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Character Name
Type
Player
Sex
Notes<br>
-------------------------------------------------------------------------<br>
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup
Navigator<br>
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf<br>
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician<br>
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human<br>
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
<br>
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress<br>
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator<br>
..Pyandalgor......Hunter..Panthera...........Ma..Human<br>
..Raddok..........Miner...Bess Hadley........Ma..Human<br>
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden<br>
..Z'leyra.........Healer..Alex Koonen........Fe..Human/Shman/1st
Mate<br>
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast<br>
..Brutto..........Sailor..Npc................Ma..Sailor #1<br>
..Finn............Sailor..Npc................Ma..Sailor #2<br>
..Ardrackle.......Sailor..Npc................Ma..Sailor #3<br>
..Zepp............Sailor..Npc................Ma..Sailor #4<br>
..Corona..........Eagle...Npc................Ma..Companion to
Z'leyra
[First Mate]<br>
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's
Friend<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #30 sequence (file #312)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: None. <br>
----------------------------------------------------------------<br>
[Recap]<br><br>
From Raddok: [Re:
Actions]<br>
Update #29A:
comment on - GM's decision<br><br>
[OOC]: I concur
with your decision. I had not mentioned carrying<br>
weapon earlier
& you made some other good points. I am happy<br>
with the mace
& shield being on top of the locker, as much<br>
easier than
getting locker open first, & it feels right that<br>
Raddok would have
the mace & shield out & covered by the<br>
quilted armor to
keep hot sun off of them.<br><br>
[IC]: From now on,
when Raddok is not otherwise occupied<br>
(seamanship,
helping on ship's chores), his weapons will be<br>
within reach of
his hands, or only a jump away - he's learned<br>
his lesson. (I
just hope there's NOT something else I have over<br>
looked. I have
always assumed he had weapon(s) to hand during<br>
the night, when
danger more likely to be able to sneak up on<br>
ship, but since
had not yet specified so, -consider it now<br>
said.)<br>
GM: Ack. Well Quilted would I
doubt be outside. One can simply<br>
cover
mace by shield and there ya go. :) If that was a<br>
hint
that you wear armor...Too hot. :) Its fine now saying<br>
such
things. Just keep in mind passengers 90% of time don't just<br>
walk
around with weapons/shields. If some passing merchant<br>
ship
sees such he'll avoid a well armed crew. Its just<br>
also
dangerous as your holding 2 item sin hand and good simple<br>
odd
wave hits and you break your hand. But its fine. So<br>
if
just doing seamanship you'll get 2 points. If you do<br>
both
Sea and Marentia then will only get 1 point each<br>
which
means it'll take longer to learn Sea. <br><br>
From Raddok: [Re:
Actions]<br>
Just a note to add
that Raddok is trying to speak nothing<br>
but Marentian, to
improve his EL asap. Since he tries to speak<br>
it ALL the
time (except briefly swearing in frustration in<br>
his native
tongue), please assume he spends at least 14 hours/<br>
day speaking
Marentian from the time after his has used the<br>
necklace. He's
getting used to (again, as in his past) of<br>
sounding like a
toddler at first in both his pronunciations,<br>
grammar, etc., but
knows he can only improve by making others<br>
ask him to repeat
himself, laugh at him (or look confused),<br>
and helping him
with much patience, in order to improve at<br>
maximum speed.
[OOC - I know his Empathy EL is not all that<br>
great, but he has
had to learn languages before, & is now<br>
determined to do
so again. ]<br><br>
Raddok will ask
Z'leyra (make the date Apris 5th, if he<br>
survives) if it
would benefit him to use the necklace a 2nd<br>
time, for
learning/speeding up his EL in Marentian. If so,<br>
he requests her
to schedule a time asap, in his proper turn.<br>
If it won't help,
he will just trundle on as he's been doing -<br>
he's gotten used
to being corrected (& appreciates it) over<br>
the last 10 days
(since he used the necklace).<br><br>
[Still trying to
find if holes in information for GM - lol]<br>
GM: Ack. I covered this
in s old update. Folks will get<br>
'free'
points for language its not much but its free. Now<br>
if you
change to 14 hours of skill training and language<br>
is a skill
this will take points form Seamanship. So you<br>
need to
decide if its both or one? I explained doing more<br>
than one
skill in a couple old updates as well. Keep<br>
in mind
doing necklace again for same language unless it<br>
failed is
useless. The necklace only TEACHES doesn't<br>
improve. In fact evil GMS could say it wipes out what<br>
you learn
from previous days and resets it back to the<br>
starting
level. :)<br><br>
From Z'leyra: [Re:
Actions]<br>
Still defensive,
Z'leyra tries to get the Astral Web spell<br>
cast thru her
staff so that the nearby mermen are detained<br>
and she can deal
with other mermen.<br>
GM: Ack. I figured you
were just holding the last mana point<br>
before
got close.<br><br>
From Raddok: [Re:
Actions]<br>
Corrections
first:<br><br>
1)Raddok is
carrying a mace/shield - not spear/shield as<br>
listed at end of
#29A.<br><br>
2)Also, for IBT,
hasn't Raddok been learning Seamanship since<br>
Mar 25? He
told Kiet to hold off dagger training, so he could<br>
learn
this (& improve his weapons skills on the ship). This<br>
was
discussed with the GM an update or so ago (see Update<br>
#28). Since
then, if I didn't specifically write it down<br>
in an email
(altho' I thought I did), Raddok has only been<br>
focusing on
learning Seamanship (8 hrs/day) with whatever<br>
teacher
Z'leyra assigned to him (either her or one of the<br>
seamen on
board). He has already told Kiet he's delaying <br>
larning
dagger- until after has learned Seamanship, but<br>
plans eventually to accept Kiet's offer, if time
before<br>
they
reach Vahear. (see Update #28, Raddok's
response-<br>
it's
all there). The swimming, like I said, is only an hour<br>
at a
time while in ports, since he's already spending
8<br>
hours/day learning Seamanship & will have
some fatigue<br>
(I
assume no more than 3 ports so far, unless I missed the<br>
timing
of Kiet's offer/teacher's offer & it started earlier).<br><br>
Phases
3 & 4:<br><br>
Raddok
will attack the merman in front of him (#6 at S10,<br>
wth
Spc), protecting his wounded ribs/side behind his shield<br>
(on
left arm) & striking twice at the merman with his mace,<br>
first an upsweep to the right at its trunk & belly, then a<br>
left backsweep aimed downward at its chest &
shoulder/neck<br>
area. He will be prepared to block a strike from the merman,<br>
with the mace as well.<br><br>
If the two phases allow time (they probably don't), he will<br>
strike at the same target a 3rd time, or if it goes down<br>
unconscious or dead, he will look to his left to check Z'<br>
leyra, then right toward Fremea, to check which merman<br>
seems of greater danger to his shipmates (#7 at S13 &
#2<br>
at S6, respectively) & move that direction. If Fremea, has<br>
taken off (flight upwards) he will next turn that way,<br>
urning slightly away from Z'leyra. (probably out of time<br>
b4 these 2 phases end - will wait to see what seems
best)<br><br>
He's hurting & it's hard to take a deep breath, but he's too<br>
busy to think about it, merely keeping his shield braced over<br>
his wounded ribs, to protect his left side from further<br>
damage, ready to fend off another hit there.<br>
GM: Ack. Probably
cut/paste the spear thing. Fixed. As to IBT<br>
to be
honest it changes every update. So remove Dagger?<br>
Again
Swimming even an hour is still 2 skills in my rules.<br>
So its
either or both. It would be hard to do the math<br>
to
figure out 1 hour to 8 hours. So if 8 hours is 2 points.<br>
You do
so 1 hour is what 0.12 points? If I use those<br>
kind
of fractions. So I just use the simple rules of<br>
2
skills is half equal. Sea takes 2 weeks to learn so<br>
you've
not learned it or others yet. Its not been 2 weeks.<br>
Its
only what 9 days? This is why posting a schedule is<br>
best
ie 'learn X till ELY then learn till ELB...' but<br>
if you
do as many skills as I can list I only use what<br>
I see
on the screen. So if you do Sea, Marentian now and<br>
Swimming on certain days for those certain days it'd be<br>
divided by 3. As I outlined in old posts. So if you want<br>
advise. This is how I'd do it. Learn Sea till learned
(14<br>
days
if I recall). Then learn Dagger with days in port<br>
(only
4-5) doing swimming. If learn dagger then stop<br>
or if
need to learn to X level then stop there then do<br>
Marentian full time for 2 points a day But That's my 2
bits.:)<br><br>
From Dorhak: [Re:
Actions]<br>
The Captain looks
about and sees that Unali, Mae and Kiet are<br>
at the front of
the boat. Dammit, the bow. Forward. You<br>
know what I
mean! He suspects they have things in hand there.<br>
At the same
lookabout, he sees how many of these walking fish<br>
have come aboard.
He heads that direction.<br><br>
dorhak knows he
might not have his sea legs just yet, but he<br>
still needs to
show these humans, especially the crew, that he'<br>
s not afraid of a
good fight.<br><br>
mace and shield it
is! To hildr! (To battle!)<br>
GM: Ack.<br><br>
From Unali: [Re: Actions]<br>
When Unali
finishes #19, she will look around. When she spots<br>
#11- 16 moven
towards midshis, she will engage that group (if<br>
there are no new
surprises closer by that is.)<br>
GM: Ack. Not many would rush 5
mermen alone. :) Surprises? You<br>
wound
me! Me do surprises? Shocking!<br><br>
From Fremea: [Re:
Actions]<br>
Yes, she will fly
up and rain down arrows. If others are in<br>
the way, then she
will use her daggers and do fly bys.<br>
GM: Ack. I figured. I
know you well by now. :) BTW the<br>
amount
of arrows in a quiver? I googled it. It seems<br>
24 was
normal. Most archers had 2 sheaths was 48.<br><br>
From Pyan: [Re: Actions]<br>
I was thinking of
Pyan joining the Seamanship class for 8 hours<br>
a day and then
studying Eagle the rest of his waking hours.;<br>
bothering those
that he knows can speak Eagle since Corona can<br>
just fly
away if the hunter is talking his ear off. :)<br>
<br>
As Pyan comes out
on deck he remember that last battle the ship<br>
has seen and
thinks of staying clear of Fremea's arrows. He'll<br>
target the
Mermen on the back side of Fremea, or at least keep<br>
them between
himself and her.<br>
GM: Ack. Tell you what.
There are exceptions to rules. For<br>
Raddok
he has stated he's doing ship duties and sleep that<br>
is
2/3rd of the day. So for you since you've not said<br>
such I
can do Sea as primary skill and give partial for<br>
Eagle
since Corona won't be sticking around all day. It<br>
won't
be full points but I can give some. Friendly fire<br>
makes
you stronger!<br><br>
From Kiet: [Re: Actions]<br>
Kiet will move
toward the stern to support the fighters like<br>
Dorhak. He
will throw EL2 Entangles on net wielders hoping to<br>
catch them
before throwing...wrap them up in their own petard,<br>
so to
speak. EL2 Abandons on the others. With no armor
or<br>
shield, Kiet
prefers to not close into combat, but is more<br>
than willing to
kill those made helpless by his spells. It’s<br>
one way to gain
experience for his less palatable skills...<br>
dagger and
execution.<br><br>
Draw dagger
immediately. Intent is single phase casting of the<br>
two above
mentioned spells. No more smokeless flame 🔥 for<br>
now.<br>
GM: Ack. Using Net
entangles are tricky. They will throw nets<br>
before
you actually cast. So you gotta plan your move ahead of<br>
time
and guess their moves. <br><br>
From Mae: [Re: Actions]<br>
<<ooc>>Apologies all for not having posted until
now.<br><br>
Maelorna sighs as
she had remained away from the others as much<br>
as she
can. It was bad enough having to listen to the<br>
constant nagging
of the voice, berating her for not doing what<br>
it
wants. The last time on a boat she had indulged the
voice<br>
letting it dictate
her actions. Now self preservation keeps<br>
her from even
trying to play with any of the potential pets that<br>
walk about the
ship.<br><br>
The shout of
someone warning of borders takes a moment for her<br>
to rouse from her
torpor, she looks about the ship from her<br>
vantage point and
gives an evil grin as she was able to see one<br>
of those who would
attack the ship. While she isn't armed with<br>
blade or her
crossbow, she was anything but helpless.<br><br>
'Burn them, make
them scream in pain!' the voice yells out, but<br>
on a ship, in the
middle of the ocean? She looks at the one<br>
closest to her and
thinks for a moment then wonders just what a<br>
merman's life
force might taste like.<br><br>
She starts to move
towards the closest one towards her and once<br>
in range, she
gives a predatory smile as she thrusts her hand<br>
about as if using
a whip and lashes at the creature with Pain<br>
(EL 5) wanting to
hear it cry out in agony.<br>
GM: Ack. Good
Stuff. Don't forget the pain Area Damage Effect. :)<br><br>
-------------------------------------------------------------<br>
[New Stuff]<br><br>
[Apris 4th,
1636TH]<br><br>
[Time: 9:41:07
am]<br>
[Turn 1: Phase
3]<br><br>
Mae
Allocates mana for her pain spell.<br><br>
Arawn
allocates his own mana for his impressive plan.<br><br>
Z'leyra finishes the mana buildup to release her spell.<br><br>
Z'leyra then casts her astral web onto #10 which is nearby.<br>
The merman is
entangled by astral strands all around him as<br>
he
struggles.<br><br>
From 2
decks below Arawn uses his magical sight to target<br>
certain
mermen. He then casts the spell. <br><br>
Suddenly Mermen #7, 9, 10 around Z'leyra disappear.<br><br>
Merman
#8 near the steering station disappears.<br><br>
Merman
#6 near Raddok disappears.<br><br>
Merman
#1 near Fremea disappears. but two of the merman<br>
near Fremea resist
the spells.<br><br>
Those
who disappear are translocated into the open ocean<br>
far from the
ship. Sadly the one with the astral web is<br>
unable to swim and
likely will die as a result of being<br>
unable to defend
himself or breath as he sinks to the far<br>
depths of the
ocean.<br><br>
Fremea
takes to the air and hovers ready to pelt the ground<br>
with
arrows.<br><br>
Zol'Zim rushes to Ix's side ready to defend herself.<br><br>
Z'leyra confused looks around suddenly with less targets<br>
on the battle
field. This only leaves the group where<br>
Fremea was and the
one nearby rushing to the front of<br>
the ship.
Either 4 or 6? She rushes the 6 to the starboard<br>
side of the
ship. She swings her staff at #11 and he is<br>
able to duck and
she misses.<br><br>
Unali
stabs both daggers at merman #19 and both hit but<br>
the first one does
the damage to kill him. <br><br>
Mae
frowns no more targets nearby as the dagger lady<br>
killed the one
nearby. Mae moves toward the back of the ship.<br><br>
Having
obtained his spear and shield from the top of<br>
the lockers,
Mournath rushes toward the group that<br>
attacked
Fremea. He ends up near #2 and stabs the merman<br>
in the left middle
chest doing 2 points of damage.<br><br>
Kiet
moves toward the rear of the ship pulling his<br>
dagger out.
He checks to see if any are carrying nets but<br>
does not see any
of them with nets anymore. In fact it<br>
seems less of them
are around?<br><br>
Ix
waves for Zol'zim to join and rushes south to help<br>
against the
others. She ends up near the pile of ropes<br>
and smuggler's
hold hatch.<br><br>
Raddok
has no idea why many mermen just disappeared. But<br>
he can't dwell on
it as he rushes to help Mournath. He<br>
swings his mace at
#5 but fails to hit.<br><br>
Pyan
leaves the stairs and rushes south to help the others<br>
and ends up just
in front of Dorhak.<br><br>
Brutto
curses under his breath confused as to why the<br>
merman who was
attacking Zepp is missing. Then he glances<br>
forward and sees a
bunch more missing and is very confused.<br><br>
Zepp
glances back and raises a eyebrow but remains at his<br>
station until
ordered away.<br><br>
Finn
and Ardrackle leave the stairs right behind Pyan and<br>
rush south.
They end up next to Dorhak and Pyan.<br><br>
Dorhak
grumbles as Pyan and others seem to surround him<br>
and block his
way. How can one bash mermen if others are<br>
in the way!
He pushes Pyan aside and moves south and ends<br>
up right next to
Ix. He glances at her and wonders why<br>
she is not moving
down not here in the thick of things?<br><br>
Barbosa rounds the northeast corner of the lockers and<br>
glances at Mae
moving this way. What is she going to do<br>
bat her
eyes? The dwarf ends up near the south east end<br>
of the
lockers.<br><br>
All of
the mermen act at the same time or at least those<br>
who
remain.<br><br>
Merman
#2 rushes past Raddok and charges Ix and Dorhak. He<br>
considers Ix a
weak child so engages the dwarf. He swings<br>
his trident but
fails to hit as Dorhak dodges.<br><br>
Merman
#4 moves forward and attacks Mournath but Mournath's<br>
shield blocks the
blow.<br><br>
Merman
#3 rushes past and leaps over the pile of ropes and<br>
gets past Ix and
then pivots swingign his spiked club at<br>
Ix's back.
She yelps in pain as she takes 1 point of damage.<br><br>
Merman
#5 thrusts his trident at Raddok and hits his<br>
shield doing no
damage.<br><br>
Merman
#11, 12 and 14 know the true plan of the overall<br>
mermen goal so
they ignore Z'leyra and rush forward. They all<br>
3 charge
Barbosa. The first 2 miss their attacks but the 3rd<br>
#14's Axe hits the
dwarf's shield and does no damage.<br><br>
Merman
#16 moves forward to block passage by those on<br>
the starboard side
of the ship.<br><br>
Merman
#15 moves up to attack Z'leyra with #13. Both<br>
bash with spiked
clubs but both fail to make contact.<br><br>
While
the others distract the other 8 Mermen uses the<br>
sea to their
advantage and bring the ship to them. A large<br>
war party has done
this many times and has practiced this<br>
thing countless
times even again magical sped ships. As<br>
the ship
approaches the 8 mermen slam into the front just<br>
before Arawn
translocates the group away. The 8 mermen<br>
now this phase
climb using spikes, ropes, tridents and<br>
sheer will the
front of the ship. All 8 then merge onto<br>
the deck dropping
and spot their target.<br><br>
<br><br>
[Time: 9:41:10
am]<br>
[Turn 1: Phase
4]<br><br>
Kiet
is unaware of the mermen at the frontof the ship<br>
where he was just
at. He sees a group attacking Ix and<br>
Dorhak so stands
his ground. There is just enough range.<br>
He allocates mana
for a spell.<br><br>
Arawn
allocates mana for a new spell.<br><br>
Mae
continues to allocate mana for her spell. <br><br>
Z'leyra allocates one more web spell.<br><br>
Six of
the mermen at the front of the ship pull a clear<br>
membrane made from
a jellyfish and a secret ingredient<br>
to store a
substance The objects are delicate so this<br>
is why it is
attached to the merman's back belt area.
With<br>
the nod of the
squad leader all six toss the membranes<br>
at the
sails. Five of the membranes hit the sails in various<br>
sections of the
rigging while a 6th misses but in fact hits<br>
the rigging mount
which is good enough. All membranes burst<br>
from the impact
and spill the oil mixture inside.<br><br>
At the
same time the leader pulls from his back a water<br>
tight container
and attaches it to a special throwing<br>
trident. He
then slams the tip onto the ground and a<br>
burst of flame
erupts from the water contained object<br>
now attached to
the trident. Mermen do not like fire as<br>
a rule but know
ships hate it worst. The squad leader<br>
heaves and throws
the trident right into the sails. The<br>
flame ignites the
now splashed oils and the sails burst<br>
into
flames.<br><br>
A odd
cheer of sorts comes from the mermen all around<br>
the ship.
Even if they lose the ship will probably<br>
sink or be
adrift!<br><br>
Fremea
twirls around in the air and suddenly sees the<br>
rigging on fire in
various places. She now sees the<br>
sudden surge of
more mermen at the front of the ship.<br>
She aims and fires
her bow toward them knowing it is<br>
medium
range. Two fail to hit. But 3 do hit. Two<br>
each 1 point of
damage to 2 of the men while the 3rd<br>
kills Mermans #24
as it pierces his neck killing him.<br>
Thanks to the
magical dividing arrows.<br><br>
Kiet
glances over his shoulder to his left and sees<br>
the rigging now on
fire. He curses mentally but then<br>
turns around and
completes his spell casting by saying<br>
the words. But
nothing happens. The mermen near Ix<br>
are not moving
around aimlessly! He curses again.<br><br>
Z'leyra casts her web on one of the 2 mermen near him<br>
but he seems to
resist or she simply fails.<br><br>
Arawn
casts his battle mind spell. While is magical<br>
sense doesn't need
to see the allies he can hope the<br>
spell reaches them
in his long range casting. The spell<br>
reaches Pyan, Ix,
Raddok and Mournath giving them a<br>
single oriented
battle mind which will enhance their<br>
combat
prowess.<br><br>
Corona
dives right for one of the mermen on the<br>
front of ship but
his claws fail to make contact as<br>
he ducks just in
time.<br><br>
Zol'zim charges past Kiet and the others and leaps right<br>
for Merman #3
which just hurt Ix. The wolf leaps right<br>
for his shoulder
and lands hard clamping down on his neck<br>
and rips it open
doing 16 points of damage killing the<br>
merman
instantly.<br><br>
Z'leyra doesn't realize the ship is on fire and has<br>
now just two
targets. She swings her staff at Merman #15<br>
and hits in the
middle ribs doing 13 points of damage.<br><br>
Unali
is surprised by the surge of new mermen now just<br>
feet from
her. She pivots to get a look and counts<br>
about 8 of
them. So that's 8 vs 1 since Kiet and Mae<br>
left the
area. A fairly tight set of odds but if done<br>
well she might
live. Then she glances behind her at<br>
the rigging.
There isn't much she can do for it now.<br>
The sailors have a
protocol for such things with the whole<br>
water barrels near
lockers and such stuff. But she<br>
needs to deal with
these new intruders. She isn't one to yell<br>
out for help so
charges toward the last 2 mermen near her.<br>
For merman #26 she
fails to hit. But the other right<br>
hand magical
dagger hits #27 in center chest doing enough<br>
to kill the
merman.<br><br>
From
below Arawn doesn't know the ship is on fire and<br>
only sees a few
more Mermen on deck. Two by Z'leyra and<br>
2-3 near Ix,
Dorhak, Mournath and Raddok. Beyond that<br>
his magical vision
is blocked by range.<br><br>
Mae
stands still so she can cast her spell very soon.<br>
Now she has 3 near
Barbosa in front of her and now as<br>
she glances back
sees a half dozen at front of ship.<br>
She then notices
the rigging on fire. It matters little<br>
to one who can fly
to shore. Who needs to swim?<br><br>
Mournath stabs his spear at Merman #4 hitting him in the<br>
middle left ribs
kiillng the merman in the deep wound.<br><br>
Ix
glances to her left and sees or smells the wolf tear<br>
the neck of one of
the mermen open. She smiles and draws<br>
her cane which has
now ejected a blade at the bottom of<br>
it. The
shaman begins to spin twice in a odd dance and<br>
hopes she doesn't
hit Dorhak. So Dorhak is that big<br>
blocky blob there
and the merman is the smaller one<br>
right?
Yeah. Ix stops her dance-spin and stabs the mermen<br>
#2 in the middle
left ribs doing massive points of damage<br>
as the Battle Mind
spell gave insight on timing and where<br>
best to hit.
The merman falls dead from the strike.<br><br>
Raddok
thrusts his mace at Merman #5 but even with the<br>
help of the battle
spell he fails to hit the agile man.<br><br>
Pyan
feels the battle magic from Arawn inside him and<br>
notices how
quickly Ix and the wolf take out two of the<br>
mermen. That
looks to only leave 1 left and that's<br>
plenty for the
others to handle. The others are on<br>
the other side of
the ship near Z'leyra and Barbosa so<br>
Pyan turns and
notices the ones in the front. He sees<br>
Unali alone
against 6-7 of them . She'll need help. He<br>
rushes forward to
help.<br><br>
Brutto
at the steering station yells, "Rigging Fire!"<br>
and points.
He rushes toward the lockers while sheathing<br>
his weapons.
The others have the rear situation handled<br>
but if the ship
burns. He ends up at the lower edge of<br>
the center lockers
ready to climb or leap over them.<br><br>
Zepp
realizes that driving a ship without sails will<br>
be
difficult. The protocol is to set the fire out<br>
first then lay
anchor. But he can't leave his station<br>
until ordered to
do so.<br><br>
Finn
and Ardrackle turns around at the sight of Brutto<br>
and see the
fire. They both sheath their weapons and rush<br>
right for the
rigging. They'll need to collapse the<br>
rigging in an
emergency and it'll be easier to douse the<br>
fire with a nearby
barrel. But it usually takes 3 men<br>
to collapse the
rigging. So hopefully Brutto can help.<br><br>
Dorhak
is impressed by Ix's 'thing'. Was she dancing<br>
or just trying to
run and got lucky? He then sees<br>
the rigging on
fire and groans. His ship burning These<br>
things will
pay! He rushes to help Raddok with the last<br>
one in this area
and swings his mace but fails to hit.<br><br>
Barbosa tries to attack with his own mace at one of the<br>
nearby mermen but
also fails to hit.<br><br>
Merman
#5 turns to Dor<br>
hak
and swings his club hitting but<br>
his armor protects
him.<br><br>
The
three Mermen around Barbosa strike at once at him.<br>
Two fail to hit
but the 3rd does hitting him 2 points<br>
in his left lower
ribs with his club.<br><br>
Mermen
#16 charges forward seeing the hapless female<br>
with red hair
standing there. She will make quite a<br>
prize for the clan
in more ways than not and she might<br>
just enjoy
it! But first she has to be dominated and<br>
that means taking
her down. The merman thrusts his<br>
trident at Mae and
does 5 points to her left arm.<br><br>
Mermen
#13 and #15 near Z'leyra attack her and one<br>
misses. But
the other #15 hits doing only 1 point of<br>
damage to her left
shoulder.<br><br>
Of the
ones who moves already to toss items at the<br>
sails only 1 could
move now and he was just killed by Unali.<br>
So the mermen at
the front of the ship grab their weapons<br>
and prepare to
create havoc.<br><br>
Actions?
Comments?<br><br>
Next
Update...Friday/Saturday?<br><br>
GM: Four phases
done. Turn 2 starts next update. I am off<br>
Thursday and Friday. So since this is kinda early I<br>
can actually get a new update if I try hard Friday or<br>
Saturday. No promises but can try. Once Arawn got<br>
rid of some I finished plan B for the mermen which<br>
worked out nicely. For them. Course it means those<br>
who tossed out to sea will vow to destroy the ship<br>
and that means an entire nation of merman after the<br>
ship now. :) Might've been better to just kill them.<br>
But maybe it won't happen. I wasn't sure who was to be<br>
in the Battle Mind spell so I figured the ones who might<br>
need it the most (ie not uber fighters yet). Since I'm<br>
unsure if any deny it or not. Did it. <br><br>
Roster is fixed now after a error was found. The<br>
dwarves were throttled for their mistake. Also a<br>
slight mistake in file numbering I had 299 as a player<br>
post so I simply combined with with the player's last<br>
post so 2 posts in one for my records to keep the file<br>
sequence correct. <br><br>
GM: Stats:<br>
Total Merman : 27<br>
Merman Gone : 6 [trsnslocated away]<br>
Merman Dead : 8<br>
Mermen Alive : 13 [7 Wounded]<br><br>
1 by Raddok/Dorhak [Rear]<br>
2 by Z'leyra [Rear]<br>
3 by Barbosa
[Center/Lockers]<br>
1 by
Mae
[Front[<br>
6 by Unail
[Front]<br><br>
GM: Player
comments:<br><br>
Arawn - I wasn't sure if would do a 2nd Trans spell and I<br>
forgot to ask. So did plan B with Battle Mind. If<br>
hadn't 2 in spell would've only did minor damage noT<br>
kills. So Now what? You can only see maybe 3 in the<br>
area in your vision and NOt the fire and only muffled<br>
sound on the Brutto warning. So you are NOT aware<br>
of the fire. Sadly the one you sent away in the Web from<br>
Z may die. So unsure if thought that far ahead.<br><br>
Dorhak - Once you or Radokk finish the one left in<br>
your area do you go to help Z, Barbosa or the fire?<br><br>
Fremea - Will assume fire bow until they all fall down.<br><br>
Ix - Do you climb on Zol or run and do you help<br>
Raddok/Dorhak or go to other side to help Z or<br>
the other dwarf or Mae or move to front to help<br>
Unali if at all?<br><br>
Kiet - Sorry spell failed. Try again or change plans to<br>
the front of ship now? Rear is probably under control<br>
for now. Based on chart below your Iron Skin ends next<br>
phase. Just FYI. <br><br>
Mournath - I assume help Raddok/Dorhak or Z or use sailor<br>
skills to help douse fire or help others?<br><br>
Mae - Next phase can cast your spell as plan and I assume<br>
at the one right of you. You could grab his trident<br>
but not skilled in it. But can probably kill him as<br>
he wriggles in pain (if spell works). After that for<br>
the next phase then what?<br><br>
Pyan - I know your not a wariror but I figure might as well<br>
go help Unali? The Battle Mind spell will help give<br>
you a slight edge.<br><br>
Unali - 1 vs 6? A fairly good odds. I hope. :)<br><br>
Z'leyra once finish your two off help Barbosa or some<br>
other task?<br><br>
GM: Mini IBT
[Marqi 24 Present<br><br>
Player Skills<br>
Arawn Study God's Eyes<br>
Dorhak Seamanship *<br>
Fremea Seamanship *<br>
Mournath Spear - Fighting * <br>
IX Dance
*<br>
Pyan Seamanship*, Eagle
<br>
Raddok Swimming * [3/24-4/7],
Swimming * [Partial]<br>
Dagger - Fight *<br>
Unali Swimming *, Seaman *<br>
Z'leyra Seamanship *<br><br>
* Notes that you can find a teacher/master for more points.<br><br>
GM: Language
Necklace Use: Roll W+EM or less<br>
Buff: +Em Mar 24th, +W Mar 29th<br><br>
Character
Date
Learning Notes<br>
Raddok
Mar 26th
Marentian
Success<br>
Pyan
Mar 29th Eagle from Corona Fail<br>
Pyan
Mar 30th Eagle from Corona Success<br>
Kiet
Apr 3rd
Bhamotin
Success<br>
Unali
Apr 4th Bhamotin from Kiet Success<br>
Fremea
Apr 5th Bhamotin from Kiet Success<br><br>
GM: Seamanship
Info<br>
As explained by Z'leyra those without Seamanship skill<br>
will suffer 50% reduction in OCV/DCV and all Weapon ELs<br>
for a moving ship. Here is a current list of who does<br>
not have such skill.<br><br>
Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa<br><br>
GM: Spell
Info<br>
Current Turn : 1<br>
Current Phase : 4<br><br>
Player Spell
Spell Ends<br>
Arawn Battle Mind Phase
25<br>
Kiet Iron
Skin Phase 5<br>
Arawn God's Eyes
Phase 9<br>
Fremea Multiple Arr Phase 13<br>
Z'leyra Speed -Boots Phase 20<br><br>
Battle Mind: Pyan, Raddok, Ix, Mournath<br><br>
GM: Player
Damage<br>
<br>
Player Damage<br>
Fremea 6<br>
Raddok 6<br>
Z'leyra 6+1<br>
<br>
GM: Player's Ship
Map<br><br>
Scale = 1
Hex= - 10 feet<br>
1 Row - 5 feet <br>
1 Column - 5 feet<br><br>
* First Deck (Top Deck)<br>
1 2<br>
12345678012345678901234<br>
/ \__/ \__/ \__/ \_ A = [F 6] -
Stairs to second deck ( 5'x10')<br>
\__/ ____________ __/ B @ [F12] -
Rigging
(30'x30')<br>
/ / o mmmm mm \ \_ C ~~ [F 6] - Port
Gangplan pullway area <br>
\_ / [] U o\ /
D ~~ [F20] - Starboard Gangplank pullaway area<br>
/
/
\ \_ E (Railing is able to be removed here) <br>
\_I P @
I_/ F <br>
/ I @@@
I \_ G # [N12] = STorage/Gear lockers (5'x5')<br>
\_I
S@ I_/
H Locker is 5 feet tall with interior
shelves<br>
/ I S X M I \_
I<br>
\ ~~ m
~~_/ j U4-U20 - Start of poop deck (raised by 3<br>
/
IK
I \_ K feet so have to step up. <br>
\_I # #
I_/ L<br>
/ Io # # oI \_
M * [T11] - Wheel station (raised 3 feet)<br>
\_Io ######## oI_/ N<br>
/ I z # S #Bm I \_ O [] [D 6] - Hatch
to 3rd floor hold<br>
\_I # #mm I_/
P Shaft is 8' by 8' and 22 feet deep<br>
/ I%$I
%I \_ Q from top deck<br>
\_Io E
oI_/ R<br>
/ Io RD Z oI \_ S o
- Rope piles (heavy dock rock) to tie <br>
\_I m ** mm I_/
T up ship to dock depending on side docks
are<br>
/ I_______S________I \_ U<br>
\_I
I_/ V % - Anchors (Q4, Q21) heavy metal anchors<br>
/ I________________I \_ W X - [I12] - Cooking area<br>
\__/ \__/ \__/ \I_/ X $-- [Q5] - Secret
hatch to smuggler's hold<br>
/ \__/ \__/ \__/ \_
Y hidden by Anchor/Ropes<br>
1 2<br>
12345678012345678901234<br>
<br>
Players - * - Denotes not on this map but Coordinates show
placement<br>
Arawn - *[R12] [-] Below deck
in bowels<br>
Fremea *[---] [F]
Bow/Dagger On deck not in Air [In Air]<br>
Ardrackle - [I12]
[S]
Barbosa - [O17t] [B] Mace/Shield<br>
Brutto - [O13] [S]
Sword
Finn - [H11] [S]<br>
Dorhak - [S 9] [D]
Mace/Shield Kiet - [K
4] [K] Dagger<br>
Mae - [I18]
[M]
Mournath - [R 7] [E] Sp/Sh<br>
Pyan - [F 6]
[P] Spear
Raddok - [S 7] [R] MAce/Sh<br>
Unali - [B17] [U]
Daggers Z'leyra -
[S16] [Z] Staff<br>
Zepp - [U12]
[S]
Ix [Q
6] [I] Dagger<br>
Zol'Zim - [O 5]
[z]
Corona [Sky]<br><br>
Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club<br>
#1 - [m] - [---] Gone #2
- [m] - [---- Dead<br>
#3 - [m] - [---] Dead #4
- [m] - [---] Dead<br>
#5 - [m] - [T 7]
Axe #6 - [m] - [---] Gone<br>
#7 - [m] - [---] Gone #8
- [m] - [---] Gone<br>
#9 - [m] - [---] Gone
#10- [m] - [---] Gone<br>
#11- [m] - [P17]
Spc #12- [m] - [P18] Trident<br>
#13- [m] - [T17]
Spc #14- [m] - [TO8] Axe<br>
#15- [m] - [T17]
Spc #16- [m] - [J28] Trident<br>
#17- [ ] - [---] Dead
#18- [m] - [---] Dead<br>
#19- [m] - [---] Dead
#20 [m] [C10] Axe<br>
#21: [m] [C11]
Spc #22 [m] [C12]
Trident<br>
#23: [m] [C13] Dagger
#24 [-] [---] Dead<br>
#25: [m] [C15]
Axe #26 [m] [C16]
Axe<br>
#27: [-] [---]
Dead
<br><br>
<br>
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