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Character Name
Type
Player
Sex
Notes<br>
-------------------------------------------------------------------------<br>
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup
Navigator<br>
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf<br>
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician<br>
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human<br>
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
<br>
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress<br>
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator<br>
..Pyandalgor......Hunter..Panthera...........Ma..Human<br>
..Raddok..........Miner...Bess Hadley........Ma..Human<br>
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden<br>
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shman/1st
Mate<br>
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast<br>
..Brutto..........Sailor..Npc................Ma..Sailor #1<br>
..Finn............Sailor..Npc................Ma..Sailor #2<br>
..Ardrackle.......Sailor..Npc................Ma..Sailor #3<br>
..Zepp............Sailor..Npc................Ma..Sailor #4<br>
Corona..........Eagle...Npc................Ma..Companion to
Z'leyra <br>
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's
Friend<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #33 sequence (file #332)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: None. <br>
----------------------------------------------------------------<br>
[Recap]<br><br>
From Raddok: [Re:
Actions]<br>
Once Raddok sees
the mermen in front of him & Z'leyra...<br><br>
If the creature
escapes, Raddok will move forward to see<br>
what the smoke is
about & help with the fire (He'll follow<br>
orders.)<br>
GM: Ack. FYI: Its
Dorhak. :) Why I keep roster at top to<br>
show
those complicated names. :) As to the last mermen<br>
Ix
killed him so that's good.<br><br>
From Arawn: [Re: Actions]<br>
In the aftermath
of the battle Arawn will make his way up to<br>
the deck to
inspect things up there. He'll look over both the<br>
injured and the mermen, scanning for magic (Mana
Sense/<br>
Reading) as well
as any marks, notes and equipment they might<br>
have. Loot aside
he's hoping to identify this tribe and if they<br>
were a random
encounter or instead ordered to target this ship.<br><br>
I'm guessing
Z'leyra will probably be healing everyone. However<br>
if no one
volunteers Arawn will use his Healing Hand EL 0 on Ix<br>
and Healing Mist
at max EL (group version) on the others. Over<br>
the next couple of
days he'll use Healing Hand max EL on those<br>
still damaged
(Barbosa).<br><br>
He'll help oversee
any repairs that need to be done to the<br>
ship using his Naval Architect skill<br><br>
Ward Pact/Rail
Guard:<br><br>
"We should
see what can be done to avoid a surprise like....<br>
<br>
Speak with the
Dead:<br>
<br>
OOC: As there was
interest in capturing one alive for quest<br>
ioning, if someone
wishes it Arawn can cast Dark Knowledge to<br>
question the dead
if someone has a way of communicating with<br>
the spirit. Arawn
knows Elder Water but isn't an expert yet and<br>
he's not sure if
the mermen will be able to communicate back.<br>
Someone just post
if you want this done.<br>
GM: Ack. No magic on
gear/mermen. Markings you could probably<br>
recognize a patter on some scales for theer tribe or<br>
nation
for future reference. But doesn't take to be a scholar<br>
to
figure out as the sailors know the myths and the area so<br>
they'll inform where they are from as posted in a old update.<br>
As to
ward keep in mind the size of ship and range of any<br>
spells
placed and how costly it would be to see if its<br>
cost
effective. Keep in mind speaking to mermen as you say<br>
could
be difficult without knowing their language. DK just<br>
rouses
them up but doesn't translate and don't think a<br>
tongues or communicate works on spirits. :) Sadly though<br>
all
mermen are dead. Aside from those translocated away<br>
(minus
the one in the web who died suffocating).<br><br>
From Dorhak: [Re:
Actions]<br>
"sailors,
repair the sails as best you can. We'll limp ...<br>
<br>
ooc- the schedule
will be developed later. But the assignment<br>
happen
here.<br><br>
toward evening
that day, just before sundown, Dorhak ...<br><br>
To see the pale,
enchanted gold<br><br>
<a href="https://www.youtube.com/watch?v=v65ffiQvo6A" eudora="autourl">
https://www.youtube.com/watch?v=v65ffiQvo6A<br><br>
</a> Ooc- if you
want real audio click the link<br>
GM: Ack. Which language Dwarf
or Marentian? I assume dwarf<br>
since
Barbosa doesn't know Marentian well.<br><br>
From Z'leyra: [Re:
Actions]<br>
From: Alex Koponen
<alexkoponen@gmail.com> Date: Fri, 17 Aug<br>
2018 00:48:36
-0800 To: pnpgm@list.powersandperils.org<br>
Subject: [pnpgm]
douse and heal<br><br>
After suggesting
that a few stand watch, Z'leyra will oversee<br>
the firefighting
efforts to make sure that the sails have their<br>
fires
extinguished, then she will ask for volunteers to learn<br>
practical first
aid/healing. She will supervise and teach while<br>
those who want to
increase their skill patch up the wounded<br>
party members.
Same for following up with healing spells if<br>
any want
instruction to improve their skill with healing spells<br>
(that she
knows).<br><br>
ater she will
assign some sailors to patch the sails.<br>
Fortunately she
had bought some sail cloth at the first port<br>
we had come
to.<br>
GM: Ack. A bit generic.
But I can deal. :) Fun song. Good<br>
RPing! Too bad no rum to sing with!<br><br>
From Arawn: [Re: Actions]<br>
Arawn gave a nod
after Dorhak's question. "The magical...<br>
<br>
Later that evening
the alfar, settled into the shadows...<br>
GM: Ack. <br><br>
-------------------------------------------------------------<br>
[New Stuff]<br><br>
[Marqi 24th -
Apris 4th, 1636TH]<br><br>
Nature
is a hard beast to tame. Instinct drives most<br>
intelligent
creatures in the world. Mae is no exception.<br>
Ever since leaving
Sivas, Mae has secretly gone down<br>
below to hunt rats
that board the ship from the docks.<br>
All ships have
rats they say else no rats means bad<br>
luck for most
ships. For Mae its not just bad luck<br>
but a duty to
feed. Rather than feed on the sailors<br>
or the cute
acrobat. It was a few days later that Arawn<br>
discovered her
motives and let it pass. While rats do<br>
carry disease it
is better to have a sated Mae than<br>
a frenzied
succubus.<br><br>
But
there are no great skills for Mae to hunt with.<br>
She simply has to
spend a great deal in the bowls of<br>
the ship hoping to
find a unlucky rat <br><br>
Mae is
able to hunt on the 24th, 26th, 30th, 31st as well<br>
as Apris the
3rd. But the other days no such luck. But<br>
she is lucky that
those she feeds on is enough to tide<br>
her over for a few
days. So that she doesn't have to<br>
feed on a sheep or
rabbit or worse a passenger.<br><br>
<br>
[Apris 4th,
1636TH]<br>
[Time: 9:41:23
am]<br><br>
Once
Raddok sees the mermen in front of him & Z'leyra are<br>
dead, he does a
quick look around & spots the fleeing merman<br>
on top of the
lockers & yells, hoping to get Dorman's or<br>
someone's
attention, & heads toward the merman himself. Raddok<br>
will then also see
the smoke beyond the lockers & wonder<br>
what's going on,
but will try to reach the fleeing merman. He's<br>
still keeping his
shield over his injured left side, but has<br>
mace ready to
use.<br><br>
He
sees both Dorman & the other dwarf to the right of the<br>
lockers, so he
slows a little to see which way the merman will<br>
run over the
lockers - toward the bow (away from Raddok), or to<br>
the left, where
the warrior can follow. Raddok isn't sure he<br>
can jump the
lockers at this point, and won't try - he'll go<br>
around. He hopes
Ix has the wolf under control, although it's<br>
been okay so far,
if he has to go that direction.<br><br>
But
Raddok sees the last mermen fall smoking to the deck.<br>
It seems the blind
girl did something but Raddok is unsure<br>
of what but it
must be fire or such that killed the mermen.<br><br>
Arawn
makes his way to the top deck just in time to see<br>
the storm. But it
seems the fire he suspected was pretty<br>
much contained by
the water barrel and sailors. But before<br>
coming top side he
sniffs fire from the berths and learns<br>
two had escaped to
cause a fire but was stopped. So<br>
that is all
good. Once on deck he tells the party in a general<br>
way his
opinion.<br><br>
"We should see what can be done to avoid a surprise like that<br>
again. Aside from
guards to watch the railings perhaps a Ward<br>
Pact could be
placed on the hull or sides of the ship, something<br>
that could alert
us if anything man-sized maintains contact with<br>
it for a few
seconds? With some fine tuning we could have it set<br>
so that it can be
turned off when repairs and such need to be<br>
done," Arawn
suggested. "Such wards are not my specialty but I<br>
know some among us
are skilled in these enchantments, should<br>
they find this
reasonable and worthwhile."<br><br>
Dorhak
is appalled at the damage done by the fish people.<br>
Why, they damn
near destroyed his (well, his with the other<br>
dwarves)
boat. No. The sailors all say ship. The fiends.<br>
He’s just sorry
there aren’t more of them to kill.<br><br>
"Sailors, repair the sails as best you can. We'll limp
into<br>
the next port and
hope to find more." He looks like he is<br>
thinking a bit,
then says "Arawn, can you still keep the ship<br>
going with your
magic?"<br><br>
Arawn
gave a nod after Dorhak's question. "The magical<br>
currents will
still keep us moving while we replace the sails.<br>
In the meantime
I'll take a walk through the ship. I doubt we<br>
suffered any
serious damage but if I spot anything I'll tend to<br>
it, magically if
need be, and report back after."<br><br>
Finn
nods, "thanks to Arawn we have backup sails. But<br>
we need to
anchor. Without sails we can't fine tune the<br>
ship in a set
direction. So the ship would just go<br>
I a straight
line."<br><br>
Mournath confirms this that based on direction going<br>
now they could
sail past the next village or town. They<br>
need to
weave.<br><br>
So the
first order is to set anchor and repairs are<br>
made to the sails
while the mermen are tossed over the<br>
side of the
ship.<br><br>
Dorhak
continues, "also, I think this means we will need to<br>
keep arms close at
hand every day and night. I’ll set up a<br>
schedule.
You Fae will do best at night, as will we dwarves.<br>
You sailors from
Damon will not have any night duty. Those<br>
that are on guard
are expected to be armed, with shields<br>
nearby.
Armor is up to you."<br><br>
Toward
evening that day, just before sundown, Dorhak walks to<br>
the bow of the
ship, proud that he’s using the correct terms.<br>
He stands there
for a short time, looking out over the water,<br>
the sun looking
like a red fire about to douse itself in the<br>
sea. He bows
his head and begins to sing in a deep voice:<br><br>
With
the sound of the waves under him at the bow, the<br>
flapping of sails
and rigging behind him, Dorhak's<br>
voice booms out
even through the howl of the wind.<br>
With the sun to
his right and forward it almost looks<br>
like a orange hue
around him.<br><br>
"Far over the misty mountains cold<br>
To
dungeons deep, and caverns old<br>
We
must away,' ere break of day<br>
To
find our long forgotten gold<br>
The
pines were roaring on the height<br>
The
winds were moaning in the night<br>
The
fire was red, it flaming spread<br>
The
trees like torches blazed with light<br><br>
Far
over the misty mountains cold<br>
To
dungeons deep, and caverns old<br>
For
ancient king, and elvish lord<br>
There
many a gleaming golden hoard<br>
They
shaped and wrought, and light they caught To hide<br>
in gems, on hilt of sword<br><br>
Far
over the misty mountains cold<br>
To
dungeons deep, and caverns old<br>
We
must away ere break of day."<br><br>
On the
second line Barbosa comes and joins him as they<br>
both sing the
dwarf song. Some stop their work to<br>
listen to the
singing.<br><br>
Later
that evening the Alfar, settled into the shadows not<br>
far from the bow,
listened to the dwarf sing. Wishing he had<br>
an
instrument and skill to accompany Dorhak's song his gaze<br>
grew eventually
grew distant, a wistful smile upon his face as<br>
it looked out
towards the open sea.<br><br>
After
he's done, and the sun passes away for this day, he<br>
turns away
wearily, and heads to his cabin.<br><br>
<br><br>
<br><br>
<br>
[Time: 5:42
pm]<br><br>
The
ship is fully repaired and the rigging is back<br>
in place.
Arawn has done a full inspection of the wood<br>
and sewing using
his newly found skills but finds no<br>
issues.<br><br>
Actions?
Comments?<br><br>
Next
Update...Tuesday?<br><br>
GM: A short
update. I mainly spent last few days<br>
updating character sheets with experience and<br>
such. All except Arawn's. John we both know<br>
your sheet is big and complex and you like very<br>
detailed math so I didn't want to rush it. ;)<br>
But I wanted to get this out now and do more<br>
on Tuesday. I'll cover probably up toe next<br>
port or encounter then. Sow we can move on. I<br>
am off Thursday so can try to get 2 updates out<br>
if possible. We shall see. My vacations start<br>
in just a few weeks giving me 3-5 day weeks<br>
for days off. If interested I can post my<br>
vacation schedule online. <br><br>
Experience - The report is ready for viewing online.<br>
in the links section. Link is title like Mana,<br>
Experience and such. There is today's date on it.<br>
With a updated jpeg. (mana.txt). This file is<br>
current except for Arawn's data. So go here<br>
if you wan tot see experience results. This is<br>
the file I use for combats and such.<br><br>
Healing - We have 2 healing offering help Arawn and<br>
Z. Both seems a mesh of skill and spells. If there<br>
is a particular person who wants a particular<br>
healer to do it let me know. From actions posted<br>
its unclear who does what. But it seemed that<br>
Arawn gives Z most of the healing duty?<br><br>
GM: Player
comments:<br><br>
Arawn - Still got to do your email. Sorry ran<br>
out of time and wanted this out.<br><br>
Raddok - You may not see much experience. It is<br>
best to do a forward attack than say a shield<br>
bash. If you had done an attack and hurt than<br>
that bash you'd probably get more experience.<br>
You'll see that the most is from Unali and Fremea<br>
who got in there and killed. Sadly pnp is<br>
a system of damage = experience. :)<br><br>
GM:
Treasure:<br><br>
Item Amount<br>
Spiked Club 6<br>
Nets
2<br>
Tridents 4<br>
Axe
3<br><br>
I assume these will be sold for party treasure?<br><br>
GM: Mini IBT
[Marqi 24 Present<br><br>
Player Skills<br>
Arawn Study God's Eyes<br>
Dorhak Seamanship *<br>
Fremea Seamanship *<br>
Mournath Spear - Fighting * <br>
IX Dance
*<br>
Pyan Seamanship*, Eagle
<br>
Raddok Learn Seamanship, Then Dagger,
Marentian<br>
Unali Swimming *, Seaman *<br>
Z'leyra Seamanship *<br><br>
* Notes that you can find a teacher/master for more points.<br><br>
GM: Language
Necklace Use: Roll W+EM or less<br>
Buff: +Em Mar 24th, +W Mar 29th<br><br>
Character
Date
Learning Notes<br>
Raddok
Mar 26th
Marentian
Success<br>
Pyan
Mar 29th Eagle from Corona Fail<br>
Pyan
Mar 30th Eagle from Corona Success<br>
Kiet
Apr 3rd
Bhamotin
Success<br>
Unali
Apr 4th Bhamotin from Kiet Success<br>
Fremea
Apr 5th Bhamotin from Kiet Success<br><br>
GM: Player
Damage<br>
<br>
Player Damage<br>
IX 1 <br>
Fremea 6<br>
Barbosa 16<br>
Mae
5 <br>
Raddok 6<br>
Z'leyra 6+1<br>
<br><br>
<br>
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