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Character Name
Type
Player
tex
Notes<br>
-------------------------------------------------------------------------<br>
..Arawn...........Druid...John.Haight........Ma..Alfar/Backup
Navigator<br>
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf<br>
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician<br>
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human<br>
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
<br>
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress<br>
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator<br>
..Pyandalgor......Hunter..Panthera...........Ma..Human<br>
..Raddok..........Miner...Bess Hadley........Ma..Human<br>
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden<br>
..Z'leyra.........Healer..Alex Koponen.......Fe..Human/Shaman/1st
Mate<br>
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast<br>
..Brutto..........Sailor..Npc................Ma..Sailor #1<br>
..Finn............Sailor..Npc................Ma..Sailor #2<br>
..Ardrackle.......Sailor..Npc................Ma..Sailor #3<br>
..Zepp............Sailor..Npc................Ma..Sailor #4<br>
Corona..........Eagle...Npc................Ma..Companion to
Z'leyra <br>
.Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's
Friend<br><br>
Game Web Site -
http:/nrgcomputers.com/pbem/<br>
Public posts/actions to
pnpgm@list.powersandperils.org (mailing list)<br>
Private emails (not public actions) to
pnpgm@comcast.net<br>
<br>
Game Update #43 sequence (file #410)<br>
----------------------------------------------------------------<br>
<br>
Admin Notes: None. <br>
----------------------------------------------------------------<br>
[Recap]<br><br>
From Raddok: [Re:
Actions]<br>
4/10 ~ 2:30
PM<br><br>
Raddok is
dismayedto realize they lost his new grapple<br>
overboard, and he
puts it down on the needed supplies list,<br>
hoping to have it
replaced at ship's expense, although he'll<br>
pay for it if he
must. It turns out to have been a useful i<br>
nvestment after
all - even if he didn't know it was being used<br>
till too
late!<br><br>
At least the tools
in the healing Kit are clean enough to use<br>
again, after
boiling them in water for 15 minutes. He reviews<br>
the growing list
& considers offering a copper for more fresh<br>
fruit at the
next port.<br><br>
Z'leyra's offer of
a magical gift awes the miner & his...<br>
OOC - if they are
blistering, that's fine; he'll just ask<br>
someone else - he
probably will anyway.)<br><br>
4/11 ?
time<br><br>
(weapons note -
today Raddok is wearing his great sword t<br>
oday. He has slung
his shield on his back, using the sling-<br>
harness strap
fastened to the inside of the shield, kept tucked<br>
away with
leather thongs when he's actually using it.) [OOC:<br>
I've seen shields
worn this way in movies, so know it's<br>
feasible, probably
attached to the shoulders of the leather<br>
armor via attached
leather loops, & I always considered it part<br>
of the shield's
usefulness. If you don't allow it - fine; just<br>
tell me]<br><br>
[OOC: Question for
GM or whoever want to guess or do the math<br>
on Raddok's
bets on the knife duels. He bet 3 brass bits<br>
on Kiet for the
duel & Kiet loses the first one. He bets 2<br>
brass bits on the
2nd, still on Kiet. He wins this time, but<br>
odds were never
mentioned. I would think the odds would be<br>
against Kiet at at
least 5:1, but maybe 10:1 or more. I feel<br>
he would not make
the bet unless odds were 10:1 he needs his<br>
brass bits. Any
suggestions for how much Raddok be allowed to<br>
win? This is
probably a GM question to answer, but input from<br>
anyone ok with me.
He's not so comfortable pouch-wise to refuse<br>
honest winnings
& may need them. - lol]<br>
GM: Ack. Magical items do take
time to make and forge. Days so<br>
it may
be after getting home for the big ticket magical<br>
items. Bets. Yeah I was hoping a person would've set<br>
the
odds. :) But didn't help. So let's take this piece<br>
by
piece. U vs K. OCV U is 2x DCV K is slightly better<br>
than
U. Dagger skill wise U is 2x better. Agility wise<br>
both
are equally matched BUT if taken in account magic<br>
and
skills K has a SLIGHT edge. So if you do this by those<br>
numbers its at least 4:1 against K. My personal gut is<br>
its
probably at LEAST 3:1 no more than 5:1. So if you bet<br>
3 for
K on 1st you owe what 12? But if you won second<br>
bet
that'd be win 4 bits. So looks like in general you lose<br>
8
bits? But I am not a Vegas bookie. :)<br><br>
From Pyan: [Re: Actions]<br>
IT appears part of
her speech was cut off of your post. At<br>
least the opening
'"' but it seems like more than that?<br>
GM: Ack. I don't see any cut
off stuff. Alex didn't comment<br>
on it
and he proofs the stuff first. Do you have the<br>
lines
of where it was 'cut' off to and end? So I can<br>
compare since I don't see it at a glance.<br><br>
From Arawn: [Re: Actions]<br>
Arawn shook his
head when Z'leyra first mentioned her<br>
indebtedness.
"You don't owe me a thing. I'm just glad....<br><br>
When she extended
her efforts to enchanting items for...<br>
GM: ACk. <br><br>
From Arawn: [Re:
Actions]
<br>
Arawn listened
attentively as Pyan shared his tale,...<br>
GM: Ack.<br><br>
From Pyan: [Re: Actions]<br>
Pyan eagerly
enjoys any tell Conona is willing to share,...<br>
GM: Ack.<br><br>
From Arawn: [Re: Actions]<br>
Arawn gave a nod
of appreciation when Fremea ...<br>
<br>
"Thank you.
And my apologies to you," he said...<br><br>
[OOC:<br>
From the time
stamps on the last 2 updates it seems like<br>
the undines
extended their summoning time without problems.<br>
Just
in case though, considering the favor asked of
Fremea<br>
and the time
it would have taken Arawn would have asked the<br>
undines
about/for details on extending the summons so he<br>
can be sure to
Banish/return them back to the Upper World in<br>
time, assuming
they don't wish to stay in the Middle World if<br>
that's an
option.<br><br>
However it works
out Arawn just wants to make sure that<br>
he doesn't break
the Elemental Powers connection. Just let me<br>
know if there are
any complications I should be aware of.]?<br><br>
[While Fremea and
the undines are dealing with the village<br>
Arawn will focus
on the Sea Giant...] <br><br>
"I'll see
what I can do regarding the sea giant," he ....<br><br>
OOC:<br>
Arawn will go over
his plan with the party in case anyone has<br>
any
thoughts/suggestions. ?<br><br>
His plan is to
cast Water Breathing on himself followed by<br>
Force Shield.
He'll then descend along with a weight (or the<br>
anchor line) to
speed descent. When he reaches the sea giant<br>
he'll take a quick
look over any obvious potential treasure<br>
and grab any that
seem easy to acquire. He'll then focus on<br>
removing the heart
using his elven dagger. If anyone has ideas<br>
on how to boost
his speed/damage in doing this please feel<br>
free to
share!?<br><br>
He'll recast Water
Breathing as needed. If for some reason it<br>
seems necessary
(such as his Force Shield close to collapse)<br>
he'll use Sound
Powers - Sonata to calm the sharks. If there<br>
are any obviously
valuable but heavy treasure let me know so I<br>
can figure out how
to deal with it. Most likely he'll<br>
Translocate the
object to the cleared off section of the deck<br>
but this might
change depending on what seems best at the<br>
moment. If we have
a basket/container that can be hauled up<br>
quickly he can
also stuff the items in there if that seems a<br>
better option than
carrying it himself. Then the crew can haul<br>
it up.<br><br>
He'll strip down
to just dagger, wand, and torc after making<br>
sure all are
tethered to him first just in case anything<br>
happens.]?<br><br>
[When it's time to
locate and deal with the sea giant's lair...<br>
]?<br><br>
With the undines
having made their way in and then out of the<br>
lair it seemed
likely that it was unguarded but to be safe he<br>
asked the undines
about any defenses that they may have<br>
discovered.<br><br>
[OOC: Scott, does
using the Liberate Spirit spell allow the<br>
caster to cast
other magics while in spirit form? If so then I<br>
can have Arawn do
that and Translocate treasure up to the ship.<br>
If not
then...]?<br><br>
"If anyone
would like to join and help gather any t...<br><br>
[OOC:<br>
Arawn will cast
Liberate Spirit before heading underwater to<br>
scout out the lair
and figure out the best plan to haul up any<br>
valuables he might
discover. He'll make sure to return to his<br>
body before the
spell expires and work out the details with<br>
the party. I
imagine that this might be having 1 or 2<br>
volunteers
transmuted in mermen and accompany Arawn (as a fish)<br>
to the lair. We
can bring a container with us and then swim<br>
back up or, if
necessary, we can secure a net to container and<br>
Arawn can cast
Ball Powers - Other to create a massive air<br>
filled buoy under
the net to help lift things to the surface.<br><br>
Thoughts
anyone?]<br>
GM: Ack. If you had posted
about the mermen before now the<br>
Undines would NOT have accepted to help. Sadly I already<br>
did so
can't go back now. This is the issue with posting<br>
delays. :<. If it was a prepared objective speech I<br>
could've reacted but yeah too late now. :) As to time for<br>
how
long they are here. I've NEVER had a black/white line<br>
of
summoning. There is no internal clock that a being MUST<br>
be
gone by X seconds. Sure most times they do. But<br>
you do
realize Undines are in the MW as well. At least<br>
in my
world. So a summons is like a animal summons<br>
a
local summons not per se to UW. I mean mermaids are on<br>
generic encounters for travel in pnp. So yeah they exist<br>
in MW
so staying 'later' is not a issue. Ship has no salvage<br>
gear
as no one planned for it! Being a merchant ship none<br>
would
exist and the thieves would certainly not get any.<br>
So
it'd have to be planned before hand. As to lair they<br>
didn't
go inside lair just know its location.<br><br>
-------------------------------------------------------------<br>
[New Stuff]<br><br>
[Apris 10th,
1636TH]<br>
[Time: 2:30
pm]<br><br>
Raddok
listens to Z'leyra's offer for a magical toy.<br><br>
Z'leyra's offer of a magical gift awes the miner & his eyes<br>
start to glaze
over. He does not really need anything - that<br>
he's aware of -
& it seems a lot of work for her to do for them.<br>
He nods at her,
but says he must think about it. He was only<br>
doing what he felt
was right at the time. He thinks as he helps<br>
clean up the
ship's rail and deck. If he could have a magical<br>
item... He assists
with the repairs to the rear guard rail, and<br>
asks Dorhak that -
if he had a choice, would he choose first to<br>
have a magical
weapon or armor? He listens to the dwarf's<br>
comments What
about a magical shield, he muses to himself?<br>
Raddok kinda likes
that idea, but would Z'leyra be able to<br>
make a banded
shield like the one he already had? Or work<br>
magical elements
into the old one?<br><br>
It
seems such a great gift. Maybe he should just ask Z'leyra<br>
what she herself
thinks he could best use - the answer<br>
would be
interesting to someone as unfamiliar with using magic<br>
as he was. He had
the experiences of seeing such weapons used,<br>
and such armor's
usefulness, but never had any himself.<br><br>
Arawn
considers Z'leyra's offer.<br><br>
Arawn
shook his head when Z'leyra first mentioned her<br>
indebtedness.
"You don't owe me a thing. I'm just glad you're<br>
alive and
well."<br><br>
When
she extended her efforts to enchanting items for those<br>
who assisted he
smiled as a sign of gratitude. "I appreciate it<br>
but there is no
need on my part. But if any should be thanked it<br>
woul d be the
Lords and Ladies of the Sidh and the King of the<br>
True Sidh. I
implored them heavily to help you survive the<br>
flood of
life-energies that needed to be rushed through your<br>
body. I'm sure
they would appreciate an offering or some other<br>
sign of your
gratitude, however you choose to give it."<br><br>
<br>
[Time: 6:30
pm]<br><br>
The
mermaids offer the chance to Fremea.<br><br>
Arawn
gave a nod of appreciation when Fremea readily<br>
accepted the task
presented by the undines. Thoughts raced<br>
through his mind
but he was practiced enough to not betray<br>
them through any
sign in body and face.<br><br>
"Thank you. And my apologies to you," he said, addressing
t<br>
he elementals.
"We were only defending ourselves from your<br>
distant kin. And I
had made the assumption the mermen were<br>
still allied to
the Court of Tiamat, not to Domiel, the Prince<br>
of Majesty, as the
undines are. But they are still kin of sorts<br>
in your eyes and I
will not make the mistake again. And<br>
luckily I sent
several of them away to live another day. As<br>
to the sharks, I
was surprised to see that they had arrived<br>
so quickly as well
else I would not have called you so close."<br><br>
With
the task the undines had set forth for Fremea to finish<br>
it appeared they
were prepared to extend their stay. But to<br>
make sure that the
elemental alliance would not be broken Arawn<br>
spent a moment to
inquire on the details of this atypical<br>
summons.<br><br>
The
mermaids look at each other and seem to convey a<br>
few words in a
vibration not heard by mortals. Then one<br>
turns.
"Your ship killed the mermen? Just will have to be<br>
paid
eventually. We have heard of this attack. By<br>
letting some to
escape they will seek justice. That is<br>
beyond our
help. As to the giant he is not our kin in that<br>
way. He
feeds on us and the mermen. By killing him you<br>
do us a
favor. As to sharks they smell blood miles away.<br>
You spill it they
will come."<br><br>
Fremea
and the mermaids leave.<br><br>
Arawn
explains his plan to the others.<br><br>
"I'll see what I can do regarding the sea giant," he said
as<br>
the trio made for
the coastal village. "If we have any<br>
salvaging
equipment I would appreciate it if it can be brought<br>
up. And a section
of the deck should be cleared of equipment and<br>
people in case I
need to translocate anything to it. If anyone<br>
wishes to
accompany me let me know."?<br><br>
"If anyone would like to join and help gather any treasure I<br>
can transmute a
couple of you into gilled mermen or some other<br>
sea creature for
the trip down to the cave. Otherwise I'll head<br>
down and scout
things out. If the treasure can be hauled easily<br>
to the surface
then I'll do that. If it's too large a haul I<br>
can try and secure
them and translocate some of us back once<br>
the ship is in
port."<br><br>
Later
Arawn dives into the dark cold water while the sharks<br>
circle the
area. <br><br>
[Time: 10:03
pm]<br><br>
That
night Pyan sits down and invites Corona over to<br>
practice his eagle
tongue. He gives a story of his<br>
culture and events
there.<br><br>
Arawn
listened attentively as Pyan shared his tale, the<br>
alfar's gaze
growing distant as he allowed himself to sink into<br>
the story.
At times he paused to gently guide the hunter when<br>
his avian
linguistics veered off a bit but kept that to<br>
minimum. He
applauded Pyan's efforts and, having trained in<br>
the art of
rhetoric, shared some pointers on how to further<br>
breath life into
both stories and storytelling.<br><br>
At the
same time he translated for Corona as well, should<br>
the eagle have
questions for the hunter and druid. And in time<br>
he shared a few of
his own stories, some from his time with the<br>
party in the
Middle World and others from his home in the Upper<br>
World as
well. He also gently inquired into stories of<br>
Corona's own past,
should the eagle feel comfortable enough<br>
to share.<br><br>
After
Arawn leaves Corona looks at Pyan. "Your story was<br>
interesting.
Of these people I seem to have a fondness for<br>
you. These
...others have agendas. A person who hunts animals<br>
like myself.
Knows the value of true animals overall. "<br><br>
Pyan
eagerly enjoys any tell Corona is willing to share, as<br>
learning what it's
like to be an eagle is the whole reason he<br>
is learning the
language. He tries his best to remember each<br>
word the eagle
speaks. to remember the story and to ask<br>
questions about
parts he doesn't understand yet when it is done,<br>
Keeping quiet
during the telling as to not disturb the<br>
storyteller.<br><br>
Corona
lowers his voice a bit which is difficult for<br>
a eagle.
"No one knows this...here is a bit about<br>
myself and Lady
Varo...."<br><br>
<br><br>
[Apris 11th,
1636TH]<br><br>
The
ship lifts anchor and heads out. The day is clear<br>
and sunny all day
with no clouds at all, making the blue<br>
skies one endless
sea of blue. Temperatures today range from<br>
37 to 67
degrees. The winds today are trace amounts and<br>
the only major
movement is the ship's magic. This only<br>
gives 7 miles
today. There are no events today at all due<br>
to the light winds
weather or otherwise.<br><br>
[Apris 12th,
1636TH]<br><br>
Today
is another clear and sunny day. But there is some<br>
winds of low
strength which gives the ship about 17 miles<br>
today.
Temperatures range from 20 to 58 degrees showing that<br>
spring is still in
the area.<br><br>
[Time: 5:53
pm]<br><br>
As the
sun is low on the horizon a sudden wind storm hits<br>
the ship with
gusts of 45-55. It lasts about 8-9 minutes<br>
forcing crew to
take down hammocks and batten everything that<br>
flies or is not
heavy enough to fly away.<br><br>
<br>
[Apris 12th,
1636TH]<br><br>
Today
is another sunny and clear day with temperatures<br>
that range from 5
to 68 degrees. The very freezig cold<br>
is near sunrise
but it warms up faster soon after. Good<br>
winds give 30
miles for the ship to travel.<br><br>
[Time: 1:32
pm]<br><br>
While
it is 95% clear skies some clouds do form. At this<br>
particular time a
fluffy white cloud releases rain down<br>
onto the
ship. It is cold rain that lasts about 10 minutes<br>
before it
ends.<br><br>
<br>
[Apris 13th,
1636TH]<br><br>
There
is yet another great sailing day of clear and sunny<br>
skies.
Temperatures range from 37-68 degrees. There are<br>
average winds
giving 24 miles for the ship's travel today.<br><br>
[Time: 8:08
am]<br><br>
A tiny
whirlpool is seen and avoided. In this case<br>
there are a
collection of seaweed and garbage that<br>
swirls around the
15 foot pool. So this helps to avoid<br>
it with ease.
<br><br>
[Time: 9:22
am]<br><br>
Ship
spots 3 Bhamotin merchant ships sailing past toward<br>
the north east
where the ship came from. As the ship rounds<br>
a cove the other
ships are seen too late. There is little<br>
chance to stop or
broker any deals. As the 3 ships are also<br>
moving very
fast.<br><br>
[Time: 10:38
am]<br><br>
A haze
falls over the surface of the ship from possible<br>
fires in the
nearby forest. It causes the ship to slow<br>
a bit as they
control their movements to prevent issues.<br>
The haze lasts
about 30 minutes before it clears.<br><br>
<br>
[Apris 14th,
1636TH]<br><br>
Clear
days and bright sunlight gives the crew a good<br>
passage this
day. Temperatures range from 65 to 99 degrees<br>
as it gets a bit
sweltring in mid afternoon. There are<br>
average winds and
it gives the ship 22 miles today of travel.<br><br>
[Time: 7:58
am]<br><br>
Even
though the sky bright with the sun a cloud causes<br>
a drizzle to hit
the ship for about 15 minutes. Sailors<br>
know this as a
omen for a future storm in the area.<br><br>
[Time: 8:21
pm]<br><br>
A
large red and gray stingray the size of a small wagon<br>
or cart is
seen. It swims nearby and Mournath tries to<br>
spear it for a
good dinner. But of the three attempts<br>
to spear it the
attempts fail. It finally submerges<br>
and is not seen
again. <br><br>
[Time: 5:42
pm]<br><br>
A
water spout appears near the ship about 300 feet but<br>
does not approach
as the winds twist the water around.<br>
The spout lasts a
few minutes but nothing else happens.<br><br>
<br>
[Apris 15th,
1636TH]<br><br>
For
the first time in days clouds roll in making it<br>
a cloudy
day. Temperatures range from 25 to 94 degrees.<br>
The winds are
average today and the ship hopes to make<br>
port
today.<br><br>
[Time: 9:51
am]<br><br>
The
city of Tilal is seen in the distance. A city of only<br>
30,000 - smaller
than Sivas. It is known for its great<br>
furniture
craftsmen. The charts show this is a deep water<br>
port so no escorts
are needed to avoid shallow waters and<br>
reefs.<br><br>
Soon
the ship docks in a middle berth. Nearby a couple<br>
of civilian and 3
fishing ships are also docked. The<br>
crew makes final
arrangements for docking and the tasks<br>
of supplies are
assigned.<br>
<br>
[Time: 6:55
pm]<br><br>
Actions?
Comments?<br><br>
Next
Update...Soon...<br><br>
GM: This
should've been out yesterday. But alas started late<br>
by 90 minutes and couldn't. The treasure delay was a bit<br>
long so I wanted to get us moving. Notice I did not<br>
go into detail on Arawn's Dive as John has to outline<br>
his actions. Issue of transmuting a giant which is highly<br>
hard to do, darkness and sharks. :) So he has to fine<br>
then his actions and get back to me. Assuming he lives<br>
he'll be in Tilal port. If not then it'll be a nice<br>
place for a funeral. So for the treasure hunt I will<br>
do the next update. I wanted this one to move on.<br>
Now next update? Unsure. I still am 2 days behind on<br>
my benefits stuff. So I gotta do that #1. Once that<br>
is done I can probably maybe work on it Thursday (30%<br>
chance), Saturday (50%) or Monday (80%). So we shall<br>
see but I doubt it will be a good chance for Thursday.<br>
Dorhak how long to spend in Tilal? All day for a nice<br>
sleep at a Inn?<br><br>
GM: Language
Necklace Use: Roll W+EM or less<br>
Buff: +Em Mar 24th, +W Mar 29th<br><br>
Character
Date
Learning Notes<br>
Raddok
Mar 26th
Marentian
Success<br>
Pyan
Mar 29th Eagle from Corona Fail<br>
Pyan
Mar 30th Eagle from Corona Success<br>
Unali
Apr 4th Bhamotin from Kiet Success<br>
Fremea
Apr 5th Bhamotin from Kiet Success<br><br>
GM: Watch
Assignments:<br><br>
First ( 7-10pm) - Dorhak, Raddok, Ix<br>
Second (10- 1am) - Arawn, Mae, Pyan<br>
Third ( 1- 4am) - Fremea, Z'leyra, Mournath<br>
Fourth ( 4- 7am) - Unali, Kiet, Barbasa<br><br>
<br><br>
<br><br>
<br><br>
GM: Forgot to add - Unali pays for grappling hook for Raddok. Pyan
offers supplies for Raddok. LEt me /Pyan now what you want.
<br><br>
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