[pnpgm] Game update #320a File #525 - Note/sCleanup
pnpgm
pnpgm at softhome.net
Sat Dec 25 05:59:54 CET 2004
Alias/Player Character Name Type Status/Notes Sex
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Balrog Balrog Warrior Normal/Human Ma
Chris Wells Ben'dar Warrior Normal/Human Ma
Tom Crockett Caladan Wizard Normal/Human Ma
Marcel Liberty Chion Sailor Normal/Human Ma
Bob Eldred/Nomad Damon Sailor Normal/Human Ma
Ryan Torres Farseeker Warrior Normal/Human Ma
Sergi Sallent Jordi Wizard Normal/Elf Ma
Tim Falkenberg Malradh ben Kasha Merc Normal/Human Ma
NPC Plaqyer Neva Archer Normal/Elf Fe
Wayne Richardson/Uji Thig Sidh MU Normal/Faerry Ma
Orion (Paul Broman) Trembyl Wizard Normal/Human Ma
Wout Broere Unali Ninja Normal/Human Fe
Scott Adams Xian Wizard Normal/Human Ma
Alex Koponen Z'leyra Healer Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's
Player Email Address
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Wout Broere broere at powersandperils.org
Alex Koponen akoponen at mosquitonet.com
Sergi Sallent igresigres at yahoo.com
Scott Adams pnpgm at softhome.net
Chris Wells ckwells at comcast.net
Marcel Liberty kzinti_maouse at yahoo.com
Powers & Perils Web Page - for some who might want it:
<http://abroere.xs4all.nl/broere/pnp>http://abroere.xs4all.nl/broere/pnp/)
or <http://www.powersandperils.org/>www.powersandperils.org
Game Web Site - For updates, files, links, etc.
<http://users.cybermax.net/~longshot/pbem/index.htm>http://users.cybermax.ne
t/~longshot/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at softhome.net
Game Update #320a in sequence (file #525)
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Admin notes:
1) May have noticed the header has changed slightly. This will
further change for next game. No need to post alot of that
so will put it into a seperate link on website.
2) Merry Christmas to everyone who celebrates that holiday or
whatever holiday you celebrate!
3) there is no rush for this update. Read when you can and
reply after the holiday weekend if your busy or out of town.
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Before I get to update a few odd and ends to deal with:
1) Header
Removed Email contact info for Burton and Tim as they
are no longer involved.
From the roster I've removed -
A) Kaylle - Not in next adventure as he'll be building up
the library in Malnon. One dangerous adventure is
enough for hin.
B) Valgor - Dead
C) Triest - Dead. If you noticed in the events I posted
Triest was sadly attacked and killed during the 3
months. :<
D) Suresh - Not in next advneture and will likely retire
to a new life in Marentia with his new wife.
E) Cholan - Since burton is not playing he'll not be
in the next adventure even as a NPC. The 3 months
post showed his activities and reasons.
E) Aren - Obviously not in next adventure.
F) Marta - Same as Aren.
G) Diplomats - Obviously not in the next adventure.
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2) Diplomats -
It takes the Royal Court and King to weed through the
various diplomats and their problems and issues.
Four of the diplomats - Zenon Akat of Goidan, Eri Chandris
of Kolari, Anil Vaidia of Donara and Eti Zabel of Aratad
are espeically agreeable to have joined in the battle against
clima. They return to inform their leaders of clima's plans
to build up. These four will actually sustain some promotion
in their society for the brave escape (that seems to have
been all their doing though a slight mention was made for
others).
Ris Zablin of the Western Zenda tribes is sent home due to
problems in the tribe. Before he returns he spends a week
signing some new trade agreements with Marentia. Though
some believe he may not have full authority of the tribe
its best they can do until his leaders send word back.
Nylykarka Ayddar of Thaliba and Nil Spaar of the usrsmal
spend a month in Marentia sending word back. They
are eventually recalled home. They are glad to help
Marentia against Clima.
The following diplomats eventually return home but have
no clear picture of their views. They are neutral to
Marentia and Clima. Except for the Vahearian most are
from lands far away from Marentia so take weeks to
return home if not months. Neutral diplomats -
Proi Norda of Lemasa, Rajwani Amin of Lemasa, Kirz Oulas
of Katai, Pov Makki of Katai, Wi Abzyon of Choisan,
Kartz Matta of R'hiselska, Trom Zernakhis of Formoia,
Feli Ackbar of Chunrey, Mer Jezak of Robari, Sharmon
Goins of Teos, and Navigashu Navirmar of Vahear. There
was a incident with Pov a week after returning home where
he was caught in a restricted area. The court felt he
could be spying so deported him immediately.
The two most troublemakers were Dex Walling of the Helva
and Diana Qualres of Shurikal. While on Clima and the
ship they were quiet but once on land they made demands
of the servants and royal court. The King finally had
to deport them to get rid of them.
Of the diplomats, 26 in total, 13 either did not fight
during the battles or when fought did not get hurt.
Those who did fight and get hurt include Anil, Ris,
Proi, Amin, Kirz, Wi and Kartz. In fact Amin, Ris
and Anil send special thanks back to the kingdom and
Jordi/Z'leyra for healing. If it weren't for them they
may be dead today. For both healers they send a note
that if they are ever in their lands they can seek a favor
if needed and if they are still in power.
Unfournately of the 26 one quarter 6 of the diplomats didn't
make it back - Tunn Vaeth of Donara, Rua Xavier of Fomoria,
Gord Jezek o Donara, Corz Jevan of Bhamotin, Troyis Zing of
the Kli'maun and Shah Qasir of Ro'babza.
Based on the scrolls Kaylle found in the offices the traitors
from the Cerulean Empire will be noted. The King will have
to figure out a way to use that information politically to
help Marentia and hinder Clima.
Many of the diplomats do regret leaving as their family
may still be on Clima or threatened. Its a long haul for
many but in fact soon after the group leaves Clima they
reverse their operations and the families are not touched.
It is assumed the Climans must not want more undue publicity.
You may have noticed some diplomats were from non-civilized
areas (ie tribes). In fact such societies would not
have diplomats in the true sense. In those cases they
were leaders of some kind (tribal leaders who had the
ear of the leader or family member of said people, shaman
or military leader, etc.) So that's how those fit in.
Most are from the sea of Tears nations except Fomoria and
Lemasa, Katai. In those cases they were seeking allies.
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3) Funerals/Unexpected Deaths -
Valgor's Funeral was mentioned in the last update. Many
attend his funeral from the nobility and his family. The
cover story was that he died on a pirate raid while at
sea near Bhamotin. His family may never know of his
true death at the Slime in the mountain. But if they
learned of it problems could occur for Marentian and
King Maros. It was still a secret mission. Eventually
near the King's death a private letter is released from
his archives to Valgor's family which will explain this.
By then it won't matter either way if problems occur for
Marentia. So they do learn at least of the facts and
the heroism of Valgor. At least this is the public
view. Privately it may slip to the family the facts
alot sooner.
Triest as stated in the last update was killed in a simple
random encounter during the 3 months. There was nothing
I could do to prevent it except utter cheating of the
dice. But that's how things go sometimes. One day your
killing dragons and the next your killed in a random street
dice game. When the party learns of his death the state
gives him a honored funeral. Only the party members and
his family attend. The family knew of his exploits so
understand he was a hero to them but mourn his sensless
death.
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4) Climan Spies
With the help of Suresh, Duke Valnon, Duke Aren and
Kaylle the documents found in Cloud Base lead the
Marentians to arrest 3 spies immediately upon landing
the next day. An investigation later leads to 8 more
arrests as a network of more spies are found. Duke
Aren also sends dispatches that lead to upwards of 50
to 75 spies arrested or killed in other nations. The
exact number is not known as the nations only elude to
the results so as to minimize their political blunder
of spies in their nation.
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5) Mission Aftermath
Marentia -
Days after landing in Maren the military is quickly called
back into their posts and bases. Since the party was the
fourth party to travel to Clima the King and court had feared
the mission was a failure. For the last week he had mobilized
the military including re-building of some ships and building
arms. To cover this operation the military claims it was
a military readiness and war games drill. This cover story
seems to be effective. Though Thaliba, Porta, Clima and
Bhaomtin take note of the sudden naval buildup. Clima would
send dispatches of subtle threats to King Maros for invading
their land. But its so subtle and so unclear (so as to
cover their political blunder) that King Maros simply ignores
such things. Duke Aren reassigns 2 new agents to head to
Clima to fill Suresh's spot and a new spot to ensure things
are settled there. Two months after landfall the court tries
to notify party members (if they can) there are rumors that
Clima has hired agents and bounties on those involved in
the slaughter of their men and base equipment.
Clima -
After Cloud Base is virtually destroyed the Climans have
a massive island wide search for the invaders. It soon
comes clear that they are not there any longer. The seas
are patrolled but no sign of enemy ships. This failure
and the lose of the base causes great disturbance in
Clima City and the Council of Priestess. At least 4
Priestess are demoted in status, 2 are killed and 1 is
exiled to a desolate small sub-island. A total of 25
men are killed for various aspects. Some are bodyguards
of said priestess in disgrace, some are military leaders
who refused to find and thwarft the invasion. Some
killed are agents that should've learned of the invasion
before it occured. When its learned that the climan spy
Dias (killed by the group when the group ound Suresh)
could've prevented things his direct superior is killed
by torture and pain for weeks. When one thinks of heads
rolling in a situation this litterally occured in some
instances. The festival that was planed to gather the
life force energy of the islanders causes a big economic
loss and some merchants lose alot of gold as a result.
Many boat builders are called off duty as the planned
buildup of ships (flying ships) fails. This causes
a minor army of boat builders to be unemployed. When
the climans return to the mountain they find their
men and rescue thsoe they can. However they have no
choice but after interrogation to slaughter them.
They do not wish the failure of the base to get out.
A cover story is formed that the troops were killed
in a portan raid. Which in fact did occur north of
the island. The climans try three times to regain
access back into the mountain. When they find the
entrance caved in a small group is formed from those
who will be later slaughtered to dig their way in.
But it soon is clear that mysterious deaths occur as
they are killed with massive wounds like claw marks
in their bodies. Magic is formed to enter the mountain
but the 2 Priestess fail to return. The sea entrance
is tried but with the burnt and sunken ship hulls it
becomes difficult. A small rowboat is taken to enter
but again mysterious deaths occur. The climans later
resolve to quarentine the area believing the monster
reported by the lead priestess in her report is alive
and now in control there. In Fact the creature would
stay alert and watching the mountain for 3 more months.
After no one would retry to get closer it would settle
in and wait out its next cycle of hibernation. The
council who had plans to obtain more of the creatures
given to Lady Varo know that only 3 could be found and
those 3 were to be bred if able or used the magic of
the staff and other rites to form new ones/summon new
ones. But with the staff and air creatures gone their
plans have failed. Their plan for regrowth of their
empire slows down once again. The climans however
are smart enough to know through their spies and magic
that the Marentians are involved. In the weeks that
follow they summon bounties on those involved. It may
take months to find out all those involved. If they could
they would attack Marentia or kill the King but know the
chance of such is slim so they will vent hteir anger out
in piracy of Marentian ships and the bounties.
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6) King's Reward:
I beliee I forgot to mention a few rewards.
Balrog -
Balrog is fearful of the king. It is clear of this
when he approachs the king. Balrog asks that through
hesitation finally asks that a certain record be
removed off his Marentian record. Balrog fidgets and
evades but finally admits that he was tried and convicted
of a felony. The king is leary of lifting this due
to political ramifications if it got out. Instead
quietly it is arranged through court aides that they
will give him what's more or less a future get out of
jail card within reason. That would include no murder or
capital offense but could be used otherwise. This does
cause some court discussion and debates but its quickly
swept under the rug.
Caladan -
He held his request initially and then later asked for
it. He asked for help for a village in the mountains
near a tiny forest that was under threat from some
mountain creatures. In doing so he was allowed to buy
50 acrews of land in the area and build a log cabin with
his own money and hands. Caladan would soon become the
village's way out and help rid the creatures who were
killing villagers. He would soon become a quiet protector
for them.
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7) Personality Cleanups -
Rhalgun the Dwarf -
Originally played by a person he left the party when Varange
left to the lower world. He would eventually find his way
back to his people in the Elder Mountains. He would not
venture out again in adventures finding them a bit too
dangerous.
Varange -
Word gets back to Kaylle from friends in Avalon about
Varange. Kaylle would later let the party know if they
see them or talk to them (especially the faerry and
Elfs). It seems that Varange did return and give his
report on Clima and other matters. At first he tried to
take credit as he stated but decided not to. At least
that was the public report given in the court there. But
in private its rumored he takes credit on the ship going
down in the sea and the mountain being explored with
help of friends of his. But most that know of him in
Avalon know his ego is more than the truth at times.
This doesn't in the end improve his station or his
fame in the realm. Varane later is rumored to try
and learn if Farseeker and others returned hom. Whether
this is for sentimental or other reasons is unknown.
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8) Character Goals
Some in the party have secretly or overtly completed their
own personal goals laid out in character sheets. If for
soem reason you wish new goals let me know. By the
above information and other tidbits there are plenty o
new plot points each character may have to be involved
in or with. These may or may not come out in the direct
next adventure. On examples of goals fullfilled:
Xian - Found his brother finally and stopped his threat
but in doing so may have gotten more depressed over
the situation.
Trembyl - From his chats with others its clear his
ultimate goal was more elemental knowledge. Then
to find the supreme staff of that knowledge and give
it away. Trembyl would regret that but knew he
could not hold onto the staff for fear of its full
power that could corrupt him.
Aren - To free his name and was clearly resolved.
Farseeker - Two months after landfall Farseeker is found
drunk and out in a bar. Because he is well known in
the area what he spouted during his drunken time was
a shock to some. He had mind enough to keep it seret
but it seems that he let out that his mother may have
been a Climan priestess. When this rumor gets back to
the party some suspect this is just the drink talking
or it could be some fact to it. No one wishes to ask
directly. But that may have explained why he was on
the climan mission.
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9) Contacts
Because of the scope of this adventure I will allow
you to obtain a personal contact for your character sheet.
For those in the top roster everyone knows each other
well enough those are assumed contacts. But if you wish
to add a new person let me know. This contact you can
later use as a friend or for other things.
These people include:
Suresh, Aren, Marta, Captain Seyed or one of the diplomats.
The diplomats may vary in the answer depending on if they
like your nation and Marentia. the King is considered a
high contact that common contact with him is hard pressed
so he is out of the list. Keep in mind if you choose a
diplomat that the distance involved may be a problem if
he is say in Fomoria or Lemas for example. Let me know.
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11) Adventure Info
Adventure Started June 14, 1999
Adventure Ended Dec 31, 2005 [Close enough]
Game Total Time - 35 days in Game days
Five and a half years. Boy I had no idea it would honestly
last this long. I imagined the adventure would last maybe
half that or less. But we did run into issues like almost
a year with Bertram's annoying behavior. There were gaps
of some months where thins didn't get done due to family
issues or other things. Combats were lengthy of course.
I estimated that in table sessions (say a saturday from
noon to midnight) the adventure would've lasted in person
only 4 sessions max. Likely 1-2 for the cave complex
and 1-2 for other things (prison, travel and such). This
is the problem with PBEMs however. But in the next adventure
there won't be caves or prisons. The biggest structure may
only be a few rooms at a time. So don't worry about that.
At this point
Updates - 320 Updates
Files - 525 Files [Includes player actions, maps, etc.]
The dir which holds all those files are 7.1 megs of
nothing but text. ALOT of info and text. Compressed
it takes up 2.5 megs. In past pbem adventures that
is huge as most back then were like 400-500k. If you
guys want a copy (why I have no clue :)) let me know.
But I will be removing the files from teh website at
one point and keep a archive. The website will be
cleared for the next adventure.
I must admit this adventure started out at level 3
on my 10 point scale - easy difficulty. Then got
more and more players it jumped from a 3 to a 7
of a moderate adventure. Things just keep adding and
adding to it. If this is a 7 then the next adventure
is likely a 2 or 3 :).
In past posts I've filled in alot of the gaps of the
adventure and did more in this post. If you still
have questions on how things were done let me know.
But in fact everything had a reason. The diplomats
for example weren't random but had a purpose to be
captured. This adventure ties into the last 2 I'e
run in my core group. The next adventure won't tie
into anything per se but may slightly this adventure
but if so VERY slightly.
I do hope you enjoyed this adventure.
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12) Suggestions/Feedback:
As a GM I'm always eager to learn from my players. I have
done that. I'm amazed at how some of the characters were
run. I enjoyed for example the fresh idea of Subdual
damage (something most players don't een consider) by
Unali. A romantic (though hard in pbem) interlude with
Jordi and Neva. Ben'dar's eagerness. Chion's unique
way to deal with things and Z'leyras constant method to
improve her being and skills. As Xian I tried not
to overtake the game and give out things that should
not. I played him as I would as a player. He may
have been the conscious of the GM but he didn't go
by the info the GM had in his actions. With that
said I'm open to take suggestions and comments
on this adventure. If you have any for public or
private go those routes. This is optional but I'm
open to learn from you guys on ways to make changes.
Typical areas for feedback include but are not
limited to the following:
* Length: I know I can get lengthy with text and may
bore you with things especially if you are busy
reading and have other things to do. In act table
games I'm very fast in my ideas but in PBEM games
it allows me to express more vibrant ideas and
complex situations I may not hae time in table
games. If you guys think I should shorten length
of text or things in updates let me know :)
* Update format: Initially I had player actions post
in the list and then I simply did the updates. As
I progressed I included the actions IN the update
even though they were shown on the archives/website.
I then replied to said actions in a Recap section
at the top of the post. If you guys have a comment
on the format let me know. Since Wout has been kind
enough to give good archives the player actions are
there to be seen by all. So I may next game limit
my replies to said actions and just insert them into
the update as needed. I've not fully decided yet
but may do a change either way. If there are other
format changes you would recommend or like let me know.
* Spelling: Ok. Besides making me have a dictionary
I know I could spell better. This isn't a matter of
wanting to run a spell checker but its more a factor
of time :). This very post I've been working on for
the last 3 hours because I've been distracted by other
things. Typical combat updates may require 2 hours
of sheer logistical work. So usually by the time I
end the update I'm ready to post :). So I don't do
a proofread. It may not be a factor of me knowing
how to spell but having the time to do so. So I
apologize for the spelling stupid stuff. In fact this
keyboard the V and F keys are working at random times
now so if you notice Vs and Fs missing its the keyboard's
fault. :)
* Maps - Are the maps acceptable. I've used Hex maps nad
simple square maps. I use pure text maps compared to
graphical maps for two reasons. One is that text maps
convey the most common method of viewing. If I used
a graphical map I'd have to have each of you use some
specific software. This way its in the update. Also
I'm frankly not an artist. I can barely draw a circle
without it looking stupid! :)
* Characterization: It may seem that some actions from
the players you never seem (ie farseeker, etc.) are
my actions. In fact they are not. But I hope it
looks like they are truly good characterization. In
fact the characters of this game have well developed
from start to finish. Some have gone up in CELs and
MELs over the time.
* Magic: If I need work in any of the magic areas let
me know. I know I have learned some new tidbits
of magic here nad there myself. Magic in the next
game however as with combat may change. Magic may
be more critical to the rules (ie damaged lose mana,
magic disruption and such). I've been good this
game but it may change in next game.
* Combat: Like Magic if I need improvement here let me
know. Next game Armor and Weapon values (ie break
values, DR, FV) will be more used. Thus its possible
to have weapons break and armor go down. In the cave
complex most of the fighters would've lost their armor
long ago but with the sheer logistics involved it
was hard to deal with so I ignored it. But not
in the next game. The 1 or 2 phase system I do
also if you think needs improement let me know. I may
change format of that instead of doing the obvious
steps (ie mana allocation, missile fire, etc.). Since
everyone here knows the steps. If there is area for
improvement let me know.
* Role-playing: In PBEM as you may have seen true role
playing can bog down things. A simple game time of
10 minute dialogue may take weeks in pbem terms. While
I enjoy role playing I think we need slightt improement
from me on this. So next game it will be more role
playing oppurtunity. Unfournately this may slow the
game down but if you guys don't think this wise let me
know. I still will do the action-reaction system in
that if you post something and wish to add a few lines
of dialogue but the update has moved beyond that point
then that's fine. That's great way to deal with role
playing speed. You guys have clearly used that system
well enough.
* Plot: If I need help in the plot area let me know. In
this adventure there was HUGE amounts of plot points.
Each character had sub quests, sub plots. There wer
emajor npc sub plots from the diplomats to npcs in
the party. Probably 70% of the plot may not have been
understood by you at the time. But if you haven't learned
by now I'm BIG on plots. How they intertwine and relate.
The cave creature for example was not part of the original
plot but added when that first cave guard could've been
questioned and secrets given out. I had to kill that
guard by the creature and bam a new sub plot with Xian
and a whole new plot with the priestess and mysterious deaths.
As each character came in Z'leyra, Chion and Ben'dar I had
to add new plot points to the game to fit them in I do hope
I did that well enough. I'm famous in my game group circles
at least for plots, characters and riddles. I did originally
plan on some riddles for this game but didn't do them. Maybe
next adventure :)
* Rules: I'm no rule laywer and most folks hate those guys.
I run 20 odd game systems over the last 20 eyars. I do
yes specialize in P&P and about 4 others that I pretty
much have memoriezed at least 90% of the rules. But I
clearly can't pull them out and stay such and such is
from page X and section Y. I do know enough of the system
however to work it and find what i need. I've been nice
in this adventure on alot of the rules. In next game I
may be more stricter. Food, endurance for example will
be two areas. I do hope my running of the rules was
good enough.
* Other: If there is another area of improvement or comments
let me know. Without feedback good or bad I can't
fix things. Its not required and I won't hold it against
you if you give bad or good or nothing. Your character
won't suddenly be killed by a godly lightning bolt so
don't fear that. :)
***** Lastly THANK YOU guys for the fun times. I enjoyed
it. This is probably the best pbem aside from a Gamma World
oen I ran that lasted 14 months (which I still get people
talking about to this day for some reason). You guys helped
me to keep this going. At times with things like Bertam
arguing over silly things and my dad's death that I felt like
quiting. But in fact this game has kept me going. It
is my one way out to a world of fantasy and imagination away
from the real world of work and life. I hope you guys
enjoyed the game as much as I have. Thanks again! **********
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13) Birthday:
For NPCs and other characters I have determined each birthday
of the character (D12, D30) based on a normal earth calender
system. Why I mention this? Well since the game time has
gone 5 months this means half a year. The next may be a month
but in that time characters may have aged a year as their
birthdays. So I'll increment ages. For those players out
there if you want me to randomly roll your day let me know
otherwise you can do it or select the month, day. Let me
know. So that we can increment your age if need be.
The adventure started in the Earth equivalent of June.
Ended in July. Thus by the next advneture fall is
approaching around October. It may start to turn cooler.
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14) Three Months
Three months will resolve from end of first adventure to the
next. This gives reality that in a world like the Perilous
Lands there is not always quests and heroes have day jobs :)
With that said its time for you guys to come up with your
Three month actions. The same format for the 2 week sailing
is applied. But to help out I'll give some ideas.
1) Purchases: Mention anything you wish to buy especially
in terms of Land or if you are to rent a hotel room so
I can delete your expenses.
2) Skills: If you wish to train and practice any skills
let me know. Some skill training can be done in one
strategic turn (ie day or night). Usually you'd sleep
at night but it could be possible to do 2 skills in one
day depending on the skill. We can determine this
privately if needed. For example a combat skill may
require all day of physical training. But a Music
skill may be practiced at night for 3-4 hours and that
is decent info for a point. Let me know which skills
to use.
3) Magic- Magic can be practiced without limits. But if
you do let me know ELs used, rules on failures (ie
if spell fails do you repeat it for example).
4) New Skills: If there is a skill you don't have you
will need to find a teacher or other methods of
learning it. Let me know if you do such. There
are new skills Burton has come up and all those
are on Wout's website. If you can't find those
materials let me know.
5) New Spells: Same with New Skills. But there is
a lot o material. I recently posted on the pnp
mailing list a bunch (maybe 50) new spells I've
come up over the 20 years. Richard has also done
up the new Book 2 and posted it on the pnp main website
for wout. Both sources have a lot of new spells the
basic pnp book 2 doesn't have. If you wish to learn
such new spells let me know. If you need MY magic
spells I can send them to you.
6) Item Investigation: Some still have items to research.
Two are three ways to do this.
A) Knowledge spells or Perception spells
B) Buying the info: I have come up with a house rule
on this that the cost for such is 10-25% of the
item VALUE if sold. The range is based on influence
and haggling rolls. The reason it is so high is that
even those wizards require time for knowledge use
to build back up so its supply and demand here.
Applied Training -
Basic rules apply. If you practice a skill you know
you get 1 point per day. If you have a trainer you
get 2 Expertise per day. If you use books WITH a teacher
you learn even more (3 or 4 depending) per day.
Magic I hae my own house rule for a basic overall
applied training. But you can come up with your own
version of spells to practice by listin such spells.
You will earn the full expertise and MEP of those
spells mana assuming >0.
Format:
To help my sanity with the sheer volume of material I would
like to suggest a certain format for the 3 month actions.
I would like as shorted ideas as you can (ie not 8 paragraphs
explaining a history of an item your making). Its not
that I don't enjoy its time :). If you feel such material
is needed then by all means give it. I won't refuse it.
But if you can say
"Create Fire Amulet" that conveys your idea and then give
the steps to do so (skills/spells). Without going into
30 lines of text in detail what the amulet looks like. I
you need those facts like appearance or what the item is
to do then by all means that is required for your characte
rsheet. But try to shorten the material if its not needed
to convey your idea.
I would also like to have Day by Day if possible listed.
This will help to organize a chain of eents I can later
post results to you.
For example:
...
Day 17: Use Sword (1), Cast Fire Dart EL0
Day 18: Use Tutor in Fomroain Language (2), Cast Luck EL2
Day 19: Rest day. Night practice dagger throw skill (1)
...
() values are points earned by basic rules.
Three months are 90 days (30 day months). If you wish
to plan it that way. This format will help with the amount
of work I have to do for 4-5 players. As examples I already
posted typical stuff for the other npcs and players in the
3 month update last time.
Again I'm always free to do live IRC or ICQ chats.
[IRC - Internet Relay Chat. Is as simple as downloading
one program like mIRC and then chatting. One can have
that setup in minutes. ICQ is a way to chat when 2 or
more people are online at any one time. Just a download
and install and your ready.]
If you have any questions or comments let me know.
Next post is the actual update stuff.
Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site
Website: http://users.cybermax.net/~longshot
ICQ: 24436933
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