[pnpgm] Game update #250 - File #442 - Turn 1: Phase 1+2 Gargoyle Combat
pnpgm
pnpgm at softhome.net
Tue Mar 2 05:38:25 CET 2004
Ht Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
Rh NPC Noble Aren Solest Duke Normal/Human Ma
Rh Balrog Balrog Warrior Normal/Human Ma
Wh Tom Crockett Caladan Wizard Normal/Human Ma
?? Marcel Liberty Chion Sailor Normal/Human Ma
?? Burton Choinski Cholan Sailor Normal/Human Ma
Rh Bob Eldred/Nomad Damon Sailor Normal/Human Ma
Wh Ryan Torres Farseeker Warrior Normal/Human Ma
Wh Tim Falkenberg Malradh ben Kasha Merc Normal/Human Ma
Wh NPC Spy Suresh Nambler Spy Normal/Human Ma
Rh Orion (Paul Broman) Trembyl Fighter Normal/Human Ma
Rh NPC Fighter Triest Warrior Normal/Human Ma
Wh Franseco B./Bondo Valgor Noble Normal/Human Ma
Rh Scott Adams Xian Wizard Normal/Human Ma
Wh Wout Broere Unali Ninja Normal/Human Fe
Wh Alex Koponen Z'leyra Healer Normal/Human Fe
-- Lyman R. Hampton Kaylle Scholar Normal/Faerry Ma
-- Wayne Richardson/Uji Thig Sidh MU Normal/Faerry Ma
Rh ------???----------- Neva Archer Normal/Elf Fe
Rh Sergi Sallent Jordi Unsure Normal/Elf Ma
Rh Npc Noble Marta Valnon Noble Normal/Human Fe
Ally Section - Diplomats/Ex prisoners - 26 Allies
G1 Akat, Zenon (Goidan), Chandris, Eri (Kolari)
G1 Vaeth, Tuon (Donaran), Vaidia, Anil (Donaran)
G2 *Zablin, Ris (Zen'dan) Ayddar Nylykerka (Thaliban)
G2 Nil Spaar (Ursmaian), Norda Proi (Lemasan)
G3 Walling, Dex (Helvan) Zing, Troyis (Kll'Maun)
G3 Amin, Rajwani (Lemasan), Qasir, Shah (Ro'babzan)
G1 Jevan, Corz (Bhamotin), Jezek, Gord (Bhamotin)
G1 Qualres, Diana (Shuikalese), Oolas, Kirz (Katalan)
G1 Abzyon, Wi (Choisuan), Xavier, Rua (Fomorian),
G1 Makki, Pov (Katalan), Matta, Kartz (R'hiselkan)
G4 Zenakhis, Trom (Fomorian), Ackbar, Feli (Chunrey)
G4 Jozak, Mer (Robari), Zabel, Eti (Artadan)
G4 Goins, Sharmon (Teosian(, Havirmar Havigashu (Vahearian)
Player Email Address Email Status
-----------------------------------------------------------------
Scott Adams pnpgm at softhome.net Working
Marcel Liberty/Chion kzinti_maouse at yahoo.com Working
Tim Falkenberg Malradh at yahoo.co.uk Unknown
Wout Broere broere at powersandperils.org Working
Burton Choinski bchoinski at attbi.com Working
Sergi Sallent igresigres at yahoo.com Working
Alex Koponen" akoponen at mosquitonet.com Working
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's
Tikil (Cholan's Ferret) (in bag)
FisherKing (Z'leyra's Eagle), 2 Wagon Horses, Hippogriff
Powers & Perils Web Page - for some who might want it:
http://abroere.xs4all.nl/broere/pnp/) or www.powersandperils.org
Game Web Site - For updates, files, links, etc.
http://users.cybermax.net/~longshot/pbem/index.htm
Private emails (not public actions) to pnpgm at softhome.net
Game Update #250 in sequence (file #442)
----------------------------------------------------------------
Admin notes: None
----------------------------update-------------------------------
[Recap] - None
[New Stuff - Current Situation]
From Jordi: [Re: Actions]
I'm lucky!!!! An abysmal failure, and still in good
conditions!!!! Okey, Jordi only has a logical action to
do now: try to kill the guards. And I will take
advantatge of the side effect of the abysmal failure:
if Jordi's mouth is, during the fight, near the ear of
the poor guard... JORDI WILL YELL LIKE A MONSTER!!!!!!
but only if the door to the rest of the complex is
closed... we don't want that all the clymans discover that
there is a raid on their complex, do we?(Perhaps Jordi
stuns the guard :-) ). Remember, there aren't no such
thing as obsolete or useless weapons... just unimaginative
uses of them...
GM: Ack. Door is closed. Good use of a failure! :)
From Z'leyra: [Re: Actions]
Z'leyra yells <in Marentian> "Hold them at the doorway so
only one or two of them can fight at a time!" Z'leyra will
fight from the second rank and use the reach of her staff
to reach past those in the front rank of fighters. She will
be offensive with the EL unless she is being attacked, then
defensive.
GM: Ack.
---------------------------Actions---------------------------
Time: Estimated 6:16am-6:29am - Morning Day 22
---------- Level 3----------------
Turn 1: Phase 1
[Level 4 - ]
[Inside Hall - ]
[Thig takes a look at the situation and who is doing what
and who the enemy is. It looks like the guard is being
taken care of. He sniffs the air and hears gutteral
words he seems to recognize...gargoyles! He looks down
the hall and notices what must be a door so they must
be in that room. He casts mana for a spell and looks
to the wall itself..]
[Farseeker thrusts his great sword into the side of the
Pikeman doing minor damage but its enough to take down
the alredy wounded guard. He falls to the dirt..]
[Triest gets into position and walks forward with his
heavy crossbow. He stands along the south wall and
looks directly at the door for a good shot. He knows
he may only have one before it goes to melee..]
[Trembyl follows behind Triest with his Arbalest and
also stands to the back wall ready for combat..]
[Outside - East side of Level - ]
[Unali continues eastward and notices the tunnel edges
to the north slightly..]
[Inside Hall - ]
[Neva also takes a position with her bow on the south
side of the hall waiting for combat..]
[Balrog sees Farseeker swinging on the Pikeman and
charges to the door to see what is there. There
he quickly finds a storm of Gargoyles charging..he
tries to grab hold of the door but is blocked by
the weight of a few gargoyles..]
[Caladan sees the others and with his composite bow in
hand charges alongside Trembyl and stands back against
the south wall for combat. He also tries to figure
out if any magic is needed in this tight space.]
[Wi charges forward with sword in hand and thrusts it
through the door to scare off the gargoyles but
it just seems to make them madder..]
[Kasha charges forward with his mace and tries to help
the others kick the creatures out with his shoulder
but the weight of the creatures is overwhelming..]
[Chion watches the action...]
[Outside the large door - ]
[Cholan stares at the door and then back at the others
wondering what to do.]
GM: No posted actions no actions. :<
[Inside Hall - ]
[Z'leyra shouts her order to close the door but sees
that at least 3 are trying that right now. She
glances behind and sees at least 4 archers. She
steps back and to the left so to avoid boing a
target for them and waits with her staff..]
[Jordi finally moves and every movement he takes
makes some high pitched CRUNCH, SWISH, SWASH,
or ZING noise for some reason. He walks to the
one guard who is still up and leans forward behind
him. He then gets close to the guard's ear and
shouts. He yells some ancient battle cry but the
sheer high pitch noise and volume of it causes the
guard to fetch to the left side (toward north
wall) and slam against the wall. The guard takes
1 point of damage in his head from the ear drum
exploding. He then takes 3 more points when Jordi
swings his sword right for him. This takes the
guard down and he falls to the floor with his shield,
helmet and weapons flying in all directions..
Unfournately the sheer noise is so loud that it
causes sound shock waves to echoes against the
wall and bounce in all directions. Everyone in
the room takes 1-3 points of subdual/stun damage.
NOT physical damage but its as if being slapped
with a large fist. Its more stun damage. Everyone
gets some random form of the damage (1-3). But
neva with her sensitive ears seems to cry out and
hold her ears slightly more but then relents when
Jordi stops yelling. When the sowrd also impacted
against the guard it sounded like a large clap like
a boulder hitting the ground from 500 feet up.
Also the rock wall in front of Jordi seems to crumble
ever so slightly as rock, dust and sand fall from the
ceiling. It still holds though.]
[Outside the large door - ]
[Troyis looks to the others and sees the large door
closed. He knows likely no one here has the skill
to open it...]
Troyis: "I don't like this."
Ayddar: "Maybe we should take our chances and leave?"
[Inside Hall - ]
[Suresh come forward to help the others at the door.
But is blocked by Balrog..]
[Valgor comes along th enorth wall and readies his
Warstaff to bash any creature that comes in..]
[Outside the large door - ]
Shah: "I don't like this."
Amin: "hmm..." [he looks around nervously]
Dex: "We don't belong here!"
[Course all the diplomats say the above but in
their own native languages since they are stressed
they forget to try a common tongue..so no one
quite understands the others though the way they
act they seem to by body langauge.]
[Inside Hall - ]
[Aren stands along the back wall and readies for
some melee fighting..]
[Outside the large door - ]
[Marta is concerned but suddenly becomes more brave
and tries to calm the others with soothing words..]
[Inside Hall - ]
[Suddenly a large crowd of male gargoyles surge
forward. They push the female gargoyle through the
door and into the hallway. Then three males
emerge into the hallway. Now 4 gargoyles are
in the hallway. Wi and Balrog are pushed back
about 4 feet each from the surge of bodies...]
[Two of the males get first strike.
Gargoyle #1 near Wi and Farseeker uses his spear
toward Wi but fails to hit...
Gargoyle #2 near Valgor and Suresh turns and swings
his axe on Valgor and hits. Valgor does not
dodge. But Valgor's chainmail blocks the damage.]
Gargoyle #3 in doorframe gets no attack this phase.]
[Spaar in the corner near the door sees the Gargoyles
and becomes hesitant not ever seen such foul looking
winged creatures...]
[The female gargoyle (#12) who was pushed in by
the others swings her axe at Balrog but fails to
hit by inches..]
Turn 1: Phase 2
[Level 4 - ]
[Inside Hall -]
[Thig hovers a feet up and then casts his spell and
charges the wall but suddenly SPLAT...smacks the
wall..he becomes flat against the wall stunned that
he isn't flying through it...how dare his magic fail
he thinks!]
[Farseeker thrusts his great sword into the female guard
directly in front of him and does 13 points of damage
to the creature killing her instantly..]
[Triest and Trembyl attempt to raise their weapons to
fire but their ranged weapons are blocked by the
fighters in front of them..no good shots..but
they stand ready.]
[Outside - East side of Level - ]
[Unali continues eastward she sees the dark tunnel going
northward now...]
[Inside Hall - ]
[Neva recovers from the noise but doesn't see a good
shot with her bow as well..]
[Balrog thrusts his short sword at Gargoyle #2 and
hits doing 5 points of wounding damage..]
[Caladan has no aim as well with his composite bow..]
[Wi swings his sword at Gargoyle #1 with the spear
hits but doesn't penetrate its thick hide..]
[Kasha swings his mace at Gargoyle #2 but fails to hit..]
[Chion watches the action...]
[Outside the large door - ]
[Cholan listens to the diplomats..]
[Inside Hall - ]
[Z'leyra stretches and bashes with her war staff
Gargoyle #1 but fails to hit..]
[Jordi turns and thrusts at Gargoyle #1 hits and
does a minor wound of 4 points..]
[Outside the large door - ]
[Troyis and Ayddar jabber back and forth...]
[Inside Hall - ]
[Suresh swings his sword on the Gargoyle #2 attacking
Valgor and hits doing a few minor points of damage.]
[Valgor lifts his warstaff and bashes Gargoyle #2 and
hits so hard it crushes bones doing 11 points of
damage...killing the gargoyle..]
[Outside the large door - ]
[Shah, Amin, Dex all nervous begin to rant and rave..]
[Inside Hall - ]
[Aren watches Thig and wonders what is wrong with him.
Then watches the action not wanting to get in a clog
of bodies in one location yet.]
[Outside the large door - ]
[Marta continues to try to calm the others...]
[Inside Hall - ]
999
[Gargoyle #1 turns with spear in hand and thrusts at
Jordi but fails to hit..]
[Gargoyle #3 charges Farseeker but fails to hit with
his short sword..]
[Spaar sees that that 2 were killed quickly and
begins to get braver and more confident but does not
act at this phase..]
[Suddenly the door at J4 on the south wall opens begins
to shake and rattle. It looks secure. Its a wooden
door with a large metal lock but no bar like the
gargoyle den door. But it continues to shake. It
seems something wants out..??]
Time: Estimated 6:22am-6:35am - Morning Day 22
[Time lapse: 6 seconds - 2 phases]
-----------Maps-------------------------
Level 4 - ????
1 2 3 4 5 6
123456789012345678901234567890123456789012345678901234567890|
A| |
B| |
C| |
D| |
E| |
F|% %%% % % |
G|%% %%%%%%=%%%%%%%%%%=%% %%%%%% % |
H|%%%%%=%%%%%%%%%%% %%%%%% %U % |
I|%% J1 2FZTP[\ g %%%%%%%%%% %%%% |
J|%%%=%%%%%%%%%% %%%%% %%%%%%%%%%%%% |
K|% %%% %% |
L|% % g%% |
M|% Stairs % * %% |
N|% down -->%G%%%% |
O|%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%|
Zoom in view of the hallway...
1%%A%%B%%C%/D%%E%%F%%G%
2%__/ \_JGGGV__/ H\__% = Door (by D) Also A6 A=G Hexs 1-7 Row
3% \__/ WFBKR \__/ % Scale 1 hex = 10 feet
4%__/ Z__/ \__/ \__/ < Door Each line = 5 feet
5% \__/Q \TC/N \ A S% Z=Z'leyra F=Farseeker H=Thig
6%%%=%%%%%%%%%%%%%%%%%| J= Jordi =Gargoyle
7---------------------| T = Trembyl C=Caladan
S= Spaar N=Neva V=Valgor
R= Suresh B=Balrog K=Kasha
W= Wi A=Aren Q=Triest H = Chion
G=Gargoyle [Doorframe]
Each Row A-O = 20 feet up/down. Each column = 5 feet.
Room G = Stairs down to 3 % = Cave Wall
= - A door [G19, G30]
[] = Large door [I13]
g = Guard [L15] [Dead]
C = Caladan [I16]
g = 6 dead guards [I18]
U = Unali [I32]
--------------------------------------
-------Current Locations ------
Sea Cave - Damon, Eri, Zenon, Anil, Kirz and Diana
Sea Cave Entrance - Pov, Kartz [Near stairs / Standing guard]
Main Cave - Rest in Main Entrance [Xian, Animals, Diplomats, etc.]
Level 4 - Cholan, Trembyl, Caladan, Ris, Ayddar, Spaar,
Neva, Valgor, Suresh, Dex, Troyis, Amin, Shah
Jordi, Balrog, Chion, Farseeker, Thig,
Triest, Aren, Z'leyra, Wi, Kasha, Unali, Marta
[Behind door] - Z'leyra, Farseeker, Thig, Jordi,
Trembyl, Caladan, Spaar, Neva, Valgor, Suresh, Balrog,
Kasha, Wi, Aren, Triest, Chion
[Outside door - ] Cholan, Ayddar, Dex, Troyis, Amin, Shah,
Unali, Marta.
Actions? Comments?
Next update Friday...
Ok. The small zoom map is probably hard to follow. So what
I'll do is make a larger hex map. Maybe scale of 1 hex equals
1 foot. Hmm..no that's a large map not enough room on screen.
Let's see. Maybe 5 feet per hex. That'll be 12 hexes by 4
or 5 hexes. I could do that. Might be easier to read.
Right now female and gargoyle male are dead. One near jordi (C2)
has spear. The other one in front of farseeker is one space
to his right. I removed guard #1 and 2 off map for clutter
sakes. I'll do that with the gargoyles as well. For now
try to get actions in till I get a better improved map.
The movement order above is how folks will tend to move..
Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site
Website: http://users.cybermax.net/~longshot
ICQ: 24436933
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