[pnpgm] Game update #307a - File #507 - Reply to actions
pnpgm
pnpgm at softhome.net
Thu Oct 14 19:59:27 CEST 2004
Ht Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
Rh NPC Noble Aren Solest Duke Normal/Human Ma
Rh Balrog Balrog Warrior Normal/Human Ma
Wh Tom Crockett Caladan Wizard Normal/Human Ma
?? Marcel Liberty Chion Sailor Normal/Human Ma
?? Burton Choinski Cholan Sailor Normal/Human Ma
Rh Bob Eldred/Nomad Damon Sailor Normal/Human Ma
Wh Ryan Torres Farseeker Warrior Normal/Human Ma
Wh Tim Falkenberg Malradh ben Kasha Merc Normal/Human Ma
Wh NPC Spy Suresh Nambler Spy Normal/Human Ma
Rh Orion (Paul Broman) Trembyl Fighter Normal/Human Ma
Rh NPC Fighter Triest Warrior Normal/Human Ma
Wh Franseco B./Bondo Valgor Noble Dead /Human Ma
Rh Scott Adams Xian Wizard Normal/Human Ma
Wh Wout Broere Unali Ninja Normal/Human Fe
Wh Alex Koponen Z'leyra Healer Normal/Human Fe
-- Chris Wells Ben'dar Warrior Normal/Human Ma
-- Lyman R. Hampton Kaylle Scholar Normal/Faerry Ma
-- Wayne Richardson/Uji Thig Sidh MU Normal/Faerry Ma
Rh ------???----------- Neva Archer Normal/Elf Fe
Rh Sergi Sallent Jordi Unsure Normal/Elf Ma
Rh Npc Noble Marta Valnon Noble Normal/Human Fe
Ally Section - Diplomats/Ex prisoners - 26 Allies
G1 Akat, Zenon (Goidan), Chandris, Eri (Kolari)
G1 Vaeth, Tuon (Donaran), Vaidia, Anil (Donaran)
G2 *Zablin, Ris (Zen'dan) Ayddar Nylykerka (Thaliban)
G2 Nil Spaar (Ursmaian), Norda Proi (Lemasan)
G3 Walling, Dex (Helvan) Zing, Troyis (Kll'Maun)
G3 Amin, Rajwani (Lemasan), Qasir, Shah (Ro'babzan)
G1 Jevan, Corz (Bhamotin), Jezek, Gord (Bhamotin)
G1 Qualres, Diana (Shuikalese), Oolas, Kirz (Katalan)
G1 Abzyon, Wi (Choisuan), Xavier, Rua (Fomorian),
G1 Makki, Pov (Katalan), Matta, Kartz (R'hiselkan)
G4 Zenakhis, Trom (Fomorian), Ackbar, Feli (Chunrey)
G4 Jozak, Mer (Robari), Zabel, Eti (Artadan)
G4 Goins, Sharmon (Teosian(, Havirmar Havigashu (Vahearian)
Player Email Address Email Status
-----------------------------------------------------------------
Scott Adams pnpgm at softhome.net Working
Marcel Liberty/Chion kzinti_maouse at yahoo.com Working
Tim Falkenberg Malradh at yahoo.co.uk Unknown
Wout Broere broere at powersandperils.org Working
Burton Choinski bchoinski at attbi.com Working
Sergi Sallent igresigres at yahoo.com Working
Alex Koponen akoponen at mosquitonet.com Working
Chris Wells ckwells at comcast.net
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's
Tikil (Cholan's Ferret) (in bag)
2 Wagon Horses, Hippogriff
Powers & Perils Web Page - for some who might want it:
http://abroere.xs4all.nl/broere/pnp/) or
<http://www.powersandperils.org/>www.powersandperils.org
Game Web Site - For updates, files, links, etc.
<http://users.cybermax.net/~longshot/pbem/index.htm>http://users.cybermax.ne
t/~longshot/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at softhome.net
Game Update #308 in sequence (file #507)
----------------------------------------------------------------
Admin notes: Sorry for the delay. Had alot more loot selection
than I expected. Plus went ahead and did the loot that I was
going to do friday for the final selling. So here we go finally.
----------------------------update-------------------------------
[Recap] - None
[New Stuff - Current Situation]
From Chion: [Re: Late actions]
Chion, note exactly knowing what has happened will try to
deduce what has transpired. He will appologize to Ris for
trying to attack him if he is told he did so. If he hears
"dragon" and "dead" he'll go check it out (since he doesn't
remember any of it). If there is a way to get a part of the
dragon and/or hellhounds he will do so. A fairly decent
amount for a new "shape change" spell eventually...
GM: Opps forgot to put this in last update. First time in
over 300 updates I forgot :) So don't sue me. Course if
you do I have a lawyer that is a Ogre and he likes to
eat his victims if he loses. As to parts a dragon tooth
or scale would be easy but the hellhound gotta think of
what part you can take to preserve it. After a day
of redoing the update I figure a hair or tooth should
be sufficent for that purpose.
From Chion: [Re: Action]
Chion offers to do "preserve the dead" (balance bmc1?) on
any dead bodies. He knows it won't help too much since he's
so low a level. He will use the staff(s) found to get the
energy he needs. He will also offer to regenerate Cholan's
hand if he has the spell (I think he does).
Also, did he get the bit of the dragon and hellhounds(did
they "poof" or simply die?) he wanted?
f
Scott, I would like Chion to get the Large Flawless Garnet
if possible (if it can be enhanced especailly). He also
should try to get a repeating crossbow or heavy crossbow
(either) and a few quarrels.
He would like to figure out what things do himself. IF
needed, he can cast knowledge once before returning, but
preferably he would like to try to convince an Elf to read
the items he has for him. Particularly he needs to know
what his staff is. He will probably want the OTHER party
staff also if no one is claiming it. He needs to know
what his other amulet does as well.
The only other item he wants to keep is the chainmail he
picked up.
For now, if the staff he has is "evil" he will attempt to
hide it from inspection. Especially if it is high MEL/EL
(since that means to him that he can use it to cast MO
MAGIC MO MAGIC).
Please let me know how much/ what this will cost him of the
private loot costs and such.
GM: Preserve the dead - It'll cost 2 mana per person there
are 7 dead so 14 mana. As to staff you don't know what it
does so using it could be dangerous till you do. As to
Regeneration it'll cost 6 mana. You could do it however
at EL0 it'll only heal about 4 points and it took at least
a 15 point hit just in the hand. It'll regenerate only
some of it. You could try it each day however. Let me know.
Otherwise he'll have to wait till he gets a better healer
at home. By then though he could have further issues. Like
infection or pernament lose and regeneration would be useless.
I may have an alternative. See below. As to animal parts
you'll get something. I'll just have to figure out how
much and place on your sheet. Dragon shouldn't be a problem.
Ok. Hair and bone is doable. That's fine. So yes. Will
note it on the character sheet. They did not poof but
stayed in the room. As to loot will note it in next post.
As to magical stuff you'll do trial and error. Gotcha.
The other staff? Which one? We'll deal with the items
later on voyage home and will tell you what is what
in regards later.
From Ben'dar: [Re: Actions]
Loot Questions:
What exactly is a pike? Is it just basically a heavy
spear? What do the fur cloaks look like? Are they like a
fine fur coat a rich civilized person would wear or are
they more rustic (i.e. would a barbarian want to wear one?)
I noticed several items (bridle, spurs) were "elven". Are
these better than non-elven items?
Loot Decisions:
Ben'Dar would feel sorta bad about taking a full share of
the group loot, since he has only been with the party for
a very short time. If the group offers him some of the
proceeds, he will take it, but he will not ask for any.
There are a few items that Ben'Dar would be interested in
though: Leather Horse Barding
Magical Pikes (if similar enough to the fighting spear
he favors), Whip, Tools - Leather Making (he wants to
learn tanning), Fur Cloak (whichever one is more
appropriate for a barbarian to wear, if either are) Saddle
Bridle (whichever one seems more sturdy - elven or normal)
Spurs (same as bridle), Battle Horn
Votes:
Ship.....Merchant Ship
Layover......Later Today (Let's load up the loot and get
moving. Our escape path is clear, let's not linger here!)
Healing.......N/A (but Ben'Dar will certainly offer to help
anyone who is injured - though he's not a trained healer
(unless you're a horse) and has no healing magic) Sink
Ships.......Option 2 - just outside the entrance (but
Ben'Dar worries about burning the ships outside the cave -
that much smoke will be a clear signal to our enemies
that something is wrong and will encourage pursuit that
much quicker....better to leave unannounced.)
Magical Creatures......No opinion - let the wizards and
scholars decide. :-)
Sea Voyage.....North (Ben'Dar would rather
fight pirates than Clima's navy and he would rather have
a shorter voyage since he is not used to sea travel.)
OOC comment, relating to Z'leyra's comment about selling horses
in a previous adventure...
Ben'Dar is interested in training and selling horses and training
riders. Maybe in chatting with Z'leyra about previous adventures
the incident involving selling the brigands' horses will come
up. Where did you sell the horses? Did you meet anyone who
Ben'Dar could talk to in the future about setting up a more
permanent arrangement for breeding, training, and selling
horses at some point down the road?
This may be a bit of a stretch...but with all the cash and loot
involved here (or in future adventures or whatever), some sort
of investment by individuals or the group as a whole may pay
off handsomely in the long run. An idea Ben'Dar has is:
If we bought a small herd of good quality horses and some
land, we could hire some guards and husbandmen and try out
the idea above. It would surely gain us all some useful skills
and help us to meet alot of people and perhaps we could make a
name for ourselves as merchants as well as adventurers/heroes.
We could make our gold work for us rather than just having it
sitting in our belt pouches.
Just some thoughts. Anyway, this is Ben'Dar's future dream so
I'm sure during the long voyage and months ahead, he will
mention this idea and/or variations of it to other members of
the party.
GM: Pike - is a basic spear. Its longer and may have various
new heads to it like a curved blade or a spike. Probably to
me the most famous version of a pike I saw on TV was the
Star Trek Old series episode where Kirk fights in a small
arena and uses a pike if I recall. It has slightly better
damage value than a regular spear but is longer. It is
two handed as well, while spears are not. So those on
horses may have harder time with pikes than spears. :)
Teh furs depend but are both for civilized and barbarisn.
If you wanted one it could be of barbarian quality. Usually
the barbarian type might be more a vest type fur over vest.
While civilized fur cloaks would be shoulders, arms and
abdomen though sometimes not fully closed due to size.
As to elven stuff it depends on the item. It generaly
denotes Elven MADE or FOR elves. If elven made it tends
to be though FOR elves so its both. But they may sell
for more or less or be better quality. Usually though
it may be smaller or larger than human gear of same type.
You'll still get loot so don't worry about that. Just
pick whatever everyone else is. :) As to loot noted.
Votes noted. As to horse idea keep that in mind. Never
know what could happen. :) On investments that is up
to each person or as a group to decide. There will be
options given later on though when everyone (if) gets home.
From Unali: [Re: Actions]
Unali's votes:
Let's load the merchant ship and sail off. We can rest
(taking turns) on the ship. Unali would prefer taking one of
the larger warships, as we might have a capacity problem. Not
so much more loot she would like to take, but there are a
couple of horses that would otherwise be left behind. If
there is space for the warhorses (and food of course) she
would be most happy.
Which sailing route to take is a decision for sailors and
navigators, not for her. Same holds for the best scuttling
place for the remaining ships.
She will let herself be patched up by Zleyra (normal healing,
not magical).
Basically she needs rest to shake of the semi-concussion and
stress from the fights.
Unali will voice the opinion that, if the magicians are unsure
how to handle the magical air creatures, we should take the
flasks with us instead of trying to destroy them here.
Certainly we can't leave them, and we are not in any shape to
fight something else.
GM: All the horses would likely take up 2 of theo 40x40 hexes
in the hold. That's only a estimate. Suresh is staying so
he'll likely free the horses and take maybe 2-3 home to
sell for his own profit after disgusing them. But if you
still want to take the horse I'll put it on the bottom of
the list since they do take up a bit of space. Yes it
will take probably 3-4 days to heal the concussion MAX.
From Jordi: [Re: Actions]
Loot:
This is the loot that Jordi will claim for Neva and
himself if nobody asks for them:
a) Just in case you don't know (Jordi will explain it),
to improve one status in elven society, one must
demonstrate his/her abilities as fighter or magician
(that is, to improve your MEL or CEL) and then convince
the Elven Council of Nobility that you deserve the
status increase (in game terms, rolling against your
influence chance to convince the council members that
you deserve it). This list of items will be used to
improve Neva's chances with the council, because she
is a member of a very humble family; some of them are
obviously useful (as the map of Donara is); others will
be used to demonstrate the number of countries raided,
to show how dangerous the Climans are, considering the
number of countries raided:
[Loot deleted for ease of space]
b) For Jordi & Neva's wedding:
Jordi doesn't like big celebrations or parties, but he
guesses that Neva wishes a nice, big wedding; also, it
will help her status. So, he will take this for the
feast after the ceremony:
[Loot deleted for ease of space]
Of course, it's posible that some of the drink is
consumed by the group during the trip...
The idea is to offer something during the weeding's
party that is not usually available to elves... again,
the idea is to increase Neva's status, Jordi main
concern for the future...
c) Presents for his uncle.
Jordi's uncle is an elven king, and is the fostered
Jordi. So, Jordi thinks in something for him:
Fine tapestry, 5'*10', 25 GC, weight 6.
d) Useful things for his people.
[Loot deleted for ease of space]
(Note: perhaps the healers of the group might want
some of the herbs; if I remember correctly, Z'leyra
took herbs and bandages earlier, but perhaps she
needs more).
68 yards of cloth, exceptionally good, 272 CC.
e) For Neva and Jordi:
[Loot deleted for ease of space]
f) Important loot consideration:
When we reach Marentia, we can sell the merchant
ship. To not bother Scott with extra accounting,
we can consider that it will be enough to pay for
taxes and spells needed to identify functions of
magic items and so...).
Non-loot considerations:
1) Jordi will try to chat as much as posible with Duke
Aren and with Marta Valnon. They are important figures
in Marentian court, so it will be a crime for someone
trained in the diplomatic arts as Jordi is (well, he
doesn't have a lot of experience...) to let pass the
oportunity to befriend & know them. Perhaps in a
future, the Marentian will help the elves to get
rid of the Clyman colony of Affea... it will be
wonderful!!
If the Duke is friendly, Jordi will speak with Neva, and
if she agrees, then he will speak with Duke Aren:
"Excuse me, Aren (OOC: I imagine we use our names, and
not "Sir" or "Duke"), but Neva and I want to ask you a
little favor. We are going to return home, and we will
marry there; however, it's our desire to have all our
friends with us in our wedding. Alas, it will be
imposible; most of them will want to return home, and
the trip to our forest is long and dangerous. So, we
believe that the most convenient is that we marry
twice: once at home, in our forest and once in
Marentia, once we arrive there, so all our friends
can assist to our wedding. Will you please help us
to organize our wedding in Marentia?"
2) Ships:
Jordi thinks for some time. "If we sink the ships,
perhaps the Clymans can rescue them. If we burn them,
perhaps we atract attention. So, I think we can do
this: Once ready to leave, we can sail with the
merchant ship. Once we are at 100 yards of the coast,
we can anchor it. Then, a skeleton crew can return,
take the warships out of the cave, anchor and burn
them. The exit of the cave perhaps won't be blocked,
but we will for sure destroy the ship, and the smoke
won't fill the complex. Then, we will leave with the
merchant ship. There is no people near; and while
someone arrives, return to report and decide to send
ships to investigate, we will have a good advantatge."
(OOC: If I remember correctly, the Climans doesn't have
any remaining flying ships... Do I remember correctly?)
.
3) Leaving:
After loading. However, perhaps we want to do something
more in the complex.
4) Healing:
Jordi wants to cast a Regeneration spell on Cholan's hand.
He needs to recover mana in order of doing it, so, if
nobody complaints, he will save mana for the moment being.
5) Magical Creatures/Aliens:
"Well -Jordi says- they saved my life, and helped us. So
I suggest that Caladan can contact them, explain them that
we are leaving, and ask them if they want something. I
think we can open the cave that the Clymans closed, where
their eggs lay; or perhaps they want to be left alone..."
6) Drinks/Celebration:
"I suggest that we forget about it. When we reach
Marentia, we will be able to celebrate as much as we
wish... we have to load the ship, watch the prisioners,
etc."
7) Sea Voyage:
"I suggest that those experienced in the ways of the sea
decide. However, I suggest taking the route that dodges
encounters the first days; because after the first days,
everybody will be magically healed, and our chances of
survival will increase."
8) Ben'dar:
If Jordi notices that Ben'dar doesn't pick anything from
the loot (something very likely, has a high Em), he will
talk with him: "You had to take something for you. You
fought in the worst fight of the day, against the dragon,
so you should take something. Come on, I am a magician,
I will help you in your choice of magic items... and
don't complaint or refuse, Ben'dar; you have earned it."
9) Zabil, Eti of Aratad:
Jordi will find Zabil, Eti of Aratad. In the climan
scrolls, he was noted as a friend of the elves (nothing
strange, if we consider that he is from Aratad...).
"Hello, Zabil. We haven't any chance to speak previously.
My name is Jordi, and I'm nephew of King Zeen. We live
in a castle, 65 miles west of Affea. I was captured by
the Clymans while I was in a diplomatic mission with
Caldo and Donaran diplomats. We were discussing about
a trade agreement. I don't know if my uncle wants to
promote trade with more countries, but if he wants, for
sure your nation will be among the first included,
because yours is a nation friend of the elves."
(OOC: Establishing good relations with a foreign country
that is friendly to elves is, for sure, something that
Jordi's uncle will aprove.)
10) Akat, Zenon of Goidan:
This man live too far away from Jordi's home to be what
we can call "a useful diplomatic contact"; however, his
nation is friendly to elves, so Jordi will befriend him
& try to help him.
11) Vaeth, Thuon & Vaidia, Anil; Donaran.
(OOC: Are these men the diplomats captured with Jordi?
If they are, Jordi will keep an eye on them; his uncle
was very interested in the treaty signed with them; the
fact that Donara is a country hostile to elves makes
the treaty more valuable than a usual treaty).
12) Zenakhis, Trom (Fomorian); Chandris, Eri (Kolari); Ayddar
Nylykerka (Thaliban); Xavier, Rua (Fomorian).
These men (or women) live "near" the Wild Forest (well,
perhaps the fomorian not...). So Jordi considers them
useful diplomatic contacts (as they will consider Jordi).
So Jordi tries to befriend them; nobody knows the future,
and having friends is something very valuable for someone
like Jordi.
13) Kaylle:
"Kaylle, have we ruined their ritual? will they be able
to build their flying fleet?"
14) The Staff:
"I consider that perhaps the best thing we can do is to
break the staff again, and then hide the four parts of
it. I think I will be able to contact with Alfar and
then I can give them one of the four pieces, so they
will hide it in an Alfar Fortress, or something like
that. Does someone have ideas for the other three?"
15) Suresh:
Jordi will vote for giving him as much clyman money as he
needs. "Suresh, there are three persons in Marentia that
are mentioned in the scrolls as being working for the
climans: Arkella, Corizon and Dura. We will report them
to the Marentian authorities. Do they know you? You
are the expert in this kind of things; what do yu
suggest?"
OOC: Sorry for the big post. When we leave Clyma, I
will send my priorities for Jordi actions for the next
three months.
GM: Whew yep. A bit post. :) Lots of stuff to really comment
on but I'll just take it and comment as needed.
A)_ Ok. Ack B) Yep might be drunk It might be hard to hide
the drink from the party. A possible 2-3 week period on
ship might get a bit tiresome if everyone is sober :)
C) Ack. D) Ack - Healing stuff Z'leyra might want but that's
up to her to deal with. E) Ack.
f) 1 - Aren/Marta chat - I will have details on this later
but you could consider them as a personal contact (one
of them). More details on this will follow for the entire
party. As to the dialogue see below.
2) Flying ships - Unkown how many there are. There are
slots for at least 1 more ship though in the sea cave
map if you recall.
3) What more did you want to do in the complex?
4) As to helping Cholan - I have an alternative below. For
information on this see the sectino above on Chion where
I comment on his regeneration attempt. 5) Ack. See below
6) Ack. 7) Ack.
8) He could've tooken more but didn't. If he wanted something
he could still select it but that's up to him. But your
kind to help. :)
9) Their nations may not support elves but the diplomats
may so its a risky situation.
10) Contacts again will be given a bit more detail later.
I'll allow character sheets to list contacts made in
this adventure. But I have to clarify that a bit in
my head first. We'll deal with that later.
11) Don't recall you being captured with them. Course that
whole treaty could be a whole new adventure in itself.
12) Ack. Keep your contact ideas as notes since it may
come in handy later. 13) See below.
14) See below.
15) See below. Those priorities will be needed later.
GM: A few minor edits to your loot:
1. Hellhound hide is useless. It could be preserved but it
would be harder than leather and too annoying to wear.
A hide from Dragon scales is a much better idea ala Ben'dar's
idea.
2. Area map of Donara sorry was selected by Unali
3. These items:
3 kegs, 20 qt, 14 qt salt.
6 kegs, 20 qt, 18 qt flour. [REfused]
container, 50 BB, 2 qt, 2.0 qt spices.
container, 12 BB, 15 qt, 7.5 qt flour.
Would be useful for you but they would better be used on
voyage home for food and such for the party.
4. You selected:
3 quills, 20 bottles of ink.
10 Parchments
Those items Kaylle would prefer to have. He didn't select
that much. Being a scholar he needs to record this entire
adventure for posterity so he could use that material
is this ok? If you don't know how much he selected see
the loot report following...
From Z'leyra: [Re: Actions]
Z'leyra suggests that someone good at divination try to
figure which would be the safer route.
WANTS: only 1 Repeating Crossbow; 2 sets of Quarrels;
Bandages; Burn Ointment; Healing Knife; Healing Kit;
Healing Herbs; Soothing Herbs; Peska; Lotsa tools; Don't
need the hawk hood but still want the eagle hood (will get
new eagle); Don't need magical Pikes (can go to party
treasure...or sell later); Mild interest in the drums;
Wants enough dragon hide to make a helm (or three).
Z'leyra is not really concerned about the Gems/Jewels but
is an accomplished jeweler and expresses a mild interest
in the possibility of her cutting the gems to increase
their value.
Are tapestries worth anything? Still magical? (Thig or
Kaylle could look). Lets fill wine bottles with dragon's
blood. Take Firehound blood (in silver containers) as well
as claws, teeth and hide from Firehounds and dragon.
We also need enough food and drink on ship for the voyage,
so some cargo space is used for that. Will we have enough
space to bring the hippogriff with us?
Suggests that the total value of the loot be figured out
and the individual share amount calculated. Then each have
the value of loot items taken as personal gear be subtracted
from their share. (Z'leyra with lots of items would thus
end up with very little cash and others with few items
might end up with lots of cash.)
Z'leyra doesn't feel a great need for more cash as she
already has money from previous adventuring (the biggest
haul was from selling horses brigands no longer needed).
We might also want to take valuable organs from the
creatures and store them in alcohol for the trip home.
GM: Tapestries as in the ones the creatures came out of? No.
One burnt too bad and one is torn too bad. Worthless at
this point. Their magical source seems to have faded so
no longer magical. The other tapestries have value and
listed in loot report. Hippogriff? Likely not but I'll
talk about that later. I like your idea of loot. I'll
bring that up. Organs as in what? Oh does the hippogriff
have any animal byproduct? Course killing a drugged animal
isn't too honorable. Want to free it and kill it in a good
fair fight? :) Actually decide that later after you see
rest of update.
-------------------------------------------------------------
Ok. For ease of reading this update was rather lengthy so
see next update/post for actual new stuff.
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