[pnpgm] Game update #309 - File #510 - Plans for the airship
pnpgm
pnpgm at softhome.net
Thu Oct 21 07:42:37 CEST 2004
Ht Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
Rh NPC Noble Aren Solest Duke Normal/Human Ma
Rh Balrog Balrog Warrior Normal/Human Ma
Wh Tom Crockett Caladan Wizard Normal/Human Ma
?? Marcel Liberty Chion Sailor Normal/Human Ma
?? Burton Choinski Cholan Sailor Normal/Human Ma
Rh Bob Eldred/Nomad Damon Sailor Normal/Human Ma
Wh Ryan Torres Farseeker Warrior Normal/Human Ma
Wh Tim Falkenberg Malradh ben Kasha Merc Normal/Human Ma
Wh NPC Spy Suresh Nambler Spy Normal/Human Ma
Rh Orion (Paul Broman) Trembyl Fighter Normal/Human Ma
Rh NPC Fighter Triest Warrior Normal/Human Ma
Wh Franseco B./Bondo Valgor Noble Dead /Human Ma
Rh Scott Adams Xian Wizard Normal/Human Ma
Wh Wout Broere Unali Ninja Normal/Human Fe
Wh Alex Koponen Z'leyra Healer Normal/Human Fe
-- Chris Wells Ben'dar Warrior Normal/Human Ma
-- Lyman R. Hampton Kaylle Scholar Normal/Faerry Ma
-- Wayne Richardson/Uji Thig Sidh MU Normal/Faerry Ma
Rh ------???----------- Neva Archer Normal/Elf Fe
Rh Sergi Sallent Jordi Unsure Normal/Elf Ma
Rh Npc Noble Marta Valnon Noble Normal/Human Fe
Ally Section - Diplomats/Ex prisoners - 26 Allies
G1 Akat, Zenon (Goidan), Chandris, Eri (Kolari)
G1 Vaeth, Tuon (Donaran), Vaidia, Anil (Donaran)
G2 *Zablin, Ris (Zen'dan) Ayddar Nylykerka (Thaliban)
G2 Nil Spaar (Ursmaian), Norda Proi (Lemasan)
G3 Walling, Dex (Helvan) Zing, Troyis (Kll'Maun)
G3 Amin, Rajwani (Lemasan), Qasir, Shah (Ro'babzan)
G1 Jevan, Corz (Bhamotin), Jezek, Gord (Bhamotin)
G1 Qualres, Diana (Shuikalese), Oolas, Kirz (Katalan)
G1 Abzyon, Wi (Choisuan), Xavier, Rua (Fomorian),
G1 Makki, Pov (Katalan), Matta, Kartz (R'hiselkan)
G4 Zenakhis, Trom (Fomorian), Ackbar, Feli (Chunrey)
G4 Jozak, Mer (Robari), Zabel, Eti (Artadan)
G4 Goins, Sharmon (Teosian(, Havirmar Havigashu (Vahearian)
Player Email Address Email Status
-----------------------------------------------------------------
Scott Adams pnpgm at softhome.net Working
Marcel Liberty/Chion kzinti_maouse at yahoo.com Working
Tim Falkenberg Malradh at yahoo.co.uk Unknown
Wout Broere broere at powersandperils.org Working
Burton Choinski bchoinski at attbi.com Working
Sergi Sallent igresigres at yahoo.com Working
Alex Koponen akoponen at mosquitonet.com Working
Chris Wells ckwells at comcast.net
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's
Tikil (Cholan's Ferret) (in bag)
2 Wagon Horses, Hippogriff
Powers & Perils Web Page - for some who might want it:
http://abroere.xs4all.nl/broere/pnp/) or
<http://www.powersandperils.org/>www.powersandperils.org
Game Web Site - For updates, files, links, etc.
<http://users.cybermax.net/~longshot/pbem/index.htm>http://users.cybermax.ne
t/~longshot/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at softhome.net
Game Update #309 in sequence (file #510)
----------------------------------------------------------------
Admin notes: Sorry for delays. Busy busy.
----------------------------update-------------------------------
[Recap] - None
[New Stuff - Current Situation]
-------------------------New Stuff----------------------------
From Chion: [Re: Query]
[Not posted]
GM: Your emailed question I did reply. From no reply to that
I assume you read it and got it. But if not your basic
question on the item is yes you can use it for purposes stated.
From Unali: [Re: Actions/comments]
GM: Wasn't sure which were private comments and public so I won't
post everything but which I think would've been public.
[Snipped]
PS: The main idea at the time for taking the horse bardings (all
4 of them) was not to leave them behind, as well as the fact that
they might be handy in this or a next adventure, more than their
monetary value. Same holds for the horses she wanted to take, in
order to be able to travel fast as soon as we find the other
shore. I have been considering the possibility of having one or
two scouts/riders riding ahead of the ship once we are back on
the mainland. I am not entirely sure if and what use Unali will
have after that for these items (apart from monetary value).
We'll see what happens. If she keeps it, she will at least sell
the full barding and get herself a decent horse. Also wondering,
is the dwarven horse barding better than regular, as is dwarven
armor?
PS: The elemental staff is not loot? Did miss it in the list. The
staff of summoning was taken as to not be left behind in that
very instance, some priestess might stumble on it and attack from
behind. Now it is not considered useful for Unali any more, so if
anyone voices an interest, she will happily give it up.
Well, first some fighting again? Unali is in support of any plan
to shoot the new ship down before it reaches the cave. Aren't
elemental staffs any good at that? Otherwise she will fight as
usual. You will have to run her again, probably for the next
two weeks, as I am off to Norway.
GM: Option A for loot vote recorded. Your idea of loot is not
so much different than the classic style of divide up the
loot through pick and choose. We did that as well. As to
the errata and the magic values correct. I'm an idiot. I
forgot that was there. When you deal with so much material
as pnp has you may forget stuff like that. So the loot
stuff will have to be redone a bit. More on this later.
Posted the above reason for taking the barding so folks can
see the reason though you don't have to justify it. Guess
this part would be public. As to horses the ship will land
directly in civilization in Marentia so no need for horses
at that point. Unfournately all my data shows theres no room
for the horses. We could throw all the dead away and store
the horses in their area but I think that would be rude :)
As to horses for the next adventure theres 3 months to worry
about that :). Yes. The Dwarf barding is better than regular
with the bonus of +1 AV. The elemental staff Trembyl is holding
and is his. Unfournately unless there are any other Elemental
masters in the part he is the only one able to use it. But I
have plans for it anyways :). Your staff is for summoning
creatures. It may just summon the Asaghi or it may do others
but you know it to be a summoning staff. But you are hereby
giving up that if someone requests it. Ok. So noted. Anyone
want it? As to the staff it could probably easilly take out
the ship single handely but Trembyl will have to study the
staff for months maybe years to learn its full potentionl. So
as far as Trembyl knows its limited on range. Have fun in norway.
From Z'leyra: [Re: Story of past]
[Snipped]
"Once on the beach I avoided the patrols, cleaned my gear and
set out for the army camp the patrols came from. There I
passed myself off as a Climan priestess, learned about a
faerry prisoner, 'borrowed' a horse and set off after Varange."
GM: Ya know. I was reading your story of what you did since Ticasi
you posted on the list to Ben'dar I think and later talked about
on the ship in the next 2 weeks. Seeing this reminded me of
that time (which we did live in ICQ). I think this was the
only time your ploy worked and you were treated like a priestess :)
From Z'leyra: [Re: Actions]
Z'leyra wonders aloud "Do you think someone has enough time
to cast a Purification and a Knowledge spell so that they learn
how to properly utilize the staff and it's powers? Hint, hint."
"Anyone got a decent idea on how to deal with the airship and
its crew?"
Z'leyra continues "If the faerries can turn invisible and fly
with me they can assist in distracting the crew while the majic
jar is removed. Or if they prefer they could deal with the jar
while I try to distract the crew. Speed spells would help them
as well."
Z'leyra says "Someone can cast Speed on me, I can turn into an
eagle and fly to the airship. Under it's hull I will cast
invisibility, land on deck, turn human, distract them by
releasing some lines, get the magic jar, turn into an eagle,
grab the jar and leave. Hopefully the airship will then fall
out of the sky."
"Anyone have a better plan? If you do, please speak up."
GM: Will handle this below.
From Ben'dar: [Re: Actions]
Votes:
Loot division: Option "b"
Magical Creatures: I honestly don't know enough about what
the creatures are or what powers they may have. Ben'Dar will
stay neutral on this one.
Actions regarding the flying ship:
Ben'Dar looks around quickly to see if there is any siege
weapon on any of the warships that could be used within the
few minutes we have. Is there a catapult, ballista, or
something similar we could use to try to shoot the ship
before it can attack us? If so, he will help the experienced
sailors to move it into position, load it, and fire it as
quickly as possible.
Failing that, do we have any magic that could be used to attack
from long range? Didn't Sava mention she was skilled in weather
magic? Can she make a wind or a storm or something to push them
away? Or perhaps the powerful elemental staff could be used to
knock them down and sink them? (Sort of along the lines of
Z'leyra's suggestion) Failing both of the above options....
Ben'Dar sees no choice but to dig in for a vicious fight. We
have time to organize an ambush. They can't know that we are
in control of the mountain and cave can they? Maybe we can
keep silent and get into position around the inside of the
entrance to the cave. When they enter, we drop
nets/rigging/sails on them from above, set their ship ablaze,
and unleash everything we've got on them before they even know
what's happening?
Conversation with Z'leyra:
"Are you from Ticasi then? Isn't that part of Donara? Judging
from your story and from your obvious ability in combat that I
have seen with my own eyes, you seem very resourceful.... for
a woman.
I am a Zen'dan horseman from the vast plains of the Fel'oros
people. But I am no brigand such as those you encountered. I
am a warrior whose honor is questioned by no man.
I am skilled in training and riding horses and have desire to
use my skills to make my place in the world. I will own many
horses someday; train them too. My warhorses will be the envy
of all the world.
You say you sold these horses in Porta? I have no affection for
the people of Porta. They hate my people, thinking they are so
much better than us. They are nothing more than a bunch of
thieves and pirates, no better than the scum of Clima. While
I understand why you sold those horses there, I would not
choose to have any business dealings with those people.
Yes...people will come from all the lands to purchase my horses
someday, but I will only sell them to those who are friendly to
the Zen'da."
GM: Thanks for votes. Got your ideas on weapons will cover those
in the below update.
From Jordi: [Re: Actions]
GM: Got your email forwarded by Alex that didn't get out. The
edited portion below that It thought worthy for the situation
is as follows:
Jordi:
Jordi renounces to anything that Z'leyra wants in this list (I
think it's the burn ointment, the healing herbs, the soothing
herbs, the peska and the elven eagle hood).
GM: So Z'leyra want these items?
From Jordi: [Re: Actions]
Loot division option: I'm not sure. I will have to think
about it. Sorry.
The nasty ship:
"I suggest taking one of the high ranking prisioners of the
docks area, use magic on him/her, and made him/her tell us
what are the signals between the fortress and the incoming
ships; for sure they will have signals. Then, we can give
the ship the instructions needed so it will enter the cave
without suspecting anything, and ambush it."
(OOC: Jordi can cast a fascination spell. And he's willing
to do it.)
(OOC: It seems we have two plans...).
"I can cast speed on you, and also invisibility -it will be
difficult for you to cast a spell once you're turned into an
eagle, I guess-. However, I doubt you will be able to grab
the magic jar; at least, the important members of the crew
will understand quickly what you're trying to do, and they
will try to stop you. Besides, if I remember correctly, the
magic jar is hidden, near the rudder, and there is always
people near the rudder of a ship; people who will attack you.
However, if you wish, I will try to help you as much as I can.
I still consider that my plan has a better chance of success.
Once they are near the docks, they will discover what has
happened, but they won't be battle-ready, so I hope we will
beat them."
GM: There is no priestess left. Just basic lowly sailors. As
to the other stuff will deal with in update.
---------------------------Update------------------------------
Time: 11:29-11:44am
* Votes:
* Loot Suggest:
A) Keep personal loot profit and party profit.
b) Keep party profit minus personal property amount.
So that anything taken personally would not take away
from party treasury. Thus if you make 300 gold and
party share is 40 gold then you get no party profit but
keep the 300 personal property.
C) Personal: A or B but up to the player
Unali/Wout - A Thig/Wayne - A
Caladan/Tom - B Damon/Bob - B
Farseeker/Ryan - B Z'leyra/Alex - B
Bendar/Chris - B Z'leyra/Alex - B
Bendar/Chris - B Xian/Scott - C
Chion/Marcel - ? Jordi/Sergi - None
Option A - 2 Option 2 - 6 Option 3 - 1
No vote - 2
GM: So majority is 6 with Option B So I hope the party will abide
by the majority vote. I'll go with majority. If a particular
person who didn't vote for option B wishes to protest then
let me know. Otherwise at this point the party profit will
be subtracted from personal loot. But this does NOT mean
that if a person takes a ton of gold they owe money to the
party. Just means they don't get any share of the profit.
This will likely at least only affect Z'leyra and Unali.
But I'll get to this later on when I finish loot.
* Ship: Taking Merchant ship
* Layover: Leaving today after loading loot
* Sink Ships: Near cave entrance
* Magical Creatures: Destroy creatures by throwing into sea.
GM: I had forgot to record Z'leyra's vote to throw creatures
to sea and that gives majority vote for 20 votes.
GM: Speaking of loot. I goofed. I may have underestimated the
values of some items. I am basing the values on my own version
of rules without realizing there are new errata rules for
such items. So I'll have to reconfigure the prices for some
items (magical). The prices I give are based on as if a magic
vender who has no clue what the item does would buy it for
on a averag level based on its estimated quality (ie MEL/EL)
thus you can tell the most powerful items by the prices :)
-----------------------
[As the party spots the air ship a slight calm panic ensues
and the party forms plans..]
From Z'leyra:
Z'leyra wonders aloud "Do you think someone has enough time
to cast a Purification and a Knowledge spell so that they learn
how to properly utilize the staff and it's powers? Hint, hint."
"Anyone got a decent idea on how to deal with the airship and
its crew?"
Z'leyra continues "If the faerries can turn invisible and fly
with me they can assist in distracting the crew while the majic
jar is removed. Or if they prefer they could deal with the jar
while I try to distract the crew. Speed spells would help them
as well."
Z'leyra says "Someone can cast Speed on me, I can turn into an
eagle and fly to the airship. Under it's hull I will cast
invisibility, land on deck, turn human, distract them by
releasing some lines, get the magic jar, turn into an eagle,
grab the jar and leave. Hopefully the airship will then fall
out of the sky."
From Jordi:
"I can cast speed on you, and also invisibility -it will be
difficult for you to cast a spell once you're turned into an
eagle, I guess-. However, I doubt you will be able to grab
the magic jar; at least, the important members of the crew
will understand quickly what you're trying to do, and they
will try to stop you. Besides, if I remember correctly, the
magic jar is hidden, near the rudder, and there is always
people near the rudder of a ship; people who will attack you.
However, if you wish, I will try to help you as much as I can.
I still consider that my plan has a better chance of success.
Once they are near the docks, they will discover what has
happened, but they won't be battle-ready, so I hope we will
beat them."
[Ben'dar scrambles around looking for magic or siege weapons
the cave may have.]
Aren: "Jordi there are no more priestess left."
Damon: "There are only sailors. While they may know signals
it will take spells to get them to help us. I don't know
if we have time for that."
Farseeker: "No. Basic tactics here. Our chance of survival
is up there. But that limits our options. If we let
them even get to the water they will have visibility with
no cloud cover making them able to see and detect trouble
before hand."
Kasha: "They will likely send in the gargoyles first to their
lair upstairs through that hole we found in the wall. So
well before they get into the cave the gargoyle will see
their dead and thus warn the ship. "
Farseeker: "That's what I was thinking as well. Besides if
let them get to the cave our ambush chances are slim based
on our current health. They could still have upwards of
100 men on board. Our chances are better before it hits
the water to take it out in the sky. I like Z'leyra's
plan to take the jar out. Kaylle, will that make the
ship fall?"
Kaylle: "It should. in theory. But I have not found any
documents to know if once the jar is removed if it has
a range or contact effect. If it falls once contact
is lost or if it is out of a certain range of the creature
in the jars. That i don't know. "
Triest: "Will it have some defense against the person removing
it?"
Kaylle: "No documentation. But we removed one from teh merchant
and 2 from the other warships without any problems other than
the reported vibrations and itchy effect on the touch of
the jars. Like that o being in a electrical storm and your
skin tingles with the power of the lightning. So my guess
is it has no defense or at least is not willing or able to
do anything due to the jar. Maybe the jar blocks its powers
for such ability or it has been tamed."
Damon: "So the creatures are evil then. Another reason to toss
them into the sea."
Kaylle: "There is no indication they are evil or good. We just
don't know enough about them. We should study them. The
could be prisoners or working with the climans. We just
don't know."
Farseeker: "But our chances are better in the air. "
[Ben'dar gives up looking for weapons and hears a translation
from Caladan..]
Caladan: "There are no siege weapons or magic it seems to
attack the ship from the mountain itself. The ships
have weapons but are limited by range and would have to
be at sea before they could be used. The mountain itself
has no weapons. Damon and the others checked that earlier."
Damon: "Correct. It was actually Proi he prowled around the
edges of the sea cave for hidden weapons and found nothing."
Neva: "What about the staff there?"
Trembyl: "If I had time to study it I could probably use
a storm against it to take it out. But unfournately
using the staff without knowing its will could be dangerous."
Neva: "Will?"
Trembyl: "It may not be alive but even the staff has some form
of intelligence like most staffs do to where they could
backfire...a curse..for example. I was able to use the
earthquake only because I know the spell myself and used
it through the staff not from the staff. My basic elemental
powers are limited to range. By the itme I could do spells
through the staff the ship would be too close. I could
risk it and try the staff without the study though."
Balrog: "So who beside Z'leyra will go to the ship?"
Caladan: "I could also change into a eagle. But I would need.
...sorry to do this...but a feather or something from
Fisherking. I could then fly up with you. Then use my
other spells if I changed in time."
Kaylle: "I could fly up invisibile. But that's the limit of
my power. I have no other magic and could only change
into a black panther after that."
Thig: "I could fly or teleport. Fly up invisible for a
short time."
Xian: "I could also teleport up but the cloud is the problem.
We don't know exactly where the ship deck is. So we'd
need that gone before we could do so to help out."
Trembyl: "I could teleport but as Xian spoke the cloud is
the problem. There is one thing we could do. The
creature with wings Z'leyra found and tamed. If she
fly me up I could remove the cloud but that would
make them see us as well. I could use illusions to
get us close if needed."
GM: So the plan on the ship action:
Options:
Trembyl: Teleport, Hippogriff, Staff on ship/nearby, Illusions
Xian : Teleport, Invisible
Caladan: Shape change to Eagle - 40 turns, spells on ship
Jordi : Could cast speed but lasts only 3 turns
Kaylle : Fly up to ship invisible
Thig : Teleport or Fly up to ship, spells on ship
By the time those who leave do leave the ship will be about
1 mile away. In Faerry mode it'll take little over 4 minutes
to reach the ship flying. For eagle about 3.5-4 minutes.
Speed only lasts about 40 seconds.
Invisibility would only last 20 turns or 4 minutes. So
by the time everyone would reach the ship they would soon
be turning visible.
I mention speed of hippogriff being faster than eagle or
faerry. If he were to fly toward ship it would only take
not even 3 minutes. Giving a full minute (5 turns) to
do something on the ship. I only mention it as a option.
Invisiblity would have to be cast BEFORE changing into
eagle form as it would be hard to recast another spell once
in that form until changed back into human.
Now those flying to the ship could leave later but there is
no telling at what point the ship will start to descend. If
the party leaves later this could extend the duration of
the inviso spells and such.
So we have two options:
1) Continue with Jordi's ambush plan - Which seems only
jordi thinks is wise.
2) Fly to the ship, take jar, fly away or have teleporters
help out once ship is seen.
I list all the options above so the plans can be tweaked.
If you have questions or comments ask. We can enact the
plan next week. If there is no further tweaking we'll
enact the plan sending Z'leyra, Kaylle, Thig alone.
Actions/Comments?
Next update Monday. We'll consider this the Friday update...
Longshot - ZC of AdventureNet International Echomail Network
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