[pnpgm] Game update #324 - File #530 - Ben'dar's Encounters
pnpgm
pnpgm at softhome.net
Tue Jan 11 06:00:51 CET 2005
Alias/Player Character Name Type Status/Notes Sex
-----------------------------------------------------------------
Balrog Balrog Warrior Normal/Human Ma
Chris Wells Ben'dar Warrior Normal/Human Ma
Tom Crockett Caladan Wizard Normal/Human Ma
Marcel Liberty Chion Sailor Normal/Human Ma
Bob Eldred/Nomad Damon Sailor Normal/Human Ma
Ryan Torres Farseeker Warrior Normal/Human Ma
Sergi Sallent Jordi Wizard Normal/Elf Ma
Tim Falkenberg Malradh ben Kasha Merc Normal/Human Ma
NPC Plaqyer Neva Archer Normal/Elf Fe
Wayne Richardson/Uji Thig Sidh MU Normal/Faerry Ma
Orion (Paul Broman) Trembyl Wizard Normal/Human Ma
Wout Broere Unali Ninja Normal/Human Fe
Scott Adams Xian Wizard Normal/Human Ma
Alex Koponen Z'leyra Healer Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's
Player Email Address
-------------------------------------------
Wout Broere broere at powersandperils.org
Alex Koponen akoponen at mosquitonet.com
Sergi Sallent igresigres at yahoo.com
Scott Adams pnpgm at softhome.net
Chris Wells ckwells at comcast.net
Marcel Liberty kzinti_maouse at yahoo.com
Powers & Perils Web Page - for some who might want it:
<http://abroere.xs4all.nl/broere/pnp>http://abroere.xs4all.nl/broere/pnp/)
or <http://www.powersandperils.org/>www.powersandperils.org
Game Web Site - For updates, files, links, etc.
<http://users.cybermax.net/~longshot/pbem/index.htm>http://users.cybermax.ne
t/~longshot/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at softhome.net
Game Update #324 in sequence (file #530)
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Admin notes: None
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[Recap]
[During Chion's audience with king]
King: "Being a stranger to this land you may not be aware.
This land adores the gods of good and law. While there are a
few sects of chaos in the realm we try to suppress them here.
With the nearby lands of porta, clima and L'p'nth there is too
much evil out there. Evil grows and foster unrest and rebellion.
Something I don't wish to see here. Therefore any person who
wishes to study such evil magic is not a friend of marentia...
and not a friend of mine. Do you still wish to take possession
of the staff?"
Chion:
To wit Chion replies, "Perhaps this land sees chaos all around it
because it is focussed so tightly on good and law. As there is no
room in your kingdom for an even hand, I shall take my leave soon.
I have no intent to foster unrest nor rebellion. For unrest would
indicate a desire to be sure who my enemies are (looks at Farseeker).
And rebellion would require my interest in this kingdom's well
being (looks at Aren). Neither of these do I have (back to the
King). I would never be so bold as to profess a personal friendship
with your Lordship. However, I do also count a certain kind of
wisdom as a trait I posses. If you wish to possess the evil,
rather than letting me take it to safe haven, far be it for my
lowly station as a free man prevent your Highness. I reliquish
my claim to the evil staff in order that you may deal with it as
you will. Let it be noted that the forces of a balanced hand
offered their aid to Marentia and it was refused."
("Skating Away" on the thin ice of life - playing in the background)
[the King listens and a few moments of silence in the chamber goes
on for what seems forever. Farseeker, Aren, Xian and others look
at each other in mild astonishment and confusion. The courtiers
to the left fidge back and forth with nervious expectation. The
guards in the upper balcony and lower area suddenly become
alert as if expecting a royal decree. The king simply stares
at Chion for seconds...then a moment. Then without a word the
king waves his hand up and gives a gesture to chion he may leave.
The king stares at Chion as he walks back to the party group.
He looks carefully over the face of those in the hall and then
turns and waves a servant over. He whispers to the servant who
nods and looks at chion. Then the king waves him away. The
servant rushes off.]
[Chion returns to his place and watches as the next person sees
the king personally.]
------------------------------------------------------------
[Later Farseeker will meet up with Chion and ask]
Farseeker: "In that speech. You looked at me specifically.
Why?"
------------------------------------------------------------
A very QUICK update.
Status -
Three month Activities -
Ben'dar - 90% done. Just got to finish Ranch info.
Chion - Have actions more or less gotta do encounters
Jordi - Still waiting
Unali - Got some ideas but waiting on email reply
Z'leyra - Still waiting but working on them
So at this point I should finish the Ben'dar ranch this week
and then start on actions for Unali and Chion.
Next update Friday if I can [If I have material]
----------------
Now. What follows is the Events for the 3 months for Ben'dar.
For almost 2 months he spends time with Z'leyra. The last
month he stays on his ranch. You can read or not read. Its
more a gee whiz thing and something Ben'dar may have given
stories bout on the trip to next adventure areas or in tavern
over a nice mug of ale.
Encounters for Ben'dar
Day 1 - 1:30pm
First day of learning the blacksmith skill. The shop is surrounded
by a gang of 7 criminals. They want revenge on the blacksmith
who cheated their gang of protection money. They wish to burn
the place down and kill ANY in the place. At once they enter
the shop from various doors and angles. They ambush the group.
The smith grabs his tools for weapons and is attacked by 3.
Ben'dar gets 2 and Z'leyra gets 2. For Ben'dar it takes 4
phases to kill both men. The first man he kills on the first
strike. The second he takes 2 blows to do it. But the second
man gave a 3 point wound to Ben'dar in the process. The smith
kills 3 of them very quickly with his brute strength and the
heat of his weapons and fire. Z'leyra fights 2 one flees
hurt when his dagger flies away from him by her staff. He
would later be found by guards. The other would be killed.
Day 2 - 5pm
As Z'leyra and Ben'dar prepare to leave the shop a single city
guard comes by to check on the shop. he warns that with the
death of the gang the shop may see further problems but the
city will post a few guards nearby just in case.
Night 2 - 1:09am
Your awaken to a dog barking in the alley from your hotel room.
You notice in the darkness a white mist form near the window.
You think its fog from the waterfront. But it seems to move
into the room. You jump up and grab your pike up against the
wall. You notice the mist/cloud form into a shape. By then
you open the door to the hallway to bring in light. You turn
back to stare at a large being in the corner formed solid now.
The being jumps across the room at supernatural speed and
you swing. You hit the creature drawing an imprresive 16
point hit (12 after its armor) to the creature. Its thrown
to the wall. You head into the wall and back away giving
a yell for others. By now you hear the window open and you
look in to see the being dissolve and form into a bat. The
bat flies out of the window. A vampire! You hurry and
lock the window and for the rest of the night you don't sleep.
Night 4 - 7:44pm
While coming to the hotel from a tavern (dinner) both Ben'dar
and Z'leyra encounter 2 Entertainers singing and playing
their instruments in the street. Z'leyra gives a few BBs
as tip.
Day 8 - 11:03am
While Ben'dar and Z'leyra are walking from her school to place
where tanning is done. While en route both notice a ship where
a commotion is starting. Men with chains are yelling at a
bunch of people who have stormed teh deck. All are dressed
in rags or tattered clothing. Five female and five male
adults. There is a group of men 10-14 on deck using whips and
other clubs to bash the people down below decks. Z'leyra heads
to get dock guards while Ben'dar yells from the dock watching
the docked ship. This causes the commotion to get larger and
more rowdy as both sides tries to win their goal (escape or
submission). The riot of noise continues for 5 full minutes
then finally guards rush down the wharf street. They are yelling
and this causes three of the sailors to turn which causes the
slaves to push forward and knock them against the side of the
ship. Four slaves grab clubs from others and the tide turns.
Ben'dar yells and waves for them to enter onto the land. Hes
not sure if they understand him though. Z'leyra's eagle flies
down and lands on the rigging and picks at a rope joint. This
causes it to fray and then break which causes the rigging to
creak. The sailors realize this and know disaster could come
of it so 2 of the sailors break off to get to the ropes. This
causes the slaves to further take the battle. They bash and
knock down 6 of the sailors. Then as if in a group mind race
for the gangplank. By now 8 guards are running down the street
with Z'leyra. 7 of the Slaves get to the docks and land and
ben'dar helps them. Three are cut off by the sailors as they
recover. Three sailors chase after the others and leave the
ship. Three sailors with clubs and daggers charge Ben'dar.
Ben'dar thrusts his spear and hits one for minor damage. Two
of the sailors miss but the third stabs Ben'dar in the upper
right arm doing 5 points. Ben'dar hits another guard for minor
damage. Two miss but a third hits with a club for 3 more
points. By now the guards and Z'leyra help to pull back and
subdue the men. After an hour the guards determine what has
occured. The ship was a pirate ship from porta here from a
storm where they took damage. The slaves were taken from
Donara. The 7 slaves are taken and will later be allowed to
return home. The guards are forced to release the ship as
they can't board. But the 3 that entered Marentian land are
arrested for slave trafficing. An hour later the ship leaves
but suddenly runs into 3 marentian patrol craft which board
for inspection. The sailors outnumbered are asked if anyone
wishes to depart. The 3 slaves left rush at the chance and
are escorted off the ship. The pirate ship is let go at that
point and enters international waters. The 10 slaves thank
Ben'dar for the help and 3 weeks later are back home in Donara.
Night 9 - 11:03pm
While Z'leyra and Ben'dar rest they hear a loud noise like
a riot in a nearby city street. The two exit and follow
the noise to see lights in the distance of maybe torches.
It seems a mob has formed. Ben'dar suggests to re-enter
the building as he is protecting Z'leyra. Ben'dar watches
from the window the noises but never sees any of the actual
riot. In the morning news trickles that a group of 19 or 20
bandits got into a tavern brawl and roamed the street looking
for any target to beat. The cause is still a mystery. But
it took 30 guards to finally subdue the mob and arrest most
of them.
Day 10 - 3:12pm
While Z'leyra works at various things a group of 6 patrolmen
find them and just let her nad Ben'dar know they are on patrol
due to the events from the last night. Nothing else comes of it.
Night 12 - 6:37pm
While returning from a shop for supplies Ben'dar and Z'leyra
encounter a street full of about 13 entertainers. Some are
singing, some are juggling or playing music. Both stop to
enjoy the site.
Night 13 - 8:27pm
While traveliing down a street from a tavern (eating) both
Ben'dar and Z'leyra encounter a group of 13 peasants who
are grouping together and talking excitedly. It seems
they are talking about some good crops that soon should pop
up but that's about it.
Day 14 - 4:12pm
In this encounter both find 2 merchants arguing with each other.
One seems to say the other cheated the other person. But both
Ben'dar and Z'leyra just walk and ignore the scene. It doesn't
seem to need to be interfered with.
Night Day 19 - 5:47pm
After returning from a errand only encounter is a group of 6
peasants who are gambilng in the street. Both Ben'dar and
Z'leyra avoid the heated gambling.
Day 20 - 2:49pm
While Z'leyra is inside working on something else Ben'dar
encounters a large mangy dog. Ben'dar thinks him friendly but
then discovers the dog is rabid when he is foaming at the mouth.
From the ribs he also seems hungry. The dog charges straight for
Ben'dar and leaps. Ben'dar is able to just dodge a certain bite.
Ben'dar swings around with his spear but misses. By now Ben'dar
is fully healed from the slave encounter. But the dog turns and
bites Ben'dar in the upper leg doing 3 points of damage. Six
seconds of dodge and bite occur with no blows from each. Then
ben'dar gets a strike in doing 6 points of damage to the dog.
Another 6 seconds and ben'dar hits for 4 more points with the
spear killing the dog. Ben'dar slumps down and grabs his wound.
Z'leyra will help to heal and cure the disease from Ben'dar.
Day 25 - 4:16pm
A group of 7 Travellers meet up with both Z'leyra and Ben'dar
and ask for directions. They are friendly so no encounter
occurs beyond some chit-chat.
Day 28 - 11:45am
A messenger arrives and gives a scroll to Ben'dar. Z'leyra
helps to read it and it turns out to be a report on the
ranch from teh steward.
Night 29 - 5:48pm
While going to a errand a person comes up to both and says
she is lost. Ben'dar and Z'leyra help give directions to
her destination.
Night 32 - 6:19pm
While returning back to Z'leyra's place a man exits his nice
middle class home crawling. Blood trickles from his shoulder.
On investigation ben'dar finds 5 people inside the home, 3
are dead (2 adults and 1 young boy). The male outside and
2 other kids are hurt from stabs and cuts. Z'leyra quickly
assess the damage and helps them through healing skill and
magic. Ben'dar rushes to find help and guards. Later
investigation turns out that the family was attacked by 4
people who entered the house the night before. The family
fought back and 3 died. But the bandits left the place
shortly before Ben'dar/Z'leyra got there. Unfournately
only one of the bandits would later be caught as the other
2 could not be clearly identified. Z'leyra helps to save
the 3 from dying and they are sent to a healers hospital.
Day 42 - 4:04pm
Rumors abound about the group by now who has returned to
Marentia (the party). Rumors of their exploits some true
and some not. A group of 8 adventurerers find Ben'dar and
Z'leyra and question them about their exploits. They recall
the warning by the king not to mention details of clima per se
but do talk about various aspects of battle. Two of them
get slightly discouraged by the amount of blood and death from
talk of Z'leyra but the other 6 in the party get excited. They
eventually travel off for some land on horses after a hour of
talking with the two.
Day 46 - 12:33pm
Ben'dar and Z'leyra spot a group of 12 pilgrims in full robes
chanting going down a street they are on. They don't block
their way and quietly let them pass.
[End of combined encounters for Ben'dar/Z'leyra]
[Days 59-90 At Ranch]
Day 64 - 3:12pm
while heading along the fenceline of the ranch on inspection
Ben'dar is jumped on the outside of the fence by 2 bandits.
Before Ben'dar can get to his horse. He has his spear with
him however. The battle takes 18 seconds with no damage
to Ben'dar but both bandits are killed (1 with 1 blow and
the second with 2 blows). Ben'dar alerts city guards to
pick up the bodies.
Day 63 - 8:22am
While riding a horse to see how it dealw with a new rider
Ben'dar encounters a family of deer in the nearby bushes
and examines them as they feed. Nothing comes of it.
Night 66 - 3:33am
Ben'dar is awken by the horses that are in the corral (some
stay there at night to excercise their legs who are not
keen on barn space - part of training). Ben'dar exits his
house and sees nothing but brings out a lantern. It takes
about 20 minutes with the help of 2 ranchhands and they
spot a group of 4 cat like creatures in the distance near
the fence. The creatures don't seem to enter the ranch
itself but skitter away eventually. It was hard to see them
actually. Later Ben'dar learns they were Cait Sith.
Night 67 - 1:12am
A loud THUMP noise is heard and wakes Ben'dar. Then another
as if hail is hitting the roof of the house. But then he
hears the noise of the horses. He grabs his pike and heads
outside. Suddenly a sound is heard above and a large head
sized boulder flies toward the house and slams into the
roof shattering. Ben'dar looks around and spots a large 30
foot creature - later he finds to be an Athach throwing stones
toward the ranch from about 500 feet away beyond the ranch
property. Ben'dar rushes inside and grabs his quiver and bow.
he then mounts his own horse and rides toward the creature while
yelling for the guards to rally. Using his horse he dodges and
weaves the boulders as he fires at it hitting the creature 3
times for total of 22 points. He misses twice. The 5th thrown
boulder at him however shatters ride near his horse and a rock
hits hits need but the pants protect the shrapnel and no damage.
By now the guards are on their horses and rallying. Another
boulder whizzes past but the second hits Ben'dar's shoulder
and throws him off the horse at a tumble. Ben'dar drops his
bow and using his horsemanship skill and other abiltiijes is
able to tumble safely. He only takes 1 point of damage. By
now the guards rush up and surround the creature finishing
him off.
Day 71 - 2:42pm
A ranch hand fixing a fix on the outer perimeter far from the
house is attacked by a group of great apes. The ranchhand
gets on his horse just in time to escape a minor wound. He
gets back to the house. The guards and Ben'dar return to the
spot and track the apes. The group finds 4 male large great
apes and a clan of 14 female great apes in one area. They've
must've moved down from the high mountains. One guard says that
without the males the females would likely flee so for safety
of the ranch the males are charged and attacked. The guards
take care of 3 of the apes while Ben'dar and another guard
takes another ape on by himself. The females flee with one
male up into the hills. One guard only takes a minor bite
wound but heals eventually. Three of the male great apes
were killed.
Day 72 - 4:10pm
After 2 months Ben'dar is happy to find that he gets his
first customer a merchant from Maren looking for a new
team of horses fo rhis supply wagons. He meets with
Ben'dar, the Stward and trainers for a order. The contract
will be fullfilled when the horse training period is over.
Which may take 2 years however.
Day 73 - 6:12pm
Out riding a ranch hand spots one of the great apes, he
thinks a large male, in the hills with 2 other smaller ones
likely females. They scare off as he approaches but the
steward decides to ask a hunter in Maren to go and track them
down to relocate or kill them since there are nearby hamlets
and villages that could be in danger as well.
Day 75 - 9:07am
Ben'dar while in the corral is surprised to see a goat among
the horses grazing. He askes around and no one seems to know
how it got there. It must've snuck in. Ben'dar tries to
drive the goat out of the corral but the large goat charges
the unarmed ben'dar. Eventually 3 guards lead the goat out
by roping it and out of the ranch property.
Night 75 - 5:45pm
Another group of farmers arrive to offer possible sales to
the ranch. News of the ranch seems to have spread around
to local villages. The steward arranges for future foal
orders.
Day 82 - 11:32pm
The ranch is visited by 6 marentian military on patrol on
horseback. They are surprised to see the ranch being worked
and ask for documentation. Ben'dar easilly shows the deed
and other papers. Ben'dar gives them a tour of the place.
the patrolmen are impressed and tell him they will be on
routine patrols in the area for a few weeks.
Night 82 - 7:12pm
Ben'dar and 2 other trainers are riding in the hills on
excercising some horses when they find a campfire in the
distance. They go to investigate and notice there are 3
dwarves in the camp. Unusual to spot such in marentian
they enter and scare the dwarfs. But when its clear they
are not in danger they calm down. Ben'dar or the guards
do not understand their tongue but one of the Dwarfs know
sign language and ben'dar happens to know a little. Through
that they talk for a short time as best they can. Seems they
are there to mind a mountain about 15 miles away they are going
after with another clan of dwarves they believe to be there.
Both groups leave on good terms.
Night 83 - 5:53am
Before sunrise Ben'dar gets up to inspect the new horse he
acquired recently and to attent to chores. He also has
a budget meeting with the Steward later that day. As he
walks out the house he carries his spear and walks toward
the corral. He notices there are only 2 guards on patrol
in the immediate area at this hour. A noise alerts his
attention and he walks among the horses. At the end of
the long corral he spots 4 mangy creatures, later he learns
to be Cu Sidhe. They seem to be attacking a young horse
and one has a bite on its lag. He could run back to get
his bow but might hit other horses. Ben'dar decides to
mount a horse and grab his spear for combat. He hollers
toward one of the guards to help him. Ben'dar charges
one creature nad stabs down doing 7 points of damage. He
then turns the horse around and runs to the side. Teh
creatures give chase but ben'dar dodges their strikes from
below. Ben'dar then turns around and stabs down with the
spear on another impacting solidly on its shoulder killing
the creture with one blow. One creature tries to bite
Ben'dar but misses. The other tries to bite the horse he
is on but the horse kicks the creature off with minor damage
to itself. Ben'dar strikes but misses one creature entirely.
By now the guard comes and kills one creature. The other
creature flees into the countryside. The fourth creature
is still holding tight on the horse it was first attacking
trying to bite down. The horse by now has fallen pry to
paralytic poison and fallen. Ben'dar and the guard come
around and kill the creature. But by now the horse has
suffered some rib damage. Both horses damaged in the battle
take a few days to recover but do eventually recover with
soem help from the trainers.
Night 86 - 4:22am
Ben'dar is awoken to a banging on the door. He arrives to
find a trainer saying theres a disturbance behind the
buildings. A guard was attacked by creatures. He has
called for the other guards to rally. Ben'dar grabs his
bow and magical pike. He finds his horse and joins the
others to find the creatures. It doesn't take long as
the screams are heard. Two giants, Ogres, are trying to
tear a guard apart. The only thing keeping the guard alive
is his sword from fending off the giants but he is losing
ground. Ben'dar and the guards charge. A fierce battle
ensues. It takes 6 guards to kill one ogre with 2 of them
injured but later recover. The other 3 guards and Ben'dar
attack the other Ogre. After about 15 seconds the second
ogre dies. Ben'dar gets in 17 points to it while the other
guards get the rest. Ben'dar does take a 5 point wound
in the process however.
Day 87 - 4:16pm
Whiel ben'dar rests from his wound a group of 5 peasants enter
the ranch and ask that a guard and a trainer visit their
hamlet to help them with a horse delivery that is in trouble.
They can't afford to pay but do offer food in barter to the
ranch employees.
Day 88 - 1:32pm
Two mounted Marentian guardsman on patrol enter the ranch
and give news that a vilalge in teh mountains is in eeed
of some horses and give directions. The steward will assign
a trainer to travel there to get some details with the
sales person.
Night 88 - 3:32am
Ben'dar restless wakes up and decides to walk around the
quiet ranch. AFter almost 3 months in Marentia he feels
he is ready for some change or at least a change of
pace of activity. As he mounts his horse and grabs his
spear and bow he decides to go rabbit hunting. A good
rabbit would hon his riding ombat skills a bit and give
a good lunch. He exits the ranch and heads into the
hills in the darkness. The fraction of the moon is enough
to ride by. As he rides he hears snorts and grunts and is
surprised to see a Troll, a Rock Troll in the distance
with its lumbering body. Its carrying a club. It doesn't
seem to notice Ben'dar. Its waddling away but then stops
and turns as it may sniff the air for the horse. It grunts.
Ben'dar draws his bow and readies it. The Troll now having
senses its prey charges forward toward the horse. Ben'dar
gets off 5 shots with the bow hits twice for 7 points on
the troll but misses three times. He puts his bow on his
shoulder an draws his horse up and grabs his spear.
Ben'dar charges but misses. The troll swings his club and
hits but is a light tap no damage past the leather armor.
Ben'dar tries again but misses. The troll swings and fumbles!
His club goes flying to the ground some distance away.
Ben'dar gets 3 free attacks but misses 2 and hits one but
does 10 points to the troll before it picks up his club. The
troll swings but misses. Ben'dar thrusts with his spear and
impacts doing 10 points. The troll falls to the ground.
Ben'dar hops down and stabs the troll killing him.
Ben'dar not wounded rides back to the ranch for breakfast.
Day 89 - 7:25am
Ben'dar is alerted by a guard while eating breakfast of a large
flying creature circling. He later finds it to be a Roc. It
circles the ranch. By now Ben'dar has his bow and mounts his
horse. He knows rocs like to hit horses. He has to protect
his merchandise that is in the open corral. The Roc does a
sudden dive toward the corral. Ben'dar loads and fires his
bow. First hit does a whopping 23 points. The second shot
hits for 11 points. Just as the Roc is about to hit a horse
the Roc reels from the wound and dives back up the sky and
flies away massively hurt. It flies toward the nearby
mountains.
These encounters are how yours will look when they are completed.
They are rough and not detailed in terms of phase per phase
combat. Your encounters may vary based on your actions and
areas your in for the 3 months.
Longshot - ZC of AdventureNet International Echomail Network
Fringe BBS - EWOG II - 904-733-1721
Telegard / Allfix Beta Site
Website: http://users.cybermax.net/~longshot
ICQ: 24436933
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