[pnpgm] Game update #106a - File #384 - Strie'bog Translocates
Scott Adams
longshot at darktech.org
Tue Aug 15 01:19:46 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #106a in sequence (file #384)
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Admin notes: None.
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[Recap]
From Ben'dar: [Re: Actions]
In response to Z'leyra's Perception spell: Ben'Dar nods
and says, "Yes, good idea. Once things have calmed down
a bit." Once the party reaches the village, Ben'Dar retires
early into one of the tipis to rest.
(If nobody else claims any of the magic items, Ben'Dar
might be interested in some of them, maybe the amulet and
the potion, depending on what type of magic they are imbued
with. He asks Thig and Z'leyra if they can discern it.)
GM: Ack.
----------------------
From Strie'bog: [Re: Actions/comments]
[OOC: Sorry for the long delay; busy month at work]
After Ben'dar throws the punch, Strie'bog just shakes
his head. After Ben'dar walks off, he will make sure
Cetric is alright, before going about helping people get
ready to move out.
*Strie'bog can cast Wisdom to try to learn the location
of this Shaman, and then Translocation to make it to the
other village if needed. As he casts it as EL 1, he can
bring the Shaman back to Cetric and Caladan's village.
GM: Ack. No problem. Stuff happens. See below.
----------------------
From Unali: [Re: Actions]
Votes to take villagers with them. Take all horses and
animals. Let warriors go, take elites with group, leave
after two hours.
If group wants to take warriors also, discuss a small
hunting party to track the one that got away. Unali will
then opt to go with that group.
When everyone is getting ready to leave, Unali will
change back into leather and bind her chainmail on her
horse. She will secure her bedroll and tent and have
everything packed to go. Before leaving the battle ground,
Unali will stand silent for a moment on the spot where
Caladan was laying/dying. Thereafter she will walk to
her horse and mount it and ride off.
Back in the camp she will converse with the girl that
was raped and try to have her focus her anger somewhere
else. She will show the girl some ways to hold a dagger
and give some pointers on how best to subdue instead of
kill. Also, she will volunteer for a watch on the
prisoners during the night.
Of the treasure, Unali would appreciate a Warhorse IV and
Riding III or IV Some of the coin and gems would be
appreciated, as shared by the group She would like to know
what the amulet and wand can do, although does not lay a
claim at this time. What are the coin bag and gem bag of
the leader? Nicely made or something special?
If the good quality dagger of the leader remains she will
take a good look at it. She has her own daggers and is not
really in need, so if anyone wants it, she will not claim
it. If the laurel staff is not claimed she will make sure
it is taken with the group.
GM: Ack. Noted but past the vote part now. Ack on changing
clothes/armor. The dagger of the leader is shiny and
has a nice leather sheath. But otherwise its standard
issue not really amazing or anything. The coin/gem bags
are made from silk but not overly expensive.
----------------------
From Z'leyra: [Re: Actions]
Z'leyra would offer some of her trade goods to Praelux's
folk, but I believe she left them at Caladan's village before
she used the Tracking spell. Nonetheless she will offer a
couple of flints to help in making fires if they would help.
GM: Ack.
-----------------------------------------------------------------
[New Stuff]
Octaqi 22, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 52 of Trip]
Time: Roughly 7:00am
[Just before entering the camp Cetric stops the party.
He then comes up front and sits tall in the saddle. The
party wonders if this is another trick.]
Cetric: "Before we soon enter the village I would like
to ask you all for a favor. I know I don't deserve
such a thing but this is for the better of the Zen'da
and the Ga'fel. First please escort them away."
[He points to the Leader, Shaman and Wizard. He clearly
doesn't want to talk in front of them. Lodd, Praelux and
Corr lead the three and surround them about 50 feet away.
Cetric turns and continues while the party watches the
prisoners for any tricks or escape attempts. He asks the
villagers to also join them so they do not hear as well.
The villagers easily outnumber the prisoners 10 to 1.
Once only the party is left with Cetric alone he continues.]
Cetric: "I need to ask that no one tell that Caladan has
died. If he were to show up alive afterwards it would
cause questions to be asked that I rather not give
answers to. It is a morale issue as well. It is fine
to speak to Gib'borah of it as he knows my secret ability.
So does the other shaman I will send for. But I can
arrange things to be done so not to tip anyone off in
the village. My warriors have already pledged this and
I'll ask this of Praelux. It is your choice. You can
give the secret out but I will then likely have to leave
the village. But what of the people? If someone asks you,
simply advise he is elsewhere or resting in the Nemat
village. If I fail to save him then we can deal with his
death then. Is this okay with you? If he does come back
to us then we can claim he was moved in during the night
to our village. Your fate is in my hands. If you inform
others of my secret Gib'borah will need to find a new
shaman which could weaken the tribe."
Balrog: "Who cares. Fine by me. I'll keep quiet."
Farseeker: "I can understand the reasoning but to hold this
back from the people could be as dangerous. But it is
fine with me."
Kasha: "Fine."
Thig: "Fine. I could affect minds but as I said nothing
lasts forever. A pledge of this type is hard to keep
but I will do my best."
[He waits for others to reply. Then concludes. If
someone decides not to pledge he will just nod and
resign his fate to that person.]
Cetric: "Thank of this not for me but for the Ga'fel
and the Zen'da as a whole. Even the Black Claw Lodge
has no such shaman in their group. If the Ho'ga'sha
himself needed to be saved it would have to be in
the most extreme secret nature. Course he is so far
from here time to save him might be lost. If is
your right to refuse this request. If you do though
I only ask you give me warning so I can prepare a
replacement for the tribe. I've been training a young
shaman for the last five years."
Farseeker: "Your a bit over dramatic."
Thig: "He's right though. I mentioned this before I
believe. I know of a Donaran royal wizard who
resurrected folks for the court. The prince would
not let him save common folk. The folk resented
this. When a great religious leader died the people
stormed the castle hoping to save him. In the process
the wizard was killed. The prince's knight's sought
revenge and killed many. That type of power needs
not to be so open or if it is it should be shared
freely." [With those last words he looks at Cetric.]
[The party continues with the sun toward their backs and
then finally to their right as they near and finally
enter Clan Nemat's village.]
-----------------------------
Octaqi 22, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 52 of Trip] [Clan Nemat Village]
[--Early morning -- Party few minutes now in camp---]
[Strie'bog considers what Cetric proposes about finding
the other Shaman. He overhears Cetric giving instructions
to Corr to find the shaman.]
Strie'bog: "I can offer what little healing I have, and
that many of you have seen, but I think my best offer
would be to aid in getting this other shaman to Cetric's
village. As I mentioned, one of the gifts of my mother
is to travel far distances. I am not greatly skilled in
it yet, but it may be enough for me to bring this man to
the village. We could be there before you, and have
things prepared."
Cetric: "We must rest here today. I welcome your healing
to the others. It will take us three days to get back
to village. It will take Corr only 2 days to get to
the village and half a day to get to the shaman. Your
idea is fine but the shaman doesn't like outsiders. You
are clearly one with that gear and skin of yours. He
might not react well. Corr knows him and can deal with
him better. If you want to risk it though you can do
so and I'll give you the info. But as I requested
earlier I would prefer no one in our village know of
Caladan's death if you do go. Your two friends and
Gib'borah you can tell though. Have the shaman prepare
his stuff in my own Tipi. He will bring all he needs
and also request some other stuff from the tribe."
[He pauses and looks in his tiny leather sack on his
thin belt and pulls out a gem. He looks at it some
more as it shines in the light.] "Chion gave this
to me saying Caladan's master gave it to him. Give
this to the shaman. His name by the way is Luan. Tell
them it will guide Caladan's spirit. He should know...
I hope...how to use it. Good luck to you."
Thig: "Strie'bog you've not slept all night and it
would benefit you if you should rest and leave in
the afternoon. Corr looks exhausted as well."
[Z'leyra also confirms this to be a good idea for
medical reasons. A clear mind gives better magical
results as well. Strie'bog knows he could be back
in Caladan's village in only an hour so as long as it
is daylight there is time. He decides to rest a bit.]
----------Shortly afterwards------------
[Z'leyra Looks troubled after visiting the horses from
Ben'dar's request and talking with Tef'wo. Z'leyra
approaches Ben'dar as he goes to rest.
Z'leyra: "Ben'dar. Please do not try to use the Claw.
Indeed, don't touch it, keep it away from your skin,
preferably in a bag or something so your are not directly
wearing it and while you have the Claw make sure that you
are wearing the belt I made for you. I think I will have
to cast additional protections before I can handle it for
the Perception spell."
GM: Ben'dar has already touched it and there has been
no affect. He has had it on his person for at least
an a few hours at this point. There has been no effect.
[---Later as party rests in Clan Nemat village---]
[Strie'bog finds Z'leyra]
Strie'bog: "When you bring Caladan back, if needed, I can
ask the Gods to bless him, granting him more strength to
recover. There are also prayers I know that will revitalize
his energy"
-------------
[During the day Unali gets with the female the Big Warrior
raped. She learns her name is Mao. Since both are females
Mao gets less nervous around her and begins to talk with her.
In about 20 minutes both are standing and mock fighting with
daggers as Unali shows her how to use a dagger. The two soon
quickly notice sneers from males in the village of the Zen'da.
Its clear the males think females should not be fighting.
Unali ignores them and taunts Mao to ignore them as well.
After an hour the sneers seem to stop and they give up. Soon
at lunch both are talking over fighting techniques. Unali
knows she can't teach her great skill in one day. But she
can at least get her started. AFter lunch they train and
show how to use a dagger in both subdual and regular attack
modes. Soon Unali tired from being up all night without rest
has to sleep. She leaves Mao to try her own fighting stances
for a few hours. When Unali wakes up later that night they
eat dinner and do more training. Soon Mao opens up and both
have to find a quiet place to talk about the experience.
Unali softens and helps talk her through it and to counsel
Mao. As Mao opens up Unali whispers a few things to Mao that
she has never told anyone else. Unali thinks back to Duke
Valnon's daughter she also befriended back on Clima. Its
strange how things like this occurs...]
-------------
[While Ben'dar rests..]
Z'leyra: "I cannot say for sure, but the Claw may have a
wicked spirit trying to take over whomsoever touches it.
If Ben'dar suddenly seems different it may be because the
spirit has taken over his body. If that occurs we shaman
will have a difficult fight to drive it back into the Claw
and get Ben'dar's spirit back into it's rightful place."
Thig: "I touched it and examined it. Even used it for a few
minutes to control the dogs. I took the risk and I seem
fine."
Farseeker: "For you that is strange!"
Thig: "Hush! I do have mental training with my mental spells
so that may be a good thing why nothing happened to me. I
did not sense anything spirit wise from it. I only
sense great power from it and with great power always come
great peril depending on how that power is used."
-------------
[After a while Praelux asks his request for horses. Z'leyra
comes up and talks to him. She explains she has some items
the village could use. If someone wishes to come to Caladan's
village for them she will offer them. He is happy with this
and accepts the offer. He will go back to the village
himself and will look at them then before he returns to his
own clan after they move.]
Praelux: 'Z'leyra." [He looks around to see who was listening.I
"You saved my life back in the battle. I am honor bound
to owe you something and all that i have is my life to
give. We don't believe in slavery but I can pledge myself
as a personal companion to you if you so wish for me to
protect you. What do you say?"
-------------
[Later Z'leyra finds Unali and sits with her and Mao. Its
clear females are separated at times in the village and so
sitting with Unali gives some relief. Even after all they
did Z'leyra and Unali still feel a bit like outsiders.]
[While sitting next to Unali, Z'leyra compliments her.]
Z'leyra: "Unali, you not only are skilled at combat, you are
wise and merciful in the use of your skills. I am glad you
are in the same group with me."
Unali: "And you are skilled in the magic of this world. We
all have our strengths and abilities.
I feel we work well together as a team. But at the same
time I fear that we both offend the men of this plain, if
just by being capable women. Wielding magic and weapons so
openly. These men just don't understand that women can act
on their own.
And at the same time, I feel so stupid. Unable to stop that
poor girl from killing that brute and unable to help her let
her anger go. I should have stopped her. How will that much
anger in a girl make that girl fit in with the men of these
plains. How can she still belong here? She has a way with
daggers, but if she cannot control her anger, she will never
make a good ... fighter. Anyway, I am not in a place to take
a student. And my values are not hers. Maybe you should talk
to her and give her spirit some rest. You might understand
her better than I do."
[Unali is silent for a while.]
Unali: "What do you think, will we be able to save Caladan's
spirit. And how much damage will be left on the body. From
what I heard those that are brought back never regain their
old self completely. As if something is lost forever."
Z'leyra: "I have not directly studied the Resurrection spell
yet. It is one of the hardest spells to learn and my
understanding is that the better the shaman knows the spell
the closer the spirit and body can be brought back to how
they were before the death. Those that have totally mastered
the spell are exceedingly rare, but have the ability to bring
them back just as they were. Those that have barely learned
the spell bring back little more than a shadow of the former
person. I do not know how skilled Cetric is with the spell.
That he is willing to wait more than a couple days indicates
that he has some skill with the spell as one needs more skill
to cast the spell the longer it has been since the death.
"Morally it is not an easy spell to practice. Knowing that
you are bringing folk back as shadows of what they were.
Not easy. It is also difficult to master by study.
Supposedly I am one of those that could totally master the
spell. But to do it by study alone would take five or more
years of doing naught but study. Most shaman request help
from the spirits to learn such spells. This can increase
the speed at which the spell is learned, but it would still
take years to master."
"As to offending the men of the plain, I do not do what I do
with intent to offend them but I will be who I am regardless
of what they think. I was born a Kameri where women of
power talk with the spirits and advise the men openly. I
shall not hide and shirk what the spirits would have me
do. That I weild weapons, fight and even kill - yes, that
is unusual.
But as men of my family, clan and tribe are not available
to do it for me I must do it myself when necessity arises.
I see no need to submit to our enemies because it is unusual
for one of our gender to wear armor or handle a weapon."
"As to the girl....I don't know. Sometimes revenge IS proper.
Having had it she may be able to heal the wound in her
spirit. I shall talk with her..."
[Thig looks over the camp and finds Z'leyra quietly
chatting with Unali. He sees Mao talking to another
girl quietly also. its clear Mao is telling of some
trainng Unali has given. Thig's ears perk up as he
listens in for a few moments. He then grabs some fresh
hot bread from the other women of the tribe and go over
to Z'leyra and Unali. With a sly smile he hands the
bread over to the ladies to eat.]
Thig: "Fresh bread. Its good. You two have done alot
for the party and for others I see." [He glances over
his shoulder at Mao. He looks at Unali.] "You have
made quite an impression on her. Course both of you
have done that with the men as well. Then again so
have I. But Mao seems to drink in your training. Who
knows maybe in some ways you have started a new thing
for the women. Something to show that women can do
other things. I've seen it start as simple as this and
go into a full revolt of wills. It might be interesting
to come back in a few years and see those changes."
[...after a bit Z'leyra gets up to go talk with the girl.
Mao doesn't at first talk and is still withdrawn with
Z'leyra but slowly she begins to talk...]
-------------
[Time: Late Afternoon around 3pm.]
[Strie'bog finds Z'leyra -]
Strie'bog: "Z'leyra," Strie'bog begins, "I suspect that the
ritual that Cetric proposes will take time. Once back in
the village, I can aid you in learning about the claw by
asking the Court of Life to grant me wisdom regarding the
magics of the claw. It is possible that there is a way
to destroy the artifact, or maybe it was created for a
purpose that has not been met as of yet. Whichever, I am
sure the guidance of great Cerrunos will help direct or
feet to the proper path."
[Strie'bog wakes up after a good six hour sleep. He eats
a late lunch and prepares his stuff. Before he leaves
he gives the village a quick few songs and stories of
support. Corr packs his horse but Strie'bog tells him
he can't translocate horses at his skill. Chion can but
not Strie'bog. He can barely take Corr. In fact Strie'bog
explains Corr will have to be left behind to get back to
Caladan's village. But Corr is fine with this. Strie'bog
gathers his gear and Corr grabs his. Corr is nervous but
Strie'bog explains the process.]
[Having cast Wisdom earlier he gains the exact location to
the Shaman's tipi. Cetric had explained he only lives
with one other family away from outsiders due to constant
spirit noise or something. Strie'bog plans this location
with a distance away from the Tipi so as not to appear
inside anything. He hopes this works as he doesn't
have spells to make himself non-solid. Strie'bog asks Corr
if he is ready. Corr nervously nods his head. Strie'bog
holds his Balalika and speaks a few mysterious words to
Corr. Soon they pop out of existence...]
[Strie'bog and Corr pop back 44 miles north of the party
in the middle of the plains. Corr is amazed at this feat
of spirit magic. Strie'bog explains there will be one
more spell. He casts the spell but nothing happens. He
then suddenly becomes aware he has run out of mana for
the day. He underestimated himself. He explains he will
have to stay the night and make camp. Unfournately they
did not bring any horse or sleeping gear. Corr becomes
upset but only shows it briefly. He looks around and
hopes theres no predators in the area. Strie'bog sits
saddened at the mis-judgement. But he is just starting
out with this magic stuff and has to learn..]
[Corr makes a campfire as Strie'bog prepares a sleeping
area made from grass and looks to find some herbs and
food source. Luckily he has some rations so that'll
help. But water is low having Corr only a small waterskin.]
-------------
[Time: Late afternoon near sunset]
[After everyone has gotten a good nap the party wakes up
for a late dinner that night...]
[Unali continues to deal with Mao.]
[Balrog is enjoying some wine with a young girl maybe around
19 years old. Both are flirting with each other. Suddenly
Kasha sneaks up behind him and throws a bit of water on him.]
Kasha: "Moooooooo!"
[Balrog screams and chases Kasha around the camp for a few
minutes all the while Kasha laughs. The villagers are
unsure of this joke but the party understands.]
[Jordi sleeps more so than others but finally wakes and
checks over his gear and just sits against a tipi and
watches the party.]
[Ben'dar spends time with the warriors talking of battles
and other actions of combat.]
[Around 9pm or so Farseeker puts down his drink flask and
walks toward the three prisoners still gagged. Its clear
they even need food and drink. To ensure though they do
not speak (especially the wizard) they are surrounded by
people as they eat. The slightest noise and they would be
knocked out or worse. But now he walks up to them and
kneels in front of the leader.]
Farseeker: "You are clearly the crux pin in all this. Who
do you work for? Who are you? Who sent you here? What
were you planning? See him?" [He points to Thig] "He can
make you talk with his magic. I'm sure you saw some of it
already. Best talk before we turn you over to the Zen'da.
Only speak answers to my questions. If you even begin to
say anything unusual I'll kill you."
[Farseeker places his great sword on the ground and ungags
the man then sits facing the man with the blade of the
sword pointing to him.]
Leader: "I will not betray my people. You might as well
give up now and let me go. Give me a horse and I'll
ensure your people will be killed last."
[Farseeker bursts out laughing.]
[Kasha leans and whispers to Ben'dar]
Kasha: "Why do these guys always boast of being powerful
and they'll kill us last? Is there some Evil Book
of Regulations or something?"
Farseeker: "Bold! Brave or stupid. We've dealt with them
all. The Zen'da will be far more cruel than we would.
I've heard stories of them burying folks alive with only
their heads and hands out of the ground. Then they'd
leave you in the ground for days or have bugs eat you
alive. One classic example I think is pretty interesting.
A horse thief gang was all put in the ground and the
Zen'da sent a stampede of 40 horses against them. The
heads were detached or crushed. it was very bloody."
Leader: "You do not scare me. There are things worse than
you to scare me."
Farseker: "Like what?"
[The man stays quiet. Kasha comes up and looks the man
over. He then speaks.]
Kasha: "This man is useless. Turn the #%#@A# over to
the Zen'da for #%@@1"
[The man's eyes jerk upward at the words. But Kasha got
what he wanted. While the party did not understand two
of the words spoken in Zen'dali he did and apparently
so did the leader.]
Kasha: "He's from L'p'nth or speaks it. I know only a few
words of L'p'nth. A cuss word here a slur word there.
The word for death. He clearly recognized the words."
[He says this in Marentian but figures the man can
understand and does seem to.]
Farseeker: "Your from the mountains then?"
[The man remains silent. Farseeker gives up and gags the
man again.]
Thig: "You give up too fast. I can do my work."
Farseeker: "I'm not a interrogator. I could make him talk
I'm sure. Depends on what condition we want him in. I
suspect we should keep him in good shape till we get to
Caladan's village then let them deal with him."
Cetric: "L'p'nth? Now it makes sense."
Farseeker: "What?"
Cetric: "The Claw controls animals and with other animals
people. The shaman took these folks here to their village
to serve as prisoners we thought. But we know the Bova
have less people than we Ga'fel. We can have upwards of
3 to 4 thousand more warriors than them. Figured it out
yet?" [He pauses] "The Bova would need more people for a
war. The claw gives them those people even if they are not
all warriors. Even if not warriors they could use the
bugs to control the mass of other clans to their will.
The Bova would then take over the plains slowly. It is
known the Bova have some ties with the mountain L'p'nth
folk."
[Farseeker looks to the leader for some recognition but
he just stares ahead.]
Farseeker: "It makes sense. A army with little effort and
would do anything they ask. But still limited in range of
the claw. This wizard and this guy must be from the
L'p'nth. The Shaman would likely be from here."
Thig: "Why didn't we think of that?"
GM: At this point no one had mentioned they figured this
out so if you did and didn't say anything tsk tsk on you! :)
Kasha: "But there is one thing. The Blue Bugs that
help control the folks. You or was it Gib'borah? Mentioned
the bugs were only recently found. Something about
their hives only came to the surface in the last few
months. Is this correct?"
Cetric: "Yes. There were earth shakes. Some believe the
spirits were angry or wanted to shake things up in our
young people who were becoming too lazy. This was only
a full moon or so ago. Till that point no one I know
of has heard of these bugs."
Kasha: "So how did the L'p'nth know of them to start the
grave robbery or was that just a chance occurrence?"
Thig: "Good question.
-------------------------------------------------
[As the sun sets and dinner is finished the party begins
to still stir. They will leave in the morning but
they are still anxious to help Caladan. Cetric explains
that he has a few days before a point of no return. The
spell Z'leyra cast on Caladan will help protect his spirit
from leaving assuming it has not already. z'leyra grabs
the claw and other gear (treasure) from the previous
day's battle. She prepares to do some Perception spells
to determine their worth. First she asks Thig to give
some quick assessments on the items.]
GM: Before this is done let's look at the Elites.
Big Warrior - Obviously their best warrior and most
experience. Of course he didn't do so well due to
the Transport spell. But he did kill Caladan in
a indirect way with his dogs.
Treasure: 30 CC [20 L'p'nth, 10 Marentian]
Other: Banded Armor, Spear, Mace [All non magical]
Shaman #1 was the Claw user and was killed. It was
clear one of his big spells was Paralysis.
Treasure: 50 SC [2 Marentian, 48 L'p'nth]
Other: Banded Armor, Bow, Axe, Daggers (2) [All Non-magical]
Magical: Wand * See below
[This leads to a discussion as to why the 2 and the other
Elites have coins. The Leader and Wizard is easy to figure
out but these 2 shouldn't have coins. It must be that
they were given coins in case they did venture to those
lands. But that is only a guess. Ben'dar recalls the
gold bars he got during the Thief chase. That must be
also another bribe to the Bova folk.]
-----------
Shaman #2 - Still captured and with the party.
He had tried to use his Death Blast spell and was quiet
capable with it but no big time to use it. Thig
comments that this guy seems far smarter than common
folks like him. He even suspects he has some form of
supernatural intelligence?
Treasure: 35 SC [19 L'p'nth, 16 Marentian]
Other: Mace, Leather Armor, Sling, [all non magical]
Other: Gem* (see below)
[When this gem is examined Balrog's eyes widen and he
states.]
Balrog: "The Thief! This was the Gem of Yukot Ziam!
I know it from ...ahh..well I also tried to get it.
This guy must've stole it! But that would mean
he got to Cholchara? Interesting. Maybe not him
but maybe other Zen'da?"
-----------
The Wizard - It was clear he was using one of my new
spells Armor. If you've not read about it then you
know I'll be using more and more of my new stuff
in future games :). he tried a couple other spells
but failed or couldn't due to damage.
Treasure: GC - 8 [4 Marentian, 4 L'p'nth]
SC - 20 [5 Marentian, 15 L'p'tnh]
Other: Chainmail, War Staff, Daggers, Full helmet [Non-magical]
Other: Cape (Silk/Nice), Laurel staff* (Below)
-----------
The Leader - The party is surprised at the age of this person.
He can't be more than 18. The L'p'nth must hold him
in high regard or care less of his safety? He could only
be some spokesman for them some figure.
Treasure: SC - 60 L'p'nth
Other: Dagger, Sling, Scimitar, Leather Armor [Non-magical]
Banded and Ring Armors
Other: Amulet, Statue, Gems, Other * See below
GM: Now back to Z'leyra's Perception spells.
-------------------------------------------------
[Z'leyra places all gear of interest down near her.
She has Thig give impressions on them and waits for
him to make notes of her perception results.]
[First Thig examines the Wand. It is 24 inches long.
But Thig determines its moderate power but seems
to have no power inside it at all for some reason.]
[Thig examines the Laurel small staff 34 inches long
and finds it is not enhanced to bring out its
magical properties.]
[Thig examines the Amulet and finds it a low level
item and has some magic in it.]
[Thig then examines the two potions found. he finds
one is moderate while the other is low level in
power. Alignments of the items are unclear for
him to figure out.]
[Z'leyra casts her Perception spells (and others like
Orient Self for her trance) and while in trance mode
gives Thig details on the items. The following
is determined with the help of Thig.]
* Wand - MEL10/EL4 - 24 Inches - No internal Power/Spell
* Laurel mini-staff - 34 Inches - Unenhanced
* Amulet - MEL7/EL3/MDV 10 - Protection vs Balance
* Potion - MEL10/EL4/MDV 14 - Mana Reading
* Potion - MEL4/EL2/MDV6 - Influence oriented potion?
[For other items Jeweler, Armorer, Artist and other
skills are used to determine their value and worth.
With this the full inventory of Treasure is as follows
including Elite and Warrior Treasure.]
******************** Treasure Inventory ****************
Coins - SC - 155 [L'p'nth] 40 [Marentian]
GC - 29 [Marentian] 4 [L'p'nth]
Armor - Banded Armor - 19 [12 Minor nicks, 7 Good shape]
Chainmail - 1 [Good shape]
Leather Armor - 4 [Moderate nicks]
Full Helmet - 1 [Good shape]
Weapons - Spear - 1
Axe - 1 [Blade slightly dull]
Bows - 13 [Good shape, 1 minor string nick]
Scimitar - 21 [6 slight damage, rest good shape]
Daggers -Fight- 10 [Average shape]
Lance - 4 [Good shape]
Short Sword - 5 [1 Minor damage, 3 good shape]
Battle Axe - 1 [Good shape]
Mace - 2 [Good shape]
Sling - 2 [Good shape[
Sling Ammo - 36 objects
Bow Arrows -569 [Average shape]
Quiver - 12
War Staff - 1 [Good shape]
Magical - * Wand - MEL10/EL4 - 24 Inches - No internal Spell
* Laurel mini-staff - 34 Inches - Unenhanced
* Amulet - MEL7/EL3/MDV 10 - Protection vs Balance
* Potion - MEL10/EL4/MDV 14 - Mana Reading
* Potion - MEL4/EL2/MDV6 - Influence oriented potion?
Other - Statue - 10 pounds, Metal, Small of some person?
Value - Estimated 10 CC
Silk Cape - No one could determine value.
200' of Rope -
80 Blankets/Bedrolls
Wagon
Animal Gear - 40 Saddles and assorted gear
Gems - [1 Silk bag can hold all of them]
1. Smell Ruby Jewel - Minimal Flaws, Fine Clarity, 24 SC
2. Large Min. Flaws, Brilliant Jacinth - 5 SC
3. Medium, Nearly Flawless, Average Clarity Serpentine -5 SC
4. Small, Severley Flawed, Dull, Opal - Worthless
5. Medium, Flawless, Dull Clarity Turquoise - 3.6 SC
6. Medium, Slightly Flawless, Brilliant Agate - 3 SC
7. Large Slightly Flawless, Dull Emerald - 2 SC
8. Medium, Flawless, Fine Clarity Serpentine - 4 GC
9. Medium, Nearly Flawless, Average Clarity -Amethyst-2.5 SC
10. Large Slightly Flawless, Cloudy Carnelian - Worthless
11. Medium Slightly Flawless, Average Clarity Topaz - 1.2 SC
12. Large, Flawless, Fine Clarity, Carnelian - 20.8 SC
Other* - These items will likely be used up by the time
the party gets back to Caladan's village. however if
you want some of them (say some rations) let me know.
If not claimed they will be gone.
Crate - 200 Travel Rations [Bulk will be eaten]
Grain Bags - 10 lbs (5) [All will be eaten]
Fresh Meat - 25 FP [All eaten]
Cheese - 16 FP [All Eaten]
Salt - 1 Skin I [Bulk used]
Good Wine - Skin II [Drunk]
Beer - Keg I full [Likely drunk]
Water - Keg III [Drunk]
Animals - 1 Draft Horse
9 Riding Horse III's
2 Riding Horse IV's
10 Warhorse III's
18 Warhorse IV's
--------------------------
GM: Claims to Treasure should be declared.
The following notes have been accounted in previous posts.
Ben'dar - Amulet, Potion [after perception info]
Some of the weapons [Chris can you say which again?]
Unali - Warhorse IV & Riding Horse III
Interested in Amulet/Wand after perception
Interested in some coin/gems
GM: The above aren't claims as far as I figure it so far.
But make claims now if you want something. Otherwise
it will go into a party share and divided up later.
Though if weapons are taken back to Marentian income
from that will be 'home' income and held there till
the party returns. (Who knows what the next adventure
calls for :)).The L'p'nth coins could easily be
exchanged with a moneylender. Z'leyra knows a Moneylender
in her list of contact she could trust. But Kasha
has the skill and if asked would know the exchange rate
to be at the time.
---------------------------------------------------
GM: Before I continue here are some stats. I have given
everyone some skill experience. the following chart
shows the points. For horsemanship and Zen'dali this
is a continuos learning process up to and including
the day of return to Caladan's village.
Horsemanship - 10 Points to everyone (5 to Thig/flew alot)
Zen'dali - 10 Points to everyone
Changes in Skills
Balrog - +1 Horsemanship
Ben'dar - +2 Husbandry (Now Max - checking horses)
Jordi - +1 Horsemanship [Now max]
Chion - +5 Zen'dali
Strie'bog - +1 Horsemanship, +5 Zen'dali,
+1 Artist [Checking statue value]
Kasha - +5 Zen'dali, +1 Husbandry (Horse help]
Thig - +1 Jeweler [Checking Gem values]
Unali - +5 Zen'dali
GM: Congrats. At the official end of the adventure we'll
allocate Characteristic Points and such. But not yet.
Some points were gained in Jeweler, Armorer and other
skills but the above were only EL changes.
Next update Friday...
This is part 1 of 2. I figure this part is big enough.
Its a hodgepodge of stuff. Part 2 we move forward.
See next part for more info before you react fully.
Action resolution is in part 2.
Part B to come shortly tonight...
Opps. Sorry if duplicate. Think the one one goofed up so unsure it got out. Resdngint it after the power outage..
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