[pnpgm] Game update #4 - File #12 - Party continues travelling...
Scott Adams
longshot at darktech.org
Fri Dec 15 06:34:13 CET 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
W2 Robert Maxwell........Strie'bog.........Bard ..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #4 in sequence (file #12)
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Admin notes: None.
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[Recap]
From Ben'dar: [Re: Actions]
Ben'Dar suggests, "Maybe one of our spellcasters could turn
me invisible and and I could investigate this army before
they get too close?"
He secures his spear and pike on Tef'wo and readies his bow
and arrows...just in case.
Ben'Dar will take advantage of these days on horseback to
practice his Horsemanship skill.
GM: Ack.
-----------------------------------
From Chion: [Re: Actions]
Random thoughts as he rides along:
I'm enjoying the restful nature of riding his horse. I have a
new appreciation for the creatures since I learned to ride and
I'm looking forward to the days when I might be as sure in the
saddle as Caladan and others (even though caladan is not here).
It seems fitting that I'm the slowest member in the party,
since this balances out my teleportation abilities.
(Looking down at the ring) What it would have been like had I
taken the vampire up on his offer. Would I be a pawn or would
I be a full vampire? Could I still use all my magics or simly
the chaotic spells? I figure I would probably just be a paid
assassin for some vampire hoard and it is probably better this
way.
Ezam must know other vampires, he was very old perhaps. I wonder
if any names will turn up in the notes we captured. I don't
think that only being able to use chaos magic is a very balanced
approch to the afterlife. Of course having hoards of vampires
trying to kill you probably isn't either. This is part of the
reason I'm going to start eating with my friends each day
while my mana regenerates. I wonders if the reason Unali
mentioned me wooing her is because she's attracted to me.
Probably not. It seems odd that when I first met this band I
nearly killed most of them.
I'm happy with the choice not to. Seems like a person should
have some friends in life. That certainly was missing from my
childhood. What with the constant training to kill people and
then the constant magical arts training. The constant fists
into the rice bowl until my young hands were as tough as a
sheet of steel. Of course the raw burger fists came first.
Before they could penetrate a sheet of steel if struck right.
Man that had hurt. Not much to see out here on the plains.
Grass. Hills. More grass. A few animals, but no real creatures.
If we meet a huge beast like the one the tribe had a treaty
with should we kill it or let it live? Hmmm. What if its as
unfriendly as the last one. What's this? An army of about 100.
I wonder where they are headed in winter. That seems odd that
they should move at the end of summer. Highly unusual.
They will probably attempt to take our food and then I'll have
to start casting my spells again. Well, at least I'm feeling a
little recharged...
"So, does anyone know why an army might be moving during the
cold seasons? Perhaps we should steer clear."
GM: Ack. Glad it was random mental thoughts :) Glad they
were rhetorical as well so I don't have to answer. :)
-----------------------------------
From Z'leyra: [Re: Actions]
Yes, Z'leyra tells the party what Corona said.
Z'leyra smiles and replies to Ben'dar "Invisibility is a spell
that most spellcasters that know it can only cast to keep
someone invisible for a few moments. Good enough to scout a
room, but not long enough to scout an army. Currently I can
only cast it to last five minutes."
"We are still in Zen'da territory so the most likely army
would be of Zen'da, with whom we should be safe enough. If
it isn't Zen'da well...we might have a large fight on
our hands. I will go scout for myself. I should be back
soon."
With that she dismounts, handing the reins to Ben'dar, strips -
piling her gear on her horse, turns into an eagle and flies
off (with Corona) towards the army.
GM: Ack.
-----------------------------------
From Z'leyra: [Re: More actions]
Z'leyra will quickly head towards the army explaining to
Corona as she goes "Having spent much more time around humans
I may be able to spot some of the little differences that tell
if humans are from a particular tribe or other. I don't want
to get too close, just a circle at altitude over the army and
perhaps a lower circle if I can't be sure from the first
circle. Both staying out of range of their missile weapons."
"Then we fly back (at first flying away in a different direction
if the army is not Zen'da) and I inform the party if these be
friends or potential foes."
"It is nice to fly with you again."
GM: Ack.
-----------------------------------
From Ben'dar: [Re: Actions]
Seeing Z'leyra fly off to scout the army, Ben'Dar will use his
plains survival to find a place for the party to take cover.
Maybe it isn't possible on the flat plains, but if it is, he
will tell the party, "We should find a place to conceal
ourselves or at least a more defensible position in case this
army attacks us.
GM: Ack.
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[New Stuff]
GM: Website update:
Another file added the Adventure #3 Summary Timeline link.
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[Day 68 - Back at the River near Caladan's Village.]
[Unali and Katarn discuss the prices for the leather
made items. Its clear Unali likes black and it is more
expensive to make and find. Katarn is slick enough to
know this but not a great haggler. Unali tries to bring
down the price by 8 copper at first. But Katarn says
it costs more to make in the wild and he must make some
profit. The haggle talk continues for almost 5 minutes.
Finally Unali gives her final offer of 2 Silver and 5
Copper for the 3 sets of black leather jerkin, pants and
the one vest. Also included in the deal are the gauntlets.
But Katarn threatens to remove the gauntlets from the deal.
Its clear Katarn knows the party is going into further
cold and Unali needs the furs so he has her over a barrel.
Just when Katarn pretends to pocket the gauntlets in his
bag Gidwani shows up. Gidwani inquires about the deal
and Unali explains.]
Gidwani: "I don't know about the coins or value. But I
know I'd hate to have to inspect all those sacks for
properly sanctioned furs and animal skins?" [With a
slow turn of his head he waves for a Zen'da warrior to
come over. At this Katarn becomes nervous and brings
the gauntlets back out. Katarn considers the threat
maybe as a bluff then relents seconds later.]
Katarn: "Fine fine. No need to do that we are in a hurry.
You may have them for your price of 2 silver and 6 copper."
[Unali explains it was 5 copper.]
Katarn: "Oh sorry I mis heard you." [With a wry smile he
hands over the clothing to Unali with a obvious show
of displeasure for loss of the profit. Katarn storms
off to pretend to help others.]
Gidwani: "I knew that word sanction would come in hand
someday. Caladan taught me that one. We don't have
a word for it in our language. But he knows if we
were to inspect his goods we might find things we don't
allow them to trap."
--------------------------------------------------------------
[Novehas 13th, 74th day since left Marentia, 9th day of
Adventure #3 of the 1633rd year [TH].]
[Time: 9:25am]
[As Corona lands he explains via the Eagle squawks and
sounds to Z'leyra. Z'leyra quickly translates the
information to the party. Ben'dar gives his suggestion
on scouting via invisibility.]
Xian: "Z'leyra is right. Invisibility only last minutes.
By the time you get there it would wear off and you
could be seen by a patrol."
Chion: "So, does anyone know why an army might be moving
during the cold seasons? Perhaps we should steer clear."
Farseeker: "They could be moving from a post to another
post or going to their homes. Since there is no single
organized military the Zen'da have they could likely
be going home for the winter. They'd see no reason
to man a fort or outpost during winter time when no big
force can travel well."
[Z'leyra talks to Corona for a few seconds. She then dismounts
and places her gear onto the horse. She explains she will
scout by turning into a eagle. She undresses off all her
clothing and jewelry. The rest of the party has seen her
change before but Strie'bog hasn't. The party gives her
privacy as she does this. As Z'leyra in eagle form takes
to the sky with Corona the others figure out their plans.]
[The party is about a 3rd of a mile from the river on their
left (west). To the east about 18 miles are the hills
in a blue haze too far to hide there. At this time of day
the sun is about 50 degrees up to the right in the east
but is clouded over. Ben'dar looks the area over and recalls
some tall plains bushes back about a mile. Ben'dar leads
the party back in that direction to hide from view. Trembyl
explains if the army comes close he can setup some
illusions.]
[As the party goes south the eagles fly NW toward the army.
They gain height going up to about 580-600 feet.]
Z'leyra: (Eagle speak) "It is nice to fly with you again."
[As the two eagles near within a mile both eagles begin
a wide angle to circle the army. At 600' feet the two
eagles can only see the large group. No great information
is determined except which are on horses or foot. Some
wagons are seen. But no great detail at this height. The
two eagles begin to circle lower and lower to 300 feet. At
this height the birds can see about 40 horses and the rest
seem to be walking. Z'leyra decides to lower again. She
flies to the east away from the bird then angles back and
toward the army. Both birds lower to 160-150 feet. They
quickly fly over the eastern edge of the army. As they
get within about 50 feet of the edge of the army more
detail is seen. The weapons seen are spears, bows (on
backs), lances and sheathed scimitars. From the placement
of weapons the army is clearly not ready to fight but in
a standard moving fashion. From their march Z'leyra realizes
they are going normal walking speed rather than a forced
march or hurried walk. From their clothing they are wearing
furs and heavy leathers. None of the men are wearing helmets.
In the back of the army are 5 wagons the size of the wagon
the party took to the riverbank. They are covered with tarps
and look to be full. From the backs of them looks like
sacks or bags. Four horses are pulling each wagon indicating
large weight of possible supplies. These are tanned and tall
warriors. There looks like there might be 2-4 females with
the army as well. Maybe cooks? They are sitting together
on horses near the wagons. Satisfied both eagles take to the
air and head south then away from the army move south-west
toward the party. Z'leyra spots one lone rider ahead of the
army about 2 miles out heading south-west. Probably a forward
scout.]
[Knowing the army won't be moving far by foot most armies might
walk only 10-12 miles. Forced marches might go further but
at their speed they won't. Thig flies up to escort the
birds back to the new site of the party. Z'leyra lands
with Thig as Corona circles a bit more then lands. Z'leyra
dresses as the cold quickly gets to her. After the shivers
soon end she tells the party what she saw.]
Farseeker: "There you go. I talked a lot with Gidwani on
some information about the northern tribes of the Humagi
we'd probably encounter going to the forest. They
are shorter people and tend to like helmets. Based on
your description it was likely a Zen'da army. Gidwani
didn't mention having any forts in the north eastern
hills by the river but they could have. It sounds like
the force is going home to their villages in the south
from some now abandoned outpost. They are likely Zen'da
so we shouldn't have to fear them with our passes."
Trembyl: "Sounds like its going to take them another two
weeks to get to down where we were. There are probably
villages closer to here."
[The party figures the army will be in the area for another
seven or eight hours before making camp. They are still
five miles away and moving south west while the party moves
north east. Since going in opposite directions the party
should be safe. Plus they are on the western side of the
river which is a half mile wide in this area. From the
scouting they had no canoes or other boats being carried
that it was seen in the open. The party mounts up and
moves down the river upstream.]
[Seven hours later the party makes camp near the river with
the hills still many miles away. By this point its estimated
the army should be 19-21 miles away. It should be safe to
make a campfire with no worries.
[Later that night...]
[Due to the army 2 sentries are posted. At this point
Thig and Farseeker are up. Thig is flying around the
area while Farseeker remains in camp. After 1:15am
both are on duty. Farseeker is doing a perimeter search
of the area. The camp is in a wide open area with the
river to the west. Little bushes are in the area but
nothing taller than a human's shoulder. No trees in
the area. Farseeker is standing with fire to his back
and sword in sheath when he spots the white of a face
near a bush. He doesn't turn his head to draw notice
but keeps an eye on it. The person dashes from one
bush to another. When he does Farseeker sees the person
is small. He places a hand on his great sword but does
not draw it. Suddenly the small person crawls into the
camp about 30 feet to the right of farseeker. Farseeker
has to turn his head slightly to see him. The person
uses a sleeping horse as cover. Then campfire shines on
the person and Farseeker sees it is a boy maybe a teen.
The boy crawls then kneels. Farseker doesn't call the alert
yet. He knows the tactics of most folks. This could
be a distraction so he keeps an eye out to the surrounding
bushes for others. The boy sees a sack and crawls to it.
The boy opens it to search for something. Farseeker then
steps back 3 paces and then turns to the camp. He quietly
walks toward the boy who is by Unali's tent. The boy seems
to find a piece of cheese and eats it quickly. Farseeker
raises a hand.]
Farseeker: "Hey you!"
[The boy doesn't seem to listen and chews faster. Then
he sees Farseeker getting closer. He scurries back and
then raises to his feet. But Farseeker is quicker
and gets to him and grabs his arm. ]
Farseeker: "Hold it there!"
[Farseeker looks to the boy then quickly around the camp
edges for others. Where is Thig?]
[The boy tries to free himself and grunts. He kicks
Farseeker in the boots but does nothing to Farseeker
to harm him. Farseeker comes around and holds him
in an bear hug.]
Farseeker: "Whoa there! I won't hurt you."
[Strie'bog wakes as the wolf near him stirs to the noise.
The wolf growls but doesn't bark. Strie'bog comes to
help Farseeker after grabbing his warmer clothing.]
[Suddenly to the north of the camp a female voice is heard.
A struggle is heard then a slight scream. Strie'bog
grabs his bow and an arrow. Farseeker loosens his grip
to turn to the noise and the boy frees himself and runs
north when Z'leyra stops him with a arm grab.]
[Out of the darkness a female runs into the camp with
a flying Thig on her heels. The female runs to the boy
and begins to hit Z'leyra in the arm to free the boy.
Z'leyra startled realizes this could be the boys mother
and a mother's wrath can be bad. With a fingernail
scratch Z'leyra releases the boy and both embrace each
other.]
Farseeker: "No one is going to hurt you."
[The female looks around the camp obviously scared. She
turns to see Thig land with wings out. She steps away.
Thig realizes this might be frightful for those who
don't know Faerry. He folds his wings and walks to his
tent to leave the scene to calm her.]
Thig: "No one else out there but her moving toward the camp."
[With the horses to the female's back and the boy in her
arms she looks at each person.]
Female: [In Zen'da] "We will leave. He didn't mean to
steal. Don't hurt him."
Farseeker: "No no. He can have the cheese. We have
more. We found a small rabbit yesterday we still have
some meat left? Come we won't hurt you."
[Chion, Xian and the others wake to the noise.]
Female: "We can't. We will leave."
Xian: "It is okay. He is hungry we have plenty."
[It takes another 10 minutes to persuade the female who
looks in her 30s to enter toward the campfire. Still
shivering she is given some water as the rabbit meat
is warmed on a heating iron. The boy eats the meat
fast and furious but she gnaws at the food cautiously.
Unali sits near her to be conscious reminder of another
female in the camp as well as Z'leyra. Both adult and
boy are quiet for some time then Xian speaks.]
Xian: "What are you doing wandering around this late at
night?"
Female: "I was travelling to my friend's village to visit
her since she was sick. My horse got scared by a snake
and bucked us off. We weren't hurt but it fled away.
We are walking back to our village now. The horse had
our food. I have a camp back there" [She points north]
"When my son Albos left. He must've seen the campfire
here and got curious. I'm sorry he would disturb you
people."
Xian: "That is fine we are friendly." [He absently shows his
Kelom from under his tunic as if pulling it out to prevent
scratching and shows the female. The female recognizes the
feather pass and seems to exhale slowly.] "We could help
locate your horse. When did you lose him?"
Female: "Three days ago. We've been living off berries and
what we've found."
Xian: "Well three days is longer than I thought. The horse
could be at least 90 miles away by now. We will give
you some food to take. How far is your village."
Female: "Another two days by the looks of the terrain. The
river we are using as our guide. Then we'll turn due
east and should get to it in another half day."
Xian: "Not a problem. We'll give you food for then."
Female: "I can't accept it " [the boy looks up at his mom
in disappointment.]
Xian: "You are in our camp now. To deny us this would be
a dishonor. I insist."
[The female looks down at her son and nods.]
Female: "If you insist then. I accept."
[Trembyl holds a dagger to his side.]
Trembyl: "Traveling without some weapon for a few more days
is dangerous. Here I have this spare dagger take it.
It will help you in many ways."
Female: "Thank you."
[The female places the dagger on the ground to her side.
Thig considers giving her his horse but it carries al lot
of his gear and flying can be exhausting all day. Time
passes as the water skin and small bag of berries is found
back in their camp. The female who the party learns to
be named Lauru agrees to stay in camp for the warmth then
leave in the morning. She will be given some food by Xian
and party rations to last them a few days.]
Xian: "Do you need one of us to help you on your way?"
Lauru: "No. We'll be fine. Thank you."
[Unali is able to learn later Lauru has no husband since he
died from disease so why she is travelling alone.]
-----------------------------------------------------------
[Novehas 14th, 75th day since left Marentia, 10th day of
Adventure #3 of the 1633rd year [TH].]
[This morning Lauru and her son leave with the rations given
to her by Xian and anything the party wishes to depart
with. Today the river begins to turn north east. The
clouds part today and it becomes clear and sunny. The
temperature rises in the afternoon to almost 78. Warm
enough to remove some furs and leathers. Around 3:30pm
or so that afternoon hail suddenly begins to fall from
a single cloud high above. The hail storm only lasts about
3 minutes and aren't bigger than marble sized. It looks like
the ice from the high cloud got too heavy and fell to the
ground.]
[No encounters.]
-----------------------------------------------------------
[Novehas 15th, 76th day since left Marentia, 11th day of
Adventure #3 of the 1633rd year [TH].]
[Some clouds roll in today making it mostly partly cloudy
for the day. Heavy fog from the river overtakes the
camp for about 3 hours before sunrise which makes the
sentry wake up another person to help out due to lost
visibility. The temperature doesn't climb today and
stays only as high as 55 as a cold front settles in the area.]
[No encounters.]
-----------------------------------------------------------
[Novehas 16th, 77th day since left Marentia, 12th day of
Adventure #3 of the 1633rd year [TH].]
[Today the clouds leave and it becomes nice, clear and
sunny. But the temperatures only climb slightly to
a high of only 58 today. The only weather today is
a dust storm little after 10am that rolls from the hills
far to the south east. It blows through quickly.]
[No encounters.]
-----------------------------------------------------------
[Novehas 17th, 78th day since left Marentia, 13th day of
Adventure #3 of the 1633rd year [TH].]
[Today the clouds roll in and all day its overcast.
Temperatures only stay up as high as 55 but most of
the day its in the 30s.
At around 1:12pm the clouds suddenly let loose a drenching
rain that surprises the party. The rain is cold and
comes in sheets. There is no cover for the party so
clothing is pulled tight as the rain continues. The party
could setup tents but it would be too late. the rain lasts
for only 9 minutes but its enough to make most of the party
shiver. Fearing cold could hit the party or a flu the
party light some torches that were dry from packs. This
gives some heat for some time enough to warm hands and
dry minor pieces of clothing. The grass and bushes are too
wet to make any campfire. After about 20 minutes the party
continues north-eastern following the river. When the breeze
hits the cold bites many of the party hard.
Around 2:01pm the party encounter a group of warriors by
the river. Coming up slowly they seem to be Zen'da. The
warriors are weary but when shown the Keloms the Zen'da
warriors welcome them into their camp. Apparently they
had prepared and gathered bushes and dry wood before the
rain came. They have a roaring fire going and this is
a welcome site for the party. The warriors explain they
are patrolling the river. Farseeker asks about the army
and they confirm the army was leaving a outpost they have
in the hills to the north east. They do it ever year but
with the illness some had they couldn't leave till now
later in the season. The warriors warn of the Humagi who
are in the area to the north and could be seen by the party
in about 4 or 5 days. After two hours of drying out and
warming up the party mounts up and continues on their trip.]
-----------------------------------------------------------
[Novehas 18th, 79th day since left Marentia, 14th day of
Adventure #3 of the 1633rd year [TH].]
[Today it remains overcast and same temperatures as the
day before still cold. Around 8:30am the party sees
snow flurries far to the NE coming it looks like from
the hills. It seems to be coming this way. This gives
the time to setup a camp and tents for shelter. Almost
an hour later the snow arrives to take the camp. The
clouds seem to remain in the area making it snow for
just over an hour. While most stay in the tents. Tents
are setup so it can be seen outside in most directions
but from the cold wind from the NE. That's the only
blind spot. But as the temperature decreases the chance
for frostbite increases. Tef'wo helps to control the
horses in place and they stand side by side to keep warmer
from the body heat. Some of the horses are plains horses
so are used to this but some are Marentian and not as used
to it. But they survive. No sentries can be posted for
safety (frostbite) and since visibility is only about 50
feet max in the slowest winds. After the snow storm comes
through almost 8 inches of snow has fallen. Chion's fingers
quickly become almost frostbite at one point since he has
no gloves. But when he grabs his staff to move it his
hands warm up. Chion is confused but he has felt this heat
before from the staff twice now in the last few months.
Its odd but the spirit or force inside must be generating
heat of some kind? Warmth returns to his fingers.
Z'leyra also has no gloves and her fingers get frostbite
conditions at one point. She has to light a lantern and
use its heat to try to warm them. After 20 minutes or
so they become warm and normal. The rest of the party
are fine through the storm.
Near the end of the storm Trembyl looks outside to see
one of Farseeker's pack fall from his horse and open
up to the weather. He and Thig in the tent toss a
coin to see who will go out and Trembyl loses. Trembyl
gathers up his clothing and coat around him then exits
the tent. As Trembyl bends over to pick the pack Thig
sees a man creeping up around the horses and toward
Trembyl. Thig yells but the wind is howling and no one
hears it. But Trembyl sees a shadow come over him and
a hand coming down. Trembyl dives and rolls to the ground
to his right. He reaches down to find his sheath empty
as he forgot his scimitar in the tent. He sees the man
in furs and leather with a club smash the ground just where
Trembyl was. Trembyl grabs a fighting dagger from his
belt and rolls further to his right and stands. But the
man comes toward and swings his club. The club hits near
Trembyl but misses completely. Trembyl swings in a upper
cut with his dagger but it goes between his left arm and
side missing as well. Now both men are up and staring
at each other. Thig goes and grabs his weapons.
Trembyl thrusts his dagger forward and stabs the man in the
chest doing 4 points of damage. The man swings the club
again at Trembyl but misses by inches. Thig grabs the
last of his weapons.
Trembyl thrusts but misses the warrior as he moves backward
in time. The warrior swings club again and fails to hit
Trembyl. Thig exits the tent with weapons ready.
Thig takes to the air and prepares his crossbow. Trembyl
thrusts his dagger and hits the warrior in the left shoulder
doing more damage. The warrior staggers back and onto
the snowy ground. Trembyl goes to check him out and
finds the warrior dead. He looks up at Thig and shakes
his head. Thig flies to each tent and tells the party.
Ben'dar, Z'leyra and Unali exit being the warmest at
this point. Z'leyra inspects the warrior and found a
main artery was hit and it was too late to help him.
Ben'dar recognizes the club by its distinctive carvings.
He explains the warrior was given the club to show he
is an outcast. Likely from some village who shunned him
for breaking the law or not being a worthy warrior. In
fact the way he fought wasn't well. Trembyl's kelom was
showing clearly so if he saw it would've not likely have
attacked. Ben'dar surmises the warrior attacked maybe to
gain some honor and be able to return to his village.
Clearly a desperate attempt.
Soon after the snow stops. The party using Trembyl's magic
on earth movement and Strie'bog's shovel bury the body.
It would do no good to return it to a village being an
outcast. Its sad but he'll be buried and forgotten here.
Strie'bog decides its best to leave some marker here though
for others to wonder about. An hour later the body is
buried and the camp is broken up. The party continues
to move on. Trembyl is sad that he had to kill but he
was defending himself and didn't have time to get in a
knock out blow.
-----------------------------------------------------------
[Novehas 19th, 80th day since left Marentia, 15th day of
Adventure #3 of the 1633rd year [TH].]
[The clouds part and it becomes sunny but as cold as the
last two days only getting up to about 53. Morning
fog lasts till about 45 minutes after sunrise today.
Around 1:18pm the party encounters on the other side
of the river to the north a small herd of 9 antelope.
At least 2 are young and the rest are mixed adults.
they are grazing and drinking from the water. The
party stays quiet and watches the animals for some time
across the wide river. The animals don't seem to be
scared feeling safe by the wide river distance. The
party moves on. One would make a nice dinner but they
are on the other side of the river.]
-----------------------------------------------------------
[Novehas 20th, 81th day since left Marentia, 16th day of
Adventure #3 of the 1633rd year [TH].]
[The ever shifting weather continues and it becomes partly
cloudy all day. The temperature does rise slightly up
to the low 60s (61). No weather of note today.]
[No Encounters.]
-----------------------------------------------------------
[Novehas 21th, 82th day since left Marentia, 17th day of
Adventure #3 of the 1633rd year [TH].]
[The clouds clear and it is pretty sunny all day. Same
temperatures as yesterday in the low 60s as highs. The
only weather of note is a thin haze that seems to come from
the north west but quickly passes. Maybe some distant
small forest fire or something.]
[No encounters.]
-----------------------------------------------------------
[Novehas 22th, 83th day since left Marentia, 18th day of
Adventure #3 of the 1633rd year [TH].]
[The clouds part today and it becomes clear and sunny for
most of the day. The temperatures also seem to increase
up to a warm 87 today which is rare this time of year
but it must be a warm front in the area.]
[As most remove leathers and furs to the heat the party
exits Zen'da land at this point. They enter the hills
where the river goes through the hills and small mountain
range. Keloms are removed and packed away per Gidwani's
warning of the Humagi. After over 2 weeks of travel on
the plains the change of terrain is welcome.
The party is just entering the low mountain range when
clouds roll over a tall mountain to the west and they
darken. A storm looks to be coming. With the heat
of the day its probably a rain storm. The party judges
where it might be going and figure its heading their way.
The party makes a quick camp in a small valley with heavy
trees to protect from much of the rain. Tents are put
up for shelter and things are packed away.
Around 1:35pm the storm arrives. It lasts for 15 minutes
as the winds buffet the area and move the storm quickly
through the valley. Two inches of rain drops with
upwards of 900 or so lightning flashes occur in the area
of about 10 square miles around the storm. The party
still has travel to do so camp is taken down and the
party continues through the hills.]
[No encounters.]
-----------------------------------------------------------
[Novehas 23th, 84th day since left Marentia, 19th day of
Adventure #3 of the 1633rd year [TH].]
[The clouds roll back in and it becomes overcast today.
Temperature declines to the high 50s. the only
weather is a light and cold drizzle about 1 hour after
sunrise which comes and goes quickly.]
[today the party enters the tall mountain range. At
this point the party has been using the river as a
guide. But the map is unclear where it goes at this
point specifically so the travel is slower with more
caution today.]
[No encounters.]
Xian: "We've been lucky to travel almost three weeks and
not encounter problems like another giant or such. I
hope this continues."
-----------------------------------------------------------
[Novehas 24th, 85th day since left Marentia, 20th day of
Adventure #3 of the 1633rd year [TH].]
[The skies clear and the sun comes out all day. The
cold comes back only up to as high as 53. Only fog is
the only adverse weather today.]
[Today the party goes down into a forest valley that seems to
go for about 5 miles. This is where Gidwani said he had
the ferry rafts hidden. It takes some searching but
the party finds the spot. The rafts can only take 2 horses
and 2 men at one time though due to weight. So it takes
5 trips to get everyone across. Now the party is on the
other side of the river on the north side as the river
continues on toward the north-east. Thig flies the rafts
back over and hides them.]
Farseeker: "Now ewe continue north almost due north to the
Pavassa forest if the map is correct. We'll be going
through enemy land so it could be dangerous."
Actions? Comments?
There is a night encounter. I'll handle that in Monday's
update.
Sorry for delay in the update. But with holidays it gets
busy and busy.
Files updated on website:
* People link - added characters encountered
* Summary Timeline - Updated timeline, skills and food.
You should look at the bottom link the Summary timeline.
This shows what skill points have been earned from days
60-86 at this point. I have no data from Chion or
Strie'bog at this point for skill use. Z'leyra you will
see 3 days no plains survival training as one day
in hills, mountain then forest (current). So you'll
need to assign 3 days of skills at that point.
If you wish to continue the present listed skills let
me know unless need to change (like Z'leyra).
As to magic I've not gotten any magic spells cast from
the time left so will assume none is cast? This
is from days 66-86. As the 3 days from village to
river I asked before and that's over with now. So
it would be only valid those days. At this point the
party is turning north and going into enenmy land so
it might be good to have mana. :)
Also updated is the map showing the current location of
the party at this point (purple blob).
At this point I'll stop and post the update. Actions
can be sent in. I will randomly determine who has
watch on the hour of the encounter (I figure at this
point 2 sentries on duty, rest sleeping).
Schedule of events - Monday I will type up the night
encounter and allow posting of actions. But after
that I will likely be on a short vacation from Tuesday
to Saturday or so to my mountain cabin up north with
some friends. So I will likely be out of town but
will likely bring my laptop. But I don't guarantee
any update Friday or Christmas day (25th). I figure
if I do it'll be short and 2 rounds of combat IF that.
If I don't will continue the game the Friday after
X-mas. I am aware of one player out of town next week
and so will I. I figure others will be as well so it
may be useful to have a break.
Next update Monday....(I hope)....
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