[pnpgm] Game update #96 - File #342 - Turn 1: Phase 1 of combat
Scott Adams
longshot at cybermax.net
Tue Jul 4 06:11:59 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #96 in sequence (file #342]
----------------------------------------------------------------
Admin notes: I'm having some minor email issues. I'm working on
it. But if you send a email and don't see it on the game website
in the form of a public post or later in the update or a Ack
if its in private email then i never got it. Resend it! We
are winding down things once the combat is over the adventure will
be practically over.
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[Recap]
From Ben'dar: [Re: Actions]
Ben'Dar will continue with his battle plan. He continues
chasing the horses toward the NW gate, following Farseeker
out of the corral. If some horses stay in the corral, he
won't bother with them. The ambush has been sprung so his
top priority is moving out of the corral and joining the
fight now.
Once out of the corral, he will move SW and enter the first
big tipi, looking for leaders and/or the theif to take out.
GM: Ack. Is that Tipi at 2,28 the NE corner one?
-----------------------------------------------------------------
[New Stuff]
Octaqi 21, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 51 of Trip] [Near Enemy camp]
Time: Roughly 2:05am
[Battle Positions - My Reminder]
[North - ] Kasha, Lodd, Rin, Strie'bog, Z'leyra, Praelux
[South - ] Unali, Corr, Jordi, Chion, Cetric
[East - ] Farseeker, Balrog, Ben'dar. Caladan
[Air - ] Thig
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Turn 1 - Phase 1
[Mana Allocation]
[Strie'bog allocates some magical energy.]
[Missile Fire]
[Thig sees the Eagle coming straight for him. He didn't
see them on their first recon. Maybe they were away.
But this time he spotted them at the last minute. All
3 eagles were on top of tipis. Likely as more sentries.
He should've looked harder. He raises his crossbow at
oen coming straight for him. He aims and the dart hits
the magical repeating crossbow enhances the damage and
does 6 points to the eagle. But the eagle stays in the
sky.]
[Sentry #1 in the SE corner loads his bow. He raises
it toward the corral toward the general area where Caladan
is making noise. But its too far. Even if he could
see him in the dark the range is too far.]
[Zen'da #12 near campfire loads his bow but doesn't see
a target. He waits for orders.]
[Zen'da #16 does the same as #12 but can't find a target.]
[Zen'da #18 does the same as #12 both near the campfire
but have no clear tgrgets or sees anyone with the bow.]
[As with #12, 16 and 18 Zen'da #19 near campfire has
no target with his bow.]
[Sentry #23 on horseback sits with his bow ready for
targets as he sits guard in the SW sector.]
[Sentry #26 in the NW corner sees the noise and horses
fleeing in the NE but the tents cover his field of
fire so doesn't have a good bow attack.]
[Zen'da #29 lowers his bow looking for targets with the
others near the campfire but doesn't have any.]
[Magic Effect]
[Strie'bog plays his balalika and casts his Sonata
spell. If he had cast his spores he could affect
the others in that area. As he plays he doesn't
see an aura around his instrument. Something is
wrong, he figures the spell has failed.]
[Melee & Movement]
[Corona sees Thig is being attacked by not one but 3
other eagles. He dives from his high position. Tucking
his wings in to gain speed he dives down through the
darkness. At the last instant he spreads out his claws
and digs in on one eagle. He is able to scratch
badly one eagle doing 5 points of damage.]
[The Horses move now...all at roughly equal times..
Two far from the corral feel safe and stop in the
NW and north sections of the map. The horse right
next to Z'leyra flees NW and exits the map. One
horse turns back north and goes between two sentries.
then past Z'leyra it charges NE into the darkness and
eoff the map. One horse near north tents feels safe
and remains in place. One horse just had exited the
Corral heads NW into the darkness and almost hits
Strie'bog by 2 feet and heads off the map. The Mule
in the gate now decides to wander SW and ends up near
the SE corner of the campfire.]
[The horse in the center north area of the corral decides
to take off. Seeking freedom and to run with the other
horses it heads out and then south. It then turns
right (west) and in between the tents and tipis. The
cow not even affected by the noise contines to smack its
grass and watches the silly horese run. The draft horse
isn't one of the pack of war horses. Its a manual labor
horse. it feels safe still in the corral. It decides
to head south to the SE corner of the corral. The horse
near Farseeker exits the corral. It turns SW and heads
around the Tipi, almost hitting Balrog. it continues
west past the others and ends up near the sentries.
Horse behind Farseeker passes him and exits the corral.
It chargest West almost hitting Praelux but turns at
the last second and continues westward north of the
tents. Another horse near Farseeker exits the Corral
and heads NW. It almost hits Strie'bog as well by 2
feet and continues off the map.]
[One horse in the northern section remains in place
feeling safe or bold. One horse south of Farseeker
remains in place. But two horses nearby Ben'dar do
fleet from his growls. One exits and continues westard.
This one however does hit Praelux and throws him right
up against the sentry. The horse scared continues on
and turns northward past Z'leyra. The other horse near
Ben'dar exits and turns right northward.]
[Two horses near Caladan one at the West railing stays
in place. The other to Caladan's right stays in place
as well feeling safe. Two horses, the goat and other
mule remain in the southern portion of the corral but
in place. The horses outside and south of the tents
remain in place feeling safe for the time being.]
[Two dogs move north. One from the south sentry area.
It continues past the campfire and heads north. It
spots Kasha in the shadows and charges him. Figuring
it to be a intruder. It tries to leap at him but
misses. The other dog heads northeast ending at 7,19.
It realizes it didn't get a order from his master and
stops. it begins to bark out loud enough to wake
everyone in the camp. it looks to the NE section where
the horses and Z'leyra are fighting.]
[Farseeker exits the Corral. He turns left toward the
SW. He runs past Balrog and grins at him. He ends
up near the two man tent entrnace spotting the men
at the campfire and readies his great sword for a fight.]
[Unali saw the sentry leave his position and charge
north past the tipi. She senses a problem as the
sentry nears the sleeping villagers only 4 feet away.
Maybe he means them harm or as prisoners. She bolts
forward north and from behind uses both daggers to
hit the guard. Both daggers hit their target. The
head is crunched back and the guard drops his short
sword and drops to the ground knocked out.]
[Ben'dar moves west toward that horse. He gives a
final growl to it and heads north. He is still 12
feet from the gate opening though.]
[A tall Zen'da leaves the Tipi 28,11 and finds his
horse has fled a few feet away. Where Unali had
cut its rope. He doesn't seem to notice Unali nearby.
But instead chases the horse down and mounts it. With
his spear he turns the horse north and turns toward
the center campfire to issue some orders.]
[Balrog runs west. He sees the horse that fled the
corral at 7,23. Though it has no saddle. He quickly
grabs it and mounts the horse. The horse seems to
understand being a warhorse and remains still. Balrog
now kicks the horse forward straight at the dog nearby.
He turns the horse and slices down at the barking dog.
He hits for a minor 2 points at the dog.]
[Zen'da #11 exits the NE Tipi. he looks right to the
corral then left and sees Praelux attacking one
sentry. He draws up his scimitar and charges to the
back of Praelux. but amazingly he misses his attack.]
[Zen'da #7 exits the 3rd North tent wearing leather.
He draws up his short sword and approaches Balrog
on his horse. He thrusts and nicks Balrog in the
leg doing 1 point of damage.]
[Caladan continues NW toward the gate and ends up
about 6 feet from it. He taps with his staff one
horse nearby to startle it.]
[Z'leyra sees Zen'da #11 exit the Tipi and attack
Praelux. She steps back a couple of feed and with
her dagger tries to knock out the Zen'da. She
does with a 9 point blow to the back of the head.]
[Zen'da #21 leaves the campfire area and heads north.
With Scimitar in hand he sees Balrog on the horse
nearby being attacked by another. He glances to
the right and spots Farseeker. Obviously not a person
that looks like a Zen'da he turns and charges Farseeker.
He swings but misses in his attack.]
[Zen'da Sentry #1 holds his bow and waits for orders and
enemies nearby.]
[A tall zen'da exits the four man tent and wraps a cloak
around him from the cold. He walks west to figure out
what is going on.]
[Sentry Rider #14 remains in place with his horse.]
[Rin leaves the dead sentry he just killed and turns
and charges south. He joines Lodd in attacking #28.
He hits with his scimitar and impales the guard in
the chest for 6 points.]
[Zen'da #16 remains in place with his bow.]
[Jordi comes up on the south SW sentry #3 and tries
to swing his sword but misses his attack.]
[Chion leaves the side of the Tipi and charges with
his staff toward the rider nearby. He swings his
staff hoping to hit the man in the shoulder to
knock him down and out. He swings on Sentry #2
and hits. The tall staff knocks the guy off his
saddle and smacks into his head. The sentry drops
his scimitar and his bow goes flying. He falls to
the ground and doesn't move.]
GM: Since no direct actions assumed this to be the
best random act.
[Kasha sees the dog in front of him. He knows there
is another Zen'da nearby the tent. But he knows if
he turns to fight him the dog will attack. He swings
his mace at the dog and hits him in the side and the
dog goes down knocked out after a 10 point hit.]
[Wounded #28 Zen'da turns to swing his scimitar at
Rin and misses his attack.]
[Another man exits the four man tent. He belts his
mace and quickly mounts a tied up horse. He turns
the horse and heads to the campfire south end. He
begins to look the battle over.]
[Cetric invisible quietly sneaks northward and nears
the sleeping villagers. He inspects them to see
if they are ok.]
[Dog near Balrog nips at Balrog but misses.]
[Strie'bog remains in place.]
GM: Since no updated actions unsure if your going to move.
If not I'll go with previous actions and recast the
Sonata spell.
[A man ina flowing cape exits the four man tent and
turns right. With speed he moves south. At the point
where the sleeping villagers are he carefully steps
among them and gets in the center of the group and
examines his surroundsings. No one sees him do this
but Ghig out of the corner of his eye.]
[Sentry #3 turns to Jordi and backs up a foot or two.
Then charges with hsi lance. He hits Jordi but
his armor protects against the blow.]
[Sentry #23 turns to the noise behind and readies his
bow for Jordi.]
[One Zen'da #24 wakes in his Tipi and gets his gear.]
[Now with his banded armor on Zen'da #15 exits the 3rd
tent and immediately sees Balrog. Another Zen'da is
attacking him so he helps out. He thrusts his scimitar
at Balrog's back and hits doing 4 points of damage
in the thrust to the lower back.]
[Zen'da #13 having exited the second tent turns and
rushes the 3 feet to Kasha. He swings his scimitar
but misses the strike.]
[Sentry #26 remains in place.]
[Lodd thrusts at the side of Zen'da #28 attacking
Rin and hits for 6 points of damage. The Zen'da
falls dead to the ground.]
[Sentry #4 thrusts his weapon at Praelux and gets
a lucky understrike. The blade impales Praelux
who yelps in pain. Blood flies and he falls to
the ground. Z'leyra sees this only feet away.]
[Zen'da #5 hears the orders and leaves the campfire
area. He turns and finds one of the tied up horses
nearby. He mounts and with lance in hand heads north.]
[Corr follows Chion and heads toward #27. He swings
his mace and hits doing 4 points to the non-armored
Sentry.]
[Two Zen'da don armor in their Tents after waking up.]
[Zen'da #17 leaves the campfire and heads to help the
Zen'da fighting Farseeker. He thrusts his scimitar
and hits doing a big 9 point hit wounding Farseeker.]
[Zen'da #27 turns to Corr and hits but his leather
armor protects against the blow.]
[Lastly Zen'da #30 exits a tent and with scimitar
in hands looks for where to go. Ends up at 32,17]
Next update Friday....
Actions? Comments?
GM: Quick Comments.
Only 1 phase tonight. Ran out of time. Happy 4th of
July for those in the US. Need updated actions for
Strie'bog and Chion. Otherwise will continue as above
based on some random actions.
Farseeker is hurt but Praelux is down. At least 6
Zen'da are down (about 20% of the enemy warriors)
I made a couple mistakes on positions adn duplicates.
Later this week will fix it. Would it be better to
remove those folks marked as Down off the list to
prevent clutter? If so I can remove them off the map.
Because of email problems I'm sending this email from
a different program. It strips Tabs it seems. PLEASE
consult the map on the website for proper alignment
of the map. Otherwise it will be garbage. I should
be able to fix this by end of week I hope.
Ugh!...yep. Netscape blew the tabs. I'll have format it. So look
at the game website
please.
Phase 2 and maybe 3 on Friday.
[Map as of the end of this update.]
[Position Map]
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
-11
-10 S
- 9
- 8 H
- 7 H
- 6
- 5 H H :-------------------------:
- 4 : C :
- 3 : :
- 2 : :
- 1 ZW : :
0 HW WPS B :
1 /\ H /\ <-Gate :
2 | | H | | : :
3 | | @ @ @ @ | | : :
4 \__/ @ @ L @ @ \__/ : C Corral H :
5 w +KS+ WR + + : :
6 d S : H :
7 W dGS H : :
8 H [ :
9 _ SF_ [ <-Gate :
10 [ ] + S[ ] : < Wood Fence --> :
11 [ ] @ [ ] : :
12 [+] @ [+] H :H :
13 S : H :
14 w S * : :
15 H d *** [+] : :
16 H+H S *** S [ ] : :
17 * [_] : :
18 H w M : :
19 S H+H : :
20 H [ H H : 1
21 w H S [ < - Gate :
22 H+H /-\ PPP: :
23 PPP PPP/ \ PPP: :
24 W PPP PPP\ / PPP:G M D:
25 U PPP PPPPPP\_/ PPP:-------------------------:
26 PPP PPPPPPPPPPPPPPP ##
27 PPPPPPPPPPPPPPP ##
28 +__ PPPPPPPPPPPP ##
29 / \ [+] PPPP S PPPPP
30 | | [ ] PPPPPPPPPPPP
31 | | [_] PPPPPPPPPPPP W
32 w \/ S PPPPPPPPPPPP
33 W [+] Hw W
34 J [ ] Q
35 [_] __
36 / \
37 | |
38 | |
39 \/
40
41
42
43
44
45 T
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
Scale - Each Column and row \ 2 feet.
Legend - W - Zen'da Warrior [Not on horse]
w - Zen'da Warrior [On a horse]
H - Single Horse
S - Zen'da Warrior [Sitting by campfire]
PPP - Each PPP is a Single person. It is a villager
laying down with only blanket over them. Since
they are laying down they are using up 6 feet
thus each PPP is one person. If they stand then
it would take up less space. [Total 42 people]
Legend - /\ - Tipi - 8'x8' Tipis at 8x4, 27x4, 28x11
| |
| |
\__/ <- Entrance Flap or on Reverse side
:---: - Corral -5x35 (Top Left), -5x61 [Top Right]
25x35 (Bottom Left), 25x61 [Bottom Right]
: Lightweight wooden fence (2 tiers standing 5 feet)
[ - Gate Swings to left, rope tied.
/-\ - Four Man Tent 8' in diameter
/ \ Entrnace Flap is at 22x27 [Opens to North-West]
\ /
\_/
[+] - 1 Two man tent 3'x6.6' in Size [5 tents in all]
[ ] _ = Back of Tent
[_] + = Entrance to tent/flap
** - Large burning Campfire and cooking hearth
## - Small Wagon 4'x6' [Unloaded/Unharnessed]
@ - Small 1 Man tent
@ + - This is entrnace flap to Tent
+
Animals - H - Horse [If + nearby a stake/stand point - tied up to]
[In Corral] - G-Goat, C-Cow, D-Draft Horse, M=Mule (2)
H-Horses (Upwards of 25 in corrale)
d - Dog [2 on map]
Party Positions -
W - Unali [Hidden in shadown] Row 25, Col 14
K - Kasha [Hidden in shadows] Row 5, Col 13
L - Lodd [Hidden in shadows] Row 4, Col 17
R - Rin [In Shadow] Row 5, Col 18
S - Strie'bog [Hidden in shadows] Row -10, Col 24
Z - Z'leyra [Hidden in shadows] Row -10, Col 27
P - Praelux [In Light] Row 0, Col 26 [Down]
F - Farseeker [In Light] Row 9, Col 26
B - Ben'dar [Hidden in shadows] Row 0, Col 41
C - Caladan [Hidden in shadows] Row 4, Col 28
G - Balrog [In light] Row 7, Col 20 [On horse]
O - Corr [Hidden in shadows] Row 34, Col 41
J - Jordi [Hidden in shadows] Row 34, Col 8
H - Chion [Hidden in shadows] Row 33, Col 37
T - Cetric [Hidden in shadows] Row 45, Col 21 [Last Known spot]
Enemy Positions -
S - #1 [In Shadow] Row 31, Col 40 [Bow]
W - #2 [In Shadow] [Down] Row 33, Col 38
w - #3 [In Shadow] Row 33, Col 8
W - #4 [In light] Row 0, Col 25
S - #5 [In light] Row 14, Col 10 [On horse]
S - #7 [In Shadow] Row 6, Col 20
W - #8 [In light] [Down] Row -1, Col 28 [Dead]
w - #9 [in Shadow] Row 32, Col 9 [On horse]
W - #10 [In light] [Down] Row 0, Col 23 [Dead]
S - #11 [In Light] [Down] Row 0, Col 27
S - #12 [In Light] Row 19, Col 15
S - #13 [In Light] Row 5, Col 14
W - #14 [In Shadow] Row 5, Col 4 [On horse]
S - #15 [In Light] Row 7, Col 21
S - #16 [In Light] Row 16, Col 21 [Bow]
S - #17 [In Light] Row 10, Col 25
S - #18 [In Light] Row 19, Col 19
S - #19 [In Light] Row 13, Col 15 [Bow]
W - #20 [in Light] [Down] Row 24, Col 14
S - #21 [in Shadow] Row 9, Col 25
S - #23 [in Shadow] Row 33, Col 9 [Bow]
W - #26 [in Shadow] Row 7, Col 5
W - #27 [in Shadow] Row 33, Col 41
W - #28 [in Shadow] [Down] Row 5, Col 17
W - #29 [in Light] Row 14, Col 13
S - #30 [in Shadow] Row 32, Col 16
w - #BW [In Shadow] Row 21, col 16
S - #S1 [In Light] Row 21, col 22
w - #S2 [In Light] Row 18, col 17 [On horse]
W - #WZ [In Shadow] Row 29, col 29
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