[pnpgm] Game Update #97a - File #344 - Turn 1: Phase 2 of combat
Scott Adams
longshot at cybermax.net
Fri Jul 7 08:55:46 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #97a in sequence (file #344)
----------------------------------------------------------------
Admin notes: Email issues should be fixed. But as always if you
don't get email you sent me Acked I never got it. I also tried
to solve the issue of Tabs in the emails mis-aligning the maps
and other things. Problem wasn't fixed. The problem goes in
each person's email client fonts. Everyone's settings will be
separate so can't fix. Best thing ot do is always check the
website for a good version of the map. HOWEVER, if the map
doesn't show up in your browser it could be your font or
other settings. Let me know and i can attach the map as a
text file to everyone's email. That might work. Wow. Only
one map mistake. A sentry was duplicated in position. But
fixed now. Figured there might be more. But all map positions
are accurate including animals. Horses aren't mapped but
they are denoted by H's.
-----------------------------------------------------------------
[Recap]
From Chion: [Re: Actions]
Chion will continue to knock people out as he moves towards
the edge of the center area (avoiding being trampled, of
course).
GM: Ack. Ok. So your moving toward the center area. Not the
SE area. Gotcha. Will move you over there then.
-----------------------------------------------------------------
[New Stuff]
Octaqi 21, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 51 of Trip] [Near Enemy camp]
Time: Roughly 2:05am
Turn 1 - Phase 2
[Mana Allocation]
[Strie'bog allocates some magical energy.]
[Missile Fire]
[Thig having flown up to avoid the now converging 3 eagles
on him tries to frantically fire at another eagle. He
fires at one coming up in front of him a unwounded one.
his magical repeating crossbow hits at point blank
range and hits doing 12 points. The bird squaks in
pain but continues forward.]
[Bowmen/Sentry #1 turns from the corral and aims right
at Chion. He fires and hits but the chainmail bounces
the arrow back onto the ground.]
[Sentry/Bowmen #4 having stabbed Praelux places his
weapon on the sling in his belt and strings his bow
quickly. He fires eastward over the body of Praelux
and the other sentry taken down by Z'leyra. He doesn't
see Z'leyra but hears Ben'dar in the corral 22 feet
away. He fires and hits doing 6 but the Dragon hide
bounces the arrow to the ground and Ben'dar takes no
damage at all.]
[Zen'da #12 holds off his bow and shoulders it. Seeing
a horse he can run to for mounted archery.]
[Zen'da #16 raises his bow. He aims it due north
toward Balrog on his horse. He could hit the dog
and the other Zen'da but since Balrog is on the
horse there is less of a chance. He fires and
hits but the arrow bounces off the leather and
falls to Balrog's left side.]
[Zen'da #18 fires toward Balrog hearing orders from
one of his superiors only feet away. The arrow
misses Balrog by inches.]
[Zen'da #19 fires NE toward Balrog as well. But
he misses entirely.]
[Zen'da/Sentry #23 sees no target to fire on.]
[Zen'd1 #26 aimes Eastward but has no target for
fearing of hitting others. He turns back east
and stands his ground.]
[Zen'da #29 also fire son Balrog but misses even
further than the others.]
[Magic Effect]
[Strie'bog tries again to cast Sonata but nothing happens.
He curses mentally that another spell has failed.]
GM: Sorry bad rolls :<
[Melee & Movement]
[Some horses move but will do in just a second..]
[Corona dives toward Eagle I. He feels bad about
attacking on of his kind. But if left alone the
eagles could take out Thig and any others on the
ground. Corona has no choice but to protect the
others. It dives from 100 feet down straight for
Eagle #1 at 81 feet off the ground. Red crimson
bolts of energy shoot out of Corona's eyes and
hit the eagle. Now that everyone knows Corona is a
bit more special than most he fears not using his
powers. The bolts and claw attacks do a total of
14 points. The eagle goes limp and begins to spiral
down to the ground. At this point its not dead
but the impact scores an additional 8 points from
81 feet up and kills the bird. The Eagle falls
Row 28 and column 80. At least 10 feet east of
the corral safe from impacting on anyone.]
[One Eagle turns and attacks Corona but Corona dodges
at the last instant. The other one still in the
air comes at Thig. Rolling Random positions Thig
is facing 303 degrees. Eagle comes in at 33 degrees.
Which means the bird hits Thig on the back. Fournately
Thig has his buckler on his back. The Eagle does 7
points (shield hit). The shield blocks 5 and his leather
1 so Thig does take one point as a claw barely hits skin.]
[The Horses move...Going North to South...
Three horses nearby Strie'bog flee. One continues NW
and nears by Strie'bog by 8 feet the other 2 continue
due north. Another horse exits the map NW. The
Cow in the Corral continues to smack and look at the
dumb humans running around like crazy. Horse 8 feet
West of Praelux stands still. One horse near the
Northern tents scares from Lodd's clanking weapons and
flees northward off the map. One horse due East of
Caladan doesn't scare but it heads south toward the
south railing. One horse about 6 feet SE of Caladan
stands still. One horse near sentry #26 decides to
break free as well and heads NW off the map. One
horse from the Corral, a riding horse, goes between
the fights of Balrog and Farseeker and continues west
past sentry #26. One horse at 12,32 decides to stay
put. One horse near this one at the west railing stays
put being a warhorse its not scared. But to the east
of that horse a riding horse flees SW away from the
noise toward the south railing. The animals and horses
south of the last south gate stays in place. That's
it for the free horses.]
GM: I know. Warhorses would not flee in battle. I know
this but they are still pack animals. They work as
a pack at times. If one flees (say their leader horse)
they will follow him. Also by removing them off the
map its less clutter for you guys :) There are riding
horses in the mix and they would panic far more.
[At the same time the Zen'da on horses move at once and
as one. Rider #5 heads NE toward Balrog and finishes
a circle around Balrog. He charges full blast with
his lance straight for Balrog and hits. The lance
impales Balrog doing 4 more points to him. He is now
in trouble being surrounded.]
[At the same time #5 moves #9 turns with scimitar in
hands and moves the 3 feet toward Jordi. Too close
for a charge he swings at Jordi but misses.]
[Rider #14 on the NE sector stays put standing guard so
no one from that side enters the camp.]
[A rider heds north then NE toward Balrog. But feet away
he stops his horse and holds his mace. He looks at
Kasha, Lodd, Balrog and Farseeker. This tall warrior
is huge over 200 pounds and grins as his muscles ripple
in his arms.]
GM: So noted Big Warrior for his title.
[Rider #S2 sits on his horse near the south end of the
campfire and gives hand signals to the warriors with
one free hand. He suddenly goes quiet after issuing some
orders to the troops.]
[Dog near Kasha leaps but Kasha is just able to move
out of the way at the last second and the dog misses.]
[Two dogs leaves a NW tent and hears a order to join
the sentries in the NW. A dog exits the tent right
next to Kasha and attacks him but misses. Another
dog leaves the four man tent but stands nearby as if
guarding the sleeping villagers.]
[Another dog exits the tent near Kasha. Kasha sighs
wondering if there are more. Luckilly it heads south
toward and stops near the Big Warrior. Another dog
exits the tent north of the campfire and stands to
watch what's going on. This one to the right of the
Big Warrior. One dog exits a tent and looks eastward
at the corral and nears a horse to figure out what's
goign on.]
[Farseeker glances to the east. He sees the mass of
people and hopes reinforcements come soon. He sees
Kasha holding his own but Balrog could be in trouble.
Lodd should be able to take care of himself. Farseeker
sees the big warrior just sitting there. What is he
there for? Farseeker gets back to the battle with back
to the Tipi he thrusts his great sword at #21 and hits
doing 9 points of damage.]
[Unali looks south sees one Zen'da and a bunch to the
north. She glances west and can barely see one in
the distance. She heads the 16 feet toward the
bowmen. She swings both daggers at the back of the
man's head (who is facing west to guard that area).
One dagger misses but the other hits right on the
back of the head. Before the guard can react the
9 point blow takes him down knocked out.]
[Ben'dar mvoes westward straight out the corral. He
goes into the Tipi near Z'leyra and as soon as entering
the flap runs into a warrior carrying a bow. The
young warrior who can't be much older than 17 brings
up his short sword and drops his bow. Both are standing
in the tent feet away. Ben'dar swings his flat side
of the magical pike at the warrior #25 and hits doing 9
points of subdual damage. with a 90% chance to knock
out and roll a 90 he swings back a bit then drops to his
knees and collapses on the ground. Ben'dar hasn't had
time to use his pike so far and the feel is great! He
looks around and sees no one else in the tent.]
[A short man wearing leather armor and a leather cape
exits the four man tent. He stands under 5 feet and
is rather thin. He heads NW and mounts one of the
tied up horses already with a saddle on it. He rounds
the horse south and heads to 24,20 between 6 of the
sleeping villagers. he looks around to figure out what
is going on.]
[Balrog knows he has one warrior behind him. Two to the
side and arrows flying at him. With a stupid dog
in front of his horse. Yet why can't he get that
stupid cow out of his head. "I can't believe it
spit at me!" - he thinks. He could try to try to break
out of being surrounded and flee. He is more than
half alive at this point with 2 big wounds. Yet he
is desperate. What would the famous Til'amon Guildmaster
do in a situation like this? Well he'd have his body
guards save him. But he'd do something stupid. So why
not do something stupid? He turns to the right. With
one hand on his short sword and his free hand he pushes
himself up. The horse has no saddle so its harder to do.
At the same time a boot spur hits the horse and angers it.
At that isntant Balrog leaps right for warrior #7!
Both men go flying to the NW. Balrog hopes he can use
the body as cushion for his fall. It works. Balrog tries
a wild grapple for damage but misses. Warrior #7 would
take damage of a point if he wasn't wearing leather from
the floor impact. At least now he isn't surrounded!
"That stupid cow!"]
fBalrog was lucky to choose #7 as he reacts next. The
warriro tries to get up at the same time he can't
reach his sword. He tries to throw a fist at Balrog
but misses in the chaos.]
[Caladan exits the corral and heads SW. He turns and
joins the group near Balrog and Farseeker. Hoping
to help out in the melee. Doesn't end up near anyone
to fight though.]
[Z'leyra moves westward 4 feet to attack #4 who just
fired on Ben'dar. She can't get behind or in front
due to bodies (praelux including). She used her
dagger to the side of the head while she is invisible.
She hits doing 5 points. The man goes down knocked
out. Luckilly he falls southward not on Praelux.]
[Warrior #21 swings on Farseeker but fails to hit.]
[Rider/Sentry #14 issues orders to the dogs to stay.]
[Having taken out a sentry near Lodd, Rin steps southward
near Balro nad attacks the dog nearby. He stabs it
with his scimitar and kills it.]
[Jordi thrusts his sword at Zen'da #16 and hits. The
blade does massive points past the banded armor killing
the guard.]
GM: Never got orders from Sergi if KO or Kill. So going
on past actions. Sword takes damage.
[Chion moves. Annoyed at being attacked by bowmen #1
he moves toward him. He swings his magical staff. The
staff impacts so hard it does 6 points. The head sways
and the man falls knocked out. One more point would've
killed him.]
[Kasha swings his mace at Zen'da #14 avoiding the dogs.
The mace hits and does 7 points to the warrior.]
[Another dog exits a tent and stops near the NE corner
of the campfire.]
[Warrior #29 stays near the campfire guarding the bowmen
there from melee attack.]
[Another warriro quickly leaves a NW tipi and belts
a dagger and holds his short sword. He runs out
and looks around.]
[Sentry #15 tries to swing on Balrog but the horse is
blocking his view.]
[Warrior #13 swings on Kasha and hits but his Ring mail
protects the blow.]
[Sentry #26 pets the nearby dog waiting for action.]
[Lodd goes to join and help Kasha attacking one of the
dogs but fails to hit.]
[Zen'da #22 exits the tent near the Big warrior. He
spots the fight with Kasha, Lodd and Balrog. He
looks around for targets next phase.]
[Another man exits a tent near the four man tent.
The short man orders him to stand guard near him
and the villagers.]
[Warrior #17 thrusts at Farseeker but Farseeker is
able to dodge the blow just in time.]
[Warrior #27 swings on Corr but with 2 wounds on his
body his strength fades and he misses the blow.]
[Warrior #30 decides to stay in place to guard the
south passage among the tents.]
***** This is part 1. Will do phase 3 in part 2.
Before deciding on actions look at that update. ****
[Map as of the end of this update.]
[Position Map]
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
-11
-10 S
- 9
- 8
- 7
- 6
- 5 :-------------------------:
- 4 : C :
- 3 : :
- 2 : :
- 1 Z W : :
0 S HW WPS :
1 /\ /\ <-Gate :
2 | | H | B| : :
3 | | @ @ @ @ | | : :
4 \__/ @ @ @ @ \__/ : Corral :
5 w +KS+ W + + : :
6 d d ddL G : H :
7 W RdhS C : :
8 S w [ :
9 _ d w d SF_ [ <-Gate :
10 [ ] + S[ ] : < Wood Fence --> :
11 [ ] @ [ ] : :
12 [+] @ [+] H :H :
13 S d d : :
14 S * : :
15 H d *** [+] : :
16 H+H S *** S [ ] : :
17 * [_] : :
18 H w M : :
19 S S H+ : :
20 H [ H H :
21 H S d [ < - Gate :
22 H+H /-\ PPP: :
23 PPP PPP/ \ PPP: :
24 W PPP PPP\ / PPP:G M H H D:
25 PPPwPPPPPP\_/ PPP:-------------------------:
26 WU PPP PPPPPPPPPPPPPPP ##
27 S PPPPPPPPPPPPPPP ##
28 +__ PPPPPPPPPPPP ##
29 / \ [+] PPPP S PPPPP
30 | | [ ] PPPPPPPPPPPP
31 | | [_] PPPPPPPPPPPP YW
32 \/ S PPPPPPPPPPPP
33 W [+] w W
34 Jw [ ] Q
35 [_] __
36 / \
37 | |
38 | |
39 \/
40
41
42
43
44
45 T
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
Scale - Each Column and row \ 2 feet.
Legend - W - Zen'da Warrior [Not on horse]
w - Zen'da Warrior [On a horse]
H - Single Horse
S - Zen'da Warrior [Sitting by campfire]
PPP - Each PPP is a Single person. It is a villager
laying down with only blanket over them. Since
they are laying down they are using up 6 feet
thus each PPP is one person. If they stand then
it would take up less space. [Total 42 people]
Legend - /\ - Tipi - 8'x8' Tipis at 8x4, 27x4, 28x11
| |
| |
\__/ <- Entrance Flap or on Reverse side
:---: - Corral -5x35 (Top Left), -5x61 [Top Right]
25x35 (Bottom Left), 25x61 [Bottom Right]
: Lightweight wooden fence (2 tiers standing 5 feet)
[ - Gate Swings to left, rope tied.
/-\ - Four Man Tent 8' in diameter
/ \ Entrnace Flap is at 22x27 [Opens to North-West]
\ /
\_/
[+] - 1 Two man tent 3'x6.6' in Size [5 tents in all]
[ ] _ = Back of Tent
[_] + = Entrance to tent/flap
** - Large burning Campfire and cooking hearth
## - Small Wagon 4'x6' [Unloaded/Unharnessed]
@ - Small 1 Man tent
@ + - This is entrnace flap to Tent
+
Animals - H - Horse [If + nearby a stake/stand point - tied up to]
[In Corral] - G-Goat, C-Cow, D-Draft Horse, M=Mule (2)
H-Horses (Upwards of 25 in corrale)
d - Dog [2 on map]
Party Positions -
W - Unali [Hidden in shadown] Row 26, Col 7
K - Kasha [Hidden in shadows] Row 5, Col 13
L - Lodd [Hidden in shadows] Row 6, Col 14
R - Rin [In Shadow] Row 7, Col 18
S - Strie'bog [Hidden in shadows] Row -10, Col 24
Z - Z'leyra [Hidden in shadows] Row -1, Col 25
P - Praelux [In Light] Row 0, Col 26 [Down]
F - Farseeker [In Light] Row 9, Col 26
B - Ben'dar [In Tent] Row 1, Col 28
C - Caladan [Hidden in shadows] Row 4, Col 28
G - Balrog [In light] Row 6, Col 19
O - Corr [Hidden in shadows] Row 34, Col 41
J - Jordi [Hidden in shadows] Row 34, Col 8
Y - Chion [Hidden in shadows] Row 31, Col 39
T - Cetric [Hidden in shadows] Row 45, Col 21 [Last Known spot]
Enemy Positions -
W - #1 [In Shadow] [Down] Row 31, Col 40 [Bow]
W - #2 [In Shadow] [Down] Row 33, Col 38 [Bow]
W - #3 [In Shadow] [Down] Row 33, Col 8
W - #4 [In light] [Down] Row 0, Col 25 [Bow]
w - #5 [In light] Row 8, Col 20 [On horse]
S - #6 [In Tent] Row 27, Col 18
S - #7 [In Shadow] Row 6, Col 19 [Under Balrog]
W - #8 [In light] [Down] Row -1, Col 28 [Dead]
w - #9 [in Shadow] Row 34, Col 9 [On horse]
W - #10 [In light] [Down] Row 0, Col 23 [Dead]
S - #11 [In Light] [Down] Row 0, Col 27
S - #12 [In Light] Row 19, Col 15
S - #13 [In Light] Row 5, Col 14
w - #14 [In Shadow] Row 5, Col 4 [On horse]
S - #15 [In Light] Row 7, Col 21
S - #16 [In Light] Row 16, Col 21 [Bow]
S - #17 [In Light] Row 10, Col 25
S - #18 [In Light] Row 19, Col 19
S - #19 [In Light] Row 13, Col 15 [Bow]
W - #20 [in Light] [Down] Row 24, Col 14
S - #21 [in Shadow] Row 9, Col 25
S - #22 [in Shadow] Row 8, Col 10
W - #23 [in Shadow] [Down] Row 26, Col 6 [Bow]
S - #24 [in Shadow] Row 0, Col 11
- #25 [in Shadow] [Down] Row 1, Col 28 [Bow]
W - #26 [in Tent] Row 7, Col 5
W - #27 [in Shadow] Row 33, Col 41
W - #28 [in Shadow] [Down] Row 5, Col 17
S - #29 [in Light] Row 14, Col 13
S - #30 [in Shadow] Row 32, Col 16
w - #BW [In Shadow] Row 9, col 15 [On Horse]
S - #S1 [In Light] Row 21, col 22
w - #S2 [In Light] Row 18, col 17 [On horse]
W - #WZ [In Shadow] Row 29, col 29
w - #LL [in Light] Row 24, col 20
Animal Positions -
d - Dog I [In light] Row 9, col 13
d - Dog I [In light] Row 9, col 18
d - Dog I [In tent] Row 13, col 31
d - Dog II [In light] [Dead] Row 7, col 19
d - Dog II [In Light] Row 13, col 22
d - Dog III [In light] Row 6, col 13
d - Dog III [in light] Row 6, col 5
d - Dog III [In light] Row 6, col 3
d - Dog III [In light] Row 6, col 12
d - Dog III [In Shadow] Row 21, col 30
- Eagle [In air] - All 3 In air at this time
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