[pnpgm] Game update #98a - File #348 - turn 1: Phase 4
Scott Adams
longshot at darktech.org
Tue Jul 11 06:04:47 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #98a in sequence (file #348)
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Admin notes: None.
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[Recap]
From Chion: [Re: Actions]
Chion, seeing that the folks are seemingly compelled to
sleep figures he ought to wake them up as allies. He will
cast at EL 0 the spell "Transport" and move due north
through the sleeping bodies and towards the north side of
the large tent (hoping to hit the tent a little on one side
at least). This will be a moveby past the Sentry in the
middle of the crowd of sleeping persons (may or may not
hit due to width of wave). His theory is this: If they
take slight damage, they may awaken from their seemingly
magic induced sleep and be uncontrollable by their captors.
It seems like a good idea, although he also realizes that
they may also not be on his side when they awake either.
But to him at this point it looks more like they are forced
labor rather than helping the cause. A mild amount of damage
should wake them all and also ruffle the tent some.
That is his hope at this point. He should be able to get 40
feet in the next phase while at the same time waking 2 rows
of waking persons (its only 5 feet wide, so he's going for
a foot and a head of each row basically).
With any luck he expects to be able to rudely awaken about
a dozen sleeping persons. With poor luck a few of them will
die. But hey, nobody said he wasn't nuts to begin with,
right?
After looking at it it seems Chion will be pretty close to
the other sentries and the gate when he's done, all the
better!
GM: Ack. Interesting plan. Didn't expect it. Nice to be
surprised. :) Did you read the note on hitting obstacles? :)
for the spell. :) If your moving 20 feet per phase you'll
soon be off the map :). You realize you'll need to dispell
the spell to stop it.
--------------------------------
From Ben'daR: [Re: Actions]
Ben'Dar will continue to attack the nearest target to him
with his pike. He will stay near Farseeker so that the two
of them can watch each other's back. Ben'Dar will continue
to move in a generally southwest direction, toward the main
campfire.
GM: Ack.
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[New Stuff]
Octaqi 21, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 51 of Trip] [Near Enemy camp]
Time: Roughly 2:05am
Turn 1 - Phase 4
[Mana Allocation]
[Caladan wants to allocate mana for a spell but he can't
even move his tongue....]
[Z'leyra allocates mana for a quick healing spell.]
[Chion allocates mana for a spell.]
[Missile Fire]
[Thig recovers from his aerial attack. He sweeps down
and targets a Zen'da. He only has a couple shots
in his repeating crossbow left. He can't fire near
enemy where the sleeping villagers are for their safety.
He targets #12 near the SW corner of the campfire.
his magical crossbow's dart hits the enhanced magic of
the dart and crossbow boost the damag eot 11 and his
strength adds 1 for 12 points. The dart penetrates in
the neck and severes a artery. The man falls to ghe
ground dead immediately dropping his bow.]
[Zen'da #16 reloads his bow and aims it at Caladan.
A easy target on the ground. But that dog is in
the way! Dumb dog. He mvoes the bow toward the
left and aims it at Rin and fires. but the arrow
goes to the west of Rin and misses him.]
[Zen'da Bowmen #18 aims at Rin as well at 22 feet he
fires and hits. The arrow penetrates the ribs on the
right middle abdomen deep and does a massive 15 points
of damage. Rin reaches down to feel blood as his heart
suddenly stops...his eyes glaze over and he falls to
the ground..]
[Zen'da bowmen #19 holds his bow ready but has no target.]
[Zen'da Sentry #26 aims at Ben'dar but knows he could
hit the Zen'da fighting Kasha and the Big Warrior.
he knows the anger of the Big Warrior and what he
is capable of. He doesn't fire only having a 2 foot
corridor to fire through.]
[Zen'da #29 around the campfire has no target to fire on.]
[Magic Effect]
[Z'leyra places a hand on Praelux and murmurs a few quick
magical words. A Green hue spreads from her hand to the
chest wound and it begins to heal almost by 50%. Praelux
is in much better shape and should live now.]
[Chion speaks a few quick words for his spell.]
GM: Due to Casting Speed involved you'll not be able to
cast it till next phase.
[the man with the glowing armor in the middle of the
villagers (#WZ) points at Chion and speaks a few words
but nothing happens.]
[Melee & Movement]
[At this point the free horses from the corral feel
safe and stay put in their current positions.]
[One dog III tries to leap at Kasha again but misses his
attack. The other Dog III's remain in place.]
[The 2 dogs by the Big Warrior stand put. The one on the
east near Rin barks at him and snarls at the body.
The 3rd dog heads toward the corral.. The dog creeps
into the corral from the gate and looks around to see
if theres trouble here.]
[Farseeker turns and thrusts at #17 as the other one
Ben'dar just knocked out. The sword impales and
does 10 points of damage. The Zen'da falls to the
ground.]
[Unali backs up. She suspects the female is a prisoner
abused by the Big Warrior who left earlier. She
emerges back outside and looks right. She sees the
man near the horseman and the short man on the horse
shouting orders. The other man is facing south. The
horseman is facing north/north east. She runs for
the horseman with daggers in hand. At 10 feet she
encounters 2 sleeping villagers. She has to stop
running and creep slowly between them. She then
sees the horse only a foot away. The horseman turns
eastward and shouts orders to the man in the middle
of the villagers (#WZ) and doesn't see Unali. Side
by side she can't reach the rider's head 4 feet above
her own in the saddle. She had to hit the body itself
to try to subdue. Both blows hit as she hits the
rider's chest and does 7 points. The rider sways but
stays in the saddle.]
[Ben'dar charges southwest toward the campfire. He
sees the dog right there and swings his pike sideways.
He never liked hurting dogs but it could attack him.
The side of the blade hits the dog and it goes flying
a foot down and is knocked out.]
[The big warrior dismounts knowing his target. He
grabs his spear and puts it in his belt and grabs
his mace. Slowly he slaps his horse to go off. It
leaves the area. He stalks eastward past the body
of Rin and the barking dog who cowers back. The
man is 6'7 and 200 pounds with a lot of muscles. He
comes up against Farseeker and swings his mace but
fails to hit him.]
[The short man Unali just attacks is dazed but he
grabs at his scimitar on his right sheath and swings
at Unali but the blade misses her head.]
[Balrog and Zen'da #7 struggle hand and hand at the
dagger. The point is toward #7 under Balrog.
Balrog is able to gain a strength boost and thrust
the dagger into the chest of #7. It does 5
points of damage. The Zen'da warrior releases his
grip and goes out. Balrog quickly checks and finds
him not dead but only unconscious.]
[Caladan struggles to move but only his eyes are able
to move and nothing else. A tall shadow (the big
warrior) crosses near him but that's all he sees.
He struggles to move but can't.]
[Zen'da #14 stays put waiting for orders.]
[Jordi thrusts at #9 but again fails to hit.]
[Kasha turns northward and swings his mace at the man
who snuck up on him #24. His magical mace hits and
does massive 13 points to the chest. The man falls
back into the tent and it collapses.]
[Strie'bog moves southward and ends up near Z'leyra.]
GM: Since no posted actions couldn't react failed spelled
without permission. So I sent you south in hopes you
could get some action there :)
[Zen'da #29 drops his bow and draws his Scimitar. In
order to guard the other bowmen he charges toward
Ben'dar. He swings wildly but misses his strike.]
[Zen'da sentry #9 near Jordi tries to bash down with
his scimitar but Jordi brings up his shield and
it blocks the blow.]
[Lodd swings on Zen'da #22 but fails to hit.]
[Praelux moans but continues to lay there unconscious.]
[Rider Zen'da #22 right over Rin rears his horse back
and has it land on Rin's limp body. Rin thrashes
back and forth from the trample attack.]
[Corr swings up at Rider #27 but fails to hit.]
[Zen'da #22 swings at Lodd and hits for 2 points of
a minor wound.]
[Zen'da #6 turns toward Unali hearing the attack and
goes to the rescue of the short man. He charges
Unali and swings at her but misses by inches.]
[Rider #27 swings down on Corr and hits for a minor
3 point wound.]
---------------------------------------------
GM: This is part a. It is now midnight. I will try to
work on part b (next phase). But I doubt it'll go
out tonight. So if its not out by Tuesday morning
it didn't. This could allow you to alter and update
your actions. Before I work on part B. I'll have
the next phase though out tomorrow night.
GM: Unali just a note the rider moves before you (horse)
so he could flee. Chion your magic will go next
phase. Rin and Caladan are still down and vulnerable.
Statistics at this point...
Players Total - 15
Wounded - 5 [Balrog, Praelux, Thig, Farseeker, Rin]
Down/Inactive - 3 [Caladan, Praelux, Rin]
Enenmy total - 35? [Roughly seen on map.]
Enemy Dead/KO - 19 [54%]
Enemy Animals - 3 [Eagles] [All Dead]
- 3 [Dog I]
- 2 [Dog II] [1 Dead]
- 5 [Dog III] [1 dead]
Animals Left - 7 [Dogs]
Animals Dead - 6 [Eagles, Dogs]
[Map as of the end of this update.]
[Position Map]
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
-11
-10
- 9
- 8
- 7
- 6
- 5 :-------------------------:
- 4 : C :
- 3 : :
- 2 : :
- 1 Z = : :
0 =S=P= :
1 /\ /\ <-Gate :
2 | | H H | | : :
3 | | @ @ @ @ | | : :
4 \__/ @= @ @ @ \__/ : Corral :
5 w +K=+ = + + : :
6 d d =dL G : H :
7 W S =h= C : :
8 Rw X [ :
9 _ d d =F_ [d<-Gate :
10 [ ] + =[ ] : < Wood Fence --> :
11 [ ] @ [ ] : :
12 [+] @ B [+] H :H :
13 S S = : :
14 * : :
15 H d *** [+] : :
16 H+H S *** S [ ] : :
17 * [_] : :
18 H w H : :
19 = S H+ : :
20 H [ H H :
21 H S d [ < - Gate :
22 H+H /-\ PPP: :
23 PPP PPP/ \ PPP: :
24 = PPPUw PPP\ / PPP:G M H H D:
25 PPPSPPPPPP\_/ PPP:-------------------------:
26 = PPP PPPPPPPPPPPPPPP ##
27 PPPPPPPPPPPPPPP ##
28 +__ PPPPPPPPPPPP ##
29 / \ [+] PPPP S PPPPP
30 | | [ ] PPPPPPPPPPPP
31 | | [_] PPPPPPPPPPPP =
32 \/ = PPPPPPPPPPPP
33 = [+] Y = W
34 Jw [ ] Q
35 [_] __
36 / \
37 | |
38 | |
39 \/
40
41
42
43
44
45
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
Scale - Each Column and row \ 2 feet.
Legend - W - Zen'da Warrior [Not on horse]
w - Zen'da Warrior [On a horse]
H - Single Horse
S - Zen'da Warrior [Sitting by campfire]
PPP - Each PPP is a Single person. It is a villager
laying down with only blanket over them. Since
they are laying down they are using up 6 feet
thus each PPP is one person. If they stand then
it would take up less space. [Total 42 people]
Legend - /\ - Tipi - 8'x8' Tipis at 8x4, 27x4, 28x11
| |
| |
\__/ <- Entrance Flap or on Reverse side
:---: - Corral -5x35 (Top Left), -5x61 [Top Right]
25x35 (Bottom Left), 25x61 [Bottom Right]
: Lightweight wooden fence (2 tiers standing 5 feet)
[ - Gate Swings to left, rope tied.
/-\ - Four Man Tent 8' in diameter
/ \ Entrnace Flap is at 22x27 [Opens to North-West]
\ /
\_/
[+] - 1 Two man tent 3'x6.6' in Size [5 tents in all]
[ ] _ = Back of Tent
[_] + = Entrance to tent/flap
** - Large burning Campfire and cooking hearth
## - Small Wagon 4'x6' [Unloaded/Unharnessed]
@ - Small 1 Man tent
@ + - This is entrnace flap to Tent
+
Animals - H - Horse [If + nearby a stake/stand point - tied up to]
[In Corral] - G-Goat, C-Cow, D-Draft Horse, M=Mule (2)
H-Horses (Upwards of 25 in corrale)
d - Dog [2 on map]
Party Positions -
R - Rin [In Shadow] [Down] Row 8, Col 19
P - Praelux [In Light] [Down] Row 0, Col 26 [Down]
G - Balrog [In light] [Down] Row 6, Col 19
F - Farseeker [In Light] Row 9, Col 26
B - Ben'dar [In light] Row 12, Col 21
C - Caladan [In Light] [Down] Row 4, Col 28 [Down]
O - Corr [Hidden in shadows] Row 34, Col 41
J - Jordi [Hidden in shadows] Row 34, Col 8
Y - Chion [Hidden in shadows] Row 33, Col 26
- Cetric [Hidden in shadows] Row ??, Col ?? [Last Known spot]
U - Unali [Hidden in shadown] Row 24, Col 20
K - Kasha [Hidden in shadows] Row 5, Col 13
L - Lodd [Hidden in shadows] Row 6, Col 14
S - Strie'bog [Hidden in shadows] Row 0, Col 24
Z - Z'leyra [Hidden in shadows] Row -1, Col 26
Enemy Positions -
w - #5 [In light] Row 8, Col 20 [On horse]
S - #6 [In Tent] Row 25, Col 20
w - #9 [in Shadow] Row 34, Col 9 [On horse]
w - #14 [In Shadow] Row 5, Col 4 [On horse]
S - #16 [In Light] Row 16, Col 21 [Bow]
S - #18 [In Light] Row 19, Col 19
S - #19 [In Light] Row 13, Col 15 [Bow]
S - #22 [in Light] Row 7, Col 14
W - #26 [in Tent] Row 7, Col 5
W - #27 [in Shadow] Row 33, Col 41
S - #29 [in Light] Row 13, Col 20
B - #BW [In Shadow] Row 8, col 25
S - #S1 [In Light] Row 21, col 22
w - #S2 [In Light] Row 18, col 17 [On horse]
S - #WZ [In Shadow] Row 29, col 29
w - #LL [in Light] Row 24, col 21
= - #1 [In Shadow] [Down] Row 31, Col 40 [Bow]
= - #2 [In Shadow] [Down] Row 33, Col 38 [Bow]
= - #3 [In Shadow] [Down] Row 33, Col 8
= - #4 [In light] [Down] Row 0, Col 25 [Bow]
= - #7 [In Shadow] [Down] Row 6, Col 19 [Under Balrog]
= - #8 [In light] [Down] Row -1, Col 28 [Dead]
= - #10 [In light] [Down] Row 0, Col 23 [Dead]
= - #11 [In Light] [Down] Row 0, Col 27
= - #12 [In Light] [Down] Row 19, Col 15
= - #13 [In Light] [Down] Row 5, Col 14
= - #15 [In Light] [Down] Row 7, Col 21
= - #17 [In Light] [Down] Row 10, Col 25
= - #20 [in Light] [Down] Row 24, Col 14
= - #21 [in Shadow] [Down] Row 9, Col 25
= - #23 [in Shadow] [Down] Row 26, Col 6 [Bow]
= - #24 [in Shadow] [Down] Row 4, Col 13
- #25 [In tent] [Down] Row 1, Col 28 [Bow]
= - #28 [in Shadow] [Down] Row 5, Col 17
= - #30 [in Shadow] [Down] Row 32, Col 16
Animal Positions -
d - Dog I [In light] Row 9, col 13
d - Dog I [In light] Row 9, col 18
d - Dog I [In light] Row 9, col 36
= - Dog II [In light] [Dead] Row 7, col 19
= - Dog II [In Light] [Down] Row 13, col 22
= - Dog III [In light] [Dead] Row 6, col 12
d - Dog III [in light] Row 6, col 5
d - Dog III [In light] Row 6, col 3
d - Dog III [In light] Row 6, col 13
d - Dog III [In Shadow] Row 21, col 30
- Eagle [Off Map] - [Down]
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