[pnpgm] Game update #98b - Turn 2: Phase 1 of Combat
Scott Adams
longshot at darktech.org
Wed Jul 12 06:19:13 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #98b in sequence (file #350)
----------------------------------------------------------------
Admin notes: Hope you guys aren't depending on the map in the
email/list. That map is junked. View the website for the
best version. Coruse if your font is done certain ways it
will also mess up. I assume everyone can read the map fine :)
-----------------------------------------------------------------
[Recap]
From Z'leyra: [Re: Actions]
Z'leyra knows that the enemy mage must be quickly dealt
with, so she runs south down col. 31.
(As she runs she calculates how long her Invisibility will
last and will renew it when necessary).
GM:
From Strie'bog: [Re: Actions]
[Posted in private email not shown here.]
GM: Ack.
-----------------------------------------------------------------
[New Stuff]
Octaqi 21, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 51 of Trip] [Near Enemy camp]
Time: Roughly 2:05am
Turn 2 - Phase 1
[Mana Allocation]
[Chion allocates final mana for a spell.]
[Missile Fire]
[Thig aims at Bowmen #18 near the campfire and fires
his last dart. The dart hits the ground and misses
though.]
[Bowmen #16 fires his bow at Ben'dar but the arrow
flies past and misses.]
[Bowmen #18 has no target to fire on.]
[Bowmen #19 has no target though Lodd is almost a good
one to fire at.]
[Bowmen #26 has no target.]
[Strie'bog loads his bow but has one target. But could
hit Lodd. He prepares to move for a better angle.]
GM: After movement later you should be in better spot.
[Magic Effect]
[The man at 21,22 taps his drum and chants a few words.
He looks and points at Ben'dar 20 feet to the north
but nothing happens to Ben'dar. ]
[Zen'da #S2 at he south end of the campfire turns his
horse slightly to face south-east. He reaches into
his leather vest and chants a few words.]
[Suddenly Chion, the short man on the horse, Unali
and the other Zen'da are surprised to see the
blankets over the sleeping villagers suddenly stir.
Groans are heard among the sleeping villagers.
Unali and Chion guess quickly they are waking?]
[The Wizard #WZ (clearly a wizard now) in the middle
of the sleeing villagers casts a spell at Chion and
points but nothing happens due to his magic defense.]
[Chion casts his Transport spell. He braces his
feet left foot forward a foot and back foot back
a foot for balance. Suddenly the ground seems ot
liquifiy in a 3 feet diameter around him. It
begins to shake and rumble. He pulls his staff
off the ground and grins ready for the spell.
The ground 2.5 feet in front and 2.5 feet behind him
liquify and it spreads out a yard (3 feet) to each
side of him. With a jolt the ground begins to move.
He also feels warm as a amulet he is wearing begins
to shine ever so slightly. the plan works well for
about 14 feet. But the problem is the four man tent
is in the way. A column of villagers are moved northward.
The first villagers at 23,24 is pushed north by the
column of villagers. He moves six feet rolling along
northward. The man #S1 (21,22) is surprised to see
the villager move twoard him. But the villager hits
the horse at 20,23 hard. The horse bucks and his
legs come down on the elderly man. The ground at
the same time liquifies the stake holding the 3 horses
and the ropes are loose. Panicked the horses flee.
The horse at 18,23 flees westward. He slams into the
bowmen at 19,19 and continues westward past the other
rider. The horse flees off the map. The horse at 19,23
flees due north. It runs right next to caladan and
through the tents. It ends up 8 feet west of Praelux
and Z'leyra. The other horse the villager hits goes
due north about 20 feet and ends up behind Ben'dar
near Farseeker. The first five villagers are swept north
20 feet. But the next 5 begin to hit the west side of
the four man tent at 24,26. The first person to hit
takes 6 points of damage. The others take bits of
damage as well. The push of bodies moves them past
the Western point of the tent and north. That is
tot eh left of Chion. To the right its worse.
the 7 villagers move north heads laying west. All 7
though clump up and collide at the south end of the
Tent. The first person takes serious damage from being
thrown up against the tent and the other 6 clumping
up on the little girl. The Tent having took only a bit
of the wave moves slightly but stays in place this phase.
All this happens the same time. Chion moves north
as well 16 feet. He barely misses bodies 2 feet away
to his right hitting the Tipi. But another 2 feet
and the tent looms in front. Suddenly he sees he is
going to hit another 2 feet bam! He does. He hits
the tent at 24,26. Chion impacts against the tent
canvas hard and takes 2 points of damage. He is thrown
off the moving wave of earth and into the 8 foot wide
tent. He slides down a bit but the tent seems to stay
in place.]
GM: There are 7 people (PPP = 1 person) in rows 26,27
directly south of the tent clumped up. Some of
the villagers are hurt from this. They could wake
up but are in chaos now. I'm using the version 2
version of the spell (BMC 5, etc.). Chion your
off the wave (failed agility roll). the wave of
villagers will continue northward though. This
may not be exactly as planned but it may work
out in that you can react next phase for melee.
Sorry if its not to plan but i used the rules outlined
in the Example for the transport spell :)
[Melee & Movement]
[Corona flies down looking at the chaos below. He looks
for more eagles to fight against Thig but finds none.
He starts to climb again.]
[Two dogs at 6,5 & 6,3 stay put waiting for orders.
One Dog III leaps at Kasha but fails to strike
again. The dog at 21,30 bgins to bark at the moving
villagers in Chion's spell.]
[The dog at 9,13 stays puts but watches the Big
Warrior. The dog at 9,18 was tapped by the Big
warrior when he moved toward Farseeker. This directed
the dog to an order. The dog watched the warrior move.
When the warrior attacked Farseeker he also nodded
at Caladan which was the order. The dog lunges straight
for Caladan who is vulnerable paralyzed. The dog bites
Caladan on his arm and does 7 points of bite damage.
Caladan tries to scream but his throat can't get it out.
He is defenseless. the 3rd Dog I in the corral looks
around for any enemy and tries to guide the horses to
stay in the corral.]
[Farseeker thrusts his great sword at the big warrior
and hits for 7 points of damage. A blow that would
normally likely take down most enemy. He looks
at Caladan sad he can't help right now. He knows if
he helps him he'll be attacked by the Big Warrior which
is what he wants.]
[Unali swings both daggers at the short man. Having
ducked to swipe at unali his head is lower. One dagger
fails to hit but the other does. He takes 5 more
points of subdual damage but fails to knock him out
at this point. But the short man is dazed.]
GM: Want to take one dagger as defense against the
rider and the other man next to you?
[Ben'dar swings his pike at Zen'da #29 but fails to
hit the man. He is surprised to see a few feet
away is a villager?]
[The big Warrior swings his mace at Farseeker but
fails to strike.]
[The short man swings his scimitar in desperation at
Unali. The blade hits her in the shoulder and does
2 points past her chainmail - a minor nick. Clearly
this man isn't a fighter but is desperate to live.]
GM: Unali if you switch to kill mode the combat might
be over faster doing subdual will take a bit longer
only due to pin-point targeting.
[Balrog having won his battle with the dagger against
#7 stands. He grabs his short sword. He looks west
and sees Kasha and Lodd fighting. He looks over his
shoulder and sees Farseeker. But more importantly
he sees Caladan being eaten by a dog. Without thinking
he turns and charges the dog. He thrusts but fails
to hit the fast dog.]
[Caladan tries to move his finger...anything...in pain
he sees a shadow near him as the dog turns..could
that be help?]
[Z'leyra leaves Praelux and heads SE around the Tipi.
She moves south. She spots Caladan and Farseeker
but continues southward.]
GM: Still invisible for another 3 turns or so if i recall.
[Rider #14 remains in place.]
[Jordi thrusts at rider #9 and hits finally doing 6
points of damage to the rider.]
[Kasha turns around and swings his mace at the Dog III
who leapt at him. The mace hits the dog in the
neck and kills him. Kasha didn't meant ot hit so
hard but the magical mace is powerful. he didn't mean
to kill the dog. He likes dogs. He misses his old
dog at home...]
[Cetric invisible creeps up to #6 and thrusts his spear
at him in the back. The spear impales and does 7
points of damage. But the man still stands.]
[Strie'bog moves SW past the tents and ends up near
some good targets for his bow and spells.]
GM: You now have good bow targets toward the south
campfire folks and west toward like #14. You
can pick a target for next phase. If you didn't
want to move there let me know you still had some
movement left. BTW rider #5 is only 5 feet away
on a horse. Easy target?
Zen'da #29 swings his scimitar at Ben'dar. his
magical pike helps to make enemy attacks rougher.
The enemy does hit but his tough dragon armor
blocks the blow.]
[Rider #9 swings down at Jordi and hits but the
blade is again blocked by the elven shield.]
[Lodd swings on #22 and hits but the 2 point blow
is blocked by the Zen'da's armor.]
[Rider #5 stops his horee attack on the body of
Rin. He is startled to hear the earth move south
of him. Confused he doesn't move.]
[Corr swings up again at #27 and hits for 3 points.
This final strike kills the warrior.]
GM: All SE sentries taken care of.
[Zen'da #22 swings at Lodd and hits for 2 points
of minor damage.]
[Having been attacked in the back Zen'da #6 turns
and swings his scimitar wildy. The blade hits
Cetric and slices a deep wound doing 9 points of
damage.]
Actions? Comments?
Next update on Friday.
Next TWO phases then.
No time to spell check this one. Its past midnight and
I need to sleep! Enjoy!
Statistics for the last 4 phases.
Players Total - 15
Wounded - 5 [Balrog, Praelux, Thig, Farseeker, Rin]
Down/Inactive - 3 [Caladan, Praelux, Rin]
Enenmy total - 35? [Roughly seen on map.]
Enemy Dead/KO - 20 [58%]
Enemy Animals - 3 [Eagles] [All Dead]
- 3 [Dog I]
- 2 [Dog II] [1 Dead]
- 5 [Dog III] [1 dead]
Animals Left - 6 [Dogs]
Animals Dead - 6 [Eagles, Dogs]
[Map as of the end of this update.]
[Position Map]
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
-11
-10
- 9
- 8
- 7
- 6
- 5 :-------------------------:
- 4 : C :
- 3 : :
- 2 : :
- 1 = : :
0 H= =P= :
1 /\ /\ <-Gate :
2 | | H H | | : :
3 | | @ @ @ @ | | : :
4 \__/ @= @ @ @ \__/ : Corral :
5 w +K=+ = + + : :
6 d d ==L = G : H :
7 W S S =h= dC : d :
8 Rw X [ :
9 _ d =F_ [ <-Gate :
10 [ ] + H =[ ] : < Wood Fence --> :
11 [ ] @ [ ] : :
12 [+] @ B [+] H :H :
13 S S =PPP : :
14 * PPP Z : :
15 H d *** PPP[+] : :
16 H+H S *** S PPP[ ] : :
17 * PPP[_] : :
18 H w PPP : :
19 = S PPP : :
20 PPP [ H H :
21 H SPPP d [ < - Gate :
22 H+H PPP /-\ PPP: :
23 PPP / \ PPP: :
24 = PPPUw Y / PPP:G M H H D:
25 PPPSPPP \_/ PPP:-------------------------:
26 = PPPEPPP PPPPPPPPP ##
27 PPP PPPPPPPPP ##
28 +__ PPPPPP ##
29 / \ [+] S PPPPP
30 | | [ ] PPPPPP
31 | | [_] PPPPPP =
32 \/ = PPPPPP
33 = [+] = =
34 Jw [ ] Q
35 [_] __
36 / \
37 | |
38 | |
39 \/
40
41
42
43
44
45
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
Scale - Each Column and row \ 2 feet.
Legend - W - Zen'da Warrior [Not on horse]
w - Zen'da Warrior [On a horse]
H - Single Horse
S - Zen'da Warrior [Sitting by campfire]
PPP - Each PPP is a Single person. It is a villager
laying down with only blanket over them. Since
they are laying down they are using up 6 feet
thus each PPP is one person. If they stand then
it would take up less space. [Total 42 people]
Legend - /\ - Tipi - 8'x8' Tipis at 8x4, 27x4, 28x11
| |
| |
\__/ <- Entrance Flap or on Reverse side
:---: - Corral -5x35 (Top Left), -5x61 [Top Right]
25x35 (Bottom Left), 25x61 [Bottom Right]
: Lightweight wooden fence (2 tiers standing 5 feet)
[ - Gate Swings to left, rope tied.
/-\ - Four Man Tent 8' in diameter
/ \ Entrnace Flap is at 22x27 [Opens to North-West]
\ /
\_/
[+] - 1 Two man tent 3'x6.6' in Size [5 tents in all]
[ ] _ = Back of Tent
[_] + = Entrance to tent/flap
** - Large burning Campfire and cooking hearth
## - Small Wagon 4'x6' [Unloaded/Unharnessed]
@ - Small 1 Man tent
@ + - This is entrnace flap to Tent
+
Animals - H - Horse [If + nearby a stake/stand point - tied up to]
[In Corral] - G-Goat, C-Cow, D-Draft Horse, M=Mule (2)
H-Horses (Upwards of 25 in corrale)
d - Dog [2 on map]
Party Positions -
R - Rin [In Shadow] [Down] Row 8, Col 19
P - Praelux [In Light] [Down] Row 0, Col 26 [Down]
G - Balrog [In light] Row 6, Col 22
F - Farseeker [In Light] Row 9, Col 26
B - Ben'dar [In light] Row 12, Col 21
C - Caladan [In Light] [Down] Row 4, Col 28 [Down]
O - Corr [Hidden in shadows] Row 34, Col 41
J - Jordi [Hidden in shadows] Row 34, Col 8
Y - Chion Row 24, Col 26
E - Cetric Row 26, Col 20
U - Unali [Hidden in shadown] Row 24, Col 20
K - Kasha [Hidden in shadows] Row 5, Col 13
L - Lodd [Hidden in shadows] Row 6, Col 14
S - Strie'bog [In Light] Row 7, Col 17
Z - Z'leyra [Hidden in shadows] Row 14, Col 20
Enemy Positions -
w - #5 [In light] Row 8, Col 20 [On horse]
S - #6 [In Tent] Row 25, Col 20
w - #9 [in Shadow] Row 34, Col 9 [On horse]
w - #14 [In Shadow] Row 5, Col 4 [On horse]
S - #16 [In Light] Row 16, Col 21 [Bow]
S - #18 [In Light] Row 19, Col 19
S - #19 [In Light] Row 13, Col 15 [Bow]
S - #22 [in Light] Row 7, Col 14
W - #26 [in Tent] Row 7, Col 5
S - #29 [in Light] Row 13, Col 20
X - #BW [In Shadow] Row 8, col 25
S - #S1 [In Light] Row 21, col 22
w - #S2 [In Light] Row 18, col 17 [On horse]
S - #WZ [In Shadow] Row 29, col 29
w - #LL [in Light] Row 24, col 21
= - #1 [In Shadow] [Down] Row 31, Col 40 [Bow]
= - #2 [In Shadow] [Down] Row 33, Col 38 [Bow]
= - #3 [In Shadow] [Down] Row 33, Col 8
= - #4 [In light] [Down] Row 0, Col 25 [Bow]
= - #7 [In Shadow] [Down] Row 6, Col 19 [Under Balrog]
= - #8 [In light] [Down] Row -1, Col 28 [Dead]
= - #10 [In light] [Down] Row 0, Col 23 [Dead]
= - #11 [In Light] [Down] Row 0, Col 27
= - #12 [In Light] [Down] Row 19, Col 15
= - #13 [In Light] [Down] Row 5, Col 14
= - #15 [In Light] [Down] Row 7, Col 21
= - #17 [In Light] [Down] Row 10, Col 25
= - #20 [in Light] [Down] Row 24, Col 14
= - #21 [in Shadow] [Down] Row 9, Col 25
= - #23 [in Shadow] [Down] Row 26, Col 6 [Bow]
= - #24 [in Shadow] [Down] Row 4, Col 13
- #25 [In tent] [Down] Row 1, Col 28 [Bow]
= - #27 [in Shadow] [Down] Row 33, Col 41
= - #28 [in Shadow] [Down] Row 5, Col 17
= - #30 [in Shadow] [Down] Row 32, Col 16
Animal Positions -
d - Dog I [In light] Row 9, col 13
d - Dog I [In light] Row 7, col 23
d - Dog I [In light] Row 7, col 44
= - Dog II [In light] [Dead] Row 7, col 19
= - Dog II [In Light] [Down] Row 13, col 22
= - Dog III [In light] [Dead] Row 6, col 12
d - Dog III [in light] [Dead] Row 6, col 5
d - Dog III [In light] Row 6, col 3
d - Dog III [In light] Row 6, col 13
d - Dog III [In Shadow] Row 21, col 30
- Eagle [Off Map] - [Down]
More information about the pnpgm
mailing list