[pnpgm] Game update #99b - File #352 - Turn 2: phase 3 of combat
Scott Adams
longshot at darktech.org
Fri Jul 14 07:28:46 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #99b in sequence (file #352)
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Admin notes: None.
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[Recap]
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[New Stuff]
Octaqi 21, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 51 of Trip] [Near Enemy camp]
Time: Roughly 2:05am
Turn 2 - Phase 3
[Mana Allocation]
[Strie'bog allocates mana for a arrow spell.]
GM: It will take 2 phases. So you can fire your
exploding arrow at the Claw shaman next phase
if you still wish to. If not let me know.
[Missile Fire]
[Bowmen #16 strings his bow again and aims at Ben'dar
but as he pulls the string back it breaks! He curses
and throws the broken bow down.]
GM: Rolled the worst you can :<
[Bowmen #18 aims and fires again at Ben'dar. The
arrow hits him but the hide bounces the arrow off.]
[Bowmen #19 hears a order from someone to aim at
Ben'dar and turns toward him. Even though a
Zen'da is in the way he fires but the arrow bounces
off his armor.]
[Bowmen #26 on his horse fires at the back of Kasha
but the arrow hits the ground at his feet.]
[Strie'bog aims at the shaman #2 at the south end of
the campfire with the claw. He fires but the arrow
misses and ends up in the fire.]
[Magic Effect]
[The transport wave continues north. Seven villagers
are thrown with the wave. Caladan at the tip of the
wave continues to roll and sway paralyzed taking damage.
Praelux is also caught up in the wave still unconscious
from his attack. He rolls northward. The Big warrior
and Farseeker continue to tumble together as they
are caught up in the wave going north into the darkness.]
[Shaman #2 moves the claw up and around in his arm and
chants a few words.]
[Melee & Movement]
[The dog III's react at the same time. The two by the
NW sentries suddenly lurch forward as if ordered by
someone or something. Quietly they both charge Kasha's
back and leap but oddly fail to hit. Another dog by
the four man tent charges forward and leaps at
Chion but also fails to land a blow.]
[With a surge of power a dog I bites at Lodd but
fails to make contact.]
[Thig unstraps his War staff and holds it in both hands.
He swings around and does a dive toward Shaman #2 with
the claw. He swings and hits the shaman on the horse
in the shoulder doing 3 points of damage.]
[Farseeker with his left hand holds the dagger the Big
Warrior is holding and holds it at bay. With his right
he finds the great sword is gone. He has no daggers.
He is a heavy weapons guy not a small weapons person.
He has his axe on his back but can't get to it. He
throws a punch at the Big Warrior's face and hits doing
5 points of damage to the face. With the other damage
and this damage it knocks the big warrior all 200 pounds
out and he slumps onto Farseeker.]
[Unali turns and uses a dagger to knock out the Zen'da
#6 who is fighting Cetric. The zen'da falls to the
ground.]
[Ben'dar swings on #29 again but fails to hit.]
[Balrog sheaths his sword and runs north. He tries
to spot Caladan. He finds him in the shadows as he
is the tip of the wave. Doing a running leap he
runs through the wave of liquified earth and grabs
Caladan by his tunic. With a grunt he leaps eastward
and both land off the wave.]
[Z'leyra waves her magical dagger at the wizard and
hits but the magical armor spell of the wizard protects
some of it. He only takes 4 points of subdual damage.]
[Shaman #1 pulls a dagger from his belt and swings at
Chion but fails to hit.]
[Sentry #26 finally moves eastward and attacks Kasha
as well with the dogs. But his strike fails.]
[Jordi swings on #9 and hits. The damage does the
final blow. The rider falls to the ground dead.]
[Chion swings his staff at Shaman #2 but doesn't hit.]
[Kasha turns. Why is 3 dogs attacking him? he wonders
what these people do all day? Train their dogs to
kill anything? Why dogs? He swings his mace at
Zen'da #26 and it hits. The magical mace does 16
points which is twice the amount the person can take.
The person falls back dead.]
[Cetric moves around the villagers and heads north.
he ends up 4 feet behind Shaman #2.]
[Zen'da #29 swings his scimitar at Ben'dar and hits
but the heavy blow doesn't penetrate the tough hide.]
[The wizard swings on Z'leyra again with his dagger
and hits but the blade doesn't penetrate the armor.]
[Lodd swings scimitar at #22 and hits finally doing
1 point of a minor knick.]
[Corr sees the Wizard flailing around. He can't see
Z'leyra but he sees the glowing chainmail. He swings
his weapon at the wizard but fails to hit.]
[Zen'da #22 swings on Lodd but fails to hit.]
[Two of the Villagers who left the earth wave turns
silently south and march that way. Both walk toward
Ben'dar. Two villagers near Unali silently move
toward Cetric. One reaches him and tries to choke
him. The villagers near Z'leyra and the wizard move
NW. One villager bumps into Z'leyra and keeps moving
westward. Three villagers wake in the north transport
wave and move out of the moving earth area. Two
villagers east of the four man tent wake up and stand.
Two villagers behind (NE) of Z'leyra wake and stand.
Four villagers east of the Wizard wake and stand.
One villager west of Unali wakes and stands. Lastly
three villagers east of Unali wake and stand. This
leaves 4 villagers in the wave going north still
laying down. One villager still down under the blanket
west of Unali. Two villagers still asleep near the
corral.]
Actions? Comments?
Next update on Monday....
Next TWO phases then.
GM: Some comments - The sentries in SE and SW cleared.
No enemy below Row 31. Bulk of the enemy is around
the campfire and just north of it in rows 6-29.
The transport wave will likely leave the map next phase.
GM: Stats below are updated. There are only 9 enemy
left (humans). One warrior is on a horse, Two are
bowmen and the other 3 are footmen. The 9 includes
Shaman #1 and Shaman #2 and the Wizard.
GM: At the very bottom you'll see a chart of the villager
positions. I added their sex and age category in case
one wishes to fight them. Hate for you kill a kid
if you didn't mean it :) Three of the villagers that
are standing/moving are Children/Teens.
GM: With less enemy around. The updates could be combined
into one now. They are getting smaller. Do you want
this or to see the changes each phase in each map or
show 2 maps in one update? Let me know what you guys
think.
Statistics for last 8 phases
Players Total - 15
Wounded - 6
Down/Inactive - 3 [Caladan, Praelux, Rin]
Enemy total - 35? [Roughly seen on map.]
Enemy Dead/KO - 26 [74%]
Enemy Animals - 3 [Eagles] [All Dead]
- 3 [Dog I]
- 2 [Dog II] [1 Dead]
- 5 [Dog III] [1 dead]
Animals Left - 5 [Dogs]
Animals Dead - 7 [Eagles, Dogs]
[Map as of the end of this update.]
[Position Map]
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
-11 =
-10 P=
- 9 =F
- 8
- 7 @=
- 6 = GC
- 5 PPP :-------------------------:
- 4 P : :
- 3 P : :
- 2 PPP :C :
- 1 = P : :
0 PPP :
1 /\ PPP /\ <-Gate :
2 | | H = | | : d :
3 | | @ @ @ | | : :
4 \__/ @= @ @ \__/ : Corral :
5 w + =+ = + : :
6 d==L = : H :
7 =KdS S = = : :
8 d R= [ :
9 _ PP _ [ <-Gate :
10 [ ] + [ ] : < Wood Fence --> :
11 [ ] @ [ ] : :
12 [+] @ B [+] H :H :
13 S S = [+] : :
14 * : :
15 H *** : :
16 H+H S *** S : :
17 * : :
18 H PwP : :
19 = S : :
20 E P [ H H :
21 H S d P P [ < - Gate :
22 H+H Y /-\ P P : :
23 / \P P : :
24 = PPPU= P\ / PPP:G M H H D:
25 P = P \_/ :-------------------------:
26 = P PPP P ##
27 P PPP P ##
28 +__ Z PPP ##
29 / \ [+] PP QS P
30 | | [ ] P
31 | | [_] P P =
32 \/ =
33 = [+] = =
34 J= [ ]
35 [_] __
36 / \
37 | |
38 | |
39 \/
40
41
42
43
44
45
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
Scale - Each Column and row \ 2 feet.
Legend - W - Zen'da Warrior [Not on horse]
w - Zen'da Warrior [On a horse]
H - Single Horse
S - Zen'da Warrior [Sitting by campfire]
P - Each P is a standing villager
PPP - Each PPP is a Single person. It is a villager
laying down with only blanket over them. Since
they are laying down they are using up 6 feet
thus each PPP is one person. If they stand then
it would take up less space. [Total 42 people]
Legend - /\ - Tipi - 8'x8' Tipis at 8x4, 27x4, 28x11
| |
| |
\__/ <- Entrance Flap or on Reverse side
:---: - Corral -5x35 (Top Left), -5x61 [Top Right]
25x35 (Bottom Left), 25x61 [Bottom Right]
: Lightweight wooden fence (2 tiers standing 5 feet)
[ - Gate Swings to left, rope tied.
/-\ - Four Man Tent 8' in diameter
/ \ Entrnace Flap is at 22x27 [Opens to North-West]
\ /
\_/
[+] - 1 Two man tent 3'x6.6' in Size [5 tents in all]
[ ] _ = Back of Tent
[_] + = Entrance to tent/flap
** - Large burning Campfire and cooking hearth
## - Small Wagon 4'x6' [Unloaded/Unharnessed]
@ - Small 1 Man tent
@ + - This is entrnace flap to Tent
+
Animals - H - Horse [If + nearby a stake/stand point - tied up to]
[In Corral] - G-Goat, C-Cow, D-Draft Horse, M=Mule (2)
H-Horses (Upwards of 25 in corrale)
d - Dog [2 on map]
Party Positions -
R - Rin [In Shadow] [Down] Row 8, Col 19
P - Praelux [In Light] [Down] Row -10, Col 26 [Down]
G - Balrog [In light] Row -6, Col 27
F - Farseeker [In Light] Row -9, Col 24
B - Ben'dar [In light] Row 12, Col 21
C - Caladan [In Light] [Down] Row -6, Col 28 [Down]
O - Corr [Hidden in shadows] Row 29, Col 28
J - Jordi [Hidden in shadows] Row 34, Col 8
Y - Chion Row 22, Col 23
E - Cetric Row 20, Col 17
U - Unali [Hidden in shadown] Row 24, Col 20
K - Kasha [Hidden in shadows] Row 7, Col 12
L - Lodd [Hidden in shadows] Row 6, Col 14
S - Strie'bog [In Light] Row 7, Col 17
Z - Z'leyra [Hidden in shadows] Row 27, Col 29
Enemy Positions -
w - #14 [In Shadow] Row 5, Col 4 [On horse]
S - #16 [In Light] Row 16, Col 21 [Bow]
S - #18 [In Light] Row 19, Col 19
S - #19 [In Light] Row 13, Col 15 [Bow]
S - #22 [in Light] Row 7, Col 14
S - #29 [in Light] Row 13, Col 20
S - #S1 [In Light] Row 21, col 22
w - #S2 [In Light] Row 18, col 17 [On horse]
S - #WZ [In Shadow] Row 29, col 29
\ - #BW [In Shadow] [Down] Row -9, col 24
= - #LL [in Light] [Down] Row 24, col 21
= - #1 [In Shadow] [Down] Row 31, Col 40 [Bow]
= - #2 [In Shadow] [Down] Row 33, Col 38 [Bow]
= - #3 [In Shadow] [Down] Row 33, Col 8
= - #4 [In light] [Down] Row -9, Col 25 [Bow]
= - #5 [In light] [Down] Row 8, Col 20 [On horse]
= - #6 [In Tent] [Down] Row 25, Col 20
= - #7 [In Shadow] [Down] Row 6, Col 19 [Under Balrog]
= - #8 [In light] [Down] Row -11, Col 28 [Dead]
= - #9 [in Shadow] [Down] Row 34, Col 9 [On horse]
= - #10 [In light] [Down] Row 1, Col 22 [Dead]
= - #11 [In Light] [Down] Row -10, Col 27
= - #12 [In Light] [Down] Row 19, Col 15
= - #13 [In Light] [Down] Row 5, Col 14
= - #15 [In Light] [Down] Row 7, Col 21
= - #17 [In Light] [Down] Row -8, Col 25
= - #20 [in Light] [Down] Row 24, Col 14
= - #21 [in Shadow] [Down] Row -7, Col 25
= - #23 [in Shadow] [Down] Row 26, Col 6 [Bow]
= - #24 [in Shadow] [Down] Row 4, Col 13
- #25 [In tent] [Down] Row 1, Col 28 [Bow]
= - #26 [in Tent] [Dead] Row 7, Col 11
= - #27 [in Shadow] [Down] Row 33, Col 41
= - #28 [in Shadow] [Down] Row 5, Col 17
= - #30 [in Shadow] [Down] Row 32, Col 16
Animal Positions -
d - Dog I [In light] Row 7, col 13
d - Dog I [In light] [Dead] Row 2, col 19
d - Dog I [In light] Row -2, col 37
= - Dog II [In light] [Dead] Row 7, col 19
= - Dog II [In Light] [Down] Row 13, col 22
= - Dog III [In light] [Dead] Row 6, col 12
d - Dog III [in light] Row 6, col 11
d - Dog III [In light] Row 21, col 14
d - Dog III [In light] [Dead] Row 6, col 13
d - Dog III [In Shadow] Row 21, col 30
- Eagle [Off Map] - [Down]
Villagers [That are standing and awake]
P - 9, 21 [M C] P - 9, 22 [F A]
P - 18, 16 [F E] P - 20, 16 [F A]
P - 27, 22 [F T] P - 21, 27 [M A]
P - 24, 25 [M E] P - 29, 24 [M A]
P - 20, 30 [F E] P - 21, 30 [F A]
P - 22, 31 [F E] P - 23, 31 [M E]
P - 29, 25 [F A] P - -4, 22 [M E]
P - -4, 22 [F A] P - -1, 26 [F A]
P - 22, 23 [F E] P - 23, 23 [F E]
P - 26, 31 [M E] P - 27, 31 [M A]
P - 29, 31 [F C] P - 30, 31 [M E]
P - 31, 31 [M A] P - 31, 34 [M A]
P - 25, 28 [M E] P - 25, 22 [M A]
P - 26, 22 [F E]
Note: Codes are [S C] where S = Sex (Male/Female)
and C is category : Age 1-12 C)hildren,
Age 13-20 T)een, Age 21-50 A)dult
Age 51-100 E)lder
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