[pnpgm] Game update #100b - File #359 - Stats/Info report
Scott Adams
longshot at darktech.org
Tue Jul 18 04:10:49 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #100b in sequence (file #359)
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Admin notes: None.
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[Recap]
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[New Stuff]
Octaqi 21, in the 163rd Year [TH]
[Meanwhile somewhere on the plains]
[Day 51 of Trip] [Near Enemy camp]
Time: Roughly 2:05am
************ Combat Is Over! ***********
GM: Congratulations. Let's get to the Stats and Info
before we continue the role playing stuff.
Battle Length: 10 phases or 33 seconds
Statistics at end of combat -
Players Total - 15
Wounded - 6
Down/Inactive - 5 [Caladan, Praelux, Rin, Lodd, Farseeker]
Enemy total - 35? [Roughly seen on map.]
Enemy Dead/KO - 34 [98%]
Enemy Animals - 3 [Eagles] [All Dead]
- 3 [Dog I]
--------------------------------------------------------
[Experience Chart]
Player MEP CEP Expertise Skill/Spell Notes
Thig - 52 14 Rep. Crossbow To Eagle 1/3, #12
Thig 6 - 6 Sending EL0
Thig - 3 2 War Staff Shaman #2
Unali - 72 26 Dagger 20,23,LL,6,18,16
Balrog - 10 4 Short Sword to Dog II, Dog I
Balrog - 5 2 Dagger to #7
Z'leyra - 30 10 Dagger #11, #7, Wizard
Z'leyra 3 - 2 Healing to Praelux
Rin - 21 6 Scimitar to #28, Dog,#5
Chion - 20 6 Warstaff to #2,#1 - KO, Sh1
Chion 10 - 10 Transport spell movement
Corr - 11 4 Scimitar to #27
Kasha - 87 16 Mace Dog III, #14,13,24
Lodd - 11 6 Scimitar to #28, Dog
Strie'bog - - 1 Spores Spell EL1
Strie'bog - - 1 Sonata Spell EL1
Strie'bog - 17 6 Longbow #5,#19
Strie'bog 8 - 8 Exploding Shaman #2 [Arrow]
Farseeker - 53 8 Great Sword to #21, #17, BW
Ben'dar - 42 10 Pike 25, 21, Dog,29, 16
Jordi - 18 6 Sword to #3,#9
Cetric 8 - 9 Death Blast to #30
Cetric - 19 8 Spear to #6, #19
GM: Above chart in no particular order. It was done as it wen
along. Kasha got the most CEP from the combat fighting Dogs
and at least 3 Zen'da. Now to apply the above Experience
to character sheets. Unfournately no one increases in any
levels. Though Z'leyra did learn the Dagger skill :) After
enough practice she is skilled in it. Unali took on the most
people taking on six people! Farseeker only 3 - go figure!
All above is now reflected on character sheets.
--------------------------------------------------------
[Damage Report]
Player Damage Taken # of Blows Level
Caladan ?? ?? Critical
Lodd ?? ?? Critical
Rin ?? ?? Critical
Cetric 15 2 Heavy
Farseeker 15 2 Moderate
Balrog 9 2 Heavy
Praelux 5 1 Moderate
Chion 4 2 Light
Corr 3 1 Light
Unali 2 1 Light
Thig 1 1 Light
GM: If not listed above you have no damage. Amazing more folks
didn't take damage. But this combat was at a big cost.
--------------------------------------------------------
[Mana Report]
Player Percentage of Max Mana Currently
Jordi 100% [Full]
/Chion 47%
Strie'bog 44%
Thig 91%
Z'leyra 50% (Roughly)
GM: Does not include Mana Batteries above only covers Casting
Ability.
--------------------------------------------------------
[Equipment Damage]
GM: Only Jordi suffered a weapon FV reduction everyone else
did not suffer anything.
--------------------------------------------------------
[Structure Damage]
GM: Corral in tact. One 1 Man Tent and One 2 man tent
destroyed due to Transport spell. The Four man tent,
one Tipi and a 2 man tent damaged by transport spell.
--------------------------------------------------------
[Z'leyra runs north to the yells of Balrog. As the combat
ends the quiet settles over the camp. Only the noise of
the Cow, Campfire flickering and horses are heard. Everyone
begins to calm and take in the chaos of the last 30 seconds
or so. It was a quick and swift attack that seemed to have
worked well. But then reality sinks in...]
[Z'leyra still able to see in the dark due to her Amber stone
rushes to Balrog's side some 5 seconds later. Her speed spell
helps her get to him quicker. She throws down her gear and
inspects Caladan. But it only takes 2 seconds to figure out
the problem. The neck would is mortal and critical. The
bleeding has stopped. Balrog was not able to stop it. Caladan
has stopped breathing and has no heartbeat.]
Balrog: "I couldn't....stop the bleeding...you got to help him..
the dog...theres so much blood..."
[Z'leyra quickly replays the last few seconds in her mind.
Caladan was on the ground when she passed by but wasn't
being attacked. So it had to occurred within the last 10
seconds? In ten seconds he could've easily bled out. That's
not a good sign. The neck is a mess of tissue and veins that
seem to be impossible to fix. Even with her best healing
spells and a unicorn horn dose she feels she can't save him.]
[Cetric, Kasha and Strie'bog rush up. Kasha brings a lantern
from one of the Tipis. He shines it on Caladan and sees the
wound. He looks away in horror.]
Cetric: "Caladan? Can you help him?"
[Z'leyra kneels back on her heels and shakes her head. it
would require two doses of Unicorn and maybe 2-3 healing
spells and that alone could be dangerous. Besides the neck
wound he has taken some body damage from the transport spell
and it has done some organ damage. She slowly shakes her head.]
Cetric: "Sundancer is dead?"
[Corr runs up and hears this and stops.]
Balrog: "Who....why ..can't you help him!? Do something."
[Kasha brings the lantern to notice the other bodies in the
area. He sees Farseeker and leans down. He hears the
raspy breathing and the lung wound.]
Kasha: "Z'leyra! Farseeker has a lung wound. He's still alive
but needs immediate help!"
Cetric: "But..." [his voice trails off into barely audible
mumble]
[Jordi checks the other party members around the camp. he
finds Rin. The warrior had been first struck by a weapon.
Then bite by a dog. Then lastly trampled by the rider next
time him. The trample crushed and broke bones and ribs.
Jordi quickly finds he is beyond hope. He rushes nearby to
Lodd and inspects him. He finds only a faint heartbeat. He
is fading fast. The damage is severe. He quickly grabs his
amulet from his neck and speaks a few words. Then the amulet
begins to glow blue and he places it on the chest of Lodd.
The amulet cures the entire 2 wounds of Lodd to 100%. Lodd's
heartbeat begins to come back steady. He'll be knocked out
for a while but he should be fine.]
[While everyone is inspecting the damage Thig lands with the
Claw. he examines it in the campfire. He can feel power
from it but is unsure of its use. While he was flying he
thought of the dogs. He knew if he tried to use the Claw's
power on the villagers it could backfire. The dogs could
be used though. Suddenly the dogs stopped barking as he
wished them to stop. He concentrates and orders the dogs
to come toward him. Three of the dogs do this and sit nearby
quiet and tame. He walks over and notices behind the ear is
a blue bug. That confirms that theory. The villagers are
still standing still in place just staring forward.]
--------------------------------------------------------
[Enemy Results]
[Later when things settle down with the healing and party
organizes the camp the bodies are stacked. Those knocked
out are put into one group for tying up with rope. It
will be awhile for some to wake up. The results are below.
Some were killed by the Transport spell.]
Knocked Out - 12
Killed - 17
[Those knocked out have minor physical damage from the
knock out blows.]
[it will be later learned the leader of the 30 warriors
in terms of the Zen'da was #3 which Jordi killed.]
--------------------------------------------------------
[Village Treasure]
[As the camp tents and tipis are explored treasure is found.]
[From the Enemy Warriors - ]
Banded Armor - 16
Bow - 12
Scimitar - 21
Dagger - 4
Lance - 4
Leather Armor - 2
Battle Axe - 1
Short Sword - 4
[Spread among the Tipi and Tents]
Crate - 200 Travel Rations
Grain Bags - 5 [Each 10 lbs.]
Cheese - 16 FP
Salt - 1 Skin I full of salt
Good Wine - 1 Skin II [in four man tent]
Beer - 1 Keg I full of beer
Water - 1 Keg III full of water
Rope - 200' [lumped/assorted piles]
Family Stuff - Many assorted family items
Blankets - 95
Bedrolls - 80
Saddles/Gear - ? [Each horse above has saddle/gear for horse]
GM: The village is treasure poor typical of most Zen'da places.
The Wine is out of place and was likely owned by the non-Zen'da.
The Rope is mostly used to tie up the prisoners. There
are minor other items like utensils and such but I listed
the main value items.
GM: As always you can claim what you wish. First come first
serve.
--------------------------------------------------------
[Animals Collected]
[It will take at least 45 minutes to gather all the horses
that fled. It takes Thig to help corral them back in.
Luckilly all but a couple are war horses so don't get
too scared and are trained to return to camp on their
own. But the results of collecting the animals are below.]
Goat - 1 [Camp must've used for milk?]
Cow - 1 [For milk?]
Draft Horse - 1 [Manual Labor/the wagon?]
Mules - 2 [Manual Labor?]
Riding Horse III - 9 [1 Owned by the Camp Leader]
Riding Horse IV - 3 [One owned by the Wizard]
Warhorse III - 15 [Two were the Shamans]
Warhorse IV - 18 [1 Owned by Big Warrior]
Dog I - 3 [1 Dead]
Dog II - 2 [Dead]
Dog III - 5 [2 Dead]
War Eagles - 3 [Dead]
GM: The horses are not hurt. Some have minor scratches and
bruises but no real physical injuries.
--------------------------------------------------------
[Elite Enemy]
[Wizard - Knocked Out by Z'leyra]
Gear - Chainmail, War Staff, Daggers, Full Helmet,
Nice Silk Cape, Wand - Laurel, Money
Note: The Laurel wand is found later in the Four Man tent.
It stands 34 inches.
[Big Warrior - Knocked out by Farseeker]
Gear - Banded Armor, Spear, Mace, Coins (in Tipi)
[Shaman #1 - Knocked out by Chion]
Gear - Banded Armor, Bow, Axe, Daggers, Wand*, Drum, Coins
* Wand found in four man tent
[Shaman #2 - Killed by Strie'bog]
Gear - Leather Armor, Mace, Sling, 1 Large Jewel, Coins
[Leader - Knocked out by Unali]
Gear - Dagger, Sling, Scimitar, Leather Armor, Amulet,
Found in Four man tent - Statue, coin bag, gem bag, banded
armor and Ring armor, 2 potions.
------------------------------------------------------------
[Villager Results]
GM: After gathering the villagers there are:
M F
Teens 6 9
Adults 7 10
Elderly 3 7
Males 16
Females 33
GM: 8 Villagers are hurt from the Transport spell none
critically but lightly to moderately wounded.
--------------------------------------------------------
[Later...]
[Thig sneaks off with Corona to gather up the War Eagles
he killed. He finds they had no bugs on them so likely
were trained by one of the warriors to defend the camp.
He doesn't want to let Z'leyra know of the attacks and
takes the eagles some distance away from the camp before
returning.]
--------------------------------------------------------
[Presently...]
[Unali, Kasha and Jordi quickly clean up the camp. They
run from body to body removing weapons from fallen
warriors. Then Jordi and Kasha gather the villagers.
They still seem to be in a daze. When checked all of
them have the bugs behind the ears. Thig is cautious
in releasing them as there could be problems so he'll
need to experiment on the dogs first to learn the Claw's
powers.]
[Balrog later enters the Big Warrior's tent and finds the
naked female. His tunic is full of blood from Caladan
which scares her. She screams and Unali quickly enters
the tent remembering her. She asks Balrog to leave.
Unali helps the girl up and get some clothes on. She
couldn't be but 14 and likely was abused by the big warrior
for some time. She has bruises on her body. When they
exit the tent Balrog asks to examine her ear. He checks
but finds no bug. Looks like the warrior wanted a "free
thinker" to play with. Unali leads the girl to the
campfire with the others. She is in shock to see the
carnage of the camp.]
GM: Actions posted so far -
From Z'leyra:
Z'leyra will heal Caladan and Farseeker (the most critical
first), then anyone else that wants her healing (even Cetric
and the villagers). Those not about to die she will patch
first with her healing skills then cast (or have someone
else cast) healing on them. When castinghealing she will
use her spell chain to improve the odds of the spell being
cast successfully.
Later she will offer to cast a Perception Spell on the Claw.
(She would cast OS EL0 then Purify EL max with staff and the
Perception spell through her staff at Max EL.) She will tell
the party what she discovers as the spell takes effect.
GM: What EL? Spells or items? For healing. As to Claw that
will likely be some time after things are cleaned up.
Remind me about the perception later. :)
From Ben'dar:
OOC: Are the villagers still attacking?
1) Ben'Dar looks around to determine what enemies are still
a threat. He will move to attack the nearest remaining
enemies.
2) Once there are no enemies remaining, Ben'Dar will call
out to some of the other warriors to help him conduct a
quick search of the tents and tipis to ensure that nobody
is hiding.
3) After that, he and whoever can help (whoever is not busy
healing the injured) will get some rope and tie up all the
unconscious enemies.
4) Finally, he will get a horse and ask Balrog to help him
as he rounds up all the stray horses. He'll drive them back
into the corral.
GM: Villagers are currently enthralled. Aware but not 100%
aware. They can be led and handled but will need to
be released by the bugs first via water to the ear/bugs.
But Thig will need to experiment in case there some
suggestion in the claw that could backfire on the villagers
like a self destruct clause. 1) None. All down :)
2) A search is easy. All structures but the one female
is empty. 3) Already in process. :) 4) Best to take
Jordi as it would be blind leading the blind unless you
take torches :) But that can be done in due time.
Actions? Comments?
Next update Friday...
Ok. Combat is over. I hope I have covered things needed
covering. Consider that the horses and treasure will
take an hour or two. I only mention that stuff above
to get it out of the way. Its 2am and still 4 hours or
so before sunrise. The party is still in "enemy" territory
of the Bova Noya tribe. Plan actions. Post them then
we'll move on. I'm probably forgetting something here....
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