[pnpgm] Game Update #131a - File #488 - Wounds, Experience, etc
Scott Adams
longshot at darktech.org
Fri Nov 3 08:37:40 CET 2006
HT Alias/Player Character Name Type Status/Notes Sex
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R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #131a in sequence (file #488)
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Admin notes: Hope the jokes weren't too bad?
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[Recap]
From Ben'dar: [Re: Actions]
Ben'Dar ignores the old man. He will go through the castle
and help gather up all the loot, then he will help trash the
place, set it on fire, and get clear so Trembyl can collapse
the entrance.
Happy Halloween!
GM: Ack.
-------------------------
From Z'leyra: [Re: Actions]
IF Z'leyra can cast the mana today (she may be close to
exceeding her daily limit) she will want to cast Communicate
EL0 and Tongues EL0 (cost x 5) both thru her staff on the old
man so that she can learn the language. If it would take too
much mana she will request the old man stay around with the
party at least till the next day.
Z'leyra mentions "Unali, I have something I would gift to you."
She then takes Unali aside and speaks to her privately. "In
honor of my respect for you and of our friendship I gift to
you this dagger <drawing and handing her the magical fighting
dagger, pommel first> and the sheath for the dagger." As Z'leyra
removes the sheath from her belt she continues, "This dagger is
crafted by a master of Kameri weaponsmithing, myself, and as
such the metal is tougher than most human made daggers.
Further, I have enchanted the blade so that it is nearly thrice
the toughness of a normal dagger, enchanted it so that it cuts
better than a greatsword and enchanted it so that it improves
the wielder's likelihood of hitting the opponent. I also
ensorceled the blade so that, the first three times it is drawn
each day it will cast upon the wielder a spell that allows sight
a moment into the likely future - a spell of immense help in a
melee, though somewhat distracting at other times."
As she hands the sheath over Z'leyra says "This sheath I also
made specifically for that dagger. The leather is enchanted so
that it is as tough as chainmail, it should last well. The
designs incorporate protective patterns. I ensorcelled the
sheath to not only boost the wearer's resistance to chaos
magics but also ensorcelled protections that give the wearer
immunity to low powered chaos spells and reduce the effect
of higher powered chaos spells. Finally I ensorcelled Watchful
Sleep into the sheath. Speaking the phrase <Kameri for 'Rest,
watch and regenerate'> will trigger a sleep of seven hours
during which you will be aware of what is around you while
restfully sleeping, recovering mana if you cast spells and
regenerating a fair bit from any wounds. If you are wounded
remember not to trigger it within 24 hours of the previous
time you triggered it while wounded as multiple healings stress
the body. Such stress can be fatal."
"Each of these items is worth twice that of a set of plate mail.
I hope that they serve you well." Z'leyra bows.
Stats:
Fighting Dagger Bonus to Hit +6 WSB+3 FV17 MEL11 EL5 MDV17
MEL12 EL5 Clairvoyance (cast on wielder when drawn, up to 3/day)
[Clairvoyance has (74+wielder's MDV) % chance of working;
lasts 7 minutes=150 phases; defense bonus of 5 and to hit
bonus of +2.]
Fine Leather Scabbard, Artistic (EL50) MDV18 MEL12: EL2 Armor
Enchantment to give scabbard AV3 EL3 Protection from Chaos
(wearer's MDV+15 vs. Chaos).
EL3 Immunity to Chaos magics (reduce Chaos magics by 3 EL). EL6
Watchful Sleep that the wearer can use. [76+wearer's MDV % chance
of working (3 tries/day); sleep for 7 hours AND aware of events
within 140'; regenerate 8 points of damage; recover 8 mana.]
GM: Ack.
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From Chion: [Re: Actions]
Nope. The prisoners will be returned to Marentia or the
plains to stand trial. Perhaps the plains is best.
"Trembyl's plan is to likely collapse the Entrance Hall using
his earth quake spells. If theres enough material to do it.
Otherwise the fort could be burnt or ransacked?"
Destroying the drawbridge, collapsing the Hall(s) and perhaps
putting a few strategic "water holes" prior to doing such will
render the spot useless. Chion soesn't have an engineering
degree or anything. He will leave the ward active in the cell.
Razing anything wooden will let the L'P'Nth know something has
happened to the fort, and Chion doesn't necessarily want this.
So any wood he can salvage instead will be salvaged (making
wooden handles in his shop or what not). Needless to say this
will take a few days or weeks to do properly. But they did say
people don't often visit here. Also, before we go, it is a
relatively secure spot to study all we need to. Chion's vote
is that while we are tearing it down we use it to study whats
here.
The one item Chion is in particular looking for is the shield
spell. Chion will also look for anything looking like an "order"
or anything regarding him. Ezam obviously found out something
about him to have made the offer. Learning L'P'Nth might be in
order. After that, naturally is the nature of the ring Ezam
wore. Then the rest of the unkown treasure. Then its off to
the plains for four months. Then back to Marentia to see what
adventures await him in the big city.
GM: Ack. Will handle in part 2. Your actually going to take
all the wood out? Its not fancy wood just standard
furniture. To do this it could take weeks of work.
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[New Stuff]
Octaqi 30, in the 163rd Year [TH]
[Meanwhile in Caladan's Village]
[Day 60 of Trip]
[Time: 7:00am]
GM: Part 1 of the update is the big reports as below.
If you have any questions or comments on the reports
let me know. Part 2 will be the actual update.
* Player Wounds Report [Sorted Best to Worst]
Player Damage Amount Damage Number of Magical
Name (% of Full Health) Level Healing Today
Thig 100% ----- -
Strie'bog 95% Light -
Ben'dar 93% Light -
Trembyl 87% Light -
Chion 81% Light 1
Z'leyra 78% Light 1
Xian 77% Light 1
Farseeker 72% Moderate 2
Kasha 54% Moderate 1
Unali 42% Moderate -
Balrog 20% Heavy 2
[Wounds are as of 7am End of Castle Exploration]
* Mana Status Report [End of Update #130]
Player Mana Strength
Xian 74%
Chion 71%
Trembyl 85%
Strie'bog 28%
Thig 58%
Z'leyra 5%
Note: This is TOTAL magical strength ie casting ability
plus any batteries/somantic aids. So if casting
ability is 100 and your at 10% you only have 10 mana left.
* Player Experience Report [Sorted Alphabetically]
Player Combat Magic Expertise People
Name CEP MEP Points /Hits Skills / Notes
Balrog 7 - 2 1/1 Dagger
Balrog 69 - 14 4/4 Short Sword
Balrog - - 21 - Locksmith +3 EL
Ben'dar 198 - 50 13/14 Pike
Chion 337 - 32 9/10 Sai
Chion - 2 2 - Sleep Touch
Chion - - 7 - Hand-to-Hand Use
Chion - 36 20 - Teleport x4
Chion - 18 19 - Detection x9/1 Fail
Farseeker 397 - 74 15/17 Great Sword
Kasha 162 - 34 6/6 Mace
Strie'bog 137 - 20 7/7 Longbow
Strie'bog 72 - 30 7/7 Axe
Strie'bog - 8 10 2/2 Fire Arrow x3
Strie'bog - 10 10 1/1 Guided Arrow
Strie'bog - 72 8 1/1 Exploding Arrow
Strie'bog - 5 2 - Blessing/Strength
Strie'bog - 2 2 - Healing Spell
Thig 22 - 10 4/4 Repeating Crossbow
Thig - 40 6 1/1 Mind Burn [Ritual]
Thig - 4 4 - Invisibility
Thig - - 8 - Dispell Failure x8
Thig - 6 36 - Dispell Spells
Trembyl 141 - 36 10/12 Scimitar
Trembyl 23 - 8 3/3 Arbalest
Trembyl - 8 8 - Levitation Spell
Trembyl - 8 8 - Teleport Spell
Trembyl - 8 4 - Illusion spell
Unali 86 - 40 10/12 Dagger
Xian 21 - 8 4/4 War Staff
Xian 8 - 4 1/1 Arbalest
Xian - 16 16 - Teleport x2
Xian - 24 24 - Invisibility x2
Xian - 5 2 - Healing
Z'leyra 55 - 22 9/9 Dagger
Z'leyra - - 6 - Shield Skill
Z'leyra - 275 * - 39 Spells
Note: People/hits - First Figure is number of peersons that
person tackled on his own or took out. The second figure
is the number of hits scored with weapon. May not
be equal as some hits scored multiple times on same target.
The above has all been recorded already.
* For Z'leyra too many spells to list above. Cast 39
spells as of this report.
* Player Experience Summary
Player Total CEP Total MEP Total People/hits
Balrog 76 - 5/5
Ben'dar 198 - 13/14
Chion 337 61 9/10
Farseeker 397 - 15/17
Kasha 162 - 6/6
Strie'bog 209 97 18/18
Thig 22 84 4/4
Trembyl 164 24 13/15
Unali 86 - 10/12
Xian 29 45 5/5
Z'leyra 55 275 9/9
Notes: Combat MVP - Farseeker
Magic MVP - Z'leyra
People MVP - Strie'bog
Course the big CEPs were scored in the Bullmen/Minotaur
and PC class (Ezam/Priestess) attacks.
* Experience Results Report
Player Experience Notes
Balrog +1 EL Short Sword
Chion +1 CEL/+1 OCV/+1 DCV +1 Detection Spell EL
Farseeker +1 CEL/+1 OCV/+1 DCV
Kasha +1 CEL/+1 OCV/+1 DCV
Strie'bog +1 CEL/+1 OCV/+1 DCV
Thig +2 Dispell EL
Trembyl +1 Levitation EL
Xian +1 Invisibility EL
Z'leyra +2 Fighting Dagger EL
Congratulations!
* Ammo / Equipment Use Report
Player Ammo Used Notes
Strie'bog -10 Arrows
Trembyl -3 Quarrels
Xian -4 Quarrels
Thig -7 Darts
Z'leyra -Assorted Bandages/Herbs for healing
Items above removed from character sheet. For those
arrows and Quarrels that could be recovered they were
not removed. These were those broken or not able to be recovered.
* Weapon / Armor Damage Report
Player Weapon / Armor Damage
Chion Sai -3 FV to 1 Sai
Chion Chainmail -1 AV
Farseeker Great Sword -1 FV
Z'leyra Ring Mail -1 AV
Unali Black Boots - Destroyed
Strie'bog Fine Boots - Damaged
Z'leyra Magical Boots - Damaged, Mana Gone
Kasha Boots - Destroyed
Note: Unali replaced black boots with others. Strie'bog
has anothe rpair of normal boots. Kasha will find
another pair of boots in the fort.
* Fortress Timeline
Time Event
: 4:05 am Teleport into Fortress
4:05-4:08 am Barracks 1 Combat
4:09 am Move to Barracks 2
4:10-4:14 am Barracks 2 Combat
4:15-4:17 am Move to Empty Room
4:18 am Empty Room Explored level 2
4:19-4:20 am Move to Sentry Cliffs/prepare for battle
4:21-4:23 am Sentry / Catapult Cliff Combat
4:24-4:25 am Move to SW Hallway
4:26 am SW Hallway Combat
4:27 am Explore Storage #1/#2 [2nd floor]
4:28 am Explore Officer Lounge
4:29-4:31 am Move to Offices
4:32-4:37 am Explore Offices
4:38 am Explore Empty Room [2nd floor]
4:39-4:40 am Move to Lounge
4:41-4:42 am Explore Lounge
4:43-4:44 am Explore Meeting room
4:45-4:47 am Explore Armorery
4:48-4:49 am Explore Interrogation Chamber
4:50 am Find Stairs down to Level 2
4:51-4:55 am Explore Showers Area
4:56 am Explore Latrine
4:57-5:01 am Prepare to enter stairs to level 3
5:02-5:04 am Enter Stairs up to level 3
5:05-5:06 am Stair Guard Combat
5:07-5:08 am Explore Latrine [3rd floor]
5:09-5:11 am Explore Bedroom 1-4
5:12-5:13 am Explore Bedroom 5
5:14 am Explore Bedroom 6
5:15-5:16 am Explore Bedroom 7
5:17-5:18 am Explore Bedroom 8
5:19-5:23 am Combat with Patrol Guards
5:@4-5:26 am Office Battle [3rd floor]
5:27-5:31 am Explore Meeting Room
5:32 am Move ot Library
5:33-5:40 am Library Combat/Search
5:41-5:42 am Travel to Ritual Room
5:43-5:53 am Ritual Room Combat
5:54-5:55 am Find Secret Passage
5:56-6:00 am Passage Travel / Calm Farseeker down
6:01 am Check out Empty room
6:02-6:12 am Combat against Ezam and others/After effect
6:13-6:28 am Group goes to 1st floor
6:29 am Enter 1st floor for cleanup
6:30-6:32 am Travel from Stairs to & explore Stable Storage
6:32-6:34 am Travel to and Explore stables
6:35-6:37 am Travel to and Explore Entry hall
6:38-6:39 am Travel to and Explore Guard Sentry Room
6:40-6:41 am Travel to and Explore Fighting Area
6:41-6:42 am Travel to and Explore first stairs up
6:43-6:44 am Travel to and Explore Latrine
6:45-6:48 am Travel to & Explore Banquet, Ballroom
6:47-6:48 am Travel to and Explore Private Lounge
6:48-6:51 am Travel to and Explore/Eat in Messhall
6:52-6:58 am Tavvel to & Explore Throne Room & Torture room
6:59-7:00 am Travel to Cells and Free Old Man
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GM: The game Website bottom of the page the Final Castle Map
has been posted. It includes the maps, stats and a short
history of the castle I typed up if interested in viewing.
Stay tuned for part 2.
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