[pnpgm] Game update #113 - File #425 - Party vs Calvary
Scott Adams
longshot at darktech.org
Tue Sep 12 05:57:47 CEST 2006
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R3 Balrog................Balrog............Warrior.Normal/Human Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4 Tom Crockett..........Caladan...........Wizard..Normal/Human Ma
R1 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
W2 Sergi Sallent.........Jordi.............Wizard..Normal/Elf Ma
R4 Tim Falkenberg........Malradh ben Kasha.Merc....Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
Do Robert Maxwell........Strie'bog.........Artist..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W3 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
W2 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Ventrius/Pogo Thig's dogs, Firesnake of Caladan's,
Z'Leyra's Eagle, 2 Draft Horses, Wolf - Boyzdar
6 Captured Zen'da Horses
Game Web Site - For updates, files, links, etc.
http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #113 in sequence (file #425)
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Admin notes: None.
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[Recap]
From Ben'dar: [Re: Actions]
Ben'Dar says in a low voice, "Help me get them back in
their beds. Maybe we can keep things quiet for just a bit
longer this way..." Ben'Dar will toss the dead men back
in their beds, covering them with blankets to make them
look like they're still sleeping. He'll arrange the room
to try to hide all traces of the fight.
Ben'Dar looks around the room and briefly checks the
tables, wooden chests, etc to see if there is any
interesting loot.
Once these things have been done quickly and quietly,
he looks to Chion for the party's next move. Until the
party decides where to move next, Ben'Dar will post
himself near the door and keep an eye and an ear out for
any sign that their presence in the castle has been
discovered.
GM: Ack.
----------------------------
From Z'leyra: [Re: Actions]
Z'leyra prays aloud "May these spirits have peace." She
cleans her dagger, picks up her staff and glances around
to see if any of the party was hurt. Then she does a more
thorough look at the floor, walls and ceiling to see if
any illusions or items of interest reveal themselves to
her gaze.
As she starts looking she states "Those whose targets
are still alive should bind them so that they do not
raise the alarm or attack us from the back when they
awaken."
She briefly puts her dagger down while she slings her
staff across her back under her satchel's shoulder strap.
She takes the dagger in hand again. When the party gets
ready to leave the room she will cast (first Orient Self
if needed) Speed on herself.
GM: Ack.
----------------------------
From Unali: [Re: Actions]
Unali will position herself near the door in case someone
tries to come in.
She considers the L'pnth men to be no more than slaves
of the female priestesses and loathes the priestesses
given her background. So will try to subdue all men
encountered if possible, but try to kill the women.
The current update schedule/express gaming is fine by me.
GM: Ack.
-----------------------------------------------------------------
[New Stuff]
Octaqi 30, in the 163rd Year [TH]
[Meanwhile in Caladan's Village]
[Day 60 of Trip]
[Time: 4:03am]
[As the battle ends everyone stands for several seconds
to ensure no one comes in. While there was no overt
noise in the room like a yell there was folks hitting
beds and muffled noises. Luckily based on the layout
of the floor Chion describes the room next door is the
weapons armory. That means no one may have heard. But
just 30 feet down the hall is another barracks. The
door is wooden and tends to absorb the sounds better.
Several help Ben'dar place bodies back on the beds. Only
four need to be.]
Xian: "Its no use. Anyone coming in even at this dim light
can tell something is wrong."
[Folks nod. The air is full of that metallic blood like
smell so often found on battle sights. With 14 slit throats
the blood poured fast and furious. Each bed is a single
bed with a white sheet and a thicker grayish blanket for
the cold cavern (room) nights. The room has no obvious heat
sources so the blanket is it for warmth. Even with covering
bodies up the blood has virtually soaked half the white sheet
and some of the gray blanket. Even at a simple guess the
blood splatter and soaked blankets is a sign of trouble.]
[A quick look around the room finds nothing of value other
than weapons. There are:
13 Maces, 26 Spears, 7 Daggers, 20 Leather Armor, 7 Bucklers
The armor and weapons are either to the side with clothing
(not worn) or in the footlockers. The only loot collected
so far are coins. They are bagged quickly into one bag for
later party treasure: 2,110 BB and 730 CC all of L'p'nth
coinage however which the cities use but not so often the
tribes use. To collect the weapons the party will have to
return and gather them all up. There are assorted many
pieces of personal items like personal clothing (robes
of yellow or brown - but mostly brown), letters to girls
and family (though none are read due to time but its easy
to figure out this has to be the case), eating utensils and
some camping gear (bedroll, water, etc stuff a warrior would
need in the field during battle). On the table are mugs,
food plates, candles (unlit), dice and playing cards typical
of men's barracks.]
GM: Will consider the coin party treasure. To get the
weapons and other gear they'll need to get later.
[Z'leyra gives a quick prayer over the dead. She looks
around but sees nothing of interest. Trembyl is better
at knowing illusions and doesn't see any.]
[Unali with the help of Balrog, Chion and Kasha help tie
and gag up the two knocked out males Unali knocked out.
then they are placed under the bed for safe keeping.]
GM: No one said they'd kill them so they are kept unconscious.
Balrog: "I've had to stab folks in the back. Its part
of my...job description...but this...this is disgusting.
I hope never to do this again."
Trembyl: "The room is clear of problems. Sometimes things
have to be done to avoid further death."
Kasha: "I checked none of them have bugs. That means
they acted on their own wills. If they didn't get
killed here they'd want to kill us later."
Balrog: "End justifies the means?" [He shakes his head.]
Thig: "No magic in the room aside from the wizards and
magical items your carrying. Speaking of which this
clouds my senses. I will try to lead us in the front
and sense any magic and warn us. But the magic I sense
from Chion, Xian, Trembyl, Strie'bog and especially
Z'leyra with all that gear does distort things. Not
including the magic items Balrog, Ben'dar, Kasha
and Unali carry. Z'leyra is like a beacon of mana from
where I stand."
Farseeker: "Are we ready? Chion mentioned he saw a guard
leave the room to the south. Based on what he saw into
the room it looked like another sleeping quarters. Based
on that guard he followed it appeared to be a Calvary
uniform the guard wore. They seem to dress differently
than footmen like their high boots and gloves. We should
head there next to take them out. That will give us
a big lead on the enemy numbers. if we skip them it
will cost it dearly."
GM: Will assume this is ok as no one suggested where to
go next. Chion did mention going through the wall to
the armory. But that would bypass the second barracks
and plus the wall is too thick for even his water
spells (and lined with metal inside the armory. I
hope this is ok with everyone?
[The first to peer out is Thig who has a smaller head and
less a obvious target. He peers into the hallway and
uses his keen eyes. He leans back in and states.]
Thig: "No one. Let's go."
[Thig leads the group with Chion and Farseeker in the
lead. The party heads south across the large hallway
30 feet and then rounds the corner. After 200 feet of
walking the party gets to the door. This door is a bit
more sturdy looking but still wooden. Weapons are ready...]
[Barracks Calvary] - 80x150' 1234567890 1 Column = 8 feet
I----------IA 1 Row = 15 feet
I # # # # #IB # = Bed/Foot Locker
I IC @ = Table
I . at . #ID . = Chair
[ ... IE $$ = Gear locker
I$ @@@ #IF
I$ @@@ IG X = Person [4]
I$ ... #IH
I# II
I_#_#_#_#_#IJ
[That's the map from the larger map.]
GM: Entry will be done via normal combat movement.
[Ambush - Turn 0]
[Thig checks the door and wall for magic but finds none.
Farseeker nods to Trembyl to open the door and the party
charge in...]
[Everyone enters the room but you quickly realize the scale
of this room is bigger. The room is also pitch darkness
and folks almost run into a table (Z'leyra, Farseeker)
and chairs. The only one to get near a person is Chion
north of the room but not quite to a person yet. Thig
is the last to enter and he grabs a torch from outside
when he sees the darkness inside. This will alert the
enemy but its better to see while you fight for those
without Thig's night vision.]
[End of phase]
[Barracks Calvary] - 80x150' F=Farseeker
1234567890 1 Column = 8 feet T=Trembyl
I----------IA 1 Row = 15 feet B=Ben'dar
I # # # # #IB # = Bed/Foot Locker U=Unali
I C IC @ = Table R=Balrog
IS. at . #ID . = Chair C=Chion
/ HKZF... IE $$ = Gear locker K=Kasha
I$RU @@@ #IF S=Strie'bog
I$TB @@@ IG X=Xian [Off map]
I$ ... #IH H=Thig
I# II
I_#_#_#_#_#IJ
[Turn 1: Phase 1]
[Of the 14 fighters 4 wake up and based on their training
grab weapons. Unfournately no armor for them.]
[Farseeker heads toward one who woke up but is feet from
him stil.]
[Trembyl heads south to one bed.]
[Ben'dar gets to one bed. He swings down his long pike
which reaches and hits doing 10 points to the guard's
chest. The guard never wakes...]
[Unali heads south and Balrog rounds Z'leyra going east.]
[Thig closes the door so not to attract attention.]
[Z'leyra heads north.]
[Chion grins a the first guard in the NW corner who
just woke and comes behind him. Amazingly though
he fails to hit in the darkness in the corner as the
man twists out of the way.]
[Kasha heads east. Strie'bog stays by the door and
readies the bow just in case.]
GM: Strie'bog without actions and a melee weapon its
hard to figure out actions for you? Sorry.
[Xian heads east.]
[Guard #1 grabbed the first thing he found his lance.
Unfournately its rather hard to use in tight quarters.
Nevertheless his training helps. He swings around
and tries to hit Chion but misses.]
[Guard #3 leaps out of bed only with pants on and grabs
a dagger. He swings wildly at Farseeker but fails to
hit him.]
[Guard #7 only had a javelin near his bed. Fearing
for his young life he picks it up and picks a target.
He throws it at Kasha who is on the left side of the
table some 39 feet away. The javelin flies and does
his Kasha but the 2 point blow doesn't penetrate his
quilted and ring armor. It hits him and only bounces off.]
[Guard #12 wakes up and jumps out of bad naked. With
reflexes tuned for horse riding he grabs his mace on
the side without looking. He charges toward Ben'dar
and swings and misses.]
[End of turn 1: phase 1]
[Barracks Calvary] - 80x150' F=Farseeker
1234567890 1 Column = 8 feet T=Trembyl
I----------IA 1 Row = 15 feet B=Ben'dar
ICX #X# # #IB # = Bed/Foot Locker U=Unali
I ZF IC @ = Table R=Balrog
IS. at . #ID . = Chair C=Chion
[H XRK.. IE $$ = Gear locker K=Kasha
I$ @@@ XIF S=Strie'bog
I$ @@@ IG X=Xian
I$ U... #IH X=Alive guard H=Thig
I#T BX II D=Dead [J4]
I_#_D_#_#_#IJ
X=#1 [A2] X=#3 [A5] X=#7 [F10] X=#12 [I5]
[Turn 1: Phase 2]
[Farseeker thrusts his great sword at #3 and impales the
guard quickly doing 10 points of damage. The guard sags
against the north wall.]
[Trembyl heads around the bed and with his dagger cuts
the guard's throat quickly before he can wake.]
[Ben'dar turns and swings his pike at #12 who just tried
to attack him and hits doing 9 points of damage with
the pike but the man still stands.]
[Unali charges #12 as well and swings both daggers at
the guard. The guard hit with one falls to the ground
knocked out.]
[Thig places the torch on the smaller table and grabs
for his war staff.]
[Balrog heads east.]
[Z'leyra heads besides #2's bed. The sleeping guard's
neck is found and she cuts the neck with her magical
dagger. Unfournately the first cut doesn't do quite
enough and the guard will choke to death rather than
a quick death.]
[Chion thrusts his sai at the guard with the lance (#1)
and hits him in the upper chest doing 13 points of
damage killing the guard.]
[Kasha heads east toward #7 who throw the javelin at him
but doesn't reach him.]
[Xian heads Northeast.]
[Guard #2 reaches for his throat where Z'leyra cut him
and tries to desperately stop the bleeding. In the
dim light Z'leyra can see his eyes of desperation meet
hers. The guard must not be older than 17...]
[Amazingly guard #4/#5 still sleep.]
[Guard #6 wakes and grabs the only weapon near by a
lance. He charges Balrog but misses by inches.]
[Guard #7 without weapons charges nearby Kasha. He
swings his fist at Kasha and hits him in the cheek
doing damage but Kasha stands his ground.]
[Guard #8 and #13 remain in their beds still asleep.]
[Guard #14 raises from his bed and grabs the mace next
to him on the wall. He stands and looks at his enemy
and wonders if he can make it to the door. But theres
lots of folks blocking his way...he raises his mace ready..]
[End of turn 1: phase 2]
[Barracks Calvary] - 80x150' F=Farseeker
1234567890 1 Column = 8 feet T=Trembyl
I----------IA 1 Row = 15 feet B=Ben'dar
ICDZXD# X XIB # = Bed/Foot Locker U=Unali
I F IC @ = Table R=Balrog
ISH at . X RX#ID . = Chair C=Chion
[ ...KX IE $$ = Gear locker K=Kasha
I$ @@@ #IF S=Strie'bog
I$ @@@ IG X=Xian
I$ U... XIH X=Alive guard H=Thig
I# Bx X II D=Dead [J4,A5,J2,A2]
I_DTD_#_#_#IJ x=Unconscious [I5]
X=#7 [F9] X=#6 [D9] X=#14 [I9] [Standing]
X=#4 [B8] X=#5 [B10] X=#8 [H10] [In Bed/Sleep]
X=#2 [B4] [In Bed/Bleeding]
X=#9 [IA]
GM: I goofed in my haste I think I skipped one guard. :<
[Turn 1: Phase 3]
[Farseeker heads to #4's bed who is still sleeping and
brings down his sword on the guard's chest impaling
him quite swiftly.]
[Trembyl didn't see the Bed to his left behind the locker
and heads toward the sleeping #9 guard. He cuts the
guard's throat as well.]
[Ben'dar leaps over the body Unali just took down and
charges #14 unfournately the swing is big and misses.]
[Unali rounds the table and chairs and heads toward #14
as well but gets just behind Ben'dar.]
[Balrog swings his dagger at #7 and hits doing 7 points
of damage but the guard still stands.]
[Z'leyra sees the boy choke and in a show of mercy she
ends the boy's life this time quickly with her dagger.]
[Chion rounds the bed and heads eastward.]
[Kasha swings his mace at #7 and hits and with that
blow kills the guard.]
[Xian continues to the NE corner of the room.]
[Guard #6 ducks and with a forceful upper cut he thrusts
the small lance right up into Balrog and impales the
thief doing 7 points of damage.]
[Guard #14 swings on Ben'dar but misses with his mace.]
[Guard #5 wakes up and grabs the javelin near him. He
sees Xian coming toward him but is unsure of action.]
[Guard #8 wakes up and grabs his dagger under his pillow.
He sees Ben'dar and leaps out of bed. He stabs Ben'dar
Ben'dar's magical pikes help protect him and the blow
which would've been severe only becomes a normal hit
but the dagger doesn't penetrate his tough dragon armor.]
[End of turn 1: phase 3]
[Barracks Calvary] - 80x150' F=Farseeker
1234567890 1 Column = 8 feet T=Trembyl
I----------IA 1 Row = 15 feet B=Ben'dar
I DZDD#FD XIB # = Bed/Foot Locker U=Unali
I C X IC @ = Table R=Balrog
ISH at . RX#ID . = Chair C=
x/Chion
[ ...KD IE $$ = Gear locker K=Kasha
I$ @@@ #IF S=Strie'bog
I$ @@@ IG X=Xian
I$ ... X#IH X=Alive guard H=Thig
IDT x UBX II D=Dead [J4,A5,J2,A2,B8,IA,B4,E9]
I_D_D_#_#_#IJ x=Unconscious [I5]
X=#6 [D9] X=#14 [I9]
X=#5 [B10] X=#8 [H9]
GM: Only 4 remain.
#6 - top Right surrounded by Balrog, Xian, Kasha
#14 - Bottom Right, Near Ben'dar, Unali
#5 - Top right near Xian
#8 - Bottom Right near Ben'dar
Balrog is hurt.
Actions? Comments?
Next update Friday...
Votes: Ben'dar - Yes Chion - Yes
Z'leyra - Yes Farseeker - Yes
Thig - Yes Trembyl - Yes
Strie'bog - Yes Unali - Yes
------------------------------------------------
Now for something on the serious front. Today's update
comes out on the now what seems to be sacred 9/11 date.
I don't have to explain what it means to those in the
USA or even outside. We all here are pro-freedom and
pro-life. Politics aside from who did it and who is
to blame we must sit back and think of this day and other
dates like it in our lives. To think about where we
will go and where we've been. If one thing 9/11 has
taught us is that life is short. We should live for
each minute with friends, family and loved ones. For
one day we can wake up and poof not be there by sundown.
This date 9/11 will become one of the biggest dates for
america together with The Alamo, Pearl Harbor and the
murder of JFK. We'll always remember days like these
as long as we live. But in the end its how we learn from
these days and the days to come that is critical to our
life. While this game is all fun and games we should
pray (or at least give a moment of silence if your not
religious) for those victims, the families of the victims,
friends of the victims, the "enemy" (whoever they maybe)
and for our leaders and society as a whole. I lost a
friend in 9/11 in the first tower. If you didn't lose
someone then you still are affected as society has changed
for the worse (or better depending on your view) forever.
Unfournately ran out of time to finish likely the last phase.
I may do it tomorrow night to get it over with. This
update took 3.5 hours to do and its bed time. Actions?
Ok! Minutes before I spell check this I get an email from
Strie'bog. I got his vote. So Express Gaming will start.
I'll move folks faster. I also got your actions strie'bog
Unfournately I got them too late for this update! Sorry!
I'll try and get you to use your axe or bow next phase
and let you get some Experience :) Sorry! But there will
be plenty of other action.
I'll work on another update to go out then THIS Wednesday
as supplement to this one. Then Friday. We'll move fast...
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