[pnpgm] Game update #18b - file #84 - Party reaches Cabin
Scott Adams
longshot at darktech.org
Fri Feb 9 07:53:29 CET 2007
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1 John Haight...........Arawn.............Druid .Normal/Alfar Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
W2 Robert Maxwell........Strie'bog.........Bard ..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #16 in sequence (file #71)
----------------------------------------------------------------
Admin notes: Part 2 of update.
-----------------------------------------------------------------
[Recap] - None
--------------------------------------------------------------
[New Stuff]
[Decalis 13th, 104th day since left Marentia, 39th day of
Adventure #3 of the 1633rd year [TH].]
[Location: Pavassa Forest - Strie'bog's cabin/home]
[Time: 5:32pm]
[As the party continues northward to the cabin the woods
and forest area thickens from the dead area region.
Trees in this part of the forest average over 100 feet
tall and seem to be ancient as at least one spotted was
about 12 feet around. Big enough to move a wagon through.
Course that type of tree is rare maybe 1 out of every
10 miles or so of forest. As the party gets closer to the
cabin both wolf and master seem to perk up even more and
more. At times the wolf seems to run ahead of the horses
through the underbrush eager to get home. Strie'bog's
eyes also seem to gleam silver and green as his skin seems
to gleam green as well. But with all the green around
the party its hard to tell if that's normal or just illusion
from the environment.]
[For the last few days Strie'bog has been describing his cabin
home giving details on just about every piece of furniture
in the home and around it. So by the time the party gets
tot he cabin its as if they already know the layout.
The enthusiasm of Strie'bog also seems to move through the
party as their mood changes.]
[As the party approaches they notice the area ahead is a tall
hedge tightly packed of bushes that can't be seen through.
The hedge is about 5 feet tall. Not tall enough to keep
the sight of average men out but Strie'bog explains when
the home was made it was made for seclusion. In fact the
cabin is many miles away from the nearest Vassa home. This
is cause his mom and dad were wanted constantly for help
from the Vassa. This gave them a secluded area to actually
live in. Only a few druids and other folks knew the location
to keep their privacy. Strie'bog explains his mom almost
became as popular as nobility in some cities.]
[Closer the party finds an opening in the south that is about
55 feet wide where the hedge is not there. The party
enters and finds the cabin and other buildings. The
first thing the party notices is the cabin is surrounded
by the hedge in all corners. The only opening seems to
be the way the party comes in. The homestead is about
170x140 feet with the cabin in the cabin in the center.
To the right where the party enters is the table and
benches uses for guests to eat. The fire pit which
is now just white ash and the gazebo where Strie'bog
and his mom liked to swing for hours. Immediately
in front is the well and horse water trough. To the
left is the wood box and horse stand to tie up the
horses for short term waiting. In the north west is
the barn a small structure brown and green in color.
The cabin itself takes up the bulk of the space in
the area. The party is amazed to see how the structures
including the cabin seem to be all naturally mixed with
the terrain and camouflaged. It is clear to the party
the homestead was done with nature in control to give
deference to it rather than build haphazard on it like most
people might. If one were to fly over like a bird one
might even miss the entire place as a natural grove of
trees the way the roofs are done. With pride Strie'bog
leads the horses inside and dismounts.]
[In front there are 3 windows seen. None on the left side
but 2 by the front door and one on the right. The
party already knows much of the layout of the house based
on Strie'bog's stories. The window shutters which are
closed and camouflaged are green and brown. The cabin
itself is little over 6' 10' in height. Around the
house it is green and browns of massive logs about 4 from
ground to top. The classic log cabin style home.]
[The hedge around the home is very hard to penetrate which
may protect from animals and outsides. It would take some
effort for a person to walk through or cut their way
through. trees are all mixed among the hedge as well with
colonies of birds and owls that sing loudly in the day
but this time of day are not as active.]
Strie'bog: "As you are friends, you are welcome to enter."
[When arriving at Strie'bog's house Unali will ask him]
Unali: "Who has been living here since you left and kept
the house in good order? Are there brothers or sisters?"
[Corona flies and lands on the horse trough and drinks from it.]
[Strie'bog dismounts and ties his horse up against the
horse railing. Arawn does the same looking around
for danger but sees nothing but the party.
[Ben'dar dismounts and ties his horse up. he grabs his
Pike from his horse strap and walks to the well. Chion
dismounts off the horse and ponders his own past and
a home that could've been like this.]
Farseeker: "I will come in a bit would like to freshen
up after the trip."
Thig: "Same here I would like to shift some gear first."
Trembyl: "This place is amazing Strie'bog. The mix of
of simple natural elements is very nice. I would
like to look around before I meet your mother if
that is ok."
[Arawn, Z'leyra, Strie'bog, Wolf and Xian will enter the
home at this time.]
[The quartet and wolf walk up to the front cabin door.]
Xian: "Think she is home today?"
[Strie'bog shrugs and opens the door on reflex. Course
it has been some time since he has been here the door is
never locked. Course most homes in the forest aren't
locked either. From the Vassa village this home is
quite palatial in size. Most Vassa homes are at most
2 rooms (bedroom and main room). Some with large families
may have 3 rooms. Some richer warriors or clans or
top druid or shaman may have a 4 room hut. But that's
about the limit. This cabin looks to be 3 times the
size of most huts. Making Strie'bog's mother of
some importance it seems.]
[The wolf slips past Strie'bog first and enters the Foyer
area. There on reflex he shakes his fur to clean himself
of dust and other things. Then he walks to the center
and looks into the main room. Strie'bog opens the
door and allows Arawn, Z'leyra and Xian to enter. Xian
is only carrying his war staff, not as a weapon but he
mainly uses it as a walking aid and to lean on it. Arawn
knows such customs so left his buckler and gear on his
horse. But he walks in with a sheathed sword, bow and
quiver. Its commonplace for visitors to homes in this
region to have bows and quivers so its normal. Strie'bog
leaves his gear on his horse and takes his axe inside
on pure reflex as he did so when he was younger. He
keeps his bow and quiver on back. Z'leyra is the only
one to look out of place. She carries her staff and drum.
On her back is her healer's satchel which looks like a
bag of gear. Xian whispers to her.]
Xian: "Leave the bag at the horse. Looks like you are
saying your here to sleep without even meeting his
mom right off! Also your helm?"
[Z'leyra pretends not to hear him and continues forward.]
[Xian shrugs and closes the wooden door. Inside the
foyer area the group sees the floor covered in what looks
like grass but is some form of grass carpet. In the
center of the room just below a skylight of glass about
3'x3' is a circle of symbols and pictograms in brown,
black and green paint. Strie'bog shows the group the
circle known as the Wheel of Life. This represents
his mother's love for Cernunos. The circle is made up
of 3 120 degree sections. The first section arc is
near the direction of the door. This shows new born
life in the form of babies and small animals. It also
shows eggs and small plant growth in rough forms. This
represents the birth of life. The right arc pointing
at the opposite side of the wall in the east shows funeral
pyres of people and dead trees among other pictograms.
This represents death. In the north arc which points into
the main room represents life it self showing all life in
various forms like birds flying, people doing things like
living in the forest and other animals doing their thing.
The religious symbol is clear. In the room in the north
end is a open area which leads into the main room of the
cabin. The party enter the main room.]
[Meanwhile outside Unali watches the group enter the house.
She keeps her daggers sheathed but heads to the eastern
side of the house and rounds the corner to explore the
rear of the house. She keeps her hand on the magical
dagger. Her instincts read something strange about this
scene.]
[Ben'dar checks out the well. He rights the bucket. Course
a spilled bucket is common with wells. Birds like crows
will play with them or raccoons will try to sleep in them.
He checks the ground and find it dry. This indicates the
bucket fell a while ago. he looks down into the well and
sees the dark water below but that's about it without
a torch.]
[Inside the group enters the main room. Strie'bog gives
a yell out to his mother in Vassa. But there is no
reply. Xian looks to the courtyard to the north and
finds it north through the window. The doors in this
room are all closed. The center table shows a single
candle on top of a clean thin table cloth. The fireplace
is cold and shows white ash. The party is surprised to
see low tables and shelves. Even the door handles
are lower than usual. Could it be his mother is a short
person? Seems like the place is built for a 4-5 foot
tall person. Arawn has room but doorframes are low so
he has to duck through them. The place is quiet. The
wolf heads to the left and sniffs the door to pick up
the scent of Strie'bog's mother.]
[Meanwhile outside Unali finds the strange tree to the
east of the house and then a structure she guesses to
be a outhouse from the low odor. The structure is
well camouflaged it almost looks like a fat tree. She
heads west and start to round the house to the rear.]
[As Strie'bog and the others wait on the south side of the
table Strie'bog seems to wait for a response to his yell.
Suddenly the table cloth begins to shake slightly and
then lift. In one quick instant the candle goes flying
along with the table cloth straight for the group. The
group is surprised by this. Objects under the cloth are
plates, utensils and a bowl of fruit. Suddenly many
of those items lift and with a speed of 10 feet per
second fly to the group in various random directions.
In one instant the cloth flies toward Strieb'go and
covers him as he struggles to see. The candle that
was on the table flies and hits him fast. Four
of the plates (all of them) fly straight for Xian
and break on him.
Three forks go flying toward Arawn and stab him.
Two forks go flying toward Strie'bog and 1 fork
goes flying toward Z'leyra. One spoon goes flying
toward Arawn while 4 spoons go flying toward Z'leyra.
One spoon goes flying toward Xian. The forks do no
damage as well as spoons. Now the dangerous sharp
knives lift at the same instant and fly in various
directions. Two knives stab at Xian, 1 at Z'leyra
and 4 at Arawn. A mug on the table shakes but doesn't
lift off. All these objects lift off and fly within
one second and impact with such speed they are like
a dagger being shoved at someone. The wolf who is
on the left spins on his heels at this sudden weirdness.
He then sees something the party doesn't. The wolf
growls and runs to the north of the table. Suddenly
to the right sound of something is heard.]
[The candle and its base stand (metal) hits Strie'bog
in the lower chest. This causes 1 point of bruise damage
through his armor.]
[The four sharp knives hit Arawn in the left shoulder,
lower right chest, right leg and left shoulder again.
All three above the belt are deflected by the elven armor.
But the one on the right leg hits and penetrates doing
2 point of damage.]
[The knife that hits Z'leyra impacts just past her staff
into her right arm and does 3 points of damage as
it shreds her upper arm.]
[For Xian one knife penetrates his leather armor into
his lower left chest doing 1 point. The other hits
Xian in his right leg as well doing 4 points more as
it penetrates leg tissue. Xian collapses to his knees
and then onto the ground from the pain.]
[Boyzdar gets to the door on the right and scratches it.
Arawn sees the objects stop moving and heads toward
the door. As Strie'bog gets the table cloth off him
he sees a person in the north window moving from one
door to the courtyard and turning north.]
[As the man dressed in brown flowing tunic and leathers
runs northward he rounds the corner to the right and
runs smack into Unali. Unali shocked by this pulls
the magical dagger out but doesn't lift it. It would
be no good to kill a possible house guest? But the
magic of the dagger warns her a half second of
danger. From the right side her corner vision sees
a large rock lift up off the ground and fly toward
her. With the dagger's warning she ducks just as the
rock smacks and shatters against the north side of the
cabin. The man turns to the left (west) and runs).]
GM: Damage:
Strie'bog - 1 [Bruise]
Arawn - 2
Z'leyra - 3
Xian - 5
[In Home-Main Room - Arawn, Z'leyra, Strie'bog, Xian, Wolf]
[Outside-Ben'dar, Chion, Unali, Farseeker, Thig, Trembyl.]
Actions? Comments?
Next update Monday...
Below is a edited version of the map. For a full map
including full lay out and descriptions of each room
see teh Game Website. The bottom of the page. Plus
in case email messes up the columns its best to view
the maps there. This map shows position of everyone.
Note: I don't have current Mana status. Just case
spells if you wish at this point. In part 1 I gave
the days for skills. If you want to do spells those
days please tell me. The deadline for skills and spells
will be monday. I can then run them and figure out
mana status at that point.
Monday is a rough night for update with 24 and Heroes :)
Yeah I'm a fan of both. But I will try to get it out.
If not it'll be tuesday. If I'm off Tuesday from work
I'll be up late monday and hope to finish it. Since
I'll do TWO phases of combat for the next update only
it shouldn't take more than 2 hours to do. So should
be done Monday night. The full map on the website includes
better descriptions of each room. Assume this to be
known information based on Strie'bog's stories.
----------------------------------------------------------
* Map of Strie'bog's Home
[Strie'bog's Home Ground]
1 2 3 4 5
12345678901234567890123456789012345678901234567890123456789
%%%*%%%%**%%%%%%*%%%*%%%%%%%%%*%%%**%%%%%%%*%%%%%%*%%%%*%*%A North
%%%%%%%%%%*%%%*%%%%%%%*%%%%*%%%%%%*%%%%%*%%%%%%*%%%%%*%%%%%B /*\
*%%*__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/*%%%C 1 Col= 5 feet
%%%% \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \%%*%D 1 Row= 5 feet
%%%%__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/*%%%E 1 hex=10 feet
%*%* \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \%%*%F
%%%*__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/%%%%G
%%*% \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \*%%%H
%**%__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/%%%%I
%%%* \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \%%%%J
%%%%__/ \__/ \__/ M______ U_______ \__/ \__/ \__/%%*%K
**%% \__/ \__/ \__I°°°°I/ \I°°°°°I_/ \_## \__/ \%%%%L
%%%*__/ \__/ \__/ I°°°°I\__/I°°°°/I \__/ ##__/ \__/%%%%M
%%%% \__/ \__/ \__I°°°°I/ \I°°°°°I_/ \__/ \__/ \*%%%N
%*%*__/ \__/ \__/ I°°°°I____I°°°°°I \__/ \__/ \__/%%%*O
%%%* \__/ \__/ \__I°°°°°°°°°°°°°°°I_/ %%%%%%%__/ %%%%%P
%*%*__/ \__/ \__/ I°°°°°°°°°°°°°°°I \__/ \_%% \__/*%%%Q *
%%%% \__/ÛÛÛÛ_/ \__I°°°°Cabin°°°°°°I_/ \_X/ %%__/ \%%%%R
*%%%__/ \ÛÛÛÛ \__/ I°°°°°°°°°°°°°°°I \__/ \_%% \__%%%*%S
%%%* \__/ÛÛÛÛ_/ \__I°°°°°°°°°°°°°°°I_/ %%%%%%%__/ \*%%%T
%*%%__/ \__/ \__/ I°°°°°°°°°°°°°°°I \__/ \__/ \__/%%%%U
%%%% \__/ T__/ \__I°°°°°°°°°°°°°°°I_/ \__/ \__/ \%%*%V
*%%*__/ \__/ \F_/ I°°°°°°°°°°°°°°°I \__/ \__/ \__/%%%%W
%%%% \__/ \__/ \__/ \__/ \__/ \__/ \__/ [O]_/ \%*%%X
%*%%__/ _\__/ \__/C \__/ \__/ \__/ \__/ \__/ \__/%%%%Y
%%%* \[*] ~~~~~~~__/ \__/ \__/B@\__/ \__/ \__/ \%*%%Z
%*%%__/[_]__/ R\__/ \__/ \__/ \__/ \__/ \__/ \__/%%%*AA
%%%* \__/ \__/ \__/ \__/ \__/ `C__/ $__/ ++__$ \%*%%BB
*%%%__/ \__/ \__/ \__/ \__/ \_`/ \__$ \_++ $__/%%%%CC
%%%% \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \*%%*DD
%*%*__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/%%*%EE
%%%%%%*%%%%%%%%%*%%%%% \__/ \__/ \__%%%%*%%%%%%%%*%%*%%%FF
%*%*%%%%%%*%%*%%%%%%*\__/ \__/ \__/ %%*%%%%%*%%%*%%%%%*%%GG
%%%%%%*%%%%%%%%%*%\__/ \__/ \__/ \%*%%%*%%%%%%%%%%%%%%%*HH
Legend - * = Tree Smallest - 50 feet, Average 60, Tallest 135 feet
Tree Width - Averages 3-8 feet in diameter
% = Bush - Height - 3-12 feet tall, average 6 foot
Bush Width - 3-4 feet
° = Cabin Roof/structure
I = Cabin Walls (wooden)
@ = Well - above ground 6 feet, below - 12 feet, 4' diameter
` = Horse drinking trough [2x8'] [BB36]
~ = Wooden railing for tying up horses [single wood piece]
## = Outhouse (underground ditch)
Û = Stable/barn for horses
+ = large sunken fire pit (2 feet deep)
$ = Wooden table/benches
[O] = Gazebo/Swing (Facing firepit to south)
X = Single tree
[*] = Wood Box
----------------------------------------------------------------
[Cabin Layout]
*
ABCDEFGHIJKLMNOPQRSTUVWXY North
__..__..___ _____..___
I` + + `I` `I oHHHHoI 1 /*\
.` `. + + .+ HHHH I 2 1 Column = 2 feet [A-Y]
I` ## `I` `I I 3 1 Row = 3 feet [1-20]
. / [o] / "I 4 I, _ = Walls [Wooden]
I I` `I ". 5 /, = = Doors [Wooden]
.+ +. + + . #I 6
I# I_/_.._/_I] +#I 7 *
I# I` `I #I 8
. / + + W/ I 9
I` `I ### I +. 10
I`+ +`I ### A I + ##I 11
I___/____I + + $_______I 12
I** @ @I@ Z $ +HHHo I 13
I* I at S X +# I HHH . 14
I + I@ ### I I 15
I] ## / / I 16
I] ## I___ ___I" I 17
I] + @I`+` `+`I" +#. 18
I I` `I] #I 19
I@@@@@@@@I I] I 20
----------.--/\--.----..---
Legend - $ = Fire place [Open on both sides of wall]
.. = Window (Wooden opens inward]
+ = Wooden Chair
` = Flower pots or flower buckets
* = Water Barrel
] = Bookcase
# = Table/Desk
@ = Crate/Equipment boxes
" = Dresser/Drawers
o = Small bedside cabinet
H = Bed
-----------------------------------------------------------------
[Positions]
Player Symbol Location
Arawn A [P11] - Small Map, Main Room, Inside Cabin
Ben'dar B [Z35] - Large Map, Near Well, Outside
Chion C [Y20] - Large Map, Near Horse railing, outside
Farseeker F [W17] - Large Map, Outside, north of railing
Thig T [V13] - Large Map, Outside, Near Barn, walking
Trembyl R [AA15]- Large Map, Outside, At horse railing
Unali U [K31] - Large Map, Outside, North of Courtyard
Strie'bog S [K14] - Small Map, Main room, Cabin
Xian X [M14] - Small Map, Main Room, Cabin, on ground
Z'leyra Z [O13] - Small Map, Main Room, Cabin
Corona C [BB37]- Large Map, Outside, Water Trough
Boyzdar W [Q9] Small Map, Main Room, Near East door
Man M [K22] Large Map, Outside, North West cabin corner
Horses [Not shown all at horse railing or trough]
Note: All doors are closed in main room, Door at R4 was
opened by man to escape. No one is mounted on horses at this
time. Horses are at the railing or drinking at trough.
Front door is closed. No windows on south end is open.
Study the map on the website and its details to understand
the room layouts and descriptions. If questions ask.
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