[pnpgm] Game update #20 - File #95 - Cabin Combat, T1 Ph 3+4
Scott Adams
longshot at darktech.org
Fri Feb 16 08:15:40 CET 2007
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1 John Haight...........Arawn.............Druid .Normal/Alfar Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
W2 Robert Maxwell........Strie'bog.........Bard ..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #20 in sequence (file #95)
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Admin notes: None.
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[Recap] - None
From ben'dar: [Re: Actions]
Ben'Dar rushes around the north corner of the wood box and
attacks the bowman with his pike. Seeing that the party is
under attack from multiple directions, he decides not to try
to subdue his opponent, but instead goes for the kill.
After he deals with the bowman, Ben'Dar leaps on Tef'wo and
charges toward whatever enemies remain. If there is no enemy
left inside the hedge, he will head outside the hedge to pursue
the flying man. He'll use his bow to try to bring him down
if he can get within sight of him.
PS Ben'Dar practices horse husbandry skill during the prior
6 days of travel.
GM: Ack.
-------------------------------------------------
From Chion: [Re: Actions]
Seeing as there has been yelling not to kill the people,
Chion will simply move to Unali and check to see if She is
OK/under attack. If she is he will help her out. Otherwise
he will look to see if the attacks are coming from beyond
the bushes or where exactly the oponents are.
Consider those outside Arawn/Z'leyra will know the man is
now escaping with Unali's help.
Didn't see a link. Anyway, Chion is trying to learn healing
for people.
GM: Ack. As in Healer for Humans? Ok.
-------------------------------------------------
From Z'leyra: [Re: Actions]
Z'leyra quickly casts B Levitate EL1 then S Invisibility EL1
followed by B Teleport EL1 to a point 100 ft above the fleeing
wizard (M). From there she will cast an offensive spell at the
wizard thru her staff.
GM: Ack.
--------------------------------------------------------------
[New Stuff]
[Decalis 13th, 104th day since left Marentia, 39th day of
Adventure #3 of the 1633rd year [TH].]
[Location: Pavassa Forest - Strie'bog's cabin/home]
[Time: 5:33pm]
[Turn 1: Phase 3]
[Mana Allocation]
[Arawn, Thig and Z'leyra build magical energy for spells.]
[Missile Fire]
[The Bowman sees only Farseeker and part of Ben'dar.
He also sees Corona. He decides firing on
Farseeker could hurt his buddy. Corona is a far
moving target. So decides to turn east and fire
on the sneaking Ben'dar. He fires the bow but
the arrow flies high above Ben'dar and misses.]
[Unali grabs her sling on her belt and with another
hand a sling projectile from her pouch. She raises
it up and at the flying man and fires. The stone
flies but misses the man.]
GM: Unali did this based on you using the sling in
the past rather than your bow.
[Magic Effect]
[Arawn quickly seeing where Unali is staring looks
north and speaks some quick sidh words. He thrusts
out one arm and points it at the man but nothing
happens as the spell fails.]
GM: Close! His MDV made it by 1% :<
[Z'leyra sees the same thing as Arawn the flying man.
She speaks a few words of magic and lifts off the
ground a inch off the grass floating.]
[Inside the cabin Thig speaks a few words of Sidh
magic as well and casts his own healing spell.
He waves his hand over the axe wound and it quickly
heals and disappears completely.]
[The flying man continues northward at a very fast
rate. Within a second he is outside sight of
those on the ground.]
[Melee & Movement]
[Corona flies north after the flying man. The snow
white eagle flies over the cabin and over the heads
of those in the backyard. He then flies over
the hedge after the flying man. At a few feet
behind Corona fires from his eyes a fire lance bolt
at the man and hits him in the shoulder. The flying
man curses outloud.]
[Arawn runs toward the hedge on the north end.]
[Z'leyra hovers and remains in place.]
[Farseeker swings on the Axe man with his great
sword. The sword hits just below the heart in
the chest and slices tissue and ribs doing 9 points
of damage. But the man remains upright.]
[Ben'dar rushes west and coming along side the north
of the wood box rounds the corner. With a battle
cry to startle the man he swings the magical pike
at the man and hits the man in the left side of
the neck doing a massive 29 points of damage. The
blade seems to slice through 90% of his neck. The
blade slices through the main artery and vocal cords
as well. When the blade comes out the neck falls to
the right tearing more tissue as blood spouts and
gushes out in great amounts. The man falls to the
ground. On impact the spine at the base of the head
continues to break. Startled by the massive hit Ben'dar
stares down at the man.]
[Trembyl moves northward and rounds the corner. He
turns and sees Arawn near the bushes and Z'leyra
hovering. He finds no enemy back here.]
[Chion also rounds the corner and looks at the
people in the area. But as the people here look
north he looks the hedge over from west to east
to try to spot more enemy. But he does not see
anyone. Course the hedge is too thick for much detail.]
[The man dropping his bow stares up at Ben'dar in
pain. With his head almost cut off from his body
his fingers flex out and his eyes flicker back
and forth from the pain overload. The man gurgles
for a few seconds and his eyes shut.]
[The Axeman swings his battle axe at Farseeker
and hits him where Farseeker hit him in the same
chest area. The axe slices through two ribs and
does 6 points of damage.]
[Thig turns to Xian and looks into the other room.]
Thig: "Where did the others go?"
[Boyzdar remains in place but keeps and eye to the
north hedge.]
[Strie'bog runs from the courtyard and comes along
side Chion. He looks around for the man that
escaped but doesn't see him.]
[Xian walks south to Thig into the Foyer.]
Xian: "They went through the other room to the
outside that way."
[Turn 1: Phase 4]
[Mana Allocation]
[Z'leyra casts more mana for another spell.]
[Missile Fire] - None
[Magic Effect]
[Z'leyra casts a few quick words and disappears.]
[Melee & Movement]
[Corona flies overhead over the tree tops but
suddenly sees no one there into the dark depths
of the forest.]
[Arawn finishes the few feet to the hedge and looks
over the 5 foot hedge. He tries to spot the man
but the forest directly ahead seems dark. Too
dark. The sun is setting soon but its pure dark
like that of midnight.]
[Z'leyra continues to hover for another spell.]
[Farseeker thrusts his great sword at the Axeman
again and hits for 7 points into the man's center
chest area.]
[Unali belts her Sling and looks around the hedge
to ensure no one else is around.]
[Feeling anger at first Ben'dar hit to kill. But
seeing the 20 year old (or so) man struggling
to live in pain he feels sorrow for him. The
pain must be great. There is no use letting the
man live to get information as his vocal cords
surely must be gone. Ben'dar with a feeling for
mercy now swings down and finishes the man off
by finishing the last bit of neck completely
beheading the man.]
[Trembyl checks Unali and sees her wound but figures
it to be minor. He eyes the others for other
wounds.]
[Chion continues to scan the hedge but sees not even
where the bushes and trees could let a small animal
the size of a rabbit in without needing to cut the
area out.]
[The Axeman swings his battle axe again at Farseeker
and hits Farseeker in the right shoulder doing 2
points of more damage.]
[Thig opens the front door of the cabin and heads
outside. He walks a few feet west to see what
is going on outside.]
[Z'leyra continues to hover another spell.]
[Boyzdar remains in place but keeps and eye to the
north hedge.]
[Strie'bog stands in place.]
[Xian also exits the cabin and heads west a bit.]
Actions? Comments?
Next update Monday...
One enemy dead. One enemy remains. One enemy has
escaped. Will do 2 more phases of combat on Monday.
There was a comment about not finding the link to the
skill section. The top of the Game Site has all the
updates and posts I get (public). The bottom has
files and links to important game aspects. Including
maps and such. For example the five bottom links
show:
"People encountered during adventure #3 [Updated 02/12/07]"
"Adventure #3 Summary Timeline lUpdated: 02/07/07]"
"Pavassa Forest Map - Zoom in View - lUpdated: 1/23/07]"
"Pavassa Forest Map - Zoom in View - Planned Trip? 1/23/07]"
"Strie'bog's Home/Cabin Map"
First is important people met and named so far for contact
and reference. Second shows the timeline AND the skill
points. Here you will find Food (when done), skill training
and the timeline of the adventure. So when training Ill
make the notes here for each person and their skill. The
next two are jpegs of the area and trip. The last link
shows the cabin map with more detailed info than below
including more accurate room descriptions. I include
the DATE to show when it was last updated. So to find
the skills find the timeline link. Hope this helps
for anyone who might have missed it. Just a FYI.
Still got 3 people who haven't selected skills. They
won't get points if not defined by the end of this combat.
-----------------------
I've caught up with spells and have the Health and
Mana Reports:
Player Health/HPV Mana Level
Ben'dar 100% -
Arawn 90% 97%
Xian 92% 93%
Chion 100% 100%
Trembyl 100% 1005
Strie'bog 95% 97%
Thig 100% 100%
Unali 85% -
Congratulations to Strie'bog +1 EL in Bless Spell!
GM: I still have actions on Ben'dar (hop on horse and
take on the Axeman as per above actions) and z'leyra
(Teleport over man). Otherwise need actions from
the rest of you or additional actions. Thanks.
----------------------------------------------------------
* Map of Strie'bog's Home
[Strie'bog's Home Ground] [End of Phase 4]
1 2 3 4 5
12345678901234567890123456789012345678901234567890123456789
%%%*%%%%**%%%%%%*%%%*%%%%%%%%%*%%%**%%%%%%%*%%%%%%*%%%%*%*%A North
%%%%%%%%%%*%%%*%%%%%%%*%%%%*%%%%%%*%%%%%*%%%%%%*%%%%%*%%%%%B /*\
*%%*__/ \__/ \__/ \_A/ \__/ \__/ \__/ \__/ \__/*%%%C 1 Col= 5 feet
%%%% \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \%%*%D 1 Row= 5 feet
%%%%__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/*%%%E 1 hex=10 feet
%*%* \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \%%*%F
%%%*__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/%%%%G
%%*% \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \*%%%H
%**%__/ \__/ \__/ R__/ \__/ \__/ \__/ \__/ \__/%%%%I
%%%* \__/ \__/ \__/ C_S/Z \__/ \__/ \__/ \__/ \%%%%J
%%%%__/ \__/ \__/ U_____ W_______ \__/ \__/ \__/%%*%K
**%% \__/ \__/ \__I°°°°I/ \I°°°°°I_/ \_## \__/ \%%%%L
%%%*__/ \__/ \__/ I°°°°I\__/I°°°°/I \__/ ##__/ \__/%%%%M
%%%% \__/ \__/ \__I°°°°I/ \I°°°°°I_/ \__/ \__/ \*%%%N
%*%*__/ \__/ \__/ I°°°°I____I°°°°°I \__/ \__/ \__/%%%*O
%%%* \__/ \__/ \__I°°°°°°°°°°°°°°°I_/ %%%%%%%__/ %%%%%P
%*%*__/ \__/ \__/ I°°°°°°°°°°°°°°°I \__/ \_%% \__/*%%%Q *
%%%% \__/ÛÛÛÛ_/ \__I°°°°Cabin°°°°°°I_/ \_X/ %%__/ \%%%%R
*%%%__/ \ÛÛÛÛ \__/ I°°°°°°°°°°°°°°°I \__/ \_%% \__%%%*%S
%%%* \__/Û/ÛÛ_/ \__I°°°°°°°°°°°°°°°I_/ %%%%%%%__/ \*%%%T
%*%%__/ \_EF \__/ I°°°°°°°°°°°°°°°I \__/ \__/ \__/%%%%U
%%%% \__/ \__/ \__I°°°°°°°°°°°°°°°I_/ \__/ \__/ \%%*%V
*%%*__/ \__/ \__/ I°°°°°°°°°°°°°°°I \__/ \__/ \__/%%%%W
%%%% \__/ \__/ \__/ \_ / \__/ \__/ \__/ [O]_/ \%*%%X
%*%%__B _\__/ \__/ \__T \__/ \__/ \__/ \__/ \__/%%%%Y
%%%* L[*] ~~~~~~~__X \__/ \__/ @\__/ \__/ \__/ \%*%%Z
%*%%__/[_]__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/%%%*AA
%%%* \__/ \__/ \__/ \__/ \__/ `\__/ $__/ ++__$ \%*%%BB
*%%%__/ \__/ \__/ \__/ \__/ \_`/ \__$ \_++ $__/%%%%CC
%%%% \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \*%%*DD
%*%*__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/%%*%EE
%%%%%%*%%%%%%%%%*%%%%% \__/ \__/ \__%%%%*%%%%%%%%*%%*%%%FF
%*%*%%%%%%*%%*%%%%%%*\__/ \__/ \__/ %%*%%%%%*%%%*%%%%%*%%GG
%%%%%%*%%%%%%%%%*%\__/ \__/ \__/ \%*%%%*%%%%%%%%%%%%%%%*HH
Legend - * = Tree Smallest - 50 feet, Average 60, Tallest 135 feet
Tree Width - Averages 3-8 feet in diameter
% = Bush - Height - 3-12 feet tall, average 6 foot
Bush Width - 3-4 feet
° = Cabin Roof/structure
I = Cabin Walls (wooden)
@ = Well - above ground 6 feet, below - 12 feet, 4' diameter
` = Horse drinking trough [2x8'] [BB36]
~ = Wooden railing for tying up horses [single wood piece]
## = Outhouse (underground ditch)
Û = Stable/barn for horses
+ = large sunken fire pit (2 feet deep)
$ = Wooden table/benches
[O] = Gazebo/Swing (Facing firepit to south)
X = Single tree
[*] = Wood Box
----------------------------------------------------------------
[Cabin Layout]
*
ABCDEFGHIJKLMNOPQRSTUVWXY North
__..__..___ _____..___
I` + + `I` `I oHHHHoI 1 /*\
.` `. + + .+ HHHH I 2 1 Column = 2 feet [A-Y]
I` ## `I` `I I 3 1 Row = 3 feet [1-20]
. / [o] / "I 4 I, _ = Walls [Wooden]
I I` `I ". 5 /, = = Doors [Wooden]
.+ +. + + . #I 6
I# I_/_.._/_I] +#I 7 *
I# I` `I #I 8
. / + + / I 9
I` `I ### I +. 10
I`+ +`I ### I + ##I 11
I___/____I + + $_______I 12
I** @ @I@ $ +HHHo I 13
I* I@ +# I HHH . 14
I + I@ ### I I 15
I] ## / / I 16
I] ## I___ ___I" I 17
I] + @I`+` `+`I" +#. 18
I I` `I] #I 19
I@@@@@@@@I I] I 20
----------.--/\--.----..---
Legend - $ = Fire place [Open on both sides of wall]
.. = Window (Wooden opens inward]
+ = Wooden Chair
` = Flower pots or flower buckets
* = Water Barrel
] = Bookcase
# = Table/Desk
@ = Crate/Equipment boxes
" = Dresser/Drawers
o = Small bedside cabinet
H = Bed
-----------------------------------------------------------------
[Positions]
Player Symbol Location
Arawn A [C24] - Large Map, Outside, At North Hedge
Ben'dar B [Y7] - Large Map, Outside, Near Woodbox
Chion C [J25] - Large Map, Outside, North of Cabin
Farseeker F [U13] - Large Map, Outside, At Barn
Thig T [Y25] - Large Map, Outside, on ground
Trembyl R [I22] - Large Map, Outside, North of cabin
Unali U [K23] - Large Map, Outside, North of cabin
Strie'bog S [J27] - Large Map, Outside, North of cabin
Xian X [Z22] - Large Map, Outside, south of cabin
Z'leyra Z [J29] - Large Map, Outside, 1 inch up, invisible
Corona C [????]- Large Map, Outside, Flying over forest
Boyzdar W [K31] Large Map, Outside, North of courtyard
Man #1 M [???] Large Map, Off map, North of hedge???
Man #2 [T2] E [U12] Large Map, Outside Barn
Dead Man #3 [T1] L [Z7] Large Map, Outside, Near woodbox
Horses [Not shown all at horse railing or trough]
[No one is in the Cabin itself]
Man #3 Dead, Man #2 Wounded, Man #1 Escaped?
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