[pnpgm] Game update #55 - File #237 - Rescue T3:P4/T4:P1
Scott Adams
longshot at darktech.org
Tue Jun 26 08:54:10 CEST 2007
'
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1 John Haight...........Arawn.............Druid .Normal/Alfar Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
W2 Robert Maxwell........Strie'bog.........Bard ..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update #55 in sequence (file #237)
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Admin notes: None.
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[Recap]
From Ben'dar: [Re: Actions]
Realizing he has no burn ointment or even bandaging to help
Tef'wo, Ben'Dar leaves his horse near the campfire for now.
Picking up his pike, he goes over to the cabin and examines
the strange sap dripping down the sides. He wants to know
why these logs are still dripping sap. It doesn't seem
normal.
After he examines the sap, he'll go inside the cabin to either
warn the others (if the strange sap appears to be a threat) or
to investigate what's going on inside (if the sap looks normal).
GM: Ack.
------------------------------------
From Chion: [Re: Actions]
Chion will continue, apparently having to completely cast a
spell (at a level he can't do yet), despite it being -in- his
staff (and theoretically needing just a command word), and
totally ignore anything the redhead has said.
He'll wait for the arrows to start hitting him before he
realizes "duh, you're an idiot, you knew that spell takes way
to long to cast from your staff" and then goes insubstantial
again and teleports home out of frustration. (joke)
GM: Ack. Yeah the EL is high for casting. But that will make
sense in next adventure. I explained the rest of the info
in email. It all depends on the design of the item.
------------------------------------
From Z'leyra: [Re: Actions]
By holding her hands palm outwards at shoulder level and
backing towards the wall Z'leyra signals to the female that
she is not attacking and will give her time to 'discuss' the
situation with the party. [Meanwhile hopefully keeping the
redhead's attention from other things happening.]
GM: Ack.
------------------------------------
From Arawn: [Re: Actions]
It is immediately apparent that the woman is willing to act
out of desperation and will kill the Bard and possibly his
mother before she goes down. Seeing that the party's actions
are only serving to escalate the danger of the situation Arawn
tries once again to calm things down. He speaks to the woman in
Vassa, his sword sheathed and his hands open and empty.
"Please, the others cannot understand you. Give me a chance to
talk to them. They are upset but let try to calm them down."
Turning around to face the others Arawn quickly translates the
red- haired womans message.
"Again, she is asking us for the last time to stop. If we don't
Strie'bog will die and possibly his mother, with far reaching
consequences."
Taking a gamble that the woman will not be able to understand
Marentian he adds,
"Also, there is more than meets the eye here. Farseeker, please,
for now, stop swinging at the man. I've noticed a few things
that you might have missed and I'll need all of you to help me
piece things together.
First, a ward on the ceiling is growing in power at a tremendous
rate. Secondly, there is a patch of mana on the floor, about 5'
by 4', glowing right around where Farseeker and his opponent are
standing. It is nearly as strong as Z'leyra's aura and I have
to wonder if it might be the Green Lady. Fourth, has anyone
noticed that every time Farseeker swings at the man he misses,
and then the moans and creaks increase in intensity. I'm
wondering if somehow his attacks are hurting her, or if she is
standing in the spot, unseen to our eyes. The last might be
completely off base but I'd rather not find out the hard way.
There are Wards everywhere, from magics that reveal deceptions
to concealing thoughts. Still, I cast magics just for a situation
like this before we entered to force truths to the surface.
Give me a chance to find out what I can.
Also, if any of you have any questions tell me and I will
translate."
He spoke quickly, almost frantically, his hands moving
dramatically as he tries to persuade them. He also takes those
few precious seconds while his back is turned to the woman to
mutter a few secret words quietly under his breath...
GM: Ack.
-----------------------------------------------------------------
[New Stuff]
[Decalis 16th, 107th day since left Marentia, 42nd day of
Adventure #3 of the 1633rd year [TH].]
[Location: Pavassa Forest - Eastern Edge/On Plains]
[Time - 10:09am]
Turn 3: Phase 4
[Mana Allocation] -
[Chion continues pulling magical power for the staff.]
[Thig allocates magical power for a new spell.]
[Missile Fire ] - None
[Magic Effect ] -
[Since Arawn is blocking the door to the room Thig
raises a hand to the ceiling and casts a spell.
Having sensed a Mind Shield Spell, which he would
know since he uses the spell, he tries to dispel
the ward on the room. After a second burst of
sidh words he casts the spell in hopes of ending
the ward.]
[Suddenly another ward which was activated previously
and now coming into its powering up phase continues.
The temperature in the main room and the room
the redhead is in seems to increase a good 30 degrees.
Everyone can feel the heat that seems to drop down
from the ceiling. The magical heat makes the tree
sap melt even further and drops begin to fall all
around the cabin in the various rooms. Xian gives
a yelp as the heat seems to sting his skin but in the
party no one else is affected. Of the party guard
#2 and #3 also give a yelp and suddenly move as they
reach and move their arms to the stinging magical
heat. The redhead also reacts to the same magic it
seems and lowers the dagger hand as her arm is singed
by the magical heat effect.]
[Melee & Movement]-
[Corona by the front door of the cabin stares at the
room as many drops of sap seem to fall to the cabin
floor at the same time. He is unsure what is going on
but wary of the situation.]
[Boyzdar lowers his head to the ground and begins to
sniff the floor for any scent of Strie'bog's mother.]
[The redhead lowers her hand as the heat distracts her.
She rubs her arm up against Strie'bog's tunic to cool
it down as she stares at Z'leyra and then darts her
Having heard Chion, Z'leyra and Arawn speak she is
wary of the situation but keeps a darting eye. She
darts her eyes to the ceiling and floor at one point
considering her next option knowing time is running out.]
[Z'leyra raises her palms up and steps back the 4 feet
to the wall where the small shelf is. As she does
she can feel a warm drip of sap on her arm fall on
her. She is surprised to hear two of the guards yelp
to the sudden pain and guesses they are now loose from
her Astral web spell. She stops talking to calm the
redhead down.]
[Farseeker is startled by the sudden movement of #2
which has been seemingly immobile for 5-6 seconds.
He swings his great sword and hits the man in the
right shoulder and cuts down. The blade cuts
deep and does 11 points of damage killing the guard
instantly.]
[Meanwhile outside Unali has dismounted the last
few seconds and noticed the ground outside seems
to be devoid of grass in one part. Just a lump
of sand and dirt. She finds a discarded shovel lying
on the ground against the north wall. At almost
5 feet behind the redhead against the other side
of the wall she begins to dig in the dirt ever
so cautiously. As she does she notices the wall
seems to be warm and radiate heat. She notices
the sap is also running in some spots.]
[Meanwhile on the south side of the cabin Ben'dar has
approached the wall to examine it closely. With
a gloved hand he touches the wall to examine the
sap. His bare skin on his arm feels heat radiate
from the wall which is strange as the temperature
outside must be in the 40s? He doesn't know
cabin construction but something is not right here.]
[Trembyl also blocked by Arawn gives up and turns
to the outer room and notices the sap falling all
around him. He is unsure what is going on but
stares at Thig as he seems to look at the ceiling.]
[Arawn realizes the party is making the redhead nervous
and they don't understand her making things even more
difficult. Just now Farseeker killing a man in front
of her is bound to upset her. He sighs inward and
hopes he has time to explain to Farseeker to stop.
Now the heat and the spell Thig cast behind him and the
sap seem to add to the difficult situation. He faces
Arawn and speaks in Vassa.]
Arawn: "Please, the others cannot understand you. Give
me a chance to talk to them. They are upset but let
try to calm them down."
[Man #3 free from the Astral Web spell now moves the
few feet toward Farseeker and swings his sword at
him but fails to strike anything.]
[Seeing the man Farseeker killed and now the other
guard moving and what Chion, Z'leyra and Arawn
are attempting to do or say Strie'bog determines
his options. He knows all this will make the
redhead desperate. He also suspects where his
mother may now be. As the redhead lowers her arm
with the dagger from the heat sting he sees his
chance. With his right hand he grabs the arm
holding the dagger and pulls down and out. With
his left hand he pulls right and grabs the redhead's
shoulder tunic area and twists. With a skill of
a dancer doing a twist he turns around and pushes
the dagger upwards. The redhead struggles strength
to strength. For a second both struggle now with
both hands on the dagger trying to stab each other
in the neck. At the last second the redhead gains
strength and pushes it away from her toward
Strie'bog's right cheek half an inch away.]
[Suddenly a thump is heard somewhere in the cabin...]
-------------------------
Turn 4: Phase 1
[Mana Allocation] -
[Chion continues pulling magical power for the staff.]
[Thig allocates magical power for a new spell.]
[Missile Fire ] - None
[Magic Effect ] -
[Chion completes the staff spell and waves it toward
the redhead and 2 other guards. He hopes it works
but it should at such a high spell effect.]
[Thig now uses a Mind Search to locate Strie'bog's
mother hoping the mind shield ward is now gone.
As he completes the spell words he moves his head
about 140 degrees in a scan of the room where
the redhead is. He detects all the minds inside
the room and their intelligence in relative
levels and who has magical power. Interesting
he detects two minds less than he counted before
Arawn blocked his view. Maybe they have died.
He finally detects a mind of great power.]
[The magical heat increases and the temperature
again seems to increase another 10? degrees. Now
the temperature inside the cabin seems to be in the
60s or 70s. This time the spell stings Farseeker
through his magical defense and burns skin doing
damage. He gives a growl of pain. Of the enemy
guard #2 who is on the floor gets welts from the
heat pain as well but no one else is affected.]
[Melee & Movement]-
[Corona is ruffled by the heat and turns to the
door and flies outside of the cabin.]
[Boyzdar begins to walk south sniffing the ground
moving toward #3 and Farseeker oblivious to
the redhead and Strie'bog fighting. Maybe he's
too engrossed to notice. He continues to sniff
the wooden planks and moves south. He walks the
6 feet and ends up just behind the #3 guard but
doesn't attack him. He sniffs the ground and
begins to paw at the area. He suddenly jerks
his head up and gives a playful sounding yelp toward
Strie'bog.]
[The redhead who knows her strength seems better
than this Vassa scum of a singing idiot so smiles
inwardly at the soon death of both him and his
mother in the same room within seconds of each other.
She moves his arm toward Strie'bog ...she moves...
she...tries...she begins to curse mentally as her
muscles don't seem to comply. She is frozen in
place. She looks over the shoulder of Strie'bog
to the one with the staff. He must've done this!
The shaman stopped whatever she was saying. The
Elf is clearly not doing magic. So this is how
it ends. They promised they would be here to help
but they lied. Idiots the whole lot. Well at
least she has set into motion the death of all
these people! Yet they don't know it yet. Now
to speak the word to her friend and kill the forest
creature of this bard's mother. But she screams
inside as her mouth muscles do not seem to move....]
[Chion knows the redhead would've surely moved by
now but doesn't. His staff spell must've worked.
He looks around the room to see 2 guards left
and the wolf sniffing the ground?]
[Z'leyra watches as the Redhead seems to be
frozen in place her struggle seemingly to fade
completely. She brings up her buckler to avoid
more dripping sap.]
[Farseeker thrusts his sword at #3 hitting the man
in the left arm slicing off tissue and slicing
through the man's chest doing 13 points of damage
killing the guard instantly.]
[Unali continues to dig and she notices that the
mound of sand was piled here from somewhere else.
Could there be a hole? A outhouse? A well? A
pit? A basement to this place?]
[Ben'dar runs past Corona and heads into the
cabin to warn the others. He ends up at the
wall next to Arawn and the door to the inner
room to the redhead.]
[Trembyl sees Ben'dar rush in and raises an
eyebrow as Ben'dar pants. Trembyl wonders if
there is a new threat outside?]
[Arawn sees Farseeker down another guard and rolls
his eyes. He also sees Strie'bog take his chance
and struggle against the redhead. Arawn translated
to the party what the redhead says as he watches
the struggle and then at the end turns around to
face Thig and glance at Ben'dar. Now his back
turned to the inner room.]
Arawn: "Again, she is asking us for the last time to stop.
If we don't Strie'bog will die and possibly his mother,
with far reaching consequences."
[Arawn knows it may be too late as the two struggle for
control over the dagger. He prepares to add more to
tell the party...]
[Strie'bog feels the redhead's arm become like stones
that don't move. With ease he raises the dagger to
the female's neck pulling free of her hands which
remain in place. He is unsure why she is not moving
at all but takes the blessing. A second passes as
he pauses just long enough to consider the result
of the next second. While taking life is against all
his father taught him not to mention the Druids and
Bards but this woman did kidnap his mother. Though
she wasn't in his vision that man with the bow
Z'leyra took out with a Oblivion was in charge it
seems. These females were not seen. Should he
kill the female? She certainly has threatened his
mother and himself. If she lives she could say or
invoke that one thing to kill his mother. One life
over a forest. Over a culture like the Vassa and
all the creatures inside the forest. Its worth it.
All this goes through his mind in a split second and
he forces the dagger up into the bottom of the redhead's
neck stabbing her. The blade breaks through
with force piercing her mouth and jaw. Blood
splatters to the floor and onto Strie'bog's hands.
She is now broken by the astral web spell by damage
and begins to gurgle and attempt to speak but her
tongue and voicebox doesn't seem to cooperate. All
she does is spit out teeth and blood. She reaches
up to her neck and tries to stop the bleeding. But
it gushes out. She chokes on blood and staggers
back against the warm wall. She reaches her right
hand out toward Strie'bog and with bloody fingers
tries to grab him but fails to her in now weakened
state. With sad eyes she slumps to the wall and
slides down it. Her knees give way and her butt
lands on the ground. With a final gasp she gurgles
a word but nothing is understood only blood seeping
from her mouth and nose. With her green eyes looking
at Strie'bog she closes her eyes and slumps to the
ground...]
[Suddenly the cabin roof begins to shake as the heat
of the ward magic makes the hard logs softer and
the sap begins to separate with the mud used to
reinforce the logs like cement. As the heat separates
the logs from its sap some logs begin to shake and
fall. Suddenly all around the cabin in all the rooms
pieces of logs and in some cases entire logs are
starting to fall to the ground with loud thumps.
The walls also begin to shake as the sap that keeps
the logs together with the mud and grass separate.
To the party its clear the cabin may be about to
collapse! In the outer room 3 logs fall to the
ground one onto the kitchen table cracking it making
holes in the ceiling. In the room with the redhead
2 logs have fallen but not as of yet hit anyone.
Much more sap, grass, now liquefied mud and pieces
of log and trees are falling all over the place
onto various party members...]
Thig: "Bohusra's in the room! I sense her."
Actions? Comments?
Next update Friday...
GM: Now the fun begins!
Arawn - You'll notice you didn't have time to speak
the full speech as warned in ICQ. The above
was only spoken. So the party doesn't know
what else you wanted to say unless you speak it
next update. If so let me know if not et
me know as well :) With back turned you won't
know she's down till you turn around again.
Ben'dar - Into danger we tread! :)
Chion - Staff spell is complete. Actions? :)
I still have what you said after the spell for
next update unless you want to change it.
Strie'bog - Actions completed based on email.
When you turn around you'll see where the
Wolf is. Let me know of any actions.
Unali - Heat is coming from the walls outside as well.
GM: If you haven't figured the Heat damage acts like
intense sunburn but sores causing more physical
damage.
GM: Next phase I'll be doing random Log Fall :) Trees
landing on folks should be interesting to see the
results for those who are already damaged huh?
If a tree falls in a cabin does anyone hear it?
GM: Enemy only #1 is still alive and up standing but
frozen again. He was free but recaptured by
the Chion's staff before he could react.
GM: On a personal issue. After 7 years I have changed
my work "schedule". I'm the boss and set my own
hours per se. But on programming contracts I am
obligated on some restrictions. I dunno. Something
about services done them they expect X hours and
I get Y dollars. Go figure that odd scheme. For
seven years I've selected my days off as Thursday
and friday. i liked those days off for various
reasons. Now how does this affect you? Well now
my days off due to the contract changes for testing
and such is Tuesday/Wednesday. As John and Alex
knows in ICQ I tend to stay up till 3am on the nights
I don't have to work. I'm a night owl :). On day's
I do work I tend to stay up only to 1am max. But
since I'm now going into work at 9:30 instead of 7am
I can also sleep later. This means on day's off
I might be able to extend it to 2am but that's
pushing it. But 1am is likely the comfy time. Now
this means Monday night I'm up late. Like tonight.
I can work on the update late. But thursday compared
to previously being up late I'm bed early. So its
switched around. How this affects you is I'll likely
be able to work on Monday's update (though we all
know it comes out Tuesday :)) around 10pm-3am. Then
on Thursday 10pm-1am. Then means for the Thursday
(really Friday update) I should get actions before
10pm on Thursday to help speed things up. In fact
I would probably work on it that afternoon so anytime
after 3pm EST would be great but not required. I
will still likely wait till 10pm 95% of the time
to work on it. So just a note to you guys on
my new schedule. If I get back logged its possible
a Friday update will be delayed till even Saturday
if I get busy Friday night (Scifi channel shows so
sue me! :)). Just a head's up!
Rescue Camp Map - 375'x130'
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%%%%%%/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ A
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%%%%%%/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ C
%%%%%%\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \ D
%%%%%_/ \__/ \__/ \__/ \__/ \__/ 4__/ \_E/ \__/ \__/ \__/ 6__/ E
%%%%%%%__/ \__/ \__/ \__/ \__/ \__/ \__/fg\__/ \__/ \__/ \__/ \ F
%%%%__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ G
%%_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/U \__/ \__/ \ H
%%%%%%/ \__/ \__/ \__/ \__/ \__/ \__/ \____________________/ \__/ I
%%%%% \__/ \__/ \__/ \__/ \__/ \__/ \__/I°°°°°°°°°°°°°°°°°°°I__/ \ J
%%%%%%/ \__/ \__/ \__/ \__/ \__/ \__/ \I°°°°°°°°°°°°°°°°°°°I \__/ K
%%%%%%\__/ \__/ \__/ \__/ \__/ \__/ \__/I°°°°°°°°°°°°°°°°°°°I__/ \ L
%%%%%_/ \__/ \__/ \__/ \__/ \__/ \__/ \I°°°°°Cabin°°°°°°°°°I \__/ M
%%%% \__/ \__/ \__/ \__/ \__/ H\_HH HH__/j°°°°°°°°°°°°°°°°°°°I__/ \ N
%%%%%_/ \__/ \__/ \__/ \__/ \H-------/ \I°°°°°°°°°°°°°°°°°°°I \__/ O
%%%%% \__/ \__/ \__/ \__/ \__/ H\_HH \_/I°°°°°°°°°°°°°°°°°°°I__/ \ P
%%%\__/ \__/ \__/ \__/ \__/ \__/ \H_/ \I°°°°°°°°°°°°°°°°°°°I \__/ Q
%%%/ \__/ \__/ \__/ \__/ D__/ \__/H \__/ \__/ \__/ \__/ \__/ \ R
%%%\__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \E_/ \__/ \__/ \__/ S
%%%%% \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/1 t3_/ \__/ U__/ \ T
%%%%__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \_** Ha__/ \__5 \__/ U
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%%%%%_/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ \__/ W
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1 2 3 4 5 6 7
Legend - 1 Hex = 10 feet North
1 Row = 5 feet [A-Z] /I\
1 column = 5 feet [1-75] West<*>East
** = [U54/55] - Campfire Pit
%% = Left Side - Forest Edge, Bushes, Trees
-- = Log Railing - For horses? [O36-O42] 4 feet tall.
I, _ = Cabin wall
° = Cabin Roof
Positions -
Player Code Location Weapons Status
#1 Dead 1 [T53] Scimitar, Buckler Dead
#2 Dead 2 [Q41] Scimitar Dead
#3 Dead 3 [T56] Sword, Buckler Dead
#4 Dead 4 [E40] Sword, Bow Dead
#5 Dead 5 [U67] Sword, Buckler Dead
#6 Dead 6 [E70] Sword, Bow Dead
#7 Dead 7 [Y61] Scimitar, Bow Dead
#8 Dead 8 [Y37] Sword, Buckler Dead
#9 Dead 9 [R41] Scimitar, Buckler Dead
#10 Dead D [R31] Scimitar Dead
#W1 Dead a [U58] Female in robes Dead
#W2 Dead b In cabin
#AL c ????????
#AB Dead d In Cabin
Arawn A In Cabin
Ben'dar B[t] Tef'wo [T55], Ben'dar in cabin
Chion C In Cabin
Farseeker F In Cabin
Thig H In cabin, invisible, on ground
Strie'bog S In Cabin
Trembyl T In Cabin
Unali U [H59] On horseback, Facing west
Xian X In Cabin
Z'leyra Z In Cabin
Corona E [S53]
Boyzdar W In Cabin
Falcon f [F47] Down on ground?
Crow g [F48] Dead on ground
Eagle h In cabin, dead
Deer i In cabin, dead
Boar j [M47] at Cabin wall
Horses H Various spots
Note: All Humagi wearing Leather Armor and Leather Helmet
Cabin Map -
1 2 3
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______________________________________
I[]##[] I## ###I * eS I []##[]IA 1 Column = 2 feet
I[] [] I# #I [=====] #I [] []IB 1 Row = 2 feet
x[] [] I# #I * #I [] []IC \/ = Main Cabin door
I I` `I` SZ ID I or _ = Log Wall
I[] *@Io oI`Z ...W AC#+ S []IE / = Door
I[] @Io oI` 1..23 oI# []IF [] = Bed
I[] Io oI* C F I []IG ## = Cabinet
I___/___I___/___I______/_____I___/___IH @@ = Small Dressor or table
I BXA II * = Chair
% d HT %J o = Barrel
% ** %K ` = Shelf
I *[==]* *+ * * IL [==]= Table
I *[==]* IM ... = Carpet/Hatch
I *[==]* IN %% = Window Slits
Io *[==]* h *+ * * +%O + = Small stool
I` ** %P $ = Cushion over wooden couch
I` v IQ
I` #### i IR
---%%------%%----\ ----%%--------%%---S
Z - Z'leyra [E18] - Visible, Facing south-east
C - Chion [G19] - Insubstantial, visible
S - Strie'bog [A24] - Visible, Facing South East
B - Ben'dar [I21] - Standing facing door
A - Arawn [I23] - Solid, visible
b - Female [Q29] - Dead, on ground
c - Man [???] - Oblivion
d - Man [J11] - Dead, on ground
e - Female [E23] - Redhead, facing south-east
1 - Man [F21] - Sword in hand
** 2 - Man [F24] - Dead***
** 3 - Man [F25] - Dead***
H - Thig [J22] - Visible, on ground.
h - Eagle [O22] - Dead, on ground
i - Deer [R21] - Dead, on ground
W - Boyzdar [E25]
F - Farseeker [G24] - Facing north
T - Trembyl [J23] - Facing north
X - Xian [I22] - Facing north
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