[pnpgm] Game update #43 - File #187 - Party finds Bohusara?
Scott Adams
longshot at darktech.org
Fri May 11 07:04:28 CEST 2007
HT Alias/Player Character Name Type Status/Notes Sex
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R1 John Haight...........Arawn.............Druid .Normal/Alfar Ma
?? Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
W2 Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3 Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
R3 Wayne Richardson/Uji..Thig..............Sidh MU.Normal/Faerry Ma
W2 Robert Maxwell........Strie'bog.........Bard ..Normal/Human Ma
R3 Orion (Paul Broman)...Trembyl...........Wizard..Normal/Human Ma
W4 Wout Broere...........Unali.............Ninja...Normal/Human Fe
R3 Scott Adams...........Xian..............Wizard..Normal/Human Ma
R4 Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
Animals: Corona [Eagle] Z'leyra, Boyzdar [Wolf] (Strie'bog),
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at darktech.org
Game Update 243 in sequence (file #187)
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Admin notes: none.
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[Recap]
From Ben'dar: [Re: Actions]
Once Ben'Dar puts out the fires on himself, he rushes over
to calm Xian's horse, and will administer first aid to the
horse. (Assuming others will give first aid to Xian...)
GM: Ack.
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From Z'leyra: [Re: Actions]
Z'leyra will quickly patch (use healing skill on) those who
got injured, using her burn ointment liberally. After
checking that those injured hadn't had magical healing in
the preceding 24 hours she will either cast healing on them
herself or let others who wish to cast healing do so. After
the magical healing she will again patch any still injured.
Z'leyra mentions that "Apparently we are in pursuit of a
magic user who able to set a magical trap at places we will
be. Divination, time travel, however. We either have to
figure some way to blind or outguess him or be extremely
wary of more traps. Any suggestions?"
GM: Ack.
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[New Stuff]
[Decalis 16th, 107th day since left Marentia, 42nd day of
Adventure #3 of the 1633rd year [TH].]
[Location: Pavassa Forest - Sacred Forest - Sacred Forest]
[Time - 8:15am]
[As the party begin to panic slightly from the shock and
sudden attack no one saw coming it quickly becomes
organized chaos. Ben'dar begins stomping out fires of
his clothing and gear. His clothing seems to be smoking
but not on fire. Ben'dar curses at the lose of his whip.
Especially since it was made and given by a cousin who
died from sickness in his youth. This makes Ben'dar
angry at the dishonorable attack.
After circling the tree to inspect for further magic
Thig takes to the air. As he hovers he drops his belt
and gear to lighten his total load. He then flies up
and up toward the tree tops.
Z'leyra dismounts off her horse and grabs her satchel.
She rushes over to Xian who is wriggling in pain from
the fire blast.
Unali places both hands on her daggers and eyes the forest
for any person or movement.
Chion uses his boots to stomp out fires on the grass so it
doesn't spread and burst into larger fires.
Arawn goes to Xian's horse and places hands on it to calm
it down to help it.
Strie'bog dismounts and grabs his shovel from the horse
and runs with Farseeker to the burning bush. While
Strie'bog shovels dirt to stop the fire the other uses
a blanket to smother the flames. Both know the danger
a bush like this can easily spread and cause a huge
forest fire.
Trembyl also goes around the perimeter to help stomp out
further fires from the blast.
Unali looks up into the trees to ensure no one is hiding
among them. Course if its forest folks she might not
spot them as others might. As she looks up she notices
Thig unfurls his wings to full wingspan. As he reaches
the top he lands on a limb for a few seconds and casts
a spell to go invisible. She then sees the limb recoil
from movement as she guesses Thig takes to the air again.
Z'leyra takes out her healing materials and begins to
work on Xian. His clothing is smoking but its amazing
its not on fire. In fact burn sores only seem to show
on exposed skin like face, hands, arms and neck. The
blisters begin to show on the skin from the intense
damage. Z'leyra quickly figures out the burns on Xian
are intense and half killed him at least.
As the burning bush begins to be put out smoke pillars
up to the forest canopy. But Thig using his wings
begins to dance, juke and jive. Using his wings he
creates winds at the canopy and the smoke dissipates.
Ben'dar goes to Xian's horse and helps Arawn figure
out how to calm the horse. Blisters also begin to
form on the horses body and legs from his right side.
Z'leyra applies her burn ointment on Xian and then
performs some first aid procedures with the ointment.
Z'leyra taps her drum and then seconds later casts
a Healing spell on Xian. Within a second or two the
blisters shrink and leave the skin all together. When
the spell is over there are no more blisters. Hopefully
the first aid and ointment will prevent any blood infection
from the burns.]
[Xian wakes up and stares at Z'leyra. He checks his body.]
Xian: "Thanks."
[Z'leyra moves to Xian's horse with her gear. In this
case it takes 2 bottles of burn ointment to cover the
larger area of blisters. Again after drumming she
casts her healing spell and the blisters all disappear.
Ben'dar and Arawn help the horse to its feet.]
[A minute later the grass and surrounding bushes are
all put out. It takes another minute to end the
fire of the bush. Z'leyra gathers her stuff as
Xian checks his horse out.]
Z'leyra: "Apparently we are in pursuit of a magic user
who able to set a magical trap at places we will be.
Divination, time travel, however. We either have to
figure some way to blind or outguess him or be
extremely wary of more traps. Any suggestions?"
Farseeker: "You okay Xian?"
Xian: "Yes. Why do these things always happen to me?"
[Three minutes later after the fire is put out Thig
finally lands as his spell ends. He sits on the
ground slightly dizzy from his flying.]
Trembyl: "What were you doing?"
Thig: "Trying to dissipate the smoke. If the enemy
is further north of us and set this trap to spot
any approach its best. If they saw a single few
plumes of smoke they know we are here. But with
the overcast skies and hopefully enough wind I
caused it was thin enough they likely didn't see it."
Farseeker: "Clever. A trap and a warning."
Trembyl: "Did you think you got all the smoke?"
Thig: "Don't know."
Farseeker: "We better move on then. If they can teleport
here we should be long gone and moving."
[As the party mounts up and picks up gear some look around
the ground and tree for tracks but find none. There are
signs of water where snow maybe a day or two melted. So
the tracks might've melted away in a previous snowfall.]
Thig: "I will lead the party. I suggest we move in a
single double column for best results. If there is
more magic I will try to sense it. Arawn can also
try to do some of it."
[Within another 2 minutes the party is off again.]
Thig: "The trap must've gone off from movement. Its
amazing Ben'dar didn't burn while Xian did. Guess
the luck of the draw. It could've been worse and
had half the party burned in that blast."
Farseeker: "Then why travel in double columns?"
Thig: "We don't know if there are more traps and their
numbers. For detection only. The first two riders
should be at least 10 feet away from the second
row though for safety."
Farseeker: "Why didn't it go off with creatures or why
not refire?"
Trembyl: "In Bhamotin I had heard a Wizard who turned to
be a Thief created magic like that. Its a variant of
the enchantments and such spells. Though Wizards have
been doing such magic forever many wizards place them
on chests or buildings. Many folks use them like that
to stop pursuit. Quite clever spells in that regard.
They tend to be single use spells."
Xian: "Clever would not be my word." [Xian grumbles.]
[Another 16 or so minutes. Thig raises a hand.]
Thig: "Stop!"
[Thig inches forward and points to a bush.]
Thig: "Another one it seems. Spread out."
[The party spreads out a good 30 feet from the bush.
Thig takes to the air and throws rocks from increasing
size to the bush but nothing happens. Thig stands
and stares trying to figure out the magic but is
troubled. He finally puts down his gear.]
Thig: "I'm going forward."
Farseeker: "Wait-"
[but Thig steps only one foot forward and casts a spell
before the other foot moves. He then nods and speaks.]
Thig: "I just did that to figure out my immediate future.
It looks like it causes..it will..it would have...cause
a Terror like spell. We've seen that on Clima plenty
of times. We could easily avoid it though. Unless
anyone wishes to approach and end the magic?"
Trembyl: "It would be a shame for others to stumble against
the spell."
[Actions can be inserted here if folks wish to do something.
Either way the party will eventually move on.]
[The party heads north after giving clear path around the
trap spell.
[After another 20 minutes or so Thig stops the party
again. Trembyl in the second row dismounts.]
Trembyl: "This one is an illusion. I can see straight
through it."
[Trembyl studies the bush and tree for a few seconds.]
Trembyl: "There is a trip wire that seems to release
a spear that way. it would likely only hurt those
walking. That seems to be the illusion just blocking
the view of the tripwire and spear."
[Trembyl picks up a rock and throws it toward the trap
wire. After three throws the wire is hit and the
spear flies toward the tree but hits no one.]
[Again actions can be done here but either way the party
can easily avoid the trap and move on.]
[The party continues northward.]
Xian: "I just worry about other traps that might be
in the area for the Vassa that might be in the area."
Farseeker: "We can't go on the plains or we'll be seen
before we get there."
[Strie'bog explains that most Vassa do not live within
a good 5 miles of the forest edge for obvious reasons.
Namely that of Humagi raiders. Since these traps are
less than 2 miles from the edge there is likely never
to be any in the area except hunters.]
[Corona flies near a tree and reports to Z'leyra that
the party is now due west of a cabin like structure.
The party figures that must be what they saw. The
party dismounts.]
Trembyl: "Best leave the horses here so they don't
warn them we are scouting. I'll stay here with
the horses."
[Quietly the party creeps eastward. The sun is facing
the party so its slow moving as Thig and Arawn check
for traps. Those with forest survival and combat
training like Farseeker also check for simple more
mundane traps. But none are found. The party notices
the plains now only about 25 feet ahead. the party
creeps up to the edge and peers through the thick
bushes and trees.]
[The party studies the cabin for some time. Based
on what Corona has prewarned the party the following
is learned:
There is a single wooden cabin like structure only
150 feet away from the forest edge. There is
a large and burning campfire to the south of the
cabin. A railing in the west of the cabin has 10
tied up horses. Another horse with a mounted rider
seems to be far to the east moving about slowly
as if on patrol. There look to be standing around
the cabin edges watching the forest and plains.
One man is standing at the trailing tending to
the horses. Other men are sitting around the
campfire.]
[It has been a few minutes since Corona did a aerial
view which is dangerous in itself since he could be
spotted.]
[As the party begins to creek back into the forest
deeper a black crow squawks from a tree and flies
up and out into the plains having been scared by
the party. The crow came within a few feet of
Farseeker in its escape.]
[As the party gets out of sight of the forest edge
everyone stands and moves quicker. The party
begins to discuss plans.]
Farseeker: "Only a dozen or so. Shouldn't be that hard
to deal with."
Thig: "But we don't know who or how many are in the
cabin."
[Strie'bog closes his eyes and concentrates on the
balalaika. He moves in a circle and the sensation is
strong at this point even more so than just 20 minutes
further south of here. Strie'bog is convinced his
mother must be there in the cabin.]
Xian: "Look at the cabin? It looks freshly made. The
sap on the cabin hasn't dried or hasn't been cleaned
up like its been there long enough. Usually animals
and weather would clean it up quickly like on
Strie'bog's home."
Thig: "If she is there it makes sense. If they move her
further away from the forest she dies. Yet there
she is in limbo not in the forest or outside it
either."
Thig: "Look Humagi to me."
Farseeker: "Notice the ground? Very dry dust. Means
walking around picks up tracks and movement easy.
Not a good thing for stealth. So what do we do?"
[Time - 10:05am]
Actions? Comments?
Next update Monday...
GM: Map is below as of what is seen at the forest edge.
Anything in east of the cabin not seen by the cabin
itself maybe outdated information.
GM: Remember beside the combat plan you can do actions
for the previous 2 traps if you want. I would
like to start the combat if the party actually
decides to fight that is (who knows you could always
just leave!?) by next Friday. This gives a full
week of planning actions.
Note: Sun - Position is now in the North East side of
the cabin at about 30 degrees. Thus
it will shine on the party coming east
but not be a problem for those looking west.
Weather - Cloudy and cold 50s temperatures.
Rescue Camp Map - 375'x130'
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Legend - 1 Hex = 10 feet North
1 Row = 5 feet [A-Z] /I\
1 column = 5 feet [1-75] West<*>East
** = [U54/55] - Campfire Pit
%% = Left Side - Forest Edge, Bushes, Trees
-- = Log Railing - For horses? [O36-O42] 4 feet tall.
I, _ = Cabin wall
° = Cabin Roof
Positions -
Player Code Location Weapons Status
#1 1 [T53] Scimitar, Buckler Sitting
#2 2 [V58] Scimitar Standing
#3 3 [T56] Sword, Buckler Sitting
#4 4 [E40] Sword, Bow Standing
#5 5 [Y100]* Sword, Buckler On horse, Off map
#6 6 [E70] Sword, Bow Standing
#7 7 [W72] Scimitar, Bow Standing
#8 8 [Y37] Sword, Buckler Standing
#9 9 [W57] Scimitar, Buckler Sitting
#10 D [P38] Scimitar Tending to horses
Arawn A
Ben'dar B
Chion C
Farseeker F [Will
Thig H Place
Strie'bog S On
Trembyl T Map
Unali U
Xian X Later]
Z'leyra Z
Corona E
Boyzdar W
Horses H 10 Tied up around Railing at G40
1 at Y100 [Off map]
Note: All Humagi wearing Leather Armor and Leather Helmet
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