[pnpgm] In-between Time Information
Scott Adams
longshot at darktech.org
Wed Oct 31 07:23:10 CET 2007
In-between time Information for new and old players alike.
This is a brief overview of the In between time and how
to handle it for new and old players. If your an old
player and know how to handle it that's fine. But it
has the schedule you'll need below. For old players
you can skim the info if you want if you've done this
before. This is the Free Form part of the adventure where
you can do anything you wish. The document that has
been on the website for a few weeks contains the same information
but I'll duplicate it here since its important to understand
what's needed. The link will remain on the site until all
in between time is done for a reference.
1. Schedule: The below has the schedule for the time before the
next adventure. While in normal table game adventures you
have no clue when the next adventure starts. But in
a PBEM its difficult to get everyone on the same page
at the end and ready for the next adventure. This is
why there is a known schedule. There may be a month
or two of adventure and 3-4 of down time. This is how
it really tends to be more realistic rather than constant
adventuring. Since winter is now on it also makes sense
to wait till spring for common sense. PLEASE stick to the
listed schedule and include the dates of when you do what
actions.
2. Actions: There are three types of actions to post.
A. Generic - This is a broad plan outline. For example
you wish to look for ornate plate armor in the local
shops to buy. This is sort of a outline. The good
thing is its a constant plan of action. the bad
thing is the more broad the time period there could
be more or less of a chance to complete the task.
The more broad your actions the more it will take
away from other broader actions. Decreasing chances
of success overall. But if you say to only spend
X dates to Y date doing this its more specific and
specialized and more chance of success. Keep in
mind though if you think a task will be exceptionally
hard like buying a 300 room estate or establishing
your own spy network for example then this kind
of task will take away from the other 2 areas of
actions. So if you have questions on these things
email me first and let me know and we'll talk about it.
B. Skill training: Training in a skill takes 3 forms.
Self education gets 1 point per day. If you have
someone more expert or friend to show you the same
skill you get 2 points per day. Books may earn
3 points. But for instructors and books you may
have to pay for the supplies/materials and instructor
fees. So if you have friends who know the skill
get with them for free training :)
C. Spells: Practice casting spells each day or once
in awhile for pure experience and expertise.
3. Format:
Format can help do these actions FAST or slow. The
below has examples of format. The more detailed the
format is the better. If you do a simple paragraph
like:
One day go to the healer's shop and buy bandages.
Practice sword skill two days. Go to blacksmith
and get new boots...
That tells me nothing. Since no dates are there I
will be forced to assume all that occurs on the
first day and for the remainder nothing happens.
So best to use the formats I list below. This
is critical for my speed and sanity. If you want
to run drafts by me that's fine and I can review.
4. Encounters -
Life still goes on. Encounters can occur. If you head
into the forest you could run into a demon or a
thief in the city. Because there could be upwards of
850 encounters for everyone I will do them. I will
roll if there are any. Then roll your character in
npc format. i will not cast any spells. I will only
react in pure combat defense if needed. This will
add experience. If there is a life threatening situation
like your attacked by 3 dragons and 14 demons I will
get with you for advice :).
5. Public results:
When your time is done I will post a summary more or less of
the events. In a diary like format. If there is
something private like killing the king and you want
that to be kept secret I will do so. But otherwise
will assume all would be public (ie told in campfire
stories or the tavern around ale). If you absolutely
don't want anything posted let me know.
6. Lastly, tips:
A. Encounters: Let me know how your character would
typically deal with encounters. Do you always flee?
Fight with sword and dagger secondary? Etc.
B. If Skill I need the name, how long (days).
C. If spell, What EL, what are your rules for failure?
Do you want me to repeat this spell if failed and if
so how many times? Keep in mind not all spells
can be known if failure. For example Speed you can
tell works but you have no clue if Purification
works as there is no pretty lights and colors.
If at all confused or have questions best to ask now before
you work on it. If you don't want to do ANYTHING. That's
fine this time is optional. You could do like Xian and
his actions consist of 1 paragraph. Takes 10 minutes to
write up or you could be like Z'leyra and do 5,000 spells
in the time bringing down the eyes of the gods for all that
magic cast in such a short time :) So with that said the
below is the added information:
-------------------------------------
* Adventure $3/#4 "In Between time"
Decalis 23-24 - Party returns to Marentia for down time.
Too busy selling treasure and catching
up on daily activities for training.
Official in-between time starts
Decalis 25th
Decalis 25-31 Total days - 7 [December]
Janaq 1-31 Total days - 31 [January]
Febris 1-30 Total days - 30 [February]
Marqi 1-28 Total days - 28 [March]
Total days for in-between time - 86
Adventure #4 will officially begin on
Marqi 29th (March 29th).
Actions to plan -
Per day can plan to practice one skill (combat or other).
Per day alone gain 1 point per day. But if do other
actions or skills reduced by 50% to 1/2 point. If
have an instructor can gain double the value. But if
not a party member/contact/friend must pay for their
service.
For some skills its easy to practice like a sword skill
by sheer use. But some skills require more in depth
use. For example to practice Thief skill may require
risks involved in doing so per day. Just keep this in
mind.
Training Spells -
Each day you may also cast spells. Keeping in mind
failures and abysmals may occur or backfire.
Note: Keep in mind for spells my policy is that the
more spells you cast the more you may be observed by
the Gods or other forces. While low ELs no one cares.
But if your getting like EL10 with Fireball or Death
Powers for example you may become tagged by the Fire
or Death gods to investigate. They may consider you
a threat or a potential ally. Sending their Avatars
(the god's personal top servant in the middle world)
to investigate. This should not persuade you NOT
to cast magic but just keep in mind the risk. The
higher the EL the more risk and responsibility one
may take from it.
--------------------------------------------------
Format of planned actions -
Example 1:
Practice Sword skill 12 days
Practice Whip skill for 5 days with help/expert
Example 2:
...
Febris 14 - Sword skill practice
Febris 15 - Horsemanship skill practice
...
Febris 23 - Practice Fighting Dagger
Example 3:
...
Febrie 4: Practice Whip, Cast Fireball EL1, Luck EL0
...
Febrie 9: Cast Teleport EL3, Cast Divination EL0
--------------------
Important things to include in actions
1. If Skill - Skill name, how long (days)
2. If magic - Spell name, EL
3. If Magic - What are your rules for failures.
For example, if 1st fails repeat if repeat how many times?)
--------------------------------------------------
Encounters - During your in between time it is very
likely encounters will take place. I will roll Random
encounters for each person. Due to length of time 10
or more players need to do 85 plus days of encounters
(850 days of actions) would be months. Therefore I
will do the encounters based on your skills. I will
not perform magic. But if a combat situation will
randomly roll to defend and such.
It would take too long to do the simple random encounters
for each person. So this is the best policy. If
it is a vital (life threatening situation) I WILL
contact you for further instructions/comments/actions.
So for encounters I could use the following info:
1. Normal daily activities (ie visit rich section
of town mostly or poor section?). In general terms.
2. If magic what might be your common defense spells
in combat situations.
3. If combat what skills to use mainly for defense?
--------------------
Concentrated events -
There may be events that require total concentration
of your time for that day. For example. If you
plan to buy a house, run a ranch, run a tavern,
buy a ship or gamble. Those things take time to
concentrate on and your actions will be limited for
those days. For such time consuming actions you can
ask me if they need time or not. If they do then
you will have to use that day for that action rather
than training. Working as a job would take alot
of your time as well.
--------------------
Encounters -
For normal 'combat' situations I'll need to know what
your character might tend to do to defend himself.
Like what kind of combat skills and such.
--------------------
I would prefer all final outline/actions be done in one
email. This way I can handle everything at one time
rather than bits and pieces over time. First come
first serve. Once the plans are finalized I'll do
any random encounters and process the actions. This is
more or less considered the Free Form part of the campaign.
Since it would take months to do all 10 or more characters
of free time in great detail I have to do them as quickly
as I can so for new characters this will be something
to get adjusted to. Its still your free time I'll just
handle stuff like encounters.
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