[pnpgm] Game Update #14 - File #180 - Party prepares for battle
J Hooten
jhooten at binary.net
Tue Jun 9 23:25:18 CEST 2009
<Teleportation theory: Since normal teleports do not damage people
from merging with air, the teleport obviously displaces the space the
person will occupy. Thus Air is quickly pushed away in all directions
and the person pops in. Since air is very low density, this tends to
work quite easily but makes a little noise. Teleporting into water may
also work as water can be displaced, but it takes more effort to do so.
Thus the water could fail to move quickly enough and something bad could
occur. 'Solid' objects obviously will cause even more trouble though in
some cases could be displaced enough. Side effects: Rapid displacement
in 'solids' or higher density materials results in heat and noise. If
the material cannot be displaced enough the forces may recoil and
attempt to compress the person and cause damages. In the worst cases the
materials merge, but this does not result in nuclear reactions as
materials have a lot of empty space. But it is very bad for both
materials as the merger will attempt to expand from electrostatic forces
and create a lot of heat and can even explode.
<Thus we at the Academy of Magical Sciences encourage our students to
take advantage of the other spells included in the Travel Powers classes
for just this reason. Insubstantiabilitly will prevent the merger issues
all together and levitation will cover the cases where you mis target
too high and also aid moving through solids. As an object lesson, on
display here is a student that learned the hard way. Mage Phil of
Delphia experimented too much without proper over site or safety
precautions and one experiment failed quite badly resulting in his
demise. Had immediate help been available, it is possible he would have
survived. But such help was too far away and the pain and shock was too
much for him to cast his own spells to remove himself from the Iron Door
that bisected his body. The Academy purchased the remains and preserved
it to put on display so that others will not repeat his experiments. As
you can see, the door did not bisect the heart or brain, so he could
have been healed if removed from the door quickly enough. The damage to
his body would still have been severe as shown by the obvious burns to
the flesh around the door and by the warping of the iron. Our healers
determined that he had lived for a few minutes after his accident, but
there was no one around to help him.
<So always remember to practice with supervision, and in designated
safety areas. Use other spells to reduce your risks as much as you can.
Even targeting a safe area can go wrong in practice, so be careful.
<LOL good scene, such fun! TskTsk lack of concentration cost a boot this
time. Going through too much material is always tricky.
<Once approaching 300', Raban should cast Multiarrow at max (he may only
have El0? can it go up during the combat?). Recast as needed.
<Lets see closing 6000' in 5 minutes? That means maybe 5 phases for 300'
not much time for shooting, they are very fast!
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