[pnpgm] Game Update #32 - File #336 - Merman Combat P9/10
Scott Adams
longshot at cybermax.net
Tue Sep 1 08:26:04 CEST 2009
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
R1 NPC...................Shu.Yeoh..........Wizard..Normal/Human..Fe
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
-..Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar, 2 Donkeys
Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
Arawn aka Arawn as Teacher to daughter [F]
Ben'dar aka Bu Da as Horse expert [F]
Caladan aka Ca Lu as Guard/Archer [N]
Chion aka Capt. Chu Mai as Sailor Trustee [HD]
Farseeker aka Fu Sa as Guard [F]
Fremea aka Lin Mong as Noble child [HD] [Disguised]
Kell aka Swan as Trader [F]
Kiet aka Kiet Sunan as Zhou's servant [F]
Raban aka Toban Nu as Entertainer/Guard [F]
Strie'bog aka Sun Zhu as Entertainer [N]
Shu aka Shu as Niece [HD]
Unali aka Tun Au as Zhou's wife [HD]
Will aka Sun Tzu as hunt master [F]
Z'leyra aka Kakita Junami as Healer [F]
Zhou aka Zhou Wa as Noble [HD]
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at cybermax.net
Game Update #32 in sequence (file #336)
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Admin Notes: None.
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[Recap]
From Raban: [Re: Swimming]
<Wheeee, Raban is out to See the world but seems unhappy with
accommodations. Travel by Water Spout just is not up to cruise
standards. <Now we may get to see how some rules work I have
not looked at for.. well..since the dawn ages of PnP <If I
recall, water is not friendly to start with and water full of
crazy merfolk is likely worse!
<Raban may have to tap his chest again if he goes into water?
<Otherwise if he is under for more than a minute, he may need
some help....
GM: Ack. Swimming rules? Not that complex that I recall. But
will look at them myself.
From Kell: [Re: Actions]
Kell will hurl his first spear at the still healthy merman. If
by chance he is killed, Kell will melee the second. If he
survives the thrown spear, Kell will fight him.
[Raban needed a bath anyway... :) ]
GM: Ack. Hope that no spear thrown hits Caladan/Whitney. :<
From Will: [Re: Actions]
Will will cast cast Invs as he looks for another way up on deck
if no other way up or no targets is found he will cast Insb.
and Lev. to move up to the deck.
GM: Ack. Technically your already invisible per email action. :)
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[New Stuff]
[Junaqa 24th, 1634TH]
[Winds: Good, Speed 14]
[Weather: Clear/Sunny, Fog]
[Time: 3:55:27am]
Arawn gathers magical energy for another healing spell.
Fremea reloads and fires another arrow toward the Merman in
crows nest. The arrow flies and immediately separates and
replicates magically into four more arrows. All five arrows
hit the merman. The first hits his neck but does not penetrate
his tough hide. The second hits center left ribs doing 4 points
of damage, 3rd arrow hits right shoulder but fails to penetrate
his tough hide, 4th arrow also hits in the other side of the neck
doing 2 more points and the last arrow hits in the left shoulder
doing 3 points of damage. With three arrows in him the Merman
staggers back to the rear of the tiny nest and growls. Amazingly
he is still standing but in obvious distress and pain, as if only
thing keeping him up is sheer will and adrenaline.
Arawn concentrates and places a hand on the newly arrives wounded
sailor that just fell down the ramp and was slammed with the other
sailor and Arawn up against the wall. With his other hand he
feels a faint pulse but the man is unconscious. As the spell
activates green healing energy hits the wound and heals it only
about 40%. But Arawn realizes he improved from a fatal wound
to a Moderate one at least three degrees better.
Corona dives again toward Merman #12 standing over his stunned
pals. Another lance of magical fire bolts out and hits the merman
in the left shoulder but only doing 1 point on his tough hide as
it sizzles a small black area.
Raban finds himself in the vortex of water in a dizzying speed
of air, water and motion. When it hit the ship it partially
started to break apart but the spout continues as the ship quickly
sped past it. But as it hit the ship it took some wood with it
and now that wood is flying around like wooden missiles. The
merman it swept away with Raban is also somewhere in the water
spout but Raban can't tell where. In fact he can't tell where
up an down is so he can't just fly away. Would do no good to
fly up and suddenly impact into the water like hitting a wall.
Unali turns to her right and hears movement up the stairs and
they sound bigger then the sailors and party. She assumes it
must be more Merman and retreats to the left into the shadows
of the forward rigging. She could've attacked the Merman in the
center of the ship but realizes that could open herself to danger.
The dagger seems to suggest this as well in its slight nudge of
warning. As she moves toward the rigging she hears grunts and
groans from up in the nest. She glances up but can't see anything
in the nest at this angle. As she rounds the forward part of
the rigging the shadows of the full square sails make her impossible
to see. She then glances up and notices a form leaning into the
back of the nest and some pointy things around him. She then
sees a glint of metal in the dim lantern light from the aft
section and sees three sharp points. She has seen those before
on the others and figures it to be a Trident. She belts her
daggers and reaches for the ropes. She begins to climb the
rigging in the darkness slowly.
Farseeker watches the cowardly Merman retreat. He glances around
the hall and sees some of the party and at least one downed
sailor. He knows he isn't of use to sailor but Z'leyra can be
so rushes down the hall and runs for the stairs. He has to
force one sailor to the side to get past, move over the down
sailor and nudge past Ben'dar to get to the port side hall.
Chion follows suit and the same path as Farseeker and gets just
behind him in the hallway.
Ben'dar glances down the hall and notices Z'leyra and nods
to her and the downed sailor. He then leaps over him and runs
past Chion and Farseeker. Being further down the hall then they
were he makes it further and gets just to the start of the stairs.
Arawn finds the sailor he just healed should be good for now
until someone like Z'leyra can treat him. His pulse feels slightly
better. Arawn quickly tears a piece of cloth and presses down the
wound to stop the bleeding. he glances at the other sailor who
looks better. He wonders what just happened with the water if
the ship tilted and a giant wave hit the ship or some monster did
it but so far he just can't guess what it is.
Kell knows throwing a spear in a cramped area the size of a
outhouse is hard to do even with friends like Caladan and Whitney
nearby who could be wounded. So he holds off for now and uses the
spear in both hands to thrust at one of the nearby Merman. As
he thrusts the spear misses the creature by a few inches.
Z'leyra in her nightgown and holding staff looks a bit strange
wearing her helmet but glances around. She sees 7 sailors in the
immediate hallway. At least four are bleeding but three are
standing. The Captain is holding his side but looks well enough
for now. The First mate is on the ground and wounded as well
but seems to be moving. The only one that isn't moving is
Sailor #6 from one deep looking chest wound. Z'leyra rushes
past the other sailors toward the sailor that looks the most
critical. She kneels and drops her staff. She finds him in
serious condition and bleeding badly. She rips some of her own
gown and tries to press down but the cloth quickly becomes soaked.
She fears this sailor will die. She checks his pulse and finds
a very weak pulse but his breathing is labored.
The Captain holding his side glances around. He nods at the
help Z'leyra is doing. "Go! Two below, search." His orders
are quick and clear. After the mermen and at least two sailors
should head below to search.
The First Mate next to Z'leyra and the down sailor sits up
with a grunt from his own wound. With one hand on his chest
stopping his own bleeding he looks at Z'leyra to see if he
can help. Seeing that he can he helps press pressure on his
bleeding wound as her hands go to other body areas.
Caladan thrusts his staff at one nearby Merman Kell failed to
hit but the staff also fails to make body contact.
Shu quietly exits her room in confused. With Dagger in hand
she climbs the ladder in the forward section where Whitney,
Caladan and Kell are located. As she climbs she sees the
three men fighting two beings she has never seen before. She
blushes at the naked woodsman and hesitates joining the fight
as she is no fighter and would be hard to fight in the cramped
area.
Kiet can hear a muffled order from the captain. He creeps
around the corner to hear better but sees nothing going on.
Will, invisible, rushes past the opening made by Farseeker
between the sailors. he passes Z'leyra and steps over the
body she is working on. He ends up just behind Chion and
Farseeker in the hallway.
Strie'bog heads after the Merman getting halfway between
Farseeker and Ben'dar.
Sailor #2 who Arawn just haled opens his eyes and glances
around. Confused he moans and sits up. He glances around
to figure out what is going on.
Sailor #3 which Arawn only partly healed stirs his head
and moans but doesn't open his eyes. He licks his lips and
moves his arm just a bit.
Sailor #4 and #5 weave past Will, Chion and Farseker and both
end up just behind Ben'dar near the stairs as they give chase.
Sailor #7 and #8 nod at the Captain and rush after the Merman.
They move past Z'leyra, Chion and Farseeker to end up at the door
of the horse hold.
Sailor #9 and #10 head down the port side aft ladder to the Cabin
deck to search as a team for any Merman.
Merman #9 and #10 head up the stairs and run toward the center
of the ship to rally.
Merman #12 growls at seeing the two merman head up and wonders
why they are coming back up so soon. He guards his fallen friends.
Merman #15 turns to notice his two friends join in his area. He
glances around for targets but the only one just went off the
ship in a water spout.
Merman #16 swings his dagger at Whitney but fails to hit.
Merman #17 stabs upwards and hits Caladan right in the upper
left chest and shoulder area doing a massive 12 point wound.
The Merman in the nest reaches up and pulls the arrow out of
his neck and grunts. He tosses it down onto the deck and starts
to glance at the night sky for who could be doing this to him.
Whitney swings his axe at Merman #16 but fails to hit.
Zhou finishes up dressing.
[Time: 3:55:30am]
Z'leyra gathers magical energy for a healing spell.
Shu gathers magical energy for a spell of her own.
The Merman in the crows nest spots Fremea as her wing
bursts are a blur in the darkness even to him. He smiles
and raises his trident in a weak arm. he then speaks a
curse or some words outloud. With a wicked smile he activates
the magical trident while pointing at the winged creature in the
sky trying to keep pace with the fast ship. But nothing happens.
The Merman noble wonders why the magical trident wouldn't kill
this flying thing!
Z'leyra down below grabs her staff and quickly casts a healing
spell on the critical sailor #6. She knows she has no healing
equipment handy and no time for a full shamanic healing which
would do far better. With her free hand she places it over the
wound and speaks the words. The green magical energy swirls around
the wounds and heals it by 2/3rds it seems. She does a rough
guess and figures the critical wound goes to a light wound and
he is healed by at least four degrees of health.
At the ladder near Kell and Whitney, Shu raises a hand and speaks
some quick words. She then thrusts her hand forward and a sticky
spider web is thrust upon Merman #17. The merman quickly becomes
entangled in it and drops his dagger.
Fremea can notice a build of magical aura around the trident in
the Merman's hand standing in the nest. She sensed she just
escaped a big thing. She reloads and fires quickly again. The
five arrows fly and all hit the Merman yet again. The first
hits in left shoulder doing 4 points, 2nd and 3rd hits right
leg and left shoulder again but both arrows fail to penetrate
his tough hide. The 4th arrow does 4 points to his right upper
chest region and the 5th hits right arm but fails to penetrate
his hide for a total of 7 more points to the merman. She is
amazed still to see the merman still standing.
Unali reaches the bottom of the actual nest. She glances up and
notices pressure in the basket like a form leaning up against it.
She squints and then notices the Merman with back turned. She
knows the next few feet is dangerous. To get up and over she
would be heard. He could act and cut her down. She could try
to leap up the rope rigging to stab at him but it is a risky
move. She grabs her magical dagger and decides to stab through
the basket would work best. The magical dagger boosts her chance
to hit and the dagger pierces the basket of the nest and hits
the merman in the right rear leg. The dagger penetrates the
leg going up just below his kneecap and then through the kneecap
doing massive damage. The Merman screams and then falls forward
and slumps over the other side of the nest with arms dangling
down. The trident in his hand goes crashing to the deck below
and blood pours onto the sails.
Farseeker rushes past Ben'dar and up the stairs to get to the
top deck.
Chion follows Farseeker and ends up at the top of the stairs to
the top deck.
Ben'dar runs up the stairs and past Farseeker. He charges
Merman #9 and thrusts his spear at him. He hits in the lower
right back but the thrust is weak and only does 1 point past
his tough hide.
Arawn hears stomping and running feet in the distant hallway
near to the hold. He notices both sailors seem to be stable
and stands up in the slippery area. He moves slowly up the
ramp and peers over the side. He can see three are still mermen
in the back and they appear to be still stunned. He notices
there are now three in the center and he notices Farseeker and
Ben'dar are now on deck. He glances right but sees no Raban
at all. Glancing back he sees high above the center deck is
Fremea hovering with bow in hand looking toward the crow's nest.
He glances in that direction but at this angle sees nothing.
Kell stabs his spear forward and hits Merman #16 in the right
shoulder doing 3 points past his tough hide.
The Captain leans down and rips some of a dead Merman's pants
and wraps the cloth around his own wound to apply pressure.
The First mate smiles and then leans back against the wall seeing
the other sailor doing better. He rests and notices his own wound
has now stopped bleeding.
Caladan now wounded backs off. He wanders toward the small
brig area near the stairs to tend to his own wound. He notices
some of the others heading up the stairs.
Kiet notices a couple sailors climb down and head toward cabins.
Will slips toward the stairs and ends up on them.
Strie'bog runs up the stairs and past Farseeker.
Sailor #4 and #5 runs up the stairs. When one bumps up against
the invisible Will he almost slices with his weapon but realizes
it could be one of the party and stops. Both sailors end up on
the top deck near Farseeker.
Sailor #7 and 8 head toward the stairs and begin to run up.
Sailor #9 sees Kiet, "Merman on top deck!" As he yells this
to Kiet he heads down the hallway. Sailor #10 opens doors and
glances in each room he gets to.
Merman #6 and #9 turn to attack Ben'dar. Merman #6 fails to
hit the barbarian but the second hits him in the right arm with
his trident doing 3 points of damage.
Merman #11, 13, 14 and 15 now over the stunned affects of Arawn's
spell grabs their weapons and stands. They charge down the
rear platform and towards the center of the ship. Merman #12
who was guarding their bodies notices their leader, the noble,
fall in the nest. With a growl he charges with the others.
Merman #16 thrusts his dagger at Whitney but fails to hit.
Merman #17 is entangled in the web and struggles to escape.
Whitney sees his chance and swings his axe at the helpless
Merman #17 and hits in the chest. The already wounded merman
takes the final damage to kill him.
Zhou finally leaves his cabin and walks calmly toward the
forward ladder. He notices Shu halfway up the ladder and just
waiting there. "What's wrong?"
Actions? Comments?
Next Update...Thursday...next 2 phases...
GM: All right. Here is the schedule. I have to go into work
early Friday 2.5 hours early. As a result I will not be
up late Thursday night. I'm off Thursday as its my first
vacation day. As result will work on the update Wednesday
and some Thursday afternoon. I hope to have the update
out Thursday night before I go to early bed. So please
get actions in by Wednesday early evening if possible.
This also helps in that this is a holiday weekend. So
folks who might be going out of town can see the update
late Thursday night. It should likely be out before
midnight so can see it earlier than usual. Hopefully
next update could be the last 2 combat rounds. I then
will do another update monday night - labor day. We
will then move on.
GM: Removed the hold deck map. No longer needed. There are still
1 on the deck but likely won't survive. So map isn't really
needed I don't think.
GM: My Darktech.org email account is being ended soon. I
had it mainly for the BBS at one time. Since I've
shut it down not really needed. It was a very reliable
email service and since but the service is ending for
all their accounts. So as of now please send ALL email
to my longshot at cybermax.net account only. Thanks. The
top header has been edited. I'll get to the website
stuff to edit that eventually. Speaking of website
still can't update it. I'll try to call the ISP in a day
or two and remind them to reboot their servers. So
update out in email only for now.
GM: Notes:
Arawn - Your on the top of the ramp (P20]. I will do
the emailed action of invisible next phase. So
let me know just the next phase after that. You
had to move to peek over first then you can have time
to cast the invisible spell.
Fremea - Still hovering over deck, wings going very fast to
maintain hover since ship speed is fast. The merman
noble in the nest is likely dead. You now have six
merman almost right under you in one clump. Will assume
you fire on them. BUT be aware the spell will be
over next phase. To recast multi arrow you will need to
land on the deck and recast it for the first phase.
Let me know if you do this.
Raban - Will deal with your situation in next update.
I need to work on some of the math and see how far
out you will be and such. Assume though you may
have a impact and possible fight if the Merman in the
spout lives.
Chion - Your at the top of the stairs, not on map.
Kiet - Only party member on the Cabin level. With the
warning you now are aware of the threat. Do you
climb up to investigate?
Whitney/Kell - Still got one merman left. He is wounded
So will assume you gang up on him. Kell you could
go down the hall and hurl your spear but could still
hit Whitney and now Shu.
Will - Still invisible, on the stairs going up midway
up the stairs. Not on the map.
Z'leyra - With the critical one healed there are still
wounded here but not as bad off. Do you join the fight
up or remain here to treat the folks in the hallway?
Unali - Top of rigging currently.
Sailor #1 - Still down on deck by wheel.
Sailor #2/3 - Healed but on ramp
Sailor #4/5 - Top deck, near Farseeker.
Sailor #6 - Just healed on deck floor.
Sailor #7/8- On stairs up to top deck.
Sailor #9/10-Cabin deck, searching
Captain - Near Z'leyra, resting
First Mate - Near Z'leyra, resting
Merman #6/9 - Facing Ben'dar
Merman #11-#15- All clumped up between ramp and lockers
near center top deck.
Merman #16 - Only one left on hold deck near Whitney/Kell
Merman #20 - off ship, in water spout
Merman #21 - In nest dead, knocked out
GM: Only 8 out of 21 Merman remain all but one on top deck.
* Ship Deck Plans
Scale - Each Column = 2 feet
Each Row = 2 feet
Port (Top), Forward (Right), Aft (Left), Starboard (Bottom)
Port (East), Forward (South), Aft (North), Starboard (West)
A. Top Deck
123456789012345678901234567890123456
__________________________
A /*** ____ \ * = Ship's Anchor
B / *** I%%%% \ @ = Navigator Station/Wheel
CI----I I%%%%FS \ [--]= Rigging/Sails
DI ,, S \ , = Steps up/down
EI 1 at I \ $$= Hold Hatch
FI @I T [--] ##I\ %%= Deck Stairs down
GI I ### [--] ##I \ #= Provison/Storage locker
HI [--] ### [--] I \
II [--]\ B /[--] ,, :\___
JI [--]/ MM \[--] ,, :/
KI [--] ### M [--] I / Lanterns -
LI I ### MM [--] ##I / E5 [On steering platform]
MI ,, MMM [--] ##I/ L15 [Just below rigging on deck]
NI ,, / I25 [Front of ship on railing
OI I $$$$$$$$ / latch]
PI____I $$$$$$$$ /
Q \ / Nest - 20' above deck on rigging
R \_________________________/
123456789012345678901234567890123456
1 2
Light - Each lantern gives good light in 10 foot area, 20 foot in dim
diameter and 30 feet at very faint level.
Note: Horse/Hold ramp hatch is open. Stairs hatch is open.
People Location
T A - Arawn - [ ] P20- No Armor, No Weapons [Not on map]
T F - Fremea - [ ] B12- +19 feet in air [Not on map]
T R - Raban - [ ] ???- [out to see] [Not on map]
T F - Farseeker - [F] C24- No armor, Grt Sword
T C - Chion - [C] C23- No armor, Sais [Stairs] [Not on map]
T B - Ben'dar - [B] I20- No armor, Spear
P K - Kiet - [ ] F7 - No Armor, Dagger, Ropes [Not on map]
H N - Caladan - [N] J27- No armor, War Staff [Not on map]
H W - Whitney - [W] J28- Shield, Axe, naked [Not on map]
P L - Kell - [L] K27- Shield, Helmet, Spears [Not on map]
T T - Strie'bog - [T] F20- Axe
H D - Shu - [ ] ???- Forward ladder [Not on map]
P I - Will - [I] ???- Stairs [Not on map]
H Z - Z'leyra - [Z] M12- Staff, Helm [Not on map]
P E - Zhou - [ ] ???- [Not on map]
T U - Unali - [U] J28- Daggers Forward rigging [Not on map]
Sailor locations
T S* - Sailor #1 - [1] E3 - Sword [Down on deck]
T S* - Sailor #2 - [2] P25- Dagger [Down on ramp][Not on map]
T S* - Sailor #3 - [ ] ???- Sword [Down on ramp][Not on map]
T S* - Sailor #4 - [S] C24- Dagger
T S - Sailor #5 - [S] D24- Sword
H S* - Sailor #6 - [S] E11- Dagger [Down on deck][Not on map]
T S - Sailor #7 - [S] ???- Dagger Stairs [Not on map]
T S* - Sailor #8 - [S] ???- Sword Stairs [Not on map]
P S* - Sailor #9 - [S] J11- Dagger cabin deck [Not on map]
P S - Sailor #10- [S] I10- Sword cabin deck [Not on map]
H Cap- Captain - [P] K8 - Sword [Wounded] [Not on map]
H 1st- First Mate- [Q] F11- Sword [Not on map]
Merman -
H M* - Merman #1 - [ ] D11- Trident, Dagger [Dead] [Not on map]
H M - Merman #2 - [ ] K9 - Trident [Dead] [Not on map]
H M - Merman #3 - [ ] K11- Dagger [Dead] [Not on map]
H M - Merman #4 - [ ] K10- Trident [Dead] [Not on map]
H M - Merman #5 - [ ] L10- Dagger [Dead] [Not on map]
T M - Merman #6 - [M] J19- Trident
T M* - Merman #7 - [ ] --- Trident, [Dead] [Not on map]
T M* - Merman #8 - [ ] --- Spiked Club, [Dead] [Not on map]
T M* - Merman #9 - [M] J20- Dagger
T M* - Merman #10- [ ] --- Trident [Dead] [Not on map]
T M - Merman #11- [M] K14- Spiked Club
T M* - Merman #12- [M] L14- Trident, dagger
T M* - Merman #13- [M] M14- Trident
T M - Merman #14- [M] L14- Trident,dagger
T M - Merman #15- [M] M15- Dagger
H M - Merman #16- [M] K30- Dagger [Not on map]
H M* - Merman #17- [M] K31- Dagger [Dead] [Not on map]
H M* - Merman #18- [M] N10- Trident [Dead] [Not on map]
T M - Merman #19- [ ] --- Trident [Dead] [Not on map]
T M* - Merman #20- [M] ??? Trident [Spout, off ship] [Not on map]
T M - Merman #21- [ ] J26 Trident [Nest] [Dead] [Not on map]
Down/Dead
Sailor 1, 2, 6
Merman 1, 2, 3, 4, 5, 7, 8, 10,17,18, 19
Note: M*/S* denotes wounded merman M/Sailor S; plain M/S not wounded
No armor for sailors or Merman.
Deck code - T - Top deck/main deck, H-Hold deck, P-passenger deck
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