[pnpgm] Game Update #87 - File #702 - Barn Combat Ph 53-70
Scott Adams
longshotgm at netzero.com
Tue Apr 27 08:47:22 CEST 2010
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
Arawn aka Arawn as Teacher to daughter [F]
Ben'dar aka Bu Da as Horse expert [F]
Caladan aka Ca Lu as Guard/Archer [N]
Chion aka Capt. Chu Mai as Sailor Trustee [HD]
Farseeker aka Fu Sa as Guard [F]
Fremea aka Lin Mong as Noble child [HD] [Disguised]
Kell aka Swan as Trader [F]
Kiet aka Kiet Sunan as Zhou's servant [F]
Raban aka Toban Nu as Entertainer/Guard [F]
Strie'bog aka Sun Zhu as Entertainer [N]
Unali aka Tun Au as Zhou's wife [HD]
Whitney aka Whitney as Herbalist/Tailor [F]
Will aka Sun Tzu as hunt master [F]
Z'leyra aka Kakita Junami as Healer [F]
Zhou aka Zhou Wa as Baron Noble [HD]
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at cybermax.net
Game Update #87 in sequence (file #702)
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Admin Notes: None.
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[Recap]
From Kell: [Re: Actions]
[ Ha! And well crap! :( Had I known that flying is not part
of Whirlwind, Kell would have stayed on horse and rode around
them damaging those pesky lobsters. I read it as a transport
spell as well as damage; movement included in the spell as it
gives a big PMR, hence the ability to fly. Crud. Dang GM
changing the spells on me! :) "It can be used to move rapidly
and inflict damage." Move rapidly isn't flight inside the
vortex? Crud. Then what is the move rapidly part??? :( I
know for next time, stay on the horse and ride around not
letting them get close. Still, it worked well damaging all
4 and almost taking them out. Will private email to discuss
one other item about this.
Very nice touch with the smile. That is so very Kell... ] Kell
curses in several languages at his now useless arm. These Vong
are really pissing him off, and yet again his arm takes serious
damage... Ha'Kell uses the transport of the whirlwind to whisk
himself away from the Vong as the calvary is here, and before he
passes out he dismisses the Whirlwind. [after 1 more phase,
possibly 2, but most definitely before he passes out. If the
Vong are all outside the whirlwind, he'll end it now and retreat
for healing. Today is not a good day to die.] Once safely out of
reach, Kell will tie up his arm while calling for help. If
possible he'll cast Earth Strength [from ElemPow-E] to get the
benefit of Regeneration to heal his arm.
----
No worries. I know for next time now. It's not too big a deal,
but very cool to wipe out 4 vong. Damaging them is almost as
good. :) Spell description:
"The Whirlwind ...thrown out."
I read this as other people can be inside the center and ok.
People for sure. Horse, well, not so sure. It's a lot bigger
than a person, which is why I had it run off. Just let me know
for next time.
I don't know which is better regen - the Earth Str or other.
and need to avoid those pesky vong.
Shield's rock! :) And Angel may be in big trouble... he he.
GM: Ack. I suspect Richard made the PMR for the Jinn/peri which
one of them flies (I forget which) or for magic items or
such. I did dicker on this a great deal and talked it over
with Alex in ICQ and felt the same thing I did. So blame
him! :) Ok. Retreat, End spell. Regeneration. The keyword
is "anyone" in contact so implied a person not a anything.
From Unali: [Re: Actions]
I read it as non-damaging to the caster and any persons he is in
contact with, or who successfully enters it.
Whether a horse can remain undamaged is up to the evil GM to
decide.
However, as the whirlwind may move with the caster at the
center, I would interpret it as moving the caster along at no
additional cost.
From V2:
" The Whirlwind rises around the Caster and anyone he is in
physical contact with. Any other person in the effect area, or
that enters it, suffers the listed damage and is thrown out.
If the spell does not succeed in damaging the person, through
failure, he may enter the eye of the funnel, where the Caster is
located. To do so, he must roll less than or equal to his Dodge
Value on 1D10. The Caster may move the affect each phase. He
must remain at the center when he does. Any person in physical
contact with him moves with it. Any who release their hold, or
that he succeeds in throwing out, are subject to the
effects of the whirlwind."
GM: Ack. I read it as contact with so if held hands he'd be safe
or enters no. The person who enters the spell seems to take
damage to me. The dodge thing is to enter and avoid the winds
but common sense to me would say would take damage. A horse
would likely count 2-3 people. Maybe a Inclusion should be
done for the spell or for those who get to EL10 or so could
add that affect. Yeah if the spell doesn't hit them the first
time then it doesn't after. This is why the Vong who reentered
was still affected since he was hit the first time. It all is
good points to consider. Its more a move thing that is the
issue. Whether by simple caster power or the spell. The
problem is I saw no spell movement in terms of say flight
or Wind. If there was a Wind or some attribute to apply
it might be easier to decide. I think its a basic WW
spell that you stand and move. Richard I think let it grow
in need so a flyer like Raban could be devastating while
a wizard with flight could move fast. So I think Richard
boosted the power of the spell by making it depending on what
the caster can do in terms of movement.
From Z'leyra: [Re: Actions]
I don't know if anyone else is in touch with Scott. He appears
to have been offline for some time. My guess is that his isp is
offline as he mentioned that it might. I hope that he is doing
well.
GM: Ack. Grr. Yep ISP issues. We shall see which one I stick
with in the end. Thanks for posting to let folks know.
Your the first contact so if you aren't contacted no one
else would be.
From Raban: [Re: Actions]
Last email I see is from Scott is 4/13
GM: Ack. Last day I was online that week. A clue for any of my
AWOL periods is no replies to ICQ/emails in 1-2 days max.
On a side note John I got the toolbar working guess what
locked it? Task scheduler. Once I fixed that could drag
things back into place. Go figure. I don't use TS at all.
From Fremea: [Re: Actions]
Same time frame for my last email from him too. Gotta love
ISPs when they crash.
-----
Fremea will help (1 phase) to finish bandages for Arawn (if he
needs). She will cast fire arrow(EL3) and then she will
teleport(el0) to the front of the barn (since the scene has
changed a lot), flying about 15 feet off the ground. She will
then fire at any of the Vong still there. If all the Vong are
dead there, she will see if there is a way to fly up and into
the vortex to see if Kell is ok. Planning to cast Regeneration
on him if she can reach him.
GM: Ack. Actually ISP was up all that time. I just couldn't
get online due to likely config issues or some silly router
lease limits the ISP uses.
From Will: [Re: Actions]
No ICQs either I take it?
GM: Ack. Nope. Anyone is welcome to visit us in ICQ. :)
From Z'leyra: [Re: Actions]
Nope, not since the 12th.
GM: Ack. My computer
-----------------------------------------------------------------
[New Stuff]
[Julis 26th, 1634TH]
[Location: Middle Katai Plains, Shantou Province]
[ 20 Miles south of Shantou City ]
[ Old Shantou Carnival Grounds ]
[Time: 2:28:50pm - 2:29:08pm]
Will moves toward the Whirlwind and enters it. Since he
has no body mass the winds and effects do not hinder or
hurt him. But his slow movement ends him just above the
Vong fighting Kell. he had wanted to go slightly above
and in front of him but ran out of movement. Will sighs
and decides to fire directly below him with the limited
area of affect from this angle. While Will aims he says
in his ghostly voice, "ugly up here." The Vong is distracted
enough to glance slightly up but not fully up. Will lets
his arrow release. While he is point blank and above there
is limited targets aside from head, shoulders, arms and
maybe if lucky chest and back. But even at this angle it
is near impossible to miss. But Will forgets the wind of the
whirlwind has an immediate effect on the arrow as it becomes
solid. This wind is enough to deflect the arrow ever so slightly
and instead of an inch to the left where the head is the arrow
slides down the backside of the Vong warrior. It breaks as it
hits the hard crab armor on his back and impacts on the ground
before its thrown aside by the winds.
Z'leyra moves from the south side of he barn and heads toward
the two Vong on the second floor looking out. She gets above
slightly and in front of them and aims her sling. She fires
and the projectile hits the Vong which was on the roof with
the Swarm Ball. The projectile hits him in the right shoulder
and does a minor wound.
Ben'dar urges Tef'wo toward the barn.
Caladan, Chion and Farseeker all continue their charge toward
the barn from their far off area.
Unali happy at her charge previously and her kill of the
Vong near her, twirls her horse about. She gallops away about
a dozen feet then turns around and charges toward another Vong
in order to gain the full benefit of her borrowed horse's charge
speed. She charges Vong #3 which Will was behind and her
dagger points out as she rides fast toward the confused and
wounded Vong. This time the impact isn't as fierce as the
last one but the damage is overkill and the blade hits the Vong
in his left shoulder doing massive internal damage. But since
he is already wounded from the whirlwind only minor damage is
needed to kill him.
Raban flies westward all the while he glances to the left to
see how Fremea and Arawn seem to be doing.
As Arawn is near his healing treatment he notices Fremea eager
to rejoin the battle. Even after severe personal damage herself
in this battle she continues. He quickly gets her attention and
begins to talk about the Vong swarm and how they seem to sense
something likely mana or magic.
Kell feels the blood gushing out of him. His now limp right
arm is losing blood severely. His shoulder is already numb and
he can't feel his fingers. He notices Will enter the vortex
and fire an arrow but his mind is distracted by the shock to
his system or confusion. He begins to walk backwards as far
as he can to move away from the Vong in front of him.
With 2 Vong dead and 2 alive on the battlefield they now
act. The one from inside the barn finally exits and runs
toward Strie'bog. One of the Vong from the second floor jumps
down to the ground and begins to move toward Unali.
The Vong below Will watches the vortex leave his area and
his vision clears. He now glances up to see Will. When
he does he quickly thrusts up with his staff but the weapon
goes through him with no harm. The Vong seems confused by
this odd encounter.
The Vong near Strie'bog swings his staff and hits the Bard
in the left arm doing a minor 2 point wound.
The other Vong on the second floor remains there looking
out at the battlefield.
Kiet watches the Whirlwind storm turn slightly red from either
clay or blood. He begins to slow down the wagon so not to tire
the horses that much and to ensure Zhou is safe from the bad Vong.
Strie'bog swings his axe and hits Vong #1 in the right arm doing
a minor wound.
Fremea listens to Arawn's quick warnings but is distracted by
the action to the west. She finishes up with the final wrapping
of bandages for Arawn.
Fremea stands and begins to build up magical energy for a
combat spell.
Kell inside the whirlwind knows the vortex is protection but
if he falls he could die without help. He allocates energy for
a spell to end the whirlwind.
Z'leyra reloads and fires her sling again at the Vong on the
second floor. But the sling projectile goes wild and past the
Vong into the dark barn.
Will now is facing better at Vong #4 who turned to him and
is below him. He fires point blank between his feet and the
arrow hits the Vong in the right arm doing a good wound which
takes the Vong to the ground and not moving.
Fremea casts a quick Fire Arrow spell upon her quiver and sees
the light hue of magical energy around the arrows.
Kell quickly casts a dispel spell to end the whirlwind and it
works instantly as the dust and sand settle quickly to the ground
revealing wet bloody sand and a haggard looking Kell standing with
a limp arm. In order to cast the spell he had to drop his shield
to gesture.
Unali knows the charge is likely damaging the magical dagger so
decides to dismount with acrobatic grace. She pulls her second
dagger knowing two are better than one. She commands the horse
away and charges the normal dagger hits in the chest but
fails to penetrate the crab armor. But her magical dagger hits
the left arm doing a massive wound piercing deep and shredding
tissue.
Kell collapses to his knees and uses his left arm to grab the
almost dead right arm. With great pain, tears in his eyes and
grit on his face he stares at the fight nearby.
Vong #6 and #7 attack Unali. Both strike with their amphisatff
weapons. Vong #7 just wounded by her fails to strike as his
weakened arm fails to help out. Vong #6 does hit her in the left
arm and does a minor 3 point wound.
The Vong near Strie'bog thrusts at him and hits with his
staff in the middle right chest doing 5 points of damage
to the Bard.
The Vong on the second floor scans the area knowing there
has to be a person firing on him but sees nothing. He
reaches for his belt where his large ball like object rests.
He grabs it with a holding like device a the base and raises
it slightly to see who is offending him.
Strie'bog swings his axe and hits the Vong near him but
fails to penetrate his armor.
Fremea, Arawn and Kell allocate magical energies for spells.
Will aims at the Vong #7 attacking Unali. There is only 10
feet away and slight chance of hitting her but at this angle it
is more a chance he'll hit the Vong. He fires and hits the
creature in the back rear shoulder doing 6 points of damage.
Z'leyra fires and hits the Vong on the second floor but
the projectile fails to penetrate.
As Fremea hears Arawn cast his own magical words she figures
he is doing with the warning. She casts her own spell and
appears near the barn now 15' feet up in the air and near the
front of the barn.
Kell casts his earth strength spell. It helps to already
have a pact with the earth around him. The spell immediately
surges through him as he feels the force of the earth surge
through his bones. He immediately feels stronger as if he
could take on Raban in a duel. he immediately feels reaction
in his limp arm as it begins to tingle warmly.
Alone now in the east, Arawn casts his healing spell upon
himself in the Sidh tongue. immediately the energy shoots
from his fingers into his wound and heals much of it. He
goes from a critical wound to now at 50% of his normal self.
It will have to be enough to work with for now.
Unali stabs forward with both daggers to Vong #6 she
wounded just seconds before. Both daggers hit the creature
in the chest but only one blow is needed to kill him though
both do plenty of damage.
Vong #7 stabs at Unali and hits her in the left chest doing
a minor 3 point wound.
Vong #1 swings at Strie'bog but fails to hit.
The Vong on the second floor swings his staff outwards but
fails to make contact with the unseen Z'leyra. he now
notices Fremea nearby.
Strie'bog swings his axe and hits Vong #1 in the left chest
but fails to penetrate his armor.
Will takes aim again but this time Unali is too close to
a bad angle and the risk is higher. He aims toward the
one Vong at Strie'bog but there is risk there. He looks
to the second floor but sees Fremea is now there. Where
did she come from? He could fire that way but could hit
her and kill her with a good shot. He glances back over
his shoulder and watches Kell.
Facing toward the barn and Vong #5 on the second floor
Fremea raises her bow and fires. The arrow its the Vong
in the right shoulder. The physical damage penetrates and
does 17 points of damage and then the magic explodes and
even affects the magic resistant Vong doing another 8 points
of fire damage. The Vong is struck backwards a few feet from
the blow but remains standing.
The Vong in reaction and at the same time he sees Fremea
raises his Ball-Swarm gun and fires at Fremea. The swarm
separates from the device and spreads out in a cloud. They
immediately sense Fremea and over 40 flying bugs surround
her. As they begin to dive in her Fire Arrow hits the Vong.
At that same second Z'leyra fires another projectile at
the same Vong and hits in the left chest. the blow is good
and penetrates the armor slightly and does 2 points of damage.
All this happens at the same second. Both arrow and sling
projectile forces the Vong first back and then down to the barn
floor and he goes out. As the Swarm moves toward Fremea to
likely kill her they suddenly stop and drop to the ground
motionless.
Unali thrusts both daggers at Vong #7. The normal one fails
to hit the creature but her magical one does. The dagger
hits in the upper left chest doing 12 points of more damage to
the creature.
Vong #1 thrusts at Strie'bog and hits in the center chest doing
2 minor points of damage.
Vong #7 stabs at Unali hits but fails to penetrate her armor.
Strie'bog swings at Vong #1 and hits him in the neck but his
crab armor protects most of the blow and the Vong only takes
a minor 5 point wound.
In the west Arawn notices his aura of his mana shield is now
gone. He begins to clean up his healing supplies.
Now Fremea, Z'leyra and Will have no good targets without
risk to Strie'bog or Unali.
Fremea shoulders her bow and flies the 60 feet toward Kell.
Landing next to him she notices the odd aura around him. The
brown hue seems to seep from the ground up and around his body.
She isn't sure what she is seeing but he notices the skin on his
arm seems to be slightly moving and healing? She is reluctant
to touch him not knowing the active spell.
The Vong swarm insects on the ground wiggle a slight it and
then just become motionless.
Unali thrusts her daggers at Vong #7. The normal dagger
hits the creature in his right arm doing 10 points of damage
but the magical dagger fails to hit.
Vong #1 and #7 strike toward Strie'bog and Unali but both
fail to make contact.
Strie'bog swings at Vong #1 but fails to hit.
Arawn packs up his stuff onto his horse and mounts up.
Z'leyra has moved toward Vong #1 and aims her sling. Even
if she hits Strie'bog it shouldn't hurt him at this angle.
The projectile hits but fails to penetrate his armor.
Will which moved toward Vong #7 and behind and slightly
above has a great angle. He fires his bow and hits the
Vong in the center back doing the final damage to kill the
creature.
Unali tilts her head and nods toward Will and then charges
to help Strie'bog. She strikes behind and hits with both
daggers the final damage to kill the Vong.
-------------
[Time: 2:29:00pm - 2:29:40pm]
Now that combat is over the next 40 seconds are spent in
immediate recovery. Z'leyra being a fast flyer with her
levitation quickly flies through the barn and detects no
other Vong in, around, above, below or behind the Barn.
It seems this building is now empty.
In this time Fremea's Fire Arrow spell ends, Arawn's Armor
spell ends, Z'leyra's Orientation into shamanic spells ends,
Will's levitation spell ends, Will's insubstantial spell ends
and Z'leyra ends up walking out of the barn as her levitation
spell ends during this time.
During this time the earth regenerates Kell's arm and his
wound fully heals and he is back to full health. Though his
earth strength will remain for 20 or so more seconds the regeneration
ends quickly during this time.
During this 40 seconds the rest of the group finally arrive
on the scene. But Kiet stops the wagon at about 100 feet
away from the Vong and slowly drives forward. When Zhou
orders to get closer the Wagon stops near Kell and the
others.
The only ones to arrive with the others are Raban and
Arawn. Raban should get here in another 15 or so seconds
being only about 130 feet away. Arawn way behind the others
is over 500 feet and could take 30 seconds or so to get to
the others.
All the Vong are checked and all are dead. All but one that
is. The one Will took out attacking Kell is only knocked out.
He is bleeding bad and could die at any moment though. As some
watch the group is amazed to see the crab armor torn in places
at the shoulder and chest actually regenerate. Like that of
the starfish it grows back parts of itself.
Zhou exits the wagon and looks around. "We did...," he begins
to say but when Farseeker glares are him stops and rephrases,
"You all did well. But if the family that lives here is still
alive and around they could be prisoners in those buildings to
the south. We lost our edge and surprise so getting them
rescued could be a problem."
Farseeker nods, "I say we go as a group and just deal with
it as best we can. They could be killed way before we even
send scouts there."
Actions? Comments?
Next Update...Friday...
GM: Well I'm back for now. It took some time to get back into
the groove of things. I still may not keep Netzero. I
found a cheaper ISP with free tech support and actual
americans to call not those in India you pay $$$ to talk
to and don't have a clue. The main issue for me to figure
out is website. NZ offers free site with ads like Yahoo
(bleh) or no ads for 4$ per month. So I have to dicker
on that and see what to do. So we may be in transition here
for a few months but should decide something by end of the
summer. Speaking of summer it is that time of year again.
The storms will be here and power outages and need to take
computer down for safety. So work on updates might be
delayed to it.
GM: I did 5 phases above then noticed 2 Vong left. I figured
only one more phase would've worked. So went with it
and finished things up. Then to get the group up I sped
up things by 13 or so phases and got folks all together.
Just think 7 Vong and many were wounded in this battle. :)
Think of what will happen in the other buildings if they
are full?
GM: Arawn - at 50% hpv now. Did heal some. [1 healing]
Ben'dar - at c. 66% hpv now. ]1 healing]
Kell - Fully healed now
Fremea - Fully healed now
Unali - 6 points of damage so far
GM: Spells still active -
Active spells -
Kell - Elemental Pact
Raban - Bless
Whitney - Blindness [Failure]
Z'leyra - Invisibility, Luck, Insubstantial
Spells soon to end - up to the next 6 minutes
Earth strength (Kell), Elemental Pact (Kell),
Inviso/Insub/Luck (Z'leyra),
GM: Current position details -
All around front of barn except
Raban - 130 feet away [flying]
Arawn - 600 feet away [riding horse]
Barn to Raban - 130 feet 50-60'/phase
Barn to Arawn - 600 feet
GM: Will - Figured you'd let the spells end as no need to
use them now or waste mana.
GM: What now? I can't say which spells will end till a new plan
is figured out. Unali as defacto leader what do you want
to do now? You have four buildings to the south of the barn
(E,G-I) and one slightly south-east (B). One far to the east
hat was skipped where the wagon exited off he dirt road (F).
They are a bit distance away so will take time to ride
that way (or fly). Keep in mind the scales determined
below. If some decide to scout ahead that means the
group as a whole will be delayed in actions till those
scouts are done. So if go as a group decide what to
do next. Below is a reminder map of the area. For
full details see the website (especially for the map
with possible no email mis-alignments).
* Carnival Grounds layout
Scale - 1 Column - 200 feet /I\ North
1 Row - 200 feet
Grounds shown below - 3300' x
1 2 3 4 5 6
12345678901234567890123456789012345678901234567890123456789012345
A __________
B | |
C | C | F
D | | `
E |___/____|
F .............
G [A]
H [A] ` X `
I
J E
K ____/_____
L G | |
M H` B ` | D |
N I | |
O |________|
P
X - Symbolic center of Carnival grounds
` \ Tent area boundary (open area)
. = Dirt road going east to main Highway (2.5 miles to highway)
` = Structure from ground up a few feet
A - Building - 300' x ??? x 22' feet high
B - Building - 50' x ???
C - Area -1600' x 800' [Horse Corral]
D - Area -1600' x 800' [Animal Corral]
E - Building - 200' x ???
F - Building - 50' x ???
G - Building - 65' x ??? x 22' feet high
H = Building - 60' x ???
I = Building - 45' x ???
Building scale may be off actual scale slightly due to rounding.
Notes: There are small foot dirt paths that lead from building to
building. There are signs of holes in the ground likely where
torch stands have been at one point.
Distance between actual buildings -
A to E - 150 feet space
E to G - 250 feet space
G to H - 310 feet space
H to I - 200 feet space
____________________________________________________________
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