[pnpgm] Game update #77 - File #650 - UFO Combat starts
Scott Adams
longshot at cybermax.net
Tue Mar 9 09:02:38 CET 2010
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
Arawn aka Arawn as Teacher to daughter [F]
Ben'dar aka Bu Da as Horse expert [F]
Caladan aka Ca Lu as Guard/Archer [N]
Chion aka Capt. Chu Mai as Sailor Trustee [HD]
Farseeker aka Fu Sa as Guard [F]
Fremea aka Lin Mong as Noble child [HD] [Disguised]
Kell aka Swan as Trader [F]
Kiet aka Kiet Sunan as Zhou's servant [F]
Raban aka Toban Nu as Entertainer/Guard [F]
Strie'bog aka Sun Zhu as Entertainer [N]
Unali aka Tun Au as Zhou's wife [HD]
Whitney aka Whitney as Herbalist/Tailor [F]
Will aka Sun Tzu as hunt master [F]
Z'leyra aka Kakita Junami as Healer [F]
Zhou aka Zhou Wa as Baron Noble [HD]
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at cybermax.net
Game Update #77 in sequence (file #650)
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Admin Notes: I have removed Shu from the above roster.
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[Recap]
From Raban: [Re: Actions]
[depending on location? I must have missed seeing Raban on the
map Raban will dismount from his horse, gather his weapons, and
string his bow in preparation for shooting down this flying
thing.
[If others are nearby
Raban asks "Is this a Vong thing or something of Magic?"
GM: Ack.
From Kell: [Re: Actions]
[I have way too much to say/think about this, so I'll try to
keep it brief. Let me sum up... Or not. And I got the
reference in your last post, just didn't have a reason to
respond. Waiting for something from Zhou's call.]
As Ha'Kell watches the flying elephant-sized monstrosity angle
around, he gets his shield and sticks on his helmet. Thinking
this can't be good, not at all, and his thoughts are confirmed
when the MFD [Mean Flying Device. Get your minds out of the
gutter.] shoots fire.
He immediately kicks his horse into a gallop, the half-elf
pushing his horse as hard and fast as he can heading for where
he saw the MFD take off, the stable. Thinking maybe there is
more there, and knowing his ranged weapon won't be much use on
that fast target. If it's a Vong creation magic could be near
useless, if not downright catastrophic to the caster.
If he heard Raban, Kell calls, "No idea. I assume it is...
[Scott, what are your rules for casting magic from horseback
while galloping? Is it possible? What are the penalties?]
GM: Ack. I covered the rule in the other quick post. It isn't
a refined post. The rule isn't officially worded and the
modifiers and such aren't set in stone so it is hard to
even list such. It all depends on the situation.
From Z'leyra: ]Re: Actions]
Z'leyra gives a running commentary to those inside the wagon as
to what is happening as she ponders possible responses to it.
After the 1st attack she does suggest that being in the wagon
might not be safe.
GM: Ack.
From Kiet: [Re: Actions]
Being that I'm driving the wagon...
"I'm gonna follow Kell!" "Heeyah!" Snap the reins ....
GM: Ack. BTW if you want to get with Kell/Z'leyra on the
driving schedule that's fine. Or I could do Random
d3. Figure a 12 hour driving shift (4 hours per shift).
If you want say first 4 or last 4 or middle 4 that's fine.
That way there won't be surprise for future encounters.
I can then enter the info into the wagon file.
From Fremea: [Re: Actions]
Fremea quickly drops her disguise off her so her wings are out
and she grabs her bow (normal) and arrows and jumps out of the
window taking instant flight (as she has trained many times over).
She will keep moving towards the take off point with the others,
however using her flying ability to do quick movement changes
when needed. If there is a place that seems safe for her to do so,
she will stop and use her cold arrow spell to shoot the nasty.
Otherwise, she will give chase behind it and shoot at it.
GM: Ack.
From Kiet/Will: [Re: Jokes]
[Re: One liners from both below]
True but he would make a good mine sweeper
Nobody else was leading...
<After Zhou yells he repeats it once more.
Who's in favor of letting Zhou go in alone next time and we
just stand back and watch.
No, that's Whitney's job....
True but he would make a good mine sweeper
I thought the mine sweeper was the comic relief....
Zhou is supposed to be the plucky comic relief.....
GM: Ack. So you guys don't respect Zhou's leadership? Geesh. :)
He is a pampered braggart noble. He can lead folks to
a good feast! :)
From Whitney/Kiet: [Re: Actions]
Whitney will resort to one of his hunting spells and cast
Paralysis. It probably won't be strong enough for a full stop,
but it shoudl slow the thing down.
He'll follow it up with elemental powers for an air pact, then
lightning bolts from his newly learned storm powers
[Re: Kiet warns Whitney]
No abysmals, please....I'm wearing metal armor...
[Re: Whitney retorts to Kiet]
then I guess an abysmal would make YOU the comic relief.
[Re: Kiet replies]
Ah, yes...I'm the one driving at break-neck speed while you sit
on the back of the wagon....you kill me then kill yourself and a
few others in the crash that follows. Oh, what wit!
COVER! Everybody TAKE COVER!!!
[Re: Whitney retorts back]
fine, I'll put out the lights when told and let YOU chose MY
spells for me.
What spell do I have your permission to cast?
You know, this commenting on every move I try to make is getting
old. Grow up, please. It's really ok to let other players make a
move without having to make a snide comment about it each and
every time.
Frankly, I'm tired of it. Last time I made a move that wasn't
liked, it took me three days to get it let alone. I don't have
the energy to have a three day argument every time I try and do
something with my character. It's no wonder that out of about 14
players, around 8 of them hardly post at all.
As you obviously aren't adult enough to let it go, and let me
make my own choices without chiming in snidely each time, I'm
going to withdraw. You've made a point of sucking any fun out of
the game. There's really no point in my playing if each move is
going to be yet another damned fight with you, simply because
you wish to be disagreeable.
Scott, thanks for letting me in, but please, remove me from the
game and the list.
Oh, and as for the little mine detector crack, I wasn't the first
to mention magic in this combat, nor have I had the character
cast a spell since the ship. Yet, no one else's use of magic
seems to have bothered you. It's almost as though you were
looking for an excuse to make a silly ass snide remark.
[Re: Kiet replies back]
Actually, after the email where I said first "TAKE COVER!", it
was simply an exercise to see if it was possible for you to let
someone else have a last word...
No one was trying to tell you what to do or not do (well, except
with the lights...) with your spells.
You could have just let the comment(s) go, and taken them in
good humor, but no...
DAS the B-sterd (beg pardon, that's Heartless B-sterd)
GM: Ack. It was Arawn who did the lights thing. But I'll take
this as Whitney's last official game action. After that no
more spells will be cast. Once I place a PC into npc mode
I don't do spells unless its in dire need. I don't like
doing magic when I don't know what the player intends.
From Ben'dar/Will: [Re: Actions]
Ben'Dar pursues the flying creature, shooting arrows as he
rides. Since he doesn't have magic, he figures he will at least
draw the enemy's fire while the spellcasters in the group figure
out how to freeze the thing.
(Sorry I've been away for so long. Moving the family to another
country has been a time-consuming gig.)DKIM-Signature: v=1;
a=rsa-sha256;
[Re: Will asks about moving]
Well, the one thing I can think of is sell your house before
you go - renting it out is a pain. I'm not sure about Mexico,
that sounds much more foreign than the UK, since I don't speak
Espanol. Why Mexico?
Cool any advice to pass along on becoming an expatriate? I'm
thinking that moving to Mexico after I retire sounds like a
good idea.
GM: Ack. Welcome back. Hope things are going well in the old
country.
From Will: [Re: Actions]
OOC: I'm not sure who would be the closest or within shouting
distance (I believe Will is still on his horse) of those who
can sense mana (Arawn, Kell, Fremea, others?) but as the
whatchamacallit flies over strafing us.
Will asks "Do you sense any mana or is it non magical"
GM: Ack.
From Kell: [Re: Actions]
[I don't know yet. As soon as Kell can say anything either way
he will. Scott, what does Kell sense?]
GM: Ack. Didn't you read the script? Geesh. Stay tuned.
From Kiet: [Re: Actions]
First of all, I didn't see the comments about the mine detector
and comic relief to be intended as part of the action, but simply
filler to amuse our fellow players while we waited to see what
happens next. The idea of using Zhou for monster fodder was
rather appealing.
Secondly, the initial comments were intended as nothing more than
humor. I thought the whining by Kiet wearing metal armor while
lightning bolts get cast was funny, and under no circumstances
even close to an attempt to tell Whitney not to cast what he
would. Had I intended so, I would have made the comments in
quotes. Kiet was too busy with the wagon to worry about, or
react to, Whiney's actions.
Thirdly, I will admit FULLY that after my comments of "Take
cover!", I was simply baiting Thomas. I have noticed that he
does not like to back down from any position, and always...
ALWAYS...sought the final word. I simply got annoyed with it
all. AFTER the 'Take Cover' point, I was simply trying to find
out if it was possible for him to simply cease and desist. I
even emailed another player (who shall remain nameless unless
he/she wishes to identify themselves, not that they need to)
that this was, indeed, the goal of furthering the email string.
I am sorry that he couldn't handle someone challenging him in
this way, but not sorry he wishes to resign. He has been an
annoyance since the very beginning.
Anyway, I suspect that some of you might consider my actions
here to be deplorable and unforgivable. I am sorry if you do,
but I am not sorry for what I did or said. Again, they were
out of context to the game, but involved the game. IF there
are repercussions for my actions, even if it means being banned
from this game, I fully accept them and your right to exercise
those options. I shall not complain about any consequences.
GM: Ack. I've posted on this so won't repeat myself.
From Arawn: [Re: Actions]
As the group springs into action Arawn will call out,
"Mother's Blessing!"
GM: Ack.
From Will: [Re: Actions]
OOC: I believe you said that you can cast it on two people. I
would be interested in training it sometime but don't know what
all it entails. Would it perhaps be best if it were someone you
had already practiced with first?
GM: Ack. The spell is my creation and doesn't require that.
So anyone that the caster "knows" is sufficient. I could
post the spell to the website if you wish to see the full
details? I did it for several in email but never posted it
I don't think.
From Wout: [Re: The argument]
Thanks for the post. Having been around years ago when the
Greg/Bertram thing played out, I know how you try to take an
impartial stand and let all the players use their own style,
and how you try to merge that into one coherent game. That it
is not always easy we have seen before.
[Rest deleted. Can be viewed elsewhere.]
GM: Ack. Thanks for the support and comments.
From Raban: [Re: Battle Mind]
<It is a mass version of extreme Luck for non spell use and
quickly becomes very dominant! <Do not forget that (El+1)*3
factor is the boost in deadly hits etc, it is a huge boost
in combat skill <A (El+1)*1 factor is still very useful, the
*3 is incredibly powerful and needs some limits <Limiting it
to working inside that radius would keep that under more
control though not nearly as useful at low levels <Of course
such things are GM decisions
GM: Ack. Actually the roll modifier isn't a damage boost.
At EL0 its -3 at EL1 -6. It does increase the chance
for a deadly hit but doesn't increase damage. Its
a dice modifier not a bonus or boost. It allows you
to see the weakness to a threat and work on that area thus
the roll modifier.
From Will: [Re: Battle Mind]
PnP site. Just check Rules> Magic and Spells> New Spells then
scroll down to find Battle Mind.
Looks very impressive. Just to clarify if you were in rage of
the effect and one of those it was cast on and then moved out of
that range to execute the tactic you would still be under its
influence for the duration of the spell?
GM: Ack. Odd. I didn't get this post. Its on the archives and
I only get it from John's quote. I guess it'll come to me
eventually. I just got my update from Friday that I did
3 days later. So sometimes its hit/miss. :< I forgot its
on the site there. Good question. The range is for
the spell effects. So if you leave the area you lose the
effect (boost, better tactics). Consider it like a hive
mind spell. More than one mind is better than one. The
jedi in the books could enter the mind meld and leave
freely. It was used mainly in terms of starfighter
squadron fights. The entire squadron worked together as
one unit and could wipe out other units.
From Will: [Re: Battle Mind]
I'm currently mounted so unless the caster remains the center of
the area and we are moving together (subject to GM interpretation)
I may not be the best candidate but very nice spell.
Will definitely is putting it on his wish list.
GM: Ack. Yes center effect moves with caster. But with the plans
you have in mind you'll leave that area.
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[New Stuff]
[Julis 26th, 1634TH]
[Location: Middle Katai Plains, Shantou Province]
[ 20 Miles south of Shantou City ]
[ Old Shantou Carnival Grounds ]
[Time: 2:26pm]
THE MFD, UFO, Flying elephant-thing circles back high in the
sky and comes back toward the group. The UFO used the sun as
a cover to climb and thus no one saw it till it was too late.
By then it had the jump on the party. Once it attacked the
fire shooting from its "horns", it fled up and away and circled
back. Now at the north east corner of the horse corral it begins
its deep attack run again.
Controlled chaos ensues and the party scatters in every
direction as they gather their wits and bearings.
[Time: 2:26:00pm]
Confused by the UFO, Raban asks "Is this a Vong thing or
something of Magic?"
The UFO zooms forward closing the distance by 90 feet or so.
Raban halts his horse and quickly dismounts. He begins to
grab his bow and other weapons.
Inside the wagon Unali hears the shouts and squish of a noise
outside up against the back of the wagon. She moves to the
other couch and looks outside to see the horses begin to scatter.
She sighs figuring her prediction of trouble has come true.
Farseeker knows his skills right now will be useless but as he
follows the others he scans the other buildings.
Ben'dar lurches forward and gives a battle cry. He prompts
Tef'wo forward and breaks the distance going north toward
the UFO while adjusting his quiver on his back.
Arawn twirls his horse around and scans the skies for the UFO.
He finds it and squints. He frowns as he begins to extend his
mana detection skills at the object. As he does he raises
a hand and begins to speak a few magical words to cast a mana
shield upon himself.
Kell also stops his horse to get his bearings as the horses
scattered. He glances up at the incoming UFO and also extends
his own senses. He also frowns at the sight and grumbles. AS
he does he speaks to the wind but loud enough so that Raban
can hear him. "No idea. I assume it is Vong though!" He then
prompts his horse into a full gallop.
Z'leyra glances back just in time to have seen the trail of
fire shot at the wagon. She isn't sure if it hit the wagon
or Whitney. but when she saw the top of the shield Whitney
has she assumes he is good. She yells to those inside what
is going on and that it might not be safer inside.
Kiet is glad he has his armor on but realizes the wagon is
one big bad target for fire. He sees Ben'dar and Kell suddenly
trot off north. Then he realizes why are they going TOWARD the
UFO? He shrugs at the crazy idea and snaps the reins. "I'm
gonna follow Kell!...Heeyah!" He turns the wagon in a wide
arc from south west to the north west and gives chase after Kell.
Will stops his own horse and turns toward Arawn. He asks "Do
you sense any mana or is it non magical"
Whitney glances to the left just before the wagon turns to
see the UFO is a good half mile or so away. It has made quick
distance away. His spells will need time to get the object
closer. Then he sniffs smoke behind him. He glances right
and notices a small smoldering hole from plasma shrapnel on the
wood just above his seat. He begins to bat the smoke away as
best he can with his shield.
Before the wagon turns Zhou glances out to the skies and notices
the UFO. He hears Z'leyra and smells the smell of fire or
smoke nearby. He sees the UFO and quickly shuts the window.
"Great. Not good." He then glances over to Fremea and sees her
undressing and unfurl her wings. Before he can protest that
a winged person would clearly result in a cover blown she throws
the dress disguise into his face by accident or on purpose he
isn't sure.
Fremea who just removed her disguise also heard Z'leyra's
warning of some flying object outside. With her wings out she
grabs her bow and dons her quiver. She senses struggle behind
her as Zhou grumbles and deals with her dress. She opens the
left side door and hangs on the edge for a moment. Then she
leaps up. Gravity takes a hold of her body and she begins to
fall toward the ground but as she does her instinct takes over
and she flaps her wings. Just an instant before ground impact
she takes to the sky. She flies over the driver's area and
begins to fly north toward the UFO.
[Time: 2:26:03pm]
The flyer continues to close the gap moving toward the wagon.
Tef'wo being the fastest horse quickly takes point and runs
further north than Kell's general location.
Fremea overtakes Kell's horse and quickly gets just behind
and above Tef'wo. But her flying is a bit awkward. It has been
several weeks since she has flown. Though flying is more
instinct than concentration her muscles have not been used in
some time. Her flying is sluggish and a bit tumbling. Though
quickly she begins to regain her finesse and style.
Raban realizes the party has begun to leave his area. But he
figures if the UFO flies past the wagon he can always fire on it.
Even at this distance almost half a mile the Alfar and Half-elf
can sense nothing from the UFO. There is no aura or even a
impression of such. This either indicates the object is naturally
devoid of it or a Vong thing. There are some lower world
objects the Alfar knows of that emits no aura as they seem to
represent death or neutral stances. But the evidence seems
clear that either this is what Shu detected or this is a Vong
flyer. He yells over his shoulder as he rides. "It's void of
magic and aura."
Arawn yells out the warning that he'll cast his spell that
his family has used, Battle mind. "Mother's Blessing!"
Kell also detected no aura though his skills at such isn't
as good as the Alfar's. All around the grass, buildings and
even the dead sand area show some form of light aura it is
faint but if one concentrates one can sense it. Kell turns
his horse from north to north-west toward the barn. He then
yells out. "I'm checking if there is something controlling it
from where it took off!" His grey cloak blowing in the breeze
along with his hair he wishes he had a fast horse like Tef'wo.
He keeps one eye on the UFO and the other at the barn. He
sees no movement but he knows the barn is big and can hide
things inside. But the wood shows a faint old aura.
Now with the wagon almost turned around fully, Kiet yells to
Z'leyra. "Z'leyra, keep a watch and tell me the instant that thing
spits out fire. I'll make a hard turn then," he says, hoping that
the changes of direction will throw off the critter's aim.
Will dismounts and gives a light slap to his horse to follow
the others. As he does he uses one hand to gesture and
speaks the magic words of a spell. He suddenly becomes invisible.
[Time: 2:26:06pm]
The flyer continues to zoom toward the group.
Arawn begins to speak the supernatural magic words to help
setup and boost his battle spell.
Kiet leans to Z'leyra so she can hear him. "I think Kell has
the right idea...I doubt they'll bomb themselves..."
Invisible Will casts another spell but the action fails and
he remains in solid form.
Whitney finally has the fire out and realizes the wagon is
heading north. He grumbles to himself as the driver is going
toward the UFO not away.
[Time: 2:26:09pm]
The flyer continues onward.
Kiet continues speaking to Z'leyra, "...if they are controlling
it from that building...and.."
Will recasts his spell and this time loses physical mass.
Arawn casts his spell to gain Battle advantage. The spell
goes off and he can sense the new aura around himself.
As he does he connects mentally to those nearby his radius
for effects is about 40 feet around him. Nearby is Caladan
and Whitney. He attaches his spell to their minds. Caladan
does not resist and Whitney seems too agitated to resist with
enough force to block it, especially since Arawn warned about
the spell in advance.
Kiet Finishes his comments to Z'leyra, "...maybe we can take
some of them with us!"
[Time: 2:26:12pm]
The flyer continues toward the party. It is now about 2,000
feet from the wagon at this point.
Will casts a third spell to levitate and begins to leave the
safety of the ground.
As Arawn concentrates and stares at the object to study
it and gain some insight he begins to speak the Sidh Tongue.
[Time: 2:26:15pm]
Arawn as he rides gestures again and speaks the magical
words to cast his next spell. Who needs a spyglass when
you can use magic. He stares at the object and at 2,000
odd feet it suddenly becomes vivid as if it is 2 feet away.
Arawn stares at the gray spot and concentrates on it.
At the same time Will casts his last spell in his plan.
He suddenly teleports right in front of the object. He
gulps as the object looms in front of him and barrels down
upon his insubstantial levitating invisible form.
[Time: 2:26:18pm]
As Arawn stares at the object he studies the grey spot in
front of it. But it becomes quite strange to his eyes. He
isn't sure if the spell is working or not. It is a bit
blurry on the edges of the spot and the center is a dark inky
black. This is no pilot behind a window. The grey spot itself
is about 3 feet wide and at the base of the forward section.
It seems to radiate some air about it like a hot mirage on
a summer's day a mile away.
Will stares ahead as the UFO flies straight for him. The
ship itself is going about 30 feet per second. As it is about
15 feet long that means he'll have half a second to view inside.
That will not be long enough to even turn his head or adjust
his eyes. A mere blink of the eye at that speed. But as
the ship impacts him the ship quickly passes through him and
he gleams some interesting information.
[Time: 2:26:21pm]
Arawn continues to stare at the grey spot but does not seem
to understand its purpose. his eyes shift to the object around
the spot. He finds the brown-red like marble stone is knobby
like corral or marble. He scans the front and finds oddly no
sign of a slit or window or opening. He continues to find
no aura or magic sense from the UFO. His vision goes to the
top where the "horns" are. From here fire spouts but the horns
seem to be more tan colored and thin about maybe a human head
size at the top and thin like Raban's leg. Suddenly Arawn
begins to feel a tingle at the base of his spine. It begins
to rise and his eyes seem to lock onto the horns. A slight
hue of a blue-green color forms around the top of the "horns."
Arawn isn't sure if this is natural or something else. Then
he realizes it may be the Battle Mind's effects. This spell seems
to indicate the top of the "horns" may be the weak point or
a critical area or an area to avoid though that would have been
the obvious answer.
Will turns his body around to watch the object fly from his
location. As he does he notices another grey spot on the
back of the object almost identical to the forward one.
[Time: 2:26:30pm]
Arawn's vision suddenly drops to normal view. AS he adjusts
and blinks he glances over at Caladan. Caladan senses this
as he rides and nods. Caladan says, "I sensed something but
it was the object can't maneuver." He raises an eyebrow to
question with body language if this is Arawn's spell or his
own insight. Arawn glances back and agrees. The object is
too big and bulky to maneuver well.
Behind the wagon Whitney also felt something but his insight
is something others have sensed but without magic. The fire
must need time to reload. But the party has no idea how long
it takes to do this.
[Time: 2:26:33pm]
Will suddenly becomes solid again as he scans the buildings
from this angle. Behind the small building near he road he
sees nothing. From this height some 50 feet off he ground
he begins to twist to get a view of the other buildings.
At the same time Arawn senses the battle mind spell end.
[Time: 2:26:36pm]
As Will scans the top of the barn he notices something and
begins to study it further. But suddenly his levitate spell
ends and he falls to the ground. As his cloak falls upward
above his head he notices gravity taking over. He failed
to time the spell fast enough to get down and too soon for it
to end. But he did learn some information if only he can
survive the fall. As he falls the 50 feet he twists his body
in a way he has seen the acrobats do. But sadly he doesn't
have the skill they do. He impacts onto the ground with a
thud and yells slightly in pain as his right leg hits hard.
He slams into the ground and takes 5 points of damage. He
knows the fall could've been worse and killed him. But he
was able to get lucky and twist just in time. But he knows
his right leg is in serious pain. He isn't sure if its broke
or sprained. As dust flies all around him he realizes that
being invisible no one just saw him fall. He also realizes
he is a good 2,000 odd feet from the party.
[Time: 2:26:39pm]
Those looking forward which is all but Kell and Whitney
and those inside the wagon suddenly notice a puff of dust
behind the UFO on the ground. The dust and sand seems to fly
up a few feet then suddenly settles as quick as it came up.
Some wonder if the UFO dropped something?
Actions? Comments?
Next Update...Friday...
GM: Sorry to give folks grief on the Kiet/Whitney situation.
I will only do that one post on it and that's it. We won't
bog things down. He has resigned and will not return so
that's it. I doubt I'll convince him otherwise unless
Kiet left him alone. Oh well. We'll move on.
GM: May have noticed the recap section doesn't have all the
posts that were done. Some of the quick one liners like
the stuff on moving not here since not game related. I
don't mind the back and forth but from now on I won't
put everything on the website or in the updates if not
game directly related. So chat all you guys want I have
no problem with it.
GM: Sorry Will. The info you will get in email may be worth
the fall. But math wasn't in your favor. The spells
ended too soon. Since there was no action on after
you see inside I found it open. So worked with it. I
figured you might want to take the chance to scan the
buildings from your angle. The problem is relaying the
info to the party. :)
GM: The battle mind worked in a minor way. It is up to you
guys if you use the info or figure it to be something else.
GM: I was going to do more phases. Looks like I only did 12
of the 30 I figured. But with Will's fall (something
I didn't see coming) I figure this is a good spot to stop
for now.
GM: Current details -
Horseback - Arawn, Ben'dar, Caladan, Chion, Farseeker,
Kell, Strie'bog
In Wagon - Zhou, Unali
On Wagon - Whitney, Z'leyra, Kiet
In Air - Fremea (I assume about 50 feet up)
On ground - Raban, Will
Sole Horse- Will, Raban, Z'leyra's following behind
Flyer to Wagon - 1,590 feet
Flyer to Ben'dar - 1,260 feet
Flyer to Kell - 2,060 feet
Flyer to Fremea - 1,880 feet
Raban to Wagon - 500 feet behind wagon
Kell's location - I17 [K on map]
UFO location - E16 [@ on map]
Wagon Location - H18 [# on map]
Tef'wo Location - G17 [B on map]
Raban Location - J18 [R on map]
Party Location - E16 [# on map] All others
Keep in mind one row and 1 column is 200 feet. So the
actual locations are generic on the below map. If I did
it in hex format it would be over 200 hexes. So for
now have to use the below map. The object still has some
distance to close in. It looks like it will take another
10 phases before object is over the wagon. That will give
7-8 phases before it is likely within missile fire and
spell range. So my plan is to do at least 10 phases next
update. This assumes nothing else happens bad. So you can
plan for 10 phases (30 seconds) if you wish. I'll keep the
above planned actions in mind so only post if you want to
change or add actions. After next update I will then move it
to 2 phases and slow things a bit down. May work on the update
a bit Wednesday night. But not sure how things will go. It
looks like a hectic week coming up.
GM: Actions -
Ben'dar - Fire on horseback with bows at UFO
Arawn - Dodge, Fire arrows within range
Fremea - Arrows, Cold Arrow in Range
Kell - Move more to Barn, investigate
Kiet - Follow north but then follow Kell
Raban - You've been left behind. You can still fire
bow if the UFO passes the wagon.
Will - New actions?
Since most spells and arrows are in 300 feet range it
may be some time before fire is done.
GM: Player map of Carnival area
* Carnival Grounds layout
Scale - 1 Column - 200 feet /I\ North
1 Row - 200 feet
Grounds shown below - 3,300' x 3,200'
1 2 3 4 5 6
12345678901234567890123456789012345678901234567890123456789012345
A __________
B | |
C | C | F
D | | `
E |___/____|@ UFO
F .............
G [A] B Twf'wo
H [A] # Wagon ` X `
I K Kell
J E R Raban
K ____/_____
L G | |
M H* B ` | D |
N I | |
O |________|
P
@ = Flyer object [50 feet up]
X - Symbolic center of Carnival grounds
` = Tent area boundary
. = Dirt road going east to main Highway (2.5 miles to highway)
* = Small structure ground up a few feet
A - Building - 300' x ??? x 22' feet high
B - Building - 50' x ???
C - Area -1600' x 800'
D - Area -1600' x 800'
E - Building - 200' x ???
F - Building - 50' x ???
G - Building - 65' x ??? x 22' feet high
H = Building - 60' x ???
I = Building - 45' x ???
Building scale may be off actual scale slightly due to rounding.
Notes: There are small foot dirt paths that lead from building to
building. There are signs of holes in the ground likely where
torch stands have been at one point.
Distance between actual buildings -
A to E - 150 feet space
E to G - 250 feet space
G to H - 310 feet space
H to I - 200 feet space
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