[pnpgm] Game update #78 - File #657 - UFO closes gap
Scott Adams
longshot at cybermax.net
Fri Mar 12 06:50:19 CET 2010
s
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
...Thomas.Magann.........Whitney...........Scholar.Normal/Human..Ma
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
Arawn aka Arawn as Teacher to daughter [F]
Ben'dar aka Bu Da as Horse expert [F]
Caladan aka Ca Lu as Guard/Archer [N]
Chion aka Capt. Chu Mai as Sailor Trustee [HD]
Farseeker aka Fu Sa as Guard [F]
Fremea aka Lin Mong as Noble child [HD] [Disguised]
Kell aka Swan as Trader [F]
Kiet aka Kiet Sunan as Zhou's servant [F]
Raban aka Toban Nu as Entertainer/Guard [F]
Strie'bog aka Sun Zhu as Entertainer [N]
Unali aka Tun Au as Zhou's wife [HD]
Whitney aka Whitney as Herbalist/Tailor [F]
Will aka Sun Tzu as hunt master [F]
Z'leyra aka Kakita Junami as Healer [F]
Zhou aka Zhou Wa as Baron Noble [HD]
Game Web Site - http://www.funport.com/longshot/pbem
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshot at cybermax.net
Game Update #78 in sequence (file #657)
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Admin Notes: I have removed Shu from the above roster.
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[Recap]
From Z'leyra: [Re: Actions]
Seeing no wings on the creature Z'leyra figures that it must be
using magic (of some kind or other) to fly and that the reasons
to not use magic are moot for the moment. Determining that with
only one opponent there is little to be gained from staying on
the wagon's seat (not likely to be protecting Kiet better from
there, just more likely to attract an attack) she figures that
levitating would provide a more stable platform to sling missiles
from.
So Z'leyra will cast at max EL the following spells Orient Self;
Shamanic Invisibility effective for (EL+1)*5 Turns; Clairvoyance
effective for 10*ELTurns w radius EL+1; Levitate effective for
(EL+1)*2 Turns.
As she is invisible and flying she makes sure that she is not in
between the party members and the creature (not wanting to be hit
with 'friendly' fire) as she flies up to above the height of the
creature and a bit to one side. She readies a stone in her sling
while flying to be able to get a short range shot at it from
above and just behind it, followed by more shots from above,
behind and slightly to one side as it flies faster then her.
GM: Ack. Sorry for not doing this last time. I actually finally
got this action 2 days after you posted it. I'm not sure why
it was delayed. But will do the actions now.
From Raban: [Re:
<My comment was the battlemind spell gives a major bonus to hit
, as such it needs major limits on its use. Keeping inside the
area is one limiting factor. Raban could use that bonus right
now...
[Rabans plans: Cast Archery Powers-multiarrow at max El(check
whether 3 or 4 as my sheet is confused) close to when the UFO
will move to 600 feet (max longbow).
[Then fire arrows every phase as it gets closer. Even at the
600 feet he has a fair chance of a hit and it improves quickly.
[math check:
60(.4),51(.8),42(1.2),33(1.5),24(1.6),15(2.4),6(3),-3(3.4)=about
14 hits of which about 3 are serious or better? (assuming El3
and it comes straight at him) [He is better off skipping the 600'
but likely he does not know that
[Options: If Bless can aid bow use then cast that first. "Miryan
please help me protect my friends in this time of need and guide
my Arrows so they strike True."
[Options: Fly closer and shoot from above the UFO for better hit
chance? Since he has been left behind this is a good choice for
at least ketching up
[And once it gets very close Raban may try to grab onto the
horns and beat it up that way. Of course with it that fast such
a grab will be tricky.
Raban sighs as the others move differently than he expected and
leave him behind. Watching the UFO it is clear it could fly all
the way back to where he is, but it may change course.
He quickly decides he would protect others better being closer
to them, so he runs toward the wagon and takes to the Air. [At
least he will fly closer to the wagon before doing the above
plans.]
<GM gets to decide whether he must be on the ground for the
spells and bow shooting since I do not know for sure how flying affects that.>
GM: Ack. The BM spell is powerful but is limited by its range.
OF course a good enemy could thwart it and well do some fun.
I won't go into those details. Rather not spoil the GM fun.
But I tend to think of this spell in fantasy terms as a unit.
In that say you have 5 fighters. a powerful wizard in the
center casting this spell. Four wizards. Five vs 30 and
surrounded. All five use swords. This spell is cast and
as one cohesive group they act as one mind. thus they know
when to move forward, retreat back, feint, swipe or slash.
So this bonus gives them the ability not as 5 but 10 or 15
of equivalent men and thus can take care of things. In
modern terms it upgrades a unit of 4 infantry grunts out
of boot camp up to low level green berets with tons of
experience. Not in terms of skill but in terms of a fighting
force and group. That's my vision of the spell. There
are other spells like Weaken and Critical Strike and such
that allow individuals to pinpoint weak spots. Right.
Fire arrows to UFO which happens to be the general location
of the wagon and party. Now Kiet should duck. :) Generally
flying prevents spells. Most even for levitate needs some
form of hang/arm movement for balance. You aren't a perfect
flyer (see tv show Greatest American Hero and his landings).
So it would be difficult. Those with wings (Faerry) could
if skilled enough (possible dex/agility rolls?) hover and
cast spells. But its not common.
From Arawn: [Re: Actions]
Talk to Arawn about it. He's usually good about teaching things
as long as certain magics are treated with respect and he doesn't
get the feeling it would be used for dark ends.
If you're unfamiliar mechanically with the spell it's on the PnP
site. Just check Rules> Magic and Spells> New Spells then scroll
down to find Battle Mind.
The spell isn't disorienting and automatically acclimates a
person to it so no pre-training is needed. If Will isn't
comfortable with Arawn casting it on him just let me know
and we can assume you mentioned it when it was brought up
previously:)
GM: Ack. Yes. Some spells may be guided by GMs to "know" the target.
BM I don't care. It should be a person you do know. Some
stranger would resist. Since you warn folks their MDV would
be downgraded a bit. If they actively avoid the spell it
would be up. So the plan to warn is a good thing.
From John Hooten: [Re: Actions]
In addition to Scott's post, I feel I should put a bit more
comment
[...some deleted for space...]
I do not want actual oopses to ruin things, but it is always the
players call on how the character acts in the end And sometimes
you get a pleasant surprise when things actually work, dice are
quite funny at times.
[...deleted for space...]
Or run screaming and hope it doesn't chase us
GM: Ack. Shssh..don't give out hints to hurt the GM. if
they make open ended actions I can have fun with them. :)
Ohh. Exploding items. I don't recall that one. I do use
Burton's charts. But aby can happen even with 200% chance
of success. Sometimes the gods sneeze and fate laughs and
takes over. Its my universal super critical/success and
super failure roll that can happen. Even with 200% chance
of failure there is a minor chance of a critical success
showing the gods really like this move even if its stupid.
I like the last idea. Just run. So I can have some fun. :)
But good post.
From Raban: [Re: actions]
<Thanks for pointing out where the spell write up was. Powerful,
but the area and inclusions limit it quite a bit. But any boost
is important, so Raban would welcome the help if he is close by.
<Question for GM: Is there any way Bless aids Bow use? I do not
have version 2 data on combat rules, so must assume Bow does not
use OCV
<I suppose Raban can always get in front of it so it smashes into
him, should take the flyer out ;) But I suspect it would hurt a
LOT
GM: Ack. Ok. Fly up to let it impact you. Action noted. :)
As to Bless it does help with OCV.
From Will: [Re: Actions]
Will limping slightly takes a moment to cast telepathy to send a
message before recasting invisibility.
GM: Ack.
From Kell: [Re: Actions]
[Scott, can you label where the barn is? Where the MFD took
off? I think I know, but it's not clear to me. Thanks.]
While riding Kell will cast Elemental Powers - Earth. Max EL
w/Language. If necessary, he will slow his horse a little to
make it easier. If it fails he'll cast it a second time, since
he thinks there is time until the MFD is in range.
When it looks like the MFD is getting closer, Kell casts Battle
Mind, affecting himself and one other person if in range.
GM: Ack.
-----------------------------------------------------------------
[New Stuff]
[Julis 26th, 1634TH]
[Location: Middle Katai Plains, Shantou Province]
[ 20 Miles south of Shantou City ]
[ Old Shantou Carnival Grounds ]
[Time: 2:26:42pm]
The UFO continues to fly fast toward the party. It is almost
like a blind bug seeking on target not in some random flight
fashion to find a flower. This might indicate some insight
on an intelligence or instinct or as Kell believes control.
Will rolls over to his knees and then shakily stands. He puts
weight on his right wounded leg and grits his teeth at the pain.
He doesn't fall so it must only be sprained at the ankle. He stands
erect and looks around He then stares at the fleeing UFO ahead
of him going to the party. He knows his leg can wait and so
intends to warn the party. He quickly casts a telepathy spell.
He selects his mind to contact as he did before in the ocean
to rescue Whitney. As Will stands staring at the grey spot
on the back of the UFO he communicates sending quick words to
Whitney's mind.
As Kell rides he considers his next move. He knows his
good skills are in summoning so he decides to form a new
pact with the earth elementals around him. He begins to use
one free hand to gesture and speak the words to cast a earth
pact. Kell finishes the spell and notices a faint brown
aura around him indicating the pact must be formed. Either
that or he has sand in his eyes.
Z'leyra twists around to reach up at the luggage rack. She
grabs her drum from the rack. It would do no good to leave
it on her belt a sudden belt and it could fall and break
under the wheels. She holds it tightly and begins to chant
and cast a shamanic orientation spell. The drum beat seems
to confuse the horses and make them shift and slow down just a
bit. Kiet glances over and wonders why she is in the mood for
music at this time. As he glances over he notices her eyes seem
to glaze and then clear as she enters her trance.
The horses and wagons close their own gaps quickly toward the
barn or the UFO.
Raban standing way behind the party sighs at the mistake in
letting his horse get ahead of him. In fact it seems the party
except for Whitney hasn't noticed him fall behind. That or
they know he can take care of himself unless there is another
big worm in the area. He has had many conversations with Strie'bog
who has done a bit more Blessings than he has. From those
conversations he knows the spell can affect offensive natures
from the gods and give advantages. With arms raised to the sky
in a defiant show to the UFO but is actually a plea to the gods
he speaks softly. "Miryan please help me protect my friends in
this time of need..."
Unali having secured her dagger in her boot and her magical
boot on her hip goes to the wagon door Fremea leapt from. She
throws the door open and stares at the buildings in the distance.
Then she stares rear and sees several horses without riders.
Z'leyra, Kiet's are tied up. But Raban's and Will's seem to
trot along behind the wagon. The horses slapped by their riders
to move forward don't know at this point they could simply
stop and graze. Unali sees her chance. She secures her sling
and ensures her ammo is hooked. Then she leaps out of the door
like a tiger pouncing on prey. With her black clothing she
almost looks like a panther. The wagon itself is going actually
slow only about 10-20 feet per second at times. But still is
dangerous to leap from a moving wagon unless your a trained
acrobat. As her legs pull up, she moves them outward in front
of her. As she leaps she pulls her body back and to the left.
With her right boot she twists it slightly so when it impacts the
sand it skids on the dirt. With her left boot she lands flat
with a hard forceful impact to resist the friction. As she
does her body compacts into a crouch. She takes no damage other
than dirt and dust to her clothing. With skilled grace she
runs toward Will's horse and climbs on.
Arawn scans with his mana sense to the area where he saw a
puff of dust go up. He senses no mana from the immediate area.
But as the dust settles the ground shows a slight faint aura.
At this distance there is no information gleamed from the sense
only a faint color. Of course if its Vong there would be nothing.
But he also knows that invisibility bends light and as such can
protect aura from escaping. Some Sidh say if you glance just
right in side vision you can see invisible people. But staring
directly on the gods seem to have deemed the person shouldn't be
seen or detected. But Arawn only knows the puff of smoke is
there and not a person. He hasn't an idea that Will has gone
since he is behind Arawn. In fact Arawn doesn't know Raban has
been left behind.
Kiet suddenly feels a slight shake in the wagon and notices
over his shoulder Unali leaping out. That's the second to
leave and wonders if staying on this thing is safe with the
people leaving in droves. Now its a sole drivership for Zhou
and Z'leyra. He grumbles as he pulls on the reigns to gain
control of the rear horses.
Whitney finally puts out the final bit of smoldering fire on
the wagon though scorch marks and a small hole now exists. AS
he regrabs his shield on the rack he is suddenly hit by the
telepathic communication. his mind tickles as he feels the
familiar contact. He felt it once before when he was a prisoner
on the Choshai ship. That would mean only one thing the one
named Will is contacting him. He glances over his shoulders
both ways to find no sign of Will. He recalled moments ago
the man got off his horse and then disappeared. glancing
forward he stares at the UFO wondering where Will has gone.
The words begin to flood his mind.
Inside the wagon Zhou stares in shock as his wife leaves
him. He sighs and mumbles. "This is no way for a noble wife
to act!" Crawling toward the door on the couch he reaches
over and closes the door. The dust is just awful! He then
realizes he is alone. He wonders if the party is starting to
abandon him?
[Time: 2:26:45pm]
As Will finishes his mental conversation with Whitney he
begins to verbally cast another spell. This time to recast
his invisibility spell. Nothing changes as he remains
cloaked in invisibility.
Z'leyra hooks her drum onto her belt and hopes no bump will
knock it off. She then turns and grabs her sling with her
right hand as she gestures with her left and speaks the quick
words of a spell. At the end she becomes invisible.
The flyer and horses continue to move forward.
Raban finishes up his request to the gods. "...and guide my
Arrows so they strike True."
Whitney's eyes lurch up as he gets the final words in his mind.
He glances around and then holds onto a rope ring for balance.
Standing now on the small ledge for a seat he glances forward.
He sees Z'leyra suddenly disappear and now only Kiet. Most
of the party is ahead of the wagon some. Some like Tef'wo
is a good 500 feet ahead of the wagon. He knows he won't
be able to be heard by all but he yells as loud as he can.
"Will says: Object is vehicle. Empty inside."
[Time: 2:26:48pm]
Z'leyra casts a Clairvoyance spell upon herself as she
remains in the seat and listens to Whitney yell behind her.
Raban casts Blessing for offensive help upon himself
Will casts another spell as he completes it he suddenly
feels a prickle jolt from his legs up to his spine. He
suddenly becomes full of adrenaline and invigorated. He
feels like he could take on Raban himself. As he does the
side effect of drawing upon the earth's strength begins to
work as his leg begins to regenerate. He feels the healing
energy of the earth repairing his leg.
Even at this distance the Flyer is still over 1,000 feet away.
The wagon led by Kell suddenly turns due west. At this point
going north would hinder the course. The now it will be a point
of some going west and some north.
[Time: 2:26:51pm]
Z'leyra begins to cast another spell.
Will continues to heal his leg.
[Time: 2:26:54pm]
Z'leyra finishes her spell and suddenly levitates above the
seat of the wagon. As she does the wagon continues forward
and her butt hits the luggage rack. As she impacts some
of the luggage comes loose. Some bag goes flying back past
Whitney. But another bedroll slams into Whitney's head hard.
Will continues to heal his leg. It now feels as if his leg
is fully healed and the healing energy begins to move up
his body to his other bruises and damage.
Raban now 700 feet behind the position of the wagon takes
a running few steps and then leaps to the air.
Whitney bashes the bedroll to the side but then is hit by
the last item to become loose a blanket. AS it covers his
face he is blinded by the blanket. He muffles a few words in
anger and tries to claw the blanket but the speed of the wagon,
wind, his awkward balance and one hand gives him trouble.
Finally he throws it behind him and grumbles.
[Time: 2:26:57pm]
Will continues to heal inside his body. Now he can firmly
stand on his leg with no problems.
Kell casts Battle Mind himself. He attaches to the spell to
Chion who is nearby and behind him. He isn't sure if Chion
allowed the spell or not but helps. He notices the aura
around him.
Raban flies toward the wagon.
Z'leyra levitates toward the UFO.
Whitney now with blanket away from his face continues
to yell out. "Target on Barn roof! Will engaging!" He
then wonders what Will meant by target? Is that another UFO?
[Time: 2:27:00pm]
Even with strength and stamina flowing through him, Will feels
his body is fully healed. He concentrates and ends the
regeneration by his mental will. As he does this he casts
a spell to end the earth strength spell. It would do no good
to engage the enemy and find yourself falling unconscious. OF
course he doesn't have the fancy ability like the Elves to know
if the spell works. He only hopes it does.
[Time: 2:27:03pm]
Kell glances at the UFO and seems to learn the same information
as Arawn as far as the UFO is concerned via the Battle Mind.
Will recasts insubstantial upon himself.
[Time: 2:27:06pm]
Will recasts Levitation.
Kell scans the roof of the barn but sees nothing or no one.
[Time: 2:27:09pm]
Will casts a teleport spell and moves to over the barn roof.
He is now about 15 feet above and to the rear of a humanoid
figure lying on the roof scanning the distance.
[Time: 2:27:12pm]
Ben'dar yells a battle cry as he now closes the gap fast. He
doesn't notice that behind him the wagon and others have turned
toward the barn. But now he is less than 500 feet from the UFO
and can fire his bow soon in just seconds.
Will draws two of his throwing daggers from his belt and throws
them down and at the back of the humanoid. Both daggers impact
onto the roof of the barn missing by a few inches.
[Time: 2:27:15pm]
Will levitates up 10 feet from his previous location.
Actions? Comments?
Next Update...Monday...
GM: Mailing list acting quirky. I got one post 2 days later than
it was posted. I've gotten several duplicate messages. I
also got old messages from a week or two after the actual
post. I never saw one of Will's post till it was quoted.
So from now on will have to check the archives again to see
if I lost any. I check spam filter nightly but even his
post didn't get there. So I repeat if your post isn't on
the game website I never got it. If it is on archives then
I'll eventually check it and get it. I try to update the
game site a few times before updates. Just a warning.
GM: Will you have no Throwing dagger skill just spear. I didn't
give you a full penalty for it since spear will give SOME
benefit but not the skill needed. Even so sadly your daggers
missed the humanoid.
GM: Verify the action list below will do these actions unless
you change your mind.
GM: I know we are dealing with some big scales here. It is
confusing to figure out distance properly. But next few
phases missile fire will be possible. Ben'dar should be
the first within 1-2 phases. I did a slightly better (but
not perfect) zoomed in map at the bottom. It still doesn't
give accurate positions due to the rough scale.
Gm: Heading to Barn or UFO: It is unclear as to who was heading
where. So here is my conclusion on this. Correct me if I'm
wrong.
Arawn - Facing West going toward Barn
Ben'dar - Facing North to UFO
Fremea - Facing north-west going slightly to both barn/UFO
Kell - Facing west going to barn
Kiet - Facing west going to barn with wagon
Raban - Facing north going to wagon then UFO
Unali - Going to barn
Will - At barn now
Z'leyra - Going toward UFO
Caladan, Chion, Farseeker, Strie'bog, Whitney, Zhou - All
following Wagon thus to the barn.
So as I see it Raban, Z'leyra, Ben'dar will directly
engage the UFO. Fremea and some others may once/if it
gets in range. All others will go to barn and possibly
use it for cover.
At this point we'll only do 2 phases. Since combat will
now no longer be this long-range trot. the flyer will
be in range. So plan for 2 phases at a time. If there
is a situation where closer in hex maps can be used I'll
do it. I may work on it this weekend to help solve some
of the scale position problems. But you should have
a generic view of the situation.
GM: Current details -
Horseback - Arawn, Ben'dar, Caladan, Chion, Farseeker,
Kell, Strie'bog, Unali
In Wagon - Zhou
On Wagon - Whitney, Kiet
In Air - Fremea (50 feet up)
- Z'leyra [50 feet up]
- Raban [50 feet up]
- Will [10 feet over barn roof]
Sole Horse- Raban, Z'leyra's following behind
Flyer to Wagon - 530 feet
Flyer to Ben'dar - 430 feet
Flyer to Fremea - 370 feet
Raban to Wagon - 290 feet behind wagon
Flyer to Z'leyra - 650 feet
Barn to Kell - 1,460 feet
Barn to Wagon - 1,750 feet
Keep in mind one row and 1 column is 200 feet. So the
actual locations are generic on the below map. If I did
it in hex format it would be over 200 hexes. So for
now have to use the below map. The object still has some
distance to close in. It looks like it will take another
10 phases before object is over the wagon. That will give
7-8 phases before it is likely within missile fire and
spell range. So my plan is to do at least 10 phases next
update. This assumes nothing else happens bad. So you can
plan for 10 phases (30 seconds) if you wish. I'll keep the
above planned actions in mind so only post if you want to
change or add actions. After next update I will then move it
to 2 phases and slow things a bit down. May work on the update
a bit Wednesday night. But not sure how things will go. It
looks like a hectic week coming up.
GM: Actions -
Ben'dar - Fire on horseback with bows at UFO - Long range
Arawn - Fire arrows within range
Fremea - Arrows, Cold Arrow in Range, Cast Luck,
Kell - Move more to Barn, investigate
Kiet - Follow north but then follow Kell
Raban - Cast Multiarrow at 600 feet to UFO, Fire arrow
Will - New actions?
Z'leyra - Fire sling at short range to UFO
Since most spells and arrows are in 300 feet range it
may be some time before fire is done.
GM: Player map of Carnival area
* Carnival Grounds layout
Scale - 1 Column - 200 feet /I\ North
1 Row - 200 feet
Grounds shown below - 3,300' x 3,200'
1 2 3 4 5 6
12345678901234567890123456789012345678901234567890123456789012345
A __________
B |Horse |
C | C | F
D | Corral | `
E |___/____|
F Barn @ <UFO .............
G [A] B < Twf'wo
H [A] K #<Wagon ` X `
I Kell R
J E Raban
K ____/_____
L G | |
M H* B ` | D |
N I | |
O |________|
P
@ = Flyer object [50 feet up]
X - Symbolic center of Carnival grounds
` = Tent area boundary
. = Dirt road going east to main Highway (2.5 miles to highway)
* = Small structure ground up a few feet
A - Building - 300' x ??? x 22' feet high [Stable/Barn]
B - Building - 50' x ???
C - Area -1600' x 800'
D - Area -1600' x 800'
E - Building - 200' x ???
F - Building - 50' x ???
G - Building - 65' x ??? x 22' feet high
H = Building - 60' x ???
I = Building - 45' x ???
Building scale may be off actual scale slightly due to rounding.
Notes: There are small foot dirt paths that lead from building to
building. There are signs of holes in the ground likely where
torch stands have been at one point.
Distance between actual buildings -
A to E - 150 feet space
E to G - 250 feet space
G to H - 310 feet space
H to I - 200 feet space
1 Row = 40 feet
1 Column = 40 feet
1 2 3 4 5 6
123456789012345678901234567890123456789012345678901234567890
@ A
B
C
D
E
F
G
H
I
______ J
[ ] B K
[ B ] L
[ A ] V Z M
[ R ] K # N
[ N ] O
[ W] P
[_____]_ Q
R
S
T
R U
V
# - Wagon [N51] K - Kell [N41] @ - UFO [A51]
B - Ben'dar [K51] F - Fremea [M48] R - Raban [U54]
W - Will [P5 ] Z - Z'leyra [M53]
Arawn, Caladan, Chion, Farseeker, Strie'bog, Unali are all
between Kell and the wagon. Not placed on map
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