[pnpgm] Game Update #133 - File #973 - Kell gains entry
Scott Adams
longshotgm at netzero.com
Tue Nov 23 21:11:45 CET 2010
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
Arawn aka Arawn as Teacher to daughter [F]
Ben'dar aka Bu Da as Horse expert [F]
Caladan aka Ca Lu as Guard/Archer [N]
Chion aka Capt. Chu Mai as Sailor Trustee [HD]
Farseeker aka Fu Sa as Guard [F]
Fremea aka Lin Mong as Noble child [HD] [Disguised]
Kell aka Swan as Trader [F]
Kiet aka Kiet Sunan as Zhou's servant [F]
Raban aka Toban Nu as Entertainer/Guard [F]
Strie'bog aka Sun Zhu as Entertainer [N]
Unali aka Tun Au as Zhou's wife [HD]
Will aka Sun Tzu as hunt master [F]
Z'leyra aka Kakita Junami as Healer [F]
Zhou aka Zhou Wa as Baron Noble [HD]
Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshotgm at netzero.com
Game Update #133 in sequence (file #973)
----------------------------------------------------------------
Admin Notes: None.
-----------------------------------------------------------------
[Recap]
From Kell: [Re: Actions]
"You haven't heard of me yet. Yet," placing strong emphasis...
GM: Ack.
From Z'leyra: [Re: Actions]
While waiting to be led via secret ways out of the city Z'leyra
will find a good piece of hardwood and start carving/whittling a
fighting dagger.
GM: Ack. It will likely be 11pm by time finished with wagon.
So if you start work on the wood then you'd not sleep at
all and have to leave around 4am. So means lack of sleep
and less alert for future actions the next day. :) So noted.
-----------------------------------------------------------------
[New Stuff]
[Augado 5th, 1634TH]
[Location: Middle Katai Plains]
[ Pamau Province, Pamau City]
[Time: 10:33pm]
Kell stands staring into the darkness at the two men and poor
Zep. The men watch the newcomer with wary eyes and do not know
how to treat the stranger.
"You haven't heard of me yet. Yet," placing strong emphasis on
that last word. Shaking his head and giving Zep another half-
hearted kick, just to jostle the poor man about. And judge the
reactions of the two thugs, size them up. Also to enforce his
mean, bully persona, shaping it to be above these two, a specialist
of some kind looking for work. Shady work.
"I'm new in town, remember?" Growls Bal Tug, shaking his head at
the stupid man and stabbing a pointing finger at him, as if to say
I just told you. "Just getting started in this ripe orchard, there
are some easy pickings here. What can I offer? Tonight money for
drink and gambling, but in the next weeks I can offer a whole lot
more. I don't come cheap though, never cheap. I'm the best at
what I do." Standing straight and tall, looking down at these
street-thugs like the lowlife they are, several steps below
himself. "Either you can invite me in for some gambling and
drinks, maybe get to meet your boss and tell him more, or I'll be
on my way. Your choice." Growling again and adding that boss-
like bulliness most higher thugs have he finishes, "Make the right
one." and Kell taps his purse again.
"Either way this pile of dung owes me money too, and I'm not
letting him off."
Across the street Will and Kiet try to listen. The wind is light
but occasionally they can pick up a word or two from this distance.
Both are not sure of what Kell is planning to do. Both know if
the half-elf is attacked they'll not reach him to save his life
in the first 3 or so seconds.
Dagger-man moves closer to Kell, "we normally don't just let
anyone inside our club. We need references and to know the
person a bit before we do. Gambling is easy to find. But
we specialize in a bit more entertainment value."
Upstairs on the third floor Unali stands in the hallway trying
to get a glance down the hall to the east. About 80 feet away
is the guard at some door. He is wearing heavy clothing and likely
leather armor of some kind. He looks to be almost 5 foot and
has a dagger on his belt. In his right hand he holds a polestaff
with a thin blade for slicing and stabbing and a axe part for
intense chopping. The polearm stands almost as tall as the man
does. He clearly looks bored but simply stares across the hall
to the opposite wall.
The hallway is 10 feet wide in some places. It seems when the
place was cleared and built around the people must've first used
it as a warehouse. Then rooms were slowly built around the
various areas. So the hallway is wider than one would expect.
But it is so wide that crossing it fast in more than 2 seconds
could risk being seen. Then there is the issue of going down
the hallway without being seen as well.
The lighting up here on the third floor is dim. The store
room was dark. The nearest light is a small wall lamp the
size of a quarter lantern about 5 feet away. It shows enough
light about 4 feet around it. These small wall oil lamps dot
the wall about every so often with about 6-8 feet between them.
But it makes the hallway have a dead zone of darkness in the
direct center.
Unali tries to listen to the room across from her which has
to be the roof hatch. Likely there must be stairs there as well.
She tries to hear of noise below but it is very muffled through
the wooden door.
Back in the alley the man continues to speak to Kell. "I
doubt the Boss has time for you. At least until we can get
some references. He is a busy man afterall. But if you want
inside then this way." He waves a hand toward the building.
Kell turns knowing it is a dangerous move to turn one's back
on thugs. But is a sign of trust. It works as Kell moves
around the corner and toward the door. The two thugs leave
Zep behind and follow the trader toward the door.
Club man steps ahead of Kell and knocks on the door. A
small window slit the size of a person's eyes and as wide
as a person's head slides open. A mean peers outside with
green eyes. The Club man looks inside and then backs up a
foot so the other can see his face. The slit closes again
and the door is unlocked.
Club man steps inside after opening the door and Kell walks
in as if he owns the place.
Kell sees a large open area immediately. It is about 130
feet wide and 100 feet deep or so. It must have 30 or 35
tables that can sit as many as six around them. To the far
right a small stage is along the east wall about 20 by 20 feet
that might be used for entertainers. But tonight it is empty
and dark.
Candle chandeliers hang over the tavern area lighting up the
place very nicely. Directly across the room is the back door
to the place about 100 feet on the north wall. To the left
is a large bar area.
The wooden bar area is in two sections. The north and south
section are identical but are about 40 feet long and about 10
feet wide. There is a open area between these two bar sections
about 20 feet wide. This area leads to a area to the west.
But from this angle not much detail beyond that is noticed.
The south bar section has a door to the rear of it. It
must lead to the kitchen area.
The tables are about one third to capacity. Kell can see
games of chance and fate. There are simple dice games. Card
games of various difficulty from poker style games to the more
complex Katai Ki-Ja card game Kell has heard about but never
played. There are roulette style tables as well as some games
not seen by Kell before.
There must be about 45 or so people at the various tables.
The noise is low key but loud enough Kell can't make out
the conversations at this range.
At the two bar sections a barkeep stands making drinks in
both sections. The sections have about 10 stools on each
with 3-4 people in each bar section.
Kell can see tables stacked with poker colored chips and
gems or coins in piles. Some tables have scrolls in the center
as if the poor gambler is giving deeds or some other collateral
out to be sold or traded.
Most of the people at the tables are clearly non-brigader.
They seem to be middle class mostly with well dressed folks.
In fact no peasants seem to be here or can afford this place.
There is at least one guy with gold chain and a nice ruby ring
sitting at one card table with two others with serious faces.
He could likely be a low noble or rich merchant?
Kell doesn't see the stairs but figure they must be to
the west behind the bar area. While all of the patrons are
male there are about half a dozen bar waitresses who look
young and clad in tight pants and tunics.
Aside from the barkeepers, the one obvious brigader at the
back of the bar guarding the rear hallway, a couple of obvious
looking henchmen in the crowd of tables and the bouncer near
the door the place is devoid of many Brigaders.
For a place to be a base Kell would have expected the place
to be full of the gang. Maybe this is just a front base? Maybe
they are elsewhere in this place. The normal citizens and the
brigaders are easy to pick out. The Brigaders have those
arm muscles and black tunics. They all have that thin ugly
mustache and look simply mean.
Outside on the ledge Fremea is amazed that Kell wasn't killed
out right but taken inside. She is unsure if this was the plan.
It has gone from a simple recon mission to a infiltration mission
thinks to the trader. She can't believe he would go inside and
risk being captured. She is unsure how to act at this point.
From across the street Kiet and Will watch as Kell is escorted
inside. But the half-elf seems to have walked in with no
threat to his back and seems to have been invited in?
"Whoa big guy!" The large man standing to the right of Kell
places a hand to his chest. Kell turns to see the bald man
who must be 250 pounds. He stands at 6 foot and is taller
than most Katai. On his hip are two large daggers as well
as a small hip sword in a sheath. On his forearms are two
black leather gauntlets that almost go to his elbow. His
sleeves are torn off and his tat on his upper arm reveals
him as clearly a Brigader. "Who are you?"
Dagger-man speaks up, "A guy we found in the alley. Claims
to be after Zep."
Kell glances back and gets a good view of Dagger-man. He
isn't as bulky as the bouncer but has a face full of scars.
He must be the hired muscle and not front line customer service.
The man smiles at Kell and shows broken staggered teeth.
"Problem is he claims to be an enforcer. But I've never seen
an enforcer to just take out their target without taking something
from them. he beat Zep but didn't even try to search him or
take a finger like a good enforcer."
With that suddenly Club man and Dagger man each grab one
of Kell's arms. The bouncer draws one of his shiny long
blades and draws it to Kell's chin.
Dagger man leans forward to show his ugly teeth and bad
breath to Kell. "Zep is worthless. You go after him?
You must be new to this game then. Now tell us who you
really are and what you are here for?"
The tables show some glances at this new situation but the
people soon look away as if they've seen this thing happen
before and find it unexciting.
From outside Kiet and Will can't see inside the dark Tavern to
see what is going on. Kiet wonders if he can get a better
angle to see through the tiny cracks in the windows from across
the street. As he takes in the scene of the street a noise
is heard from the west.
It quickly builds and soon a horse running at full speed is
heard. A rider rides fast past Kiet and Kell. Fremea watches
the man ride past from her vantage point as well. The man
gets to the door of the tavern. Both men in the south alley
watch as he dismounts and doesn't even tie up the horse.
The man bangs on the door and a second later the slit reopens.
The man is quickly let inside leaving the horse outside untied
and panting to catch his breath.
The man moves past Kell and now his two captors. His breathing
is also a bit rapid. "I need to see the boss. Some new news.
A village was attacked east of here."
The man clearly a young member of the Brigade group moves
toward the bar area. He mentally considers gulping down a
beer but knows he should deliver his news. The man darts to
the back hallway and out of sight.
"Now where were we?" Club man squeezes Kell's left arms to
remind him of his questions.
From the third floor, Unali considers her options. But
suddenly she hears movement from the room across her. She
slinks back down the way she came back into the darkness of
the storage room. Cracking the door open she hears a door
open and someone moving into the floor area. When Unali
realizes the person doesn't come this way she exits the
storage room and peers around the room.
Unali sees a young man in what seems to be the normal black,
brown and gray leathers the Brigaders seem to have. The
man moves quickly down the hall. He passes the room guard
and isn't stopped. The man moves further east and rounds the
corner. Unali finds that interesting. So the guard isn't
guarding the boss's room? What is in that room?
From outside on the ledge, Fremea continues to hear muffled
voices from inside the office. The window and curtains seem
to block the full voices. But now she realizes a new voice has
entered the conversation. She tries to listen and finds it
easier now that Kell and his new friends have moved on.
"...Just learned that a village east of here has been sacked
and completely destroyed by fire. Some claim the fire came
from flying things." New voice says.
The second voice which Fremea considers to be the Boss's Aid
speaks. "The Vong? Why would they do that?"
boss man now speaks up. "Nom did mention they would show their
power to the Empire once they were ready. They may be moving
ahead of the agenda. This is not good. First Nom goes missing
and doesn't return here to meet with us. Now news of this village
after the day's events at the various areas around town."
The aid adds, "could it be wizards?"
"No. Likely the Vong. Nom mentioned that they could do this
with ease. But it is sooner than I expected." Boss man trails
off as he considers his thoughts.
Aid man replies, "We could be in danger. Maybe the Vong
are moving forward with their plans and have taken us out of
the loop? Should we leave here?"
[Time: 10:36pm]
Actions? Comments?
Next Update...Friday...
GM: Short update. But its enough for what actions I have.
Just a word of advice. When I have no posts to work
on I CAN do updates. But its not to the party's advantage.
When I'm idle to consider stuff to do I tend to fall back
to my evil GM thoughts. This isn't quite what one may
want. Posted actions tend to be enough to work with so
those evil things aren't do. So I CAN work on updates
without posted stuff but it might not be good for the
party as a whole. :) I did the above to add some spice
and urgency as an example of just a minor evil thought.
Lucky for you had to get up early this morning for a funeral
and brain is dead from lack of sleep. So my evil thoughts
were less. For now. But its enough of a update to wait
for more actions.
GM: Keep in mind compartamental scenes. Fremea only heard
the conversation. Will/Kiet has no cue what is going
on inside. Unali has no clue Kell is inside. I do
it all lumped up for ease.
GM: I do work Thursday (why give up a good holiday bonus which
is a week's pay not working on a normal day to me). So
will get home that night. Likely have no TV to watch
due to holiday. Likely after the normal big meal can work
on update a couple hours. So I am UP to a Friday update
if posts come in. But I realize it is a holiday for some
and so if no posts come in I'll not do an update. So
it is up to the four at the tavern to decide if I do a
update or not. But its not required. Else will do one
for Monday regardless of posts or not. So depends on
posts, time and such if post Friday or Monday. New map
is below.
GM: Happy Thanksgiving to those who celebrate it. Don't overeat.
GM: See map for changes and notes on current positions.
* Roof/Aerial view
Scale = 1 Row = 10 feet [Roof - 200'x100']
1 Column = 4 feet
North /I\
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
A
___ ____________________/______________________________ _____B
U I I I I B C
nBI I [X] I I u D
kuI I Roof Hatch I I t E
niI I I I c F
olI I I I h G
wdI I Tavern I I e H
niI I PB Base [ 3 stories] I I r I
nI I I I J
gI I IF I K
__I I_____________________/___________________________I I____L
M
Street ---> N
O
___ ___________________________________________________ _____P
BAI I [2 stories] Rear of place IX I BB Q
I I manufacturing/Industrial Factory I I R
BA/BB = Unknown small shops [Rear]
All other buildings around are 2 stories.
Roof of PB base is empty aside from roof hatch and some minor vents
and chimney areas.
Fremea = K61 on third floor ledge near window. Window at same location
roughly.
Front door - J32, Back Door - B30 [First floor but noted on top level
for reference point)
X Q61 Kiet and Will.
Fremea, Kell, 3 men roughly same location where it Marks F on map.
F on the map shows Fremea's location. But she is actually hugging
the wall on the second story. Unali is on the roof third floor
and looking over the side. Her rope escape is setup on the back side
not east side.
the three men are directly over and to the right 5 feet of Frema's
location. They are no more than about 3 feet from the wall and about
8 feet from the street side into the alley north.
The three men are about 55 feet from them across the street.
* Third Floor
Scale = 1 Row = 10 feet [Roof - 200'x100']
1 Column = 4 feet
North /I\
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
A
___ ___________________________________________________ _____B
U I Ioo @@I I I | I B C
nBI |o @I I I I I u D
kuI Io @I I I | I t E
niI Io @I__/__I I____/_____I I__ I I c F
olI |@ @I I______/_I ___ I I h G
wdI I@ @I ___/______________G/_____ I I I e H
niI |___/__IUI | I r I
nI I________I Fremea--> IF I J
gI | | I K
__I I_________________________________________________I I____L
Legend
I or _ = Wall / = Door . or | = Window
$ = Table # = Desk * = Chair
@ = Cabinet [Storage, water, drinks]
U = Unali [I18]
Window gained access G10
Reminder on Fremea's position is F on map
Man at door [H37]
* First Floor
1 2 3 4 5 6 7
1234567890123456789012345678901234567890123456789012345678901234567890
A
___ ____________________/______________________________ _____B
U I I I % I I B C
nBI | I %<--bar | I u D
kuI I I % I I t E
niI | ___I%%% tavern/gambling area | I c F
olI I ____ I I h G
wdI | I%%% | I e H
niI I Bar--->I % I I r I
nI | / % | I J
gI I I % X-Kell and friends I I K
__I I____________I__%_____/___________________________I I____L
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