[pnpgm] Game Update #122 - File #927 - Mazes and Dazes
Scott Adams
longshotgm at netzero.com
Tue Sep 28 09:03:26 CEST 2010
HT Alias/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
Do.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Cover Story Info: [HD- House member, F-Foreigner, N-native non house]
Arawn aka Arawn as Teacher to daughter [F]
Ben'dar aka Bu Da as Horse expert [F]
Caladan aka Ca Lu as Guard/Archer [N]
Chion aka Capt. Chu Mai as Sailor Trustee [HD]
Farseeker aka Fu Sa as Guard [F]
Fremea aka Lin Mong as Noble child [HD] [Disguised]
Kell aka Swan as Trader [F]
Kiet aka Kiet Sunan as Zhou's servant [F]
Raban aka Toban Nu as Entertainer/Guard [F]
Strie'bog aka Sun Zhu as Entertainer [N]
Unali aka Tun Au as Zhou's wife [HD]
Will aka Sun Tzu as hunt master [F]
Z'leyra aka Kakita Junami as Healer [F]
Zhou aka Zhou Wa as Baron Noble [HD]
Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshotgm at netzero.com
Game Update #122 in sequence (file #927)
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Admin Notes: None.
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[Recap]
From Arawn: [Re: Actions]
"Unless anyone here can pick a lock how about stacking the...
If someone offers to pick a lock Arawn is open to the idea.
Otherwise, unless someone has another plan, he'll start to work
on quietly stacking the crates. He'll test the surface of each
to hopefully avoid stacking and breaking through a weak or rotten
crate. He'll ask someone to keep on watch while doing so or else
serve as watch if the others want to do the stacking.
GM: Ack.
From Unali: [Re: Actions]
Unali, while approaching the window will to Kiet: "Get those
scrolls from the fire and douse them." She will jump out of the
window at "and tend to Fu Sa."
Unali will jump out of the window, quite unladylike, and tries
to follow Nom Amor.
What kind of head-start does he have?
GM: Ack.
From Kell: [Re: Actions]
[Great thoughts for Kell. I wasn't sure what to do in all of
this, not much Ha'Kell can do. Great other scenes too, thanks
for them!]
As Ha'Kell finished these thoughts, he will take another long
look around. Whilst leaving and avoiding any possible guards
or detectors is possibly the best actions, his decision is to
stay and help and try to find out all he can. He watches as
Raban takes Fremea away, and checks Will to see his actions.
Trying to catch Will's eye, the half-elf signals to Will his
intention to stay and help.
He starts to help those nearest him, those that he can help and
need it the most. As he does the one more thought is that
igniting fireballs in the middle of crowds won't help the Katai
magicians to win any friends. That's like trying to sell someone
a bottle of wine by berating them and beating them over the head
with it. Do these people have anyone to try and sway the public
to their side, or are they trying to stay outlaws?
Moving to help more, he'll listen to those nearest the
executioners and learn all he can. Keeping his head down he
extends his senses as much as possible, he doesn't want to get
caught by a detector here. His audacity knowing no bounds, he'll
even try and get close to those in charge and find out all he can.
GM: Ack. I try to do introspections based on what I know of the
character and how they would likely have acted. I do NOT try
to think for the character in terms of what to do next. I
may suggestion possible options but not go beyond that. I
use these introspections to fill in the scene and also to
lead to clues, tidbits and even plot points if needed. :)
If you had moved closer to the stage I'd have done a few
things but no post on that so just kept you in the audience
and that might've saved your life. :)
-----------------------------------------------------------------
[New Stuff]
[Augado 5th, 1634TH]
[Location: Middle Katai Plains]
[ Pamau Province, Pamau City]
[Time: 4:07pm]
Raban rushes to the edge of the slaughter. As he does he looks
back to Kell who is not moving. he shakes his head to urge the
merchant to move. Kell can see the giant leaving but remains
in place. Raban tries to get the eye of Will but his back is
turned and Kell will have to grab him. Raban, with Fremea in his
large arms, gets to the edge of the square near the south-east
street going east. Raban lets Fremea down so she can walk and
be a normal child. It is one thing for a filthy barbarian, as
the woman calls him, to guard a noble child but it is another
to rush with a child in his arms. That might get even more
unwanted attention.
Ha'kell walks a few feet to scan the square. He notices
Raban and Fremea rush away. He vaguely recalls one female
yelling at Raban but the din of crying, screams and other noise
has mixed in his head with the confusion of the moment. The
shock of the situation is still affecting him deeply.
Kell starts to help those nearest him, those that he can help
and need it the most. As he does the one more thought is that
igniting fireballs in the middle of crowds won't help the Katai
magicians to win any friends. That's like trying to sell someone
a bottle of wine by berating them and beating them over the head
with it. Do these people have anyone to try and sway the public
to their side, or are they trying to stay outlaws?
Kell knows how to fix this society. Terrorist action is not
the best option. If only a noble could risk his own safety by
coming out to speak for them maybe things can change. While
this is a society ruled by a demi-god Emperor it is really in
control by the unsteady vastness of its peasant population. Even
a demi-god locked away in some Iron City can't ignore a person
who has the support of millions. The person would be dealt with
but even the nobility would have to do it carefully or a revolt
could occur. But now it is a secret uprising by a clear minority
of magic lovers. Maybe not even lovers. Maybe it is just a group
of zealots who see the system as wrong. But to kill all these
people by the resistance? Likely it was done by parents who tricked
the group to help them. Cornered parents can be quite dangerous
and risk their own lives for their kids.
Will walks along the eastern side of the square. He watches
the north-east side of the stores. Something about that one
window seems to draw his attention.
Raban and Fremea turn to watch the square one last time. They
are confused by why Kell and Will aren't following them. but
they know that Kell has a better chance of blinding in than they
do. Will be a bit harder but not as rough as a giant and kid.
They watch as now more people stream into the square than have
been fleeing. People of all classes rush in to help. Peasants,
merchants, laborers, sailors, guards and even one or two well
dressed possible low level nobles run in. About 1 out of 10 bring
buckets of water to douse the fire. Guards begin to issue a bucket
brigade to ship in water from a fountain nearby. This human chain
begins to form.
Other guards begin to check bodies to see who is alive and who
is dead. Based on satchels, bags and sacks carried there are maybe
3 healers on the scene now. They quickly begin triage and tell
guards and other civilians various orders. One healer in his
possible 60s seems to take over the site for the first minute
or two.
Thisis when the team of six horses rush past crowds and stop
in the square. Six men in full Katai military uniforms dismount
and one orders two peasants to watch their horses. One who is
dressed better and with stripes begins to issue orders. He
walks pointing this way and that while barking to people in
various places.
"...Hurry up that bucket line!...collect witness statements...
we need to know who was involved..." The military commander
begins to walk toward the stage.
This is when Raban and Fremea find it a good time to walk down
the street back east toward the place they left the wagon.
A guard rushes up to the commander. "At least 32 dead so far.
We think 18-20 wounded and alive so far."
The commander places hands on hips. "Traitor scum. I told
the count these public deals were stupid. But no. He wants
the people to see this." He crosses his arms. "Now look we
have this slaughter."
Kell notices the commander walk right beside him with 2 other
guards in tow. He breathes out a sigh of relief when they
don't notice him helping a man remove clothing for one man
who has taken burns.
The commander gets to the head of the stage. Kell decides
to head closer to a girl in her late teens who seems to have
taken a flash burn to her face and hair. Most of her hair
is gone now but he begins to help her stop shaking from the
shock of it. He begins to speak softly as he tries to listen
to the guards.
"At least these...wait...that's the man we caught?" He
points to the head of the man decapitated by the executioner.
One guard nods. "You fools! This is not the father. I
never saw this person! They must've tricked this innocent
person or something. That's the female?" He goes to the
blackened nude body of the female. He kicks it but her face is
so messed up he can't see much but a lump of burnt flesh.
"Can't tell...but might be her..."
Kell moves to the west side of the stage to help a healer
there, pretending to know what he is doing.
Will turns to watch the commander but out the corner of his
eye he notices a female in her 30s exit the shop he saw a
person looking out the second floor window. She stands in
the doorway half a second then exits and moves down the north
east street heading east. He finds that a bit odd that her
reaction was calm.
Suddenly a woman yells from the western side of the square.
Two guards rush off to her where she is standing in the doorway
of the apartment building. "He's dead!" She rushes off but
is stopped by another guard. The two guards enter and then
quickly exit back out. By the time the commander gets there
one reports. "A man only in his underwear dead from a bash
to the head it looks like."
Kell is lucky to hear this as he notices the commander go
in the building then exits about 30 seconds later. He hears
him tell the guard who must be his direct aide in a very low
voice. Thanks to Elf hearing he hears it just barely. "That's
the local executioner."
The aide mutters, "so they took the role of the executioner
and killed him? How did they lure him inside?"
"Well organized. This will take time to investigate. Where
are the archers?" Both men walk away and Kell tries to follow
but finds his hand is being used to hold down a strip of flesh
from a teen boy as a healer frantically tries to stop his bleeding.
If he moves now the boy could die the healer states.
The only thing Kell hears is the aide saying, "Should we close
the city?" But the commander shakes his head. Then the talking
is too low to be heard even for his half elf ears.
Kell notices Raban and Fremea are no where in sight. Will
takes a few seconds to find but he is finally seen. It seems
there is no open detectors but he knows his range for such
things is limited. At best 40 feet. Even Arawan would be
strained to find them in this large square. He notices more
guards stream in. It helps to have a local garrison it seems.
At least 2 guards on horses take up each of the square corners
along with a guard on foot. By now there are maybe 20-25
other guards in the square helping with the wounded. With
the mass of people piling in it is harder to see from a
kneeling position around him. Too many people are blocking
most views.
[Time: 4:10pm]
----------------------
[Time: 4:07pm]
Arawn glances around the alley and back of the warehouse to
decide his options. "Unless anyone here can pick a lock how
about stacking the crates and trying to get up to the second
story window? I'd like to see just how many Brigaders and Vong
we'll have to deal with."
The Alfar knows standing on crates would be noisy and could
cause them to crash inward. With his luck of frames like a
barn roof that just might happen. With Chion's weight alone
it could be a problem.
Chion nods and waves the others toward the back door. He
inspects the door and tries the knob to find it locked. He
bends down to inspect the lock. Then glances west. He
makes a noise and points in that direction. This causes Arawn,
Ben'dar and Z'leyra to look that way. When the three see
nothing all turn around in time to see Chion place something
in a pocket and then places fist to the lock. After a few
seconds a click is heard. He opens the door slowly.
The door opens up to a darkened area. Arawn decides to head
in first as his night vision is better. AS he slips inside the
door he scans the room. It looks to be a office of some kind
with a desk and wooden cabinet. Another door on the other side
is closed. As all four enter the exterior door is shut.
Arawn heads to the inner door and quietly cracks it. He
hears men talking. Glancing out he doesn't see them so
opens it a bit wider to hear.
"You sure this is the last shipment of these coffins? They
give me the creeps."
"That's what I'm told. Whoever we work for says they don't
need them anymore."
"I still don't trust the full plan they spout. How can we
take over certain areas of cities and not be crushed by the
military? I think its suicide. I may not stay if it becomes
too hot for me."
"They are full of secrets for sure. But they promise big
changes. Look what they did here. Crime is down and that
allows our shops to expand. All operations are up in profit
including protection."
"But who are they?"
"I don't know but -"
A 3rd voice now is heard with footsteps. "There is some fire
outside. Bells as well."
The sound of walking feet is heard as it moves away likely
toward the front entrance. Arawn opens the door and scans
the area. It appears to be a wider warehouse area. There
are coffins, boxes, crates stacked all about. there are wider
open areas as well. Some crates go as high as 8 feet high.
Quick feet is heard behind some boxes and a bit muffled. It
almost sounds like stairs. Arawn begins to motion for the others
to enter back into the office. As he backs up another man rounds
the corner of coffins and looks down to smash a smoke stick under
his feet. He glances up just in time to see Arawn close the door.
"Hey! You! Stop!"
[Time: 4:10pm]
----------------------
[Time: 4:07pm]
Unali at the window glances down. The broken window glass
is out about 3 feet. She'll have to jump out of the window.
She turns to walk about 3 feet back so she can get a running
jump through the almost floor to ceiling tall broken window.
Unali, while approaching the window will to Kiet: "Get those
scrolls from the fire and douse them." She then runs and jumps out
of the window and adds, "and tend to Fu Sa."
Kiet and Zhou glances over to see the woman dressed in a noble
silk dress take a running jump out of the window. It is a strange
sight to see her leap out with full confidence and begin to
twist her body in a acrobatic tumble. She quickly leaves their
field of vision.
Unali knows that if glass in the grass it could slice her
if she lands wrong especially with her hands touching the ground.
She pivots her body so she does a somersault once and then
lands on her booted feet with bent knees. A two story jump
like that could hurt most but her acrobatic training has helped
her in this case. But the dress pulls and strains as she
impacts. She almost loses her balance backward as the dress
pulls downward on her back. She risks it and places a hand
behind her to regain her balance. Lucky her hand hits no
shards of glass. She quickly stands while watching Nom
Amor running away toward the shrub maze about 200 feet ahead
of her. He is fast and nimble but it seems he has a good
head start.
Unali stands glancing left and then right. There are no
workers out here. She can't tell of course if any are inside
looking but she can't risk that now. Their cover is a bit
blown now for sure in some degrees. She stands and knows that
fighting in this dress will be difficult to impossible. Especially
to run. It will slow her down. She pulls it off over her shoulders
revealing her black leather suit and armor. A dagger is seen
in her boot and a couple on her belt as well as a sling.
Dropping the cumbersome dress she runs after Nom Amor.
Inside the small study, Kiet finds himself narrowly missed
by a thrown Amphistaff. He can't believe he is here. In
this room. He was determined not to enter! In fact he was
about to tell Zhou to get behind him when the noble rushed in.
Sometimes it is difficult to protect the fool if he rushes
into danger. But now to his full surprise he is in the room
following Zhou. Maybe it was instinct to help the girl ad
Zhou second.
Kiet glances at Farseeker and the baron grabbing this
faces. Then Unali leaps out and orders him to get the
papers and tend to Farseeker. He rushes to the fireplace
and grabs the stack of scrolls. He doesn't get burnt and
uses his feet to stop the few flames. Looks like one or two
were destroyed but others remain.
Farseeker rushes on his knees over to one of the satin
chair. He begins to use the cushion on his face moving it
back and forth smothering it. Kiet rushes over as Zhou
checks the Baron.
"I'm fine..I'm fine..." He uses part of his shirt to wipe
his face. "I thought it burnt for a second like acid." He
sits back on his butt and checks his face. "Whatever that
was ..was weird. I rushed in and he had that eye thing that
wasn't an eye. It popped out a foot and opened up like
a mouth and spit at me. I thought based on what the Baron
was screaming it was dangerous. But it wasn't burning after
the first second or two. Maybe the eye-spitter wasn't doing
a full dose or he didn't have time to do one. I don't know."
Kiet is amazed at the almost supernatural speed of Farseeker.
He is usually the first to move in a fight. He got in the
room and tried twice to attack even before the others could
do anything. As Kiet watches Farseeker he notices some of
his face is dark and blotchy. It does seem the acid or whatever
it was did some slight damage but the tough warrior hasn't
felt it yet as he is full of adrenaline.
Both turn to watch Zhou and the Baron. The baron has stopped
screaming and is slumped against the front of the desk. His
arms are limp and it appears he is unconscious.
"Papa?"
Zhou turns to the girl. "He's ...just sleeping. Go fetch
help girl."
"No!...Papa!" She leans down and looks at the Baron's face
and it looks like ground up meat. Flesh is dripping off his
face and acid burns are seen all over his face. She screams
and backs away. "Papa!"
"Girl do you know a healer? Go get help now!" He grabs
the girl and shoves her toward the door. The girl struggles
then stops. She begins to whimper and turns back to look
at the Baron. She then decides maybe it is wiser to get help.
She rushes out the door and is heard running down the hall.
"Quickly stash those scrolls in your tunic. I don't know
if we should stick around or leave..." Zhou looks around
the room for clues.
Farseeker stands and sheathes his great sword. he walks to the
window with tears in his eyes from the sting. "What is she
doing?"
Outside on the ground Nom Amor has dashed into the shrub maze
and just as Farseeker looks out she enters the darker are of
the shrubs.
Unali now with both daggers in hand slows down at the edge of
the shrub maze. She has seen such things around Marentia. Snobby
nobles like them for fun for guests. The bigger the maze the
more powerful and richer they tend to have. She finds them
plain silly. King Maros has one in Maren behind the palace she
visited with Aren that takes a full 20 min to run through if
you know where to go. If not then walking could take over an
hour just to explore. This one appears to be a tenth of that
size.
These shrubs are as tall as her hip or as tall as 8 feet
in some places. As she enters moving north she sees the
shadows on the left side since the sun in that direction.
The right side is sunny and open to being seen.
Unali has her magical dagger and hopes it will warn her if
there is an ambush. It has in the past. AS she moves silently
she makes the twists and turns. Suddenly a warning tingle rings
her mind. She crouches down and gets to a corner. She jumps
forward and thrusts her daggers. But as she does she stops short
of killing a old man gardner. The man who must be in his 70s
gets within half a inch of certain death. The old man staggers
back since he is too old it seems to jump. Unali notices him
squint and likely is half blind. She tells the man to move
out and pushes him back the way he came.
The old man staggers but looks back. He squints and mumbles
to himself. "What...who..where...what is .."
But Unali has moved on. She rounds 3 more corners and comes
to a four way intersection. Where did he go? Noise in this
maze is distorted. She hears a grunt from the left or maybe
its forward. She takes the left on a quick random decision.
Rounding the next 2 corners she notices Nom Amor in full
Vongness squatting down at one large 3 foot thick shrub. He
is pulling something out. Something on his shoulder begins to
stir as Unali approaches for the kill. She notices they are
two small bugs. They begin to move fast and take to the air
and head directly for Unali.
Nom Amor watches the bug fly toward the darkness and buzz
around. he pulls the object out and drops it to the ground.
He then pulls something from his hip. He crouches and draws
his Coufee dagger.
"Magik! You will die." He speaks to the wind.
Unali backs away and around the corner. Did Nom Amor detect
her magical dagger? No those bugs did. They buzz around her
body but do not seem harmful. she knows the Vong is more
dangerous. She backs away and waits for the fool to approach.
Unali can hear grass movement but the bug noise is a bit
distracting. Then time seems to slow down as Unali jumps
around the corner and stabs forward. She was hoping for an
ambush but that isn't going to happen. At least he won't
ambush her. Both daggers strike his leather armor and she
isn't sure he is wearing crab armor. But his head and
underarms are vulnerable. She swipes toward his head.
One dagger strikes his left shoulder drawing slight blackish
blood. The other swipes his neck but it seems the crab armor
is tough there. The dagger slices through the animal creature
but does light damage.
Nom Amor thrusts his Coufee dagger and it impacts on
Unali's middle left ribs doing light penetration. It draws
blood but doesn't go deep to do massive damage. But Unali
fails to see his other hand which grabs from his belt bag
something.
He tosses that something a very fine white sand like dust
toward her face. It gets into her mouth, nose and eyes.
It stings and blinds her. She backs away and draws one
dagger up to defend but tries to wipe her eyes. She could
be killed right here with a good blow.
She finally clears her right eye out and finds no Nom Amor.
she clears her other eye and hopes it isn't poison. She
rounds the corner and sees Nom Amor climb onto the thing he
pulled out. It looks to be a leathery disk thing.
This disk is a lot wider now about 4 feet. It begins to move
forward and Nom jumps on it. Nom Amor steadies his feet and
the thing, no a creature of some kind quickly hovers to the air
and lifts up.
So the clever Vong had an escape plan. Unali rushes forward
and tries to reach him but finds gets there too late. Nom Amor
begins to circle above and the creature begins to move its
wing like arms about wildly. How it can lift this Vong is
not known but it seems to have the power. Unali considers
her options to throw her dagger or use her sling? She could
climb the shrub fast but will Nom remain in the area long
enough to attack? Though if she climbs she might have more
options to attack with her sling.
[Time: 4:10pm]
Actions? Comments?
Next Update...Friday...
GM: Wanted to do a bit more for warehouse and Unali but ran
out of time. Should've started earlier. Oh well. Good
short update for now.
Square - Raban/Fremea do you head back to the wagon?
Kell/Will can do their own actions I suppose.
Warehouse - You are in the office. Seen now but do
you act in what way?
Baron group - Couple minor things Unali can do. But
those inside have a few things as well they can do
if so desire.
GM: Warehouse group - I wanted to a quickie map. But I ran
out of time. If you guys need it I can work on it tomorrow
and email it to you guys? If not will do it for next
update.
GM: Task groups:
Baron House - Zhou, Unali, Farseeker, Kiet
Investigate - Arawn, Ben'dar, Chion, Z'leyra
Watch deaths- Fremea, Kell, Raban, Will
Stay wagon - Strie'bog, Caladan,
GM: Square Generic Map -
/I\ = North, 1 Row = 100', 1 Col - c.50'
I I________I I
Resi homes I IJewIBak IWine I
-------------/I\-----------------
___ <- Street -> _______
R I IJew I
E I I____I
S I<--500'-->*<--500'-->ILeather
I I IClothing
___I P I_______
<- Street ->
-------------\I/-----------------
Resi area I I Cafe I Land I
apartments I I IofficeI
* = Stage/platform - 20 odd feet x 20 odd feet 8 feet high.
P = group of 4 from party rough position
1 Row above is roughly 100 feet.
So the square itself is 500x500'
Resi = Residential homes or apartments.
Jew = Jewelry shops
Leather/Clothing - Leather clothing shops
Bak - Bakery shop
Wine - Wine shop
Cafe - Small cafe
Land - Land office to buy/sell land
After the inferno effect
I I________I I
Resi homes I IJewIBak IWine I
-------------/I\-----------------
___ <- Street -> _______
R I IJew I
E I ..... ... ..... I____I
S I<--..... ... .....-->ILeather
I I ..... ... ..... IClothing
___I I_______
<- Street ->
-------------\I/-----------------
Resi area I I Cafe I Land I
apartments I I IofficeI
. = Area on fire or those affected by inferno
GM: Warehouse district -
/I\ = North, 1 Row = 50', 1 Col - 50'
1 2 3 4 5
12345678901234567890123456789012345678901234567890
--------------------------------------------------
M-Street -> A
_____ C_____ _______ _________________ _____ B
I I I IClothI I Furniture I I C<-\
I I ?? I I I I Warehouse I I D<---Warehouses
I I I I I I I I E<-/
____I I___ I I_____I I_______________I I_____ F <Front end
<--- * G
Wagon moving west < Street > H
_____ ___________ ___________________ ______ i <Back of shops
I I IX I I I J
I I I I I I K
I I I I I I L <Front end of shops
/I\ /I\ /I\
Alley-------------------------------------
X - Where group initially saw warehouse at corner of store.
* - Wagon being unloaded by men
? - Warehouse in question
Cloth- Clothing style warehouse based on sign
C - Current position of the 4 in group [B14]
GM: Baron Ka house
/I\ North 1 Row = 10 feet 1 Column = 10 feet
1 2 3 4 5 6
12345678901234567890123456789012345678901234567890123456789012345678
--------------------------------------------------------------------A
Woods Woods Woods B
C
_______________________________________________________________ D
: : E
: Pond Garden : F
S : Patio / : G
t : /-------/ <Nom's path : H
r : ___________________/______________________ Garden : I
e : I I : J
t : Grass I I : K
: I House / : L
: I I Garden : M
: Field I________________________________________I : N
: [] : O
: _____ : P
: Small / I : Q
: Stable> I___I : R
:_____________________________][______________________________: S
T
street U
V
--------------------------------------------------------------------W
/ - Doors
:, _ around perimeter of house - Gate 10' high made of iron.
Tall green bushes block view between bars. Fence consist
of tall spikes connected by iron bars at top, middle and
lower levels. Spikes are a foot spread out from each other.
Making entry between the bars hard.
North wood s- Woods that go back about 100'. Light woods other
homes in the north.
Grass field is one open field not gardens on the left.
][ - Front guarded gate made of iron with hard lock
[] - Front porch area/doors with steps.
Stable - one story only very small for maybe a few horses.
Garden on the right and north east areas are well maintained gardens
of major flowers, shrubs, mini-mazes and simple walkway paths. Some
statues and a fountain is on the right side.
Pond - man made shallow pond about 5 feet deep only. It is mainly
for what looks like fish decoration.
Patio is sitting area with large stone table and chairs. A small
party of maybe 3 dozen could be held here.
Second story rough map
1 2 3 4
1234567890123456789012345678901234567890
----------------------------------------
__________________________________________A
I I Baron I I IB
I ?? I____/_____I________/__I__/____IC
I _/____________/_____/_____/_ I<-Hallway
I I PartyI I I IE
I Unknown area I I I IXX IF
------------------------------------------G
/ - Doors I, _ = Walls
?? - Likely stairs downstairs
XX - Stairs from first floor leading to garden door and
other areas
No clue what the other rooms contain
Baron - Estimated room holding the baron
Party - Room small study/lounge where party was placed
Hallway is 10 feet wide since small tables or lamp spots
are along the wall so really at places 7-8 feet wide.
Door icon is just to show door placement not that large.
* Baron's Ka office
1 Row = 2 feet, 1 Column = 2 feet
1 U = Unali, Z=Zhou, B=Baron, G=Girl
.123456789 F = Farseeker, K=Kiet
___..._____
I U [==]IA / = Door
@ $IB .. = Window
@ FK IC @ = Fireplace
I * ## ID # = Desk wooden
I B##* IE * = Cushioned chair
I *V ## IF ` = Bookcase
I IG ]] = Couch
I` ]]IH $ = Small water/drink stand
I`Z ]]II [=] = Small table
I`__/___]]IJ
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