[pnpgm] (no subject)
Wout Broere
broere at powersandperils.org
Tue Dec 20 05:39:20 CET 2011
OOC: Remember to bring more than the usual 5 clones.
We often needed more than 5 to finish a chapter of Paranoia. Both the
players and the GM were burning through them at a high rate. Fond
memories of the hair dryer shaped flame thrower (no, you have no idea
what it does, but it is shaped like a hair dryer. There is a button to
press. You don't want to annoy friend computer by using it on empty
space, do you?) and the super glue coated nuclear hand grenade.
On 12/19/2011 11:28 PM, Murtha, Mark wrote:
> Petting the adorable critter's ears, Kell tilts his head and replies to
> Arawn in a deadpan, "Of course. Look at this face. Is this the face of a
> troublemaker? Besides, Squirt is small and sneaky, he's done this type
> of thing for me before."
> OOC - I want the Ultraviolet pass please. And a whole army of Farseeker
> clones. :)
>
> ------------------------------------------------------------------------
> *From:* pnpgm-bounces at abroere.xs4all.nl
> [mailto:pnpgm-bounces at abroere.xs4all.nl] *On Behalf Of *John Haight
> *Sent:* Monday, December 19, 2011 3:08 PM
> *To:* pnpgm at abroere.xs4all.nl
> *Subject:* Re: [pnpgm] Game Update #198
>
> OOC:
>
> I'll work on the spell:)
>
> IC:
>
> "Are you sure about Squirt?," Arawn asked. "Can you ensure that he
> won't get himself into trouble?"
>
> ------------------------------------------------------------------------
> From: Mark.Murtha at dishnetwork.com
> To: sang_real at msn.com; pnpgm at abroere.xs4all.nl
> Date: Mon, 19 Dec 2011 15:01:26 -0700
> Subject: RE: [pnpgm] Game Update #198
>
> OOC - Paranoia. he he. Fun game. Maybe we need some clones here...
> IC:
> "I've reconsidered, let's send all the captives out. Using Illusions
> to show more Vong will just alert them to us, let's use stealth as
> we have so far. I can send Squirt here scouting ahead." says Kell.
>
> ------------------------------------------------------------------------
> *From:* pnpgm-bounces at abroere.xs4all.nl
> [mailto:pnpgm-bounces at abroere.xs4all.nl] *On Behalf Of *John Haight
> *Sent:* Monday, December 19, 2011 2:45 PM
> *To:* pnpgm at abroere.xs4all.nl
> *Subject:* Re: [pnpgm] Game Update #198
>
> OOC:
>
> Harrys... Sounds like a reverse game of Paranoia. I guess that
> would make the PC's the officers that send the clones out to
> their death:)
>
> IC:
>
> In response to Unali's question Arawn replied,
>
> "Chion and Fremea should be back in a few minutes."
>
> > Date: Mon, 19 Dec 2011 21:30:00 +0100
> > From: broere at powersandperils.org
> > To: pnpgm at abroere.xs4all.nl
> > Subject: Re: [pnpgm] Game Update #198
> >
> > OOC: I thought that Unali's suggestion was to send ALL prisoners
> > outside. If a few are armed to keep the others safe, that is
> fine, but
> > to have them tag along is a recipe for disaster.
> >
> > In our table top group we loved having untrained
> hirelings/rescued
> > villager/etc along. We called them Harrys and the running gag
> was to
> > have them killed off at the highest possible rate with a GM
> that would
> > not allow us to outright kill them, or shove them in harms way.
> >
> > Scott, I hope the PC is behaving? I have been tracking
> network issues
> > (burned out wireless access point) half the night.
> >
> >
> > Unali: "I agree with Arawn. to move the fastest, act as
> silent as we
> > can, all former prisoners should keep together and get out of
> the Mount
> > as soon as possible.
> >
> > If you are ready, let's get going. As soon as all are up the
> ladder and
> > out of sight, we should open this door and move on as well.
> Is everybody
> > present once again?"
> >
> > On 12/19/2011 08:21 PM, John Haight wrote:
> > > OOC:
> > >
> > > Not sure if the party has decided whether to keep the 4
> volunteer
> > > villagers with the party or have them return with the rest
> of the
> > > villagers and Zhou but in case it hasn't been decided....
> > >
> > > IC:
> > >
> > > Upon rejoining the others Arawn listened patiently as he
> was caught up
> > > on the party's discussion regarding disguises and the
> possibility of
> > > having villagers joi the party for further exploration into
> the cave
> > > complex. When the others were done he waited until the
> villagers were
> > > out of earshot before voicing his concerns.
> > > Siding with Lin he advises against it, warning that the
> villagers lack
> > > of training and their anger towards the Vong could cause
> them to react
> > > in unexpected ways, possibly ruining the party's chance for
> surprise if
> > > they should charge at the wrong time, cry out or go against
> a plan, thus
> > > compromising the mission or serving to distract members of
> the party
> > > when focus is necessary. In addition their lack of combat
> experience and
> > > proper equipment means that it would be a suicide mission
> for them. He
> > > also supports Lin's view that the villagers would likely
> react quite
> > > negatively once they discover the party's ability to use magic.
> > >
> > >
> > >
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>
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