[pnpgm] Game Update #175a - File 1220 - Hold time
Scott Adams
longshotgm at netzero.com
Fri Jul 8 06:57:13 CEST 2011
HT Aliaver/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshotgm at netzero.com
Game Update #175a in sequence (file #1220)
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Admin Notes: None.
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[Recap]
From Z'leyra: [Re: Actions]
Z'leyra determines that Kiet can keep the Vong from interfering
and starts patching Kell.
If not interrupted she will follow that up with an EL5 healing
spell. [If necessary will first cast Orient Self EL0]
GM: Ack.
From Will: [Re: mistakes by my staff!]
Z', Fremea did either of you mention the humans? I only
remember them mentioning the Vong and can we see them from are
present location. So Scott how many phases movement is the Vong
from the remaining human. If I can see the location and the
situation I would try telaporting to the location and casting
Insb. on both of us if I can do all of that before the Vong
arrive as well as finish this Vong or at least get away safely.
I know a lot to accomplish in a short amount of time.
GM: Ack. Well I've looked at the data published by my staff. Seems
like File #1180/Update #168 where it started. I of course make
no mistakes being a simple GOD. But seems my staff is not so
lucky. The update mentioned "other Vong" not in normal garments
or such. This was actually a clue that I dictated to spur
interest in this. In fact Fremea's spyglass could onyy see
bits and pieces of the 3 humans since the large growth of
amphistaves. Investigation likely would have given details
on the humans. It probably been helped with more info in
that paragraph. Since only the lower body was seen the gray
heads weren't seen by the spyglass. I guess the dwavf failed
to add more clues to follow up or add to it later. But they
are only mortal creatures. I will surely beat them for their
error. So its a combination of clues not followed up and
dwarf error (not mine of course). Sorry about that folks.
But this teleport action could do much to help. So I will
followup on this above. I appreciate a hero to help.
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[New Stuff]
[Augado 10th, 1634TH]
[Location: Middle Katai Plains]
[ Mountains west of Pamau]
[Time: 12:56:32 pm]
Actions? Comments?
Next Update....Monday...
GM: I've halted the update for now. I thought I had a plan
with Will's teleport but in thinking it over he wouldn't
have known about the slaughter. So doing a 1 phase teleport
isn't realistic. Arawn has a plan as well. But there
is some issues I outlined in his email. Arawn will have to
consider the option to cast a spell to save the human or
prevent the Orb giving a warning. If the human is saved
then the Orb could notify all the Vong and stealth is ver.
If the Orb is destroyed which he could do by hand then
the human MAY die but he could save possibly hundreds more
humans who may be captive elsewhere. By the time the party
leaves this cave hundreds could be slaughtered. So is
one human worth hundreds? If Z'leya's telepathy was still
active I could say she warned Will about the humans during
the fight and he turned and teleported. But the spell is
gone so it would take a good phase just to discover it and
might be too late by then. So I'll hold things off here
so folks can re-iterate or replan strategy. I can still
do Arawn's emailed plans and it could still work. The spell
in mind could affect the human and shaper at once. But
if the spell fails or the effects fail.
So think about new options. If not I'll try to work on
Arawn's plan and invoke them next update on Monday.
I would say go back 2 phases due to the mistake by the
Dwarves. But sadly the detail already done in terms of
experience and other data would be difficult to back
track. Its not impossible it would be highly difficult.
I'd have to reverse engineer some things.
GM: I updated the mana/experience charts as well. A minor
mistake there found. My staff is really needing a
severe beating!
GM: Spells active:
Arawn - Invisibility
Kiet - Entangle
GM: For this cave groups divided up
With Unali: Farseeker, Caladan, Strie'bog, Ben'dar and Arawn
With Fremea: Raban, Kiet, Zhou, Chion, Will, Captain Lin,
Kell and Z'leyra
GM: Map of Growing Area
1 Row = 10 feet
1 Column = 10 feet
1 2 3 4 5 6
123456789012345678901234567890123456789012345678901234567890
------------------------------------------------------------
%%+%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%
% %% %%%%%%% %%%+% %%% %%% %%% A
/L %%%% %%% %% B
%E +% EF CS %%% %% C
% 3D 4 CA U B +% %%% D
%%% .......ssss....ooo.......ssss........... %% E
%%+ oo.....sssss....oooo.....sssssss........ssss. %% F
% ooo.....................................sssss. %% G
%%% ................................................ +%%%% H
%%%% ...sss....................................... %%%% I
% ...sss....................................sss %%% J
% ....sss...................................ssss %% K
%%%% ........................................sss %% L
%%%% ooo......................................... % M
% %% oo..sss..............ssss....ooooooo........ %% N
% K ? .sss..............ssss....oooooo........ +%%% O
% Z ..................sssss.....ooooo...... %% P
%%+ .oooo .. % Q
% %%% %%% . %%%+ ` R
% %%%% %%%%%% %%% . +%%%%% %%% % S
%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%%%%%.%%%%%%%%%%%%%%%%%%%%%%%
------------------------------------------------------------
/}\= Water source?
% = Rock/cave wall
` = Party's inner cave = [R60]
s = Amphistaff growth fields
o = Orb growth fields
. = Actual water/pond surface
+ \ Torches set along the wall
Vong = dead roved from map but coordinates are bodies
Shaper - #1 - [Q32] Dead #2 - [O22] Dead
#3 - [???] Dead #4 - [D35]
#5 - [C37] Dead #6 - [???] Dead
Warrior - #7 - [???] #8 - [O6 ] Dead
#9 - [O6 ] #A - [???] Dead
#B - [B38] Dead #C - [D27]
#D - [D20] DE - [C26]
Humans - 2 Dead, 1 Alive - D19 [Symbol 3 on map]
Party -
A - Arawn - D28/Invio B - Ben'dar - D39
C - Caladan - C39 F - Farseeker- C27
E - Fremea - C2 K - Kiet - O5
S - Strie'bog- C40 U - Unali - D31
Z - Z'leyra - P6 L - Cap Lin - C2
? - Chion - O6 ? - Kell - O6
? - Raban - O6 ? - Will - O6
? - Zhou - O6 [All in same hex area]
(1 Warriors (#9) at O6 as well]
Light by torches go as far as 30 feet but usually 20 feet around
the torches. Diameter wise or about 3 rows/columns.
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