[pnpgm] Game Update #168 - File #1180 - Tight Spots
Scott Adams
longshotgm at netzero.com
Wed Jun 1 09:13:16 CEST 2011
HT Aliaver/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshotgm at netzero.com
Game Update #168 in sequence (file #1180)
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Admin Notes: None.
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[Recap]
From Kiet: [Re: Actions]
Kiet looks at the gap, then glances at Raban. That might...
GM: Ack.
From Kell: [Re: Actions]
[Hehe. Love the Mind the gap!]
Kell looks at Raban and the gap and just shakes his...
[pause to allow response, hoping ppl agree to this and two ppl
watch the captain.]
[Scott, I did get the joke, that was my feeble attempt at a
response. Lame I know.
Happily he revised his date, now it's October. So we have a
few months. :) ]
GM: Ack.
From Will: [Re: Actions]
Will gives a grim nod (for those who can see in the dark everyone
else will just have to listen for the rocks rattling)
OOC on another subject has anyone heard from Arawn lately I keep
getting spam e-mails from his address but haven't seen anything
else.
GM: Ack. Arawn - I got a email from him on 19th but I've not
replied to it yet. Will do so see how it reacts. PS. Got
a new email couple days ago. He is having some issues with
virus scanner but seems to get the email. So John is around
more or less.
From Kell: [Re: Actions]
OOC - I haven't heard anything from John/Arawn either. Hope
he is ok.
GM: Ack. See above.
From Z'leyra: [Re: Actions]
Hearing the word that the enemy has been sighted Z'leyra
whispers to the Katai captain as she readies her drum, "My...
She them softly plays the drums and casts Orient Self at EL6.
Then she puts the drum away and readies her warstaff.
GM: Ack.
From Fremea: [Re: Actions]
Fremea scans the vast cavern, using her telescope. She looks for
If there are things flying around, she will look at the walls to
see if there are any ways to climb out or move around to get a
better view and allow others to come through too.
GM: Ack.
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[New Stuff]
[Augado 10th, 1634TH]
[Location: Middle Katai Plains]
[ Mountains west of Pamau]
[Time: 12:40am]
Unali reports her findings about the slit and the pond that
lies ahead.
Kiet looks at the gap, then glances at Raban. That might make
it tough for him to get through. Kiet whispers, "maybe one of you
that can go insubstantial can take Raban with you thruough the rock
wall. 'Course, there won't be any retreat for him..."
Kell looks at Raban and the gap and just shakes his head, with a
wry grin. Listening to Unali's report, then thinking for a
moment, Kell bounces from one foot to the other. Then he stands
still, listening to Farseeker and Caladan. Never one to be quiet,
most people probably wish he's shut up more, he adds, "I agree,
they don't know we are here. Were I them, and I knew about us,
I'd send a swarm of bug to eat us. Yet that hasn't happened."
"Any attack should wait! Once they know we are here, it will
become a continuous fight. We still don't know where the world
brain is, or where that portal is. If we can find those, we can
stop the invasion. Those are the keys to stopping it. Whilst
attacking their amphistaff growth pond could very well be
something we must do, lets wait to reveal ourselves as long as
possible. Stealth is our best ally right now. They may be able to
send hundreds of warriors against us." Looking around in the
dark cavern at the group, including everyone as he speaks. Some
are more relaxed, and some, like the Captain, are more tense.
His vision is so much better than most, for which the half-elf
is thankful.
Fremea has taken position in the slit and tries to scan the
area but the view is limited. Fremea hears her name and comes
back into the smaller cave.
"Fremea can use her spyglass to get a complete view of that
room. Are there any of the leader Vong? Any traps or hidden
sentries, or do they Vong think their base is so secret they
don't have any protections here?"
"Where are the entrances? There must be at least one into it.
Possibly only one. If so we can use that against them. If there
is more than one entrance, we need to plan for that. Whatever we
do, planning is key. We need all the edges we can get in this
fight. It's our only shot." Switching to Marentian so the Captain
hopefully doesn't understand, "The time for hiding our abilities
and who we are has ended. The Captain has no choice now but to
trust us, or he'll die. He knows this. One or two of us can
stay near him just in case he decides to act foolishly once he
knows more about us. But Fremea needs her wings back, and we'll
be using magic again soon I foresee. We can either tell him a
bit, or just let him see it as things unfold," giving Fremea a
hard and friendly look, a playful intonation at the last.
Back in Katai, "Fremea, can you sneak through there and give
as detailed a report as possible? With another as escort possibly,
and not alerting the Vong to our presence?"
Hearing the word that the enemy has been sighted Z'leyra
whispers to the Katai captain as she readies her drum, "My tribe
has the tradition of calling to the spirits and gods before battle
to let them know to watch and see our valor. I use a tambourine to
do so. But since there is value in keeping surprise I don't call
them very loudly."
Fremea listens to the group talking about plans and she realizes
the group talks and doesn't act much. Faerry are so impulsive
creatures talking is why humans are so disorganized. She
shakes her head and creeps into the slit along the way to
see what else she can see.
Fremea scans the vast cavern, using her telescope. She looks
for anything that could be flying in there too. If she does not
see anything that could be flying around or is flying around, she
will say "Looks like I might be able to climb out a little bit and
move around some to get a better look."
Everyone watches Fremea and she realizes the talk of telling the
Captain of their secret has been opened up. Now is better than
anything. She unsnaps her dress and let it flow off her wings.
At that instant Zhou has a stroke and can't believe she is
doing in front of the Captain. He's to cover Fremea and speak
a distraction to the Captain. But the mental shock of his urge
to keep cover breaks his concentration.
Farseeker with supernatural like swiftness grabs the Captain
the half second Fremea pulls the dress down. The Captain is
turned around with Farseeker's speed and strength. "We should
probably..." Farseeker tries to distract the Captain as he tries
to figure out what to say. "Discuss the dangers again. We covered
the warrior caste with their tough armor. Those Shaper females
tend to have no armor but thick garments The outcast or shamed
ones have no armor. So for those using bows likely only need to
force those blows or throwing things to the Warriors. The
others should be easy to handle with normal weapons..."
Zhou panics and motions for Fremea to get going. He can't
believe to get this far and lose cover now. He knows Kell
and others have mentioned losing the cover but maybe this
isn't the best time trapped inside a small cave with a
dangerous foe. Maybe once inside a thousand foot cave higher
up with plenty of room to fight is better.
Fremea hands her dress to Unali and smiles at Zhou with that
smile Faerry do. Fremea grabs her spyglass and adjusts her
bow and weapons. She slips through the slit and out of sight.
Zhou glances at Unali as if to say it is up to her to lose
cover but he seems to dread that as is one of his main goals
in this mission.
Farseeker breaths when Fremea leaves the small niche and
allows the Captain to finally speak and turn around. "Where
did the small one go?"
Zhou grins and raises his hands as he blocks Unali while she
stuffs the dress out of view. "She is trained as a good scout.
She is just outside and will give s some info on what to
deal with."
Captain Lin nods and turns to the others then toward Raban.
"How do you plan getting past?" He glances at Chion. "For
that matter you as well?"
Zhou lightly laughs but not so draw attention. "He is a
clever barbarian. Once we get inside and are sure there are
no one around we can clear a path. Some have a shovel...
and maybe a pitch or something. Even if we can't ship it
his hands are a destruction machine. I've seen him crush
a bear twice my size with his bare hands and crush the
skull to dust."
As if bored Raban grabs a large rock the twice the size of
a hand fist. For Raban though its like a small pebble in his
hands. He grins and grips both hands around it. He pretends
to grunt as if this is a hard thing. But in reality those
barbarian strength things are what strong men do. it
takes Raban about 20 seconds and then rock begins to crumble
around his fingers. It begins to fall through his hands onto
the ground.
Captain Lin looks at the giant as he dusts his hands clean.
He nods as if happy by this result and looks back the way
they came. "If we get in a bind we'll need to get out fast.
Sadly that will take time and if chased we are in trouble."
Farseeker agrees, "Yes. It will take maybe 20 minutes or
longer but that's because we know the way now. We don't
know if they send bugs or those dog things after us as they
chase us. I'm afraid we are here till we get a better
exit. So stealth is good for now."
Caladan waves over some of the folks who have mentioned
Raban's problem. He whispers so the Captain doesn't hear
him in Marentian. "Don't forget that he can move through
rocks and doors. This tiny bit shouldn't be a problem.
Chion if has problem can do a spell or teleport. But
we can at least pretend to make a gap bigger for them once
the Captain moves on."
Kiet looks at Raban who seems not worried at all by the
rock face in front of him. He does recall the strange giant
can fly and go through some solid things. He recalls that
now from the flying castle. He is still uncertain how the
giant can do those things.
Zhou cringes his hands as he can't believe Fremea's own
name was mentioned. He has to go over the protocol of
keeping a cover with these folks.
Fremea ducks out of the hidden slit. She finds almost
immediately the slit seems to be in one corner of the
large cavern. She notices the ceiling is about 20-25
feet depending on overhung stalactites. In fact for some
cases the stalactites could be a good cover for Fremea she
figures. They jut down as much as 5-6 feet from the ceiling
and maybe 2-3 around.
Fremea hops to the air and scans as much as she can in this
corner of the area. The main feature of the cave is the
oversized pond or mini lake. It seems to stretech about
350 feet in some places and looks about 130 feet wide it seems.
While there are torches along the wall the pond itself seems
to glow a faint green or slight yellow hue. It looks like
the Vong is using Vong stuff or there is some natural lichen
that glows. The lichen seems to be from shore to shore and
adds a added visual field a few feet away from the shore. So
in all the pond looks to be some almost ghost like thing
except those who haven't seen glowing plants.
Fremea scans the center of the pond but it is hard to see
at this angle and distance. If there is some brown there
like Arawn found in Lake Oca it isn't seen. She isn't even
clear how deep the thing is from the distance. Those who
are around the shore wade as thick as hip so it could be as
deep as 3-4 feet but it is difficult to tell.
The other main feature of the water are the large growths
of Orbs and Amphistaves that seem to grow along the various
shore areas.
Fremea scans the walls and finds numerous torches along the
walls but aside from the glowing plants the vast majority
areas of the cave is in darkness. This will help in stealth.
Some those who are either walking about or along the shores
seem to have torches as well.
Actually as she inspects one Shaper along the south shore
she notices a small glowing ball or orb. its now fire so
she figures them to be some Vong lighting animal. It adds
about 5-10 feet around the person. Not all those around
the shore have animal-orb lights but some do.
Fremea notices many alcoves but can't tell if there is folks
hiding there or not from this angle. She notices on the
north side several Shapers are dressed in their garments as
well as a couple of Warriors. But near them are other Vong
that do not have the garment or likely armor. she figures
they could be Shamed Ones as helpers.
For her report Fremea tries to figure out the direction. But
the tunnels and twists have made that confusing. She figures
a compass might help. But she marks the side they are on as the
south wall and so the top should be the north. Along the wall
they are now much be east and the opposite wall the west.
About 200 or so feet west of her position she notices the
lake seems to head south in a 10 or 20 foot wide path to
the south wall. She figures this must be the source of
the water and maybe the natural springs? Nearby that area
which crosses about 20 feet at one certain there is some
structure that passes the water that could be a Vong bridge
of some sort. But it is dark to tell details.
Fremea notices in the north west corner looks to be a area
with some structure. It looks animal or leather like. She
considers it to be some kind of door? in fact that is the
only place to move through likely unless there is something
hidden in the darkness or rock. But she has to assume it to
be an entrance as there are two warriors by the structure
that must be a door.
Fremea figures there might be 15-16 Vong that she can see.
But she can't tell if there might be others in the dark
areas. her eyes are good but the spyglass doesn't help
at times her natural skills. Either that or the glow of
the lake seem to make it distracting like a fog in some
forest distracting vision.
Fremea glances west to one Shaper using a animal-light about
270 feet away or so. One torch of natural fire light is
about 90 feet light field way. So should have plenty of
place to spread out the full party.
One shaper is closeby about 90 odd feet north of Fremea's
position. If Fremea moves 20 feet west and 30 feet north
there is a torch. It looks like there will be a think 10
feet area just outside the torch light field to move the
party.
Fremea figures it time to report back in to the others.
[Time: 12:48am]
Actions? Comments?
Next Update....Friday...
GM: Yep. No update last fri and mon. Friday ran out of time
with minor issues. Monday had a toothache and couldn't
concentrate. But hopefully back on schedule.
GM: Since this comes out Wednesday it gives short notice for
replies for Thursday night. If I get some though I will
do a short update for Q&A if needed.
GM: Map of Growing Area
1 Row = 10 feet
1 Column = 10 feet
1 2 3 4 5 6
123456789012345678901234567890123456789012345678901234567890
------------------------------------------------------------
%%+%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%
%7 %% %%%%%%% %%%+% %%% %%% %%% A
%%%% B %%% %% B
%8 +% C 5 %%% %% C
% 3 DE 4 +% %%% D
%%% .......ssss....ooo.......ssss........... %% E
%%+ oo.....sssss....oooo.....sssssss........ssss. %% F
% ooo.....................................sssss. %% G
%%% ................................................ +%%%% H
%%%% ...sss....................................... %%%% I
% ...sss....................................sss %%% J
% ....sss...................................ssss6 %% K
%%%%+ 9 ........................................sss %% L
%%%% ooo......................................... % M
% %% oo..sss..............ssss....ooooooo........ %% N
% 2 .sss..............ssss....oooooo........ +%%% O
% ..................sssss.....ooooo...... %% P
%%+ .oooo A 1 .. % Q
% +%%% +%%% . %%%+ F` R
% %%%% %%%%%% %%% . +%%%%% %%% % S
%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%%%%%.%%%%%%%%%%%%%%%%%%%%%%%
------------------------------------------------------------
/}\= Water source?
% = Rock/cave wall
` = Party's inner cave = [R60]
s = Amphistaff growth fields
o = Orb growth fields
. = Actual water/pond surface
+ \ Torches set along the wall
Vong =
Shaper - #1 - [Q32] #2 - [O22]
#3 - [D29] #4 - [D35]
#5 - [C37] #6 - [K54]
Warrior - #7 - [A2 ] #8 - [C2 ]
#9 - [L7 ] #A - [Q20]
#B - [B38] #C - [C22]
#D - [D22] DE - [D23]
Fremea - R59 in Air about 10 feet up
Light by torches go as far as 30 feet but usually 20 feet around
the torches. Diameter wise or about 3 rows/columns.
REMEBER to see better map see website if email is messed up.
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