[pnpgm] Game Update #173 - File #1205 - Joint Timing
Scott Adams
longshotgm at netzero.com
Fri Jun 24 08:58:31 CEST 2011
HT Aliaver/Player Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Game Web Site - http://www.furvert.net/longshotgm/pbem/index.htm
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to longshotgm at netzero.com
Game Update #173 in sequence (file #1205)
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Admin Notes: None.
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[Recap]
From Will: [Re: Actions]
OOC: anybody have anything on the care and feeding of a coufee
dagger? Post from Kell on actions..
GM: Ack. The dagger is a bone dagger. It may be primitive but
it fits to their tech level of natural things (no metal). They
are still quite deadly and sharp though. I typed up a bigger
description in the Items file/link on the website (#22 item).
If interested. So no need to care or feed them.
From Kell: [Re: Actions[
Kell begins to chant very quietly, gesturing with his hands...
[OOC - To clarify and make sure stealth isn't broken, this was a
daydream until the last two paragraphs. Just for something to
add, and cause I wanted, needed a change right now. Hope it was
fun to read.
Coufee dagger? Doesn't it take cream and sugar? :-) ]
GM: Ack. I enjoyed the scene. Nice imagery. Wish I could see
more of it like a certain game you run? (Subtle hint). I only
changed some of the names since were closer to the people and
not the others.
From Will: [Re: Actions]
Will with a smile on his face enjoyed the daydream and thanks for
the tip on the dagger.
GM: Ack.
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[New Stuff]
[Augado 10th, 1634TH]
[Location: Middle Katai Plains]
[ Mountains west of Pamau]
[Time: 12:51:23 pm]
Kell begins to chant very quietly, gesturing with his hands
slowly and methodically. The chanting is a very grating, grinding,
earthy sound that most have no idea what the crazy half-elf is
saying, or why he's saying it. Fremea can sense the mana
gathering around Kell, large amounts of mana, more than usual for
most spells. Whatever it is, it's fairly large. As the mana
gathers and swirls, the colors blend well into the cave, almost
as if the mana is coming from the walls and earth surrounding the
attack force.
Finishing with a small flourish Kell grins his assassin's grin.
Time to really rock this cave to it's core.
Chanting again in the same rock-like fashion, Fremea watches as
this time even greater mana is pulled to Ha'Kell. His chanting is
very quiet, and Arawn can only hear because of her keen ears.
Other's aren't sure if they're hearing Kell or some slight shifting
of the cave around them, perhaps the start of a cave-in or just all
the earth shifting, finding an easier and safer resting place. The
mana grows and grows, coalescing into a small point containing a
large impact. The point grows at a steady pace, pulsating and
becoming more than a point, almost a chalice or cornucopia size
and shape. Suddenly Kell pauses, looks up from his chanting,
scanning the area. Reaching out and taking the energy, he flings
it towards the largest group of Vong, those at the north-western
area. Fremea can see the mana spray out in a fan, then converge
on the other side of the lake and just seemingly disappear.
Nothing seems to happen. Silence as Kiet and Kell watch Fremea
take down her shaper. Nodding to each other they continue with
the assault group, moving quietly and watching Unali's back.
After ten or so seconds, Kell starts chanting yet again,
grinding granite into powder with his voice, bringing quartz out
of sandstone, and crushing the sandstone into powder. Fingers
barely moving, the half-elf focuses intently, both on his voice
and fingers, and looking across the lake towards the large Vong
group.
Fingers flying now, faster and in some obscure fashion, it take
s only seconds for the intensity to abate. Chanting for another
few seconds then pausing, raising his hands and gesturing across
the lake at the largest Vong group, Kell finishes with what sounds
like a boulder bouncing, smashing into a thousand shards.
Watching this, Raban and Chion know something may happen, but
what?
Captain Lin raises his sword toward Kell once he hears the
chanting. As others stare at Kell for his strange behavior
to break stealth they don't notice the Captain moving. Once
Fremea finished off the Warrior they also turn to watch the
strange Half-Elf. Fremea can notice the large increase of
mana around the trader.
Captain Lin now realizes full well these heretics are here
among him and they must die. He charges Kell eager to end the
magic user swiftly. But once the earth opens up and swallows
the Vong he stops in mid-stride. Captain Lin seems to finally
understand that maybe a charge on him isn't good.
Less than a second later the earth starts to shake and bounce,
everyone's footing becomes treacherous. The floor begins to move
up and down, side to side. In front of the group, going directly
away from Kell and towards the large Vong group the cave floor
suddenly splits, opening up into a large chasm over 4' wide and
15' deep and dropping several Vong inside it. The water from the
lake begins to pour into the chasm, ripping away all the growth
nearby. If this continues, the entire lake will be affected,
hopefully killing the growth. As long as the walls don't collapse
onto everyone...
As the earth continues the shake, the Vong looking around in
wonder, suddenly there is a small mana explosion, for lack of a
better term. Watching as the mana Kell threw to the Vong first,
that mana explodes! Appearing in a mili-second, two very large
mounds of rock and dirt become real. The Summoning of the Earth
Elementals completes, and these piles of destruction begin
pounding the Vong into dust, as the lake continues to drain into
the chasm, growing fields loosing the necessary water as Shapers
and Guards both begin to panic.
--------------
[Time: 12:51:23 pm]
Nodding in satisfaction at a job well done, watching the
wholesale destruction of the growing pool and the Vong, Kell
shakes his head. Daydreaming like that in this intense time leads
to problems, or deaths! Shaking his head again, refocusing, Kell
watches as Unali finishes the shaper and pays closer attention as
Unali waves the group on.
Forward creeps forward, holding his spear and shield at the ready,
with a wand in his shield hand, using his all his sense as much as
possible. This is no time to get caught by some stupid trap!
Fremea with her keen eyes moves westward after scoping the
eastern side of the lake. She can't spot Unali as she is virtually
invisible in the dim light. But she does faintly detect some blades
like Farseeker's great sword showing they are waiting. Fremea
figures Unali is still acting since the Shaper in her area is still
standing. Fremea figures Unali is still getting into position for
the first strike on the Shaper.
Now that Z'leyra is visible and back on the ground she explains
the small portion of the area she scouted. Fremea takes the quick
report and moves on figuring out her next target.
Fremea moves about 80 feet west and waits a bit to scan the west.
She is concerned about the torch about 30 feet further away. It
shows all the way to the water edge. This makes it very hard to
sneak by. She knows it is a huge risk but she decides to just
douse the torch out. She gets closer and tosses a pile of dirt
onto the torch and pushes it down to the ground. She glances
north to the other side of the lake to see if there is a problem.
After watching the north side the Vong there do not seem to
be yelling or moving fast. Either they don't care about the
loss of light or it is common place.
[Time: 12:52:13 pm]
Now with the torch out the nearest torch is almost 200 feet
away to the west. This section of the cave is very dark. The
light glow of the lake water itself seems to only give the
way for the Shaper to work.
Fremea waves for the others and tells them it should be good
to creep forward. But she continues to take the lead. The
Shaper to the west is about 140 feet away. She creeps to the
dark south wall and watches the Shaper.
The Shaper doesn't have a snake hood on and their typical
gown is missing. This might be a shortened tunic version of
clothing for the Shapers. The Shaper is tending to a growth
of Orbs. It seems she is using a small blade to shave
some leather like structure away from the orb like it must
be a second skin. Fremea isn't sure if it is a full coufee
dagger or a simple tool.
While Fremea studies the Shaper the others creep along the
south wall. The full darkness is easy to elude their full
movements. Will and Kell move forward in the group. The
others trail behind. Z'leyra and Will can still communicate
as that spell is still active but may not be for long.
Will and Kell watch the warrior in the distant north walking
away toward the north side. He is about 100 feet away. They
figure the Shaper will be dealt with Fremea.
Will studies the warrior and creeps west. Ahead of Will and
Kell is a dark niche or wall area. Z'leyra warns that when
her dark sight was active she saw alcoves in the area.
But as Will slows to study the dark area his eyes do not adjust
as quickly as a Sidh. A form lunges from the niche and races
toward Kell.
The warrior thrusts his amphistaff toward Kell but Kell twists
just in time. With Kell's better vision he saw the blow just
a tad before it came. The amphistaff slams into Kell's shield
and bounces off with no effect.
Kell quickly reacts and thrusts his magical spear toward the
Vong warrior hitting him in the middle right chest and does
a few points of damage.
Moments ago Will wasn't in the stalking and hunting stance.
But now with some renewed confidence he feels better to use
dagger than the tulwar. So he has the dagger in hand when the
Warrior attacks. Will swings at the Warriors right neck as best
he can based on the blur of gray he can spot in the almost total
darkness to his eyes. While the blow was meant for the neck
it lands in right shoulder and does 11 points through the heavy
armor.
The warrior thrusts at Will this time and misses the man by
a few inches.
Kell thrusts again the magical spear does a moderate wound on
the warrior's left arm. Blood spurts in various places but
the Vong seems unfazed by the pain. In fact the strange creature
seems enhanced by it.
Will swings again at the Vong's neck and this time hits him in
the left shoulder doing a minor wound through his thick armor.
Kiet considers using a rope to entangle the Vong but its so
dark he isn't sure if its the Vong or the others nearby.
Raban charges past Kiet and Zhou and tries to spot the Vong in
the darkness. It helps that they have larger heads and gray
so its easier than humans. He guesses where the Vong is and
punches forward to the rear and right of the warrior. His right
fist impacts on the warrior's lower back and crushes a few ribs
and does internal damage. The warrior slumps to the ground from
the damage.
At the same time the warrior lunges from his alcove the Shaper
turned around to hear the noise. She hears the rustle of
movement and what must have been Kell's spear sliding against
the warrior's amphistaff. Standing up and tall she glances
backward.
Fremea loses her chance to ambush the Shaper and realizes
something is going on behind her. But she can't leave the
Shaper from her eyes as it too dangerous. Fremea runs
the few feet toward the Shaper in hopes to land her good strike
but the dagger is too far wide in her haste. She misses and
the small Fae laps up the pond water around her boots.
The Shaper startled by Fremea's attack drops her tool into the
water and reaches down to a pocket of some kind. A small object
about the size of a large ball is seen. The shaper reaches up
with her left hand and begins to massage it.
Fremea with her good eyes figures the ball could be a bug or
worse yet a small Orb or light or other weapon. She doesn't
want the team to lose stealth by a Vong warning. Fremea acts
on instinct and does a twist and thrusts with her right food.
The Shaper goes flying backwards into the Orbs and into the
shallow water. The ball goes flying somewhere into the water.
The Shaper seems to be injured from that simple move and
Fremea is surprised. Her training of martial arts under
Arawn must've worked better than she realized.
The Orbs around 30 or so go bobbing back and forth as if
in a rough wave when the Shaper hits the ground. The Shaper
seems startled and dazed as she tried to get to her knees.
Fremea goes in for the killing blow but the Shaper sees the
the blade and ducks just in time.
But then Fremea sees a form behind her and a blade swings
near her side. The blade, a sword, impacts onto the Shaper's
right side and does a massive strike. The Shaper falls to the
water as blood pours out.
Fremea turns around to see Captain Lin behind her less than
a foot away. Slightly surprised she nods and then twirls back
around to ensure the Shaper's throat is finished with a quick
slice of her blade.
[Time: 12:52:50 pm]
Fremea glances across thw water and to the western edge. The
Vong on the other shore and the nearby warrior doesn't seem to
hear anything or react. She stands still for several long
seconds in hopes the Orbs don't yell out. She finds they
only wave back and forth. but they don't seem to open out in
their "face" like mode.
Fremea glances to the east and notices the Shaper in that area
is now gone. No sign of the others at this distance but he
figures Unali has made her move and went forward.
Unali moves northward and waves the others to do the same thing.
For Unali's black clothing she is hard to see. But for the others
who follow behind they have to crawl on the ground for some
way to get past the next torch. The torch is seen by others
to the west so it is too dangerous to knock out. So one by one
each person has to crawl by for the 10 feet or so to get back
into the darkness.
Unali ends up around a rock area and watches the Shaper and
Warrior closely. While the others cross over in the darkness
some ensure the area is not full of Vong. Arawn uses his eyes
to scan for any alcoves. But finds the place is empty.
Unali finds Arawn nearby and gives a quick sign language
call to the Alfar, "wants to join to take out the Shaper and
Warrior over there?"
Unali plans a joint assassination attack on the warrior. If
successful Arawn should break the fall of the warrior, to reduce
any noise, and Unali will continue to attack the Shaper,
hopefully also an assassination.
Fremea finds the next obstacle in the way, the nearby torch.
The group is huddled together and no Vong is hiding in the
nearby corner. but The torch is a clear beacon toward the
north guards. The warrior that was in the south has moved
up north and is facing those at the door. It is unclear if
he is chatting or not. But the warrior is about 90 feet
away from the warrior and the 2 entrance warriors.
Fremea figures the next thing will be to take out those two
or now three warriors. If just one exits the cave through
the door or whatever it is, it could be a disaster. Once
that is done the others on the north shore should be trapped.
At that point those will be dealt with openly rather than in
stealth unless another plan comes up.
On the north east corner Unali also considers these options.
She hopes to take out the nearby warrior and shaper but then
will have to deal with the others.
[Time: 12:53:35 pm]
Actions? Comments?
Next Update....Monday...
GM: Was a bit sick so couldn't finish the update last time.
This is a small update per se but there was a lot of
behind stuff done. I'm working on a experience system
to make life simple. I'll talk about that next update.
But I did get bogged down so had to get some stuff
behind scenes covered. May be a small update but
it was a lot of work. I plan to go to work in bit over
a week. So I may be getting back into the groove of
things. This could affect the Thursday updates as will
lose 2 hours of work that night due to needing sleep.
Now I'm up to 3. But will be 1am after that point.
I also hope to get new computer so will take some time
away. So some things may be erratic. But I hope a new
update for Monday for sure.
GM: Just a reminder. Just saying you will do something like
"attack X" or "ambush Z" is fine. But unless its more
detail I'll do the basic stuff. The more risk and detail
you include I'll act on. If you forget to check the
corners then things will happen. Plenty of time has
gone by no one mentioned those details so Will/Kell
were attacked as a result.
GM: I asked if folks wanted coordinates in the story or not
last time. So I removed them from the details since
no one commented on them. To me it does look odd but
adds to spice. But either way is fine if you can follow
along on the map.
GM: Fremea's team - Around the edge at roughly O5. The torch
is at L5 about 30 feet away. Torch light is 2 rows/columns
in every direction around it. So this is as far as L8 or so.
Making creeping by hard especially with 3 guards at C3 or so
about 90 feet away (Vong 7-9). So you'll need to figure out
how to get close to the Vong. The next torch is at F2.
Unali - Unali/Arawan roughly at D53. Other people are by
that area. Torch is at A34. But one just around the
other side of the wall at D51. Anyone going around the
corner will be seen. The torch and water area is only about
10 feet before the Amphistaff growth at F51, So the
problem of that light will have to be dealt with as well
before one can attack the Warrior and shaper at C37.
The two are about 140 feet away. So that will have to
be figured out. Let me know of plans.
Vong 7,8 Facing East/Right. Vong 9 Facing West/left.
Vong 5 facing north/Up, Vong B facing south/down.
Other vongs facing various directions.
If need more info let me know will answer over weekend.
No active spells active. Time is synched up for both
groups.
GM: For this cave groups divided up
With Unali: Farseeker, Caladan, Strie'bog, Ben'dar, Kell
and Arawn
With Fremea: Raban, Kiet, Zhou, Chion, Will, Captain Lin
and Z'leyra
GM: Map of Growing Area
1 Row = 10 feet
1 Column = 10 feet
1 2 3 4 5 6
123456789012345678901234567890123456789012345678901234567890
------------------------------------------------------------
%%+%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%+%%%%%%%%%%%%%%
%7 %% %%%%%%% %%%+% %%% %%% %%% A
/ %%%% B %%% %% B
%8 9 +% C 5 %%% %% C
% 3 DE 4 +%U %%% D
%%% .......ssss....ooo.......ssss........... %% E
%%+ oo.....sssss....oooo.....sssssss........ssss. %% F
% ooo.....................................sssss. %% G
%%% ................................................ +%%%% H
%%%% ...sss....................................... %%%% I
% ...sss....................................sss %%% J
% ....sss...................................ssss %% K
%%%%+ ........................................sss %% L
%%%% ooo......................................... % M
% %% oo..sss..............ssss....ooooooo........ %% N
% F .sss..............ssss....oooooo........ +%%% O
% ..................sssss.....ooooo...... %% P
%%+ .oooo .. % Q
% %%% %%% . %%%+ ` R
% %%%% %%%%%% %%% . +%%%%% %%% % S
%%%%%%%%%%+%%%%%%%%%%%%%%%%%%%%%%%%%.%%%%%%%%%%%%%%%%%%%%%%%
------------------------------------------------------------
/}\= Water source?
% = Rock/cave wall
` = Party's inner cave = [R60]
s = Amphistaff growth fields
o = Orb growth fields
. = Actual water/pond surface
+ \ Torches set along the wall
Vong =
Shaper - #1 - [Q32] #2 - [O22] Dead
#3 - [???] Dead #4 - [D35]
#5 - [C37] #6 - [???] Dead
Warrior - #7 - [A2 ] #8 - [C2 ]
#9 - [C5 ] #A - [???] Dead
#B - [B38] #C - [C22]
#D - [D22] DE - [D23]
Party -
D53 - Unali's group
Fremea's - Roughly O5 section
Light by torches go as far as 30 feet but usually 20 feet around
the torches. Diameter wise or about 3 rows/columns.
Light at R31 is actually out.
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