[pnpgm] Game Update #244 - File #1481 - Z'leyra's fate
pnpgm
pnpgm at comcast.net
Tue Aug 21 07:06:07 CEST 2012
HT Aliaver/Player Character Name Type Status/Notes Sex
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R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #244 in sequence (file #1481)
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Admin Notes: None.
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[Recap]
From Kell: [Re: Actions]
[Hi Scott,
Here. I've been busy with life and work. Thanks for keeping
things rolling.] Ha'Kell will dispell the Elemental as soon
as he can. Very sad to loose control of it, they're handy
piles of rock in a fight.
*
Kell will use all his senses to find the thing attacking
Z'leyra, if necessary he'll cast a Detection spell to find
it. Once located, Kell will do a quick explanation of it and
if possible try a Dispell.
[wow, crappy post.
Up the stairs to explore and find brain control!
GM: Ack. So did you change emails? It was my staff's fault
for the lost of control. I'll petition the rule lawyers
not to count it against you. Just glad it wasn't my fault :).
No post is bad. I rather have a one line post than nothing.
From Arawn: [Re: Actions]
Looking over Z'leyra and Chion's unconscious Arawn's face
conorted with concern, both from his assessment and the news
that time was limited. He realized he'd have to allow the
others to hunt down the head Shaper and the control device if
he was to heal the pair, a split likely necessary as the group
could not afford to waste time. Batting aside a flung stone
with his buckler as it sped towards Z'leyra he said,
"There's little I can do about the poltergeist. Z'leyra's...
GML Ack.
From Fremea: [Re: Actions]
Fremea contemplates telling Arawn the truth about ....
GM: Ack.
From Unali: [Re: Actions]
I guess it is this category from the Abysmal Table:
"16-30 The effect of the spell is suffered by the Caster and
none other. If it is a spell that is only stopped by the
Caster's death, it must be dispeled to stop the effect. All
effects are subject to ejudication by the Referee."
In that case a dispel by anyone would work it seems.
On a different note: next Tuesday, (or possibly already
Monday evening local time) the p&p web and maillist server
will be down for a day due to renovation works on the power
cables in the neighbourhood. Should be back up at the end of
the day.
GM: Ack. I had to read that a few times. I can read 2 different
meanings. But the second part is open enough to allow
others to dispel it I believe. Ugh. I'll have to make a BIG
decision. I want a raise!
From Kell: [Re: Actions]
Hey Scott,
It was me that asked about dispel. I didn't look up the
rules being just a player and all. I do remember from
somewhere that part of the point of an abysmal is the caster
must get out of it themself. Maybe that's made up in my head
though.
GM: Ack. Thanks. Any player can comment on rules. Only in the
history of this game did Greg Reid have a issue with rules but
mainly in terms of how things should be not are. His character
was killed and he left the game since he refused to listen. But
I don't mind though as long as don't ever take things personally.
One can argue all day on rules if they want.
From Arawn: [Re: Actions]
Arawn gives a curt nod at Fremea's words, not wishing to ....
-----------------------------------------------------------
Regarding Abyssmal Failure:
From what I saw some results seem open to interpretation as
to things like duration and resolution while others are more
clearly defined, such as those listed as Curses.
Arawn has both the Scholar (Metaphysics) and Druid/Elder
Cosmology skills and is trained as an Ashipu Priest so he
might have knowledge on how to deal with such things if Scott
feels additional information is out there. At the moment I
was informed that short of appealing to the Gods, just to wait
things out. Perhaps one of the other Priest spells might help
but not sure at the moment.
If needed Arawn could try using Eternal Eye or an Exorcism
though he's not particularly adept with either. Banish might
be best, or, if it's a Curse, a Dispel. Not sure who'd be most
adept but perhaps Z'leyra can do so herself after she's healed.
Err... meant Negate Curse if it's a Curse.
GM: Ack. That was my initial belief. But after considering things
maybe not a direct audience with the gods. Now maybe a nice
new ferrari might a good bribe? It is not a curse. Its
a full failure. Using Burton's charts. But you're a bit too
busy to do both the ghost and save her life. It would be
either or not both. So I assume you prefer to save her life
then deal with the ghost. Err Poltergeist. :)
--------------------------------------------------------------
[New Stuff]
[Augado 10th, 1634TH]
[Location: Middle Katai Plains]
[ Mountains west of Pamau]
[Time: 3:03:30pm - 3:08:30pm]
Lin adds to his earlier comments, "the control is with the
leader whoever that is. I don't think it is a person but a
thing of some kind."
Fremea hears that time is very limited. Sitting on the railing
near the group she figures she can help out. She reaches for
her wand and recasts a invisibility spell. She soon becomes
invisible and places the wand back onto her belt.
Fremea contemplates telling Arawn the truth about Z'leyra or
not. Seeing her laying there and knowing that she must be close
to death is not okay though. "She needs the healing now. Do it."
Fremea twists and jumps off the railing taking to the air. She
flies upwards passing the various flights of stairs. As she passes
the various flights she notices no other Vong on the stairs. At
least none that are visible from her angle. Of course the Vong
could use the inner wall to hide. But the chances are low of
that as they would have to be a bit smart.
Fremea hovers at the same level as the top cave of the eastern
side of the cavern. Fremea glances back to western stairs to ensure
there is no flying Vong. But she sees nothing. Look down she
sees the lava some 900 odd feet below her still spill out. It
seems to have come from ankle deep to twice that in just the past
moments. The earthquakes ended but it seems the volcano has not.
She can only guess the Brain unleashed some Vong creature to keep
the volcano going even after it was long dead. At least it is not
heavily erupting or the party would have to leave faster.
Fremea turns to the west and see a bit higher up maybe 20 feet
the balcony walkway that connects the western and eastern stairs
along the roof of the cavern. At this angle it seems about 4-5
feet wide. She isn't sure how it can be just holding solid after
the quakes. There does seem to be some Vong cement or the
equivalent that is attached to the north wall that seems to hold
the balcony in place. Turning back to the cave the Fae considers
her next
move.
The cave entrance is 20 feet wide and 10 feet high. Looking
deep the ceiling inside this cave seems to only be about 15 feet
high compared to 25 in the brain cave. Fremea lands and creeps
a bit further toward the walkway that connects the stand alone
stairs with the wall cave. She can notice two Vong Warriors
at the entrance. Both are facing each other, facing north and
one facing south. Unlike the Brain cave the entrance guards
are more aware of the stairs. So they could see movement from
the same level and maybe a flight down. Both are holding their
amphistaves in hand.
Fremea decides to rush forward flying to enter the cave. The
wake of her wings she hopes will just be a quick breeze from
some outside source. She passes the guards and twirls around
to see if they react but do not seem aware. Inside the cave
it is similar to the Brain cave about 100 feet deep and 60-70
wide. She notices there are 5 structures along the north wall,
2 directly in front near the east wall and 3 along the south
wall. The structures are definitely Vong design with that weird
muscle vein like mesh of walls. Unlike the homes at the ground
area that are circular these are more square. The top is more
flat unlike the domes of the bowl homes. There are slits that
may be the doors on the north (south homes) or south end (on
north homes). There are no windows it seems. The structures
on the north and south hug the wall with no room behind them.
Fremea does a quick survey of the structures but they are
almost 8 feet tall giving her only a few feet in some places
to fly over them. In between the structures there are no
other Vong seen.
Fremea does notice in the south east corner of the cave is
a strange pit. Based on the large pit underground the Vong
seem to like pits. She lands on the edge to peer down the
pit but the light is a bit dim. In the entire cave there
are a few torches but they are few and between. Only one
torch on the extreme south east shines about half the pit
area and making the rest in shadow. The pit is about 20
feet in diameter and 20 feet deep. But before the pit was
found the stench was noticeable. From about 8 feet from
the cave entrance she could smell the rank odor of decay.
At the pit it is obvious this the main source of the smell.
In fact Fremea figures this is how they get rid of body
wastes without regard to anything. But the odd thing on
the pit is a greenish blue good that seems to be jelly
like ankle thick. Fremea figures this is how the Vong
can get rid of the waste or trash by some odd Vong creature.
But as Fremea watches she notices there are strange bone
like items. Some seem to be definitely human but others
are odd shapes and designs. There are globs of meaty
things like as if a creature was tossed in the pit as
trash. Fremea after some thought realizes this must be
a waste pit of Vong Shaper designs. Maybe the Shaper
uare using these structures for that purpose. That could
mean creatures or more Vong, especially Shapers could be
inside.
Fremea takes back to the air and does a final survey. IN
the center of the room between the north and south structures
are two sets of objects. The one in the west closest to the
entrance are about 6 barrels. Nearby to the east of it are
a bunch of wooden crates. Aside from the two Vong warriors
at the entrance there are no other Vong visible. The others
must be away or inside the structures.
Fremea decides to fly back through the entrance and find the
others below.
------------------
Below back at the middle cave the group prepares to leave the
stair well.
Looking over Z'leyra and Chion's unconscious bodies, Arawn's
face contorted with concern, both from his assessment and the
news that time was limited. He realized he'd have to allow the
others to hunt down the head Shaper and the control device if he
was to heal the pair, a split likely necessary as the group could
not afford to waste time. Batting aside a flung stone with his
buckler as it sped towards Z'leyra he said, Arawn knows that
he could try to banish the spirit pelting Z'leyra but the two
need immediate healing. Another rock could hit her and kill
her beyond help.
"There's little I can do about the poltergeist. Z'leyra's
magics must have backfired badly he said, "She'll have to wait
it out. But I can use a Healing Mist. Chion should be fine but
I'm worried about Z'leyra in case she's recently been healed."
Arawn then turned to Fremea, casting a glance to the others in
the group before continuing. "If someone is still in telepathic
contact try to reach her...see if she wants to take the risk."
Crouching and holding his buckler over Z'leyra's exposed back
he said to her gigantic protector, "Raban, if we do this a
blessing of fortitude could greatly improve her chance of
survival."
On the railing Fremea just cast her invisibility spell. She
tells Arawn to just do it then flies upward.
Arawn gives a curt nod at Fremea's words, not wishing to waste
any more time but giving Raban a look along with a quick hand
gesture in the form of a blessing meant to remind the bard that
his blessing might improve Z'leyra's chances of surviving the
procedure. Speaking in the Sidh tongue he called upon the power
of the healing mists to descend down upon Z'leyra, Chion and any
others wishing to partake in the benefits of the magical mist.
Raban nods and begins to speak the quick words while placing
a large hand upon Z'leyra's chin which is the only real exposed
part of her skull due to her helmet. Castings the spell to
give her a bleesing.
Since Arawn started his speech over 30 seconds have passed and
12 more objects fling toward Z'leyra. Of the 12 objects 5 hit
square on Z'leyra including large rocks and in one case a water
skin that was lose and snatched from Ben'dar's belt. Of the
objects all hit her abdomen, arms and leg. But one does hit
in the neck and the large rock shatters to her neck. But her
chainmail protects her this time all doing no damage.
Arawn glances down to see the energy leave Raban into Z'leyra
and determines his spell worked. He knows that Z'leyra needs
intense healing. But the Mist will actually end sooner after
he himself is healed. So Arawn does a quick healing spell upon
himself to ensure he is healed. Using his innate talent he
releases energy to cast a healing spell upon himself. The
Sidh magic heals him completely making him full health.
Once Arawn has finished his speech, Kell realizes that the
spirit might be subject to magic. It seems the Druid is a bit
busy and decides to try to banish it. He watches as the rocks
and debris pelt Z'leyra once again. Then he sees Raban bless
the healer and the Alfar heal himself. As he watches Arawn
concentrate to start the healing mist he casts the spell to
try to banish the poltergeist. He circles around as he raises
both hands chanting the words to banish it. The half-elf can't
see where it is but he can guess based on the last known thrown
object. Once the words leave his lips he waits to see if it worked.
He waits one second then another and finally another. Nothing
seems to be tossed at the Healer. Smiling he turns to face Arawn
to get his shield but knows the mist would affect him.
Concentrating he casts the
healing mist hoping the others will move away so not to be
affected. Soon the green light colored mist starts to fall
around Chion, Z'leyra, Raban and Arawn. Arawn estimated it
may take a few minutes.
After about ten seconds Raban realizes the rock attacks on
Z'leyra have ended. Sitting back he releases Z'leyra and
tosses the shield to Kell. But Kell has left to take care of
the elemental.
The mist continues to drop. During that time Arawn and Raban
work to clean up and treat the wounds for Chion and Z'leyra. Soon
the mist suddenly ends a bit over 3 minutes late. Arawn does quick
checks and finds the Bard is completely healed. Z'leyra is mostly
healed but has a light touch of bruising. Chion on the other hand
though is worse off with a light wound still showing in terms of
cuts and bites from the bugs. Arawn and Raban begin to try to
wake up both of them.
Soon groggy and a bit tired both of the party members wake up.
Ben'dar having seen the attacks of the rocks end rushes up after
grabbing Kell's shield to return to him. Will on the other hand
remains as ordered to protect the group just in case.
-------------------------
After listening to Arawn's speech,
Unali turns to Raban and Arawn. "A blessing seems a good idea.
Then heal them. Catch up with us when you can."
Unali turns to the others, "Time is running. For speed, let's
first check the cave above, although I have a feeling that we
will end up in that cave the flying saucer riders came from."
Not waiting for a reaction from Arawn, Unali leads the others
up the flight of stairs to the next cave. Peering toward the
cave entrance there doesn't seem to be any entrance guards like
the Brain cave. The cave entrance is 15 feet wide and 10 tall
at the height of the entrance cave. Inside the ceiling seems to
be only about 15 feet tall.
Farseeker waves the group forward and charges in stealth mode
to the entrance to see what is beyond.
As the others join him, Farseeker can see 5 structures about 10
feet by 10 feet along the north wall. There are 2 on the south
end. A bit further and to the center of the cave are some
barrels and crates. To the far east wall is a debris field of
slag that looks like the material made of the other structures.
There is another building half standing. But the bulk of
the scene is a the elemental smashing the building. Beyond
and around him are a series of 4-5 warriors dead. It doesn't
take long to figure out the elemental has gone berserk and
started to destroy the other 2 structures.
The structures look like the homes on the ground floor with
that strange muscular vein like meat walls. These are more
circular and dome tops like the bowl homes on the ground.
They must be too small anything but for sleeping areas. At
the barrels a warrior is yelling to a human prisoner and
pointing to the rock creature. The warrior is threatening
the prisoner to attack the creature with his own amphistaff.
After a quick survey of the cave Kell and Kiet join the
other 3. Kell just stopped the poltergeist but then sees
the berserk rock elemental. He feels a bit sad that he
lost control but the gods will not shame him for it as it
is in a good way. Kiet looks to Kell to send the rock
beast home. But Kell feels a bit awkward without his shield.
Kell knows that he'll have to be at least 50 feet to the
elemnntal to send it home. It is about 90 feet. So that
means getting closer. The threat is the elemntal as if
the elemental turns on the group they will be slaughtered.
Kell looks to Farseeker and conveys his readiness to send
the creature home, but indicates he has to be closer.
Caladan ensures that Lin moves forward and not behind the
group. It would not be good for him to betray the group.
Farseeker without a word rushes toward the warrior that
is at the barrels. The others soon join in random directions.
Unali runs past Farseeker and reaches the warrior first.
Placing herself to protect the human prisoner she slices
and swings her daggers. Both hit his chest but the crab
armor protects him.
Farseeker reaches the warrior from the flank and stabs
at the warrior's left shoulder doing 8 points to the Vong.
Kell and Lin rush in toward the prisoner. Kell and Lin
pull the prisoner away. Dazed and confused the male in
his mid 20s looks malnourished and exhausted. He seems
to have bruises, burns, cuts and scars all over his body.
When he finally realizes the strange dressed people are
helping him he begins to perk up a bit.
The elemental continues to smash the structure it is in
front of with silent anger. It has its back toward the
group for now. A guttural voice is heard from the structure
sounding very much like a Vong yelling curses. Then a couple
seconds later a loud splash of blood is seen as the elemental
crushes the skull of the warrior. The warrior's blood sprays
in every direction as the elemental makes goo of the warrior.
The warrior turns to face Farseeker and stabs Farseeker
in the middle chest doing 2 points past his chainmail.
Caladan runs inward and keeps a rear watch as the other
move forward.
Kiet runs up and joins Kell to look after him.
Unali fakes left and stabs the warrior with both daggers.
The magical dagger fails to hit but the normal does. The
warrior hits him in the upper left chest doing 27 points
of damage killing the warrior as his lung is cut open.
Farseeker turns to Kell, "get rid of him!" Pointing to the
elemental knowing that it is more a threat than the Vong.
Then he looks around. "Split up. Take the structures."
Lin and Unali head to the north structures. Farseeker
and Caladan head for the south ones. Kell and Kiet move
a bit closer so Kell can end the berserk ally away.
Kell waves his hand lifting the wand and speaks the
words toward the elemental. With a sigh of regret for
sending him home the Living Earth fades away slowly from
this plane.
Kell directs Kiet forward to inspect the carnage done by
the elemental.
Over the next 15 seconds the first set of structures are
searched. The first on the north west end. Opening the
slit that is to be a door the structure is opened to
find no one there. In fact it is a empty place with only
a light animal skin style blanket. That's when the group
figures these must be homes of some sort.
Unali checks the first three northern homes to find them
empty. On the south Farseeker and Caladan search the
south two structures. But find no one or anything in them.
Then Unali and Kell open the slit to the fourth home.
There standing in a clutch are 6 warriors. They seem to
be all cowering away from the elemental. By now Farseeker
and Caladan have joined them and all entangle in a fight.
By this time Ben'dar has rushed up and finds Kell to give
him his shield before the structure with the 6 warriors is
found.
Now it is 7 vs 6 Vong. The Vong stream out of the structure
and attack immediately. Farseeker and Unali are disgusted by
the obvious cowards who seemed to flee the elemental. But
then again they were doomed in the structure alone. Secretly,
even the full party could be slaughtered by the elemental so
a good retreat might be needed.
[Time: 3:05:10pm]
Unali attacks Vong #1 with both daggers but fails to hit him.
Farseeker thrusts at Vong #2 and impales him in the middle
left ribs doing a massive 22 blow breaking ribs with his
great sword.
Ben'dar thrusts with his spear but fails to make contact.
Kell stabs Vong #4 with his own spear but his crab armor
protects him from the strike on his stomach.
Lin swings on Vong #5 hitting him in the arm doing 4 points
of damage with his sword.
This is when the Vong react to the attacks.
Vong #1 attacks Unali but fails to hit her.
Vong #2 attacks Farseeker and misses him by a inch.
Vong #3 attacks Ben'dar but his thick dragon hide blocks the
blow.
Vong #4 slams his amphistaff against Kell's shield and that
is blocked by the attack.
Lin is attacked by Vong #5 but is able to duck backwards just
as the amphistaff snaps to snake form and lunges at him.
Vong #6 hits Caladan with the spear onto his right middle
chest doing 1 point of damage.
Caladan swings his staff at Vong #6 but fails to hit him.
When Kiet found the group checking buildings he used the
east side of the structures as cover. Not to cower away
but to prepare just in a situation like this. Now hidden
with the Vong standing in front of him he selects the target
of his attack. All the Vong are showing his back toward
Kiet so he grabs his ropes.
[Time: 3:05:13pm]
Kiet throws one of his rope segments at Vong #5. He
figures the solider isn't as powerful as the others. The
rope lasso lunges on the Vong's shoulder and Kiet pulls
back tightening the rope.
Kiet quickly casts the entangle spell to ensure the rope
maintains a tight fit. But he notices the rope does not move
more than what it would do normally. The spell must've failed.
Unali slices again with both daggers. Her normal dagger
hits the warrior in the neck but his armor protects him.
The other dagger gives a flash of warning inside Unali's
brain that the dagger will slip from his hand. A split
second before the fumble is done she recoils and prevents
forcing the strike forward.
Farseeker fails to hit his target.
Ben'dar fails to hit his own warrior.
Kell impales Warrior #4 in the right middle ribs doing 9
points with his magical spear.
Lin fails to hit Vong #5.
Vong #1 does hit Unali but her armor protects her.
Vong #2 also hits Farseeker but his chainmail blocks it.
Vong #3 hits Ben'dar but his dragon armor protects him.
Vong #4 fails to get close to Kell's body with his weapon.
Vong #5 fails to hit Captain Lin.
Vong #6 hits Caladan yet again in his lower right abdomen
doing 10 points of damage with his amphistaff.
Caladan fails to hit #6 in return for his damage.
[Time: 3:05:16pm]
Kiet throws another rope segment at the some Vong but
this time at his feet. With his other hand he continues
to yank the lasso around the warrior's neck. Then Kiet
pulls hard forcing the Vong back a foot where the rope
is lying. Kiet quickly casts the entangle spell on that
segment and the spell activates. This time the rope
wraps around the left leg and then the right. Kiet knows
his strength isn't enough to pull the warrior further back
but he holds on as best he can. As the lower rope segment
tightens the warrior tries to pull his legs apart. But
the Warrior falls to his knees too quick to react.
Unali hits the Warrior both times in the middle left
chest and right shoulder. The magical dagger does 18
points and the normal dagger does 9 to his shoulder.
Farseeker missing Vong #2 as he dodges.
Ben'dar and Kell fail to hit their targets.
Lin sees his chance at the warrior entangled by the strange
ropes. Pulling back and then leaning forward he swings
at the Vong's neck slicing clearly through the thick armor
and neck muscles. The head goes flying backwards splashing
a coat of blood onto Kell who is standing to his left.
The other Vong fail to hit or when they do penetrate the
armor of their targets.
Kiet pulls the rope at the Vong's feet back to him. The
other bloody rope seems a bit too messy to use for now.
While the spell is still active he begins to toss it in
the air in lasso form.
Caladan hits the Vong but his armor protects against the
magical war staff.
[Time: 3:05:19pm]
Kiet tosses the rope at Vong #6 attacking Caladan. The
rope though fails to reach his neck. The rope slides down to
the ground behind him. By now the rope has lost its magical
ability.
Unali fails to hit Vong #1 with the magical dagger but
his normal dagger hits him in the stomach doing the final
damage to kill the warrior.
Farseeker swings and hits Vong #2 in the right side of
his robs but only does one point past his armor.
Ben'dar hits Vong #3 in the upper right chest doing 3
points with his spear.
Kell fails to hit the warrior as he dodges the strike.
Lin turns to help Caladan but the sword fails to hit.
The remaining Vong fail to make contact with their targets.
Caladan swings his war staff and hits Warrior #6 doing 17
points hitting the being in the right shoulder.
Kiet yanks the rope back to him ready to try again.
[Time: 3:05:22pm]
Kiet throws the rope again but it also faiis to the left
of the warrior.
Unali turns to help Farseeker. Her magical dagger fails
to hit but the normal dagger hits Warrior #2 in his left
side ribs doing the final damage to kill him. Unali turns
and smiles as if to say she was only helping out but not
to kill his target. Men are so prideful in such nonsense.
Farseeker nods to Unali and turns to help Ben'dar. The
great sword hits the warrior doing a minor 3 point wound
to his left side.
Ben'dar fails to hit his target.
Kell does his Vong #4 but fails to penetrate his armor.
Lin hits Vong #6 in the right arm doing 3 points of damage.
Vong #3 fails to hit Ben'dar and #4 misses Kell.
Vong #6 does hit Caladan but his armor protects him.
Caladan hits Vong #6 in the left ribs doing the final
damage to kill him.
Kiet pulls the rope away from the dead Vong and tries to
figure out his neck target. With only 2 left he figures
he'll help Kell.
[Time: 3:05:25pm]
Kiet tosses the rope on Vong #4 and the rope circles
around his neck. He pulls tight. No need to cast a spell
as with them outnumbered it is just a matter of time now.
The Vong tries to pull the rope away but releasing his
amphistaff is not good so it is done with not much effort.
Unali fails to hit with both daggers on Vong #3.
Farseeker does hit Vong #3 but his armor protects him.
Ben'dar almost falls past Vong #3 as he fumbles the blow.
Kell does hit Vong #4 but hit armor protects him.
Lin hits turns to attack Vong #3 to help Kell. But the
sword fails to penetrate his thick crab armor.
Vong #3 hits Ben'dar but his dragon armor protects him.
Vong #4 fails to yank the rope free from his neck but
also fails his wild swipe at Caladan.
Caladan turns to help Kell swinging his war staff on
Vong #3 hitting him in the back doing 17 points of damage.
[Time: 3:05:28pm]
Unali hits Vong #3 but his armor protects both blows.
Farseeker hits Vong #3 in the right lower abdomen doing
23 points of damage.
Kell impales Vong #4 in the upper left chest doing the
final damage to kill him.
Lin goes to help the others on the last Vong but his
sword fails to make flesh on the hit.
The last Vong is now desperate. First to see the rock
wall become alive in some vile Shaper trick and then attack
them is madness. Now these strange intruders. He tries to
thrust at Ben'dar but in his haste fails to hit.
Caladan does hit the last Vong but his armor protects him.
[Time: 3:05:31pm]
Unali hits the last Vong in the left with her normal dagger
doing another 5 points but her magical dagger fails to hit.
Farseeker considers taking the last Vong prisoner to question
but knows he likes torture so that would be futile. He swings
at him but the Vong ducks his blow.
Ben'dar impales the last Vong in the lower abdomen doing the
final damage to kill him.
[Time: 3:05:34pm]
The group moves onto the last two homes. Finding them
empty. Kell and the others check the bodies on the ground
the elemental killed. But they are indeed dead.
Fremea lands on the same level as the party. Glancing at
Arawn she notices he is healing a small group. Knowing what
the mist can do she flies toward the cave.
[Time: 3:05:37pm]
Fremea ends up inside the cave just as the combat ends.
Farseeker questions the prisoner what happened.
"This is their barracks they say. The warriors stayed
here. That pit was used for their waste." He looks away
disgusted. "As well as disposal of humans who failed to
comply with their wishes." The young male reports.
Caladan asks, "do you know where the control for that
Brain is below? Do you know what is in the other caves?"
"Control? Don't know. The other caves no. I was
assigned here to feed and do various ...things...I
do know the cave above is some sort of place where
those Shaper females work. But never been there."
[Time: 3:07:10pm]
That is when Fremea speaks up and begins her report back
to the party. This freaks out the young male not knowing what
the voice is coming from but hides behind Kell and Kiet.
Below one flight the spell of healing ends. Raban and
Arawn wake up the others. Raban helps the two up the
stairs to rejoin the others.
[Time: 3:07:30pm - Current/next update]
Actions? Comments?
Next Update....Friday...
GM: A long update and a hard one. I was going to do a 5 min
update but it worked out to be 4 minutes. Fremea only
took 2 minutes to explore but by the time she got back
the combat was almost over. That was due to the talking
below that took 40 seconds alone. Yes I count how long
it takes each word based on how fast I can talk. So
this is why it is down to seconds - especially with the
update taking 7 min so far of the 30 minutes it could
be important. If you notice its in 3 chunks. I did
Fremea to use as baseline on how long it would take. It
only did 2 min to explore so did 2 min for the other
groups then discovered the mist takes over 3 minutes.
So in the end the extra time ended up to be 4 min. I
know its confusing but it was all timed. The text
may be a bit confusing with the folks leaving a scene
but it is reliable time wise.
GM: Reminder if need character sheets let me know.
GM: I've figured out most of what vacation time I will be
taking the rest of the year. I'm off normally Tue/Wed.
So I took all but Thanksgiving off so every Thur will
be off till end of the year. This means a bit more time
on Wed night to work on updates (and game) if needed.
I basically have 29 till the end of the year (7 per month).
So alot of free time for Diablo 3 (err I mean the updates).
GM: Long update and tired. So will update the mana report
including experience, new info on health and whatnot
tomorrow. So stayed tune. It could influence actions.
New maps and side map updated.
GM: Arawn - I know I did a spell without your permission.
But I had to go back to my rule change on mist. The
one posted long ago. If the weakest is healed first
the spell ends. So you'd stop it in just 7 points.
Since Z'leyra was over 35 or so points it would do
little good for both her and Raban. I hope this
is acceptable. Didn't have time to send a email
to ask since response can be slow at times. Since
not in chat anymore couldn't ask. Let me know
if this is a problem. Used healing innately and
the mist via mana and this way its also a bit cheaper.
Fremea - You will be visible at 7:38 so only a few seconds
after next update. You can paraphrase or give full
report on the cave. Sadly timing was bad to help
out in the combat. Sorry.
Kell - Well at least your pet killed a few before he
left. :)
Kiet - Hope the use of the spell was good. I figure
maybe one more recast so two tries. You sort of
having a standing order on the spell but I didn't
want to abuse it. Since I wanted to speed things
up didn't have time to ask via email. So hope
this is acceptable. I didn't want to recast it
again in case you hated that. But hey at least it
worked once and did it well.
Unali - If want to devise a quick plan for the next
cave you can. So far there is only the two guards
but others may be inside he structures. Else it
will be hit and miss.
Will - Figure by the time you stomped up the combat
would be over in your heavy armor so left you to
guard the healing group. Problem now is the hike
up the stairs 100 feet in that heavy armor. Better
catch your breath. :)
Z'leyra - Oh gee. I forgot to see if you died from
the healing. Looks like 5% chance of death. Darn.
Oh well. Maybe next time. Guess you made it this time.
GM: Spells active
Will - Armor Transmutation, Mind Shield
Raban - Bless (OCV)
Farseeker - Bless (OCV)
Arawn - Bless (OCV), Bless (Con)
Unali - Mind Shield
Fremea - Mind Shield
Z'leyra - Mind Shield
* = Soon to end (next update?]. I may NOT post this
info unless I remember to do so. :)
GM: Maps
----------------------------
Mount Side View -
Scale - 1 Column = 15 feet
1 Row = 50 feet North=wall facing screen
[Looking from one wall to the other wall. Toward North
wall with back to south wall. Looking east/west.]
1 2 3 4 5
12345678901234567890123456789012345678901234567890
Fake Vong Ceiling
____________________________________________________
I###----------Balcony/Walkway-------------------###IA
I# #IB
I# #IC
I# #ID
I# #IE
I# #IFCave
Cave 1-> `# Shaper Research?-->#`G<-#4
I# #IH
Cave 2-> `# Warrior Barracks -> #`I<-#5
I# #IJ
Cave 3-> `# World Brian ----> #`K<-#6
I# #IL
I# #IM
I# @ <-Portal (Kotohi) #IN
Mount I#T T#IO
Ground --?I#]A_A_A_A_A_A_A_A____......._______V__V__V__V__V[#IP
I Y<X \ IQ
I Z Lava (. points) IR
I = Rock wall, #=Vong ladder structure
` = Entrance to cave [open mostly]
_ = Rock floor (Row P) ground floor
A = Vong Bowl Home (10' high)
V = Vong flyer
T = Vong Tower (30' high)
],[=Base of Vong tower (wooden)
X = Rabbit Hole opening 30' wide below cavern to tunnels
Y = Tunnel of Treasure/Sentry cave (under ground floor)
Z = Pit/Lake caves below elevation of Treasure cave tunnel
1-6= Side caves on east/west walls
Cave #6 - Brain Cave
Cave #5 - Warrior Barracks
Cave #4 - Shaper Research?
Party location - Cave #5
* Warrior Barracks [Right]
Ceiling of cave is 15'
Cave opening is 15' wide, 10' high
1 2 3 4
12345678901234567890123456789012345678901
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%/ A %% = Rock Wall
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\%%%%%\__ B
%%\__/@@@__@@@\_@@@ \@@@ @@@/ \%%/ \__ C
%%/ \@@@ @@@/ @@@_/@@@__@@@\__/%%\__/ D
%%\__/ \__/ \__/XXXXX/ \__/ \%%/ \__ E
%%/ \__/ \__/ \__/ \__/ \__/%%\__/ F
\__/ \__/ \__/ \__/ X\__@@@\%%/ \__ G
/ \__/*** _###\__/ \X_/X \_@/%%\__/ H
\__/ \*** ###/ \__/ X__/ \%%/ \__ I
%%/ \__/ \__/ \__/ /O \__/%%\__/ J
%%\__/ X__/ \__/ \ \%%/ \__ K
%%/ \__/ \__/ \__/ Pit \__/%%\__/ L
%%\__/@@@__@@@\__/ \_ / \%%/ \__ M
%%/ \@@@ @@@/ \__/ \__ \__/%%\__/ N
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%/ \__ O
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\__/ P
* = Barrel
# = Crate
@ = Vong Warrior bowl home
O = Outcast body [J29]
X = Vong Warriors bodies
Party not shown on this map but inside the cave
* Shaper Homes [Cave #6]
Ceiling of cave is 15'
Cave opening is 20' wide 10' high
1 2 3 4
12345678901234567890123456789012345678901
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%/ A %% = Rock Wall
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\%%%%%\__ B
%%\__@@@@_@@@@\@@@@ @@@@ @@@@/ \%%/ \__ C
%%/ @@@@ @@@@/@@@@_@@@@_@@@@\__/%%\__/ D
%%\__@@@@_@@@@\@@@@ @@@@ @@@@/ \%%/ \__ E
%%V @@@@ @@@@/@@@@_@@@@ @@@@\__/%%\__/ F
\__/ \__/ \__/ \__/ \__/ \%%/ \__ G
/ \__/*** _###\__/ @@@@ @@@@%%\__/ H
\__/ \*** ###/ \__@@@@__@@@@%%/ \__ I
%%V \__/ \__/ \__/ @@@@ @@@@%%\__/ J
%%\__/@@@@_@@@@_@@@@\ @@@@ @@@@%%/ \__ K
%%/ \@@@@ @@@@ @@@@/ \__/%%\__/ L
%%\__/@@@@_@@@@_@@@@\_ Pit / \%%/ \__ M
%%/ \@@@@ @@@@ @@@@/ \__ \__/%%\__/ N
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%/ \__ O
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%\__/ P
@ - Shaper Homes/bowl homes
* - Barrels
# - Crates
V - Warrior
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