[pnpgm] Game Update #204 - File #1338 - Sentry combat ends
John Stowman
jorosto at gmail.com
Fri Jan 20 20:58:12 CET 2012
Will speaking in Fremea’s general direction (between excuse me’s and
sorry) says
“this flying is fun… I should do it more often”
On 1/19/12, Scott Adams <longshotgm at netzero.com> wrote:
>
> HT Aliaver/Player Character Name Type Status/Notes Sex
> -- -----------------------------------------------------------------
> R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
> ??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
> R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
> W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
> W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
> --.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
> R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
> R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
> R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
> W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
> W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
> R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
> R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
> R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
> NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
> Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
>
> Game Web Site - http:/nrgcomputers.com/pbem/
> Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
> Private emails (not public actions) to pnpgm at comcast.net
>
> Game Update #204 in sequence (file #1338)
> ----------------------------------------------------------------
>
> Admin Notes: None.
> -----------------------------------------------------------------
> [Recap]
>
> From Fremea: [Re: Actions]
> Fremea sees the human running away and takes to flight after
> him. Hearing the yell to capture him, she will do her best
> since it would be good to get information. She will use her
> martial arts skill to subdue or knock the human out before he
> can get too far.
> GM:; Ack.
>
> --------------------------------------------------------------
> [New Stuff]
>
> [Augado 10th, 1634TH]
> [Location: Middle Katai Plains]
> [ Mountains west of Pamau]
>
> [Time: 2:09:10 pm - Turn 1: Phase 4]
>
> Kiet knows he can't reach the human to capture him like the
> trader requests. But he can at least get one Vong to make
> him a pin cushion for others. He prepares magical energy as he
> lifts his rope in his right hand.
>
> Kiet throws the rope segment at the Vong Warrior standing only
> ten feet away. But the rope fails to land on the creature but
> does land 3 feet behind Warrior #4.
>
> Kiet then waves his hands and speaks the magical words to awaken
> the rope. Immediately the rope segment on the dirt begins to
> move. Kiet guides it with his hand toward the Warrior. Most
> cases the spell would not allow the rope to move this far away
> but with mental concentration and luck he might be able to cross
> the 3 feet toward him. Kiet flexes his hand right to motion
> a jerk by an invisible hand. The rope jumps slightly and
> jerks toward the Vong warrior while inching slowly toward the
> spiked boots of the Vong. Finally after what seems like forever
> the rope reaches the boots. IT climbs upward when Kiet lifts his
> hand in a new jerking motion. The Vong's stance is combat ready
> and his legs are spread about 3 feet part. The magical rope with
> its own seemingly intelligent mind moves up the leg and around
> the knees. But that is as far as it gets at this point. Kiet
> knew it took too much time so clenches his fist closed to make
> the rope tighten. Most beings are less physically stronger in
> the legs than arms. But in this case with the warrior wounded
> and being attacked he is distracted. That distraction further
> complicates the problem of fighting the rope. He tries but his
> strength is not prepared and he falls to his knees trying to
> figure out what just happened.
>
> Fremea leaps to the air as much as a low rock ceiling can allow
> and flies toward the human. Crossing the 70 feet and landing just
> behind and to the left of him. She knows he is twice as tall as
> her
> but even kids with a well placed maneuver can take down a human.
> She
> tries such a movement doing a side kick to buckle the leg and also
> a arm twist and pull to push down and onto the ground. But her arms
> are just a second too slow and she fails to make contact.
> x
> Will uses his flight spell to propel him forward. He sees the
> log jam of people ahead of him. If Raban weren't on that side he'd
> go there but the only side to the Vong is toward Kiet. He could
> try a somersault flying ball thing over the heads of the party
> members.
> But a flying 300 pound projectile over heads is a bit dangerous.
> Too low or lose motion and someone's skull is pudding. Party might
> not enjoy that. So he can't help that the flight spell needs to
> be in constant motion and moves toward first Unali. He hopes not
> to bash her cute body against the wall. Now flying standing up
> not laying down he tries to control his flight. He passes her
> within a inch and his left hand gently brushes up against a upper
> chest area and hopes she doesn't kill him later for that. But then
> there was the rumor of Ben'dar and her at the flying castle. Will
> then guides toward Kiet and hopes can turn in time. The tiny man
> hopefully can take a tackle? If not Z'leyra can heal him. He
> grins
> at the adrenaline rush flying like a crazed man out to find and
> snatch
> a female. It reminds him of that marble game where the marble
> tries
> to dodge around things. Maybe he could add to that game and add
> some
> fun things like pins to it? Maybe call it Willball? No. Maybe
> just pin ball. Will ends up a foot from Kiet and realizes his
> speed is too fast. He waves for Kiet to move! But Will slams
> his left hand into the left side ribcage. If he hadn't had armor
> the acrobat might've taken damage. Will mumbles a apology and
> turns to pass Chion. He knows Chion could afford a full tackle
> as he is just as large as the mass coming. But he uses Chion as
> a way to get around him using his shoulders. Then raising his
> sword Will finally eyes the Vong that is now bound by Kiet's
> ropes. He does a downward slice hoping to hit the warrior as he
> knows he will move past him. The bastard sword connects right
> onto the neck of the Vong slicing bone, tissue and spinal cord.
> The warrior's half open neck splashes blood in a 100 degree
> cone as the woodsman continues to move forward. Unfortunately
> for Kell that is right in his direction. His clothing is a mess
> of blood, gore and tissue as the Vong's head topples to the ground.
>
> Raban rushes the Vong in front of him that just came from the
> second smaller cave. Crossing the easy 5 feet he raises his right
> fist in a quick punch. He needs to go help Fremea with that human
> as she could be in danger. With a demeanor of a Ogre the punch
> hits the warrior square on the right upper chest almost where a
> human heart is normally. The Vong goes flying back 6 feet to the
> ground and collapse. He doesn't move and based on blood from his
> nose he must be dead.
>
> Unali is eager to help Fremea as well seeing that the other
> two Vong will be dealt with quickly. She rushes past Chion and
> Kiet and runs toward Fremea.
>
> Now with only 1 Vong left Farseeker turns and swings his great
> sword to the man's chest but hits him in the right arm. The
> sword chops off the front of the creature's right arm just above
> the elbow. The Vong does a minor shameful (to them) yell as he
> drops his amphistaff. Sadly more blood and gore splash right onto
> Kell's nice clothing.
>
> Chion rushes to help Farseeker and stabs the last warrior
> toward his left center side doing 7 points of damage.
>
> Ben'dar finally gets a chance to help and rounds the log jam
> and stabs with his spear between Farseeker and Chion but fails
> to make contact which upsets him more than finding a bloody
> shoe on a newly purchased horse.
>
> Arawn decides that the last Vong can be handled. He goes behind
> Kell and around Raban toward the second cave. Upon a full view
> he realizes there is a human element to it. There is a wooden
> table and several human style chairs of simple design. It is
> maybe 22 feet by 30 feet deep it seems. There is a barrel of rum
> in one corner. Arawn can tell as it is spilt over and a puddle is
> seen and can be smelt at this distance. On the table were a couple
> of plates but are now on the ground. One mug remains on the table
> top but other mugs are on the ground with spills besides them.
> Some
> food are on the lone table or on the ground that look to be small
> pieces of meat and vegetables. There is a small wooden chest that
> sits along one wall with a jug of something maybe water. Arawn can
> see Squirt munching on a large chunk of ham. His fur seems to be
> glistening with what has to be ale. He looks up briefly to eye
> the strange Alfar and looks content to finish off the treat that
> the strange gray being didn't want him to take from his plate.
>
> Kell disgusted that this change of clothing is ruined notices
> a head fly to the ground then another Vong being punched by
> Raban hard. He makes a mental note not to grab one of Raban's
> girls. Jealously and a giant bard do not mix well. Kell in
> fighting stance shoves the spear at the wounded Vong after doing
> a side duck and step. The spear impales the Vong in the left
> upper chest doing the final damage to kill him.
>
> The Human turns quickly to notice the demon. Fearing the
> winged beast he decides to continue his strategic retreat. He
> runs up the stone hallway.
>
>
> [Time: 2:09:13 pm - Turn 2: Phase 1]
>
> Fremea leaps again and tries to attack the human this time with
> her dagger but the human is quite agile and she fails to land
> a hit with only a inch away. She curses at the luck of the human.
>
> Others quickly run toward to help Caladan including Raban, Chion,
> Farseeker, Ben'dar, Unali, Caladan and Captain Lin. But Fremea
> knows
> it might not be too late. Down the corridor some bright light
> seems
> to be shining from a area upon a incline. This must be the area
> the
> villagers spoke that leads to the main huge cavern. If he gets
> there it will be too late.
>
> The Human runs for his life seeing the escape only about 30
> feet down the hallway. The insane demon tried to attack him
> once. But he smiles as he knows that getting upside he'll have
> to run some distance but at least the others will know. In
> quick gasps he gets out one word. "Intruders!" in Katai and it
> rings down the stone hallway.
>
>
> [Time: 2:09:16 pm - Turn 2: Phase 2]
>
> Caladan raises his magical staff knowing this will be their
> last chance. He has about 50 feet to the guy but he knows Fremea
> is down the hallway. But she is to the side. He shouldn't, he
> hopes, hit her. Raising the staff level he speaks the magical
> word and invokes the lightning spell. The electrical discharge
> shoots from his staff goes past Fremea, sizzling some arm hair, and
> hits the human in the back. The human cringes in pain and
> convulses.
> Lucky for Caladan he does not yell. Caladan knew there was that
> risk but most hit this way do not scream as they can't control
> their muscles. The electrical energy swarms all over the hapless
> human. The human then falls to the ground smoking.
>
> Caladan turns to Unali, "sorry. No choice. I doubt it but if
> he is alive maybe we can learn something."
>
>
> [Time: 2:09:21 pm]
>
> Fremea checks the human and shakes her head to signal that
> he is dead. She glances up at the large hole that opens up before
> her. She can see about 120 degrees (At this angle) of sheer rock
> wall that looks to be about 90 degrees. For a closer look beyond
> that will need to get closer and look over the rim.
>
> Squirt looks up to giggle as he notices the crazed woodsman doing
> circles in the air as if he can't decide where to stop.
>
> Those who quickly get to the new tunnel they discover it is about
> 65 feet from the other tunnel the combat was in. Both tunnels are
> natural made including the sentry area and the treasure cave which
> seems to be side pockets. In the new tunnel is about 8 feet tall.
> There is no branches beyond the ramp seen.
>
> The ramp itself made of what looks like natural water or likely
> lava is about 30 degrees in angle. It raises from the ground up
> to the rim taking about 11-12 feet. the tunnel ceiling is dotted
> with
> crags and structures where lava or water created them. The large
> circle that is the obvious exit into the main cavern is about 12
> feet wide. The rim is dotted with uneven points or rounded rocks.
> Looks like the hole was formed from a avalanche or through erosion
> of some kind. But what is above the details is not seen unless
> get onto the ramp and look up.
>
> Meanwhile below a few levels Strie'bog and Zhou guide the elders
> through the lake area. They are heading to the thin rock that
> allowed a very thin entrance and exit into the cave.
>
> Zhou turns to Strie'bog to whisper to him, "keep the children
> occupied if you can. They may freeze in the dark or the lava
> tube bridge."
>
> Strie'bog nods, "I just hope things are doing good up
> there with the others."
>
> Zhou shrugs and watches the villagers, "Well they can handle
> things. What could go wrong?"
>
> Two seconds later the entire Mount rumbles. Those in the party
> up in the tunnel notice rock and sand fall from the ceiling. It
> is a light earth quake it seems. As quickly as it starts though
> it ends. Party members look at each other and wonder how safe this
> place is to be now.
>
> Some wonder if Trembyl could've helped out with his own earth
> quake spell and take the whole place down.
>
> Down below, Zhou looks up to see bits of rocks falling into
> the lake area. They had to rush through the carnage at the
> pit cave and now he wonders if it safe to use that small hole
> to get the villagers through.
>
> One of the villagers notice Zhou's distress. "It has been
> happening for about a week now. It gets bad but most are like
> that light one." Zhou gives a half hearted nod.
>
> Ben'dar looks into what seems to be a store house for the
> treasure from the villagers. He sees crates, boxes and chests
> full of what looks to be various items. The party could get some
> nice profit but he wonders if it is good to steal from the poor
> villagers since its not the enemy's booty.
>
> After the shaking of the earth, Arawn looks around a bit oddly.
> Lin asks the Alfar, "you look a bit green like that other fellow
> that went down below. You ok?"
>
> Actions? Comments?
>
> Next Update....Monday...
>
> GM: Spells ended - Orient Self (ZL)
> Soon to end - 2:09:22 - Kiet Entangle ends
> 2:09:31 - Will Flight ends
> See Current 2:09:36 - Will Speed Ends
> Time above 4:09:00 - Will Transmute Ends
>
> GML Mana/Experience chart updated including Will's +1 EL advance!
>
> GM: FYI, my Trillian now can allow AIM as well. So if you have
> a AIM/AOL account and you want to chat we can do that as well
> using my longshotgm at comcast.net name as display name.
>
> GM: Does the maps help? I did one without the hex lines at the
> bottom just so can find things better. But I like the hex
> lines myself cause one can figure out scale quickly. Just
> figured I'd ask if it helps or hinder. I know some do full
> graphical maps. But like I say I'm not artist it would take
> weeks to do a decent floor plan. Then to load up the software
> to edit and such is a pain. When can just change a character
> on the ascii map below in 2 seconds. Plus ascii is universal
> so can be read without software in any computer. Though the
> blasted TABs seem to mess the maps up in some email clients
> so have to read the map on the website if so. In my file
> there is no tabs but some email clients seem to add it.
>
>
>
>
>
>
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