[pnpgm] Game Update #207 - File #1353 - Merkabah's eagerness...
Scott Adams
longshotgm at netzero.com
Tue Jan 31 08:42:24 CET 2012
HT Aliaver/Player Character Name Type Status/Notes Sex
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R1.John Haight...........Arawn.............Druid .Normal/Alfar Ma
??.Chris Wells...........Ben'dar...........Warrior.Normal/Human Ma
R4.Tom Corckett..........Caladan...........Wizard Normal/Human Ma
W2.Marcel Liberty........Chion.............Sailor..Normal/Human Ma
W3.Ryan Torres...........Farseeker.........Warrior.Normal/Human Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry Fe
R2.Mark Murtha...........Kell..............Trader..Normal/Human..Ma
R1.David Sanders.........Kiet.Sunan........Acrobat Normal/Human Ma
R4.J H Hooten............Raban.Usherwood...Bard....Normal/Human..Ma
W2.Robert Maxwell........Strie'bog.........Bard....Normal/Human..Ma
W4.Wout Broere...........Unali.............Ninja...Normal/Human Fe
R1 John.Stowman..........Will..............Hunter..Normal/Human..Ma
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human Fe
R1 NPC...................Zhou Kiwat........Noble...Normal/Human..Ma
NPC...................Captain.Lin.......Warrior.Normal/Human..Ma
Animals: Corona [Eagle] Z'leyra, Tef'wo (Horse) Ben'dar,
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at abroere.xs4all.nl (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #207 in sequence (file #1353)
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Admin Notes: None.
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[Recap]
From Kiet: [Re: Actions]
Kiet asks "Is it from a certain direction?"
GM: Ack.
From Will: [Re: Actions[
Will under his breath says "Pssst... Arawn... say...
OOC: Who is next to Lin?
GM: Ack. Sorry I rushed the end of the update so didn't go into
details on where he was and such. But it does allow players
to take charge and insert them next to the person. I also
wanted to do more descriptions on the new visitor but ran out
of time overall.
From Kell: [Re: Actions]
[Don't know who is next to Lin, or close to him. But does
that matter? Heck no! :) ]
As the disturbance is knocking people left and right, and Lin
falls, Ha'Kell has an idea this is a summoning. Summoning
being one of his favorite things, even though there's been no
chance on this adventure.
Ha'Kell quickly moves to Lin, taking his sword hand and
lowering it, telling Capt Lin, "No. He is a friend, we....
[Moving on - of course Kell volunteers to look at the next
cave, but he has the detection issue. Either way, scouting
is good. Someone go look at the end of the hall.]
If no one volunteers go to look, Kell will go.
GM: Ack. No. Doesn't matter. If it is something critical
like a missile about to impale Kell's heart and he only
has one chance that of Kiet throwing himself in front of
the arrow then it might matter. Not that I'd get any such
ideas - I'd just reverse the people. There is no other cave.
It is the hole and then everything else. :)
From Z'leyra: [Re: Actions]
Z'leyra loudly states "Those of us standing are here to...
GM: Ack.
From Fremea: [Re: Actions]
Fremea, having found what she hopes is the right...
GM: Ack.
From Arawn: [Re: Actions]
Possibly. The sensation Arawn is feeling is one he's felt
around the forces of Kototh so Kotothi or maybe something new
that's tingling his spider-sense.
As the Merkabah and Ae'quin came into being within the cramped
tunnel Arawn regarded the servant of the Balance with a keen
but respectful eye. Waiting until Z'leyra had finished speaking
he replied in turn.
"To aid us in saving this world and the realms of the gods...
--------------------------------------------------------
Map Feedback:
I actually like the dual maps you've started posting. The
hexes allow for ease in determining distance but do, at times,
seem cluttered and challenging to easily read so the cleared up
map is definitely appreciated.
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Kotothi Sensing:
To make things easy Arawn would relay everything posted in the
last update to the party regarding his efforts to sense anything
more regarding the force, possibly Kotothi, that is making him
uneasy.
GM: Ack. Thanks on the map feedback your the only one. It is
more work and I'm lazy but I'll try to get the staff to do
more dual maps just means I'll have to order them and point
fingers at them doing it and that's hard work - much too lazy
but we'll see. For large maps it is even harder but small
ones shouldn't be a issue for the dwarves. Ack on the sense
stuff relayed to others.
--------------------------------------------------------------
[New Stuff]
[Augado 10th, 1634TH]
[Location: Middle Katai Plains]
[ Mountains west of Pamau]
[Time: 2:14:12 pm]
Moments before the new visitor appears, Kiet reacts to
the strange feeling Arawn is picking up.
Kiet asks, "is it from a certain direction?"
[Time: 2:16:48 pm]
As the disturbance is knocking people left and right, and
Lin falls, Ha'Kell has an idea this is a summoning. Summoning
being one of his favorite things, even though there's been no
chance on this adventure.
Ha'Kell knows that each summoning is different. Some magic
create effects like noise, lights and other things in how
they are sensed. While Kell didn't know it was a full
blown summoning he did sense something that Arawn did not.
He did sense something about to happen. Maybe when he becomes
a true master of summoning he'll be able to recognize it even
before it happens. But his skill in the spell does give him
some edge as well as his half-Elf edge. While most in the party
knows the simple summoning magics he is a bit more experienced
than the others.
Then the new creature and the strange horses appears. Lin
charges toward the creature in the chariot.
Ha'Kell quickly moves to Lin, taking his sword hand and
lowering it, telling Capt Lin, "No. He is a friend, we need
him. And you don't want to die this way. Wait. Put your sword
away." Kell's stays close to Lin making sure he doesn't get
himself killed.
Lin's sword arm flexes under the pressure of Kell's arm.
It is clear the military man is upset that a new threat comes
to the tunnel. Also upset that the people are not killing it!
He wonders if he is the only brave man here. As the party
stares at the creature and he stares back, Lin slowly calms
down under Kell's quick words. He lowers his sword and
begins to pace back and forth as adrenaline is still going
wild inside him.
Fremea, having found what she hopes is the right
possessions, hears the racket outside the treasure cave. She
pokes her head out and sees a very large looking man (well that
is the only way she can understand it) with horses and quickly
readies her bow, just in case.
After Fremea realizes it is actually here to help, having
been summoned, something she is not used to that much still,
she will quickly pack the stuff she found with hers and start
on the scouting process for the next room.
The visitor stares around the room ending up at Arawn's
face to bombard with his dark eyes.
Will under his breath says, "Pssst... Arawn... say
something."
Z'leyra loudly states, "Those of us standing are here to fight
an incursion of Vong that seek to conquer this world. We would
welcome your assistance."
The Merkabah turns to stare at Z'leyra as if to wonder why a
puny female human is wearing the equipment she has? As she
tells about the Vong, he looks around. Raban points to the
dead pile of Vong behind and to the left of the Merkabah. The
bull creature turns and stares at the gray headed beings. The
party then realizes the Merkabah must spend half their day
staring?
As the Merkabah and A'equin came into being within the
cramped tunnel Arawn regarded the servant of the Balance with a
keen but respectful eye. Waiting until Z'leyra had finished
speaking he replied in turn.
"To aid us in saving this world and the realms of the gods
from a force would destroy all we know. The Vong, invaders
from a world thrown out of balance, seemingly devoid of even
the barest essence of energies that make up the Three Worlds and
strongly resistant to magic, are seeking to awaken a World Brain
that will threaten and likely destroy this world. I would seek
to not only save the Three Worlds from this threat and save any
prisoners here but, hopefully, plant the seed to allow the Vong
Outcasts, slaves to the elite of their society, a chance to
return their own world to a balanced state and maybe in the
process begin to heal the damage done to other realms they have
invaded."
Arawn, realizing the Merkabah's role as an agent of Balance,
hoped that the desire to redress a greater imbalance would be
appreciated by the spirit.
"I do not know the full extent of things here in their base
but any aid would be of benefit for the Vong and their living
weapons are deadly mysteries to us. And though sighting has yet
to be confirmed I have sensed the presence of the Eldest Serpent
and fear his hand in these things.
For the reasons I have mentioned and as ones who have come here
at the request of the High Elder I hope that you will view us
favorably and assist us in this mission."
As he waited to hear the Merkabah's reply he kept a careful
eye on this surroundings, seeking to halt Lin if he managed to
slip past Kell.
The Merkabah loooks around the tunnel at the various assorted
people from small ones to giants. Weaklings to those who could
punch out a wall.
Some in the party roll their eyes at Arawn's words of the
outcasts. There he goes talking about saving others who
in some opinion, do not deserve life. Some just wish he doesn't
put the party in jeopardy saving Vong.
The Merkabah listens to Arawn's words and the flattery to his
Balance nature. He knows the being before though he never met
him. Their kind are so oriented to one mind set they refuse to
see the big picture. But maybe this one is here to prove the
others wrong? To offset the balance of the Alfar in the past.
"I know your kind. You are the leader of this ...group? Half
look like they couldn't find a one legged blind Sidh Boar. These
things...", he points to the Vong, "look like they are drunken
skinny trolls." He looks back to Arawn. "This High Elder I do
not know who you speak of nor care." He climbs back onto the
chariot and does a quick look at Lin who was almost foolish
enough to touch his steeds. Then he turns back to the front
of the tunnel looking at the fork to the left. He glances
back and wonders how he'll be able to move backward if the
Alfar asks him to do so. At least forward he could get going
that direction. Turning back to Arawn. "These Vong I can kill.
I do not understand this threat you speak of. But if the true
balance is in danger I will do as requested." He looks to the
ceiling. "This place is a bit stifling here. I shall
go now." He reaches for the reigns.
Farseeker raises a gloved hand, "wait. We are just going
to let him go fly about and shoot arrows at them? A few
of their flyers..." He switches to Marenetia..."could take
him out. Is this wise? We'd lose any surprise. What is
the plan?"
Actions? Comments?
Next Update....Friday?
GM: May be a update Friday just don't know. Some new family
issues tonight and Thursday will be a full possible 12 hour
day at work so may be too tired to work. But I may get lazy
and just get home early. So we shall see. But if nothing
comes out you know why. Blame Alex I always do :)
GM: I need to clarify the terrain. Folks are thinking there is
another cave up ahead. So facing the door inside the pit
cave. I can't recall the distance values but will estimate
if need those details read old updates. Going through the
door you enter a Vong-ified tunnel likely made by Vong
creatures. Go about 50 or so feet straight. Then you turn
and another 50 or 75 tunnel. This is where the tunnel looks
to be volcanic not Vong made. Going straight down this
second tunnel you round the corner to the current battle
site. There are two smaller caves along the right wall.
The tunnel here is about 100 feet if I recall. The first
small cave is the treasure room which has only been searched
by Fremea. Kell plans to but hasn't had time yet. But if
want that time I can do it. the second cave another 50 feet
down the area is the sentry post. This post seems to have
been a gatekeeper sentry area for the pit and thus the lake
caves. Can't get there or vice versa from here. So this
is a critical (they assumed) sentry area. So to recap. Walk
from pit cave, straight. Turn right walk straight. Turn a bit
right and cave is there. Battle site. Tunnel with 2 small
caves. I know this right and right again doesn't make sense
but based on elevations made up and slight angles it isn't
full right 90 degrees so no going in circles. Think of it
as going up stone stairs that twist up. So back to battle
site. The tunnel facing in one way ends dead end. But at
the left at the end it twists into another small tunnel.
This lava made tunnel is about 50 feet or so. At the end
of it a dead end no other caves is a incline. You need to
walk up the incline/ramp about 25-30 feet. Then you are level
to a whole new massive cavern. The hole above the ramp
is level to the ground of this cavern. It is vertical not
on its side. So when you pop up you are like bugs bunny
looking out to see if the hunter is there holding his gun.
If you recall the map done by the villagers. When you stand
on the level ground you can look directly up and see a 1000'
oval like cavern edges. At the top is a rocky/bumpy like
surface seen by Fremea and others. The villager reports
that on the bottom its about 1000 feet wide from side to
side. So there is plenty of open space here. If you recall
the map one side of the ground floor seems to be a air field
for the flyers. The other seems to be strange structures the
villagers didn't know about. Two sides of the cavern is
sheer wall. But the other two sides (opposite sides) seem to
have caves in them going in range from mid level to the near
top. But he wasn't sure on the distance or scale as all of
the prisoners were rushed. So it is now a question of who
goes up and once there its 99.9% chance that you'll be
spotted. Think of the bugs bunny situation. Stick head out
of hole and bam. Does this help?
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