[pnpgm] Game Update #45 - File #182 - Teachers teach, students learn
pnpgm
pnpgm at comcast.net
Fri Aug 30 06:10:51 CEST 2013
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HT Aliaver/Player DS Character Name Type Status/Notes Sex
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R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.J H Hooten........YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
.NPC...............YY..Niko..............Bearer..Normal/Human ..Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #45 in sequence (file #182)
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Admin Notes: None.
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[Recap]
From Fremea: [Re: Actions]
Fremea feels like a little kid again as Etain starts...
---------------------------------------------
As the party leaves behind the maid and the house, she ...
When they get back to the city (unless something really changes
the plans), Fremea wants to take a look at that flying creature
again at the studio.
GM: Ack.
From Kiet: [Re: Actions]
"All right, people. It's after 3:00 and we need to ...
GM: Ack.
From David: [Re: Actions]
Yes, what you did with Kiet is exactly right. His glamour will
last longer and maybe give us time to get the heck out of Dodge
before the solid excrement makes contact with the rotating air
displacement device.
GM: Ack.
From Arawn: [Re: Actions]
"Your recognition is acknowledged and will be remembered
[Edit out the part where Arawn asks the elf's name when
they stalk the streets, please:)]
GM: Ack.
From David: [Re: Posts]
Sorry about that...wrong list....
I'm so confused...
GM: Ack. I never got the original post so it on the other list
though. As to being confused they have drugs for that :) j/k
From Arawn: [Re: Actions]
The elf's reaction did not surprise Arawn so much as his...
GM: Ack. Since I got this and the email I wasn't sure which
overrode the other so I combined the two which was fine.
--------------------------------------------------------------
[New Stuff]
[Sepes 28th, 1634TH]
[Location: City of Salaqara, Donara]
[Time: 2:05pm - The Gallery]
Arawn smiles at Metai's final offer. Course as Kell says
there are no final deals until its done.
Arawn paused on the street, turning around slowly only
after a bit of what appeared to be ponderance. He faced Metai
with an endearing smile.
Arawn reaches out his empathic ability and tests Meai.
"Hmm... I had hoped to mention your fine establishment when
I presented it to the admiral. Oh, well, I'll have to ponder my
gift options over lunch. Perhaps I'll return. Thank you for
your assistance."
Metai begins to speak but after hearing the admiral his mouth
closes tight. "Fine. Good day." With that he closes the
door and lets the party move on.
[Time: 3:15pm - South Salaqara - Muon Burz's House]
Inside the home Etain seems to look for clues as to
this mysterious person that must've been in the house.
Of course Fremea doesn't trust him fully for all she
knows he pushed her into the painting. Yet there is still
the air of teacher-student relationship. Could this be
how she is to the street kids back in Sivas?
Fremea feels like a little kid again as Etain starts his
process of walking around and giving orders. She feels almost
obedient to him, though he has nothing to hold over her any
more. She should kill him, just for keeping her from her family,
from her life, from everything that any normal Fae should have.
As Etain goes through the house she just follows, all along
struggling to understand why he is here and what is so damn
important about this painting and device.
Then Etain quickly exits and Fremea catches up to demand
some answers. Just as she is about to ask him, he drops to
his knees and bows to Arawn.
--------------
[Time: 3:21pm - South Salaqara - Muon Burz's House]
The party looks at this weird older Elf with concern,
intrigue and confusion. Those who are friends of the Sidh
can tell this Elf is older than middle age. In human terms
he might be at least 50 or in his 60s.
Fremea is stunned. What is Arawn that would be so important
that even this captor would bow to him? He is just an Elf. She
shakes her head and wonders just what is going on. To Raban as
he carries the maid into the house, "mind the vase."
Raban nods and carries the maid inside to be turned wild
with memory magic.
Arawn seems a bit nervous at this odd reaction. In the
court of his parents he was given deference. He was treated
like human nobles are here. But this is the first time
being treated like this here in the middle world. He has
seen several Fae and Elfs alike like in the Pavassa forest.
But they did not treat him like this.
"Your recognition is acknowledged and will be remembered. I
am Arawn, son of Morrigan and Payan and druid of the First
World."
"What is your name, prizzti? Whom is it you serve and what
business has drawn you here?," Arawn asked the Elf after
helping him to his feet.
The Elf's reaction did not surprise Arawn so much as his
presence, at least in light of the situation. That he was
prizzti in a human, much less a Donaran's, home was odd to
say the least and the tension that dominated the yard was felt
by the sensitive Alfar long before he crossed the threshold. He
knew something was awry but it did not stop him from giving the
Elf a warm smile as he lifted him to his feet.
"Then let us keep you on your feet." [in Sidh] Before he had
a chance to ask the Elf who he was Raban drew the Alfar's
attention to the maid, ending further conversation until after
the group had vacated the property. Moving through the streets
Arawn was quite aware of the Elf's seemingly earnest search,
the druid beginning to scan the surroundings in turn.
Arawn helps the Elf up who clearly seems to have been
unused to kneeling based on his wobbly knees. "I am Etain."
He glances over at Raban entering the house with the maid.
"But I will explain more later you should join your friend.
It seems he wishes your presence."
Arawn nods and shakes his head entering the two story
home with many questions in his head swirling about.
Once inside the home, Arawn expands the forgetfull spell
to hopefully help the party out in the future. Arawn implants
this memory into the maid. With this implanted memory she
will not remember for two full months. Course the illusion
will fade by then but it will be hard to explain. It could
mean her job but at least she will not remember for a long
time and the party should be back home by then.
She must had a standard day at the manor and after a bit of
work took a brief break and walked out onto the dock. Standing
on the dock she was startled by a sea bird that flew up from
underneath and slipped off the edge, being just a bit too close
to the edge. She'll recall smacking the back of her head on a
portion of the dock as she fell (to cover the location Unali
struck) and hitting the water. Luckily she was able to make
it to the railing and pulled herself up.
Making her way back to the house, through the open door,
she was going to change into dry clothes but suddenly felt
very light-headed, likely from striking her head on the dock.
She was barely able to make it to the spot the party left her
(the couch I believe) when she passed out.
As Arawn does his spell work on the maid so she will forget
they were there the others collect around Etain. Etain's
then explains in Donaran, "we should be moving. Fremea
come." He stops and turns around with a faint expression
of doubt. "I mean. Please. You are no longer my charge.
Old habits are ...hard to change." He moves toward the
front yard and the street. "We have work to do. Please
explain what you saw."
Once at the street Kiet looks a bit concerned but watches
the Elf with great intent. But he speaks to the party
at large. "All right, people. It's after 3:00 and we need
to make some decisions on direction. Do we find a place for
the night or do we move on? Fremea? What say you?"
Kiet continues in Katai, "and let us not discuss what has
happened while Niko is around. He might not understand and,
worse, might just turn us in."
To Niko, Kiet says "Niko, we are on a quest. Some of us,
you have seen ( Raban flying, for instance) can use magic.
That poor woman was spelled by someone or something, we don't
know. We helped her as best we could, and she should be fine
now. But it's time to move on. I don't think we can learn any
more here."
Niko shrugs as if bored. "I've been hired by some wizards
to haul their gear. No big deal. You suspect magic?" He
gives a bit of a laugh. "I say too much whiskey." With that
the bearer keeps up with the others but at least 12 or 14
feet behind the group to give the party their respect of
their station.
Once on the street Arawn and Rabnn jog up to join them.
Arawn notices Fremea speaking to the group but when a pause
comes he is eager to ask, "Who are you?.... and what are you
looking for?" [Elf Sidh]
Fremea started the details of what she saw in Donaran
but when Arawn jogs up she fills in what the two missed.
Those who do not know Donaran well others nearby help
to translate in whispers.
As the party leaves behind the maid and the house, she does
her best to describe what she saw the second time from the
painting. Stopping about mid way she asks, "What is so damn
important about this device? And will it help me find my parents
that you seem to know nothing about? I will not be swayed from
getting to my family this time. You have stopped me too many
times before. It is time you tell me the truth about why I was
kept from them."
Etain and the others walk up the street and crosses the foot
bridge to the area leading to the city proper. Etain seem to
consider the words. He does not answer for some time as if he
is considering his options.
Then the Elf finally speaks in Donaran again so as hopefully
to share a common tongue. For those who do not know the
language others in the group help translate. "I will be glad
to go over things in much detail once we sit and get to know
each other. For now I am Etain N'ie'veri. I am prizzti or
for the humans here I am like an ambassador. I was trained in
Elysium as such to work with the Faerry. I was sent then
to Avalon where I would live there for the extended duration.
You might say I was a go between the Elves, Human
and
the Faerry. In human terms I might be considered a majordomo
or a chancellor or minister or such. Why I am here is a long
story that will have to wait. But once I lost track of Fremea
who was my student I sought...refuge here in this area. In
that time I...was lackluster in my well being. I learned a
few things from our mutual past and tried to learn more. But
I was blocked. The painting is part of what I learned. It
was made by a man in the Gorlic family. It was said that he
could see the future and the past. In such cases he would
document the visions in his head by his magical paint. I
believe this painting showed an ancient past before the humans
even had what they call civilization in many nations. At least
a thousand human years. I learned from my research that it
documented a event where a Kotothi Shaman of great power sought
to end what fledges of human culture existed. A allied force
of Elven, Faerry and Humans had to battle and take him down
at great loss to the thousands of lives and heavy damage to
the Wilf Forest. The device the shaman used was broken up
by a ritual into three pieces. It was debated that a piece
should be in each of the three allies area. So a piece for
the Elves, piece for Faerry and one for the humans. But the
my kind used great logic..and fear to sway the allies. They
took all three pieces. Though they were wise they were not
so in hiding the pieces. For some reason instead of spreading
the devices to the three corners they did it all here in what
is now Donara."
"The device itself can cause great chaos and havoc on
humans. Turn them against each other. Turn their pets
and animals against them. Can even so they say affect
the weather. I learned that at least one piece was here
in this city. I also learned and kept tabs on the painting.
They say that only a...select few of the Faerry can see
the visions. Suffice it to say I knew that Fremea might
be able to see it." He raises a hand to silence the
Faerry before she speak up which angers Fremea more as if
she is still a child. "I can explain that later when we
have time. I did not know the location of this piece.
But it seems another person did. But I do not understand
how she, he or it knew you were coming here?"
By now the group has made it at least 2 miles inside the
city away from the more secluded prime residences of the
Burz area. The group sees they are now moving from east
to south again. "The flag you describe has to be from
only a few. After all only companies like shipping or
the nobles can afford such things. This particular flag
is the Gorlic family." He stops briefly to turn around.
"Coincidence I think not." He turns around and moves
quicker south. "We must find the Gorlic estate and see
if this other person who was in that home is there as well
to see if they will track the first piece."
Fremea notices the party passes the street heading to
the gallery. She really wants to go back to look at
a certain painting. But if they do that the other
person or thing could be too far ahead and hard to track.
Etain moves over to Arawn, "as part of my training in
Elysium I recognized your family - the Alfar." He speaks
in Elf Sidh. He then leans in to whisper, "what brings
you to this world? Shouldn't you be up there?" He
then raises his voice higher. "I almost one of your
brothers he was visiting Avalon. I was helping someone
with something and by the time I was finished he was gone
so never got to meet him." He then lowers his whisper
even further so on one can hear him. "Why do you...
associate with these people? Especially the one with the
hat? He is a bit of a stain to us." Arawn realizes he
is talking about the half-Elf Kell. Most Elves do believe
pure lines are superior and half breeds are beneath the
common kind.
Before Arawn can reply Etain says out loud in Donaran. "I'll
check this store to get some directions. Will not be long."
Etain enters a half tavern, half general store. Kiet and Raban
can see in the window the Elf speaking to the bar tender. They
laugh and Etain drinks some small shot of something. It is
bad enough the Elf smells of rum and ale already he is drinking
again. As the Elf is waving hands and getting directions this
gives the party almost 4 full minutes to discuss the situation
and the Elf.
Raban looks to Fremea, "there is something I don't trust about
him. I mean all Elves are more...dignified. This one is a bit
sloppy, unkempt, hair not trimmed, booze on his breath and his
clothes are a bit tattered if look close enough.
Soon Etain comes out and wipes his chin. "We are not far.
Probably another 20 minute walk south west. If this other
person or thing is heading there he may have a head start. So
we best hurry." With that the Elf takes lead.
[Time: 3:45pm - South Salaqara]
The party moves quickly through the streets. As they do they
begin to see more of the wharf district with docks and warehouses
all dotting the waterfront of the Sea of Tears. As the group
moves they notice the people thin out and less family oriented
foot traffic to more workers and not so kind looking people.
There are sailors, gang members, dock workers, warehouse
bearers, clerks and once in awhile a lone guard on patrol.
But no one seems to bother the party though they do gawk at
Raban's huge form. He could probably raise attention among
Hill Giants as well.
By now the party is thoroughly lost. At times even Etain seems
to be lost. But he finally asks some dock workers playing marbles
for gold and get the final directions. With that the party moves
slightly north and then south again to a more excETain
lusive residential area. The street seems to be lined with
2 story estates that
line the small street. Across the street is the Sea of Tears with
docks. Some docks are occupied with medium and large boats. These
docks seem to be able to house even a 150 foot long ship if needed.
Etain seems to ignore the houses and then sees a dock with a flag.
It is a blue flag with a anchor and stars. Likely the rich owner
of a merchant shipping house or something. The second set of
docks is where Etain stops. He points to the flag. It is the
same one that Fremea saw in her vision. Etain turns to the
estate which is blocked by a high shrub.
There is a single gate in the center about 7 feet tall which could
allow two men side by side entry. The shrub itself is about 11
feet tall. It is unclear if it is shrub or a fence is behind
or among the shrub. Etain begins to move toward the gate to
get a better look. The gate is wide but can show a 2 story
estate that could probably have 30-40 rooms. But it hard to
tell. Looking back there is a large 30 foot sailboat and a
couple of large 8 foot row boats. One side of the dock is
empty but has large piles of rope for possibly a large ship.
"Admiral Gorlic's estate I'm told." Etain says out loud.
"There!" Raban points to the gate and just at the base of
the gate the party can see two boots sticking out from the
left with some legs. The legs don't go up far but maybe
a few inches above the ankle. But it is clear that if it is
a person he is sleeping or dead.
Getting close to the gate the party can see the estate is
about 50 feet away. In the front yard is a small garden with
outdoor chairs. Then the party sees the front door of the
estate which is under a arch and set further inside from the
front steps. The party then notices two uniformed men on
the small porch that is in front of the door. At this distance
it is unclear if sleeping or dead. But at least one sword can
be seen lying besides one man.
The gate itself is like that of a jail cell. There are thick
bars rolling vertical from top to bottom about a foot between
each bar. There is a diagonal bar going from top left to bottom
right to strengthen the gate structure. There is a metal lock
on the right side of the door. Raban checks the gate and finds
it locked.
A couple of the others including Kiet, Z'leyra and Unali look
inside the gate to the grounds. The shrub seems to be the entire
perimeter of the place but it is unclear if in the back. There
is another building in the right that could house a horse or two.
[Time: 4:10pm - South Salaqara]
Etain sighs, "we are too late."
Raban speaks up, "maybe whoever whatever is inside?"
Actions? Comments?
Next Update....Monday...
GM: Sorry for the delays. Couple times ran out of time. Other
times I need to do stuff. I still HAVE to do at least 3
big chores here. So hopefully won't be another delay.
Course it could be maybe a test to see if some who
aren't around like Will/Kell will post? :) Nah. Maybe not.
Next week starts my vacation periods so will have 4 days
off next week. So I hope to get the critical chore done
by then since I need do. If not I may delay the game.
Time will only tell.
Slight change on the spell on the maid which was from
Arawn's email. I reacted slightly different in the update
But it still works out in the end. Good add on the spell
already did.
GM: Mana report updated
* Changed Kiet's Mana Sensing to Reading and readjusted
experience and mana.
* Arawn added to his forgetfulness so more mana spent
so readjusted that part.
GM: Map of Area -
/I\ = North
1 Row = 10 feet
1 column = 10 feet
1 2 3 4 5 6
123456789012345678901234567890123456789012345678901234567890
A------------------------------------------------------------
B I : Estate : [@@] I
C House I :____________[,,]________: [@@] I House
D I ... [__] I 3
E 1 I<-Shrub ... Barn?^ I
F I I I
G I \I/ Gate I
_ H________I____________________/\___________________I________
I
J Street
K-----------------------------------=-----------------------
L= =
M= =##
N=## =
O= =
P= ##=
Q= =<--Dock
R ======
S **=
T Sailboat>**=
U **=
V **=
W **=
X =
I = 10 foot tall shrub
: = Side of estate walls
= = wooden docks
* = Sailboat
. = Garden/outside furniture
@ = Barn?
## = Rowboats
Distance from Gate to arched foyer/front door 50 feet.
Behind the home is not known or seen from this angle.
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