[pnpgm] Game Update #56- File #225 - Escape from Salaqara
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Fri Nov 1 02:11:24 CET 2013
HT Aliaver/Player DS Character Name Type Status/Notes Sex
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R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.J H Hooten........YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
.NPC...............YY..Niko..............Bearer..Normal/Human ..Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #56 in sequence (file #225)
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Admin Notes: None.
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[Recap]
[None]
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[New Stuff]
[Sepes 28th, 1634TH]
[Location: City of Salaqara, Donara]
[Time: 9:22pm - South Salaqara - Inn/Current]
Upstairs in the short rented room Fremea paced in anger.
One thing that Etain did teach her was that anger leads
to distractions but it can also fuel motivations to success.
"A double sided blade," the old Elf had said. Then she
gets more upset that he still has lessons to show her in
this time of need.
Fremea stands and let's Arawn do his best to sense for
any magic or unknown aura's around or on Fremea. She
remains clothed at this point not wanting to strip in
front of the Alfar. They are friends but that is a line
that even friends should not share yet.
Arawn takes about ten minutes to inspect all of Fremea's
stuff. But both can easily explain each item. In the
end Arawn only senses the gray cloud over Fremea. The
anger is boiling over and even a Alfar can see this. Other
than the thunder of anger around her there seems nothing
out of the ordinary.
Arawn then leaves and Fremea a bit nervous strips down to
only her wings. Being a healer and especially a female, Z'leyra
is more comfortable with body inspections so the faerry
allows it.
Z'leyra is fascinated by the naked Faerry. This is the first
time she has actually seen one fully in this state. The academic
investigation alone is very educational. How the wings connect
to the body alone could be studied for pure anatomy and future
possible wounds. But Z'leyra remains quiet and tries to be
a bit fast. She finds many scars including a deep scar on
her left wing where Fremea explains was when the slaver threatened
to cut off one of her wings for failure in a job. There are several
minor scars on her legs and one on her stomach. Fremea explains
they were from jobs. Z'leyra also finds several small marks on
her body which Fremea advises are birth marks.
Z'leyra uses the mirror in the room to allow Fremea to inspect
the areas she can't see. Doing this she can sense for magic but
finds nothing other than her own normal magical aura.
While Z'leyra is taking academic liberties with Fremea, downstairs
Arawn finds Etain. He explains that Fremea wishes him inspected
or she will not let him journey. Inside the banquet room the party
has been using for the dinner and meeting, the Elf paces. Finally
he nods, "if that is her wish. You may proceed."
Arawn begins to inspect Etain's few items in a quick bag he
gathered before he joined the party. The Alfar finds ink, quills,
parchments, some rations, water canteen, socks, 3 space shirts and
a spare pants, a winter style scarf to match his coat he wears and
some bag of coins and gems. There is a old fashioned dagger that
may have seen better days. A book is also in the bag that looks
to be Elven writings of Cuvo. Arawn recognized the name as a Elf
famous for his painting and sculptures. He lived a few hundred
years ago. Even in his parent's court he was known. Arawn
flips through the pages of illustrations and a letter drops out
of one page. Etain steps forward to get the letter but realizes
it is too late. Etain paces back and forth.
Arawn reads the letter and determines quickly it was from some
long lost love. Seems she waited for him to return to the Wild
Forest but he would not return. "I was...looking for Fremea and
her parent's when she disappeared." He points up to the air likely
to Fremea's room. "I learned later in another letter that she
married..." The Elf turns away from the Alfar. Arawn feels a bit
sad to intrude on such privacy. But if this man is to be trusted
it has to be done.
Arawn then inspects Etain's personally. Finding a half sharp
knife in his boot. Looks like it might have trouble cutting
a piece of meat not a person. He finds a few coins in his
pockets and nothing else. Then Arawn asks for the Elf to discreetly
lift or shift clothing. But when a Alfar commands or strongly
suggests a Elf to do something they do. Etain removes his shirt
and pants. Arawn inspects the Elf for runs or magical emplacements
but finds nothing. But he does find scars.
A deep scar on his right leg runs from his knee to ankle. He
explains that was a riding accident. Several on his back and
chest indicate possible stab points or knicks. "Fremea could
get a bit...over zealous. In training her she had to be fully
in her part for the combat sessions. Then Etain removes his
underwear but Arawn finds nothing of note. Doing a quick double
look Arawn finds the naked Elf with only a gray aura as if his
magical energy is on the decline but that would only explain
his natural age.
While Arawn enters the main room, Fremea and Z'leyra come
down. Arawn explains the Elf is clean. Fremea looks around
wondering if the other party could be at fault. How the enemy
could be one step ahead? "Trust is abstract. You can't hold
abstract things. You can hold weapons at the neck of your
enemy." Etain always taught her that. But to find the truth
it would ruin possible relationships. But then again looking
at Raban naked might be a bit of a thrill.
Fremea is thrown out of her day dream when the bar keep
rushes to Etain as he enters the main drinking room of the
Inn. "You need to leave. The guards came and looking for
your friends. I sent them to the East Gate but they could
be back in half an hour. That guy with the earlobe I heard
may be gathering his dock worker pals. So I don't want another
fight."
Etain nods, "we were planning on it already."
"Rooms are no refunds!" The bar keep wipes a glass in his
hand with a not so clean rag.
"Course not. For the what..three hours of your time the
small gem I gave you should be enough?" Etain waves the
man's pocket.
"Of course. But we are paid up on my debt." The man turns
and heads to the bar.
Fremea tells the others to gather their bags and leave in a few
minutes. She had planned on a quick journey to Samma but a teleport
this time of night and with very old knowledge could lead to
issues. Plus the thief might be on foot or ship or horse. So
maybe the party can beat him/her there. There is a place on a roof
of a brothel she used to rest in between missions and to heal. But
with the bird cages on the roof it might have changed. It might
be dangerous to get there now. So it will be five days of travel
by horse.
---------
[Time: 9:47pm - North Salaqara - Stables]
The party finds themselves back at the stables from earlier
that day. Indeed it is still busy with activity. Some wagons
being unloaded with horses or horses being corralled up.
Raban explains their trip to Samma. Fremea cringes at the
mention of their destination. But the giant is known for his
looks not his intrigue or secrets. The stable owner nods,
"That's 5 or 6 days. Return trip?" The party seems to not
know. "Find. If not you can barn them at the Ulask Barn
in Samma. Ask for the place. I partner with him and he can
send my horses back with people or new riders. Since you
are not sure how long you will need the horses. I'll figure
out a basic rate." He does some quiet figures in his brain
which seems to show pressure as a vein is sticking out on his
forehead. I'll charge for two weeks of use. After that you
will need a late fee and penalty. If you do not return the
horses we have people to track you down. Our horses are all
marked so can't resell them. At 13 Copper per day for 2 weeks
that is...182 Copper. With 8 horses that is...with fees for
extended period...15 gold."
"For another 5 gold I'll thrown in all the gear you need like
saddles and such."
Raban grunts, "I have my own saddle."
"Yeah...you..you riding one of these? You..might might
break my poor horse. You may have to buy your horse out
right." The owner looks serious but not wanting to anger
the giant.
"No need. My saddle is enhanced. It will be as if this
small person." He points to Kiet. "Were riding it."
"Enhanced? Ahh. Magical?" The owner seems unaffected
by the mention as if he has seen it before. "Fine. But
if you break his back I will want payment or that pretty
face of yours."
"Understood." Raban nods.
Z'leyra directs the party to the horses she questioned
that day avoiding the ones not so well off for a trip.
---------
[Time: 10:03pm - West Salaqara]
While the transactions were done Unali and Etain find
some info on the city. The authorities are indeed searching
for the strange people seen at the estate of the admiral. But
the leaders have decided it is not a Donaran attack. The
North, East, South Gates and the docks are now fully in force.
Etain finds that the west gate is lightly guarded as that
gate is closed this time of night. It will have to be the
only way out.
Approaching the gate, Corona reports there are 5 guards that
seem bored. There is no traffic in this area which is good.
Around the corner the party figures a plan out. But then
from the corner yelling is heard. Some peek around to see
a giant man - no, Raban approaching the gate. What is that
fool doing? There is some yelling and then the giant runs
away south away from the gate. Three of the guards make
chase. One runs this way probably to alert other guards. That
leaves one left.
When the guard passes the alley corner Fremea swings her
leg and trips the guard. Fremea uses her dagger to quickly
knock the man out. Unali decides to move silently in the
dark street toward the last guard in the guard shack.
A few long moments later Unali waves a torch to signal
for the party to approach. It takes four of the party
to raise the gate. As the last horse leaves Raban lands
behind the party and explains the guards are still chasing
him to the south. The giant lets the party through and
holds the gate as it lowers all by himself. To not make
a noise the giant lowers the gate to the ground.
Raban then flies over the city wall and joins the others
on his horse. The party move fast away looking for the main
highway. The party knows they will be sought after but Etain
explains when they left the bar he asked the owner one last
favor. He had to pay the owner a gold just to do it. But
the owner will inform the guards the party is fleeing on
a barge in the morning. That should delay any pursuit for
a day maybe two.
---------
[Time: 11:58pm - North of Salaqara - Roadway]
The party moves a bit west to eventually find the
river. Since it is very hard to travel at night they
are miles from the road so it is decided to camp for
the night. For the future once on the main highway
going west that will give the party 2 cities and about
300 miles of travel. Camping at night will be a few
miles off the highway but not on other land. Since many
places along the road will be farms it will be needed
to find non-farm sites.
Actions? Comments?
Next Update....Monday...
GM: A short update for now. I need to figure out travel
stuff. I may have miscalculated the time. It should
be 20 hexes = 300 miles. If all get Riding Horse I's
that's 25 MR with road (1.5x) that's about 37 miles
per day. I'll be generous and do 40 a day. So that
is about 7.5 days instead of 5. I will redo the
math this weekend and then figure out any possible
random encounters. The map is out there already.
Using the road north then the main (red) highway
due west to Samma. So for now if you want to plan
for let's say 8 days do so. But keep in mind I have
no clue what encounters will happen yet. If you want
to do stuff let me know. I'll have better idea by
next update on timelines.
Rough idea -
Seeps 29-31 - 1-2
Octagi 1-6 - 3-8 days
Stay tune for more info. Keep in mind supplies each
person has. There will be 2 cities and maybe towns
but that may be a factor.
GM: The rental fees for horse was also over estimated at 5
days. But I am rushing the update due to time so can't
fix now. But I'll say 20 Gold for 2 weeks. The bag
of gold from Burz's place was about 37 gold. If someone
wishes to donate 3 more gold you can have the horses for
a full month. Let me know. If not will assume the gold
from the bag used. I'll assume all get Riding Horse I's
since that's the slowest horses for the party
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