[pnpgm] Game Update #51 - File #205 - The Sick Oyster
pnpgm
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Fri Oct 4 00:53:02 CEST 2013
HT Aliaver/Player DS Character Name Type Status/Notes Sex
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R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.J H Hooten........YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
.NPC...............YY..Niko..............Bearer..Normal/Human ..Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
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Game Update #51 in sequence (file #205)
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Admin Notes: None.
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[Recap]
[None :<]
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[New Stuff]
[Sepes 28th, 1634TH]
[Location: City of Salaqara, Donara]
[Time: 4:41pm - South Salaqara - Abandoned Warehouse]
Inside the dark fire gutted warehouse the party takes
a bit of time to recover. By now the servant has describes
what he has seen and who the party is. But the good thing
about cities this size is that more people means more folks
to mingle among. Guards will be alert but for the party
as a whole.
Fremea still simmering over the day's events walks toward
the slightly open window with a couple of planks removed thanks
to Raban. She peers outside to the deserted street. Faerry
are known for their mischievous side but when they are the
target of mysteries most get cranky. She still wants to go
back to visit the Burz safe and the gallery to inspect some
of the pictures.
Why will Etain not explain about her parents. There is time
now. Fremea grips her dagger hilt and considers the method
that Kiet likes to learn from. But before Fremea can speak
and ask the Elf he speaks up.
Etain who has been watching Fremea for awhile. She has been
quiet since the porch trying to stop the mob. The Elf knows
that his trainingg has worked well. But she looks like she could
use some more help. "Time is slipping. The more we waste here
the more the piece may be found. If for some reason the piece
was at Gorlic's place it is not now. If the vision she saw
told it was there was likely in the past. I suspect if it was
a heirloom or special thing the admiral had it on him." He
looks to Z'leyra who shakes her head. She didn't look too closely
but from his pockets and vest there was nothing obvious. "IF
not at the home which is could still be then it has to be with
his son. Either the admiral does not know what the piece is about
or underestimates it. Why else risk the piece being on a ship
if his son got hit by a storm. So we must conclude he does
not understand the piece. So it is likely with his son. we
should move fast."
Etain looks to Fremea for direction but then to Arawn. Maybe
the Alfar is the true power behind the group. When both do
not speak he continues. "If I may be so bold. I say we split
up. Half go to find his son and the rest to find a inn to
stay at." He points to Kell, Raban, Will and his wolf and
then the bearer Niko. "You should go find the inn then we
can join you later." Clearly he makes the party less visible
with getting rid of the giant and the wolf.
Etain pauses to see if there is no objection. He nods then
explains that one of the best inns is in the west near the
city gate they came in and the stables as well. "The Butterfly
is a good place. The owner I know and trust since he does not
care what happens in his rooms as long as you pay. He will also
accept the wolf since dogs are common in the inn. He tends to
be busy with his hobby so distracted easily. Bet you can't
guess what his hobby is?" He then gives directions.
Raban considers this. "Half the city to travel. Hope we
don't get seen first."
Etain explains that if he takes side streets he lists that most
of them are residential areas. So they should be safe. Raban
agrees.
"We should move on now if I may be so bold?" Etain walks toward
the tampered broken door.
Fremea glares at Etain still avoiding the critical stuff. But
he must have his reasons. For now he will live but later he
may pay dearly with a lot of pain.
----------
[Time: 4:52pm - South Salaqara]
As the quiet party moves on to find this son who may not even
know his father is dead yet, Etain looks distracted. To help
this he speaks to Fremea. "You have done well. Friends who
support you. Friends who will I assume fight and die by you. Many
of your..our kind would not be so inclined. Relationships with
our...personalities are not lasting. I am proud that you have
done so well."
Fremea just glares at the Elf and keeps moving on. This person
who drove her insane with studies and martial arts training. Who
gave her welts, bruises and at one point a broken finger among
cuts and sprains wants to cheer her up. The Elf who saw a nice
day's work was being bandaged up and patted on the head like a dog.
Unali explains the various joints the son, Jasnor, should be
found. It is likely too dangerous to visit the naval yards or his
personal ship as they would be all over there making sure no
vile Donaran sabotage was being done after the admiral's death.
The first three places are nothing but full of drunks and
gamblers who have seen better days.
[Time: 5:27pm - South Salaqara]
When the group gets directions for the third place a trio of
guards approach. They ask what is their business in town and
their names. The group is so cool they just give fake names.
Etain explains that they just came in from Pelara in hopes to
obtain shipwrigths for a yard they are making. Arawn uses his
influence to help out and the guards seem to understand and
eventually move on.
[Time: 5:36pm - South Salaqara]
At the third place a place denoted by a blue jaw bone of
some animal or person. The group enters the half full place
and asks if they know of Jasnor from the bar keep. "That
bum owes me for two damaged tables still. You find him tell
him to pay up and I don't care if his pa is a big shot."
The group asks around about him from the other customers.
A single gambler in his 40s says, "flip for it. High card
wins and I'll give you a good tip. Low card wins and you
pay me a silver for the tip."
Etain looks to the party and finally shrugs. Kiet is annoyed
that Kell wasn't here he's probably the best gambler of the group.
Etain tells the man to shuffle then splits the deck. Etain
chooses and then the gambler. Etain flips his card a 7 and
the gambler draws a 9. Etain shrugs and digs for a coin and
tosses it to the table.
"Check out the Sick Oyster. When he gets in town he tends
to go there first. He gives some time to a girl there as well."
The gambler gives directions to the group. It is probably
four blocks north and two west from here.
[Time: 5:53pm - South Salaqara]
Turning on Tarus street the group finds several typical
shops from bread, pottery, leather and a small herb shop
that seems to cater to incense and candles more than herbs.
Traffic has dwindled a bit since it is near dinner time
for most. Shops are almost always starting to close by now.
In fact the only shop still open is the pottery shop where
a couple is cleaning. But there are about a half dozen
folks on the street going back and forth.
The Sick Oyster is a half two story building. Half because
the second floor is half done. As if the architect wanted to
save money and not do a full floor. Likely where the owner
lives or works. The brown building looks to be a few decades
old but in decent shape.
As the group nears you hear a loud series of noises from
drinking mugs and glasses to loud talking. But as the small
group nears it gets louder. Sounds like a party of some kind.
About 20 feet from the front doors from the left the doors
suddenly burst open and a man in his 20s is half thrown or
leapt out the threshold rolling into a ball onto the ground.
As the sound inside seems like yelling and some chairs being
moves or pushed, Etain looks at the human. "Excuse me. Do
you know Jasnor Gorlic?"
The dazed man looks up and staggers to his feet. He points
inside and then charges back into the doors which flap wildly
to his motion.
As the party moves toward the doors it seems clear it is
more a brawl than a party. The doors which are half doors
with about 3 feet above them and 2 feet below show the interior
of the gambling hall. The group can see mugs fly and then
a chair being thrown to the left out of view. There are many
30 men inside but it is hard to count as most are entangled
by arms and legs in a wide open brawl.
The servant had gotten a brief description of Jasnor but
he should in theory look like his dad by that alone.
Etain looks to the group for ideas.
Actions? Comments?
Next Update....Monday...
GM: A small update. But we move on and given a bit of stuff
to react to. I split the party up based on semi obvious
things that would be detected (wolf, giant, etc). Since
no one spoke up I figured I'd do that. Was going to do
a bit more work on the update with much more detail but
ran out of time. BTW I did talk to Tobie in chat today
so is aware and alive got info from him. just been sick
and busy. But being able to chat with him daily is much
better than no interaction at all. :)
GM: Sick Oyster Hall -
Arawn, Fremea, Kiet, Unali, Z'leyra, Corona
Hopefully at Inn -
Kell, Raban, Will/Wolf, Niko
GM: Mana Report updated.
GM: Hall doors are old west saloon style doors. The place
is about 90 feet wide and maybe 100 deep but its hard
to tell from outside.
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