[pnpgm] Game Update #81 - File #303 - Samma Combat Phase 3+4
pnpgm
pnpgm at comcast.net
Tue Apr 1 06:40:44 CEST 2014
HT Aliaver/Player DS Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.J H Hooten........YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
-- Npc...............YY..Etain.............Teacher.Normal/Elf......Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #81 in sequence (file #303)
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Admin Notes: None.
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[Recap]
[None]
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[New Stuff]
[Sepes 29th, 1634TH]
[Location: City of Samma, Donara]
[Time: 1:49:07 am - Military Center - Phase 3]
Fremea considers the situation. If she leaves Etain he
could die. If she helps him he could still die. She could
go after Fremea and beat some answers out of him. But might
be just falling into his trap. She shrugs and ignores Etain's
last words to not save him. He may be a old fashioned annoying
teacher but he should not die here tonight. She has no true
healing skill like Z'leyra but she does know Etain has only
moments. Recently she learned the Healing Mist spell from
Arawn but she knows that Etain would be unable to move and
in a coma for the spell. He has to hold the dagger or die.
So she has no choice but to do a healing spell on him and
at the same time pull the dagger away hoping the spell will
compensate any damage.
Fremea places her hands on his left shoulder and other
undamaged section of chest. She speaks the healing words
and sees nothing. No energy escapes her hands and no healing
is done. She grumbles either the Elf is blocking her or
her anger is messing with her.
Raban tries to grapple and punch the ape again but the animal
is so agile and slips from his grasp.
Unali draws one dagger up and thrusts at Thug #4 and #5.
The normal dagger hits Thug #5 doing 5 points in his left
shoulder but the magical dagger fails to hit the other thug.
The ape swings his club at Raban but fails to hit the
man as he shifted over so slightly.
The second ape claws at Z'leyra hits her chest but her armor
protects against the strike.
Z'leyra swings her war staff and hits the ape she is fighting
in the side of his ribs doing 12 points of damage.
Thug #5 swings his pick at Thug #4 and hits him in the
left arm doing 2 points of damage.
Thug #4 swings his metal bar at Thug #5 but fails to
hit the man when his arm is wounded.
Thug #3 moves toward Unali. He thrusts at her chest
with his dagger but fails to hit.
[Time: 1:49:10 am - Military Center - Phase 4]
Fremea realizes if Etain wants to be dead why doesn't
he just shift the dagger a inch to his heart. Instant
death. Fremea growls under her breath and realizes this
must be another one his stupid tests. If he wasn't close
to death she would slap him.
but Fremea can tell his hands are shaking and that means
he will soon falter. She places her hands back into position
and starts the spell again. This time she sees the blue
healing energy leave and into his chest. She moves toward
the dagger as the energy starts to healing his wound. She
inches the dagger away. It clears the chest cavity even
with Etain seeming to resist. The dagger wound seems to
heal as she inches the dagger upwards. Then Etain seems
to lose consciousness as the shock rakes him.
Fremea drops the bloody dagger to the carpet and
inspects Etain. The wound on him is not major but it
was in the location. A light wound for most places but
for the heat critical. But the damage healed is over
8 points and there is only a very small scar and nick
in his chest in his tunic. She checks his pulse and
finds it steady and he seems to recover. But he could
use the rest. She stands and looks to the window. She
can hear the very faint of noise below. A clank here
and grunt carried up the stairs.
Raban punches the ape and hits doing 5 points to the
hairy beast.
Unali turns her attention to Thug #3 since the other two
seem to be fighting each other. The normal dagger hits him
in the left upper chest doing the damage to kill him while
he magical damage misses.
Ape fighting Raban swings his club again but the Bard
does a dance style move and slips behind the ape.
The other ape claws at Z'leyra's neck and throat but
her armor protects against the severe hit.
Z'leyra swings her staff at the ape at his legs trying
to trip him but the ape leaps up and she misses.
Thug #5 thrusts his dagger at #4 but misses.
Thug #4 swings his metal bar at Thug #5 and hits him in
the chest doing the final remaining damage to kill him.
-----------------
[Time: 1:49:37 am - Samma city, Donara]
[Ozon's Warehouse - Phase 3]
Kiet does a quick scan of the room again. He decides
to activate his magical boots given to him by the Old Wizard.
The man is about 140-150 feet. That is just beyond the
reach of the spell he is told by the notes on the boots.
But it can reach 90 feet with a large radius. That alone
should reach the man, hopefully. He tapes the boots and
and activates it directly the spell toward the man.
Kiet taps the gem on the javelin twice. Then he throws
the magical javelin toward the man closest to him. He
hurls the javelin but it flies past the man missing him
entirely.
Kiet's spell lands nearby the cages and activates. The
man is unaware but suddenly feels dazed as if hit by a
hammer. He reaches for the bars to brace himself but
falls backwards and rolls a couple feet.
Downstairs Arawn draws his sword and charges toward the
man moving toward the cage with his friends. But he ends
up 5 feet away from him.
Kiet draws his tulwar and charges the man. With his sudden
burst of speed from his boots he reaches the man quickly and
impales him in the right ribs doing 9 points killing him before
he even saw Kiet.
Downstairs the men continue to argue with the bouncer.
But the thug that is nearby Arawn gets to the cage
and unlocks it with a set of keys. He draws his sword
and enters to dispose of the captives. He kicks Will
and then draws his sword up for the killing blow when
a slap is heard in the background. The bouncer is thrown
a punch by the guard near him. the bouncer returns the
blow and a fist fight ensues. The thug inside the cage
turns to see if he is needed and steps back outside of
the cage.
The man affected by the tumble spell tries to get to his
feet but the vertigo is too much and falls to the ground
looking up.
The faerry startled by the death of their fellow Faerry
He considers freeing his friends or fleeing. The strange
human seems to be doing something but the barrels are blocking
their view. The Faerry decides to fly out of the cage and
toward the town man. The faerry can sense magic going on
but seems to not affect him. In fact the tumble spell only
affects the ground. So if in flight the creatures should
be fine. But if they land. The faerry hovers over the
man and reaches for the discarded sword. the faerry
thrusts the sword at the man's stomach. But either his
skill or lack of it is so bad he misses in his hasty move.
[Time: 1:49:40 am - Samma city, Donara]
[Ozon's Warehouse - Phase 4]
Arawn sees his luck change. It is funny how fate can
help out. If he hadn't got the bouncer as a thrall
his friends would now be dead. Slipping right at the man's
right side and unseen he impales the man and kills him
instantly.
Kiet moves away from the dead guard and moves toward
the cages. It will take time to dispell the spell but
he sees the faerry trying to swing a sword at the man.
It would be poetic justice for the captive to kill
the captor. But allies are always better. he moves
toward the far south cage and taps the lock with the
sapphire gem. Unlocking the door he motions for the
three faerry to flee.
The three faerry escape and quickly go to help the
one with the sword. One of them a female lands on
the ground and is immediately slammed to her face. The
other two use wings and claws.
The faerry with the sword knicks the man in the shoulder
doing 2 points. Another claws at his arm doing 3 more
points. While the third faerry misses his strike.
[Current Time]
[Time: 1:49:10 am - Military Center - Phase 4]
[Time: 1:49:40 am - Samma city, Donara]
Actions? Comments?
Next Update....Friday...
GM: A small update but enough to do for now. Had some
fun last week but back to work.
Arawn - Will consider the healing order still for
the next 2 actions. If Ozon is not here or below
(that you saw) he could be in the office to your right.
Behind the closed door.
Kiet - So you will dispell the tumble spell or just
let the faerry attack the man first? Will use your
emailed actions if no new actions.
Fremea - Still can go after Varange or join the
action downstairs.
Unali - One person left of the 5 humans. I assume
finish him off (death strikes no KO) and then join
the others. Which ape would you like to help Raban
or Z'leyra?
GM: Mana report updated with mana/experience.
GM: Spells active
Arawn - Invisibility Ends 1:52:11
Kiet - Tumble Ends 1:51:37
GM: Groups -
Warehouse of Ozon - Arawn, Kiet, Will, Kell
Military Center - Fremea, Corona, Raban, Jordi, Unali
and Z'leyra, Etain
GM: Maps
* Military Center / Admin Offices/Community Park
/I\ - North (top/up) (all maps)
Scale 1 Row = 100 feet
1 Column \ 50 feet
1 2 3 4 5
12345678901234567890123456789012345678901234567890
--------------------------------------------------
A %
B %%%%% Open Field %%%
C %% %%%%%
D %% %%
E D %% __________\___________ %%%%
F e %% I I %
G n % I X<- Party combat I % D
H s % I I % e
I e % I Military I % n W
J % / / % s o
K w % I Center I % e o
L o % I 2 stories I % d
M o % I I % s
n d %% I I %
O s %%% I_________/\_________I %%%%%%
P %%%%%% %%%%%%
Q ,,, %%%%
R (*) %%%
S Road to #####
T city -> #####
U Open Field
V
W
X
Y--------------------------------------------------
1 2 3 4 5
12345678901234567890123456789012345678901234567890
Legend
% - Trees
/ /\ - Doors
(*) - Fountain
,,, - Flagpole/Monument
### - Road east toward city
X - Spot generally of combat
The building is about 1000 feet by 1000 feet both floors.
The fields go north and south half a mile for fun and
parties. No trees no bushes just flat open field. This
is a recon based on Unali's and Fremea's aerial view.
* Ozon's warehouse
Scale 1 Row - 50 feet
1 Column - 50 feet
1 2
123456789012345679012
A
B ] I I
C 1 ] I I ____
D ] I S I [
E_____] I t I [ X
F I r I [
G______ I e I [___
H I I e I
I I I t I
J 2 I I I ____
K I I I I
L I I I I 3
M I I I I
1, 2, 3 - Dark warehouses
X - Ozon's two story warehouse
1, 2 - 1 story
3 - 2 stories
The street is dotted by many other dark warehouses.
Ozon's seems to be the only one occupied.
* Ozon'a warehouse
Scale - 1 Row = 10 feet 300' x 200'
1 Column = 10 feet
First floor
1 2 3
123456789012345678901234567890
______________________________
I @@@@@@ o o o o ,,, ooI A / - Door
I @* *@ oI B , - Stairs up
I @ @ oI C @ - Table/work area
I 13 ## ## ## ## I D : - Wooden cage
/ G4 ## ## ## ## / E * - Chair
I ## ## ## ## I F # - Crates
I A I G o - Barrels
I ____ ____ ____ I H $ - Wagon/horses
I : : :KW: : : I I 1-4 Thugs
I______:__:___:__:___:__:____I J
K, W - Kell, Will
$$$
$$$ G-gatekeeper/bouncer
A - Arawn [G16]
1, 3, 4 - Guards
2 - Dead, off map
Second floor
1 2 3
123456789012345678901234567890
______________________________
I _____ o o o ,,, I A , - Stairs down
I : f:FF I B / - Door
I :___F5F @@@ I C * - Chair
I :F : @@@ I D # - Desk/table
I :F__: ____/___I E @ - Crates
I : : I * I F o - Barrels
I : :K I * I G : - Metal cages
I : _ : I### I H
I I *# * I I F - Faerry
I____________________I_______I J
f - Dead faerry
6 - Off map, dead
5 - Guard, on ground affected by Tumble
K - Kiet [G9]
* Military Center hallway section
Room of
light
________/_______________/__________________
/ \__I \__/ \__/ \__/ \__/ \__/ \__/ \__/A / - Door
\__/ I__/ \__/ \__/ \__/ U\__/ \__/ \__/ \B _ - Wall
/ \__I \__/ BZ_/ \__/ \__4 \__/ \__/ \__/C I - Wall
\__/ I__/ \__/ \__/ \__/ \__/ \__/ \__/ \D
/ \__I AR__/ \__/ \__/ \__/ \__/ \__/ \__/E /I\ - North
\__/ I__/ \__/ \__/ \__/ \__/ \__/ \__/ \F 1 Hex = 10 feet
/ \__I \__/ ________________/__________________G 1 Row - 5 feet
I I 1 Column - 5 feet
1 2 3 4 5
12345678901234567890123456789012345678901234567890
Light shines from door on column 30 Shines in a cone arc
toward the south up to about column 24 and 36. So all
humans are in the light but Fremea is not.
R - Raban [E10] 1-5 - Male Humans
Z - Z'leyra [C17] 1 - Off map, Knocked out
U - Unali [B30] 2 - Off map, Dead
A - Great Ape [E9 ] 3 - Off Map, Dead
B - Great Ape [C16] 5 - Off Map, Dead
As always use website if maps mess up or ask.
Map Updates:
1 -Warehouse 1st/2nd floors - position updates
2 -Military center hallway - position update
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