[pnpgm] Game Update #78 - File #300 - Methods of attack.
pnpgm
pnpgm at comcast.net
Tue Mar 11 02:55:14 CET 2014
HT Aliaver/Player DS Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.J H Hooten........YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
-- Npc...............YY..Etain.............Teacher.Normal/Elf......Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #78 in sequence (file #300)
----------------------------------------------------------------
Admin Notes: None.
----------------------------------------------------------------
[Recap]
From Arawn: [Re: Actions]
"He's under my control," Arawn quietly informed Kiet,...
[If Ozon does then he'll use the bouncer to enter the
building, having him barge in and cause a distraction by
engaging in a rant surrounding the fire, Bogan's death and
such, trying to cause a distraction for as long as he can.
If not, then have the bouncer barge in anyway, screaming at
Ozon 'I saw you talking to them! The ones that started the
fire! What are you up to?!'
He won't have the bouncer enter until Kiet and Arawn are
ready to go]
After the bouncer's response Arawn turned his attention
to Kiet.
Ozon 'I saw you talking to them! The ones that started the
fire! What are you up to?!'
GM: Ack.
From John: [Re: Actions]
Arawn had his suspicions back in Update #54 :) This should
prove interesting...
GM: Ack. There were 4-5 distinctive clues out there. For some
like Unali/Z'leyra they can recall Varange. For my home core
group he was rather...high spirited. Played by a friend
who had a bit of a large chip on his shoulder and arrogant.
So this is how it continues.
From Kiet: [Re: Actions]
Kiet shakes his head and says "The windows are all ...
"The best I can think of is to get that door open and I ...
GM: Ack.
From Arawn: [Re: Actions]
"If I turn you invisible will you be able to make it...
GM: Ack.
From Kiet: [Re: Actions]
"Invisibility is not one of my skills. Mine tend ...
GM: Ack.
From Arawn: [Re: Actions]
"I can turn you invisible," Arawn offered.
OOC:
If Kiet wants Arawn to cast Invisibility on him then he'll
do so. If not, or if he'd prefer to take the ground floor,
let me know.
GM: Ack.
From Z'leyra: [Re: Actions]
Z'leyra casts thru her staff a max EL Quarrels spell on
the five human attackers then using her staff she will
aggressively attack the apes trying to knock them out or
disable them quickly.
GM: Ack.
--------------------------------------------------------------
[New Stuff]
[Sepes 29th, 1634TH]
[Location: City of Samma, Donara]
[Time: 1:48:10 am - Samma city, Donara]
At the warehouse the two look at the dazed but fascinated
bouncer. Kiet is a bit wary of why he is not trying to kill
him.
"He's under my control," Arawn quietly informed Kiet,
referring to the bouncer. "Let's make use of him."
"I think we should split up. I can take the ground floor
invisibly, using the bouncer as a distraction while I free Kell
and Will. In the meanwhile, do you think you can get to the top
floor to take out the two guards before they kill the faerries?
Something quiet would be nice, maybe a sleep spell if you have
one, and I can loan you my sapphire to unlock the cages if you
think you'll need it."
Arawn turns to the bouncer. Of course he knows if he can
free the other two they could help the odds. But if they
are dead or totally unconscious it could be a bit of time to
wake them up. Of course time is running out. In simply
talking the plan out things are in motion. Seconds fly
by and folks can die.
"Does Ozon know if you're aware of this warehouse?," he
asked the enthralled bouncer.
The dazed man looks to Arawn and shakes his head. "I only
know him by reputation. He never spoke to me. I'm beneath
him."
Arawn frowns that is a no on the answer. If the thief treats
him like a servant than he may not even know the warehouse
exists. It might have just been coincidence that the bouncer
followed Kiet here.
Kiet considers Arawn's plan.
Kiet shakes his head and says "The windows are all sealed
up and I don't know how I would get in. I can get to them, but
then what?"
"The best I can think of is to get that door open and I can
run upstairs really, really fast. Draw them upstairs?"
"If I turn you invisible will you be able to make it up the
stairs and quietly take out the guards?"
"Invisibility is not one of my skills. Mine tend to be,
uh, less subtle."
"I can turn you invisible," Arawn offered.
Arawn turns to Kiet and considers the options. Every
word could mean a faerry dead. Then he sees it. The
wagon with the two horses down the alley. The one that
had to have carried their friends here. The two horses
are docile but the wagon is high. About the height of
Arawn's waist. The Druid glances at the windows on
the second floor. They are about 10 feet up. Kiet
is about 6 feet tall if he stretches his hands. Arawn
looks again. The wagon is hugged near the wall just a few
feet away from the wall. If one could stand on the side of
the wagon and balance - like a trained acrobat - then he
might reach the window. That person would be about 8 feet
tall at least. If he could get the window open that window
there at the back of the alley is the window Kiet saw. Maybe
Ozon's own private office.
Arawn considers his options there are two doors front and
back on ground floor. Windows and magic getting inside.
The doors can be opened with a good gem. The windows would
take some prying with some instruments unless the windows
on the second floor aren't nailed shut like those on the
ground floor. Then theres magic means to get inside.
Arawn realizes almost minute has passed since Ozon gave
the order to clear up loose ends. Now inside the warehouse
it is too quiet.
[Time: 1:49:01 am - Samma city, Donara]
Actions? Comments?
Next Update....Friday...
GM: A small update for now. I'm waiting on Tobie to figure
out what to do. Chase Varange. Help Etain. BTW Etain's
dagger is being held by him. It seems that if the dagger
is moved it could kill him instantly. It is right in
his heart or next to it - it was a very good hit. Then
there is the fight downstairs. I can figure out what
Unali will do but will wait for Tobie before starting
the fight. Plus I'm brain dead for now. A long night
and weekend. I will try to frame up the combat (ie
work on movement charts, etc) on Wednesday. No maps
updated below.
For Arawn/Kiet the speaking took 51 seconds that I
calculated. So that's almost a full minute. Image
what can done in a minute with a dagger.
GM: Groups -
Warehouse of Ozon - Arawn, Kiet
Military Center - Fremea, Corona, Raban, Jordi, Unali
and Z'leyra, Etain
Inside warehouse - Will, Kell
GM: Maps
* Military Center / Admin Offices/Community Park
/I\ - North (top/up) (all maps)
Scale 1 Row = 100 feet
1 Column \ 50 feet
1 2 3 4 5
12345678901234567890123456789012345678901234567890
--------------------------------------------------
A %
B %%%%% Open Field %%%
C %% %%%%%
D %% %%
E D %% __________\___________ %%%%
F e %% I I %
G n % I X - Suspected spot I % D
H s % I I % e
I e % I Military I % n W
J % / / % s o
K w % I Center I % e o
L o % I 2 stories I % d
M o % I I % s
n d %% I I %
O s %%% I_________/\_________I %%%%%%
P %%%%%% %%%%%%
Q ,,, %%%%
R (*) %%%
S Road to #####
T city -> #####
U Open Field
V
W Party > P
X
Y--------------------------------------------------
1 2 3 4 5
12345678901234567890123456789012345678901234567890
Legend
% - Trees
/ /\ - Doors
(*) - Fountain
,,, - Flagpole/Monument
### - Road east toward city
X - Suspected piece buried under ground
P - Party looking at building in darkness.
The building is about 1000 feet by 1000 feet both floors.
The fields go north and south half a mile for fun and
parties. No trees no bushes just flat open field. This
is a recon based on Unali's and Fremea's aerial view.
* Ozon's warehouse
Scale 1 Row - 50 feet
1 Column - 50 feet
1 2
123456789012345679012
A
B ] I I
C 1 ] I I ____
D ] I S I [
E_____] I t I [ X
F I r I [
G______ I e I [___
H I I e I X
I I I t I
J 2 I I I ____
K I I I I
L I I I I 3
M I I I I
1, 2, 3 - Dark warehouses
X - Ozon's two story warehouse
1, 2 - 1 story
3 - 2 stories
X - Arawn, Kiet H19
The street is dotted by many other dark warehouses.
Ozon's seems to be the only one occupied.
* Ozon'a warehouse
Scale - 1 Row = 10 feet 300' x 200'
1 Column = 10 feet
First floor
1 2 3
123456789012345678901234567890
______________________________
I @@@@@@ o o o o ,,, ooI A / - Door
I @* *@ O4 oI B , - Stairs up
I @ @ oI C @ - Table/work area
I ## ## ## ## I D : - Wooden cage
/ 1 ## ## 2## ## / E * - Chair
I ## ## ## ## I F # - Crates
I I G o - Barrels
I ____ ____ ____ I H $ - Wagon/horses
I : : :KW: : : I I 1-4 Men
I______:__:___:__:___:__:____I J O - Ozon
A E K, W - Kell, Will
G $$$ E-Kiet, A-Arawn
$$$ G-gatekeeper
Second floor
1 2 3
123456789012345678901234567890
______________________________
I _____ o o o ,,, I A , - Stairs down
I :F F: I B / - Door
I :___: @@@ I C * - Chair
I :F F: 5@@@ I D # - Desk/table
I :___: 6 ____/___I E @ - Crates
I :F : I * I F o - Barrels
I : F : I * I G : - Metal cages
I :__F: I### I H 5-6 - Males
I I *# * I I F - Faerry
I____________________I_______I J
As always view maps online if it is messed up in email.
* Military Center hallway section
Room of
light
________/_______________/__________________
/ \__I \__/ \__/ \__/ \__/ \__/ \__/ \__/A / - Door
\__/ I__/ \__U R\__/ \1_/ \__/ \__/ \__/ \B _ - Wall
/ \__I \__/ \Z_/ \__/ \__4 \__/ \__/ \__/C I - Wall
\__/ I__/ \__/ \__/ \__3 \__/ \__/ \__/ \D
/ \__I A\__/ \__/ \__1 \5_/ \__/ \__/ \__/E /I\ - North
\__/ I__/ \__/ \__/ \__/ \__/ \__/ \__/ \F 1 Hex = 10 feet
/ \__I \__B ________________/__________________G 1 Row - 5 feet
I I 1 Column - 5 feet
1 2 3 4 5 1=5 = 5 ji,ams
12345678901234567890123456789012345678901234567890
Light shines from door on column 30 Shines in a cone arc
toward the south up to about column 24 and 36. So all
humans are in the light but Fremea is not.
R - Raban [B18] 1-5 - Male Humans
Z - Z'leyra [C17]
U - Unali [B16]
A - Great Ape [E9 ]
B - Great Ape [G13]
As always use website if maps mess up or ask.
More information about the pnpgm
mailing list