[pnpgm] Game Update #8 - File #84 - First Leg of Trip (why do they call it a leg?)
pnpgm
pnpgm at comcast.net
Tue Aug 25 08:59:09 CEST 2015
HT Aliaver/Player DS Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
W2.Julian.Draven.........Zabyra............Dancer..Normal/Human....Hu
R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
R3 Npc...............YY..Trihs.Der.........Warrior.Normal/Human....Ma
R3 Npc...............YY..Reddof Nonnac.....Warrior.Normal/Human....Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #8 sequence (file #84)
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Admin Notes: None.
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[Recap]
From Z'leyra: [Re: Actions]
Z'leyra will pay the ferry fees.
As the party is ferried across the water Z'leyra first...
describe the magic of the necklace and how to use it. "This...
GM: Ack. This may have been one of your longest posts ever. :)
From Fremea: [Re: Clothing]
Being that she has not had to use any real warm clothing
before and it seems others have a few layers, she will make
sure during one of their stop offs, Fremea will purchase a
good fur that she can modify for her wings, but will keep her
nice a warm. She will spend up to 10 silver to get something
very nice.
GN: ACk. May not be till Malnon but in the horse market as Z
was getting a new horse you could've gotten at least a nice
cloak to wear around you. So for that I'll add. Only about
6 CC so not much mainly for a kid. But that's fine. It
is nice and good fur. Will buy others at Malnon if I recall.
From Kiet: [Re: Actions]
Kiet is still wondering a bit about these people he has...
"I don't mean to be rude, but can someone even tell us ...
GM: Ack.
From Z'leyra: [Re: Actions]
"Perhaps it would be good for us to introduce ourselves."....
GM: Ack.
From Unali: [Re: Actions]
Unali: "And I am Unali. I am born in the eastern lands...
GM: Ack.
From Arawn: [RE: Actions]
Julian:
I'm so sorry to hear of your loss. My prayers are with
you and your family. Please take all the time you need and
we'll be here when you're ready to have Zabyra dance again:
__________________________________________________________
Novehas 15:
Arawn shared a warm smile in response to Pyandalgor's rough
introduction. Still curious as to an effective means of mundane
communication Arawn spoke a few words in a variety of tongues
to determine if the hunter spoke any of them -
Aratad, Ba'ru, Cerulean, Climan, Dawanan, Dechan, Donaran,
Fomorian, Helva, Kameri, Katai, Lemasan, Marentian, Salaqi,
Teosan, Taolisan, Elf or Faerry Sidh, Vassa, and Zen'da
__________________
Novehas 15:
When it became clear that an overland trip by horseback
was in order Arawn assessed both conveyence and supplies
for the makeshift caravan.
"If there's a need to purchase swift steeds, ...
OOC: Horses, Feed and Rations
It looks like the slowest steeds are the War Horse II's
(a shift in item placement will remove the encumbered
condition from Arawn's steed). If we're looking to move
faster than that Arawn can assist with upgrading the horses.
For those riding WH II's, let me know what you decide.
Arawn will purchase rations and feed for the individuals
who do not have travel rations or feed for their horses,
including his own. He'll purchase enough to cover the
estimated duration of the trip to Ticasi.
Novehas 16:
Arawn arrived early the morning of departure, his...
"It's a pleasure to see all of you this morning,"...
_________________________________________________
When the dockmaster called out the charge Arawn paid his
share, waiting to see if any were in need before coming to
their aid.
Encumberance:
Unali, Arawn can assist with encumberance as he has
magical bags to reduce weight. Let me know if you're
interested or Arawn can help with purchasing a pack horse.
GM: Ack. Helping with rations and grain is fine but a bit
late now. Since no wagon is being taken it would
burden the horses more and thus slow things. So
will have to do it the hard way. I did warn about it
though ahead of time. :) Since no wagon is take which
would've saved tons of time - the slowest mounts wee
listed in update 2. As to rations well that's kind
but folks have said no new purchases in their final
gear setups so you are free to buy rations and share
though. Your horse has the bags and still weighted
down. With Unali its the grain she is carrying so
it will go away when its eaten. Then she will be fine.
But since she is not the slowest horse it does not
matter in the long run.
From Kiet: [Re: Actions[
John,
It might be a bit late for any changes on horses or
outfitting. We all had considerable time to make arrangements,
or at least plan for them. That cart has already left the
carriage house.
All,
As for the issue about the WHII's, Kiet's horse is not
overburdened and he brought his other horse for that exact
reason...to carry the minor stuff (no insult meant for Fremea!).
Kiet worked hard to earn that horse, both monetarily as well as
in time and skills learned, and has plans for it. Kiet humbly,
but firmly, declines the offer for a different mount.
GM: Ack. Yep. I tend to agree. In the end even if TPing
or ship you still have to travel some by horse. So
either way in the end you have to check horse weight.
So had time in all 3 cases. Yep. Your fine. Personally
I'd have taken a wagon and carry food and any excess
gear myself. But Xian is not with the group. :)
From Arawn: [Re: Actions]
Horses -
It shouldn't be. And the decision to travel by horse wasn't
clear until the last Update (#7), a week ago. Prior to that
there was still debate on travel methods with the last last
option listed being ship travel without a clear decision made
as of Update #6 (Unless I'm missing something in the IC posted
section, which I've just looked over - it ended with character
thoughts on the ship (Time 1:20 Novehas the 15th).
Hence Arawn's decision would take place in the aftermath
of that, on the 15th (as this would have been when the
decision was somehow made clear). He would have done so then
and arrived on the 16th with horse(s) in tow. As the 'plan'
would have been hashed out on the 15th this would have allowed
Arawn to 'discuss' this with the party then, which shouldn't
be a problem since there are actions in Update #7 going back
to Novehas 15.
Regardless, switching out Horses for any in the party is a
simple matter for Arawn as he can Transmute and Translocate a
considerable number should steeds need to be switched out. So
if anyone wants to switch out just let me know so Arawn can
take care of it as he'll be doing so for himself.
GM: Ack. Switching horses is no simple thing. It means
more book working for me. Different math. It is nit pick
stuff but a MR or two makes a difference. Think of it
this way say TP - You poof your in Ticasi. You still need
to ride somewhere right? So need to know gear before hand.
Say you had to do by ship - Had to get off and ride to
the city. Riding same thing. Flying well might still
need horses to bring excess gear. Walking you'd still need
horses to carry stuff. Trek Transporter still need horses
to move around city. So in all cases you needed to decide
on gear before hand. So no changes will be done as I've
done the math already and I'm way behind as is. Sorry.
------------------------------------------------------------
[New Stuff]
[Sivas, Marentia]
[Novehas 16th, 1634TH]
[Time: 6:08am]
Party gathers at the manor.
Arawn arrived early the morning of departure, his grey
clad form an indistinct shadow in the pre-dawn light. Greeting
the mistress of the manor, house guest, and staff he then
settled in to await the arrival of the others. One by one he
greeted each arrival with a warm smile and a handclasp before
retiring back to a quiet corner, his gaze cast through a nearby
window towards the distant horizon. Only during breakfast did he
again speak up, a prayer in the Sidh tongue asking for blessings
upon both meal and the journey itself.
Though quiet his demeanor was warm, approachable, and
generous, an almost surreal, dreamlike aura exuding from the
Alfar. His brilliant blue-green eyes reminded one of the sea
and shone with kindness, complimenting a striking and youthful
face framed by a shaggy mane of midnight hair and he wore the
trimmed grey robes of a druid. Though at first glance seemingly
simple in design his clothing and gear were of the finest
quality, elegant in their simplicity, the cut and markings
gracefully done.
Catching Kiet's comment, Arawn seemed impassive but for
the subtle dart of his eyes and an almost imperceptible smile.
As both Z'leyra and Unali began introductions the Alfar
patiently awaited the opportunity before addressing the
newcomers.
"It's a pleasure to see all of you this morning," he
said, making sure to make eye contact with each individual.
"For those whom I may have failed to greet last night, my
name is Arawn and, among other things, I'm a druid of the
ancient ways. Please, let me know if I may be of assistance
in any way."
[Time: 7:02am]
After 2 days Arawn realizes travel will be done by horse.
"If there's a need to purchase swift steeds, equipment
and rations for the journey I'm willing to assist," Arawn
offered to the companions, both old and new.
[Time: 7:35am]
At the horse market Kiet and Fremea are seen whispering
and talking privately as Z'leyra shops quickly for a new
horse.
The ferryman announces his fees.
Kiet looks at the ferryman with disgust. The amount he is
demanding is simply ridiculous. Obviously priced to keep the
riff-raff from moving easily around. 3CC is what the poor
might make in a month!
Kiet hardly believes he is doing this...but he digs into
his money pouch and pulls out three SC.
Kiet looks toward the brothers, the dancer and the hunter
and says, "Just remember it of me."
The acrobat steps forward to hand the coins over but Kell
stops him. Kell nods to Z'leyra who has also pulled out
coins and hands them over. Kiet can see she has paid the
full fare for everyone. Kiet stashes his coins again.
Kiet just glares at the thief - the ferryman.
Kiet just mumbles something in Lemasan about his mother
being a troll.
The ferryman pockets the coins and smiles not knowing what
Kiet said. "I can see from some of your faces you find this
a bit high. You could find others. That one there." He
points to a man on a large flat barge. "Is a drunk and could
steer you out to deep sea before you ever got where you go."
He points to another man down the row. "His boat is full of
holes and you might just sink. My boats are safe. The docks
are full of other ferries so you are welcome to them if not
satisfied." The man then maket note in a journal pad and
speaks quietly to one of his workers at the dock as he waits
foe next barge.
Kell shrugs, "he may be right. A river ferry is far
cheaper. Going across the sea here is not easy. It
can be dangerous."
[Time: 8:38am]
The barge arrives empty aside from two steersman. It is
a large 50 by 50 flat barge with a couple cabinets on the
left for gear. It has a shallow draft for rivers but is
made for some high seas since it has a rim that is 4 feet
high. For safety the barge has wooden strong rails on both
sides except center front and left for entering/departure. There
are stakes and hooks for tying down gear and horses. A simple
high sail is in the center to guide the barge.
The ferrymaster grins, "it isn't much with nice seating but
this is not a cruise ship. Chairs simply take space and by
the time you sit it may be over. Though it does take typically
The distance is around 17 miles to the other side. This is
not a simple river crossing. Flags say good sailing and no
storms. We simply cross using the Tinaz current to the other
shore and it speeds us up the coast to a dock. Normal it
might be a day's trip. But we've done this so long that
the currents are known to us masters. It may take 2 hours
no more, 2.5 hours at most."
The barge bumps against the dock with the long poles of the
steers man guiding. The crew lowers the rear rim wall and
motions for everyone to come aboard. They count and estimate
loads and ask some horses to shift if one side is weight down
too much.
"Normally we can do about 20 horses but with the gear you
have and people we could probably only take 3 or 4 at most."
The ferry master then waves to some on the docks. A obvious
messenger in province uniforms rides a simple horse forward
and enters. Looks like he is carrying a load of messages.
Three people without horses walk on. Two are men dressed
in decent clothing that may be merchants. The other is
a female in her 30s that looks like she could be a cook based
on the stains on her fingers.
The ferrymaster looks to the docks and selects a young man
without a horse. "You too. That's it folks for now. Next
one will be in 30 minutes. We have a fleet coming and going
so its not a long wait."
As the party is ferried across the water Z'leyra first
suggests to Corona that this would be a good time for him to
catch a fish for him to eat as we would be away from the coast
during much of the next few weeks with few opportunities to
catch fish except in the occasional stream or pond.
Corona gives a nod but says nothing. As the ferry crosses
the water the eagle flies overhead and watches the boats
and merchant ships. He actually finds fish in these waters
a bit dreadful compared to his home land. But till then he
has to be a observer for Lady Varo. So that the plans in motion
and those to come will either end good or bad.
Z'leyra goes to the new party members and tries to ascertain
what languages (including sign language) that they might know.
If Pyandalgor and Zabyra don't speak Marentian she will determine
which to loan the necklace to by whichever has least number of
languages in common with party members (whichever would have the
most difficulty communicating with the party will get the loan
of the necklace first, then alternate till both learn
Marentian). To both of them she will describe the magic of the
necklace and how to use it. "This necklace is enchanted to
once per day enable the wearer to have a chance of learning
the spoken language of someone who is speaking nearby. To
trigger the magic one must put it on around ones neck, hold
the knot in your hand and say (in Marentian) 'Understand'.
This will give you a chance to learn the language that you
concentrate on listening to. It doesn't always work and it
works more reliably for some than others. Hopefully in a few
days both of you will be able to speak Marentian. I would be
interested in learning any other languages you might be
proficient in." She then loans the necklace to one of them.
Red Shirt and his friend just say they already know Marentian.
They also know a bit of Aratad. Which is why they are heading
there.
After that Z'leyra will go calm, comb and chat with the
horses. She will see which thinks they might be overloaded
and slowed. when time for unloading from the ferry she will
suggest to the folks that are slowing their horse by the
encumbrance that they redistribute some of their gear to the
horses that are being used as packhorses.
Red Shirt and his pal are arguing over who won a card game
recently when they just stop and stare. Red Shirt whispers to
his cousin, "is she talking to the horses like ...people?"
Reddof nods, "gives me the creeps. What kind of group have
we joined. I tell you the entertainers carvan would've been
less creepy."
Red Shirt shrugs, "all that singing and picking instruments
No thanks. We have a job to do and we will do it in some
peace."
The horses comment that it is interesting that no food
was taken for them. No hay or apples even. They are
mostly disappointed by that.
Kiet and Kell notice Z'leyra going from horse to horse
at least for the old friends. Kiet notices some packs
of bags not well packed and offers to use his skill as
teamster to reshuffle some of the bags horses are taken.
Not wanting to be left out Kell also helps to suggest to
some in the party how best to organize their gear loads.
[Time: 9:15am]
Kiet is still wondering a bit about these people he has
allied himself with. He shakes his head slightly. He speaks
in Katai so as not to insult the new recruits.
"I don't mean to be rude, but can someone even tell us where
this hunter' comes from? Not all of us know this area well
enough. At least for her..." Kiet hooks a thumb over at the
dancer, "... Rogizini is well known on the sea."
Kell speaks up in Katai, "it seems Fremea knows or has
dealt with the hunter before. Even before last night." He
looks to Fremea for possible answers.
"Perhaps it would be good for us to introduce ourselves."
Z'leyra says. "My name is Z'leyra. I was born in the Kameran
and learned to be a shaman. Then I went with my father to
Ticasi where I studied Balance magics in the schools and Sidh
magics from some of the Sidh I met there."
"After my father died I traveled to Marentia, then in
seeking to rescue one of my teachers. I joined this group in
dealing with a problem originating on an island in the Sea of
Tears. I have been with the group since and am one of its main
healers and occasionally enchant items when I have the time."
The other strangers on the barge listen to this and just watch
as if never seen a group like this. They murmur among themselves
and watch wondering about the group.
Unali clears her throat, "and I am Unali. I am born in the
eastern lands of Katai and trained in the arts of war. I came
to these lands, sent by my father to deliver a message to Maren.
Here, Once here I came into contact with some local people and
learned that a dark time was descending upon people. I took
the opportunity to help and met Z'leyra that way. We traveled
the Sea of Tears together and after that adventure I was
given the opportunity to stay in Maren."
Unali has been seen in regular Marentian styled clothes
before, and is known to wear local style dresses when attending
social functions, but now has changed into her traveling outfit,
which is all black.
Reddof leans to Red Shirt and whispers. "Eastern? Wonder from
what land. Her eyes are ...interesting compared to the others.
She could teach me a few tricks of war." He winks to his cousin.
Red Shirt elbows his cousin. "She could probably take you
down in 3 seconds flat like Deidre did."
Reddof frowns, "no fair she was like 3 years older and I
was only 13!"
Kell notices the two murmur and waits for them to stop.
"I am Ha'Kell but everyone calls me Kell. I am a trader
in various goods and services. Not much to tell otherwise."
[Time: 10:03am]
By now the barge has crossed the bulk of the water using
the strong current to the west. One of the steersman is
asked and they explain that this current goes east to west
and up north then rounding back to the east. But it is
a tiny current that is only 2 maybe 3 miles wide. So if
you miss the corridor you will go dramatically slower. IN
some cases 2-3 times longer.
Kell and Kiet are seen talking privately to one side.
Kiet is seen grinning and flashing something shiny but
it not clearly seen.
[Time: 10:10am]
By now the barge has turned going north fast up the
eastern side of the shore. All along the passengers see
merchant ships, barges, rafts, pleasure ships from small
rowboats to sailing ships pass. At one point even a small
warship heading north east is seen with Marentian crew.
In the distance some small fishing villages are passed with
tiny docks. Most docks are empty as fleets are already busy
at sea fishing. Soon in the distance a large structure can
be seen. Soon it is determined to be a Marentian fort. This
fort covers the large bay opening when needed but mostly
is a military post for this area in times of peace. It
looks like it is 2 or 3 miles off the short tucked on
a low hill. There are towers and a tall 12 foot stone
wall around the perimeter. From this distance many
can be going in and out the east gate.
[Time: 10:17am]
The barge docks and the crew allows the people to leave.
A person on the dock warns them to take it slow as with
this many horses to take it single file and space of 20
feet between so not to strain the wood.
The party enters the fort east gate with a couple of
guards looking bored as they pass standing guard. This
particular fort is mostly barracks, mess hall, latrines,
general store - mostly oriented for the military troops,
two small inns, blacksmith and a very small general market
for outside vendors. There are other buildings that
may be private offices or something. Since there is little
of use here the party passes through to the western gate.
Before leaving the group scans a well worn map in a glass
case on the wall. So Malnon is about 200 miles or so west.
About 100 miles of plains and another 100 miles of hills to
the city itself. Only about 1,000 miles to Ticasi. At
this distance might make Malnon in 9-10 days. The map is
only slightly detailed with a dot for villages. There are
maybe a village every 25 or so miles. In some cases in the
hills some are maybe 50 miles apart for the next village if
the scale is correct. Most villages and towns are way off
the main road.
[Time: 10:30am]
The party starts their long trip. The day is dotted by
clouds as the party leaves it is around 64 degrees. A bit
brisk but not cold at this point.
[Time: 1:13pm]
A dust storm kicks up from the plains for a area where no
grass is found. The land has seen a recent drought. It
covers the party with dust but is light and fades soon after.
[Time: 5:42pm]
A simple cold rain drizzles on the party for about 15
minutes which is enough to dampen clothing but not enough
to help the drought nearby.
[Time: 8:12pm]
After dinner Kiet goes to his horse and pulls out a sword. He
swings it, though a bit unwieldy, around in the air. He then
sheathes it and approaches the campfire. He looks at the new
people in the group.
"Alright you four. I have something that may interest you."
Kiet takes his magic sword & draws it dramatically from the
sheath. He looks at it, as if inspecting it for a bit, then
says. "I acquired this on my journeys...look at it carefully."
He lets them see that it is not even human manufacture or
design. "The creatures that forged this no longer had need
of it, so I relieved them of it. But I also currently do
not have a use for it, preferring this..." Kiet pats his
Tulwar. "So, I make an offer to you...one of you may have
the use of it until we return...or you no longer need it."
Kiet raises an eyebrow but with little humor in voice or
expression. He then flips the sword over, point down, and
drives it into the dirt, then says, "Impress me."
This draws a bit of snicker from Kell and a couple others.
The cousins glance at each other than the hunter. They
figure the dancer could not even hold the sword. The
hunter and dancer glance at each other wondering what do
to.
-------------
[Western Marentia - Plains]
[Novehas 17th, 1634TH]
[Time: 6:58am]
The party breaks camp and heads out into the cool morning.
It is now around 54 degrees and the sky is partly cloudy.
[Time: 9:19am]
The road on the plains is long and even. The part
passes several groups or people going this way or that.
In the distance though a group seems to have stopped on
the road. Corona returns having gone ahead and reports
it is two groups fighting.
The party unsure of what is going on speeds up their
horses for the 3 mile or so ride.
As the party nears it appears all are on foot. No
horses in the groups. On one side there are 5 with
4 men and looks like a female. One of the men looks in
his late 50s with graying hair the other are all young
people.
The other group of 12 are all men. All are using
swords or daggers to attack or defend. The 12 men
are all young and wearing leather armor. The other
group some are wearing leather but their clothing
looks torn or stained. The 12 men are fighting hard
the 5 with at least 2 or 3 on each person.
At half a mile the clank of swords and yells can be
heard in the cool air. Two of the 5 look back and
frown at seeing the party. One of the men yells.
the other nearby yells something. But none in the
party understand the language.
At least until Red Shirt recognizes it and forces
his force forward. Riding fast he yells in Marentian.
"Bhamotin. 'They called reinforcements!' and 'Save
the Admiral!'."
[Time: 9:21am]
The party is now about 300 feet away from group.
Actions? Comments?
Next Update....Monday..
GM: We've started finally! Some minor issues. I started this
update Saturday and was mostly done. I had all the GM
comments done but a mistake on my part lost them. So I
hope I cover thing - again. I'm sure I will forget something
I tend to do every update. My computer that the pnp files
are on is from 2000. My new one I use daily is from 2012.
Both were top of the line But the old computer has aged. The
fan is dying/dead. Sound died long ago. My 2 cds do not
seem to work. I had hoped to move files to the new computer
before now but ran out of time. I have 330 megs of files to
send over and maybe another 2.5 gig of possible other stuff
to save. Problem is transferring since the cdrw died again
(was working a few days ago). On top of that I need to
reinstall a piece of software for update work I use. I
got to find that cd and then figure out how to install. So.
I may take it to the shop and get a temp cheapo drive.
I may bug Tobie to see if this clunker can handle USB
if so can get a thumb drive. So if this is the case it
might be gone a couple days. Course after losing a ton
in the market last few days I should not do this just to
get files over. But things need to be done. With that
said my vacations start soon. Next Monday is the last
Monday of this year I'll be working. After that I'm off
Mon-wed till end of year. Some weeks I have Thursdays
off as well but not every Thursday. So I may pick that
first 3-4 day days off and do the shop stuff. I will warn
folks but I may wait till a good combat to start. :)
GM: Languages - New Players - as Alex points out there is
a magical necklace that can be used to learn languages
like Tongues. It can be used once a day. I believe
the first customer has to be the hunter learning Marentian.
But this is up to Panthera to decide? It could be fun
and a mystery to not talk to your ally. :) But after
that this gives 30 or so days of learning languages. I
have a link on website that lists all languages folks
know. Simply give me a list of what you want to learn (if
any) of the language. I can add you to the slots. I
will update this file as needed once done.
GM: IBT -= Bonus about riding is a mini IBT. For new players
this is good for experience. You saw what examples are
in the posted IBTs. Saturday in version 1 of these
comments I came up with 44 days if my math was correct.
So let's assume 45 days. Any excess will be ignored.
So for old/new folks you can do 45 days of IBT. To do
so you can read the IBT link on website or ask questions.
For skills just let me know what skill you want to practice/
train and what day. (Sword Nov 19, Dagger Dec 4, Herbalist
Dec 20...etc). If questions let me know. Skill practice
needs to be practical. General rule is 12 hours of the
skill for the points. So doing sword might be tedious
while riding. But You could do 4-6 hours based on camp
night time and rest periods. So I'd give half the points
for that skill that day. On the other hand horsemanship
you are doing all day so would get the full points.
I now some have been working on things in IC emails.
Note: If you need to learn how many days to learn a
NMI rite ask and I'll furnish that info to you so
you can plan it.
If you want to do it by Travel Legs (First one is
below) from one city to another you can. Keep in
mind some places like Thaliba may be more restrictive
in things to do.
GM: SOPs - This is mainly for new folks. For old folks
I know enough of how folks will react to things. For
the new folks though I'd do random stuff unless stated.
So for SOP you can give me a general overview of your
SOP
* Prepped for a observed combat
* Ambushed reactions to combat
* Woken from sleep at camp
Just a few examples until I get a feel of what
you typically do. This is optional though. Just
to help me figure things.
GM: Hunter - The intro might be hard for you to understand
until you learn Marentian. So this is up to you
if you learn it. Assuming you used the language (let
me know) then you can understand Kiet's challenge.
GM: Grazing - Saturday I had a nice info on this but I'm
behind so here the short form. Based on US Calvary
data I will be assuming each hour the horses rest
for 10 minutes. With 50 min of hard riding (not
fast). Typical SOP would be 12 hour travel time.
This means 2 hours of grazing. Assuming no mud/snow
and other factors. Each horse needs 3 FPs except
Z's which needs 4. I figure I will allow up to 0.20
FP for the 10 minute period. Giving up to 2.4 FP
which means camp grazing may be needed or other foods
to survive. I will be making a food link on site
listing all this later.
GM: Party SOPS
Travel 7am-7pm (10 min rest per hour)
Camp 7pm-10pm
Sleep 10pm-6am (2 sentries per hour)
Sentries - It will be random for combat purposes unless
stated otherwise by players. If a new person is on sentry
a old person will be posted. (Folks never tend to
trust the new guys :)).
Sleeping/Awake - If combat in camp it will be random to
who is awake after probably 10pm or so.
GM: Personal Food - Assumed folks take rations will assume
this is eaten daily. Once in a city you can do a tavern
run but will need to know if eating. Will keep track
of food spent on my future to do food link.
GM: Tents - Cousins will share their tent. But were would
the Hunter/Dancer like to sleep with assuming they
sleep in a tent with another person? If not given
that info will do random placements.
GM: First Leg of Trip
Slowest Horse - 22 MR (+25% Road- +6)
Speed - 28 MR MPH/day on road
Per hour- 2.3 miles/hour
To Malnon -200 miles 100 by Plains, 100 by Hills
Nov 16 - 1030am-7pm - Plains - 15
16 - 7am-7pm - Plains - 28
17 - 7am-7pm - Plains - 28
18 - 7am-7pm - Plains - 28
19 - 7am-7pm - Hills - 28
20 - 7am-7pm - Hills - 28
21 - 7am-7pm - Hills - 28
22 - 7am-240pm- Hills - 17
~240-Enter Malnon
[Assuming no delays]
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