[pnpgm] Game Update #123 - File #476 - Party prepares for departure from Samma
pnpgm
pnpgm at comcast.net
Wed Feb 11 07:50:06 CET 2015
HT Aliaver/Player DS Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
JH Hooten............YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
-- Npc...............YY..Etain.............Teacher.Normal/Elf......Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #123 in sequence (file #476)
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Admin Notes: None.
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[Recap]
From Kiet: [Re: Actions]
Kiet doesn't so much claim the statue and horns but offered
to pay the 'rebels' for them out of his own personal funds.
In Katai..."People, I think we are living on borrowed ....
GM: Ack. True on claim.
From Arawn: [Re: Actions]
When the party had regrouped, he shared the news of Captain ...
"This should be passed on to the liberation front along ...
Regarding the suggestion to stay in town in an effort to...
"As to the mage, I think it's likely he's moved on as...
"In the meanwhile there are other things for us to ...
GM: Ack.
From Kiet: [Re: Actions]
Once the group meets at the stables, Kiet smacks his head with
his hand and mumbles something like "I don't believe this!" ...
When Kiet hears that Arawn wants to waste the gold on the
'front' he says, "We already provided them with funds, ...
GM: Ack.
From Fremea: [Re: Actions]
Fremea stares at those that think she wants to stay here.
"Really? I am not wanting to stay either. The mage can be...
GM: Ack.
From Arawn: [Re: Emailed actions]
OOC: Deleted.
Z'leyra/Kiet claims: I don't have any issues with their claims
__________________________________________________________
[Italics: OOC comments]
The runner's fate gnawed at Arawn and he stared back ...
GM: Ack. Applied as could based on what was done and could've done.
------------------------------------------------------------
[New Stuff]
[Sepes 29th, 1634TH]
[Location: City of Samma, Donara]
[Time: Earlier....]
As Kell and Arawn leave the moneylender shop in hsste.
The runner's fate gnawed at Arawn and he stared back into
the depths of the building as Kell sought to pull him outside
He was upset at the situation, at allowing himself to be
pulled into it so far. He'd learn from this event, choosing to
grow stronger through a greater understanding of his own nature
and defined principles. But what was done was done and he
gritted his teeth with each blow that reached his ears. There
was little be done but at the least he would diminish the runner'
s misery if he could.
Once in the wagon fleeing down the street.
"I didn't mean for this but I understand why you did it," Arawn
said, staring at the building now fading into the distance. "And
I hope you're right about the runner. I sense you are but, still,
I won't put myself in this situation again, not if I can help it."
Kell speaks without turning as he drives the wagon through the
crowded street. "If it was say a few hundred gold then I'd worry
they'd kill him. But this low amount? A shop like that can
deal with that in half a hour in transactions if they are doing
legit proper work."
Arawn turned away to now inspect the wagon, making sure that
nothing had disappeared, especially the precious bird. As he did
so he listened to Kell's thoughts on throwing off further pursuit.
"Sound solid. But unless we can convince witnesses that 'Mavac'
has been carried off we're going to have to pull something off
that explains the lack of a body. I'm open to any plan you have
in mind, assuming I have the energy or resources to accomplish
it. If you don't have a suggestion here are a few that we can
work on.
If we can find a suitable location I can create an illusion of
Mavac opening a trapped box or assassinated via fire magic or an
explosion.
I can toss these clothes on a scarecrow or crude dummy,
glamered to look like Mavac, and if you strike it with Flaming
Death or some other powerful fire spell all that would be left
would be ashes.
Or I can craft a Shadow Construct of Mavac, dressed in these
clothes and stuffed with ash. Strike it with a Flaming Death or
other strong fire spell or explosive and I think that would
suffice. We just need to a good location to pull this off, for
both the magic and witnesses."
Kell considers this for a moment. "You know simple is best.
I think the first one is best. How long would a big illusion last?"
Kell and Arawn talk about the effects and come up with a plan.
[Time: 5:18:22 pm - Samma city, Donara]
Kell's idea is simple to find easy to convince folks. This
sadly would be the peasants. Merchants and other more sophisticated
targets might not believe any illusion.
While Etain watches the wagon at the stables, Kell and Arawn
head down the street. They had placed all the gold of Mavac's bag
into their own. Best not to keep a object that could be tracked.
Though both see no magic on it, better be safe than sorry. Kell
gives the details to Arawn and the Alfar moves down the street to
find a nice alley. He waits for the signal while holding the bag.
It will be good timing to get this all done.
Kell then finds a farmer and his wife it seems. "Sorry to
disturb you. I'm looking for a city guard. I think I just saw
another guard steal a merchant's bag of gold."
"Dreadful! Those guys can be corrupt as the politicians."
The old lady replies.
The old farmer looks around, "never one if you need them."
"Well actually I could just need a witness. The thief
went around that corner there down the street. If I could
have another set of eyes to prove the theft..."
"Well we shouldn't get involved." The farmer begins to move
on down the street.
"but the bag of gold I was told was for the children's meal
program for those poor farmers who can't afford to even feed
their own families." Kell knows how to pull the strings.
"Hen we should help the lad. "
"Well..."
"Just to see it. You would be protected. I guarantee it."
"Well...sure. But if this comes back to us."
"It won't. I have a feeling we can get one corrupt guard
off the street tonight and you'll be a hero."
Kell leads the couple down the street. The shadows at this
hour are helping things. With the sun low already the alley
is darker and full of blind spots. Kell peers around the corner
and nods. "He's there. Fool is looking at the gold now. See."
The farmer and old lady try to peer behind Kell around the corner.
They see Mavac about 50 feet away near some piles of trash. Arawn
turns away and moves down the alley as if inspecting the bag as he
can now hear the people with his keen ears. Arawn then stops when
there is nothing nearby. Nothing that can leave trace evidence
like the piles of trash that would contradict the effect.
Arawn casts his spell as he turns his back to the front of the
alley. Then as he completes the words he turns to face the
front peering at the bag but not looking down the alley. This
guy must be idiot to inspect his loot in the open. Then Mavac
opens the large leather fold and suddenly a fireball erupts from
the bag. It engulfs the bag and Arawn's face then body. The
red and orange of the fireball also seems to show a bit of green
as if some strange magic is involved. The fireball seems to
engulf the guard entirely and smoke rolls around the area blocking
good view.
"Oh my!" The old lady gasps.
Kell moves now in full view of the alley and looks
puzzled. The farmer moves besides him clearly seeing
what is not good to his eyes.
When the smoke clears there is nothing but the end of
the smoke fog. Kell runs down the street. The farmer
a bit slower but walks shaking his head.
Kell gets to the spot and looks around. "No mark. Not
even a scorch mark. Did you see that?"
The farmer stays a bit away and nods. "Where did he go?"
"Gone. Poof. The merchant must've had some bad magic on
his bag. Not even a brass bit left."
The farmer begins to back up. "Magic?" He begins to move
away and the predictable confusion of peasants makes Kell
a bit happy though sad they just don't understand these things.
Kell convinces a vendor to fetch a guard from a nearby street.
Soon the guard takes the full details of the witnesses and
Kell. "So you say the merchant yelled Mavac when the guard
ran away with the bag?"
Kell nods, "that's what I heard. Maybe he was a thief who
stole a guard uniform?"
The guard shakes his head as he jots down notes on a parchment.
"Actually Mister Vanis the name is known. Works at the Central
Garrison. We'll have to investigate all this further. I'll
look at the area. But you three can go for now. We may be
in touch if needed."
Kell smiles and jogs down the street. To claim that the
merchant was not seen again helps. They'll try to track this
mysterious merchant. But if he just killed a guard then chances
are that he won't want to be found. Kell stops in another dark
alley and ends his own personal illusion. Now that he is back
to his normal face Mr Vanis is gone.
Kell heads to the stables where Arawn, who had translocated
away from the "explosion" just in time, is waiting. "It
may have worked. At least Mavac is officially dead. I hope
they don't get some mage to investigate. But I suspect they
will not as they don't want a corrupt guard's death to be
commonly known. Don't look at me. The couple will be safe.
I helped to say the guard that we all saw some strange magic.
The idea that it might be just a thief not a guard will keep
them safe."
"Simple is better eh?" Etain shakes his head.
"Yep. Now that Arawn looks like Arawn let's go find some
horses." Kell moves toward the stables.
---------
[Time: 5:30:00 pm - Samma city, Donara]
Once the group meets at the stables, Kiet smacks his head with
his hand and mumbles something like. "I don't believe this!" He
immediately dispels his illusion of Mavac. He looks around and
smiles, somewhat sheepishly. "Ah!...that's better."
Kell smiles at Kiet, "a slight improvement but much better."
He winks at the acrobat.
In Katai Kiet speaks up. "People, I think we are living on
borrowed time. We removed a leading member of the city guard.
If anybody reports us we are likely to end up on the chopping
block. We've been involved with too many deaths...and we don't
know that the authorities here didn't value them. We need to
move on. Quickly. I think we should just go back 'home'..."
"But it's all up to you, Fremea."
Raban stares at the acrobat with a slight twinkle in his eye.
"We must still find her parents and the final piece of this thing.
Once then we can return home. You are free to book passage back
to Marentia if needed this is a water town." He grins knowing that
Kiet probably won't take the bait. "Plus who knows we might find
more rewards...."
When the party had regrouped, Arawn shared the news of Captain
Novall's likely involvement. This was followed by the bag of
gold being placed on the table.
"This should be passed on to the liberation front along the
news on Novall."
Kell drops his lower jaw and stares. He stammers a few
seconds then gets his composure back. "I just risked myself
and you two to just hand over the gold to the rebels? Today
I'm glad I'm not a full elf. I don't have to defer to your
Alfar wisdom, my friend. But on a personal basis I think we
deserve that just as much as the others."
When Kiet hears that Arawn wants to waste the gold on the
'front' he says, "we already provided them with funds, weapons,
and other things they can use for their cause. Perhaps we can
simply keep this for ourselves. They earned their share at the
estate."
Raban shrugs, "I am not one for gold myself. I earn my
coin by entertaining when I need. All my stuff on me and
my bags is what I own. This is what a bard does. We rarely
settle down. Arawn we can give more details later but the
rebels got a good bonus out of this. Including a noble
estate with good land. We shared half of our gold form the
estate as well. It won't be enough to equip and recruit
groups in every Donaran city but it will be a major step
forward. If you insist though you can send them your share.
Also as to the Captain guy? You can warn them about him as needed.
There is a messenger stand down the street there. Roerick gave
us info on a shop for contact if needed. You can send a note."
When Arawn mentions the gold gotten and it should be given to
the allies, she is about to answer when Kiet speaks up. "Exactly.
That gold is ours."
Raban realizes that the anti-slave rebels had 2 men still hurt
when they left. Not sure why Z'leyra never healed them but it
might've been the tension by her action in the slave pen. Even
after losing the slave who seemed in utter depression already
will never bring her back with 89 or 8 million gold.
Regarding the suggestion to stay in town in an effort to track
down the wizard who unleashed the Great Apes Arawn gives a
suggestion to the party.
"As to the mage, I think it's likely he's moved on as well.
And I second Kell's thoughts on staying in town. Not only is
it dangerous but I think we should spend as much time as we
can afford towards preparing for our meeting with Varange and
tracking down Fremea's family."
Kell nods, "not to mention this Captain will be a enemy once
they figure things out. We got rid of enemies but this guy
will be after us if he knows we exist. This is why I suggested
a colorful death for Mavac with enough witnesses."
"In the meanwhile there are other things for us to consider,"
Arawn said, his eyes fixing on Fremea.
"The afternoon was interesting and insightful. I've a means
to locate the Moon-Gort now but that may take time and will
require that my hunt take me beyond the walls of town and city.
Once found its power can be held for just about a week, roughly
the time we left to meet Varange with a few days beyond that
most likely. The shielding will be valuable but we have another
option in misdirection."
"An illusion can be crafted to fool the senses, including
Varange's when he senses through your connection. The more Fremea
believes in the illusion the greater the chance that Varange will
be fooled as well. We can use this to fool Varange as needed,
guiding him towards our goals, once Fremea knows how use her
emotions to trigger the connection - intense emotions seem to be
the key. Luckily she has that in plenty."
"We can save the Moon-Gort for the final approach unless
Fremea wishes to flip this around or otherwise comes up with
another idea."
Raban raises a hand as if to bat a fly, "but unless I missed
something. We know where Varange will be in a week. The tavern
he wants to meet Fremea in. So its not like we are guiding him
away from there. But I suggest we cover all this once we make
camp and figure things out."
Fremea stares at those that think she wants to stay here.
"Really? I am not wanting to stay either. The mage can be figured
out on our way out and even we can camp somewhere that no one can
get to us. I believe that the mage will allow us to find Varange
easier if he or she is dealt with. We leave now, unless there is
something else anyone wants to do, then they are on their own."
"Fine, the moon-gort can be figured out on our way also. I know
we can be to the next place quickly, but it is important to do
the best steps. If Arawn thinks there is a way to use my
connection to Varange, then I will focus on doing that. But, we
leave right now. Make sure our horses are good and fast."
At that she makes sure her disguise is on correctly again and
waits to go in the wagon.
Kell claps his hands, "all right. We've been here a bit before
you guys. We've found the best horses. So no need to shop let
me ks now what you want to rent or buy. I believe there are some
shops like a general store down the street as well if anyone
needs supplies before we go but do it quickly. Sundown is soon."
"I know these highways." Raban adds to the comments. "I've
been here a few times on jobs. While the middle highways are
safe the western ones are not so. But if we head toward the
capital we should be fine. There are plenty of small towns and
places to make camp."
Actions? Comments?
Next update...Monday...
GM: Had to add the top stuff once I got Arawn's email. So once
party meets there was actually only 1 Mavac not 2 (Kiet).
A bit of fun scene to make. It is something I saw some
players do years ago in a game. This has been a rough
few days for various reasons. As I type this Tuesday night
I'm n 2 hours sleep. I will not sleep till a good day probably.
so hope this is readable. :) Once I get the below info
I can move us along. Consider this the Friday update since
this is late. I'll work on the next update Saturday night.
Mainly need info from Unali, Z'leyra and Arawn (see below).
I assume the other details below remain the same. Was
going to do more but brain dead.
GM: Wagon is a small wagon with 2 Riding Horse 3s. It can fit
4 easy but 6-8 if needed in back.
Kell, Kiet can drive. Will has the lowest Horsemanship so
best for him to ride in back with Fremea. Etain is not
a good rider as well so will be in back.
Drive- Kiet, Kell
Back - Fremea, Will, Etain
Horseback - Arawn, Raban, Unali, Z'leyra
This is the plan. If one of the riders wants in back there
is one more spot. Let me know. Raban HAS to ride as it
would too much weight. He'll use his magical saddle to
ride on his horse. He'll rent a sturdy one. A large Riding
Horse 4 for Raban.
Leaves Arawn, Unali, Z'leyra.
The party came with 3 horses but they are all Riding Horse Is.
These came from Count's place. Two other horses as well but
they can be sold.
Z'leyra can ride any horse but Warhorse IV
Unali any mount.
Arawn can ride any but Warhorse III/IV.
Keep in mind the speed of the trip will be on the slowest
mount which is at this point Riding Horse III (wagon horses).
So assuming the above is good those 3 who will ride let
me know what to get. Party will earn 18 gold for the 5
horses sold (riding Horse Is). If you want to use the
last slot in wagon let me know.
Renting will be cost as - full cost / 30 days. Since it
would take 1 week to get to capital (give or take) and
then would need another week to get horses sent back that's
2 weeks. So if a Riding Horse III is 16 to buy that's 1600
copper / 30 or roughly 50 copper a day to rent. So spend
some cash for saddle and supplies. It would cost 7 gold
roughly to rent a III for 2 weeks which is far less than
the buying cost. So guys let me know if you want to rent
or buy. If buy you'll have to sell later.
So RH3 can do 29 per day with road which party will be
using that's twice if I recall.
GM: Treasure -
Will divide up coins and place on each sheet for
the next update. Will note the other stuff for
later selling if need be.
To Party
Coins - Gold - 96
Silver - 329
Copper - 462
To Party -
Potion of Cure Poison, MEL 3 EL 2, 13 ounces
Gem : Small, nearly flawless, average clarity, Jacinth, 3.2 SC
Gem : Medium, minimal flawed, fine clarity, Jade, 6.4 SC
Gem : Small, minimal flawed, average clarity, Snake
Stone, 2.0 SC
Gem : Small, flawless, dull, Amethyst, 4.0 SC
Gem : Medium, minimal flawed, average clarity, Garnet, 1.8 SC
Gem : Small, minimal flawed, average clarity,
Tourmaline, 3.0 SC
Gem : Medium, nearly flawless, average clarity,
Carbuncle, 5.0 SC
Gem : Small, slightly flawed, fine clarity, Topaz, 4.0 SC
Gem : Large, minimal flawed, average clarity, Lapiz
Lazuli, 10.0 SC
Gem : Small, minimal flawed, average clarity, Dark
Ruby, 8.0 SC
Gem : Medium, flawless, average clarity, Dark Ruby, 80.0 SC
Jewelry : Small, minimal flawed, fine clarity, Opal, 36.0 SC
Jewelry : Medium, minimal flawed, average clarity,
Carbuncle, 32.0 SC
Jewelry : Medium, minimal flawed, average clarity,
Snake Stone, 80.0 SC
Jewelry : Small, minimal flawed, brilliant, Turquoise, 16.8 SC
Jewelry : Medium, slightly flawed, brilliant, Ruby, 184.0 SC
Jewelry : Small, minimal flawed, fine clarity, Onyx, 27.0 SC
Jewelry : Small, minimal flawed, fine clarity, Snake
Stone, 72.0 SC
Jewel : Small, slightly flawed, average clarity,
Star Sapphire, 50.0 SC
Jewel : Small, minimal flawed, dull, Carnelian, 15.0 SC
Jewel : Medium, minimal flawed, clouded, Snake Stone, 36.0 SC
Jewel : Medium, minimal flawed, average clarity,
Turquoise, 11.2 SC
Jewel : Small, nearly flawless, brilliant, Snake
Stone, 38.0 SC
Jewel : Small, minimal flawed, dull, Tourmaline, 30.0 SC
Jewel : Large, slightly flawed, average clarity,
Turquoise, 9.6 SC
Jewel : Small, minimal flawed, average clarity,
Turquoise, 9.6 SC
Jewel : Large, flawless, average clarity, Agate, 18.4 SC
Gold Gorget, 92 SC
Copper Necklace, 21 CC
Platinum Crown, 405 SC
Talisman of Attribute Effect, MEL 4 EL 2
Kiet Claims -
3 Battle Horn(s) - Exceptional design, value not sure
Statue, gold plated, 8 inches tall, bird of prey, 4 GC
Z'leyra Claims
65 piece(s) of clothing, silks, fine styles, various values
GM: Tasks to do -
* Find mysterious Mage - Upcoming updates
* Sell loot if possible Upcoming Updates
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