[pnpgm] Game Update #127 - File #501 - Party enters Donara City
pnpgm
pnpgm at comcast.net
Thu Mar 19 05:14:00 CET 2015
HT Aliaver/Player DS Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
R1.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
JH Hooten............YN..Raban.Usherwood...Bard....Normal/Human....Ma
W4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R1 John.Stowman......YN..Will..............Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
-- Npc...............YY..Etain.............Teacher.Normal/Elf......Ma
Animals: Corona [Eagle] Z'leyra, Squirt (Ferret) Kell, Wolf - Will
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Game Update #127 in sequence (file #501)
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Admin Notes: None.
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[Recap]
From Kiet: [Re: Actions]
Arawn is going to cut that gem...eventually...and turn it
into a jewelry item. No problem there...
Kiet was just saying that it (the gem) needs to remain part of
the overall group treasure, especially considering its potential
high value. Unless, of course, Arawn chooses to ask for it to be
part of his share...but, then, we might need to decide how to deal
with those items that can be made into higher value items...the gems
I was asking about as well. Many of the 'claim' items we run across
are unique but usually not able to be made greater...gems and
jewels can be made into more. Kiet's not so interested in the
jewels...though he may want some to keep as a form of currency...
again, only as part of an equal share.. .but I think the potential
value of these items must be considered.
Perhaps if we do have items such as this, each player might be asked
to bid for it with the max bid being their entire share for that
adventure (fair for all). It could be a one-time thing like written
bids or an email bidding process....could be fun. Or it could be
too much hassle to deal with.
GM: Ack. I'm fine with an auction. But I was hoping you'd two
just fight to the death. But oh well. I think one flaming
spell before he figured out what was happening and you'd win.
:) (maybe). Personally I figure one can just go to a gem
market and buy cheap sell high later.
From Arawn: [Re: Actions]
Dark Ruby - Kiet is correct, Arawn is just planning on cutting
and mounting the gem (raising it from Gem to Jewel to Jewelry)
and then returning it to the pile as party treasure.
- Arawn currently has no interest in claiming the final piece
as part of his treasure at the end of the adventure
- Arawn's interest is in both practicing his Jeweler skill and
to hopefully benefit the party with a more valuable item to sell
and split the profits amongst themselves
- Arawn plans on slowly working on the piece, starting with
the gem and raising it to a jewel. He'll apply time during camp
to work on it and when resting in towns. He'll look to
purchasing metal to mount the stone IC, once the party is in
town and time permits.
- Any other references Arawn made toward working with Kiet on
gem pieces is in regards to any pieces they get as their own
share at the end of the adventure or purchased along the way.
He's not referring to the rest of the gem/jewel/jewelry pile
listed at the bottom of the last couple of updates unless some
become part of their share at the end of the mission (as good
as he is he doesn't want to risk damaging the gems and
upsetting the party plus time during the adventure to work on
them during the adventure is limited)
Hope this clears things up:)
GM: Ack. First part is fine. I suspect all jewelers in the party
have highest skill. So its a matter of who should be doing
the work. That is up to you guys to decide. As to working on
the item I need to know if anyone doesn't like this idea. But
I don't see Jeweler tools in your sheet? Some Elf tools for
elf metals like armor or sword. But not like fine tuned gem
stuff. If party has no issue then fine. Assuming one can
find jewelry tools (likely low outside the cities).
From Arawn: [Re: Actions]
Etain -
Just want to make sure that I'm reading things correctly, has
the disease been cured and he's now concious and recovering?
I'm guessing he's cured and up but as there seemed to be a jump
between him being out and then up again wanted to double check.
Assuming the disease has been cured and Etain is conscious, Arawn
will use his Healer (Elf) skill to aid Etain in his recovery.
But if a complication arises or it seems that more than 2 days
will be required to fully restore the elf to normal Arawn will
resort to magic, using Healing Mist as needed to restore Life
Points or Energy Level as needed. He'll extend this to an area
of effect if others in the party desire this healing.
Fremea -
Arawn will continue to work with Fremea on meditation and coming
to terms with her inner demons/healing.
He would like to focus some of these sessions on the link that
exists between Fremea and Varange. He'd try to help her see
through his eyes or at least get a sense of Varange. He'll ask
Fremea if she had any interesting dreams or emotions the night
of the animal/storm attack that could hint at her sensing Varange
then (Arawn assumes the Lord Marshall would have had some sort
of emotional reaction to wanting to use and then using the
An's'alum).
Talisman -
If no one else has succesfully identified the item's power by
the end of Octagi 2 Arawn will attempt to discover more through
a Perception spell, having one of the other party members record
the info for him.
____
During the party's journey Arawn periodically checked in on
the Moon-Gort, now moved into a more appropriate and secure
container on the cart.
"I know there's much on our minds but I think we should spend some
Octagi 2:
Village -
Even with physical healing no longer necessary Arawn put to use
his empathic nature and abilities, soothing and comforting the
mind and soul during the party's time at the peasant village. He
consoled them, letting them know the madness of the night, of
beloved animals turned savage was the work of evil magic and
that he would seek justice for them.
Ritual prayers were performed for the dead, both human and
animal, and for those likely to be cast aside, the animals, he
worked hard to see them treated in proper druidic manner before
the party's exit.
_________
Destroyed Cabin -
OOC:
Arawn will take advantage of his magical topaz, smuggler
training and Mana Sense to scan the ruins. If this fails to turn
anything up he'll then cast God's Eyes EL1 to see through the
most prevalent debris (wood, I'm guessing) to search for anything
of interest (papers, treasure, hidden compartments or chambers).
IC:
Octagi 4:
(Assuming Arawn hasn't been asked to look for the Elven Council
and already left...)
"A blessing upon you," Arawn told the trio of shrouded..
________
GM: Ack. Etain is fine and was cured but fell asleep to recover
some energy not energy in life force but energy as in strength.
No need to do more magic plus it would endanger him with two
healings (cure disease, etc.)
From Tobie: [Re: Decisions]
Illusion - Fremea would be up for this, but she really does not
want to know what it is, so everyone will need to help create it.
Otherwise, she might not believe it herself.
She doesn't understand what the Eleven council is, so to her
that is a waste of time and resources.
Unless there is really a possibility of this not be the mage
that they encountered, no point in speaking to the spirit or
using Akasha. She realizes that it could be the mage that made
the necklaces, but not the mage the used them on the apes too.
So, take time up to figure that out right now is not needed.
At this point, unless the group can help with the illusion that
she could believe, her push is now to get to the city and check
things out and plan before meeting up with Varange.
GM: Ack.
From John: [Re: Decisions]
Arawn is good with any decision made so we can move on.
However, remember questioning isn't going to bother Arawn and
should only take up a few minutes at best. If no reply on this
I'll assume we just return to camp.
GM: Ack.
------------------------------------------------------------
[New Stuff]
[Octagi 1st, 1634TH]
[Location: Plains, Donara]
[Time: 6:12:08 am - Plains, Donara]
The morning after the Moon Gort was gathered the party is
enjoying a nice breakfast watching a flight of geese in
numbers around 50 pass overhead.
Arawn speaks up to the others, "I know there's much on our
minds but I think we should spend some time considering our next
step or two," he said to the party during a meal-break.
"We have the option of illusions to mislead and the Moon-Gort
to mask. With the last piece of the artifact so close to falling
into Varange's hands we should consider when to use which
resource, assuming someone hasn't already formed a plan."
"Varange is going to need our help to acquire the last
piece, both sides working together if I interpret his words to
Fremea properly. However he has hinted that another means exists
to acquire it, one that would be more 'drastic'.
And Fremea's ultimate goal, to locate her missing family,
seems to hinge on giving Varange the last piece. Of course we
can't allow him to use and retain this item."
"Aside from calling upon divine guidance, which has its own
risks, the Elf Council hid the item and some among them may still
have important information to share. I have never been to the
main center but if anyone here has been or if Jordi is free I
can try to translocate there and speak with the Head Council
member before we start the final mission."
Arawn looked to the others to hear their thoughts and
suggestions.
Raban looks puzzled, "Varange is no fool it seems. I have no
doubt he knows where the final piece is. But he needs us...or
rather I suspect one of us for that purpose."
Kell sips some water from his skin and wipes his face, "You
said a couple days ago or maybe I misheard....that based on
Jordi's group here and that general guy that the council is not
often in session. You might find one council person on duty
but would it be the head guy or the most knowledgeable? Maybe
if you had weeks to find the others sure. But seems like that
is a risk to do so. If they learn we are after the pieces they
might be well offended and try to stop us."
Etain looks a bit worried, "Elves are not known for their
sharing of secrets. Especially of items of this type. If
they could not destroy it they either wanted it safe for future
use or left it as a trap. I'm surprised no wards were around
to alert them. But then I suspect that General fellow you met
would have acted. But if they are aware and want to keep it
safe and secret....we should be wary either way."
---------
[Octagi 2nd, 1634TH]
[Location: Plains, Donara]
[Time: 10:26:42 am - Plains, Donara]
In the ruined village Arawn uses his Druid and Priest skills
to help console and comfort. He especially gives special
attention to the kids and elderly. The kids because they would
be scared. The elderly because as the oldest group they would
tend to be more influential. Best to stop hate and folks
bad mouthing everything based on ignorance. This is how fear
for magic comes about.
Arawn tries to give rushed prayers and non-magical blessings.
But the villagers are still awe struck and worried. They give
lip service to him but for the most part the kids are flexible
and adapt. Arawn knows though it would take months to get back
to normal and there is little they can do in a hour or two.
At one point a girl of maybe 4 is crying deeply over the
death of her cat. It seems the cat attacked her mom and
her dad had to deal with it using a frying pan to bash his
skull in. Arawn explains that evil magic was done here the
night before. To not to take this personally or as a sign
of animals being cruel. To show this he uses his eagle call
to Corona. Corona lands nearby and nods. The girl stares
but clings to her mom. It takes about 15 minutes for Arawn
to even get her to stop being scared and stop crying. He
asks if she would like to pet the eagle.
Before she answers though, Kell steps forward and shows her
Squirt. "This is my friend named Squirt. Don't be afraid. His
eyes are that color naturally. In fact he is as friendly as
any cat." Kell leans and whispers to the girl. "But not as
cute or nice smelling." This causes the girl to laugh and
she wipes tears from her eyes.
Kell places Squirt on the ground. "He can do tricks." Kell
gives some hand signals for Squirt to run around in circles.
Then to roll over and play dead. But Kell realizes that is not
something to do after the cat loss so nudges Squirt awake. His
idea quickly leaving his mind. "He is hungry. I have some
berries in this pouch. But he only eats out of very cute
girl's hands. I'm too ugly." The girl laughs again. "You
know any cute girls I could ask to feed him?" Kell pretends
to look around.
"Me!"
"Really? Well one condition. The girl must smile while doing
it. It helps him chew better."
The girl smiles and puts her hand out. The mother nods to
Kell and gives a half grin. Kell gives her the berries and
gives Squirt a signal to eat.
After feeding and petting Squirt the girl looks at Raban
move around hauling a half destroyed wagon with ease away
from a store front. "Who is that?"
Kell glances over at Raban, "a friend. He likes cute girls
like yourself."
"Really? He's cute!"
Kell sighs as usual Raban draws the girls even at her age.
He notices the mother nod in agreement. Kell frowns knowing
that his ugly mug draws customers, maybe that's just better.
Raban watches this all go down as Arawn helps to carry
animal bodies to the town center. Raban helps him and
warns him that the guards are becoming more interested
in the group. He tells Arawn not to say things like
he'll seek justice for this attack. That implies that
the group may know more about the attack. So the party
decides it is best to leave as attention is drawn to them.
As Raban walks to the wagon he wraps his large arms around
Arawn and Kell. "You two did well." He speaks up to Fremea
and Z'leyra as well. "Same to you. But we should move out
fsat those guards are anxious about this whole thing."
[Time: 11:32:11 am - Plains, Donara]
Later the trio translocate to the mage's cabin.
Arawn, Fremea and Raban search the mage cabin but find
nothing. No magical aurae of any kind. Raban can easily
move any debris with ease. Aside form some torn and burnt
clothing from debris and the fire there is little beyond
normal cabin stuff like utensils.
Once the search was done Arawn looked to the man's burnt and
broken body. He might not be alive for Fremea to interrogate but
that didn't mean she couldn't.
"He may yet prove useful to us," he told his companions, his
voice quite somber.
"I can try and summon his spirit for questioning, no more than
3. Such is not without risk and his words, though truthful, may
prove cryptic if vengeance does not lure him towards clear
answers."
"If the answer is yes then choose your questions carefully. And
if the time of death is ascertained then the akashic records may
be called upon to view the attack and time prior. I can call upon
the Akasha though Z'leyra is undoubtedly more skilled at that."
Fremea considers this and thinks of Z'leyra. She has
made many things. If this dead man is the mage then what
would they learn? The deal between Varange and him? In
just three questions? Why he helped the Lord Marshall. That
seems obvious - to gain the pieces for his own agenda. But
Varange is a manipulator. If he killed this man he'd have
done it far worse to leave no trail. No. This must be
something else. Fremea's mind goes back to the builder
Z'leyra. If this man just made the collars then we have
finished this mission.
She looks to Arawn and Raban. What could they ask to learn
the truth in 3 simple questions? No. This is too simple.
The cabin itself too clean. No clues of this person. No
clues of Varange. It is simply too easy. A way maybe to
waste time and energy. She decides not to question the
spirits this time. Plus from the sign of the fire it was
maybe 12 or more hours before. Would the spirit even still
be around after 12 hours? Most spirits pass on and can't
be questioned if they cross the threshold.
Fremea takes one last look at the cabin and moves out
waiting to return to the camp.
-----------------
[Octagi 3rd, 1634TH]
[Location: Plains, Donara]
[Time: 11:43:21 am - Plains, Donara]
The group is stopping having some lunch. They got lucky
and a passing vendor sold them honey bread and cheese. It
was fresh and great.
Arawn has considered to find the Elven Council. Not only
to learn some info on these pieces but on pure curiosity.
To be among the chief of his people on this world. But Kell
had made some points about having the elves alerted to their
mission and trying to stop them. Arawn asks Fremea if he
should locate them.
After eating three hot honey buns, which is about 3 times
as much as she normally would fill her up - those things
were darn good, she considers the options. It would take
time and effort. With maybe a couple days before meeting
Varange would it be beneficial? She knows her people but
not the Elves. While the Fae tend to be cautious and
mischievous at times the elves are more dignified. They
proud themselves on honor, duty and the means to an end
with or without justice at times. Look at these pieces why
not throw them into a volcano or a ocean? They wanted to
use them again. Why in a human culture like Donara around
cities? Maybe they wanted to be the ones to stop the
humans from using it - a duty to do so. A means to an
end to a quest for raising elven dominance in a world full
of humans who breed like rabbits.
Standing too full to even fly she paces and considers the
options. Aside from possible methods of how to work against
the device if it is used would they learn enough? Sure the
Elves would fall apart at seeing an Alfar and swoon to his
power. But would even they find the answers in a day or two?
Probably not or at least a small chance.
She turns to Arawn and denies the request for now. It would
be too much a waste of time and resources. Arawn nods and
though his curiosity is still not sated at least his stomach
is content.
[Time: 8:12:21 pm - Plains, Donara]
For the last week or so and especially the last 3-4 days, Arawn
has been working with Fremea on her emotions and inner demons.
Being neglected, abandoned and abused. For a long time she
even believed her parents just got rid of her. But thanks to
Etain the details are a bit more sinister and full of intrigue.
The royals feared that her training would be tainted by having
emotional ties to her parents. So they asked them to leave.
Then someone, even Etain is unsure who, in Avalon sough to
destroy them entirely. News of the fire and their "deaths".
She resented Etain for a long time for all of this but
he seems to be remorseful and sad on the events. She may
never know the full details and secrets he holds but maybe
that is for the best. Everyone has secrets.
Arawn has worked on her strengths like the love of the kids.
Using this to calm her mind and soul. They've done this
sessions for the most part away from others. Fremea now
realizes that emotion in combat can kill and blind. But
emotion must be part of combat for empathy and for control.
Arawn recalls his Sword Master Aelic in his realm would
say that a fine line is needed for the best warrior diplomats.
The best warriors can control his or her rage while seeing
the wise means to end conflict. Course the old fart was
often drunk on Mos-Berry juice.
Fremea knows that the third piece is known by Varange
and its possible exact location. But the party does not.
It could be a bluff or fact. Probably a bluff knowing
the blowhard. Fremea knows she will need to use the
painting from Shimana to at least see where it might be.
But doing so would alert Varange. But now they have the
Moon Gort which should block the affect of the mysterious
mark-bond they have.
Arawn has been working for a few days on a plan with
the others to figure out ways to fool Varange. But the
key is that she must believe it. Kell had a interesting
plan to cast a Dreams spell while she touched the artwork.
But would it convey to Varange in that way? Some thought
of using blindness and maybe having Fremea's third eye
in her mind see the vision. But that might not work as well.
Finally after days of arguing away from Fremea a plan is
formed. Some fear it will not work but it should be tried.
In the quiet meditations both Sidh have Fremea is almost
in a trance-like state where she is more open to suggestion
and listening. This means that is the best time to fool
Varange.
Last few days Fremea has lowered her defenses in order to
listen fully to Arawn. While his influence over her is not
magical in that sense it is soothing the way he speaks as if
he has a innate ability to influence others just like her.
Z'leyra had suggested using that very spell on to make her
believe stronger. But Fremea might block that since it would
be a direct spell. But in her altered trance like state
it is better than a spell.
This night Arawn finishes a session on conflict resolution
through wisdom not blades. He then brings the painting
nearby saying that it is time to see the last piece. Arawn
uses his smuggler hands to swap the artwork for a simple
blanket. He then has her go through her breathing technique.
He nods to Z'leyra to get ready. While either person could
do it the best might be Z'leyra with just a edge of experience
on the spell.
Arawn has Fremea concentrate on Varange and stare at the
campfire as she touched the fake-painting-blanket. Then
Z'leyra casts the spell around her to do an illusion.
Z'leyra had to prepare removing her illusion blocking
item and get her powers ready.
To the party they are determined to "believe" the
spell. So as they can realize it as well.
The spell shifts the campfire into darkness. A second
passes and then a Elf on a horse is riding fast as the
half-moon shines down. The horse seems to ride for some
time then passes a sign that says "The Bogs." The sign
shows symbols like to slow and keep it safe as horses tend
to trip in the area. But the Elf continues fast down the
dirt path.
The horse soon turns and enters a thick patch of trees
and finds a stone small temple of some kind. He enters
without light and finds an altar in the darkness. Looking
around for anyone he shatters the base with a hammer. Then
he inserts the piece inside the base. Going into a bag
he pulls a strange metal object out and casts a spell using
it to magically rebuild the base completely. Etain had said
some magical wizards use spells to rebuild walls but the
magic is lost for the most part. Then the illusion fades.
Arawn goes to Fremea and wakes her from her trance. They
begin to chat and then Fremea realizes she missed something.
The memory comes back and she begins to speak about the
vision. Arawn ensures the mark is not glowing then advises
it was the fake illusion. Fremea explains that the campfire
was a good trick to stare at. It distracted her mind.
Then Arawn plans to use the Gort before things go further.
Earlier he prepared the flower by removing the petals that
have soaked in milk. They are so white and fragile that
it is easy to grind them into a fine powder. He was told
to add a bit of garlic to cover the taste. Then burning
the stalking and placing the thin main vein-tissue he grind
it into a power which took him almost an hour. Then reciting
the ritual words he mixes it with clear spring water gained
from the last town. The powder mixes well but Arawn realizes
that maybe half the powder could've been used.
With some hesitation, Fremea drinks the mixture. The garlic
does block the after taste better than expected. It is like
drinking chalk but at least the garlic helps.
Moving quickly Fremea touches the painting and readies
herself.
As they do this Raban smiles. The Bogs were a old swamp
area east of Donara city. It was a famous battle site. The
said temple was sunken by magic. Now all that remains of
that area is a very deep quarry full of water. The actual
swamp now gone. If the piece is underwater it will take
Varange some time to find it.
Fremea is instantly reeled by the new vision. This time
a Elf on a large white house is riding down a street in
some city. Then soon leaves the city to woods. Soon the
horse ends on a path that leads to some small cave mouth.
it is dark and small for a cave. The Elf enters using
a torch. But the Elf turns to a sound that Fremea can't
hear. The elf is seen being chased by someone or something.
The Elf runs deeper into the cave. As the Elf turns a
corner he suddenly trips and falls over the edge of a large
cliff or hole. The vision suddenly ends.
Fremea explains her vision which confuses her. So the
piece is in a cave or was it found at the death of the
elf by someone else? But there are no major landmarks
she can recall. She tries to recall the stores and shops.
But it was dark and only saw windows with lanterns but
no signs. Frustrated she tries to see the vision again
But Arawn warns her that the powder drink will not last
long. Nevertheless, the vision does not return. She
discards the artwork in anger and stands.
Arawn calms her down and they both realize now above
all they will need Varange. Maybe his information is better
than hers. But it takes a half hour before her anger ebbs.
[Time: 9:44:44 pm - Plains, Donara]
Arawn asks Kell to watch him as he casts Perception on
the talisman to learn more about it. Z'leyra has experience
in this area but doesn't seem to want to do it.
Casting the spell he quickly has Kell note what he finds.
Out of the trance he learns as before it is Law aligned
used to affect the body. Made by a low level apprentice
with starting skills (MEL4/EL2). It seems the item was
made to influence archers in a contest controlled by
a particular person. It decreased their dexterity and
agility (-6 each). The count must've kept it as a token
or joke. It could definitely influence a contest like
archery or swords.
-----------------
[Octagi 4th, 1634TH]
[Location: Plains, Donara]
[Time: 4:10:17 pm - Plains, Donara]
As the peasants move on Arawn bids them farewell.
"A blessing upon you," Arawn told the trio of shrouded
peasants. "But are sickness and problems an issue in these parts?
And how fare things between here and the capital?"
"No. We are...not open people. There is no disease in the
area running rampant that I know of. We just do not wish
to get close to folks who can spread things. May your day
be bright and cleanful."
----------
[Octagi 5th, 1634TH]
[Location: Plains, Donara]
[Time: 5:51:15 am - Plains, Donara]
Arawn smiled at the news of Raban's careful tending of the
dog. The sun-shy cast his gaze to the horizon, hoping to catch
some sign of the dog. The wound would heal but he had to wonder
why the dog was separated from it's pack? Or was it simply loose
from an outlying farm?
[Time: 3:42:11 pm - Plains, Donara]
The party might've been here at this point 3-4 hours before.
But with stops and side trips the party finally sees the
south gate of Donara the capital. From the distance the
capital is like any other city. But one thing that is clear
is that things are newer and cleaner. There are also many
taller structures as tall as five stories for some places
even seen above the walls.
As the party approaches the gate they can see a squad of
gold uniformed gleam in the sunlight. The guards here are
well armed and armored. The party approaches to wait
in line to enter. They have a few hours till they meet
Varange for this final mission. Fremea will kill him
if he doesn't give him her parents or give that info he
said he had on them.
The people and guards stare at Raban as usual. But
they take little notice of the others. They pass
the gate without incident. But as they round a second
smaller gate a boy runs up to Raban.
"You." He looks to the eyes and tries to stare
quietly at them. Then turns back to Raban. "You
are him. Can't be many with you and them in the
area." He laughs slightly. "I was told by a small
man that plans have changed. I was told to say this
word for word....'the tavern owner had a slight
accident and closed up.' So will need to meet you
at a new place. It is called the Rotten Egg tavern.
To be there around 8 if possible. He'll meet you then.
Now he said you'd pay me." He hands out his hand.
Raban grunts, just like Varange to assume. He digs
in his pouch. He doesn't tend to carry much. He hands
the boy a copper. The boy continues to hold out his
hand. Raban frowns. "He said a full silver!" Raban
grunts and digs and finds a silver and snatches the
copper back or tries to. The boy closes his hand
and runs off.
[Time: 3:56:33 pm - Plains, Donara]
The group learns of where this tavern is located. Seems
to be on the west side of town on a run down section of
a manufacturing zone.
"So what now? Is the palace a good tourist spot?" Kell
asks Raban who has been in Donara before.
Actions? Comments?
Next update...Monday...
GM: Ok. We move on to the final leg of the adventure.
We are probably 85% done now. Sorry about the email
last night it was 3am and I was too lazy to beat
the dwarves to spell check it. At this point you guys
are caught up and can plan any actions for the 4
hours or so before meeting Varange. So post those
actions. IBT has been added to sheets. Well
I think I'll get this out for now. I had notes
on some things but I gotta recall what I meant by
it :). It was on the Fremea/Varange connection but
I think it was covered. If not I can go over it again.
Consider this the Friday update. Since we are winding
down don't forget the post on future adventures and
those votes.
I hope I handled things above well. Especially the
illusion stuff. I could've waited for back and forth
between Arawn/Tobie and such but it might've been
another week. So I chatted live with Alex and Tobie
and got some ideas. It may not have been a perfect
solution but I think it will have to do.
Be warned. This computer I do updates on is ancient
(2000). Back then it was top of line. But I have
a fan going. I need to sit after the adventure and
move all files from here to my super new computer.
But I may have to get a new fan this could result in
temp non use of this computer and could affect the updates
but I'll let you know.
GM: Kiet - I forgot if you wanted a EL0 or Max Illusion
Its a matter of 2 hours or 16 hours if I recall.
Let me know I assumed max. I used Wand mana so
that reflects the 93% on the mana chart down for
current day.
GM: Arawn - Your mana is at full except for Wand. Those
things do take time to recharge.
GM: Mana report updated - I've removed some old experience
for ease of reading. Basically to sum up everyone
is at 100% except Kiet/Arawn for somatic aid mana.
GM: Minor IBT Time: [7 Days] - Added to sheets
Player Skill/Action
Arawn Shield - 14 Points
Fremea Herbalist - 14 Points (found nothing)
Kell Teamster - 8 Points (+3 EL)
Kiet Teamster - 8 Points (+2 EL)
Raban Horsemanship - 14 Points
Unali None
Will Horsemanship - 14 Points (+2 EL)
Z'leyra Plains Survival - 7 Points (+1 EL)
Etain Artist-Drawing - 7 Points
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