[pnpgm] Game Update #26 - File #191 - Party enters Thaliba City Camp
pnpgm
pnpgm at comcast.net
Thu Nov 19 23:26:21 CET 2015
HT Aliaver/Player DS Character Name Type Status/N;;tes Sex
-- -----------------------------------------------------------------
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
R3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
W2.Julian.Draven.........Zabyra............Dancer..Normal/Human....Hu
R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
R3 Npc...............YY..Trihs.Der.........Warrior.Normal/Human....Ma
R3 Npc...............YY..Reddof Nonnac.....Warrior.Normal/Human....Ma
Animals: Corona [Eagle] Z'leyra
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #26 sequence (file #191)
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Admin Notes: None.
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[Recap]
From Unali: [Re: Sleep spells]
Going to 1 hour sentry shifts for everyone would also solve
this. There are 11 people in the party, so it would lead to
sentry duty for two nights and then one night off.
GM: Ack. That's a good plan. Simple. Guess I wasn't thinking
of those lines. So for the random factor I'd have to figure
out which 3 are off duty. I can work with that. Thanks.
From Kiet: [Re: actions]
Kiet accepts the Conditions of Passage as stated by the
sergeant. He also chuckles about the sign by the road after
one of the others reads it. Kiet isn't a citizen of Marentia.
Still, he has no desire to upset the sweetmeat cart.
GM: Ack.
From Arawn: [Re: Actions]
Arawn wished the goblin a swift and merciful death, a far
cry from what the goblin would have done were the tables turned,
and spoke up to ask for this when the prisoner was led to the
horses. But it was too late and all he could do was turn away
and pray for a quick passing as the horses hooves grew slick
with the goblin's blood.
Afterwards he helped to haul the body along with some of
the other corpses toward the patch of vegetation animated by
his spell. The Carrion Vines would slowly consume the goblin
remains and use the energy to rejuvenate the winter wood, the
remainder serving as much needed food for the animals of the
forest. He gave a prayer of thanks alongside one to see the
goblins spirits swiftly moved on. It would not do to have their
souls haunt this patch of wood and he hoped that the afterlife
would provide them the means to purify their being.
----
[Time: 2:07 pm]
After the guard's proclamation Arawn asked,
"You said the Tilini allow travel through their lands....
OOC:
- Arawn will speak the declaration and pay his share of the
toll unless someone else decides to pay for everyone. If
no one offers to pay then Arawn will cover the entire toll
for the party.
- As Kiet has brought it up, does anyone want to use the
magical sword for now?
GM: Ack. The horses were freaked out so this was what they
as the 'team' could do. It was a fitting revenge for them
and I think Kiet would've seen that since he had 2 horses.
Wow. Ok. So the prayer I can see the priest thing. But
the mercy for the goblin when they are pretty much the
vile enemies of Elves? That is a bit surprising. But
I guess that's why your a pc not npc. :) Course don't
forget parents may be looking if they see softness...just
something to consider. Problem with doing a multi-class
character.
From Z'leyra: [Re: Actions]
[Sorry about not posting as much as I should. As the time I am
most likely to think of something to post is just after reading
the update I have a quandary...as proofreader I get first sight
of the updates and I have an unfair ability to post first. I
have gotten flack for posting just after the update has come
out. If I delay I forget what I might have posted.]
[BTW for future reference Z'leyra will ALWAYS cast thru her
staff if trying to overcome the MDV of someone resisting her
spell.]
Z'leyra would have wanted to use the necklace to learn the
Goblin tongue. being able to understand them,and perhaps
communicate with them without having to resort to communicate
spells might be useful in the future.
Z'leyra will examine the magical sword in her professional
interest as a weaponsmith and enchanter but will not want to
keep it and will readily assent to any party member keeping
it if they ask for it. If none do it will eventually be sold
in a city and the loot shared.
Z'leyra asks Corona to scout about for any sign of a goblin
camp.
As far as Guard Duty goes. Using magic like Watchful Sleep is
in some ways better and other ways worse than taking turns to
be on Guard Duty. The advantages of being alert to basically
everything within a decent radius and being able to instantly
wake at the first sign of threat within that radius are
balanced by the ability of those on Guard Duty to have armor
on, to be cognizant of threats beyond a limited radius and the
ability to feed the fire if we have one. One downside to being
on Guard Duty is that those with low Survival skills in the
terrain and low Empathy are likely to miss threats sneaking up
until they are REALLY close. Z'leyra does not mind taking her
turns at Guard Duty, but feels that we should always have at
least one of those using magic to have the advantage for the
party that the spells provide. She will be fine with whatever
rotation allows this.
Z'leyra pays the tolls for the party. She tells the party
that only under extraordinary circumstances should any even
consider putting even a toe off the road till we reach Zarun.
We can leave now or later depending on how the party feels.
She suggests now would work for her, but will abide a majority
decision.
As far as healing skill goes, Z'leyra considers herself a
Master Healer and is more concerned with teaching the skill
than in using it herself. She will readily teach or use the
skills herself whenever needed. She is only journeyman level
with the magical arts of healing and as someone with the most
mana available will be ready to use healing spells whenever
appropriate. But not knowing the mass healing spells she steps
aside for those that do when those spells are needed.
GM: Ack. I do apprciate you finding the errors the Dwarves make.
I don't care when you post just as long as I post my
update first. For continuity issues only. Best not
the party find out you all died from a dragon when I've
not posted that yet. Once it goes out then your free
to post anytime. If you want to do the necklace for goblin
that is fine. Just checked it has been free for a day of not
being used. I can allow it as a retro action but the necklace
will have to be cleaned by soap and a good water source after
due to the stint and grime of the creature as warned. This
might seep into your gear as well. The actual camp is 8 miles
south. So corona would not have found it in a brief search
at night. WS is great. But actually Arawn's sleep sight is
better. The trees warn more than just a threat. For example a
army of 500 approaches the camp with no intent of attacking.
They surround and close in. WS will never alert since it
deems no threat. But the SS would. So WS is easy to trick
with the 'threat' thing. The army with no initial threat
could simply inquire if you are X and then change their
intent. So the whole 'threat' thing is easy to get around.
A thief with great magic could bypass it as well. No threat
but just to steal. So a walking sentry is best to at least
try to stop those things. The vote to leave would delay
things a week or so. So will go with yourview in chat to
leave now. :) Ok. Good now we have a sop for healing. So
you teach but unless critical no skill or magic use. Giving
Arawn or Fremea that instead. That works. Thanks. Wow.
I think this is the longest post you've made in 16 years. :)
Congrats! j/k Ok. After chatting with you I forgot you
would wear the necklace. So that's fine.
From Arawn: [Re: Sleep spells]
Regarding Watchful Sleep type spells and guard duty, I'm
fine with Alex/Z'leyra's and Wout/Unali's suggestions - at
least one Watchful Sleep/Sleep Sight spell up each night,
rotating each night, and with each person doing a 1 hour watch
each night with the 3rd night free from duty. But I'll adapt
to whatever makes the most sense and is easiest on everyone.
Alex, I'm good with you posting whenever you like as I can
adapt if time runs short on adjusting things through RP. But
if you choose to delay, maybe you can jot down your plans/
thoughts and save them in a draft so you can refer to them when
you're ready to post. My days are usually crazy so I often have
to do that so I don't forget my plans when I can finally find
the time to type up an actual post.
Also, during the next IBT, if Z'leyra's interested, Arawn
could take some time to teach her the Healing Mist spell as I
can't imagine Sidh and Shamanic views to be so different as to
prevent this (unless Scott alerts us otherwise).
GM: Ack. To be fair when I post the updates on Monday it
is often late 1-3 am EST. He is in PST but even
so it might be distracting to proof and read. I offered
to have him just read and go with the dwarf mistakes. As
to notes I've tried for over a decade. Unlike you who
can recall things 3 years ago :) he doesn't do notes.
But since we are in chat that is a good trade off.
------------------------------------------------------------
[New Stuff]
[Western Marentia - Forest]
[Decalis 1st, 1634TH]
[Time: 4:57 am]
Before Arawn questions the captured goblin. Z'leyra wears
her necklace and starts to ask the creature questions. It
doesn't take long to hear spitting and gnarling. Bits and
pieces are gathered without knowing the language. Obvious
hatred for the Elves. As Arawn starts to ask his questions
using his own subtle threats to get answers Z'leyra activates
the necklace.
Z'leyra starts to hear the words and removes the necklace
with full understanding of the creature including the threats
of what he would do to the females and horses.
[Time: 2:07 pm]
After the guard's proclamation Arawn asked, 'You said the
Tilini allow travel through their lands. Do you mean to say that
it's safe to journey off the road in their lands with their
permission? Or just that they won't attack us if we encounter
them?"
The lead guard looks to the trees as if to how to phrase
his answer. The ministry says only answer such things if
directly asked not to give out freely. After all it would
prevent tourism and trade in this area and into the nation.
He shifts from foot to foot clearly nervous. "They only
allow road travel. The Golden Guard pays them a tribute to
allow this. There have been some cases where the tribute
is late or they don't care and can attack. This is rare.
But they will also be friendly and ask for food and drink
if they are need. You must remain on the road even if
they allow passage off the road. We just can't trust their
own judgement. I don't see any animals in your group which
is good aside from the horses. At the camp you can buy stakes
to keep the horses in place in the center of the road. Most
who travel never travel at night since it is dangerous unless
it is critical like a messenger. So being in the center of
the road should be safe. It has been over a year since I've
heard of any incidents from the tribe. So as long as you stay
in the road your fine. You are free to defend yourself but
I would not be hostile if you see them in the forest. They
are always looking from the shadows of the forest."
"Dogs tend to be the worst for caravans. They are always
curious and run off. So most make the mistake of chasing
after and that's that."
Arawn begins to dig in his pouch for coin when Z'leyra
stops him. She already has the coins out and pays the
guard for the group almost 9 silver. Being leader and this
being her mission she feels the need to do things like this
even for the strangers.
The cousins whisper at the wealth the party seems to have
and are happy to be in this group.
The guard goes to each person and asks for the required
speech to ensure all acknowledge the risks. When it comes
to Fremea he looks to Arawn. "Can she understand these
things we ask? We normally have kids over 8 or so speak
the words but we know even teens don't really comprehend the
words as they are more careless." Arawn nods and Fremea scowls.
Then Fremea and the others give their words to pass into
the new nation.
Z'leyra considers leaving or staying. This would be the
last day likely they can spread out and sleep except for
the Thaliban City Camp. But time is critical. In less
than a month they still need to get to Ticasi. But in the
end she decides to leave now. She waits a bit and allows
the party to stretch and horses to graze.
[Time: 2:30 pm]
The party mounts up and starts to leave. The guard gives
farewell and Kell wonders where all the toll coins go. He
suspects at a given day this site could take in 10 gold. That
makes it a place for bandits to raid. With a dozen guards
he hopes they can hold the place. He suspects a messenger
will fetch and deliver the gold each day to the east.
[Time: 2:33 pm]
The plains are wide open now leaving the forest into the bright
sunshine. Almost 20 miles west is the camp. But in only 4
hours the sun will be down.
As the party moves west they pass folks in both directions.
Some ask questions about the travel but they seem to say the
same thing keep to the road. Coming west to east though they
warn the camp is highway robbery in civilized form. The tolls
and prices of items are high.
[Time: 6:18 pm]
It has already gotten dark. The party makes a very small
camp on the road. Here the rules are not enforced about
the road. But unofficial rules say to stay on the road
even here where there are no tribes. The group might be
able to sleep off the road here with less an issue but
regardless the party makes a camp. Those who speak the
horse tongue warn the horses over and over to stay put.
[Time: 7:02 pm]
After tents are put up there is no campfire as the group
needs to ensure the rules on that. Plus getting wood is
against the rules. Magic fire could've been used but still
need wood to burn.
Kell looks around, "anyone been in this land? I've not."
Trihs answers for himself and his cousin, "we have been
through to get to Porta but never north through the tribes.
Reddof had a bit of a tricky night at a Porta tavern."
Reddof elbows his cousin and grimaces not wanting to go
into details.
----------
[Eastern Thaliba - Plains]
[Decalis 2nd, 1634TH]
[Time: 5:58 am]
Kell and Pyan wake up the group not wanting to get riders
passing through group so the camp is broken fast just
as twilight is seen on the horizon.
A quick set of rations are ate and the party mounts up. The day
all day is overcast with gray skies maybe a omen what to come.
The morning camp was freezing but by mid afternoon the ride
warms up nicely. The temperatures range from a brief 27 to
81 degrees as the wild fall climate changes.
[Time: 11:22 am]
The party finally sees a large field at a curve in the road.
By now the temperature has risen to the 70s not so hot but
not so cool.
The field looks like a carnival ground or large field with
dozens and dozens of caravans. There must be something like
200-250 people in various states of camp. By this time there
are only a handful of tents. There are a half dozen small
structures that look like given a strong wind would blow over.
Clearly meant to be short term at the whim of the Golden Guard.
There are signs all over the perimeter in about 8 various
languages warning not to go off the camp grounds. The camp
grounds are surrounded by a simple wooden one tier fence. Guards
in gray uniforms with a gold shoulder patch and a gold diamond
on the heart patrol the outside. There are maybe 30 or 40
guards mostly on foot but some on horses. Most guards carry
swords or a polearm. Some on horses have heavy crossbows
including the expensive Arbalests. Most guards look bored
and restless but do not seem hostile.
Inside the camp which is maybe a mile in diameter are various
people from a half dozen nations mostly local nations around
the Sea of Tears. They speak in some tongues folks don't seem
to understand. To Pyan and Zabyra this is a wild experience
and they clearly look like tourists looking around.
[Time: 11:25 am]
At the makeshift wooden gate on the eastern side of the
camp there are guards letting folks in after dealing with
them and letting those travel to Marentia.
When the party reaches the half dozen guards the leader
approaches and speaks in Marentian, assuming the party is
from there. "To stay at the camp it is 2 copper per night
per person. Once you leave we charge a one time fee for
the road use. It is 36 copper for the 180 or so miles to
the border into Zarun." He drones out as if repeating
this boring speech for hours on end. "That is only a 2
copper charge for every 10 miles. Since this may be 5-7
days travel we charge the 36 per person and 14 copper for
the horses. Since it is the off season we have reduced
the horse fees. Must pay now or turn back." Before he
takes any money he goes over the rules of the north. The
rules of no one is allowed into the City which is walled
in only a few miles to the southwest. Anyone entering
that city will be executed on the spot.
Kell grumbles to himself. Five silver per person? That
is indeed way too high. But the party is obligated to
pay. This is how the Thalibans make their money. Taking
those 3 horses to Zara instead of selling t the roadside
inn might've been a costly mistake.
As Kell does the math Trihs speaks up, "we'll pay the fee
ourselves." He looks to Z'leyra and looks like he rather
pay this time. He digs in their bag for their share. Then
pays the 1 gold.
Kell nods and agrees with Red Shirt. "I as well." He
pays the guard the 5 silver.
Z'leyra does the math leaving 7 people at 36 copper each
and 11 horses at 14 copper. She figures that is around 406
copper or a bit over 4 gold for the rest. She wonders if
the gangs from Porta have moved up here to overcharge the
caravans.
The guard continues, "we do have passes for frequent
caravans you can buy for a full year. This gives you a
25% discount for all future fees for that year. But
in order to get the pass must pay today's fees and then
you can get the pass from inside. But since this is the
last month the pass will be worthless in weeks. So we
suggest getting a pass for next year if you come and
go from this area." He smiles and Kell wonders if the
guy has an invisible dagger that stabs him in the heart.
Bandits will just kill you but not smile when they do so.
"You can buy some basic supplies. We suggest the stakes
to keep the horses in place. Buy food and drink. Since
you have no wagon you will not be able to collect wood
or risk attack. So you can buy wood as well. Also grain
but our hay supplies are a bit low this week."
Kell wonders how much they will charge for those things.
Actions? Comments?
Next Update.....Monday...
GM: Computer problems seem fixed. Sunday computer was rebooting
on me a few times. By 1am or so Tuesday morning (just
placed update on website) it started to reboot over and
over. Could not boot up but had warned Alex about it so
was lucky there. After going back and forth (25 min
ride sigh each way) to shop Tue/Wed we replaced the graphics
card as it seems it died. But the first card on Tue
was awfully slow. I get home and test in Diablo 3. Well
it was back on Dialup days. S went back Wednesday and
got a even better card than older first card. First time
said could not test 'we don't allow games played here'.
So Wednesday the tech allowed me to look at computer and
even test the game. It was fine. So far so good. Knock
on wood. So we continue. Sadly all this time back and
forth and working on it took 2 days off of p&p. I had hoped
to update character sheet and figure out mana but did not.
But I wanted to get this out for you guys so it is a small
update for now.
However check out the Adventure Timeline link. I updated
the timeline, food and IBT skills. IBT results are there
with any EL changes. IF you need to change IBT for next
leg of trip let me know. Things like Herbalism will be
impossible as you leave the road. So it needs to be
done on horse or camp for the tribal areas.
What to do in the Camp? Arawn and Zabyra ran out of personal
food so had to borrow from Unali rations. So it shows
negative numbers in the timeline file. The last number
after total for the 10 days shows how much FP left for
each person. Unali has enough but everyone else does not.
I will assume you buy rations. But the issue of food
for the horses and carrying that weight will be a issue.
Since no grazing past this point for 160 miles it will
be a bit hard. So you guys need to figure that out. There
are options like a wagon rental and other things but
as GM will not spoil those solutions. :)
Timeline below for the 6 days is a estimate. At 30 miles
per day on road. If get food that may slow things down
if lots of grain. If no food is gained could enter Zara
by Dec 8 morning.
So up to current time there are only like 52 FP rations
in the entire party. Need around 30 FP per day I estimate.
For horses around 52-55 FP per day. There is NO grain
left for any party members by time get to Camp. Horses
did well on grazing and food but 3 were so so and may
be more hungry or exhausted.
I assume the fees will be paid. Each person can pay
their share let us know asap before Z'leyra decides
to pay it.
Typical supply costs in Camp
Stake for Horses 2 BB per horse
Rations 3-4 BB per ration per person
Grain (10 lb-10 fp) 3-4 CC per bag
Cart Rental 5 CC per day
Small Wagon 1 SC per day
Wagon 6 SC per day
Wood (5 logs) 3 BB
Prices vary depending on haggling and merchant if Thaliban
or non-Thaliban. Rentals are paid up front and
rentals given up at border. I can't find the wagon portage
values yet but I can if one is rented.
GM: Schedule of Events
Friday/Saturday work a bit on more p&P details
Saturday generate next set of encounters
Saturday - Rough draft of new update
Monday - Noon finish next update
Thursday/Friday - Not sure yet.
Not sure if there will be a Friday update since it
is Thanksgiving. I figure folks will be out of
town and/or busy. So if none show up don't be
worried. Soon I will need to take a couple days
and use Amazon for my next set of books and possible
gifts. That may be done after Thanksgiving. But
if so I may not have time to do 2 updates then. We
shall see.
If you read the basic P&P mailing list you are aware
I'm working on v2 monster files for new encounter
charts. I'll probably still use v1 data for the
3hird leg of travel but fourth we may see a bunch
of new critters. :) Stay tuned.
GM: Files updated on site.
* Language - Unali/Z'leyra changes
* Adventure 7 Timeline - Food, IBT, etc
* Mana File - Experience, Mana, Health, etc
Updated all but Arawn's Mana.
GM: Arawn - Email sent on other stuff. I'm not current on
your mana levels. I need to know if you will be
casting any more spells up to this point. Once I
do I can figure out this stuff. So the mana
chart for you is wrong.
Fremea - Flying into the forest if seen can be dangerous.
Just a FYI. If you need to change herbalist to a different
skill let me know. No Knowledge spell as was cast
recently just the luck. At 92% of mana due to the luck
spells. But still strong. I assume you will not fly
off to find herbs? If so will be quickly back to normal
magic wise. If you do or at night let me know.
Zabyra - Sword is now learned and EL1. You could use
the magical goblin sword if you want it. Did you
want to continue Sword as IBT? IF you or others do
not want it then it will be sold in Zara.
Pyan - You got more Marentian so now around EL27 if
I recall so doing well. Can handle normal conversations
well at this point.
Z'leyra - You said in chat will not stay in camp so
no fees paid for that. They'll make a note of this
and give you a colored slip to denote what day you
were in camp (even same day). It is 11:30 so I
assume you may want to do shopping and leave
around 2pm? Giving 2 hours of shopping. I assume
this as timeline below if need to leave sooner or
later let me know.
GM: Treasure
Goblin - Not sold yet
Goblin King Magical Sword - 1 [Who Wants?]
Fighting Daggers - 8
Clubs - 7
Swords - 29
Bandit - Not sold yet
3 Riding Horse IIIs
Kept for Group
2 2 Man Tents & Gear
1 Gold Ring estimated value 2 gold?
Cooking/Bedding Materials (Blankets, etc)
32 Travel Rations
GM: Third Leg of Travel Thaliba City to Zara City
* Completed Journey
Location/Terrain Miles Day
Thaliban Camp - Dec 2
Leave Thaliban Camp - Dec 2 2pm
Forest (N/NW) 100 Dec 2 - Dec 5
Forest (West) 80 Dec 5 - Dec 7 ~10am
Plains (West) 40 Dec 7 - Dec 8
Enter Zara City - Dec 8
Notice there are no towns/villages/inns between camp
and of Forest. The last 40 miles there might be
a small place.
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