[pnpgm] Game Update #66 - File #464 - Arawn's IBT
pnpgm
pnpgm at comcast.net
Sun Jul 3 02:41:39 CEST 2016
HT Player DS Character Name Type Status/Notes Sex
-- -----------------------------------------------------------------
R1.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
W2R2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
W3R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
--.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma
--.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma
Animals: Corona [Eagle] Z'leyra
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #66 sequence (file #464)
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Admin Notes: None.
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[Recap]
[None]
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[New Stuff]
[Arawn's IBT]
[Decalis 25th, 1634TH]
[Ticasi City Margins, Ticasi]
Arawn has just finished translocating the horses and people
to Sivas. But now he is out of energy for his own horse and
himself. Which is fine. He decides to spend time outside of
the horse and just rest.
That night Arawn stares at the stars. Some say the stars are
the gods looking down. Some say they are just patterns in the
skies cultures make to make sense to the brain. Having been
in the Upper World himself he knows that stars are not the gods.
They are just fixtures in the cosmic thread of the universe.
Some say the true world of the three worlds is that nothing more.
No other planets or moons. But after seeing the Vong threat
that is clearly not the case.
Even in whispers the gods mention things they don't even
understand. Mortals all ask who was before the gods and who
made them? The arguments could be heard for a lifetime. In fact
there are several histories he knows of. Whether one is true
or not he is unsure. Even his parents will not go into such
details. But Arawn suspects even they are not sure of everything.
Gods are said to be all knowing and all seeing. But in reality
it is more focused. A god of death would not stare at some law
culture or priest all day to listen to prayers. No. The death
god would watch the wastelands and the forces of chaos.
The Courts run by minions of the gods are the front line to
prayers and the bulk of "observations." Through work by
Avatars, Messengers and Servants the courts do the day to day
tasks.
It has been some time since Arawn has seen signs of his
parents or the court. At the lake controlled by the Vong
Brain in the Vassa lands. When he saw that white dove and
owl was the last time he got some essence of their presence.
Arawn is not dismayed as time in that realm is different from
here. To middle world mortals it seems endless to wait for
prayers to be answered.
Arawn sleeps the night wondering and home sick.
[Decalis 26th, 1634TH]
[Sivas City, Marentia]
[Cholan's Tavern]
Now back in Sivas, Arawn attends the meeting at Cholan's.
The party goes back and forth on where to go and how.
Carts, wagons and even pack animals. But Z'leyra has decided
to not bring such and she is leader. Some may not agree with
it but this is her journey.
*****************************************************
Arawn meets with Kiet and asks where his girlfriend dad's
ranch is. He plans to buy a new horse. Kiet is amazed at
how he has 2 horses already - one just paid for from Kell.
Kiet gives him the details.
Arawn spends a bit of time at the horse markets and finds
the lack of horses daunting. The dealers say that with the
skirmishes on the L'p'nth border soldiers and others are in
high demand of horses for the eastern front. Right now it
is not a war but more a refugee crisis as folks flee from
something internal in L'p'nth.
Arawn leaves the market with a grim face that the market
is low and may not be back to full till spring. Arawn
finds the ranch Kiet mentioned and asks Tarvis about suggestions
for a horse. But Tarvis also mentions that the market is in
low supply. Tarvis mainly teaches riding and horse things but
does not sell them.
Late that afternoon based on Cholan's comments Chion should be
at his place. Given directions he heads to the small home.
It is more a large shack than a home. Arawn enters the yard
which is next to normal 1 story middle class homes. He then
circles the place looking for a door. No door? He notices
he windows are closed and latched from inside. Either Chion is
paranoid or a hermit. Then Arawn knows that a teleporter does
not need doors. It even helps with security.
Arawn heads to what he thinks is the front and knocks on the
wall. He knocks more, yelling out Chion's name. Long moments
pass and nothing. Then Arawn jumps when he feels a hand on his
shoulder. With hand on his sword, Arawn turns around to see
Chion smiling.
Since it cold Chion places a hand on Arawn's shoulder and
teleports both men inside. There with some nice warm tea
close to the fire they talk. Arawn relays his plans for the
group to move north and his plan to buy a new horse.
Chion sits back and considers, "I can certainly help with
the horses and materials. I'm actually planning a quick
trip to Port Doman on something."
To some on a ship that would take months. But for Chion
it would take seconds.
"Travel on the plains will be cold in winter. Can't wait
till spring?" Chion sees Arawn shake his head. "Fine. I
will be around another few weeks. I need to prepare myself
and get some...things. As to a horse I can't help there.
Maybe Ben'dar can when I take you to Maren." He becomes
a bit grim. "Something in L'p'nth is scaring folks there.
It may be just the typical witches in a uproar. It could
be fall out from....Ezam's demise. So far it is just
border leakage. But if they see more crossing the border
Duke Valnon and Aren will be quite busy."
Arawn spends time catching up. But like Pyan Chion tends
to keep quiet on things. He simply says that he has become
a full shaman and should be selecting his Tonah animal
in a month or two. Cetric says animals choose the Shaman
but so far nothing seems to have picked him.
The shamans knew well enough the path to totem-finding but
Arawn shared his own insights as well for such things were not
unique to that path.
"It'll be interesting to see what spirit presents itself to
you. Sometimes they reflect a person's obvious nature but it's
not unusual for it to represent hidden, deeper qualities.
Traits that need to be nurtured to help balance and guide one
on their life's purpose.
What an insightful and wonderful connection to have. It'll
be eye-opening, even for one who's seen so much of the
different worlds."
Arawn leaves and heads to Z'leyra's manor for the night.
In his room he reads his book on learning the ruby rites.
[Decalis 27th, 1634TH]
[Maren City, Marentia]
Arawn, Unali and 2 of Arawn's horses are teleported to
Maren city with help from Chion.
Arawn and his two horses ride to Ben'dar's ranch while
Chion teleports to return later. Unali heads to her own
place outside the city.
Arawn arrives at the ranch but finds no Ben'dar. His
stewart reports he is in town doing business. Arawn asks
to barn his two horses for a month or two. The stewart
is unsure but realizes Arawn is a friend and wouldn't want to
refuse.
Seeing that Ben'dar is gone, Arawn rides one of the horses
to the north of the ranch to Caladan's cabin
After a short ride he nears the middle sized log cabin. It
could house a large family of 12. Caladan has some nice
work to his place since last visited. Arawn is happy to find
Caladan and is welcomed inside.
Arawn tells him of the party's plans and asks for suggestions
on the village, gifts, horses and other things.
Caladan serves hot tea and sits down. "I wasn't going to
return there till spring. I had plans to visit my old master
north of the L'p'nth mountains on the edge of the plains. But
this recent trouble....causes issues for travel in that area.
His valley is warded for intruders so I'm not worried but
had hoped to visit him about now. Maybe once the border is
closed tighter by the military. The King has not decided what
to do with the refugees coming across so far. You could cross
the river but there are few fords and no bridges. The Zen'da
do not use much things like that. Some merchants planted small
wooden docks and built rafts but those fade away. Crossing will
be difficult this time of year. Once across though it should be
a bit easier. Going north along the river to cross west is fine
for water but if you are needing speed should go on a purely
diagonal path to her lands. Cetric can pass word and give
totems of friendship to show you are friends of the Zen'da.
Water is critical as is food on that long a trip. Hunting
can be dangerous if within say a dozen miles of a village.
They see that as poaching. If you do not have the totems
of friendship then you may be attacked. Best to hunt with
subtle intent. Water could be a issue this time of year.
Most wells are drained due to winter storage by villages.
Some villages have to do days of travel to the river to
get fresh water.
As to horses the Zen'da prize their own. They rarely ever
give them away. It is like cattle as a sign of wealth. So
getting a horse there will be difficult. A simple plains pony
is best for the terrain. As to gifts....we are self sufficient.
But things like camping supplies...food..blankets...not tents.
The woman love to make their own as a sign of their home
making skills. As to Cetric he is a simple Shaman so gifts tend
to embarrass him. Most men of his kind like a new nice
knife. Nothing
magical or ceremonial. A simple practical but sturdy knife. One
that can last in battle and in daily life."
Caladan and Arawn continue to talk most of the evening and share
a nice salad and soup. Caladan insists he stay the night and
leave in the morning.
[Decalis 28th, 1634TH]
[Maren City margins, Marentia]
Arawn leaves Caladan's place. The Zen'da wizard does not
intend to visit the village at this time with Arawn. So
Arawn will have to depend on Chion. Arawn heads to Ben'dar/s
ranch just after sunrise.
Ben'dar gives one of his bear hugs seeing the Alfar He
insists both enjoy a breakfast and share. Arawn goes over
the things he did with Caladan.
"So 10 horses or so? That long a trip. You'd need way too
much food and water. Might make it 2/3rds before run out.
No wagons or pack animals? A shame. You will have to teleport
to get food and water regularly. As to using the river for
moving ..that could be tricky. Those two northern villages
don't take kindly to even totem friendly riders. They are always
fearful of outsiders due to the northern border. Best bet is
a diagonal trip to north west then north. It has been a long
time since I was in the western plains. I don't know the
politics there today. Best meet with Cetric and get tips on
that. As to gifts being a wolf shaman he doesn't care much
for obvious things like wolf pelts. I seem to recall Caladan
who visited there more recently then I have....that Cetric
is in need of flint and steel. Though they have traditional
methods of fire they have at times used it when in certain
weather conditions."
Ben'dar sits back and pushes his empty plate away. He rings
and scratches his chin. "A horse you say? Oh. As to the
others you came with. Sure I can barn them. I am not in the
ranch business to sell horses but to train and break them.
The military has taken a great deal of that supply down. There
is a heavy blight on the horse market all over the province.
But there is a place near the west gate. A small market that
sells used up and impossible to tame horses. Usually these
are sick or unwanted horses. They tend to ...be at the end
of the line for them. I've broken some but the spirits of
horses are strong even for me. The guy Leno who owns the
market has a horse that he can't break. I tried but the
horse refuses. It will not even allow any riders. Sadly
they have abused it trying to get it tame. I don't know
when I saw this horse I thought of you. I suggest going there
and seeing what you can do. You have that.." he waves his hands
in a weird gesture. "Spooky way of things. Maybe you can
deal with it."
Arawn ask for details but Ben'dar says he has duties to do.
He'd love to visit but has rushed orders due to the military
blight. Arawn on foot sets out for the city.
As Arawn walks he encounters 7 men on patrol in full uniform.
They ask questions like who he is and his purpose. Arawn has
never seen such a large force on patrol by the capital. But
soon the men let him continue on.
Arawn finds this horse market and looks around. Sure enough
these horses are on their last leg. Arawn feels sorry but
there must be many more all around as normal Then Arawn sees
the horse, a gorgeous female! She is a milk white horse with a
tan mane and tail. She stands just over 5 feet tall at the
shoulder. Arawn loses his breath. A fay horse of all places?
"You don't want that beast. We can't tame her. Come this
way and we have some nice riding horses that were only used
by messengers..."
Arawn ignores the sales man and approaches. "Don't do that
mister she is mean. At least use this whip." But Arawn continues
to ignore him. No. Fay horses only allow nobles to ride them
or many Sidh. OF course this one could not be tamed. They only
had to find a noble human like the king to try. The horse stares
at Arawn and snorts. Arawn pats the side of the hose and begins
to speak in horse language.
Arawn glances back and asks how much. The confused man shrugs,
"for that beast? Plan to use it to guard a pig pen? About all
she's worth. But we'll take...ten gold."
Arawn agrees even before the man can finish his sentence.
The fools don't know what they have here. She is far more
valuable than just 10. Maybe as much as 6 times that if only
they knew.
Arawn gives the shocked man the gold and walks out of the
market with the horse. The man's jaw drops when the strange
man mounts the horse even without a saddle! A short trot later
and then Arawn stops and talks to the horse. He finds out
that two were summoned months ago. Her mate was killed in battle.
A wizard somehow took her magical power away and she can not
travel between worlds. Arawn suspects this could be a curse or
a taint. But maybe this is all well. It would be bad for
him to return to his homeland before his parents feel he is ready.
Arawn asks if she would be his horse. She does not mind it
and knows she is trapped here in this world.
Arawn's compassion and sympathy for her plight was evident
in his exchange with the noble horse. Sacred to E'pona but
honored by his mother, who turned the A'mora to the Sidh in
her efforts to protect and avenge the Fay horses, he knew
that it was an honor to be borne by one. And he saw her not
as a steed but a friend and tended her with a gentle hand as
he sought for any signs of mistreatment in need of care while
the two shared words.
"We have much in common for I too am bound to this world and
know not why. But I promise that I will work to lift this
burden from you and see to your well-being as best as I can.
I am Arawn and I am at your service. And may I have the
pleasure of knowing your name?"
"I am called Corsaya."
Arawn walks with the horse to the city itself and buys some
supplies including saddle and blankets.
That night Arawn returns to Ben'dar's ranch to stay and
sleep the night waiting for Chion to return. He spends
the night reading his ruby book.
[Decalis 29th, 1634TH]
[Maren City margins, Marentia]
In the morning Chion arrives at Ben'dar's place. He is amazed
at the white horse. But advises that the horse could be seen
miles away on the plains unless it snows. Chion then teleports
both Arawn and horse to Cetric's village in the north plains.
Cetric seems a bit older than the last time the party was on
the plains. But Cetric welcomes both and stares at the white
horse. There is a legend on white horses that Ga'sha's use
to get to power. Arawn tells of his plans and asks if the
party could lay over a day here before they travel.
Arawn presents his finely crafted knife to Cetric. The
Shaman stares at it for some time and is honored. He takes
the knife and examines it from top to bottom. "This is a
great gift my friend. So much so it would be bad to taint
with animal blood. I am sure I'll find a good use for it.
Thanks you."
Sitting around the tipi the wolf shaman nods. "Certainly.
You will be using that ..magic to get here? Good. The south
tribes are having issues with the people crossing the borders
form L'p'nth. It would be best to avoid that area. A odd
time of year to travel though. The plains will be cold and
wet. Half of our village has moved to a north camp for the
winter as you may have noticed. We move with the herds. Except
for this village. I'm too old to move again. As to crossing
the river this is highly dangerous. I'd suggest arriving on
the western edge myself. But if you prefer this point then
it will be difficult. We don't have bridges but we have rafts.
They are not sturdy enough for some horses. We might could if
time find more sturdy rafts for you but not sure if it will be
done in time."
"One among our group, Kell, is able to craft an Earth
Bridge and I have nascent ability with Ice Bridge. As long as
the crossing isn't too wide we should be able to deal with
this. If you know of any narrow spots it would be a great
boon to know. Either way, I'll let Z'leyra and the others know."
Cetric nods, "not many narrow places but I'll think on it."
Cetric asks if he could ride the horse but Arawn fears the
man would be hurt doing so and explains she is protective of
him only. Chion, Cetric and Arawn talk for some more hours
into the evening.
[Decalis 30th, 1634TH]
[Zen'da Plains]
As the sun breaks the horizon, Arawn speeds down the plains
on his horse. This horse is amazingly fast. It might be twice
as fast as Tef'wo but not as strong. At sunrise Arawn returns
and with one last help from Chion is teleported with horse back
to Sivas.
Back in Sivas, Arawn heads to the library. Arawn meets with
Kaylle the librarian-scholar and asks him if he knows of any
books or scrolls for certain spells. Including ice or cold
related spells and sustenance. He replies there are none for
the spells except for sustenance. Arawn knows the spells already
but would be nice to learn more on them. Kaylle finds the long
unused scroll on sustenance and dusts it off. Arawn fears taking
it out of the place so makes a copy of it at the library since it
is a small simple scroll.
Arawn takes the chance to talk to Kaylle about the mysterious
scroll from Bishop Ragson and how they know each other.
Kaylle shifts from foot to foot and tends to some books to
consider things before speaking. "We have sent letters back
and forth for a few years. He is a very fine source on
religion. As to the scroll...I would have shown you it but
it destroyed itself. Those nasty spells. It was...nothing
important really. One day maybe I'll have time to explain things
to you in more detail. But for now I must see to sorting and
restacking the naval warfare section. Duty calls!"
Arawn doesn't need to extend his powers and skills to tell the
Faerry s lying or at least covering things up. The fae knows more
than he is saying or can say. But Arawn will not press the
matter at this time.
Arawn stops by Fremea's home for kids and checks on things. He
finds her parents and kids in their usual hectic bustle. Arawn
then heads to Z'leyra's home for the night. He does need to
find a place of his own. That night he continues to read his
ruby book.
Arawn slips Fremea's mother 5 gold to help with things.
He performs blessings for the kids as well.
[Decalis 31st - Janaq 1st, 1635TH]
[Sivas City, Marentia]
For the next 2 days Arawn spends shopping all over the city.
At night he returns to the manor to read his ruby book.
First he selects gifts for the Zen'da and the Kamerans.
Based on conversations with Caladan, Chion and Kaylle he
tries to select practical gifts. He divides it equally
amounts so each tribe will get their share. He buys
10 fighting daggers, 10 handle slings and a bag of projectiles
for the slings.
Arawn then buys various fresh fruit for the Zen'da. It
would not last for the Kameran. But fruit on the plains
this time of year is scarce. He includes flasks of spices
and salt. He buys 2 kegs of Oil one each for the winter.
He buys a couple boxes of candles and torches. He buys
4 candle and 4 oil lanterns. He collects several piles
of flints and steel. Though the Zen'da are used to sleeping
on hard floor he decides to buy 10 bedrolls for each tribe.
He buys 40 blankets which will be a nice thing to have as
most are thin and worn at Cetric's place. He buys 20 bags
so the tribes can use if their sacks are worn out. Finally
he buys 50' feet for each tribe of rope. Most tribes make
their own rope but a professional set might do good as well.
Arawn is sure both tribes have great healing with natural
cures and their shamans. But it would not hurt to get some
medical supplies. So he buys a batch of roll bandages, soothing
herbs and healing herbs.
It would be expensive to buy the entire tribe clothing or even
boots. But sandals are common with tribe folks especially in
warmer times. So he buys 20 sets of sandals.
IN order to support emergency construction during hard storms
Arawn buys some materials. He buys a bucket of 100 nails for
each tribe. He buys 4 work hammers, 4 hatchets, 6 hoes and
a small assortment of other tools.
Arawn's next task is a rain collection tarp. It would be
impractical without wagons to bring large kegs or buckets.
But a foldable tarp with a easy to fold wicker style basket
might help and collect some water. It is not the best
solution but for cramped space on horses it will do.
Arawn, always the practical Alfar, decides that food will
still be a issue. So he buys 160 bags of grain. Even then
that might only feed the horses for only a month. But he
plans wisely in advance He knows he can't carry 8 tons of
food so has to house it for later retrieval. Since the manor
will have space in the barn he asks the grain master to deliver
it there.
Arawn then restocks his personal rations with 5 weeks worth.
For his immediate horse he buys 8 bags of grain for his new
fay horse. Arawn then adds more gifts by buying 20 bags of
grain for both tribes and 200 rations to supplement when
hunting is low. Then he adds 10 bows and 200 arrows to the
gifts for the two tribes.
Knowing that winter will be hard just as much for the horses
as the riders, Arawn seeks out a good tarp. It should house
all the horses to ensure they are mostly away from the cold
and weather. He had hoped to make his own and enchant it
but there is less than expected time to do so. After 2 days
he finds a 10'x14' tarp that can be rolled up and poles to
keep it in place. Course a good wind will blow it away this is
why rocks and other things will anchor it.
Arawn intends to make some weapons so buys some metal. He
had hoped to buy elven metal but finds it difficult to
find in Sivas. Though Arawn is lucky to find 12 Elven arrows
in one market. At least the clerk says they are elven but
unless tests are done it is hard to tell.
Finally going in and out of "magic" shops he looks for a
magic item. Most shops are said to be magical but are mostly
items pretended to be magic. The gullible peasants buy these
home cures and items en masse. But finally he comes across
one who sells what he needs a Water detection charm. The
bracelet can be worn and detect water but only up to about 160
feet. Such detection spells are very low range spells. The
clerk says the item is normally worth 32 silver but he'll
sell it for 14 silver since no one seems to want it. But
Arawn is lucky to find a water detection spell that has longer
range under the forest family of spells.
With winter starting Arawn's thoughts turned ever more and
more to his father, Payan, the Ice Warrior, among other titles.
The Alfar's time had been split between both houses, Morrigan's
and Payan's, and while his mother's domain was passionate, wild
and dark to the unfamiliar his father's was quiet, somber, and
shadowy. There was a heaviness that rested upon his father's
shoulder and Arawn ever sought to ease this and bring comfort
and joy to him. As crows flew overhead he made his way into the
depths of the snow-covered wood. In the security of a grove of
cedar and pine he stood, sending loving thoughts and thanks to
his father. He hoped that all was well with him and he promised
to do the best he could, in the Middle World and elsewhere, with
hopes of returning home someday. More than once he thought he
had caught the glimpse of his parents beings, sensed the
presence of their hands reaching out from the high realms.
Whatever was going on, whatever it was they wished of him he
hoped to do them proud. For as their child he was not so much
a druid who worshipped like others but a son who sought to
honor them both. His personal communion done he then asked for
the Ice Warrior's blessing upon the party for the journey would
be a harsh one through wintered lands and they could use all
the help they could get.
To this end, Arawn after both days of shopping spends the last
part of the afternoon in a local temple. While Marentia suppresses
most fails it has some merits in Elder traditions but mostly the
god Asher and Inana are more common. Kaylle had told him on
a secluded spot on a quiet street there is a temple that is
a bit more open. Though there are no direct signs of the
gods they worship, for fear of the city, there are implications
of other faiths. The priest there openly worships Asher but
quietly supports things with a "be quiet and not obvious" approach.
For 2 days the priest allows Arawn to administer to the faith
with only 3-4 people at any one time. While Arawn does not
do direct open signs he quietly worships and prayers to his
parents for their blessing.
[Janaq 2nd, 1635TH]
[Sivas City, Marentia]
Tired from shopping, Arawn heads to the library to teach
Kell more Jeweler skill techniques. Thanks to Kaylle they use
a book from the library.
That night Arawn studies the rites for rubies in his book
again.
[Janaq 3rd, 1635TH]
[Sivas City, Marentia]
Arawn stays at Z'leyra's manor and asks to use her forge
for the day. IT will take more then a day but he starts
making a new javelin from his iron he got. Had hoped to
use elven metal but he can still use the item with gloves
and tools. He will have to learn the spear and javelin
skills from Kiet later on.
[Janaq 4th - 6th, 1635TH]
[Sivas City, Marentia]
For the next 3 days Arawn continues to teach Kell and Kiet
various things at the library.
After a day at the library Arawn spends time working on
his javelins. In the end he makes 2 new ones from scratch.
Late those evenings tired and needing sleep he reads the
ruby book.
[Janaq 7th, 1635TH]
[Sivas City, Marentia]
Arawn begins to separate his gear for the trip and gets
ready to leave the following day.
Arawn then spends the spare time at the temple trying
to spread the faith.
Arawn before leaving Sivas shares his insights on what
Chion, Cetric and Caladan said about the plains and other
advice.
Actions? Comments?
Next Update....Monday??
GM: The fay horse actually was somewhat in the works. Using
my 'shopping' rules I have for NMIs and such. I found
the special mount when Raban was looking for one. So
it just happened to finally come to pass that Arawn
went looking and found it. Now to finish Arawn's
gear/sheet. So I may be done with his IBT end of
this week.
So what should we do with Wout? Wait a couple weeks?
I'm open to suggestions.
Happy Independence Day!!!!
GM: Expenses:
Expense Price Notes
Fay Horse - 10 G
Fighting Daggers (10) - 2 G
Handle Slings (10) - 1 G
Projectiles (200) - 16 S
Fruits (100) - 3 S
Sale / Spices - 1 G
Oil Keg - 1 S
Candles (200) - 2 G
Torches (100) - 1 G
Candle Lantern (4) - 8 CC
Oil Lantern (4) - 12 CC
Wicks / Flint/Steel - 4 CC
Bedroll (20) - 8 CC
Blanket (40) - 8 CC
Bags (20) - 6 CC
100' of Rope - 6 CC
Roll Bandage (200) - 2 S
Soothing/Healing Herbs - 1 S
Sandals (20) - 12 CC
Nails Buckets (200) - 6 S
Work Hammer (4) - 12 S
Hatchet (4) - 4 CC
Bag (6) - 3 S
Other Tools (10) - 3 S
Water Collection Tarp - 3 S
Grain Bags (160) - 32 S
Grain (20) - 4 S For Tribe gift
Rations (200) - 2 S For Tribe gift
Bows (10) - 10 G For tribe gift
Arrows (200) - 4 S For tribe gift
Horse Pavilion - 5 S
Metal Materials - 4 S
Elven Arrows (12) - 3 S
Water Detection Bracelet- 14 S
Total - 27 G 118 S 68 CC
- 3948 CC
GM: Experience:
Skill CEP MEP Expertise
Ruby Rite education - - 8
Ceremony - - 3
Armorer - - 4
GM: Distances: (to remind myself later)
Sivas to Village by Land:
Path Hexes Distance
Sivas to Maren [Road] 12 240 miles
Maren to Cholchara [Road] 9 180 miles
Road to Marentia Fort 3.5 70 miles
Option-to Ba'ru City 3 60 miles
Fort to Village [Plain] 21 420 miles
Option: Ba'ru to Village 23 460 miles
Total: 910-950Miles depending on Ba'ru visit
Sivas to Village by water
River to Village 31 620 miles
River to Village 5 100 miles
Total: 720 Miles
Village to Kameran border (roughly)
Zen'da Plains to Border 43 860 miles
These are rough estimates and I may be off a few
hexes. These are various options.
So let's say ship wagon/horses by barge up river.
So let's assume a simple barge doing 10-20 miles
per day. Might even do more with good winds. Let's
assume 15 on average. That's 40 days. Ok. So shipping
ahead of time may not be a good option. :)
How about going to Ba'ru and getting supplies there?
Wagons? Horses? That is the closest large city to
the village. If prepare is done at start of IBT and
say a person ships those items (wagon/horses from Ba'ru)
to village then would need only cross 460 miles.
At 25 per day would be 19 days. Almost in the IBT
time period.
As GM I'm only trying to cover options. You guys have
to do some serious logistics to decide. Mainly the
horses and/or wagon/food. To fit within the 2 weeks.
Above there are some option as well. Chion if in town
could be swayed to help as he could probably teleport
2-3 wagons in one jump.
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