[pnpgm] Game Update #70 - File # 477 - Koti combat ph 1+2
pnpgm
pnpgm at comcast.net
Tue Jul 26 05:05:10 CEST 2016
HT Player DS Character Name Type Status/Notes Sex
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FH.John Haight.......HY..Arawn.............Druid .Normal/Alfar .. Ma
--.Tobie Bonahoom....YY..Fremea............Sidh....Normal/Faerry.. Fe
W3.Mark Murtha.......HN..Kell..............Trader..Normal/Human....Ma
W2.David Sanders.....HN..Kiet.Sunan........Acrobat Normal/Human ..Ma
R4.Wout Broere.......YY..Unali.............Ninja...Normal/Human ..Fe
R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
R4.Alex Koponen......YY..Z'leyra...........Healer..Normal/Human ..Fe
R3.Fukishtu.NEwsome......Npc...............Chief...Normal/Human....Ma
R3.Lucria.Cegra..........Npc...............Hunter..Normal/Human....Ma
Animals: Corona [Eagle] Z'leyra
Game Web Site - http:/nrgcomputers.com/pbem/
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Game Update #70 sequence (file #477)
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Admin Notes: None.
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[Recap]
From Kell: [Re: Actions]
[I was offline for a few days and back now. May be some past
things, but more likely just dealing with the new stupid snake
and that darn arm. Man!!! :) ]
[past]
Kell is very pleased with the welcome, and is very welcoming back.
He has so many daggers he will give one as a present also.
He tries to start improving his Zen'da speaking and learning
more about how to survive in this desolate land. To call it
plains is almost an insult to plains, this looks and feels
more like a desert.
He ties the band about his right arm and gives a short bow
for the gift. This is one of the best things given from them
that he can ever remember. The value for the trip may well
be worth more than any horse, even Arawn's.
[back to present]
Seeing that annoying, bad snake attack him and not ...
GM: Ack. I actually rolled for hit location and it was
that darn arm! Honest! So mini IBT for Travel is
Zen'da Language/Plains Survival eh? I need to do a
file for Mini IBT for travel as well.
From Z'leyra: [Re: Actions]
Z'leyra hears the horse whine in pain and heads over ...
GM: Ack.
From Fremea: [Re: Actions]
Fremea will bow her pull around quickly and shoot the snake,
but aiming for a place that is not near Kell. (she will use
regular arrows)
GM: Ack.
From David: [Re: Wout]
Very happy to hear Wout is back. I was afraid something
had happened.
GM: Ack. I am as well. He may not be back until Kameran
but maybe things will settle down bu then for him tot
join back. I do allow folks breaks if busy like this
so its perfectly fine.
From Arawn: [Re: Actions]
Janaq 8th 11:40am...
Arawn had a sense that the location was a sacred...
Combat Actions:
Arawn will cast Translocation on the horse to safely move
it from the burrow to a place well out of combat range. It
should be somewhat behind the group where the party can keep
an eye on it and close enough to come to it's aid if there's
an immediate need.
If he can ID the snake and knows the horse is only
paralyzed then he'll focus on the Dae'ta Koti and
cast Dispersion at max EL at it. If he's unsure of the
snake then he'll focus on the horse and will cast Negate
Poison at max EL if it appears to be poisoned in some way.
Update:
I'm typing up another update to include the Ceremony but
won't have it out until Monday evening.
As it's basically second nature for Arawn to see mana/the
unusual, does he pick up anything of significance during his
time in the village? Not trying to use magic to pry as he
considers that rude, more just being naturally empathic
/psychically sensitive to whatever's around.
GM: Ack.
------------------------------------------------------------
[New Stuff]
[Janaq 4th, 1635TH]
[Zen'da Plains - Ga'felora Tribal area - Cetric's Village]
[Time: 11:40 am]
The party sits and carouse sharing stories and tall
tales like any civilized tavern might have.
Arawn sits and stares at the place. It is such a common
place but there is something different about the village.
Arawn had a sense that the location was a sacred one,
though whether out of historical significance or spiritual,
or even both, it seemed one to be guarded. A keeper of such
things himself he considered it best not to ask. If the
spirits saw fit the shaman would share such things with
others. And so he sat, his eyes gazing upon village and plain,
with half-imagined images dancing in his mind.
As Arawn expands his senses not wanting to use magic to
investigate he feels something definite. He concentrates even
as Kell is telling of the goblin battle recently. He ignores
this and closes his mind to all noises Then he feels it like
a heart beat. There and there again. A thrumming a subtle
tickle on his mind and body.
Arawn stands and circles around the village and uses
his hands as guides. He begins to smile. Yes, indeed
a special place. In the upper world the gods are well
aware of places in the middle world that are a higher
level of energy. These areas are found by criss crossing
lines of energy. The scholars call them lay lines. This
place is above one such special area. Arawn stares and
wonders if the shaman is aware or is it that his ancestors
sensed something unique. Clearly humans who would not
study the science would not know.
Arawn then realizes this is maybe how Sacred Forests
are as well? Maybe one day he'll find more such places.
---------
[Janaq 10th, 1635TH]
[Zen'da Eastern Plains]
[Time: 10:34 am]
[Phase 0]
Waluf the companion Zen'da begins to yell a battle
cry like a yodel. Every few words is understood and
sounds like Koti! Koti! Then changes to a series of
yodels like mimics.
This causes the snake to turn slightly and stare at
the Zen'da.
[Phase 1]
Arawn stares at the horse and snake. He recognizes
the snake and realizes the horse is probably just
paralyzed not dead. It may be the safest of the entire
party now as it is no longer a threat.
Fremea hovering in the air pulls her bow and string it.
Being at point blank range at only 21 feet away she
hits the long snake easily and does 5 points of damage
past its tough hide.
Kiet quickly dismounts inwardly smiling that at least
he isn't the target of this snake. He grabs his shield
and javelin then turns to the snake. At only 7 feet
away the snake could slither his way so he throws the
first javelin toward it. He hits the snake doing 8
points of damage.
Arawn moves his horse 10 feet closer toward the snake
so he can be in range for magic.
Seeing that annoying, bad snake attack him and not Kiet,
Kell grabs quickly for his dagger. He won't try for his
shield and spear unless there is some way to do it safely
without getting bit again. Trying not to think about that
poison currently making its way through his veins.
Kell tries to not provoke the snake, and moves away. If
there is time and the snake delays and doesn't attack again,
Kell watches as the snake's head turns toward the Zen'dan
warrior. Kell draws his dagger and slowly stands up and
backs away. Either the snake's vision is poor in the
daytime for it being a night creature or he is focused on
the warrior.
The snake flicks his tongue out to find a target with
the senses it does. The nocturnal creature awakened by the
annoying horse is upset. It seems to find that there are
only two on the ground the one it just attacked and the
new one who just threw something long at it wounding it.
It moves quickly toward Kiet. Moving so fast for a large
long snake it lunges for Kiet's left leg before the acrobat
can bring down his shield. The snake clamps down and bites
doing 11 points of damage. Kiet screams in his mind and
doesn't out loud as it would show weakness.
[Phase 2]
Arawn raises a right hand and points it at the snake
as he casts a Dispersion spell on it. The energy blast
makes the snake's head to release Kiet's leg and begin
to vibrate as it dizzy. It hisses and begins to wave
it's tail back and forth.
Fremea fires again at the back end of the snake's tail
but fails to hit.
Waluf fires his own bow at the snake and hits but
the tough hide makes the arrow bounce off.
Kell sees his friend being attacked and had cast a energy
spell on the snake but it seems to be way too strong to
break away from the web.
Kiet grunts and grits his teeth. He then looks down only
inches from the snake. He can't throw it now but he can
certainly stab it. He stabs the snake's head dead on and kills
the snake instantly.
Kiet kicks, shield bashes and spears the snake over and over
just to ensure its dead.
Kell and Kiet then walk over to the grass nest and begin
to stab through the grass carefully. Having the longest
weapons they are best suited for it. But no other snakes
are seen or heard.
The group helps lift the paralyzed horse out of the
hole and back to standing.
Z'leyra dismounts and grabs her gear. She grabs her
brass goblet and fills it with water. Then she grabs her
bezoar from the satchel and makes a potion each for Kell
and Kiet.
Z'leyra advises they will both need to recover their
physical loss over time.
Z'leyra then treats both arm and leg with basic medical
aid for now.
Meanwhile, Arawn goes over to Kell's horse and casts
a negate poison. The horse quickly begins to move again
and thanks the druid.
Actions? Comments?
Next Update...Friday?
GM: It is near 11 and I wanted to do more but will try
tomorrow. I'll finish up things and probably do
the next update Wednesday afternoon with some book
keeping things like experience and such. So the
next update will probably be out Wednesday afternoon
and be considered the Friday update.
I will move folks along if I have time in next update
to either next update or the river crossing whichever
comes first.
GM: Kiet - Sorry man just random 50/50 of who the snake attacked
and you did dismount :).
Kell/Kiet: Want magical healing from whom if so?
GM: I was looking around the roll20 site Saturday
At the map makers. Interesting stuff. I am not
a graphics software person. But I MAY try to get
a map for the Kameran things done. No promise but
I'll try. For random encounters we'll see. I need
to learn the software and this layering stuff first.
***** Website is funking up. Firefox is misreading the 477.txt file
but ie it shows up fine?
so will try to fix this tomorrow. Not sure why. Will try to fix
tomorrow but may hto see the file in firefox yet.
****
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