[pnpgm] Game Update #-22 - File #40 - Mournath's IBT
pnpgm
pnpgm at comcast.net
Sat Oct 28 22:56:03 CEST 2017
HT Player Character Name Type Status/Notes Sex
-- ------------------------------------------------------------------
FH.John Haight...........Arawn.............Druid .Normal/Alfar... Ma
...Kevin Newark..........Dorhak............Warrior.Normal/Dwarf....Ma
--.Tobie Bonahoom........Fremea............Sidh....Normal/Faerry.. Fe
W2.David Sanders.........Kiet.Sunan........Acrobat Normal/Human ..Ma
...Don.Kerr..............Maelorna..........Dancer..Normal/Human....Fe
...Gilbert.Isla..........Mournath..........Sailor..Normal/Human....Ma
R3 Panthera..............Pyandalgor........Hunter..Normal/Human....Ma
Fake-Kell/Raki........Raki..............Normal..Normal/Shifter..??
R4.Wout Broere...........Unali.............Ninja...Normal/Human ..Fe
R4.Alex Koponen..........Z'leyra...........Healer..Normal/Human ..Fe
Animals: Corona [Eagle] Z'leyra
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #-22 sequence (file #40)
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Admin Notes: None
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[Recap]
\[None]
______________________________________________________________
[New Stuff]
* Mournath's IBT
[Before Decalis, 1635TH]
[Shape Shifter Prison]
Mournath watches as the strange Arawn Guardian thing proposes
his options. To return to the party and risk possible escape or
more likely death or simply leave the group and be magically
transported someplace.
This whole mess is not much of what he does. It is in a place
hot and not a shed of water. He is grateful for being rescued
by this bunch of folks. But his goal is to explore and be on
the open water. When he was on that river barge he had no idea
what they were doing with or to Mae or not doing. The strange red
head was quiet on the river voyage. He regrets leaving the others
but what if they simply don't escape?
Mournath decides and takes the portal to the outside world.
As he steps through he hopes the others will not hate him for
leaving. He also wonders if this guardian can do such power to
send folks away then why not all allow them to leave.
"Escape through this simple way comes at great cost.
Awareness and attention rain down." The guardian simply
states as if he could read Mournath's mind. Then Mournath
steps through.
[Decalis 1st, 1635TH, Unknown]
Mournath appears on the docks somewhere where it is bright
and sunny. A cold chill sweeps in from the water. He suddenly
feels his beard and hair extremely long. As if he has been away
for months. Later when he asks around he learns he was away 10
months in the prison. Yet it was only a day at most inside.
Somehow he transitioned through time in a blink of an eye.
Mournath asks around where he is. It takes 5 people before
they seem to understand his language. "You are in Bhamotin.
The town of Ismore." The fisherman explains. Mournath tries
to recall things on what others said in the party. This nation
is to the south of Marentia. But it looks like this small
sleepy fishing village barely has enough people to order a tug
of war match.
Mournath finds the few buildings where there is only on small
tavern with rooms upstairs. It is easy as there are only 3-4
buildings aside from some sheds and warehouses. At the docks
there are a half dozen fishing boats but no merchant class
ships. Mournath realizes that some here speak Marentian so
this is good. He orders food. Then gobbles it down. Then
orders two more plates. It is as if he hasn't ate in months.
It is a good thing he already speaks Bhamoti only a crude
level. That way he can ask for a blade to cut his hair and
shave.
It is evening when Mournath takes a room and sleeps.
[Decalis 1st, 1635TH, Bhamotin]
Mournath wakes up before dawn and heads to the docks. He
asks if he can get a ride to a larger city like Sivas in
Marentia. Three captains deny the request as they are heading
west. But one does say he sails to the Cholchara Sea to fish for
large bass. They do get near Sivas.
Mournath helps out with the fishing as the small old boat makes
its way up the coast north. The crew tell of tells of Climan or
regular pirates. But most deem fishing boats not worthy of
attack. At least not until a full haul is made then they are
holding money in the form of fish.
Mournath sleeps on deck with the smell of dried blood and
fish in the air. But he feels at home.
[Decalis 2nd, 1635TH, Sivas, Marentia]
At sunrise anchor is raised and it takes another hour before
the boat - The Shook - bends the peninsula to Sivas. They dock
briefly enough to take on water and leave. But Mournath heads
to the larger docks.
At a sailors tavern he finds many captains. He asks about
passage as a navigator to help out his skills and help out the
crew. After 4 captains he finds one named Whiskor not because
of the whiskers on his face but he likes a certain brandy of
whiskey and talks funny while drunk.
Whiskor is in need of a Navigator indeed. They sail mostly
around the Cholchara Sea and up the river to Ba'ru. But at
times they do head to the Sea of Tears for longer trips. In
this case they do have a large haul to ship to Ticasi. Whiskor
agrees to test the sailor and try him out. If he doesn't work
out he'll be dropped off in Porta in Thaliba. Mournath agrees
to this deal but he knows the trip will be dangerous with
Climan pirates in the area.
Whiskor then asks basic sailor questions on ship use and then
how to read maps that he pulls out. This seems to make Whiskor
happy and they share a drink. "We sail tomorrow at sunrise.
The cargo, a shipment of luxury items and tools is needed in
Ticasi."
Mournath tries to find this tavern the party talked about.
But he can't find a place with Chokan in the name. He thinks
that is the name. So he can't find Cholan's tavern. He asks
around for possible known places the party may be but can't
find any one. He fears the party has not escaped and are all
dead.
[Decalis 3rd, 1635TH, Sivas, Marentia]
' Before sunrise Mournath to the large merchant ship - named the
Opal Mist. He boards and gets a tour of the ship but is short.
Captain gives orders to raise anchor and depart Marentia.
Mournath studies the reef and barrier maps and navigates the
ship that holds a crew of 32 to the Sea of Tears. As the
ship leaves Sivas he hopes the group will be safe if they
aren't dead. In fact Mournath misses the party's arrival
by mere hours.
Once past the narrow straits the ship heads north west
down the Marentian coast with first stop at Malnon city.
Mournath takes the rest of the day getting to know the
crew of the Opal Mist.
[Decalis 4th, 1635TH, Sivas, Marentia]
For the next 27 days Mournath tries to practice and improve
his Navigator skill. For the first few days Whiskor wants
to see him do it on his own. Once he has proven himself
then the crew and captain help to teach some Navigator skills
for Mournath.
[Decalis 5th, 1635TH, Sea of Tears]
[Time: 9:08 am]
Mournath is studying reef charts for Malnon city to come
when bells and yells are heard. Mournath looks up to see
the crows nest warning to the west. Whiskor comes up on
deck and raises his spy glass. He lowers it and then
goes completely pale. "No...No...No!"
Mournath can see a large black form approaching from
the west. It is maybe a mile away. Then the captain
yells "Sea Dragon!"
Mournath then realizes he may be on a doomed ship. Did
he make a bad decision. Now he wishes the party were here
they could probably handle a sea dragon. But this crew?
"These dragons sometimes don't sink ships. We ma be
lucky. We'll have to fight it off. At least they can't
fly. Everyone to station!"
The ship deck flows with sailors who are obviously not
meant for combat. Most carry spears or swords. Some lucky
souls have long pikes. Mournath considers just fleeing but
knows the dragon is too fast. On the surface it seems slow
but if it goes underwater it will out run the ship.
Mournath grabs his spear and shield as he has little choice
but to help defend the ship. Looks like most of the crew are
ready to fight with weapons and armor. Maybe 20 of them. But
he knows it might be a short fight if the ship sinks.
"Try to at least do as much to it as can to scare it away!
Go for the eyes! It will only have one main weapon its
mouth! Try not to force it over the edge to sink us. Stay
on the side as much as you can!" The captain yells.
Five sailors with bows fire but 2 of the arrows just
bounce off it while 3 go into the water. Then another
five arrows are fired. A cheer erupts when the first
arrow penetrates deep into the dragon doing an amazing
17 points. The 5th one hits but bounces while the others
fail. The crew now know if its not upset now it certainly
will be at this point.
The last set of arrows fly with 2 bouncing off the large
sea dragon whlie 3 splash.
Then the beast hits the deck. The dragon that is 22 feet
long and a good 18 feet out of the water, simply lunges over
the railing and eats a sailor whole.
The crew surge with weapons slashing and thrusting. Of
The 30 fighting 7 make contact with weapons. But only 2
make past the tough armor doing 1 point each. Mournath
stabs the dragon himself doing 3 points of damage.
The dragon lunges again for sailor #26 which is right to
the right of Mournath. But the sailor dives away before
it can eat him.
Mournath realizes these dragons must not have special
magic or powers like fire. This would be a plus if they
do not.
Of the 30 crew 9 get in attacks. A 10th one actually
loses his balance and falls over the side as the dragon's
wing bashes him. Two of the sailors get through doing 2
more points to the beast. Mournath is unable to get to
the dragon and misses.
Sailor #15 is taken in one quick gulp and eaten.
Of the 6 one of the sailor hits doing 1 more point of
damage. Three more get good aims doing 5 more points in
severe hits.
Mournath is able to stab the dragon in the left wing
that doesn't allow flight doing 15 points of damage!
The dragon roars and dives under the waters. This
causes the crew to panic. If the dragon comes up under
the ship and lifts the ship is doomed. They turn to
Mournath to navigate fast toward the coast. Mournath
rushes to the wheel and begins to turn left and right
to evade. If they are forced to they'll lose the ship
on the shore and live that way.
The dragon then from behind roars up out of the water
and belches water. In its mouth the sailor that fell
over in its maw and is swallowed. The dragon then dives
back under the water. The watch advises the beast is
moving west to open sea and better prey. Mournth stops
his direct course for the shore and turns north to go
back to his original course.
"We were lucky. I guess it was fed enough to go
away. We did great guys! You too Mournath. Let's
get this ship back in shape!"
Mournath is dismayed to see how 3 sailors are just
ignored. Three dead and the crew go back to business.
But this is how it tends to be. Ship life is dangerous.
Only that night do toasts and songs are done.
[Decalis 6th, 1635TH, Sea of Tears]
[Time: 10:07 am]
The ship is near a storm a good 2 miles away. Whiskor
lowers his spy glass and gives it to Mournath. Mournath
looks and is confused by the sight. A man about 7 feet
tall is 'riding' the cloud. His hair is blowing intently.
"A Slyph I believe. But these elmentals are neutral
to us. So we should be safe. Let the storm pass."
[Decalis 9th, 1635TH, Sea of Tears]
[Time: 9:41 pm]
Most of the crew are asleep as the ship is anchored. But
a quiet alert goes out. No bells. Mournath and others
come up to see a form flying in the dark sky. It blots out
the stars and Whiskors tries to determine what it is. Then
a crewmen states, "a dragon."
Whiskor orders all lights and sounds ended. They
are trying to avoid detection. As the dragon flies
a good mile or two away it diverts east toward the coast
and a breath is exhaled as the ship is safe.
[Decalis 16th, 1635TH, Sea of Tears]
[Time: 7:12 pm]
While the merchant ship is not meant for fishing
they do drag nets to supplement food stores. While the
crew hauls up the net some yell. Seems a electric eel is
trapped and has hurt one crew man. But it is something
to stop the boredom. Mournath gets there too late to
try and kill as it was dead already.
[Decalis 17th, 1635TH, Sea of Tears]
[Time: 7:16 pm]
A bit of excitement in the water as thousands of large
colorful jelly fish are spotted floating nearby. These
particular ones glow by internal luminous means.
[Decalis 19th, 1635TH, Sea of Tears]
[Time: 14:21 pm]
The crew spot a large water serpent of blue color with
two small horns pass by. It is around 28-30 feet long.
Some of the crew suspect it to be a water serpent the
lowest water elemental.
[Time: 5:50 am]
Mournath is alone in his cabin as the navigator and
captain have their own berth. It is small but it is
a nice place to be alone.
As the ship is in anchor near shore a creature flies
toward the ship. It lands on deck in the darkness. The
creature looks like a emaciated human. In physical form
it walks the deck. It spots a sailor at the front on
watch. Suddenly the crewman doubles over very sick as if
very tired from lose of energy. Then the creature
opens its mouth and a fire ball hits him and incinerating
him. Another crewman in rear sees this and sees only the
flame. He yells and rings the alert bell.
Mournath wakes and grabs his spear and shield running to
the top deck. Mournath emerges on deck to see 3 more men
doubled over or dead. Not sure what is going on he sees
the emaciated human moving toward him. Unsure if this is
a boarding he yells at the human. But the creature a
Iritxu demon opens his mouth and shoots another fireball at
Mournath. The fireball hits Mournath right on his shield
and deflects to the side. While the damage was mostly
deflected Mournath takes 7 points of burn damage.
Mournath charges while in intense pain. He stabs
the thing in the chest doing 7 points of damage? The
crew around Mournath got help. But only one gets
a hit doing no damage. The creature turns to the
left and torches one of the crewmen. At the same
time they double and stagger back as they are drained
of energy.
Mournath stabs the creature in the chest again this
time doing 22 points of damage. The Iritixu demon
disintegrates.
Crew rush around to tend to the wounded while checking
for any other creatures. But in the end 2 men were
torched completely. Four more are dead from energy
loses. Mournath is also drained and burnt. Thew crew
tend to his wounds.
Mournath wonders what makes him different from a normal
crew man. A different class of person? If he was just
a normal person he might've been dead. Maybe this what
drives him adventuring?
[Decalis 21st, 1635TH, Sea of Tears]
[Time: 6:57 pm]
A recovering Mournath is awarded with a nice juicy crab
they caught the day before. It is served as much as possible
with all the sides. The crew also dines on the other 4
caught crabs.
[Decalis 22nd, 1635TH, Sea of Tears]
[Time: 9:44 am]
The ship encounters a large merchant convoy at sea of
8 ships. This is well past Porta so Whiskor is worried
this will attract pirates. The flag seems to be a
Cerulean flag. The crew depeleted on man power decide
to share supplies with one merchant ship. A parlay
is made and food and other supplies are traded for. But
nothing else seems to occur as Mournath's ship leaves.
[Time: 7:12 pm]
Just after dusk a large school of Red Sharks are spotted
in the water. There must be a half dozen larger than a human.
[Decalis 23rd, 1635TH, Sea of Tears]
The ship docks in Ticasi and the cargo is unloaded. The
captain is paid. Mournath is paid 2 gold and 4 silver for
the trip. The captain loads up goods from Ticasi including
statues, fine art, many books and expensive glass wear and
items to sell in Marentia. Captain knows as long as the
glass remains intact it is a good haul as the glass items re
in high demand in Sivas.
[Decalis 27th, 1635TH, Sea of Tears]
[Time: 1:13 pm]
The ship spots 2 ships in the distance sailing south.
The flag they sail is Cerulean and they both look to be
military style craft. They seem to avoid the ship and
pass on.
[Time: 9:56 pm]
The ship is startled by 3 large whales splashing nearby.
Watches spot them but they are within only a hundred or
so feet when spotted. The crew watches the large whales
splash around then move on.
[Decalis 29th, 1635TH, Sea of Tears]
[Time: 4:12 am]
Mournath wakes up early to fix some spar issues on the
sails with other crew men to start the day on a fast draw
of speed.
Mournath is at the wheel station inspecting reef charts
over lantern light. When he suddenly feels a bit weak. Glacing
around he sees a human he saw long ago the same firebreathing
demon. Well maybe a different one but another Iritxu demon
has arrived.
Mournath rings the alert bells of intruder on deck. Then
grabs his spear and shield. This time though he is prepared
for any fire breath. Mournath sees the creature open his
mouth and leaps to the side as the fireball hits the two
crates near him. There goes their supply of fresh fruit!
Mournath charges the demon stabbing the beast but does
little or no damage. Three other sailors charge as they
charge into a field that weakens them. Damaged by the
energy attack all three fail to make contact as they become
a bit too ill to coordinate their strikes.
The creature turns to one of the sailor and breathes fire but
he slams down onto the deck avoiding it.
Mournath charges and thrusts at the demon but fails to
hit. From off to the side a yell is heard to duck. The
three crew all slam to the deck as a sail boom swings loose
from its ropes and slams into the demon's head. The demon
goes flying backwards onto the railing.
Mournath charges stabbing the creature in the leg while
bashing its head with his shield.
The demon who is facing skyward breathes fire at Mournath.
But in fact its a bad angle as Mournath is to the side
as the demon's head is slammed to the ground with the sailor's
shield. The fireball launches straight upwards into the air
almost incinerating Mournth.
The three sailors who ducked to the deck stand and rush
to help Mournath but realize this fireball is going up and
must go down. Straight for Mournath. Two of the sailors
reach for Mournath as the fireball reverses direction from
gravity.
The human-demon looks up and snarls muttering some foul
thing as he stares at the fireball descending. The fireball
slams into the demon and incinerates him for 18 points of
damage and he is disintegrated.
As the fire splashes on deck the crew rushes to douse it with
a bucket brigade. This time no one died at least but at least
4 of the crew were weakened. It takes 15 minutes to douse the
fire as it spreads but the important sails are saved. Just
damage to the railing and deck flooring along with some supply
crates lost.
[Janaq 1st, 1635TH, Sea of Tears]
Mournath knows the trip to Sivas may take a month so
decides to practice this month his spear fighting skill.
Others in the crew will help but there are days when he
may not get complete help.
[Time: 8:57 am]
The ship spots a pod of 4 medium sized whales swimming
nearby as they splash.
[Janaq 2nd, 1635TH, Sea of Tears]
[Time: 4:07 am]
A sea giant circles the ship as it anchors at sea. The
giant inspects the anchor in the dark sea. The giant with
a strength of 6 men breaks the anchor chain. Then it
swims to the ship and climbs to the front of the ship.
The 40 foot 800 pound giant easily climbs on deck and
the ship begins to list due to his weight.
This downward slope causes the crew to wake up and surge
to the deck.
The giant removes a very large net around his back
and waist. It must be hundreds of feet in diameter. The
giant begins to twirl it around and around in the air
as the first of the crew emerge on deck.
Captain naked from bed rushes to a cabinet near the
back and removes a large canister. He adds something
large and round to the tube and rushes forward. He aims
it at the giant just as the giant begins to place his feet
to throw the net around the ship.
The tube fires with a blam as it ejects a flying ball of
something. It impacts in the center of the giant's chest
and causes him to roar. But losing his balance the net
goes flying to the side of the boat landing in the water
and half on the ship.
Mournath realizes if he had netted the ship it could be
dragged to some reef and the crew disposed or eaten. He must
not be able to capture the ship. Mournath tells to attack
but for some to burn the net. Without a net the giant
will be mostly unable to do anything.
OF the crew 18 men charge with weapons while a half dozen
grab torches and lanterns to burn the net. Of the 18
men attacking 6 hit the giant, it is rather easy to hit
a target that large, but only 1 man does 1 point of damage
as the other 5 do not penetrate his tough hide.
Mournath stabs the giant's left leg doing 9 points with his
spear.
The giant roars and uses both large hands to sweep the
deck. One sailor is knocked overboard.
Seven of the 18 crew attack the giant in various places hitting
it with weapons of various style. But in total only 8 more
points of damage are given to the giant. One sailor gets lucky
and impales the giant's groin doing 12 points to his most
private area.
Mournath tries to help but the crowd is too thick and he
can't get a good shot in.
With one hand the giant covers his groin and begins to
sweep the deck with his arm. Two sailors are slammed to
the railing but one man falls overboard.
Six of the sailors hit the giant doing only 5 more points
to it in total. One sailor slices a kneecap deeply doing a
massive 25 points alone.
Mournath stabs the beast in the foot doing 15 more
points to the giant.
The giant turns and leaps off the ship having taken over
70 points of damage it dives to the sea. The other crew
is able to toss the half destroyed net over the side.
Crew rush to the side to try to find the 2 sailors
thrown overboard. But the night is too dark and their
ship is drifting fast away since anchor chain is lost. The
two men are never found.
The captain is forced to sail the ship at night going
further out to avoid the shore. Until they get near
Porta to buy a new anchor. Mournath's night navigating skills
will be of great use for this leg of the trip.
[Janaq 4th, 1635TH, Sea of Tears]
[Time: 12:42 pm]
The crew spots a very large dolphin in the water. But
this one seems to have a human on its back. This dolphin
is golden hued and the crew knows it as a Dolaura. The
human male is either dead or knocked out. Then one
of the sailors recognize him as one of the men who were
thrown overboard and the man is retrieved thanks to the
Dolaura. Once on board the shore boat the creature swims
away.
The man is still alive but extremly weak and sun burn.
He is given water and will take a couple days to
recover.
[Janaq 6th, 1635TH, Sea of Tears]
[Time: 10:44 am]
A very large school of brightly colored fish is seen.
The net the ship uses to fish is lowered and they are
able to capture enough fish for 3 days worth of food.
[Janaq 7th, 1635TH, Sea of Tears]
[Time: 7:50 pm]
The ship discovers a drifting small sailing ship.
It is flying a Zara flag. As the ship gets near the
crew spot no one on desk. The crew argue for a long
time on boarding as boarding a ghost ship is a bad
omen.
Finally Mournath decides to board. Going below
deck he finds 3 bodies. Two adult males and a female.
They have been killed by blades. The place is ransacked
and cleaned out. Mournath can only guess the ship
was attacked by pirates. Mournath reboards his ship
and Whiskor decides to tow it as best he can to the nearest
fishing village. Fishing boats can collect the bodies.
[Janaq 8th, 1635TH, Sea of Tears]
[Time: 7:17 pm]
The ship spots a large storm to the south. Further
observation reveals a storm dragon in the center moving
south to west away from the ship. The ship gives the
storm a wide berth.
[Janaq 10th, 1635TH, Sea of Tears]
[Time: 3:55 am]
The ship notices a fast moving fish in the dark
moving eastward. It quickly out paces the ship
and the duty watch believes it to be a messenger ship
which is probably oared for speed. They can also
take the risk of moving at night.
[Janaq 13th, 1635TH, Sea of Tears]
[Time: 3:16 am]
Only a day out of Porta, Thaliba the ship has a new
expensive anchor chain. So the ship is at rest near the
shore waiting for day break.
But the night watch rings the alert bell. A dark
ship is approaching. The watch reports that a ship
would no go dark unless it meant harm. The duty
officer calls for battle stations and rings the bell.
Indeed the Portan pirate comes along side quickly
and the pirates swing over boarding. A fight
quickly ensues with 30 pirates against the 24 crew
that are still alive.
The merchant crew kill 4 pirates in the first attack. But
the pirates kill 6 of the merchant crew as the merchant sailors
are not trained fighter.
Mournath badly wounds one pirate.
The pirates kill 2 more merchant sailors. But the merchant
crew strikes back taking 7 pirates down.
Mournath tries one pirate but fails to hit him.
Pirates take 6 more merchant crewmen down and kill
them. But in turn 8 more pirates are also killed by
the brave merchant crew.
Mournath kills one pirate himself. It is now 12
merchant crew including Mournath against 8 pirates.
The pirates all fail to take out any more crew. But the
crew do take out 3 more pirates.
Mournath fails to take one pirate as he dodges.
The pirates run to the side and leap back to their
ship. Whiskor yells to take the battle to them!
the unhurt crew all charge the railing and leap
to the pirate ship before it can flee. Two more pirates
are killed as the attack is taken to the pirate ship.
The three pirates drop their swords and surrender.
The 10 merchant sailors surround the pirates. Whiskor
would normally give mercy. But the pirates killed 14
of their men. He personally kills the 3 of the pirates.
The merchant ship is now down 2/3rds of its crew.
But the crew ransack the pirate ship. Chests, rum
and other goods are taken to the merchant ship hold.
The loot is split up later in Malnon and Mournath takes
his share a 9 gold, 5 silver and 4 copper.
[Janaq 14th, 1635TH, Sea of Tears]
[Time: 7:49 pm]
A Climan pirate ship is seen trying to chase the ship.
The crew work the sails as best they can. Climan
pirates tend to have at least one witch with them so
would probably kill the party. For almost 40 minutes
the Climans chase the merchant ships. Whjskor then spots
a storm to the left near the shore. He orders the ship
to the storm. The shore should not be more than 2 miles
out but it is a risk. Either handle the Climans with only
10 crew or risk being beached.
The ship enters the storm and begins to rock back and
forth. Then the watch alerts the Climans have entered
the storm. They must be using magic. Whiskor risks it
and turns the ship around. As the ship moves toward the
shore the Climans get closer and closer. But the blanket
of rain gives only 50-75 feet visibility. The
Climans figuring the merchant ship is going east continues
in that direction.
Making a full half turn the merchant ship is now moving
west and exits the storm into the darkness. All lights
are doused as Whiskor orders the ship south into open
water.
For almost 30 more minutes the merchant sails fast as
it can south. But no sight of the Climan ship is made.
The captain figures the Climans were eluded.
[Janaq 17th, 1635TH, Sea of Tears]
[Time: 10:30 am]
As the ship draws in their net for crabs a large flock
of sea birds invade to take flailing fish. The crew
try to scare the birds away but there are about 3 dozen
of them.
[Janaq 19th, 1635TH, Sea of Tears]
[Time: 4:10 am]
The ship spots a large serpent with 5 human heads. The
weird serpent is 19 feet long. It simply ignores the
ship as it swims past. Later Mournath would ask about
it learn it to be a Naga.
[Janaq 20th, 1635TH, Sea of Tears]
[Time: 6:22 pm]
The ship passes a tiny island and the crew spots a
burning merchant ship. But attacking the ship is a
huge monster named the Kraken. Whiskors would love to
have helped the ship of the burning crew but with
only 12 in total taking on a large monster like the Kraken
is suicide. While some argue the captain orders full
speed eastward.
Mournath is sad the party wasn't with him or they'd
probably taken on the kraken.
[Janaq 21st, 1635TH, Sea of Tears]
[Time: 4:22 pm]
Near Malnon the ship encounters a large pleasure yacht
with dancing half naked girls and guys. The crew
stare as they pass.
[Janaq 22nd, 1635TH, Sea of Tears]
[Time: 9:54 am]
Entering Malnon, Marentia harbor the ship encounters
a large merchant ship of 4 ships heading eastward.
[Time: 6:18 pm]
ON shore the crew drinks to the dead at a tavern.
When a bar fight breaks up. To the crew they could
just leave but this is a great stress relief. Mournath
and the crew rumble. In the end 12 men are knocked out.
One is badly damaged and may die. But the merchant
ship crew is all good.
[Janaq 23rd, 1635TH, Sea of Tears]
[Time: 6:59 pm]
The ship encounters a fleet of 8 merchant ships flying
Marentian flags heading west likely to Malnon city.
[Janaq 24th, 1635TH, Sea of Tears]
[Time: 9:10 am]
The ship encounters 3 fishing small ships just off
the coast. They are busy hauling tons of fish on their
ships.
[Janaq 25th, 1635TH, Sea of Tears]
[Time: 5:50 pm]
The ship encounters a island that seems to be floating.
On the small island is a castle. Whiskor is intrigued
by this strange sight but with not many crew left he
can't risk exploring the island. Some in the crew
think its a castle home to a storm giant.
[Time: 2:50 am]
A school of dolphins are seen riding near the ship
at this late hour.
[Janaq 26th, 1635TH, Sea of Tears]
[Time: 10:43 am]
The ship encounters a small vessel that looks like
personal sailing ship. ON deck are 2 adult males and
a females sun bathing.
[Janaq 29th, 1635TH, Sea of Tears]
Today is the last day Mournath practices his spear
fighting skills.
[Febris 1st, 1635TH, Sea of Cholchara, Marentia]
The ship docks in Sivas. After two months the
crew is tired. With 26 of the crew dead being
a sailor is indeed a dangerous job.
Mournath goes to shore and gets a nice bath
and food for the day.
Mournath practices his spear throwing skill either
on land or if he gets a new ship. He collects
4 gold and some silver from selling the Ticasi goods
and earns his share.
[Febris 2nd, 1635TH, Sea of Cholchara, Marentia]
Mournath joins a new ship named the Blue Shell captained by
Osmoth. It is a much smaller merchant ship that is more for
the smaller sea and Cholchara river. It only has a crew of
18. He takes his job as Navigator once the old one
retired.
[Febris 5TH, 1635TH, Cholchara Sea]
[time: 4:54 pm]
The ship is heading up the river to deliver goods
to Cholchara. Mournath is studying the river current
charts when he notices a figure climb over the railing.
It eyes the navigator and cotinues to climb. It gets
on deck and Mournath recognizes it as a mer man. It
raises his trident but then notices the amount of
crew and dives off the ship back into the river.
[Febris 6TH, 1635TH, Cholchara Sea]
[time: 4:07 am]
A ship slows down near the Blue Shell and a nice
looking captain yells out. He warns there is a
sunken ship ahead. There will be a marker to show
it soon but it is a water hazard. He smiles at
Mournath and waves his ship on. Not before he exchanges
his name as Captain Damon.
[Febris 9TH, 1635TH, Cholchara Sea]
[time: 5:15 pm]
Mournath walks the city of Cholchara heading back
to his ship after a meal. He only earned 6 silver
for this trip but its enough for a meal.
He is walking on a poor road near the river when
a crocodile bursts out of the bushes toward him.
Mournath runs as fast as he can and easily eludes the
slow beast.
[Febris 22md, 1635TH, Cholchara Sea]
[time: 3:44 pm]
The ship almost collides with a large river cargo
barge. The captain yells at Mournath for bad
navigation but in fact the barge's driver was
distracted and got too close to the ship.
[Febris 28th, 1635TH, Cholchara Sea]
Mournath takes his last spear throwing practice day.
[Time: 7:13 am]
Mournath notices a large Marentian army of maybe
80 men marching alone a dirt road going south.
[Marqi 1st, 1635TH, Cholchara Sea]
Mournath decides to learn the basics of watercrafting
overall skill for the next few weeks. He studies the
river traffic and smaller craft and learns from the
crew on things the smaller craft have compared to the
larger sea going ships.
[Marqi 2nd, 1635TH, Cholchara Sea]
[Time: 3:11 pm]
As the boat passes the shore the crew notices two
boys screaming. Seems a few water snakes are trying
to attack them. Two of the crew not caring about
the danger leap off the ship and help the boys to shore.
One sailor takes a bad bite but will live.
[Marqi 5th, 1635TH, Cholchara Sea]
[Time: 12:24 pm]
As the crew eat lunch they notice a human female dressed
in white flowing gown. She is flying some how through
the sky passing over the shore. The crew watch the
Maskela and all arguments of the day seem to just fade.
[Marqi 6th, 1635TH, Cholchara Sea]
[Time: 7:41 am]
Mournath has to call a stop to the ship when
a flock of water birds on the shore is so crowded
that trying to pass the bend in the river could cause
collisions with other ships due to the short term visibility.
[Marqi 6th, 1635TH, Cholchara Sea]
[Time: 8:50 am]
The watch notices a single man on the shore. Based
on the amount of blood on the ground he is dead. There
are signs of decay as well. The captain opts not to
get the body and just let the river patrol know.
[Time: 11:50 pm]
At a small river town the ship is docked. The minimal
docks mostly caters to fishing ships. But tonight the
merchant ship anchors. Mournath is on deck star gazing
when he notices white things in the distance shore up
river. Peering closer he notices they look like horses.
All 4 are pure white. One is rather large and the other
3 smaller so the small herd must have 1 male (large) and
the 3 smaller females. But these are all pure milk white.
It reminds Mournath of that horse Arawn rode he called
it a fay horse?
[Marqi 9th, 1635TH, Cholchara Sea]
[Time: 11:41 am]
Mournath notices a large wolf on shore drinking. When
it raises his head red eyes are seen. Which means it
is not a normal wolf. Only weeks later would Mournath
discover it as a Zehani wolf.
[Marqi 10th, 1635TH, Cholchara Sea]
[Time: 11:21 am]
A small craft is seen with a female in a green very
tight gown. She seems to be dead. But when boarded
she is alive and unconscious. The captain takes the
lady to his cabin and places her in the bed. The crew
leave as he inspects for wounds.
But Mournath finds this very suspicious. When he
hears the captain yell he rushes to the cabin. He
opens to find the woman up and alive. She turns to
face Mournath and he notices serpentine eyes. This
snake lady is no human!
Mournath doesn't have his shield but still holds his
spear for practice. He charges the female. He stabs
the female in the stomach but the female slaps him to the
side against the wall.
The 'woman' regenerates the wound and leaps toward
the captain. She claws at his chest drawing blood. The
captain draws his dagger but it fumbles out of his hands.
Mournath stabs the snake lady again in the back but
this wound regenerates.
The woman throws a large glass item at Mournath but
misses then turns to the captain. She claws his arms
drawing more blood.
Three more sailors enter the cabin to help out.
One sailor wounds her but it regenerates back.
The lady slashes one of the sailors neck slicing
it open and he falls down.
The lady claws at another sailor but misses.
This scene goes on as she is wounded but heals over
and over. She wounds another sailor. Finally Mournath
stabs the lady in the side doing 17 points of damage.
This finally kills the snake lady and she does not
regenerate.
But in the process 1 sailor is dead, Captain,
Mournath and another sailor badly wounded. They
dump the body overboard and get to healing.
[Time: 10:51 pm]
At a small town the wounded sailor by the serpent
woman needs to be healed by an infection. So Mournath
and the sailor find a healer. Now walking back to the
docks and the river ship they are attacked by goblins
in the tiny swamp area. The two goblins attack but
the sailor is able to kill both with help from Mournath.
[Marqi 13th, 1635TH, Cholchara Sea]
[Time: 4:27 pm]
Mournath notices a nice looking brown eagle land
nearby on the sail rigging. It rides on the ship
before scared away by a sailor.
[Marqi 14th, 1635TH, Cholchara Sea]
[Time: 4:27 pm]
Mournath notices a flying horse with large wings. The
pegasus lands and drinks from the river before flying
far to the east.
[Marqi 18th, 1635TH, Cholchara Sea]
At Ba''ru city the captain comes to Mournath and
respectively says he needs another navigator. He
says he is better suited for oceans not rivers. But
quietly Mournath thinks the crew is superstitious and
figures Mournath a jinx. Mournath parts company
and spends the afternoon finding a new ship.
He lucks out and finds a medium sized merchant
ship. The captain uses a translator. "I am Rhias
of the Black Depths. We could use your skills.
Welcome aboard."
The men and crew all speak in a language he has no idea
what it is But there is a female that seems a bit nervous -
probably not a boat person - who translates.
The captain explains some rules, "the hold is off limits
to you. I've had too many steal and only a couple crew and
myself can go there. A hour before sunrise we need you in
the cabin. We have...our prayers to do and prefer to do
them in private. It will only take maybe 30 minutes. But
please do not exit the cabin till then."
Mournath finds this a bit odd but the man is paying
a decent wage so agrees.
[Marqi 19th, 1635TH, Cholchara Sea]
The Black Depths takes on a few crates. Mournath
watches as the crates are taken to the hold. In
the late afternoon Rhias tells Mournath to stay
in his cabin. Mournath spends this time resting
and cleaning his boots. But he can hear muffled
noises as well as grunts in the hallway. But Mournath
does not open the door. He needs the job.
[Marqi 20th, 1635TH, Cholchara Sea]
Over the next few days the ship travels really
fast down the river. A hour before sunrise he
is closed in alone in his cabin. He hears movement
and grunts but has no idea what these prayers are
about.
[Marqi 23rd, 1635TH, Cholchara Sea]
[Time: 6:54 pm]
The Black Depths dock in Sivas. Mournath seeks
the translator girl but oddly can't seem to find her.
Mournath continues his chores and then finally the
captain seems to motion that he is allowed for shore
duty if he wants. Mournath tries to explain he'll be
back that night.
Actions? Comments?
Next Update....Soon..
GM: A simple IBT. I like these a bit more as they
are fast and simple. Only issue was on a ship
bad guys are much more fierce. :< Mournath
will return as adventure starts. Any more votes
below? :) Just leaves 2 more IBTs to be done after
I finish Kiet/Arawn's.
GM: Attribute Effect votes:
Player Vote
Kiet 2
Unali 1 or 2
Fremea 2
Mournath 1
Pyan 2
Arawn None
Dorhak Abstain
Mae None
Z'leyra None
Votes: 1- 1(2) 2- 3
Votes: 1- Ignore Rule
2- Use rule with NMI exception
3- 3 Items 4- 4 items
GM: IBT: [Reminder]
me: 4 Months
Adventure Ends: Decalis 3rd, 1635TH
IBT Starts: Decalis 4th, 1635TH
IBT Ends: Marqi 23rd, 1636TH
Adventure Starts: Marqi 24th, 1635TH
Number of Days: 110
Funeral Day: Decalis 12th, 1635 ***
Febris 1 - 28 [28]
Marqi 1 - 23 [22]
Decalis 4 - 31 [28]
GM: IBT Submitted:
Player Janaq 1 - 31 [31]
Arawn Yes, #2
Dorhak Completed, Sheet sent
Fremea No
Kiet Yes, #1
Unali Completed, Sheet sent
Mae Completed, Sheet sent
Mournath Completed, Sheet sent
Pyan Completed, Sheet sent
Z'leyra No
Completed: 4 Turned in: 1 Not turned in: 4
GM: Skills:
Skill Expertise Notes
Navigation 51 +4 ELs
Spear - Fight 133 +1 EL, Maxed
Spear - Throw 52
Watercraft 39 +7 ELs
CEP: 645
CEL +2 OCV/DCV +3!
* Expenses
GM: Expenses
Expense Price
Coin for Goods sold + 16 GC 8 SC 4 CC
Wages + 3
Town services - 9 SC 4 CC
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