[pnpgm] Game Update #30 - File #312 - MErman Combat Turn 1: Phase 3+4
pnpgm
pnpgm at comcast.net
Wed Aug 8 00:26:37 CEST 2018
Character Name Type Player Sex Notes
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..Arawn...........Druid...John.Haight........Ma..Alfar/Backup Navigator
..Dorhak..........Warrior.Kevin.Newark.......Ma..Captain/Leader/Dwarf
..Fremea..........Sidh....Tobie.Bonahoom.....Fe..Faerry/Archer/Magician
..Ix..............Shaman..Rachelle.Gauthier..Fe..Human
..Kiet............Acrobat.David.Sanders......Me..Human/Magician
..Maelorna........Dancer..Don.Kerr...........Fe..Human/Seductress
..Mournath........Sailor..Gibert.Isla........Ma..Human/Navigator
..Pyandalgor......Hunter..Panthera...........Ma..Human
..Raddok..........Miner...Bess Hadley........Ma..Human
..Unali...........Ninja...Wout.Broere........Fe..Human/Dagger Maiden
..Z'leyra.........Healer..Alex Koonen........Fe..Human/Shman/1st Mate
..Barbasa.........Warror..Npc................Ma..Dwarf/Outcast
..Brutto..........Sailor..Npc................Ma..Sailor #1
..Finn............Sailor..Npc................Ma..Sailor #2
..Ardrackle.......Sailor..Npc................Ma..Sailor #3
..Zepp............Sailor..Npc................Ma..Sailor #4
..Corona..........Eagle...Npc................Ma..Companion
to Z'leyra [First Mate]
..Zol.Zim.........Wolf....Npc................Ma..Zehani Wolf/Ix's Friend
Game Web Site - http:/nrgcomputers.com/pbem/
Public posts/actions to pnpgm at list.powersandperils.org (mailing list)
Private emails (not public actions) to pnpgm at comcast.net
Game Update #30 sequence (file #312)
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Admin Notes: None.
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[Recap]
From Raddok: [Re: Actions]
Update #29A: comment on - GM's decision
[OOC]: I concur with your decision. I had not mentioned carrying
weapon earlier & you made some other good points. I am happy
with the mace & shield being on top of the locker, as much
easier than getting locker open first, & it feels right that
Raddok would have the mace & shield out & covered by the
quilted armor to keep hot sun off of them.
[IC]: From now on, when Raddok is not otherwise occupied
(seamanship, helping on ship's chores), his weapons will be
within reach of his hands, or only a jump away - he's learned
his lesson. (I just hope there's NOT something else I have over
looked. I have always assumed he had weapon(s) to hand during
the night, when danger more likely to be able to sneak up on
ship, but since had not yet specified so, -consider it now
said.)
GM: Ack. Well Quilted would I doubt be outside. One can simply
cover mace by shield and there ya go. :) If that was a
hint that you wear armor...Too hot. :) Its fine now saying
such things. Just keep in mind passengers 90% of time don't just
walk around with weapons/shields. If some passing merchant
ship sees such he'll avoid a well armed crew. Its just
also dangerous as your holding 2 item sin hand and good simple
odd wave hits and you break your hand. But its fine. So
if just doing seamanship you'll get 2 points. If you do
both Sea and Marentia then will only get 1 point each
which means it'll take longer to learn Sea.
From Raddok: [Re: Actions]
Just a note to add that Raddok is trying to speak nothing
but Marentian, to improve his EL asap. Since he tries to speak
it ALL the time (except briefly swearing in frustration in
his native tongue), please assume he spends at least 14 hours/
day speaking Marentian from the time after his has used the
necklace. He's getting used to (again, as in his past) of
sounding like a toddler at first in both his pronunciations,
grammar, etc., but knows he can only improve by making others
ask him to repeat himself, laugh at him (or look confused),
and helping him with much patience, in order to improve at
maximum speed. [OOC - I know his Empathy EL is not all that
great, but he has had to learn languages before, & is now
determined to do so again. ]
Raddok will ask Z'leyra (make the date Apris 5th, if he
survives) if it would benefit him to use the necklace a 2nd
time, for learning/speeding up his EL in Marentian. If so,
he requests her to schedule a time asap, in his proper turn.
If it won't help, he will just trundle on as he's been doing -
he's gotten used to being corrected (& appreciates it) over
the last 10 days (since he used the necklace).
[Still trying to find if holes in information for GM - lol]
GM: Ack. I covered this in s old update. Folks will get
'free' points for language its not much but its free. Now
if you change to 14 hours of skill training and language
is a skill this will take points form Seamanship. So you
need to decide if its both or one? I explained doing more
than one skill in a couple old updates as well. Keep
in mind doing necklace again for same language unless it
failed is useless. The necklace only TEACHES doesn't
improve. In fact evil GMS could say it wipes out what
you learn from previous days and resets it back to the
starting level. :)
From Z'leyra: [Re: Actions]
Still defensive, Z'leyra tries to get the Astral Web spell
cast thru her staff so that the nearby mermen are detained
and she can deal with other mermen.
GM: Ack. I figured you were just holding the last mana point
before got close.
From Raddok: [Re: Actions]
Corrections first:
1)Raddok is carrying a mace/shield - not spear/shield as
listed at end of #29A.
2)Also, for IBT, hasn't Raddok been learning Seamanship since
Mar 25? He told Kiet to hold off dagger training, so he could
learn this (& improve his weapons skills on the ship). This
was discussed with the GM an update or so ago (see Update
#28). Since then, if I didn't specifically write it down
in an email (altho' I thought I did), Raddok has only been
focusing on learning Seamanship (8 hrs/day) with whatever
teacher Z'leyra assigned to him (either her or one of the
seamen on board). He has already told Kiet he's delaying
larning dagger- until after has learned Seamanship, but
plans eventually to accept Kiet's offer, if time before
they reach Vahear. (see Update #28, Raddok's response-
it's all there). The swimming, like I said, is only an hour
at a time while in ports, since he's already spending 8
hours/day learning Seamanship & will have some fatigue
(I assume no more than 3 ports so far, unless I missed the
timing of Kiet's offer/teacher's offer & it started earlier).
Phases 3 & 4:
Raddok will attack the merman in front of him (#6 at S10,
wth Spc), protecting his wounded ribs/side behind his shield
(on left arm) & striking twice at the merman with his mace,
first an upsweep to the right at its trunk & belly, then a
left backsweep aimed downward at its chest & shoulder/neck
area. He will be prepared to block a strike from the merman,
with the mace as well.
If the two phases allow time (they probably don't), he will
strike at the same target a 3rd time, or if it goes down
unconscious or dead, he will look to his left to check Z'
leyra, then right toward Fremea, to check which merman
seems of greater danger to his shipmates (#7 at S13 & #2
at S6, respectively) & move that direction. If Fremea, has
taken off (flight upwards) he will next turn that way,
urning slightly away from Z'leyra. (probably out of time
b4 these 2 phases end - will wait to see what seems best)
He's hurting & it's hard to take a deep breath, but he's too
busy to think about it, merely keeping his shield braced over
his wounded ribs, to protect his left side from further
damage, ready to fend off another hit there.
GM: Ack. Probably cut/paste the spear thing. Fixed. As to IBT
to be honest it changes every update. So remove Dagger?
Again Swimming even an hour is still 2 skills in my rules.
So its either or both. It would be hard to do the math
to figure out 1 hour to 8 hours. So if 8 hours is 2 points.
You do so 1 hour is what 0.12 points? If I use those
kind of fractions. So I just use the simple rules of
2 skills is half equal. Sea takes 2 weeks to learn so
you've not learned it or others yet. Its not been 2 weeks.
Its only what 9 days? This is why posting a schedule is
best ie 'learn X till ELY then learn till ELB...' but
if you do as many skills as I can list I only use what
I see on the screen. So if you do Sea, Marentian now and
Swimming on certain days for those certain days it'd be
divided by 3. As I outlined in old posts. So if you want
advise. This is how I'd do it. Learn Sea till learned (14
days if I recall). Then learn Dagger with days in port
(only 4-5) doing swimming. If learn dagger then stop
or if need to learn to X level then stop there then do
Marentian full time for 2 points a day But That's my 2 bits.:)
From Dorhak: [Re: Actions]
The Captain looks about and sees that Unali, Mae and Kiet are
at the front of the boat. Dammit, the bow. Forward. You
know what I mean! He suspects they have things in hand there.
At the same lookabout, he sees how many of these walking fish
have come aboard. He heads that direction.
dorhak knows he might not have his sea legs just yet, but he
still needs to show these humans, especially the crew, that he'
s not afraid of a good fight.
mace and shield it is! To hildr! (To battle!)
GM: Ack.
From Unali: [Re: Actions]
When Unali finishes #19, she will look around. When she spots
#11- 16 moven towards midshis, she will engage that group (if
there are no new surprises closer by that is.)
GM: Ack. Not many would rush 5 mermen alone. :) Surprises? You
wound me! Me do surprises? Shocking!
From Fremea: [Re: Actions]
Yes, she will fly up and rain down arrows. If others are in
the way, then she will use her daggers and do fly bys.
GM: Ack. I figured. I know you well by now. :) BTW the
amount of arrows in a quiver? I googled it. It seems
24 was normal. Most archers had 2 sheaths was 48.
From Pyan: [Re: Actions]
I was thinking of Pyan joining the Seamanship class for 8 hours
a day and then studying Eagle the rest of his waking hours.;
bothering those that he knows can speak Eagle since Corona can
just fly away if the hunter is talking his ear off. :)
As Pyan comes out on deck he remember that last battle the ship
has seen and thinks of staying clear of Fremea's arrows. He'll
target the Mermen on the back side of Fremea, or at least keep
them between himself and her.
GM: Ack. Tell you what. There are exceptions to rules. For
Raddok he has stated he's doing ship duties and sleep that
is 2/3rd of the day. So for you since you've not said
such I can do Sea as primary skill and give partial for
Eagle since Corona won't be sticking around all day. It
won't be full points but I can give some. Friendly fire
makes you stronger!
From Kiet: [Re: Actions]
Kiet will move toward the stern to support the fighters like
Dorhak. He will throw EL2 Entangles on net wielders hoping to
catch them before throwing...wrap them up in their own petard,
so to speak. EL2 Abandons on the others. With no armor or
shield, Kiet prefers to not close into combat, but is more
than willing to kill those made helpless by his spells. Itâs
one way to gain experience for his less palatable skills...
dagger and execution.
Draw dagger immediately. Intent is single phase casting of the
two above mentioned spells. No more smokeless flame ð¥ for
now.
GM: Ack. Using Net entangles are tricky. They will throw nets
before you actually cast. So you gotta plan your move ahead of
time and guess their moves.
From Mae: [Re: Actions]
<<ooc>>Apologies all for not having posted until now.
Maelorna sighs as she had remained away from the others as much
as she can. It was bad enough having to listen to the
constant nagging of the voice, berating her for not doing what
it wants. The last time on a boat she had indulged the voice
letting it dictate her actions. Now self preservation keeps
her from even trying to play with any of the potential pets that
walk about the ship.
The shout of someone warning of borders takes a moment for her
to rouse from her torpor, she looks about the ship from her
vantage point and gives an evil grin as she was able to see one
of those who would attack the ship. While she isn't armed with
blade or her crossbow, she was anything but helpless.
'Burn them, make them scream in pain!' the voice yells out, but
on a ship, in the middle of the ocean? She looks at the one
closest to her and thinks for a moment then wonders just what a
merman's life force might taste like.
She starts to move towards the closest one towards her and once
in range, she gives a predatory smile as she thrusts her hand
about as if using a whip and lashes at the creature with Pain
(EL 5) wanting to hear it cry out in agony.
GM: Ack. Good Stuff. Don't forget the pain Area Damage Effect. :)
-------------------------------------------------------------
[New Stuff]
[Apris 4th, 1636TH]
[Time: 9:41:07 am]
[Turn 1: Phase 3]
Mae Allocates mana for her pain spell.
Arawn allocates his own mana for his impressive plan.
Z'leyra finishes the mana buildup to release her spell.
Z'leyra then casts her astral web onto #10 which is nearby.
The merman is entangled by astral strands all around him as
he struggles.
From 2 decks below Arawn uses his magical sight to target
certain mermen. He then casts the spell.
Suddenly Mermen #7, 9, 10 around Z'leyra disappear.
Merman #8 near the steering station disappears.
Merman #6 near Raddok disappears.
Merman #1 near Fremea disappears. but two of the merman
near Fremea resist the spells.
Those who disappear are translocated into the open ocean
far from the ship. Sadly the one with the astral web is
unable to swim and likely will die as a result of being
unable to defend himself or breath as he sinks to the far
depths of the ocean.
Fremea takes to the air and hovers ready to pelt the ground
with arrows.
Zol'Zim rushes to Ix's side ready to defend herself.
Z'leyra confused looks around suddenly with less targets
on the battle field. This only leaves the group where
Fremea was and the one nearby rushing to the front of
the ship. Either 4 or 6? She rushes the 6 to the starboard
side of the ship. She swings her staff at #11 and he is
able to duck and she misses.
Unali stabs both daggers at merman #19 and both hit but
the first one does the damage to kill him.
Mae frowns no more targets nearby as the dagger lady
killed the one nearby. Mae moves toward the back of the ship.
Having obtained his spear and shield from the top of
the lockers, Mournath rushes toward the group that
attacked Fremea. He ends up near #2 and stabs the merman
in the left middle chest doing 2 points of damage.
Kiet moves toward the rear of the ship pulling his
dagger out. He checks to see if any are carrying nets but
does not see any of them with nets anymore. In fact it
seems less of them are around?
Ix waves for Zol'zim to join and rushes south to help
against the others. She ends up near the pile of ropes
and smuggler's hold hatch.
Raddok has no idea why many mermen just disappeared. But
he can't dwell on it as he rushes to help Mournath. He
swings his mace at #5 but fails to hit.
Pyan leaves the stairs and rushes south to help the others
and ends up just in front of Dorhak.
Brutto curses under his breath confused as to why the
merman who was attacking Zepp is missing. Then he glances
forward and sees a bunch more missing and is very confused.
Zepp glances back and raises a eyebrow but remains at his
station until ordered away.
Finn and Ardrackle leave the stairs right behind Pyan and
rush south. They end up next to Dorhak and Pyan.
Dorhak grumbles as Pyan and others seem to surround him
and block his way. How can one bash mermen if others are
in the way! He pushes Pyan aside and moves south and ends
up right next to Ix. He glances at her and wonders why
she is not moving down not here in the thick of things?
Barbosa rounds the northeast corner of the lockers and
glances at Mae moving this way. What is she going to do
bat her eyes? The dwarf ends up near the south east end
of the lockers.
All of the mermen act at the same time or at least those
who remain.
Merman #2 rushes past Raddok and charges Ix and Dorhak. He
considers Ix a weak child so engages the dwarf. He swings
his trident but fails to hit as Dorhak dodges.
Merman #4 moves forward and attacks Mournath but Mournath's
shield blocks the blow.
Merman #3 rushes past and leaps over the pile of ropes and
gets past Ix and then pivots swingign his spiked club at
Ix's back. She yelps in pain as she takes 1 point of damage.
Merman #5 thrusts his trident at Raddok and hits his
shield doing no damage.
Merman #11, 12 and 14 know the true plan of the overall
mermen goal so they ignore Z'leyra and rush forward. They all
3 charge Barbosa. The first 2 miss their attacks but the 3rd
#14's Axe hits the dwarf's shield and does no damage.
Merman #16 moves forward to block passage by those on
the starboard side of the ship.
Merman #15 moves up to attack Z'leyra with #13. Both
bash with spiked clubs but both fail to make contact.
While the others distract the other 8 Mermen uses the
sea to their advantage and bring the ship to them. A large
war party has done this many times and has practiced this
thing countless times even again magical sped ships. As
the ship approaches the 8 mermen slam into the front just
before Arawn translocates the group away. The 8 mermen
now this phase climb using spikes, ropes, tridents and
sheer will the front of the ship. All 8 then merge onto
the deck dropping and spot their target.
[Time: 9:41:10 am]
[Turn 1: Phase 4]
Kiet is unaware of the mermen at the frontof the ship
where he was just at. He sees a group attacking Ix and
Dorhak so stands his ground. There is just enough range.
He allocates mana for a spell.
Arawn allocates mana for a new spell.
Mae continues to allocate mana for her spell.
Z'leyra allocates one more web spell.
Six of the mermen at the front of the ship pull a clear
membrane made from a jellyfish and a secret ingredient
to store a substance The objects are delicate so this
is why it is attached to the merman's back belt area. With
the nod of the squad leader all six toss the membranes
at the sails. Five of the membranes hit the sails in various
sections of the rigging while a 6th misses but in fact hits
the rigging mount which is good enough. All membranes burst
from the impact and spill the oil mixture inside.
At the same time the leader pulls from his back a water
tight container and attaches it to a special throwing
trident. He then slams the tip onto the ground and a
burst of flame erupts from the water contained object
now attached to the trident. Mermen do not like fire as
a rule but know ships hate it worst. The squad leader
heaves and throws the trident right into the sails. The
flame ignites the now splashed oils and the sails burst
into flames.
A odd cheer of sorts comes from the mermen all around
the ship. Even if they lose the ship will probably
sink or be adrift!
Fremea twirls around in the air and suddenly sees the
rigging on fire in various places. She now sees the
sudden surge of more mermen at the front of the ship.
She aims and fires her bow toward them knowing it is
medium range. Two fail to hit. But 3 do hit. Two
each 1 point of damage to 2 of the men while the 3rd
kills Mermans #24 as it pierces his neck killing him.
Thanks to the magical dividing arrows.
Kiet glances over his shoulder to his left and sees
the rigging now on fire. He curses mentally but then
turns around and completes his spell casting by saying
the words. But nothing happens. The mermen near Ix
are not moving around aimlessly! He curses again.
Z'leyra casts her web on one of the 2 mermen near him
but he seems to resist or she simply fails.
Arawn casts his battle mind spell. While is magical
sense doesn't need to see the allies he can hope the
spell reaches them in his long range casting. The spell
reaches Pyan, Ix, Raddok and Mournath giving them a
single oriented battle mind which will enhance their
combat prowess.
Corona dives right for one of the mermen on the
front of ship but his claws fail to make contact as
he ducks just in time.
Zol'zim charges past Kiet and the others and leaps right
for Merman #3 which just hurt Ix. The wolf leaps right
for his shoulder and lands hard clamping down on his neck
and rips it open doing 16 points of damage killing the
merman instantly.
Z'leyra doesn't realize the ship is on fire and has
now just two targets. She swings her staff at Merman #15
and hits in the middle ribs doing 13 points of damage.
Unali is surprised by the surge of new mermen now just
feet from her. She pivots to get a look and counts
about 8 of them. So that's 8 vs 1 since Kiet and Mae
left the area. A fairly tight set of odds but if done
well she might live. Then she glances behind her at
the rigging. There isn't much she can do for it now.
The sailors have a protocol for such things with the whole
water barrels near lockers and such stuff. But she
needs to deal with these new intruders. She isn't one to yell
out for help so charges toward the last 2 mermen near her.
For merman #26 she fails to hit. But the other right
hand magical dagger hits #27 in center chest doing enough
to kill the merman.
From below Arawn doesn't know the ship is on fire and
only sees a few more Mermen on deck. Two by Z'leyra and
2-3 near Ix, Dorhak, Mournath and Raddok. Beyond that
his magical vision is blocked by range.
Mae stands still so she can cast her spell very soon.
Now she has 3 near Barbosa in front of her and now as
she glances back sees a half dozen at front of ship.
She then notices the rigging on fire. It matters little
to one who can fly to shore. Who needs to swim?
Mournath stabs his spear at Merman #4 hitting him in the
middle left ribs kiillng the merman in the deep wound.
Ix glances to her left and sees or smells the wolf tear
the neck of one of the mermen open. She smiles and draws
her cane which has now ejected a blade at the bottom of
it. The shaman begins to spin twice in a odd dance and
hopes she doesn't hit Dorhak. So Dorhak is that big
blocky blob there and the merman is the smaller one
right? Yeah. Ix stops her dance-spin and stabs the mermen
#2 in the middle left ribs doing massive points of damage
as the Battle Mind spell gave insight on timing and where
best to hit. The merman falls dead from the strike.
Raddok thrusts his mace at Merman #5 but even with the
help of the battle spell he fails to hit the agile man.
Pyan feels the battle magic from Arawn inside him and
notices how quickly Ix and the wolf take out two of the
mermen. That looks to only leave 1 left and that's
plenty for the others to handle. The others are on
the other side of the ship near Z'leyra and Barbosa so
Pyan turns and notices the ones in the front. He sees
Unali alone against 6-7 of them . She'll need help. He
rushes forward to help.
Brutto at the steering station yells, "Rigging Fire!"
and points. He rushes toward the lockers while sheathing
his weapons. The others have the rear situation handled
but if the ship burns. He ends up at the lower edge of
the center lockers ready to climb or leap over them.
Zepp realizes that driving a ship without sails will
be difficult. The protocol is to set the fire out
first then lay anchor. But he can't leave his station
until ordered to do so.
Finn and Ardrackle turns around at the sight of Brutto
and see the fire. They both sheath their weapons and rush
right for the rigging. They'll need to collapse the
rigging in an emergency and it'll be easier to douse the
fire with a nearby barrel. But it usually takes 3 men
to collapse the rigging. So hopefully Brutto can help.
Dorhak is impressed by Ix's 'thing'. Was she dancing
or just trying to run and got lucky? He then sees
the rigging on fire and groans. His ship burning These
things will pay! He rushes to help Raddok with the last
one in this area and swings his mace but fails to hit.
Barbosa tries to attack with his own mace at one of the
nearby mermen but also fails to hit.
Merman #5 turns to Dor
hak and swings his club hitting but
his armor protects him.
The three Mermen around Barbosa strike at once at him.
Two fail to hit but the 3rd does hitting him 2 points
in his left lower ribs with his club.
Mermen #16 charges forward seeing the hapless female
with red hair standing there. She will make quite a
prize for the clan in more ways than not and she might
just enjoy it! But first she has to be dominated and
that means taking her down. The merman thrusts his
trident at Mae and does 5 points to her left arm.
Mermen #13 and #15 near Z'leyra attack her and one
misses. But the other #15 hits doing only 1 point of
damage to her left shoulder.
Of the ones who moves already to toss items at the
sails only 1 could move now and he was just killed by Unali.
So the mermen at the front of the ship grab their weapons
and prepare to create havoc.
Actions? Comments?
Next Update...Friday/Saturday?
GM: Four phases done. Turn 2 starts next update. I am off
Thursday and Friday. So since this is kinda early I
can actually get a new update if I try hard Friday or
Saturday. No promises but can try. Once Arawn got
rid of some I finished plan B for the mermen which
worked out nicely. For them. Course it means those
who tossed out to sea will vow to destroy the ship
and that means an entire nation of merman after the
ship now. :) Might've been better to just kill them.
But maybe it won't happen. I wasn't sure who was to be
in the Battle Mind spell so I figured the ones who might
need it the most (ie not uber fighters yet). Since I'm
unsure if any deny it or not. Did it.
Roster is fixed now after a error was found. The
dwarves were throttled for their mistake. Also a
slight mistake in file numbering I had 299 as a player
post so I simply combined with with the player's last
post so 2 posts in one for my records to keep the file
sequence correct.
GM: Stats:
Total Merman : 27
Merman Gone : 6 [trsnslocated away]
Merman Dead : 8
Mermen Alive : 13 [7 Wounded]
1 by Raddok/Dorhak [Rear]
2 by Z'leyra [Rear]
3 by Barbosa [Center/Lockers]
1 by Mae [Front[
6 by Unail [Front]
GM: Player comments:
Arawn - I wasn't sure if would do a 2nd Trans spell and I
forgot to ask. So did plan B with Battle Mind. If
hadn't 2 in spell would've only did minor damage noT
kills. So Now what? You can only see maybe 3 in the
area in your vision and NOt the fire and only muffled
sound on the Brutto warning. So you are NOT aware
of the fire. Sadly the one you sent away in the Web from
Z may die. So unsure if thought that far ahead.
Dorhak - Once you or Radokk finish the one left in
your area do you go to help Z, Barbosa or the fire?
Fremea - Will assume fire bow until they all fall down.
Ix - Do you climb on Zol or run and do you help
Raddok/Dorhak or go to other side to help Z or
the other dwarf or Mae or move to front to help
Unali if at all?
Kiet - Sorry spell failed. Try again or change plans to
the front of ship now? Rear is probably under control
for now. Based on chart below your Iron Skin ends next
phase. Just FYI.
Mournath - I assume help Raddok/Dorhak or Z or use sailor
skills to help douse fire or help others?
Mae - Next phase can cast your spell as plan and I assume
at the one right of you. You could grab his trident
but not skilled in it. But can probably kill him as
he wriggles in pain (if spell works). After that for
the next phase then what?
Pyan - I know your not a wariror but I figure might as well
go help Unali? The Battle Mind spell will help give
you a slight edge.
Unali - 1 vs 6? A fairly good odds. I hope. :)
Z'leyra once finish your two off help Barbosa or some
other task?
GM: Mini IBT [Marqi 24 Present
Player Skills
Arawn Study God's Eyes
Dorhak Seamanship *
Fremea Seamanship *
Mournath Spear - Fighting *
IX Dance *
Pyan Seamanship*, Eagle
Raddok Swimming * [3/24-4/7], Swimming * [Partial]
Dagger - Fight *
Unali Swimming *, Seaman *
Z'leyra Seamanship *
* Notes that you can find a teacher/master for more points.
GM: Language Necklace Use: Roll W+EM or less
Buff: +Em Mar 24th, +W Mar 29th
Character Date Learning Notes
Raddok Mar 26th Marentian Success
Pyan Mar 29th Eagle from Corona Fail
Pyan Mar 30th Eagle from Corona Success
Kiet Apr 3rd Bhamotin Success
Unali Apr 4th Bhamotin from Kiet Success
Fremea Apr 5th Bhamotin from Kiet Success
GM: Seamanship Info
As explained by Z'leyra those without Seamanship skill
will suffer 50% reduction in OCV/DCV and all Weapon ELs
for a moving ship. Here is a current list of who does
not have such skill.
Fremea, Zol'Zim, Mae, Ix, Raddok, Pyan, Dorhak, Barbosa
GM: Spell Info
Current Turn : 1
Current Phase : 4
Player Spell Spell Ends
Arawn Battle Mind Phase 25
Kiet Iron Skin Phase 5
Arawn God's Eyes Phase 9
Fremea Multiple Arr Phase 13
Z'leyra Speed -Boots Phase 20
Battle Mind: Pyan, Raddok, Ix, Mournath
GM: Player Damage
Player Damage
Fremea 6
Raddok 6
Z'leyra 6+1
GM: Player's Ship Map
Scale = 1 Hex= - 10 feet
1 Row - 5 feet
1 Column - 5 feet
* First Deck (Top Deck)
1 2
12345678012345678901234
/ \__/ \__/ \__/ \_ A = [F 6] - Stairs to second deck ( 5'x10')
\__/ ____________ __/ B @ [F12] - Rigging (30'x30')
/ / o mmmm mm \ \_ C ~~ [F 6] - Port Gangplan pullway area
\_ / [] U o\ / D ~~ [F20] - Starboard Gangplank pullaway area
/ / \ \_ E (Railing is able to be removed here)
\_I P @ I_/ F
/ I @@@ I \_ G # [N12] = STorage/Gear lockers (5'x5')
\_I S@ I_/ H Locker is 5 feet tall with interior shelves
/ I S X M I \_ I
\ ~~ m ~~_/ j U4-U20 - Start of poop deck (raised by 3
/ IK I \_ K feet so have to step up.
\_I # # I_/ L
/ Io # # oI \_ M * [T11] - Wheel station (raised 3 feet)
\_Io ######## oI_/ N
/ I z # S #Bm I \_ O [] [D 6] - Hatch to 3rd floor hold
\_I # #mm I_/ P Shaft is 8' by 8' and 22 feet deep
/ I%$I %I \_ Q from top deck
\_Io E oI_/ R
/ Io RD Z oI \_ S o - Rope piles (heavy dock rock) to tie
\_I m ** mm I_/ T up ship to dock depending on side docks are
/ I_______S________I \_ U
\_I I_/ V % - Anchors (Q4, Q21) heavy metal anchors
/ I________________I \_ W X - [I12] - Cooking area
\__/ \__/ \__/ \I_/ X $-- [Q5] - Secret hatch to smuggler's hold
/ \__/ \__/ \__/ \_ Y hidden by Anchor/Ropes
1 2
12345678012345678901234
Players - * - Denotes not on this map but Coordinates show placement
Arawn - *[R12] [-] Below deck in bowels
Fremea *[---] [F] Bow/Dagger On deck not in Air [In Air]
Ardrackle - [I12] [S] Barbosa - [O17t] [B] Mace/Shield
Brutto - [O13] [S] Sword Finn - [H11] [S]
Dorhak - [S 9] [D] Mace/Shield Kiet - [K 4] [K] Dagger
Mae - [I18] [M] Mournath - [R 7] [E] Sp/Sh
Pyan - [F 6] [P] Spear Raddok - [S 7] [R] MAce/Sh
Unali - [B17] [U] Daggers Z'leyra - [S16] [Z] Staff
Zepp - [U12] [S] Ix [Q 6] [I] Dagger
Zol'Zim - [O 5] [z] Corona [Sky]
Mermen - Tri - Trident, Dag-Dagger, SpC - Spiked Club
#1 - [m] - [---] Gone #2 - [m] - [---- Dead
#3 - [m] - [---] Dead #4 - [m] - [---] Dead
#5 - [m] - [T 7] Axe #6 - [m] - [---] Gone
#7 - [m] - [---] Gone #8 - [m] - [---] Gone
#9 - [m] - [---] Gone #10- [m] - [---] Gone
#11- [m] - [P17] Spc #12- [m] - [P18] Trident
#13- [m] - [T17] Spc #14- [m] - [TO8] Axe
#15- [m] - [T17] Spc #16- [m] - [J28] Trident
#17- [ ] - [---] Dead #18- [m] - [---] Dead
#19- [m] - [---] Dead #20 [m] [C10] Axe
#21: [m] [C11] Spc #22 [m] [C12] Trident
#23: [m] [C13] Dagger #24 [-] [---] Dead
#25: [m] [C15] Axe #26 [m] [C16] Axe
#27: [-] [---] Dead
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